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本页面所适用的版本可能已经过时,最后更新于1.9
For the pre-1.9 occupation system see a previous version of this page.
Occupied territories.png

In patch 1.9 occupation and resistance mechanics were reworked. All states are now divided into two categories: core states and occupied states. Any state controlled by a country that does not have a core on said state is considered an occupied state. Occupied states now have two values attached to them: resistance and compliance. 在补丁1.9中,重新制定了占领和抵抗机制。所有国家现在分为两类:核心国家和被占领国家。任何被一个国家控制的国家,如果在该国没有核心,则被视为被占领国。被占领国现在有两种价值观:抵抗和顺从。

抵抗

抵抗系统有两个值:抵抗目标和抵抗强度。

抵抗强度

Resistance strength //抵抗强度//is a current measurement of resistance occurring in a state.//是当前状态下的抵抗数值//。 It affects the debuffs applied to the state//它会影响地区造成减益效果//, frequency and severity of resistance actions.//抵抗的频率与严重程度 //When resistance strength reaches certain thresholds,//当抵抗强度达到一定数值时//, various debuffs begin to apply on per state basis//在各地区的基础上,各种减益措施开始发生//:

名称 所需阻力水平 影响
Resistance organized resistance.png Organized Resistance//有组织的抵抗// 25% Garrison Penetration Chance//守军渗透几率://: +50%
Resistance emboldened resistance.png Emboldened Resistance//勇敢的抵抗// 50% Damage to Garrisons//对驻军的损害//: +100%
Resistance uprising.png Uprising//起义// 75%

Divisions speed://分割速度:// -50%

Strategic Redeployment Disabled//已禁用战略重新部署//: Yes

Local Supplies//当地补给//: -50%

Division Attrition//分部减员//: +30%

If the average amount of Resistance strength reaches 90%, a full-scale Resistance rebellion.png Rebellion will occur and Occupied states will declare independence, spawning rebel units and reverting to the control of the original state owner (if that country no longer exists, the rebellion itself will re-establish that country).//如果平均抵抗力量达到90%,就会发生全面的叛乱,被占领的国家将宣布独立,产生叛乱部队,并恢复原国家所有人的控制(如果该国不再存在,叛乱本身将重新建立该国)。//

Resistance target//抵抗目标

Resistance target reflects a potential amount of unrest in the state. It is a value, towards which the resistance strength will drift. It has the following modifiers attached to it:

//抵抗目标反映了该州潜在的动乱。这是一个值,抵抗强度将向该值漂移。它附加了以下修改器://

  • Resistance Target base: 35%//抵抗目标基础: 35%//
  • Target country has capitulated: 10%//目标国家已投降: 10%//
  • Target country has government in exile: from 2% to 20%, depending on legitimacy//目标国家有流亡政府:根据合法性从 2% 20%//
  • Controller has a claim: -5% //控制员有要求: -5% //
  • Controller is at peace: -10% //管制员处于平静状态: -10% //
  • Victory points in state://地区内胜利点数://
    • 0-5 VP: 0%
    • 5-20 VP: +5%
    • 20-50 VP: +10%
    • 50-... VP: +20%
  • Spread from neighbouring state, if their resistance targets are different (from higher resistance target state to lower), whichever is higher://从邻国扩散,如果它们的阻力目标不同(从高抵抗目标状态到低抵抗目标状态),以较高者为准://
    • +50% of neighbour's resistance target//附近地区的抵抗目标//
    • +50% of neighbour's spread from neighboring state//附近地区从邻国扩散的信息//
  • From compliance in state: -50% of compliance//地区服从度:服从度的50%//
  • From controller stability: [math]\displaystyle{ (100-Stability)*0.2 }[/math] (0% to +20%)//国家稳定度:[math](100-稳定度)*0.2[/math](0% to +20%)
  • Occupation laws: -65% to +40%//占领地区法令:-65% to +40%//
  • Continuous focus "Resistance Suppression": -5%//
  • Enemy Intelligence Operations: +10% or +20% (Bonus Outcome) per successful mission//每项任务成功 +10% 的情报行动(或+20%)//
  • Your Agents "Root Out Resistance Mission": Base -15% (can be increased by updating agency or by using more agents in one province. The second agent has only half the efficency and so on.)//你的特工“根除抵抗任务”:基础-15%(可以通过更新机构或在一个省使用更多的特工来增加。第二个的效率只有一半,以此类推。)//

Compliance//顺从度//

Compliance is a representation of a non-core territory's population's loyalty to the occupying regime. The in-game number represents the proportion of people in the local population that are loyalists.//顺从度是非核心领土人民对占领政权的忠诚的表现。游戏中的数字代表当地人口中忠诚者的比例。//

Compliance is calculated on a per-state basis with its own local effects while providing overall bonuses for occupied land when reaching a certain average threshold.//顺从度是在每个州的基础上计算的,同时在达到某个平均阈值时为占用土地提供总体奖励。

Compliance gain//顺从度收益//

Compliance base gain is 0.08%/day and modified by occupation laws. It decays depending on compliance already reached, up to -0.08%/day at maximum compliance. Another way of getting compliance is by preparing a collaboration government prior to occupation, thus increasing compliance from the start. Setting up the collaboration government switches the occupied states to a puppet state and dispenses with resistance, making compliance unnecessary.//顺从度基础收益为0.08%/天,并根据占领地区法令进行修改。它的衰减取决于已经达到的顺从度,在最大顺从度下,最高可达-0.08%/天。另一种获得顺从度的方法是在占领前准备一个合作政府,从而从一开始就提高顺从度。合作政府的建立,将被占领的国家变成傀儡国家,并消除抵抗,使顺从度成为不必要的。

Compliance and industry

Compliance provides bonuses to available factories within a state. The formula looks like this://顺从度为州内可用的工厂提供奖金。公式如下://


[math]\displaystyle{ \text {Factories available} = 100% - 75% + 65% \cdot \text {Compliance level} }[/math]


The same applies to the resources and manpower provided by the occupied states://这同样适用于被占领国提供的资源和人力://


[math]\displaystyle{ \text {Resources available} = 100% - 65% + 60% \cdot \text {Compliance level} }[/math]


[math]\displaystyle{ \text {Manpower available} = 100% - 75% + 18% \cdot \text {Compliance level} }[/math]


Average level of compliance between states also provides flat percentage bonuses://各地区之间的平均顺从度也提供固定百分比奖励://

名称 所需的顺从度数值 效果
Compliance informants.png Informants//线人// 15% Enemy operative detection chance offset: +25% //敌方侦查几率偏移: +25% //
Compliance local police force.png Local Police Force//地方警察部队// 25%

Required Garrisons: -25% //所需驻军: -25% //

Additional Recruitable Population: +5% //新增可招募人口: +5% //

Compliance reorganized workforce.png Reorganized Workforce//重组劳动力// 40%

Local Resources: +10% //本地资源: +10% //

Local factories: +10% 当地工厂: +10% //

Compliance volunteer program.png Volunteer Program//志愿者计划// 60% Recruitable Population: +20% //可招募人数:+20%/
Compliance a new regime.png A New Regime//新政权// 80% Triggers event to establish a Collaboration Government//触发事件建立协作政府//

Collaboration government//合作政府//

Collaboration Government.png The collaboration value represents the local population's willingness to cooperate with and aid the occupiers. Collaboration is necessary for curbing and eliminating resistance. There are two stages of collaboration: local collaboration and collaboration governments. Local collaboration is gained through the "create a collaboration government" covert operation and provides the following effects://合作价值代表当地居民愿意与占领者合作和援助。合作对于遏制和消除阻力是必要的。合作分为两个阶段:地方合作和政府协作。地方协作是通过“创建协作政府”的秘密行动获得的,具有以下效果://

  • increases initial starting compliance in occupied states by 30-45% per use, up to a maximum of 100% collaboration (as an example, 70% collaboration will give you 70% compliance)//每次使用可将占领状态下的初始服从度提高30-45%,最高可达100%协作(例如,70%的协作将为您提供70%的服从度)
  • decreases the surrender progress threshold needed for capitulation

The current amount of collaboration can be seen in the "collaboration governments" tab in the country screen.//在国家屏幕的“协作政府”选项卡中可以看到当前的协作值。//

If the average local collaboration in all occupied states rises to 80%, the occupying nation will be given the opportunity to install a collaboration government formed from loyal and sympathetic local civilians, to administer and govern the occupied territories. Note that a democratic country cannot create collaboration governments. The collaboration government itself is a special type of puppet, available with 抵抗运动抵抗运动 DLC and it has the following puppet rules://如果所有被占领国家的平均地方合作上升到80%,占领国将有机会建立一个由忠诚和富有同情心的当地平民组成的合作政府,管理和管理被占领土。请注意,一个民主国家不能建立协作政府。协作政府本身就是一种特殊类型的傀儡,可与抵抗运动抵抗运动DLC一起使用,它有以下傀儡规则:

  • No Can declare wars//可以宣战//
  • No Can decline call to war//可以拒绝战争的召唤//
  • No Control over deployed units go to overlord//对部署部队的控制权归宗主国所有//
  • No Can create collaboration governments//可以创造合作政府//
  • No Can be Spy Master//可以当间谍主管//
  • No Contributes Operatives to Spy Master//为间谍主管贡献特工//
  • 是 Master can build constructions on the subject's territory//宗主国可以在主体的领地上建造建筑//
  • Technology sharing bonus -50% //技术分享奖励-50%//
  • Subject manpower requirement: +100% //学科人力需求:+100%//
  • Extra trade to overlord: +100% //对宗主国的额外交易:+100%//
  • Overlord trade cost: -90% //宗主国贸易成本:-90%
  • Civilian industry to overlord: +75% //民用工业转到宗主国:+75%//
  • Military industry to overlord: +75% //军工转到宗主国:+75%//


Once created, the collaboration government is a separate tag and will be given the Generic national focus tree for use, unless the opposing country for the cores doesn't exist. Additionally, the collaboration government will also gain cores on every state that is a core state of the country the collaboration government is meant to represent, regardless of what territory the collaboration government actually controls. The collaboration government will adopt the puppet master's color and will also use the puppet master's adjective in its name to represent the close connection between the two governments. However the puppet will be granted the research progression of the country it is meant to represent. if you are creating a collaboration government of a tag that is using the generic tree by default, your collaborationist government also inherits the generic tree progression despite the continued existence of that country.//一旦创建,协作政府就成为一个单独的国家,并且将被赋予通用的国家国策以供使用,除非核心的反对国不存在。此外,协作政府还将获得协作政府所代表国家的核心地区的每个地区的核心,而不管协作政府实际控制的是什么地区。合作政府将采用宗主国的颜色,并在其名称中使用宗主国的形容词来表示两国政府之间的密切联系。然而,傀儡将获得其所代表国家的研究进展。如果您正在创建一个使用默认国策的国家的协作政府,则尽管该国家/地区继续存在,但您的协作政府也会继承国策进程///

  • As an example, if 日本的国旗 日本 creates a collaboration government representing 中华民国的国旗 中华民国 in East Hebei (which starts off controlled by Japan), the collaboration government will be named "Japanese China" and gain cores on every state that 中华民国的国旗 中华民国 itself has a core on while being of the same map color as Japan. When Japan creates Japanese China only after they completely annexed regular China in a peace conference, the new formed China will use the National China Focus Tree, and will get all Chinese Cores controlled by Japan.

Currently Compliance will only be checked from one tag per state. which it is depends on the previous core owner when capitulated, when not capitulated the compliance reverts to whichever core tag is listed first left to right. this means that console commanded annexed countries in china will count from nationalist Chinese compliance instead of its previous owner, due to the Nationalist Chinese core claim being the first listed. An example: Japan may create a collaboration network in communist china, when the advance reaches yan'an and communist china capitluates, the collaboration will be counted from communist china towards japan for Shaanxi (state) only. this means they can immediately be released as a collaboration government, since communist chinas collaboration is NOT checked for the other japanese owned states in China, as their collaboration is counted from Nat china toward Japan. When released they will only receive the provinces from which their compliance is calculated but retain their other cores.//

目前每个州只检查一个标签的符合性。这取决于前一个核心所有者,当放弃时,合规性恢复到从左到右第一个列出的核心标签。这意味着,在中国被控制的被吞并的国家将从中国民族主义者的服从中计算,而不是它的前所有者,因为中国民族主义者的核心主张是第一个被列出来的。例如:日本可以在共产主义中国建立一个协作网络,当推进到延安和共产主义中国的首都时,共产主义中国对日本的合作只算陕西(州)的合作。这意味着他们可以立即被释放为一个合作政府,因为共产主义中国的合作不受在中国的其他日本拥有的国家的检查,因为他们的合作是从新中国对日本算起的。当他们被释放时,他们只接受来自

它们的合规性是计算出来的,但保留了其他核心。//

This mechanic prevents formation of some pre-existing tags that are another nations core. ex: Macedonia, Croatia, Occitania, Algeria etc. they cannot be formed into collaboration governments (unless released attacked and annexed), only released as regular puppets. this also prevents the formation of a collaboration government from provinces in which the releasing nation has cores, these prvinces will however be released with an eventual collaboration government. An example of this is if Italy creates a yugoslavian collaboration government, they would then lose control and their core on Istria which would be ceded to the collaboration government in yugoslavia

Since a collaboration government has cores on its territory, the puppet master will not need to garrison the territory and resistance will not form.

Collaboration governments cannot be created from an existing puppet, but they themselves can increase their own autonomy status and become a regular puppet, allowing them to eventually become independent through the normal puppet autonomy ladder.//

这一机制防止了一些预先存在的标签的形成,这些标签是另一个国家的核心。例:马其顿、克罗地亚、欧西塔尼亚、阿尔及利亚等。他们不能组成协作政府(除非被释放、攻击和吞并),只作为普通傀儡被释放。这也阻止了由发行国拥有核心的省份组成合作政府,但这些项目最终将与合作政府一起发行。这方面的一个例子是,如果意大利建立一个南斯拉夫合作政府,那么他们将失去对伊斯特里亚的控制权和核心,而伊斯特里亚的核心将被割让给南斯拉夫的合作政府

由于合作政府的核心在其领土上,傀儡主人将不需要驻扎在领土上,也不会形成抵抗。

合作政府不可能从现有的傀儡中产生,但他们自己可以提高自己的自治地位,成为一个常规的傀儡,从而最终通过正常的傀儡自治阶梯实现独立//

Garrison//驻军//

In order to combat resistance and police the population, occupied states will need to be garrisoned by military troops to perform police duties. The in-game Garrison represents this and can be assigned from the Occupied Territories tab.

With high enough values of resistance strength, Garrison will start to receive damage in the form of losses to both manpower and equipment. Both types of damage will be scaled by the hardness of the division template used by the garrison, so higher hardness will reduce losses significantly.

Occupation laws are scaled with Garrison Efficiency. If a Garrison reinforcement order is not fullfiled, all effects from the occupation law will be scaled by this value://

为了抵抗和控制民众,被占领国将需要军队驻扎以履行警察职责。游戏中的驻军代表这一点,可以从占领区选项卡分配。

在足够高的抵抗力值下,驻军将开始受到人力和设备损失的伤害。这两种类型的守军所造成的损失都会被用在高硬度的模板上。

占领法的规模与驻军效率有关。如果一个驻军增援令未满员,占领法的所有效果将按此值缩放://


[math]\displaystyle{ \text {Modifier} = 100% - \text {max}(\text {(Manpower requirement)}^2 \text {; (Equipment requirement)}^3) }[/math]


For every point of resistance you will require 0.75 points of suppression. However, even if resistance power gets lower than 10%, the amount of garrisons needed will remain as if it was 10%. The same rule applies, when resistance strength rises above 50%.//对于每一个抵抗力点,你需要0.75点的抑制。然而,即使抵抗力低于10%,所需的驻军数量仍将保持在10%的水平。当阻力强度超过50%时,同样的规则也适用。

占领政策

Occupation laws can be selected in the occupied territories if you have any non-core land. Occupation laws regulate resistance target, compliance generation rate, amount of industry and resources available to you and can give several other advantages. Each state can be assigned with an individual occupation law.

Name Resistance target Compliance gain Required Garrisons Damage to Garrisons Local Resources Local Factories Local Manpower Additional effects
No Garrison +40% - -100% - - - - Compliance change disabled
Civilian Oversight -10% - -50% -25% - - - -
Local Police Force -20% -0.025% -65% -50% - - - -
Secret Police -30% -0.04% -30% -15% +5% +5% -

Enemy intel network strength gain: -25%

Enemy operative detection chance offset: +1%

Military Governor -40% -0.045% -10% - +10% - +8% -
Martial Law -50% -0.055% - - +10% - - -
Forced Labor -40% -0.08% +50% +30% +40% +5% -

Civilian Factory Repair Speed: +25%

Resource Sabotage Chance: -25%

Resource Sabotage Duration: -25%

Harsh Quotas -40% -0.08% +60% +50% +5% +25% -

Military Factory Repair Speed: +25%

Civilian Factory Repair Speed: +25%

Military Factory Sabotage Chance: -25%

Civilian Factory Sabotage Chance: -25%

Brutal Oppression -75% -0.11% +100% +100% +10% - -

Resistance Decay Speed: +100%

Exclusive to Fascists

Liberated Workers -15% -0.025% -20% +25% +30% +20% - Exclusive to Communists
Local Autonomy - +0.02% -60% -25% - - - Exclusive to Democracies