陆军计划:修订间差异

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{{version|1.8}}
{{version|1.8}}
{{hatnote|For the division planner see: [[Division]].}}
{{hatnote| 如果要查看陆军师,请前往 [[Division|师]]}}
The Recruit & Deploy screen ({{key press|U}}) allows viewing and controlling the flow of [[equipment]] and [[manpower]] into new and existing [[division]]s as well as [[lend-lease]]. Deployments can be created from [[division template]]s to form new divisions. Deployments, reinforcements, and upgrades can be set to low, medium, or high priority to determine which units get get equipment and manpower first in the event of a shortage or the latest update of an equipment.
招聘和部署界面({{key press|U}}) 允许查看和控制[[equipment|装备]] [[manpower|人力]] 流向新的和现有的[[division|师]] 以及[[lend-lease|租借法案]] 。可以从[[division template|编制设计器]] 创建部署以形成新的师。部署、增援和升级可以设置为低、中或高优先级,以确定在设备短缺或最新更新时,哪些部队首先获得设备和人力。
 


== 部署 ==
== 部署 ==
{{SVersion|1.8}}
[[File:Recruitment_Screen_with_annotations.png|thumb|right|(a) 训练单位的图标, (b) 军队的名字, (c) 训练单位的数量, (d) 优先度, (e) 改变部署军队的训练位置, (f) 一个训练军队的总装备和人力数量, (g) 训练军队数, (h) 展开或收起每个军队的训练栏, (i) 每个军队训练的装备和人力数量, (j) 训练进程, (k) 训练数]]
[[File:Recruitment_Screen_with_annotations.png|thumb|right|(a) division type icon, (b) division name, (c) number of sequential divisions, (d) priority, (e) change deployment queue position, (f) average equipment status, (g) number of concurrent divisions, (h) collapse unit details, (i) equipment status of division, (j) training progress, (k) sequence number]]


Deployments facilitate the creation of one or multiple divisions of a particular type. A deployment is started by clicking "Train" on one of the available division templates. Multiple divisions can be trained in parallel in one deployment by clicking "Add Unit" and divisions can also be trained sequentially by changing the number above. A location on the map must be selected where divisions will spawn as they leave the deployment phase. Optionally they can also be assigned an order or command group which they will join as soon as they spawn. This is done by clicking the grey circle next to the location button and then selecting a command group or an order on the map.
部署有助于创建一个或多个特定类型的师。通过单击一个可用师编制上的“训练”开始部署。通过单击“添加部队”,可以在一次部署中并行训练多个师,也可以通过更改上面的数字顺序来多次训练。必须在地图上选择一个位置,当师离开部署阶段时,将在该位置生成。还可以选择为它们分配军或集团军,它们将在生成后立即加入该军或集团军。通过单击“位置”按钮旁边的灰色圆圈,然后在地图上选择军或集团军,可以完成此操作。


A country can only simultaneously train divisions totaling {{hover|NProduction.MIN_FIELD_TO_TRAINING_MANPOWER_RATIO|75%}} of its currently fielded manpower or {{hover|NProduction.MIN_POSSIBLE_TRAINING_MANPOWER|100.000}}, whichever is higher.
一个国家只能同时培训其现有部署人力的75% 或100k(以较高者为准)师。


=== 训练 ===
=== 训练 ===
{{SVersion|1.8}}
{{SVersion|1.8}}
 你不能立刻部署任何一个军队, 它部署前必须先训练才可部署当它有足够的装备和[[人力]]时它就会开始训练, 在训练过程中会慢慢积攒其训练经验假如在训练过程中没有足够的人力和装备而训练停止, 其训练状态栏会变黄训练的速度会决定于你的国家的征兵法案和民族精神.(可持续国策”部队训练“中会减少其-25%的训练时间)
 你不能立刻部署任何一个军队, 它部署前必须先训练才可部署 当它有足够的装备和[[人力]]时它就会开始训练, 在训练过程中会慢慢积攒其训练经验 假如在训练过程中没有足够的人力和装备而训练停止, 其训练状态栏会变黄 训练的速度会决定于你的国家的征兵法案和民族精神 (可持续国策”部队训练“中会减少其-25%的训练时间)
 
When the training process finishes, the unit automatically deploys with experience level {{iconify|Trained|link=Experience#Unit_experience}} (no combat modifier) at the selected location. If the division already reached the minimum training level ({{hover|NMilitary.MIN_DIVISION_DEPLOYMENT_TRAINING|20%}} by default), it can be deployed early but will only have experience level {{iconify|Green|link=Experience#Unit_experience}} ({{red|-25%}} combat modifier) with experience progress towards Trained according to its training progress. At the cost of equipment, spawned divisions can be [[exercise]]d on the map to increase their experience up to {{iconify|Regular|link=Experience#Unit_experience}} level ({{green|+25%}} combat modifier).


== Lend-Lease ==
当一个军队训练完毕后,其军队部署后的初始等级为 {{iconify|Trained|link= 训练初成|训练初成}}(没有战斗加成)。 如果军队到达最小训练水平(基础为20%),它可以提前部署,但是经验水平为{{iconify|Green|link= 乌合之众}} ({{red|-25%}} 战斗加成) 。新组建的的师可以在地图上演习,增加经验值直到{{iconify|Regular|link=训练有素}} {{green|+25%}} 战斗加成),但会消耗装备。
{{SVersion|1.8}}
{{main|Equipment#Lend-lease}}
Lend-Lease is donation of equipment to another country. See the discussion of Lend-Lease under [[Lend-Lease]] and the Lend-Lease diplomatic options under [[Diplomacy]].
A separate panel with tooltip information for each of the player nation’s Lend-Lease relationships is shown. Lend-lease always has highest priority above all other items. Changes or cancellation must be made through a diplomatic action.


== Reinforcements ==
== 租借法案 ==
{{SVersion|1.8}}
{{SVersion|1.8}}
Divisions in the field will request reinforcements if they are lacking any equipment or manpower. This can happen as a result of taking damage in combat, changes to their division template, or attrition.
{{main|装备}}
租借法案是将设备捐赠给另一个国家。请参阅“租借法案”下的“租借”讨论和“外交”下的“租借外交选择”。将显示一个单独的面板,其中包含每个玩家国家的租借关系的装备提示信息。租借始终具有高于所有其他项目的最高优先级。更改或取消必须通过外交行动进行。


Manpower reinforcements arrive in chunks of {{hover|NCountry.REINFORCEMENT_MANPOWER_CHUNK|10%}} of the division's maximum manpower (less if not enough free manpower is available). The arrival time of each chunk depends on the delivery speed, which is {{hover|NCountry.REINFORCEMENT_MANPOWER_DELIVERY_SPEED|10}} manpower per hour times the [[supply area]]'s [[Logistics#Reinforcement_delivery_speed|reinforcement delivery speed]] (which is normally close to 1).
== 增援部队 ==
如果一个军队在某个地区防御或者进攻时缺乏人力和装备,那么他们会请求增援部队,


== Upgrades ==
人力增援以一千人为单位到达(如果没有足够的人力,则更少)。每地块人力的到达时间取决于增援速度,即每小时{{hover|NCountry.REINFORCEMENT_MANPOWER_DELIVERY_SPEED|10}} 人乘以地区增援速度(通常接近1)。
{{SVersion|1.8}}
Upgrades are replacement of divisions' existing equipment with better types or variants. Troops will seek higher tier equipment if made available to them.


It is also possible through the division template to downgrade equipment for a division template (e.g., giving a garrison or security division old small arms) to free up better equipment in the future for more important uses or assign old equipment to be used up in training and military exercises.
== 升级 ==
升级是用更好的型号或变体替换各部门的现有设备。部队将寻求能提供给他们的最高级的装备


The Reinforcements and Upgrades panels offer tooltip information on current equipment requests and the ability to set high, medium, or low priority that determines how equipment as a whole will be allocated among competing needs for reinforcements, upgrades, and equipment of recruits for training. These decisions have important effects down the road.
也可以通过师级模板降低师级模板的装备等级(例如,为驻军或防守师提供旧的小武器),以便将来腾出更好的装备用于更重要的用途,或分配旧装备用于训练和军事演习。


== Strategies ==
  “增援和升级”面板提供有关当前装备请求的工具提示信息,以及设置获取装备优先级的高、中、低,以确定如何在新兵训练、增援、升级的竞争需求中分配装备。这些决定在未来会产生重要影响。
{{SVersion|1.8}}
The fastest way to recruit troops is to have all the needed equipment ready in stockpiles for training purposes rather than waiting for it to be manufactured and delivered to the waiting unit. The easiest troops to train are standard infantry who can be trained using up stockpiles of current, obsolete, or captured basic infantry equipment. The division template is where to specify and change the exact equipment the player wants the template's divisions to use. There is no experience cost for changing the division equipment authorizations with an update. Accordingly, some careful equipment managers create basic training templates that parallel the organization of the combat templates but use older equipment for training and exercises. The big risk here is sleepless gamers accidentally assigning combat units to a training template. Whether under control of the planner or conducting field exercises, it is important to provide a division with ample time to re-equip and recover organization to be ready for combat.  


=== Set up a Training command ===  
== 策略==
Create a new army ordered to exercise (it may also be ordered to Garrison Area so as to serve a useful purpose) and assign to it all freshly deployed units. They will increase their experience to regular level, after which they can be switched to a front-line unit or continue exercise to create a small flow of added land experience at the cost of consuming further equipment.
  招募部队的最快方法是将所有需要的装备预备好,而不是等待武器被制造出来并交付给等待待得不耐烦的部队。最容易训练的部队是标准步兵,他们可以使用现有、过时或缴获的基本步兵装备储备进行训练。一些对装备十分节省的玩家创建了与作战编制组织相同的基本编制,但使用较旧的装备进行训练和演习。这里最大的风险是玩家意外地将战斗单位使用了训练编制。无论是在战斗还是在演习,都必须为一个师提供充足的时间来获得装备和恢复组织度,为战斗做好准备。


==设置演习命令==
创建一支新的集团军,命令其进行演习(也可以同时命令其驻扎在守备区,以便发挥防止登陆的作用),并将所有新部署的部队分配给这个集团军。他们将增经验到等级3,之后他们可以成为前线部队或继续演习,以消耗更多装备为代价,创造少量的额外陆军经验。


{{Mechanics_Navbox}}
{{Mechanics_Navbox}}
[[Category:Military]]
[[ 分类:Military]]


[[en:Army planner]]
[[en:Army planner]]

2023年3月12日 (日) 12:33的最新版本

如果要查看陆军师,请前往

招聘和部署界面(U) 允许查看和控制装备人力流向新的和现有的以及租借法案。可以从编制设计器创建部署以形成新的师。部署、增援和升级可以设置为低、中或高优先级,以确定在设备短缺或最新更新时,哪些部队首先获得设备和人力。


部署

(a) 训练单位的图标, (b) 军队的名字, (c) 训练单位的数量, (d) 优先度, (e) 改变部署军队的训练位置, (f) 一个训练军队的总装备和人力数量, (g) 训练军队数, (h) 展开或收起每个军队的训练栏, (i) 每个军队训练的装备和人力数量, (j) 训练进程, (k) 训练数

部署有助于创建一个或多个特定类型的师。通过单击一个可用师编制上的“训练”开始部署。通过单击“添加部队”,可以在一次部署中并行训练多个师,也可以通过更改上面的数字顺序来多次训练。必须在地图上选择一个位置,当师离开部署阶段时,将在该位置生成。还可以选择为它们分配军或集团军,它们将在生成后立即加入该军或集团军。通过单击“位置”按钮旁边的灰色圆圈,然后在地图上选择军或集团军,可以完成此操作。

一个国家只能同时培训其现有部署人力的75%或100k(以较高者为准)师。

训练

你不能立刻部署任何一个军队, 它部署前必须先训练才可部署。当它有足够的装备和人力时它就会开始训练, 在训练过程中会慢慢积攒其训练经验。假如在训练过程中没有足够的人力和装备而训练停止, 其训练状态栏会变黄。训练的速度会决定于你的国家的征兵法案和民族精神。(可持续国策”部队训练“中会减少其-25%的训练时间)

当一个军队训练完毕后,其军队部署后的初始等级为 训练初成训练初成(没有战斗加成)。 如果军队到达最小训练水平(基础为20%),它可以提前部署,但是经验水平为Green乌合之众-25% 战斗加成) 。新组建的的师可以在地图上演习,增加经验值直到Regular训练有素+25% 战斗加成),但会消耗装备。

租借法案

主条目:装备

租借法案是将设备捐赠给另一个国家。请参阅“租借法案”下的“租借”讨论和“外交”下的“租借外交选择”。将显示一个单独的面板,其中包含每个玩家国家的租借关系的装备提示信息。租借始终具有高于所有其他项目的最高优先级。更改或取消必须通过外交行动进行。

增援部队

如果一个军队在某个地区防御或者进攻时缺乏人力和装备,那么他们会请求增援部队,

人力增援以一千人为单位到达(如果没有足够的人力,则更少)。每地块人力的到达时间取决于增援速度,即每小时10人乘以地区增援速度(通常接近1)。

升级

升级是用更好的型号或变体替换各部门的现有设备。部队将寻求能提供给他们的最高级的装备

也可以通过师级模板降低师级模板的装备等级(例如,为驻军或防守师提供旧的小武器),以便将来腾出更好的装备用于更重要的用途,或分配旧装备用于训练和军事演习。

“增援和升级”面板提供有关当前装备请求的工具提示信息,以及设置获取装备优先级的高、中、低,以确定如何在新兵训练、增援、升级的竞争需求中分配装备。这些决定在未来会产生重要影响。

策略

招募部队的最快方法是将所有需要的装备预备好,而不是等待武器被制造出来并交付给等待待得不耐烦的部队。最容易训练的部队是标准步兵,他们可以使用现有、过时或缴获的基本步兵装备储备进行训练。一些对装备十分节省的玩家创建了与作战编制组织相同的基本编制,但使用较旧的装备进行训练和演习。这里最大的风险是玩家意外地将战斗单位使用了训练编制。无论是在战斗还是在演习,都必须为一个师提供充足的时间来获得装备和恢复组织度,为战斗做好准备。

设置演习命令

创建一支新的集团军,命令其进行演习(也可以同时命令其驻扎在守备区,以便发挥防止登陆的作用),并将所有新部署的部队分配给这个集团军。他们将增经验到等级3,之后他们可以成为前线部队或继续演习,以消耗更多装备为代价,创造少量的额外陆军经验。