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== {{anchor|adjuster}}Unit-specific adjusters == | == {{anchor|adjuster}}Unit-specific adjusters == | ||
{{SVersion|1.9}} | {{SVersion|1.9}} | ||
除基本地形和地形特征修正外,陆军单位还可能具有特定的修正。一个师的净修正总和是其作战营的平均修正加上其支援营的修正之和。在常规地形修正中,进攻修正修改了进攻方的攻击和突破,而防守修正则修改了防守方的攻击和防御。对于地形特征修正(两栖和要塞除外),攻击修正修改进攻方的攻击,而防守修正修改进攻方的突破。两栖登陆和要塞修正会忽略其防守修正<ref> | 除基本地形和地形特征修正外,陆军单位还可能具有特定的修正。一个师的净修正总和是其作战营的平均修正加上其支援营的修正之和。在常规地形修正中,进攻修正修改了进攻方的攻击和突破,而防守修正则修改了防守方的攻击和防御。对于地形特征修正(两栖和要塞除外),攻击修正修改进攻方的攻击,而防守修正修改进攻方的突破。两栖登陆和要塞修正会忽略其防守修正<ref>This means Engineer Company's fort defense bonus of {{green|+25%}} [[forum:982794|does not work]]</ref> and use the attack value for both attack and breakthrough. The unit's adjuster stacks additively with the terrain and terrain feature adjuster respectively. Divisions lacking manpower have proportionately smaller bonuses and penalties. | ||
随着地形的调整,陆军师以师中所有营中最慢的速度行进。侦察营可以提高某些地形的部队行进最高速度。 | |||
请注意,正面的两栖登陆和要塞进攻修正不能超过基础惩罚。(河流修正可以) | 请注意,正面的两栖登陆和要塞进攻修正不能超过基础惩罚。(河流修正可以) | ||
=== | === Attack === | ||
{| class = "wikitable sortable mw-collapsible mw-collapsed" style="text-align: right;" | {| class = "wikitable sortable mw-collapsible mw-collapsed" style="text-align: right;" | ||
|+ {{nowrap|List of terrain attack adjusters by unit}} | |+ {{nowrap|List of terrain attack adjusters by unit}} | ||
! | ! Unit !! Type | ||
! [[File:Forest.png]]<br/>Forest | ! [[File:Forest.png]]<br/>Forest | ||
! [[File:Hills.png]]<br/>Hills | ! [[File:Hills.png]]<br/>Hills |
2020年8月16日 (日) 22:36的版本
省份的地形会影响部队的行动和作战表现,并导致人员损耗。严峻的地形更有利于防守方。
类型
File:Ambox outdated info.png | 这部分内容可能已不适合当前版本,最后更新于1.9。 |
每个省份都有一个地形类型,当您选中省份时会显示该类型。
- 移动成本:将陆军单位必须经过的距离增加此因子。
- 损耗:在战争中,从这种地形类型移动的陆军单位遭受的这种损耗。
- 进攻:当防守方在此地形中时,针对进攻方的软/硬攻击和突破进行调整。
- 敌方空中优势:如果敌方具有空中优势,则己方的空军对地加成将减少一定的百分比。
路径
相邻两个省份之间的路径是其省份中心之间的直线。它位于像素网格上,使对角线明显长于南北和东西线。沿着这条路径的地形(及其距离)决定了其移动成本。路径可能包括所在省份和目标省份的地形,比例不同,甚至有可能完全不同。例如,峡湾的两个沿海山区省份之间的路径可能由40%的山脉和60%的海洋组成,因此,此路径的移动成本为+40%,而不是像在纯粹的山脉中一样+100%。
该路径还确定是否应用了与方向相关的地形特征。
地形特征
File:Ambox outdated info.png | 这部分内容可能已不适合当前版本,最后更新于1.9。 |
地形特征除了基本地形外,还可以应用修正。它们仅影响进攻方,因为其中一些依赖于路径,并且防守方可能从不同方向与进攻方作战。进攻修正适用于攻击者的软/硬攻击,防守修正适用于其突破。
- 小型河流:-30%进攻/防御,-25%移动。
- 大型河流:-60%进攻/防御,-50%移动。
- 两栖登陆:-70%进行攻击/防御。
- 要塞:每一等级-15%攻击/防御。
当路径与河流相交时,会拥有河流修正。如果在战斗中有河流修正,则还可以使用其他战斗战术。当部队从海上进攻陆地省份时,将适用两栖登陆惩罚。两栖登陆的移动成本是固定长度。要塞修正适用于所有方向,但每次侧面攻击时,加成都会减少。
Unit-specific adjusters
File:Ambox outdated info.png | 这部分内容可能已不适合当前版本,最后更新于1.9。 |
除基本地形和地形特征修正外,陆军单位还可能具有特定的修正。一个师的净修正总和是其作战营的平均修正加上其支援营的修正之和。在常规地形修正中,进攻修正修改了进攻方的攻击和突破,而防守修正则修改了防守方的攻击和防御。对于地形特征修正(两栖和要塞除外),攻击修正修改进攻方的攻击,而防守修正修改进攻方的突破。两栖登陆和要塞修正会忽略其防守修正[1] and use the attack value for both attack and breakthrough. The unit's adjuster stacks additively with the terrain and terrain feature adjuster respectively. Divisions lacking manpower have proportionately smaller bonuses and penalties.
随着地形的调整,陆军师以师中所有营中最慢的速度行进。侦察营可以提高某些地形的部队行进最高速度。
请注意,正面的两栖登陆和要塞进攻修正不能超过基础惩罚。(河流修正可以)
Attack
Unit | Type | Forest |
Hills |
Mountain |
Plains |
Urban |
Jungle |
Marsh |
Desert |
River |
Amphibious |
Fort |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Amphibious Armor | Combat | −20% | -10% | -10% | -40% | -30% | +30% | +40% | +60% | |||
Amphibious Mechanized | Combat | -20% | -5% | -20% | -30% | +20% | +30% | +60% | ||||
Anti-Air | Combat | −10% | −20% | −20% | −20% | −40% | ||||||
Anti-Tank | Combat | −20% | −25% | −20% | −20% | −40% | +10% | |||||
Armored Car | Combat | −20% | -10% | -30% | −30% | −10% | −20% | −40% | ||||
Artillery | Combat | −20% | −25% | −20% | −20% | −40% | +10% | |||||
Bicycle Battalion | Combat | |||||||||||
Cavalry | Combat | −5% | −5% | −10% | −5% | −10% | −40% | |||||
Engineer Company | Support | (+10%[2]) | (+10%[3]) | +25% | +10% (+20%[4]) | |||||||
Field Hospital | Support | |||||||||||
Heavy SP Anti-Air | Combat | −40% | −20% | −30% | −50% | −60% | −40% | −40% | −80% | |||
Heavy SP Artillery | Combat | −40% | −20% | −30% | −50% | −60% | −40% | −40% | −80% | |||
Heavy Tank | Combat | −40% | −20% | −30% | −50% | −60% | −40% | −40% | −80% | +10% | ||
Heavy Tank Destroyer | Combat | −40% | −20% | −30% | −50% | −60% | −40% | −40% | −80% | +5% | ||
Infantry | Combat | |||||||||||
Light SP Anti-Air | Combat | −20% | −10% | −40% | −30% | −10% | −20% | −60% | ||||
Light SP Artillery | Combat | −20% | −10% | −40% | −30% | −10% | −20% | −60% | ||||
Light Tank | Combat | −20% | −10% | −40% | −30% | −10% | −20% | −40% | ||||
Light Tank Destroyer | Combat | −20% | −10% | −40% | −30% | −10% | −20% | −60% | ||||
Logistics Company | Support | |||||||||||
Maintenance Company | Support | |||||||||||
Marines | Combat | +30% | +30% | +50% | ||||||||
Mechanized Infantry | Combat | −20% | −5% | −20% | −30% | −10% | −20% | −40% | ||||
Medium SP Anti-Air | Combat | −30% | −10% | −20% | −40% | −40% | −10% | −20% | −70% | |||
Medium SP Artillery | Combat | −30% | −10% | −20% | −40% | −40% | −10% | −20% | −70% | |||
Medium Tank | Combat | −30% | −10% | −20% | −40% | −40% | −10% | −20% | −80% | |||
Medium Tank Destroyer | Combat | −30% | −10% | −20% | −40% | −40% | −10% | −20% | −70% | |||
Military Police | Support | |||||||||||
Modern SP Anti-Air | Combat | −30% | −10% | −20% | −40% | −40% | −10% | −20% | −70% | |||
Modern SP Artillery | Combat | −30% | −10% | −20% | −40% | −40% | −10% | −20% | −70% | |||
Modern Tank | Combat | −30% | −10% | −20% | −40% | −40% | −10% | −20% | −70% | |||
Modern Tank Destroyer | Combat | −30% | −10% | −20% | −40% | −40% | −10% | −20% | −70% | |||
Motorized Anti-Air | Combat | −10% | −20% | −20% | −20% | −40% | ||||||
Motorized Anti-Tank | Combat | -20% | -25% | -20% | -20% | -40% | +10% | |||||
Motorized Artillery | Combat | −20% | −25% | −20% | −20% | −40% | +10% | |||||
Motorized Infantry | Combat | −10% | −5% | −10% | −20% | −10% | −10% | −20% | ||||
Motorized Rocket Artillery | Combat | −20% | −25% | −20% | −20% | −40% | +10% | |||||
Motorized Rocket(Katyusha} | Combat | −10% | −25% | −20% | −20% | −40% | +10% | |||||
Mountaineers | Combat | +20% | +35% | |||||||||
Paratroopers | Combat | |||||||||||
Recon Company | Support | |||||||||||
Rocket Artillery | Combat | −20% | −25% | −20% | −20% | −40% | +10% | |||||
Signal Company | Support | |||||||||||
Super Heavy SP Anti-Air | Combat | −50% | −30% | −40% | −60% | −70% | −50% | −50% | −100% | |||
Super Heavy SP Artillery | Combat | −50% | −30% | −40% | −60% | −70% | −50% | −50% | −100% | |||
Super Heavy Tank Destroyer | Combat | −50% | −30% | −40% | −60% | −70% | −50% | −50% | −100% | +30% | ||
Super-Heavy Tank | Combat | −50% | −30% | −40% | −60% | −70% | −50% | −50% | −100% | +50% | ||
Support Anti-Air | Support | |||||||||||
Support Anti-Tank | Support | |||||||||||
Support Artillery | Support | |||||||||||
Support Rocket Artillery | Support |
Defense
Unit | Type | Forest |
Hills |
Mountain |
Plains |
Urban |
Jungle |
Marsh |
Desert |
River |
Amphibious |
Fort |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Amphibious Mechanized | Combat | -5% | ||||||||||
Amphibious Tank | Combat | -10% | ||||||||||
Anti-Air | Combat | |||||||||||
Anti-Tank | Combat | |||||||||||
Armored Car | Combat | |||||||||||
Artillery | Combat | |||||||||||
Bicycle Battalion | Combat | |||||||||||
Cavalry | Combat | |||||||||||
Engineer Company | Support | +25% | +10% | (+10%[2]) | +25% | +25% | +25% (+35%[3]) | +25% (+35%[4]) | ||||
Field Hospital | Support | |||||||||||
Heavy SP Anti-Air | Combat | −20% | ||||||||||
Heavy SP Artillery | Combat | −20% | ||||||||||
Heavy Tank | Combat | −20% | ||||||||||
Heavy Tank Destroyer | Combat | −20% | ||||||||||
Infantry | Combat | |||||||||||
Light SP Anti-Air | Combat | −10% | ||||||||||
Light SP Artillery | Combat | −10% | ||||||||||
Light Tank | Combat | −10% | ||||||||||
Light Tank Destroyer | Combat | −10% | ||||||||||
Logistics Company | Support | |||||||||||
Maintenance Company | Support | |||||||||||
Marines | Combat | |||||||||||
Mechanized Infantry | Combat | −5% | ||||||||||
Medium SP Anti-Air | Combat | −10% | ||||||||||
Medium SP Artillery | Combat | −10% | ||||||||||
Medium Tank | Combat | −10% | ||||||||||
Medium Tank Destroyer | Combat | −10% | ||||||||||
Military Police | Support | |||||||||||
Modern SP Anti-Air | Combat | −10% | ||||||||||
Modern SP Artillery | Combat | −10% | ||||||||||
Modern Tank | Combat | −10% | ||||||||||
Modern Tank Destroyer | Combat | −10% | ||||||||||
Motorized Anti-Air | Combat | |||||||||||
Motorized Anti-Tank | Combat | |||||||||||
Motorized Artillery | Combat | |||||||||||
Motorized Infantry | Combat | -5% | ||||||||||
Motorized Rocket Artillery | Combat | |||||||||||
Motorized Rocket (Katyusha) | Combat | |||||||||||
Mountaineers | Combat | +5% | +10% | |||||||||
Paratroopers | Combat | |||||||||||
Recon Company | Support | |||||||||||
Rocket Artillery | Combat | |||||||||||
Signal Company | Support | |||||||||||
Super Heavy SP Anti-Air | Combat | −20% | ||||||||||
Super Heavy SP Artillery | Combat | −20% | ||||||||||
Super Heavy Tank Destroyer | Combat | −20% | ||||||||||
Super-Heavy Tank | Combat | −20% | ||||||||||
Support Anti-Air | Support | |||||||||||
Support Anti-Tank | Support | |||||||||||
Support Artillery | Support | |||||||||||
Support Rocket Artillery | Support |
Movement
政治 | 意识形态 • 阵营 • 国策 • 内阁 • 政府 • 傀儡国 • 外交 • 全球紧张度 • 内战 • 占领区 • 情报机构 • 权力平衡 |
生产 | 贸易 • 生产 • 建设 • 装备 • 燃料 • 军工机构 • 国际市场 |
科研与科技 | 科研 • 步兵科技 • 辅助部队(支援连)科技 • 装甲车辆科技 • 火炮科技 • 陆军学说 • 特种部队学说 • 海军科技 • 海军学说 • 空军科技 • 空军学说 • 工程学科技 • 工业科技 |
军事与战争 | 战争 • 和平会议 • 陆军单位 • 陆战 • 编制设计 • 坦克设计 • 陆军计划 • 集团军 • 指挥官 • 作战计划 • 战术 • 海军单位 • 舰艇设计 • 海战 • 空军单位 • 飞机设计 • 空战 • 经验 • 军官团 • 损耗与事故 • 后勤 • 人力 • 核弹 |
地图 | 地图 • 省份 • 地形 • 气候 • 地区 |
事件与决议 | 事件 • 决议 |
hoi4de:Terrain hoi4es:Terrain hoi4fr:Terrain hoi4pl:Terrain hoi4pt:Terrain hoi4ru:Terrain