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! width=60% class="unsortable" | 描述 | ! width=60% class="unsortable" | 描述 | ||
|- | |- | ||
| [[File:Atomic research.png|22px|link=]] || [[Research]] || 1.5 | | [[File:Atomic research.png|22px|link=]] || [[Research|科研]] || 1.5 | ||
| | | 科研可以解锁科技 | ||
|- | |- | ||
| {{icon|unknown}} || [[Infantry technology]] || 1.9 | | {{icon|unknown}} || [[Infantry technology|步兵科技]] || 1.9 | ||
| | | 研究提升步兵武器装备;并解锁摩托化、机械化和特种部队的科技 | ||
|- | |- | ||
| {{icon|unknown}} || [[Support Companies technology]] || 1.9 | | {{icon|unknown}} || [[Support Companies technology|支援装备科技]] || 1.9 | ||
| | | 研究解锁、升级各种支援装备的科技 | ||
|- | |- | ||
| {{icon|unknown}} || [[Armor technology]] || 1.9 | | {{icon|unknown}} || [[Armor technology|装甲科技]] || 1.9 | ||
| | | 研究解锁、升级各种坦克的科技,包括从轻型坦克到超重型坦克及其各种变种的科技 | ||
|- | |- | ||
| {{icon|unknown}} || [[Artillery technology]] || 1.9 | | {{icon|unknown}} || [[Artillery technology|炮兵科技]] || 1.9 | ||
| | | 研究解锁、升级各种火炮的科技,包括反坦克炮、防空炮和火箭炮的科技 | ||
|- | |- | ||
| {{icon|unknown}} || [[Land doctrine]] || 1.7 | | {{icon|unknown}} || [[Land doctrine|陆军学说]] || 1.7 | ||
| | | 研究四种陆军学说之一:机动作战、火力优势、决战计划和人海战术的科技 | ||
|- | |- | ||
| {{icon|unknown}} || [[Naval technology]] || 1.8 | | {{icon|unknown}} || [[Naval technology|海军科技]] || 1.8 | ||
| | | 研究解锁新各种型号、新级别的舰船、潜艇和运输船的科技的科技 | ||
|- | |- | ||
| {{icon|unknown}} || [[Naval doctrine]] || 1.5 | | {{icon|unknown}} || [[Naval doctrine|海战学说]] || 1.5 | ||
| | | 研究三种海军学说之一:存在舰队、贸易拦截和基地打击的科技 | ||
|- | |- | ||
| {{icon|unknown}} || [[Air technology]] || 1.5 | | {{icon|unknown}} || [[Air technology|空军科技]] || 1.5 | ||
| | | 研究解锁、升级各种空军的科技,包括轻型、中型和重型战机及其变种的科技 | ||
|- | |- | ||
| {{icon|unknown}} || [[Air doctrine]] || 1.5 | | {{icon|unknown}} || [[Air doctrine|空战学说]] || 1.5 | ||
| | | 研究三种空军学说之一:战略破坏、战场支援和连续作战的科技 | ||
|- | |- | ||
| {{icon|unknown}} || [[Engineering technology]] || 1.9 | | {{icon|unknown}} || [[Engineering technology|工程]] || 1.9 | ||
| | | 研究与电子工程(电脑、雷达和密码学)、火箭和核研究相关的科技 | ||
|- | |- | ||
| {{icon|unknown}} || [[Industry technology]] || 1.9 | | {{icon|unknown}} || [[Industry technology|工业]] || 1.9 | ||
| | | 研究提升工业效率和工业生产能力上限;提升资源开采和解锁、提升合成精炼厂的科技 | ||
|} | |} | ||
Revision as of 18:40, 15 August 2020
机制 (英文名Mechanics)在游戏中各个方面需要具体讨论,此处给出各种机制的简介以及至细节页面的链接。
政治
| 机制 | 版本 | 描述 | |
|---|---|---|---|
| 意识形态 | 1.9 | 意识形态是一系列能决定阵营所属的理念、概念和理论的集合。游戏有四大基础意识形态:共产主义、民主主义、法西斯主义和无倾向 | |
| 阵营 | 1.9 | 阵营是可以呼叫其他成员进入战争的联盟,玩家不会被强迫加入其他阵营的战争 | |
| 国策 | 1.6 | 国策树表示了一系列可用的用以引导国家进行经济发展、军事活动或是政治行动的决定 | |
| 理念 | 1.8 | 理念是一系列可用法律,政治顾问,研究和生产公司与军事参谋的集合 | |
| 政府 | 1.9 | 政府是国家的政治概念 | |
| 傀儡国 | 1.8 | 傀儡国是一种在政治上极大受制于其他国家的国家 | |
| 外交 | 1.9 | 外交是 国家之间的互动 | |
| 全球紧张度 | 1.5 | 全球紧张度是衡量世界紧张氛围的热度的量 | |
| 内战 | 1.8 | 当国家被分为不同的意识形态阵营且不能和平解决问题时,内战就会爆发 | |
| 占领 | 1.9 | 当国家占有任何非核心领土时将处于占领状态 | |
| 战略情报局 | 1.9 | 战略情报局是进行间谍活动的基础 |
生产
| 机制 | 版本 | 描述 | |
|---|---|---|---|
| 贸易 | 1.9 | 资源可以被交易于国家之间 | |
| 生产 | 1.5 | 装备与船只对军事单位是不可或缺的 | |
| 建筑 | 1.5 | 建筑是可以在州内进行建造的固有资产 | |
| 装备 | 1.8 | 装备是作战单位的重要组成部分 | |
| 燃料 | 1.8 | 燃料是使用内燃机的机动部队的必要资源,机动部队包括车辆、坦克、空军与船只。 |
科研与科技
| 机制 | 版本 | 描述 | |
|---|---|---|---|
| 科研 | 1.5 | 科研可以解锁科技 | |
|
研究提升步兵武器装备;并解锁摩托化、机械化和特种部队的科技 | ||
|
研究解锁、升级各种支援装备的科技 | ||
|
研究解锁、升级各种坦克的科技,包括从轻型坦克到超重型坦克及其各种变种的科技 | ||
|
研究解锁、升级各种火炮的科技,包括反坦克炮、防空炮和火箭炮的科技 | ||
|
研究四种陆军学说之一:机动作战、火力优势、决战计划和人海战术的科技 | ||
|
研究解锁新各种型号、新级别的舰船、潜艇和运输船的科技的科技 | ||
|
研究三种海军学说之一:存在舰队、贸易拦截和基地打击的科技 | ||
|
研究解锁、升级各种空军的科技,包括轻型、中型和重型战机及其变种的科技 | ||
|
研究三种空军学说之一:战略破坏、战场支援和连续作战的科技 | ||
|
研究与电子工程(电脑、雷达和密码学)、火箭和核研究相关的科技 | ||
|
研究提升工业效率和工业生产能力上限;提升资源开采和解锁、提升合成精炼厂的科技 |
军事与战争
| 机制 | 版本 | 描述 | |
|---|---|---|---|
| Warfare | 1.8 | When diplomacy is not enough. | |
| Land units | 1.5 | All army components need to be designed, produced, deployed and supplied to conduct land warfare. | |
| Land warfare | 1.7 | Land warfare consists of assigning command groups to theaters, through which they can engage enemy armies and capture territory. | |
|
Designing divisions allow to customize them battalion by battalion. | ||
| Army planner | 1.8 | Designed divisions need to be recruited and trained to be deployed on the field. | |
| Command group | 1.8 | Organization of divisions in command group(s) is necessary to assign them some specific tasks, such as exercise. | |
| Commander | 1.8 | Command groups can be led by a more skillful commander, if available. | |
| Battle plan | 1.5 | A battle plan enables automatic management of divisions in a specific role. | |
| Combat tactics | 1.9 | Combat tactics are determined for both sides at the beginning of a battle and after every 24 hours. | |
| Ship | 1.5 | All navies require ship design, production and a naval base to conduct naval missions. | |
| Naval warfare | 1.8 | Naval combat is mostly automated through mission orders assigned to fleets and to be carried out in particular Sea Regions. | |
| Aircraft | 1.9 | All air wings require plane design, production and an air base to conduct air missions. | |
| Air warfare | 1.7 | Air warfare consists of the deployment of air wings to Strategic Regions, where they can undertake missions. | |
| Experience | 1.5 | Experience is gained mainly during combat and training, but also some national foci give experience. It can be used to create variants and division templates. | |
| Attrition and accidents | 1.8 | Equipment loss as a result of a sustained offensive. | |
| Logistics | 1.5 | All military components require supply to function. | |
| Manpower | 1.8 | Manpower is needed to recruit and strengthen divisions. | |
| Nuclear bomb | 1.9 | Nuclear bombs can be used to inflict heavy damage to the opposing side. |
地图
| 机制 | 版本 | 描述 | |
|---|---|---|---|
| Map | 1.5 | The map is split in finite regions of various size characteristics. | |
| Province | 1.5 | The smallest division of the map. Provinces contain a specific terrain and enable some constructions. | |
| Terrain | 1.5 | Terrain may apply limitations and penalties to military, actions and attrition. | |
| Weather | 1.9 | Weather may apply penalties to military movement, actions and attrition. | |
| State | 1.8 | States are made of one or multiple provinces. States enable some constructions and provide resources and manpower. |
事件
| 机制 | 版本 | 描述 | |
|---|---|---|---|
| Events | ~ | Events add flavor to the game or provide choices that will affect the course of the game. |
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