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本頁面所適用的版本可能已經過時,最後更新於1.9
For the pre-1.9 occupation system see a previous version of this page.
Occupied territories.png

In patch 1.9 occupation and resistance mechanics were reworked. All states are now divided into two categories: core states and occupied states. Any state controlled by a country that does not have a core on said state is considered an occupied state. Occupied states now have two values attached to them: resistance and compliance. 在補丁1.9中,重新制定了占領和抵抗機制。所有國家現在分為兩類:核心國家和被占領國家。任何被一個國家控制的國家,如果在該國沒有核心,則被視為被占領國。被占領國現在有兩種價值觀:抵抗和順從。

抵抗

抵抗系統有兩個值:抵抗目標和抵抗強度。

抵抗強度

Resistance strength //抵抗強度//is a current measurement of resistance occurring in a state.//是當前狀態下的抵抗數值//。 It affects the debuffs applied to the state//它會影響地區造成減益效果//, frequency and severity of resistance actions.//抵抗的頻率與嚴重程度 //When resistance strength reaches certain thresholds,//當抵抗強度達到一定數值時//, various debuffs begin to apply on per state basis//在各地區的基礎上,各種減益措施開始發生//:

名稱 所需阻力水平 影響
Resistance organized resistance.png Organized Resistance//有組織的抵抗// 25% Garrison Penetration Chance//守軍滲透機率://: +50%
Resistance emboldened resistance.png Emboldened Resistance//勇敢的抵抗// 50% Damage to Garrisons//對駐軍的損害//: +100%
Resistance uprising.png Uprising//起義// 75%

Divisions speed://分割速度:// -50%

Strategic Redeployment Disabled//已禁用戰略重新部署//: Yes

Local Supplies//當地補給//: -50%

Division Attrition//分部減員//: +30%

If the average amount of Resistance strength reaches 90%, a full-scale Resistance rebellion.png Rebellion will occur and Occupied states will declare independence, spawning rebel units and reverting to the control of the original state owner (if that country no longer exists, the rebellion itself will re-establish that country).//如果平均抵抗力量達到90%,就會發生全面的叛亂,被占領的國家將宣布獨立,產生叛亂部隊,並恢復原國家所有人的控制(如果該國不再存在,叛亂本身將重新建立該國)。//

Resistance target//抵抗目標

Resistance target reflects a potential amount of unrest in the state. It is a value, towards which the resistance strength will drift. It has the following modifiers attached to it:

//抵抗目標反映了該州潛在的動亂。這是一個值,抵抗強度將向該值漂移。它附加了以下修改器://

  • Resistance Target base: 35%//抵抗目標基礎: 35%//
  • Target country has capitulated: 10%//目標國家已投降: 10%//
  • Target country has government in exile: from 2% to 20%, depending on legitimacy//目標國家有流亡政府:根據合法性從 2% 20%//
  • Controller has a claim: -5% //控制員有要求: -5% //
  • Controller is at peace: -10% //管制員處於平靜狀態: -10% //
  • Victory points in state://地區內勝利點數://
    • 0-5 VP: 0%
    • 5-20 VP: +5%
    • 20-50 VP: +10%
    • 50-... VP: +20%
  • Spread from neighbouring state, if their resistance targets are different (from higher resistance target state to lower), whichever is higher://從鄰國擴散,如果它們的阻力目標不同(從高抵抗目標狀態到低抵抗目標狀態),以較高者為準://
    • +50% of neighbour's resistance target//附近地區的抵抗目標//
    • +50% of neighbour's spread from neighboring state//附近地區從鄰國擴散的信息//
  • From compliance in state: -50% of compliance//地區服從度:服從度的50%//
  • From controller stability: [math]\displaystyle{ (100-Stability)*0.2 }[/math] (0% to +20%)//國家穩定度:[math](100-穩定度)*0.2[/math](0% to +20%)
  • Occupation laws: -65% to +40%//占領地區法令:-65% to +40%//
  • Continuous focus "Resistance Suppression": -5%//
  • Enemy Intelligence Operations: +10% or +20% (Bonus Outcome) per successful mission//每項任務成功 +10% 的情報行動(或+20%)//
  • Your Agents "Root Out Resistance Mission": Base -15% (can be increased by updating agency or by using more agents in one province. The second agent has only half the efficency and so on.)//你的特工「根除抵抗任務」:基礎-15%(可以通過更新機構或在一個省使用更多的特工來增加。第二個的效率只有一半,以此類推。)//

Compliance//順從度//

Compliance is a representation of a non-core territory's population's loyalty to the occupying regime. The in-game number represents the proportion of people in the local population that are loyalists.//順從度是非核心領土人民對占領政權的忠誠的表現。遊戲中的數字代表當地人口中忠誠者的比例。//

Compliance is calculated on a per-state basis with its own local effects while providing overall bonuses for occupied land when reaching a certain average threshold.//順從度是在每個州的基礎上計算的,同時在達到某個平均閾值時為占用土地提供總體獎勵。

Compliance gain//順從度收益//

Compliance base gain is 0.08%/day and modified by occupation laws. It decays depending on compliance already reached, up to -0.08%/day at maximum compliance. Another way of getting compliance is by preparing a collaboration government prior to occupation, thus increasing compliance from the start. Setting up the collaboration government switches the occupied states to a puppet state and dispenses with resistance, making compliance unnecessary.//順從度基礎收益為0.08%/天,並根據占領地區法令進行修改。它的衰減取決於已經達到的順從度,在最大順從度下,最高可達-0.08%/天。另一種獲得順從度的方法是在占領前準備一個合作政府,從而從一開始就提高順從度。合作政府的建立,將被占領的國家變成傀儡國家,並消除抵抗,使順從度成為不必要的。

Compliance and industry

Compliance provides bonuses to available factories within a state. The formula looks like this://順從度為州內可用的工廠提供獎金。公式如下://


[math]\displaystyle{ \text {Factories available} = 100% - 75% + 65% \cdot \text {Compliance level} }[/math]


The same applies to the resources and manpower provided by the occupied states://這同樣適用於被占領國提供的資源和人力://


[math]\displaystyle{ \text {Resources available} = 100% - 65% + 60% \cdot \text {Compliance level} }[/math]


[math]\displaystyle{ \text {Manpower available} = 100% - 75% + 18% \cdot \text {Compliance level} }[/math]


Average level of compliance between states also provides flat percentage bonuses://各地區之間的平均順從度也提供固定百分比獎勵://

名稱 所需的順從度數值 效果
Compliance informants.png Informants//線人// 15% Enemy operative detection chance offset: +25% //敵方偵查機率偏移: +25% //
Compliance local police force.png Local Police Force//地方警察部隊// 25%

Required Garrisons: -25% //所需駐軍: -25% //

Additional Recruitable Population: +5% //新增可招募人口: +5% //

Compliance reorganized workforce.png Reorganized Workforce//重組勞動力// 40%

Local Resources: +10% //本地資源: +10% //

Local factories: +10% 當地工廠: +10% //

Compliance volunteer program.png Volunteer Program//志願者計劃// 60% Recruitable Population: +20% //可招募人數:+20%/
Compliance a new regime.png A New Regime//新政權// 80% Triggers event to establish a Collaboration Government//觸發事件建立協作政府//

Collaboration government//合作政府//

Collaboration Government.png The collaboration value represents the local population's willingness to cooperate with and aid the occupiers. Collaboration is necessary for curbing and eliminating resistance. There are two stages of collaboration: local collaboration and collaboration governments. Local collaboration is gained through the "create a collaboration government" covert operation and provides the following effects://合作價值代表當地居民願意與占領者合作和援助。合作對於遏制和消除阻力是必要的。合作分為兩個階段:地方合作和政府協作。地方協作是通過「創建協作政府」的秘密行動獲得的,具有以下效果://

  • increases initial starting compliance in occupied states by 30-45% per use, up to a maximum of 100% collaboration (as an example, 70% collaboration will give you 70% compliance)//每次使用可將占領狀態下的初始服從度提高30-45%,最高可達100%協作(例如,70%的協作將為您提供70%的服從度)
  • decreases the surrender progress threshold needed for capitulation

The current amount of collaboration can be seen in the "collaboration governments" tab in the country screen.//在國家屏幕的「協作政府」選項卡中可以看到當前的協作值。//

If the average local collaboration in all occupied states rises to 80%, the occupying nation will be given the opportunity to install a collaboration government formed from loyal and sympathetic local civilians, to administer and govern the occupied territories. Note that a democratic country cannot create collaboration governments. The collaboration government itself is a special type of puppet, available with 抵抗運動抵抗運動 DLC and it has the following puppet rules://如果所有被占領國家的平均地方合作上升到80%,占領國將有機會建立一個由忠誠和富有同情心的當地平民組成的合作政府,管理和管理被占領土。請注意,一個民主國家不能建立協作政府。協作政府本身就是一種特殊類型的傀儡,可與抵抗運動抵抗運動DLC一起使用,它有以下傀儡規則:

  • No Can declare wars//可以宣戰//
  • No Can decline call to war//可以拒絕戰爭的召喚//
  • No Control over deployed units go to overlord//對部署部隊的控制權歸宗主國所有//
  • No Can create collaboration governments//可以創造合作政府//
  • No Can be Spy Master//可以當間諜主管//
  • No Contributes Operatives to Spy Master//為間諜主管貢獻特工//
  • 是 Master can build constructions on the subject's territory//宗主國可以在主體的領地上建造建築//
  • Technology sharing bonus -50% //技術分享獎勵-50%//
  • Subject manpower requirement: +100% //學科人力需求:+100%//
  • Extra trade to overlord: +100% //對宗主國的額外交易:+100%//
  • Overlord trade cost: -90% //宗主國貿易成本:-90%
  • Civilian industry to overlord: +75% //民用工業轉到宗主國:+75%//
  • Military industry to overlord: +75% //軍工轉到宗主國:+75%//


Once created, the collaboration government is a separate tag and will be given the Generic national focus tree for use, unless the opposing country for the cores doesn't exist. Additionally, the collaboration government will also gain cores on every state that is a core state of the country the collaboration government is meant to represent, regardless of what territory the collaboration government actually controls. The collaboration government will adopt the puppet master's color and will also use the puppet master's adjective in its name to represent the close connection between the two governments. However the puppet will be granted the research progression of the country it is meant to represent. if you are creating a collaboration government of a tag that is using the generic tree by default, your collaborationist government also inherits the generic tree progression despite the continued existence of that country.//一旦創建,協作政府就成為一個單獨的國家,並且將被賦予通用的國家國策以供使用,除非核心的反對國不存在。此外,協作政府還將獲得協作政府所代表國家的核心地區的每個地區的核心,而不管協作政府實際控制的是什麼地區。合作政府將採用宗主國的顏色,並在其名稱中使用宗主國的形容詞來表示兩國政府之間的密切聯繫。然而,傀儡將獲得其所代表國家的研究進展。如果您正在創建一個使用默認國策的國家的協作政府,則儘管該國家/地區繼續存在,但您的協作政府也會繼承國策進程///

  • As an example, if 日本的國旗 日本 creates a collaboration government representing 中華民國的國旗 中華民國 in East Hebei (which starts off controlled by Japan), the collaboration government will be named "Japanese China" and gain cores on every state that 中華民國的國旗 中華民國 itself has a core on while being of the same map color as Japan. When Japan creates Japanese China only after they completely annexed regular China in a peace conference, the new formed China will use the National China Focus Tree, and will get all Chinese Cores controlled by Japan.

Currently Compliance will only be checked from one tag per state. which it is depends on the previous core owner when capitulated, when not capitulated the compliance reverts to whichever core tag is listed first left to right. this means that console commanded annexed countries in china will count from nationalist Chinese compliance instead of its previous owner, due to the Nationalist Chinese core claim being the first listed. An example: Japan may create a collaboration network in communist china, when the advance reaches yan'an and communist china capitluates, the collaboration will be counted from communist china towards japan for Shaanxi (state) only. this means they can immediately be released as a collaboration government, since communist chinas collaboration is NOT checked for the other japanese owned states in China, as their collaboration is counted from Nat china toward Japan. When released they will only receive the provinces from which their compliance is calculated but retain their other cores.//

目前每個州只檢查一個標籤的符合性。這取決於前一個核心所有者,當放棄時,合規性恢復到從左到右第一個列出的核心標籤。這意味著,在中國被控制的被吞併的國家將從中國民族主義者的服從中計算,而不是它的前所有者,因為中國民族主義者的核心主張是第一個被列出來的。例如:日本可以在共產主義中國建立一個協作網絡,當推進到延安和共產主義中國的首都時,共產主義中國對日本的合作只算陝西(州)的合作。這意味著他們可以立即被釋放為一個合作政府,因為共產主義中國的合作不受在中國的其他日本擁有的國家的檢查,因為他們的合作是從新中國對日本算起的。當他們被釋放時,他們只接受來自

它們的合規性是計算出來的,但保留了其他核心。//

This mechanic prevents formation of some pre-existing tags that are another nations core. ex: Macedonia, Croatia, Occitania, Algeria etc. they cannot be formed into collaboration governments (unless released attacked and annexed), only released as regular puppets. this also prevents the formation of a collaboration government from provinces in which the releasing nation has cores, these prvinces will however be released with an eventual collaboration government. An example of this is if Italy creates a yugoslavian collaboration government, they would then lose control and their core on Istria which would be ceded to the collaboration government in yugoslavia

Since a collaboration government has cores on its territory, the puppet master will not need to garrison the territory and resistance will not form.

Collaboration governments cannot be created from an existing puppet, but they themselves can increase their own autonomy status and become a regular puppet, allowing them to eventually become independent through the normal puppet autonomy ladder.//

這一機制防止了一些預先存在的標籤的形成,這些標籤是另一個國家的核心。例:馬其頓、克羅埃西亞、歐西塔尼亞、阿爾及利亞等。他們不能組成協作政府(除非被釋放、攻擊和吞併),只作為普通傀儡被釋放。這也阻止了由發行國擁有核心的省份組成合作政府,但這些項目最終將與合作政府一起發行。這方面的一個例子是,如果義大利建立一個南斯拉夫合作政府,那麼他們將失去對伊斯特里亞的控制權和核心,而伊斯特里亞的核心將被割讓給南斯拉夫的合作政府

由於合作政府的核心在其領土上,傀儡主人將不需要駐紮在領土上,也不會形成抵抗。

合作政府不可能從現有的傀儡中產生,但他們自己可以提高自己的自治地位,成為一個常規的傀儡,從而最終通過正常的傀儡自治階梯實現獨立//

Garrison//駐軍//

In order to combat resistance and police the population, occupied states will need to be garrisoned by military troops to perform police duties. The in-game Garrison represents this and can be assigned from the Occupied Territories tab.

With high enough values of resistance strength, Garrison will start to receive damage in the form of losses to both manpower and equipment. Both types of damage will be scaled by the hardness of the division template used by the garrison, so higher hardness will reduce losses significantly.

Occupation laws are scaled with Garrison Efficiency. If a Garrison reinforcement order is not fullfiled, all effects from the occupation law will be scaled by this value://

為了抵抗和控制民眾,被占領國將需要軍隊駐紮以履行警察職責。遊戲中的駐軍代表這一點,可以從占領區選項卡分配。

在足夠高的抵抗力值下,駐軍將開始受到人力和設備損失的傷害。這兩種類型的守軍所造成的損失都會被用在高硬度的模板上。

占領法的規模與駐軍效率有關。如果一個駐軍增援令未滿員,占領法的所有效果將按此值縮放://


[math]\displaystyle{ \text {Modifier} = 100% - \text {max}(\text {(Manpower requirement)}^2 \text {; (Equipment requirement)}^3) }[/math]


For every point of resistance you will require 0.75 points of suppression. However, even if resistance power gets lower than 10%, the amount of garrisons needed will remain as if it was 10%. The same rule applies, when resistance strength rises above 50%.//對於每一個抵抗力點,你需要0.75點的抑制。然而,即使抵抗力低於10%,所需的駐軍數量仍將保持在10%的水平。當阻力強度超過50%時,同樣的規則也適用。

占領政策

Occupation laws can be selected in the occupied territories if you have any non-core land. Occupation laws regulate resistance target, compliance generation rate, amount of industry and resources available to you and can give several other advantages. Each state can be assigned with an individual occupation law.

Name Resistance target Compliance gain Required Garrisons Damage to Garrisons Local Resources Local Factories Local Manpower Additional effects
No Garrison +40% - -100% - - - - Compliance change disabled
Civilian Oversight -10% - -50% -25% - - - -
Local Police Force -20% -0.025% -65% -50% - - - -
Secret Police -30% -0.04% -30% -15% +5% +5% -

Enemy intel network strength gain: -25%

Enemy operative detection chance offset: +1%

Military Governor -40% -0.045% -10% - +10% - +8% -
Martial Law -50% -0.055% - - +10% - - -
Forced Labor -40% -0.08% +50% +30% +40% +5% -

Civilian Factory Repair Speed: +25%

Resource Sabotage Chance: -25%

Resource Sabotage Duration: -25%

Harsh Quotas -40% -0.08% +60% +50% +5% +25% -

Military Factory Repair Speed: +25%

Civilian Factory Repair Speed: +25%

Military Factory Sabotage Chance: -25%

Civilian Factory Sabotage Chance: -25%

Brutal Oppression -75% -0.11% +100% +100% +10% - -

Resistance Decay Speed: +100%

Exclusive to Fascists

Liberated Workers -15% -0.025% -20% +25% +30% +20% - Exclusive to Communists
Local Autonomy - +0.02% -60% -25% - - - Exclusive to Democracies