工业科技:修订间差异

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 工业科技与建造过程、车间和工业能力直接相关。它提供了一系列的百分比形式的奖励并提高某地区的工业容量 。ndustrial technology directly reflects the construction process, workshop, industrial level of progress.
 工业科技与建造过程、车间和工业能力直接相关。它提供了一系列的百分比形式的奖励并提高某地区的工业容量


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{{anchor|Industry research tree}}
{{anchor|Industry research tree}}
<div style="align-center; text-align:center;"><!--Interactive--> '''Industry research tree'''<br>[[File:Industry research tree.png|center|1225px|link=|]]</div>
<div style="align-center; text-align:center;"><!--Interactive--> ''' 工业科技树'''<br>[[File:Industry research tree.png|center|1225px|link=|]]</div>




第15行: 第15行:
! Research Area !! Technology !! Year !! Effects !! Description & notes
! Research Area !! Technology !! Year !! Effects !! Description & notes
|- id="Basic Machine Tools"
|- id="Basic Machine Tools"
| rowspan="8" | '''Production'''
| rowspan="8" | ''' 生产'''
| [[File:Basic machine tools.png|24px|link=Basic Machine Tools]]  Basic Machine Tools || 1936 || {{green|+10%}} Production efficiency cap || Is necessary to start the '''Industry''' research line.
| [[File:Basic machine tools.png|24px|link=Basic Machine Tools]]  基础机床 || 1936 || {{green|+10%}} 生产效率上限 || 是开始工业科技线的必需科技。
|- id="Improved Machine Tools"
|- id="Improved Machine Tools"
| Improved Machine Tools || 1937 || {{green|+10%}} Production efficiency cap || Is necessary to unlock Improved Equipment Conversion.
| 改良机床 || 1937 ||{{green|+10%}} 生产效率上限 || 是改良装备改造的前置科技。
|- id="Improved Equipment Conversion"
|- id="Improved Equipment Conversion"
| Improved Equipment Conversion || 1937 || {{green|+40%}} Conversion speed bonus || Requires {{icon|dod}} ''Death or Dishonor'' [[DLC#Expansions|DLC]].
| 改良装备改造 || 1937 || {{green|+40%}} 改装速度加成 || 需要 {{icon|dod}} '' 玉碎瓦全'' [[DLC#Expansions|DLC]].
|- id="Advanced Machine Tools"
|- id="Advanced Machine Tools"
| Advanced Machine Tools || 1939 || {{green|+10%}} Production efficiency cap ||
| 现金机床 || 1939 ||{{green|+10%}} 生产效率上限 ||
|- id="Advanced Equipment Conversion"
|- id="Advanced Equipment Conversion"
| Advanced Equipment Conversion || 1939 || {{green|+40%}} Conversion speed bonus || Requires {{icon|dod}} ''Death or Dishonor'' DLC.
| 先进装备改造 || 1939 ||{{green|+40%}} 改装速度加成 || 需要 {{icon|dod}} '' 玉碎瓦全'' [[DLC#Expansions|DLC]].
|- id="Assembly Line Production"
|- id="Assembly Line Production"
| Assembly Line Production || 1941 || {{green|+10%}} Production efficiency cap ||
| 流水线生产 || 1941 ||{{green|+10%}} 生产效率上限 ||
|- id="Flexible Line"
|- id="Flexible Line"
| Flexible Line || 1943
| 柔性生产线 || 1943
|
|
*{{green|+20%}} Production efficiency retention
*{{green|+20%}} 生产效率保持
*{{green|+10%}} Production efficiency cap
*{{green|+10%}} 生产效率上限
|| Is mutually exclusive with Streamlined Line.
|| 与一体化生产线不兼容。
|- id="Streamlined Line"
|- id="Streamlined Line"
| Streamlined Line || 1943
| 一体化生产线 || 1943
|
|
*{{green|+10%}} Production efficiency growth
*{{green|+10%}} 生产效率增长
*{{green|+10%}} Production efficiency cap
*{{green|+10%}} 生产效率上限
| Is mutually exclusive with Flexible Line.
| 与柔性生产线不兼容。


|- id="Industry"
|- id="Industry"
| rowspan="3" | '''Industry'''
| rowspan="3" | ''' 工业'''
| [[File:Concentrated industry.png|24px|link=Concentrated Industry]]  Concentrated Industry I to V || 1936-1943
| [[File:Concentrated industry.png|24px|link=Concentrated Industry]]  密集型工业 I V || 1936-1943
|
|
*{{green|+15%}} Factory Output
*{{green|+15%}} 工厂产出
*{{green|+10%}} Dockyard Output
*{{green|+10%}} 海军船坞产出
*{{green|+20%}} Max Factories in a State
*{{green|+20%}} 地区最大工业值
|
|
*Is mutually exclusive with Dispersed Industry.
* 与离散性工业不兼容。
*Effects are cumulative for each Technology level.
* 每级科技效果叠加。
|-
|-
| Dispersed Industry I || 1936
| 离散性工业 I || 1936
|
|
*{{green|+10%}} Factory Output
*{{green|+10%}} 工厂产出
*{{green|+10%}} Dockyard Output
*{{green|+10%}} 海军船坞产出
*{{green|+10%}} Production Efficiency Retention
*{{green|+10%}} 生产效率保持
*{{green|+5%}} Production Efficiency Base
*{{green|+5%}} 基础生产效率
*{{green|+20%}} Conversion Speed Bonus
*{{green|+20%}} 改装速度加成
*{{green|−15%}} Factory Bomb Vulnerability
*{{green|−15%}} 工厂受轰炸易损性
*{{green|+20%}} Max Factories in a State
*{{green|+20%}} 地区工业最大值
|
|
*Is mutually exclusive with Concentrated Industry.
* 与密集性工业不兼容。
*Unlike level II through V, dispersed industry I also gives a {{green|+20%}} conversion speed bonus.
* 不像II级到V级,离散型工业 I 还给出一个{{green|+20%}} 的改装速度加成。
|-
|-
| Dispersed Industry II to V || 1937-1943
| 离散性工业 II V || 1937-1943
|
|
*{{green|+10%}} Factory Output
*{{green|+10%}} 工厂产出
*{{green|+10%}} Dockyard Output
*{{green|+10%}} 海军船坞产出
*{{green|+10%}} Production Efficiency Retention
*{{green|+10%}} 生产效率保持
*{{green|+5%}} Production Efficiency Base
*{{green|+5%}} 基础生产效率
*{{green|−10%}} Factory Bomb Vulnerability
*{{green|−10%}} 工厂受轰炸易损性
*{{green|+20%}} Max Factories in a State
*{{green|+20%}} 地区工业最大值
|
|
*Is mutually exclusive with Concentrated Industry.
* 与密集性工业不兼容。
*Effects are cumulative for each Technology level.
* 每级科技效果叠加。


|- id="Construction I"
|- id="Construction I"
| rowspan="10" | '''Construction'''
| rowspan="10" | ''' 建造'''
| [[File:Construction I.png|24px|link=Construction I]] Construction I || 1936
| [[File:Construction I.png|24px|link=Construction I]]  建筑技术 I || 1936
|
|
*{{green|+10%}} Construction Speed
*{{green|+10%}} 建造速度
*{{green|+10%}} Factory Repair Speed
*{{green|+10%}} 工厂修复速度
| Is necessary to unlock Excavation I.
| 是挖掘技术 I 的前置科技。
|- id="Excavation I"
|- id="Excavation I"
| Excavation I || 1936 || {{green|+10%}} Resource Gain Efficiency ||
| 挖掘技术 I || 1936 || {{green|+10%}} 战略资源获取率 ||
|- id="Construction II"
|- id="Construction II"
| [[File:Construction II.png|24px|link=Construction II]] Construction II || 1937
| [[File:Construction II.png|24px|link=Construction II]]  建筑技术 II || 1937
|
|
*{{green|+10%}} Construction Speed
*{{green|+10%}} 建造速度
*{{green|+10%}} Factory Repair Speed
*{{green|+10%}} 工厂修复速度
| Is necessary to unlock Excavation II.
| 是挖掘技术 II 的前置科技。
|- id="Excavation II"
|- id="Excavation II"
| Excavation II || 1937 || {{green|+10%}} Resource Gain Efficiency ||
| 挖掘技术 II || 1937 ||{{green|+10%}} 战略资源获取率 ||
|- id="Construction III"
|- id="Construction III"
| [[File:Construction III.png|24px|link=Construction III]] Construction III || 1939
| [[File:Construction III.png|24px|link=Construction III]]  建筑技术 III || 1939
|
|
*{{green|+10%}} Construction Speed
*{{green|+10%}} 建造速度
*{{green|+10%}} Factory Repair Speed
*{{green|+10%}} 工厂修复速度
| Is necessary to unlock Excavation III.
| 是挖掘技术 III 的前置科技。
|- id="Excavation III"
|- id="Excavation III"
| Excavation III || 1939 || {{green|+10%}} Resource Gain Efficiency ||
| 挖掘技术 III || 1939 ||{{green|+10%}} 战略资源获取率 ||
|- id="Construction IV"
|- id="Construction IV"
| [[File:Construction IV.png|24px|link=Construction IV]] Construction IV || 1941
| [[File:Construction IV.png|24px|link=Construction IV]]  建筑技术 IV || 1941
|
|
*{{green|+10%}} Construction Speed
*{{green|+10%}} 建造速度
*{{green|+10%}} Factory Repair Speed
*{{green|+10%}} 工厂修复速度
| Is necessary to unlock Excavation IV.
| 是挖掘技术 IV 的前置科技。
|- id="Excavation IV"
|- id="Excavation IV"
| Excavation IV || 1941 || {{green|+10%}} Resource Gain Efficiency ||
| 挖掘技术 IV || 1941 ||{{green|+10%}} 战略资源获取率 ||
|- id="Construction V"
|- id="Construction V"
| [[File:Construction V.png|24px|link=Construction V]] Construction V || 1943
| [[File:Construction V.png|24px|link=Construction V]]  建筑技术 V || 1943
|
|
*{{green|+10%}} Construction Speed
*{{green|+10%}} 建造速度
*{{green|+10%}} Factory Repair Speed
*{{green|+10%}} 工厂修复速度
| Is necessary to unlock Excavation V.
| 是挖掘技术 V 的前置科技。
|- id="Excavation V"
|- id="Excavation V"
| Excavation V || 1943 || {{green|+10%}} Resource Gain Efficiency ||
| 挖掘技术 V || 1943 ||{{green|+10%}} 战略资源获取率 ||


|- id="Fuel Silos"
|- id="Fuel Silos"
| rowspan="1" | '''Fuel Silos'''
| rowspan="1" | ''' 储油罐'''
| Fuel Silos || 1936 || Allows building of {{iconify|Fuel silo}}, which increases fuel storage by 100,000 || Is necessary to unlock Synthetic Oil and Fuel Refining
| 储油罐 || 1936 || 允许建造 {{iconify| 储油罐|file = Fuel Silo}}, 增加100000燃油储量。 || 是开始合成油和燃料精炼科技线的必需科技。
|- id="Synthetic Oil Experiments"
|- id="Synthetic Oil Experiments"
| rowspan="9" | '''Synthetic Oil'''
| rowspan="9" | ''' 合成油'''
| Synthetic Oil Experiments || 1936 || Enables building: {{iconify|Synthetic refinery}}, which gives +48 fuel and +1 {{icon|rubber}} Rubber||
| 合成石油实验 || 1936 || 允许建造 {{iconify| 合成炼油厂|file=Synthetic refinery}}, 给出 +48 燃油 和+1 {{icon|rubber}} 橡胶||
|- id="Synthetic Oil I"
|- id="Synthetic Oil I"
| Synthetic Oil I || 1937 || Increases fuel from refinery by {{green|50%}} ||
| 石油加工 || 1937 || 炼油厂转换燃油效率 {{green|+50%}}||
|- id="Synthetic Rubber I"
|- id="Synthetic Rubber I"
| Synthetic Rubber I || 1937 || Increases refinery output by +1 {{icon|rubber}} Rubber ||
| 橡胶加工 || 1937 || 合成炼油厂的资源产出 +1 {{icon|rubber}} 橡胶 ||
|- id="Synthetic Oil II"
|- id="Synthetic Oil II"
| Synthetic Oil II || 1939 || Increases fuel from refinery by {{green|50%}} ||
| 改进石油加工 || 1939 || 炼油厂转换燃油效率 {{green|+50%}}||
|- id="Synthetic Rubber II"
|- id="Synthetic Rubber II"
| Synthetic Rubber II || 1939 || Increases refinery output by +1 {{icon|rubber}} Rubber ||
| 改进橡胶加工 || 1939 || 合成炼油厂的资源产出 +1 {{icon|rubber}} 橡胶 ||
|- id="Synthetic Oil III"
|- id="Synthetic Oil III"
| Synthetic Oil III || 1941 || Increases fuel from refinery by {{green|50%}} ||
| 先进石油加工 || 1941 || 炼油厂转换燃油效率 {{green|+50%}}||
|- id="Synthetic Rubber III"
|- id="Synthetic Rubber III"
| Synthetic Rubber III || 1941 || Increases refinery output by +1 {{icon|rubber}} Rubber ||
| 先进橡胶加工 || 1941 || 合成炼油厂的资源产出 +1 {{icon|rubber}} 橡胶 ||
|- id="Synthetic Oil IV"
|- id="Synthetic Oil IV"
| Synthetic Oil IV|| 1943 || Increases fuel from refinery by {{green|50%}} ||
| 现代石油加工|| 1943 || 炼油厂转换燃油效率 {{green|+50%}}||
|- id="Synthetic Rubber IV"
|- id="Synthetic Rubber IV"
| Synthetic Rubber IV|| 1943 || Increases refinery output by +1 {{icon|rubber}} Rubber ||
| 现代橡胶加工|| 1943 || 合成炼油厂的资源产出 +1 {{icon|rubber}} 橡胶 ||
|- id="Fuel Refining"
|- id="Fuel Refining"
| rowspan="6" | '''Fuel Refining'''
| rowspan="6" | ''' 燃料精炼'''
|- id="Fuel Refining I"
|- id="Fuel Refining I"
| Fuel Refining I || 1936 ||
| 燃料精炼 I || 1936 ||
*Increase fuel gain per oil {{green|+20%}}
* 石油转换燃油效率 {{green|+20%}}
*Increase fuel from refineries by {{green|+10%}}
* 炼油厂转换燃油效率 {{green|+10%}}
||
||
|- id="Fuel Refining II"
|- id="Fuel Refining II"
| Fuel Refining II || 1937 ||
| 燃料精炼 II || 1937 ||
*Increase fuel gain per oil {{green|+20%}}
* 石油转换燃油效率 {{green|+20%}}
*Increase fuel from refineries by {{green|+10%}}
* 炼油厂转换燃油效率 {{green|+10%}}
||
||
|- id="Fuel Refining III"
|- id="Fuel Refining III"
| Fuel Refining III || 1939 ||
| 燃料精炼 III || 1939 ||
*Increase fuel gain per oil {{green|+20%}}
* 石油转换燃油效率 {{green|+20%}}
*Increase fuel from refineries by {{green|+10%}}
* 炼油厂转换燃油效率 {{green|+10%}}
||
||
|- id="Fuel Refining IV"
|- id="Fuel Refining IV"
| Fuel Refining IV || 1941 ||
| 燃料精炼 IV || 1941 ||
*Increase fuel gain per oil {{green|+20%}}
* 石油转换燃油效率 {{green|+20%}}
*Increase fuel from refineries by {{green|+10%}}
* 炼油厂转换燃油效率 {{green|+10%}}
||
||
|- id="Fuel Refining V"
|- id="Fuel Refining V"
| Fuel Refining V || 1943 ||
| 燃料精炼 V || 1943 ||
*Increase fuel gain per oil {{green|+20%}}
* 石油转换燃油效率 {{green|+20%}}
*Increase fuel from refineries by {{green|+10%}}
* 炼油厂转换燃油效率 {{green|+10%}}
||
||
|}
|}


==Concentrated Industry vs. Dispersed Industry==
== 密集型工业 vs. 离散性工业==
{{SVersion|1.9}}
{{SVersion|1.9}}
In 1936, after researching the technology ''Basic Machine Tools'', the player has a choice between two industrial technologies: [[#Industry|Concentrated industry and Dispersed industry]]. These two branches are mutually exclusive, meaning that the player may only go down one of these two branches.  Each of these has its positives and its negatives, and it depends on the player's play style.
1936 年,当研究出'' 基础机床'' 科技后,玩家可以在两个工业科技线:密集型工业和离散性工业中进行选择。这两条线不兼容,所以玩家仅能选择一条。 两条线各有利弊,取决于玩家的风格。


* ''Concentrated Industry'' - Has 5 levels that can be researched which span from 1936 to 1943. Each new level provides the same bonus as previous levels.  By choosing Concentrated Industry, the player is increasing his production substantially.  This will allow the player to build more factories and make pre-existing ones more efficient.
* '' 密集型工业'' -  总共有5级,时间跨度为1936年到1943年。每一级的奖励都是相同的。选择密集型工业会大幅提升产能,使玩家能建造更多的工厂并提升已有工厂的效率。


* ''Dispersed Industry'' - Like Concentrated Industry, Dispersed Industry has 5 levels that can be researched between 1936 and 1943. Each new level provides the same bonuses except the first one, which provides different rewards than the rest. By choosing Dispersed Industry, the player is reducing vulnerability to bombing and allows for quicker changing of production lines.
* '' 离散性工业'' -  总共有5级,时间跨度为1936年到1943年。 除第一级外,每一级的奖励都是相同的。选择离散性工业能减少工厂受轰炸易损性,并使更换生产线更有效率。


{| class="wikitable sortable" style="text-align:right;"
{| class="wikitable sortable" style="text-align:right;"
|+ Concentrated Industry vs. Dispersed Industry
|+ 密集型工业 vs. 离散性工业
! class="unsortable" | Doctrine
! class="unsortable" | 学说
! data-sort-type="number" | Max Factories in a State
! data-sort-type="number" | 地区工业最大值
! data-sort-type="number" | Factory Output
! data-sort-type="number" | 工厂产出
! data-sort-type="number" | Dockyard Output
! data-sort-type="number" | 海军船坞产出
! data-sort-type="number" | Production Efficiency Retention
! data-sort-type="number" | 生产效率保持
! data-sort-type="number" | Production Efficiency Base
! data-sort-type="number" | 基础生产效率
! data-sort-type="number" | Factory Bomb Vulnerability
! data-sort-type="number" | 工厂受轰炸易损性
! data-sort-type="number" | Conversion Speed Bonus
! data-sort-type="number" | 改装速度加成
|-
|-
| style="text-align:left;" | Concentrated Industry || {{green|+100%}} || {{green|+75%}} || {{green|+50%}} || || || ||
| style="text-align:left;" | 密集型工业 ||{{green|+100%}} || {{green|+75%}} || {{green|+50%}} || || || ||
|-
|-
| style="text-align:left;" | Dispersed Industry || {{green|+100%}} || {{green|+50%}} || {{green|+50%}} || {{green|+50%}} || {{green|+25%}} || {{green|-55%}} || {{green|+20%}}
| style="text-align:left;" | 离散性工业 ||{{green|+100%}} || {{green|+50%}} || {{green|+50%}} || {{green|+50%}} || {{green|+25%}} || {{green|-55%}} || {{green|+20%}}
|}
|}


One can think of the two styles as maximizing potential production at any given production efficiency vs. decreasing time to achieve 100% production efficiency.
可以认为,密集型工业 vs. 离散性工业就是在最大化任何生产效率下的潜在产出vs.减少达到100% 生产效率所需的时间。
 
在目前版本中,离散型工业的好处是在刚开始生产一种装备(更新或者开始建造重型坦克)生产更为迅速,但是往往这种优势只能持续不到一年。不到两年密集的总产量就能超过离散


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[[Category:Technology]]
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2022年12月5日 (一) 15:39的最新版本


工业科技与建造过程、车间和工业能力直接相关。它提供了一系列的百分比形式的奖励并提高某地区的工业容量。

工业科技树
Industry research tree.png


工业科技列表

Research Area Technology Year Effects Description & notes
生产 Basic machine tools.png 基础机床 1936 +10% 生产效率上限 是开始工业科技线的必需科技。
改良机床 1937 +10% 生产效率上限 是改良装备改造的前置科技。
改良装备改造 1937 +40% 改装速度加成 需要 玉碎瓦全 玉碎瓦全 DLC.
现金机床 1939 +10% 生产效率上限
先进装备改造 1939 +40% 改装速度加成 需要 玉碎瓦全 玉碎瓦全 DLC.
流水线生产 1941 +10% 生产效率上限
柔性生产线 1943
  • +20% 生产效率保持
  • +10% 生产效率上限
与一体化生产线不兼容。
一体化生产线 1943
  • +10% 生产效率增长
  • +10% 生产效率上限
与柔性生产线不兼容。
工业 Concentrated industry.png 密集型工业 I 到 V 1936-1943
  • +15% 工厂产出
  • +10% 海军船坞产出
  • +20% 地区最大工业值
  • 与离散性工业不兼容。
  • 每级科技效果叠加。
离散性工业 I 1936
  • +10% 工厂产出
  • +10% 海军船坞产出
  • +10% 生产效率保持
  • +5% 基础生产效率
  • +20% 改装速度加成
  • −15% 工厂受轰炸易损性
  • +20% 地区工业最大值
  • 与密集性工业不兼容。
  • 不像II级到V级,离散型工业 I 还给出一个+20%的改装速度加成。
离散性工业 II 到 V 1937-1943
  • +10% 工厂产出
  • +10% 海军船坞产出
  • +10% 生产效率保持
  • +5% 基础生产效率
  • −10% 工厂受轰炸易损性
  • +20% 地区工业最大值
  • 与密集性工业不兼容。
  • 每级科技效果叠加。
建造 Construction I.png 建筑技术 I 1936
  • +10% 建造速度
  • +10% 工厂修复速度
是挖掘技术 I 的前置科技。
挖掘技术 I 1936 +10% 战略资源获取率
Construction II.png 建筑技术 II 1937
  • +10% 建造速度
  • +10% 工厂修复速度
是挖掘技术 II 的前置科技。
挖掘技术 II 1937 +10% 战略资源获取率
Construction III.png 建筑技术 III 1939
  • +10% 建造速度
  • +10% 工厂修复速度
是挖掘技术 III 的前置科技。
挖掘技术 III 1939 +10% 战略资源获取率
Construction IV.png 建筑技术 IV 1941
  • +10% 建造速度
  • +10% 工厂修复速度
是挖掘技术 IV 的前置科技。
挖掘技术 IV 1941 +10% 战略资源获取率
Construction V.png 建筑技术 V 1943
  • +10% 建造速度
  • +10% 工厂修复速度
是挖掘技术 V 的前置科技。
挖掘技术 V 1943 +10% 战略资源获取率
储油罐 储油罐 1936 允许建造 储油罐储油罐, 增加100000燃油储量。 是开始合成油和燃料精炼科技线的必需科技。
合成油 合成石油实验 1936 允许建造 合成炼油厂合成炼油厂, 给出 +48 燃油 和+1 橡胶 橡胶
石油加工 1937 炼油厂转换燃油效率 +50%
橡胶加工 1937 合成炼油厂的资源产出 +1 橡胶 橡胶
改进石油加工 1939 炼油厂转换燃油效率 +50%
改进橡胶加工 1939 合成炼油厂的资源产出 +1 橡胶 橡胶
先进石油加工 1941 炼油厂转换燃油效率 +50%
先进橡胶加工 1941 合成炼油厂的资源产出 +1 橡胶 橡胶
现代石油加工 1943 炼油厂转换燃油效率 +50%
现代橡胶加工 1943 合成炼油厂的资源产出 +1 橡胶 橡胶
燃料精炼
燃料精炼 I 1936
  • 石油转换燃油效率 +20%
  • 炼油厂转换燃油效率 +10%
燃料精炼 II 1937
  • 石油转换燃油效率 +20%
  • 炼油厂转换燃油效率 +10%
燃料精炼 III 1939
  • 石油转换燃油效率 +20%
  • 炼油厂转换燃油效率 +10%
燃料精炼 IV 1941
  • 石油转换燃油效率 +20%
  • 炼油厂转换燃油效率 +10%
燃料精炼 V 1943
  • 石油转换燃油效率 +20%
  • 炼油厂转换燃油效率 +10%

密集型工业 vs. 离散性工业

1936年,当研究出基础机床科技后,玩家可以在两个工业科技线:密集型工业和离散性工业中进行选择。这两条线不兼容,所以玩家仅能选择一条。 两条线各有利弊,取决于玩家的风格。

  • 密集型工业 - 总共有5级,时间跨度为1936年到1943年。每一级的奖励都是相同的。选择密集型工业会大幅提升产能,使玩家能建造更多的工厂并提升已有工厂的效率。
  • 离散性工业 - 总共有5级,时间跨度为1936年到1943年。 除第一级外,每一级的奖励都是相同的。选择离散性工业能减少工厂受轰炸易损性,并使更换生产线更有效率。
密集型工业 vs. 离散性工业
学说 地区工业最大值 工厂产出 海军船坞产出 生产效率保持 基础生产效率 工厂受轰炸易损性 改装速度加成
密集型工业 +100% +75% +50%
离散性工业 +100% +50% +50% +50% +25% -55% +20%

可以认为,密集型工业 vs. 离散性工业就是在最大化任何生产效率下的潜在产出vs.减少达到100%生产效率所需的时间。

在目前版本中,离散型工业的好处是在刚开始生产一种装备(更新或者开始建造重型坦克)生产更为迅速,但是往往这种优势只能持续不到一年。不到两年密集的总产量就能超过离散