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{{Version|1.5}} | {{Version|1.5}} | ||
'''Mechanics''' | '''机制''' (英文名'''Mechanics''' )在游戏中各个方面需要具体讨论,此处给出各种机制的简介以及至细节页面的链接。 | ||
== 政治 == | |||
== | |||
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|- | |- | ||
| style="text-align:center;" | [[File:Unknown Ideology.png|22px|link=]] || [[Ideology]] || 1.9 || A political ideology is the sum of ideas, concepts and theories to justify political action. The game has four primary ideologies: communism, democracy, fascism and non-aligned (neutral). | | style="text-align:center;" | [[File:Unknown Ideology.png|22px|link=]] || [[Ideology]] || 1.9 || A political ideology is the sum of ideas, concepts and theories to justify political action. The game has four primary ideologies: communism, democracy, fascism and non-aligned (neutral). | ||
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== | == 生产 == | ||
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| [[File:Traded factories.png|22px|link=]] || [[Trade]] || 1.9 | | [[File:Traded factories.png|22px|link=]] || [[Trade]] || 1.9 | ||
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== | == 科研与科技 == | ||
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| [[File:Atomic research.png|22px|link=]] || [[Research]] || 1.5 | | [[File:Atomic research.png|22px|link=]] || [[Research]] || 1.5 | ||
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== | == 军事与战争 == | ||
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| [[File:Relation wargoal.png|22px|link=]] || [[Warfare]] || 1.8 | | [[File:Relation wargoal.png|22px|link=]] || [[Warfare]] || 1.8 | ||
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== | == 地图 == | ||
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| [[File:Province buildings.png|22px|link=]] || [[Map]] || 1.5 | | [[File:Province buildings.png|22px|link=]] || [[Map]] || 1.5 | ||
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== | == 事件 == | ||
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| [[File:Report event soldiers marching.png|22px|link=]] || [[Events]] || ~ | | [[File:Report event soldiers marching.png|22px|link=]] || [[Events]] || ~ | ||
Revision as of 17:43, 15 August 2020
机制 (英文名Mechanics)在游戏中各个方面需要具体讨论,此处给出各种机制的简介以及至细节页面的链接。
政治
| 机制 | 版本 | 描述 | |
|---|---|---|---|
| Ideology | 1.9 | A political ideology is the sum of ideas, concepts and theories to justify political action. The game has four primary ideologies: communism, democracy, fascism and non-aligned (neutral). | |
| Faction | 1.9 | A faction is an alliance of nations that can call on each other when fighting a war. The player is never forced to join the war of other faction members. | |
| National focus | 1.6 | The national focus tree represents the decisions available to steer the country towards economic development, militarization or political action. | |
| Ideas | 1.8 | Ideas are the set of laws, political advisers, research and production companies and the military staff available to each country. | |
| Government | 1.9 | The political aspects of a country. | |
| Puppet | 1.8 | A puppet is a country whose politics are largely controlled by another country. | |
| Diplomacy | 1.9 | Diplomacy is the interaction between countries. | |
| World tension | 1.5 | World tension is a measure of how heated the atmosphere between the countries is. | |
| Civil war | 1.8 | When a country is divided on ideological grounds and no peaceful solution is available, a civil war will begin. | |
| Occupation | 1.9 | When country obtains any non-core land it will become occupied. | |
| Intelligence agency | 1.9 | Intelligence agency is a foundation of your espionage network. |
生产
| 机制 | 版本 | 描述 | |
|---|---|---|---|
| Trade | 1.9 | Resources can be traded between countries. | |
| Production | 1.5 | Production of equipment or ships is necessary for all military units. | |
| Construction | 1.5 | Constructions are fixed assets that may be built in states. | |
| Equipment | 1.8 | Equipment is a necessary component of combat units. | |
| Fuel | 1.8 | Fuel is a resource needed for the operation of vehicles with combustion engines, including trucks, tanks, aircraft, and ships. |
科研与科技
| 机制 | 版本 | 描述 | |
|---|---|---|---|
| Research | 1.5 | Research is required to unlock technologies. | |
|
Research technologies that improve infantry weapons and equipment, and unlock and improve motorized, mechanized, and special forces infantry. | ||
|
Research technologies that unlock and improve all types of support battalions. | ||
|
Research technologies that unlock all types and models of tanks, from light to super heavy chassis, as well as their variants. | ||
|
Research technologies that unlock and improve all types of artillery, including anti-tank, anti-air and rocket artillery. | ||
|
Research one of the four land doctrine trees: mobile warfare, superior firepower, grand battleplan and mass assault. | ||
|
Research technologies that unlock new ship types and classes, as well as submarine and improve transports for naval invasions. | ||
|
Research one of the three naval doctrine trees: fleet in being, trade interdiction and base strike. | ||
|
Research technologies that unlock or improve all types of airframes: light, medium or heavy, as well as their jet propulsion versions. | ||
|
Research one of the three air doctrine trees: strategic destruction, battlefield support and operational integrity. | ||
|
Research technologies related to electronic engineering (computers, radios, cryptography), rockets and atomic research. | ||
|
Research technologies that improve production efficiency and volume of all factories, improve resources excavation, and unlock and improve synthetic refineries. |
军事与战争
| 机制 | 版本 | 描述 | |
|---|---|---|---|
| Warfare | 1.8 | When diplomacy is not enough. | |
| Land units | 1.5 | All army components need to be designed, produced, deployed and supplied to conduct land warfare. | |
| Land warfare | 1.7 | Land warfare consists of assigning command groups to theaters, through which they can engage enemy armies and capture territory. | |
|
Designing divisions allow to customize them battalion by battalion. | ||
| Army planner | 1.8 | Designed divisions need to be recruited and trained to be deployed on the field. | |
| Command group | 1.8 | Organization of divisions in command group(s) is necessary to assign them some specific tasks, such as exercise. | |
| Commander | 1.8 | Command groups can be led by a more skillful commander, if available. | |
| Battle plan | 1.5 | A battle plan enables automatic management of divisions in a specific role. | |
| Combat tactics | 1.9 | Combat tactics are determined for both sides at the beginning of a battle and after every 24 hours. | |
| Ship | 1.5 | All navies require ship design, production and a naval base to conduct naval missions. | |
| Naval warfare | 1.8 | Naval combat is mostly automated through mission orders assigned to fleets and to be carried out in particular Sea Regions. | |
| Aircraft | 1.9 | All air wings require plane design, production and an air base to conduct air missions. | |
| Air warfare | 1.7 | Air warfare consists of the deployment of air wings to Strategic Regions, where they can undertake missions. | |
| Experience | 1.5 | Experience is gained mainly during combat and training, but also some national foci give experience. It can be used to create variants and division templates. | |
| Attrition and accidents | 1.8 | Equipment loss as a result of a sustained offensive. | |
| Logistics | 1.5 | All military components require supply to function. | |
| Manpower | 1.8 | Manpower is needed to recruit and strengthen divisions. | |
| Nuclear bomb | 1.9 | Nuclear bombs can be used to inflict heavy damage to the opposing side. |
地图
| 机制 | 版本 | 描述 | |
|---|---|---|---|
| Map | 1.5 | The map is split in finite regions of various size characteristics. | |
| Province | 1.5 | The smallest division of the map. Provinces contain a specific terrain and enable some constructions. | |
| Terrain | 1.5 | Terrain may apply limitations and penalties to military, actions and attrition. | |
| Weather | 1.9 | Weather may apply penalties to military movement, actions and attrition. | |
| State | 1.8 | States are made of one or multiple provinces. States enable some constructions and provide resources and manpower. |
事件
| 机制 | 版本 | 描述 | |
|---|---|---|---|
| Events | ~ | Events add flavor to the game or provide choices that will affect the course of the game. |
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