As a part of the Arms Against Tyranny expansion, Military Industrial Organizations (MIOs) were introduced. They replace the base game design companies, instead a new trait tree for each company is present. Industrial concerns remain unchanged. MIOs can be used to research equipment faster, confer bonuses onto equipment, and be attached onto a production line of equipment. MIOs can be leveled up using funds. Funds can be gained by researching tech, producing equipment, and certain national focuses. Once a MIO has been leveled up, it gains a trait point, which can be spent in the trait tree provide bonuses to equipment or to the MIO. Some traits are mutually exclusive, allowing for players to build their MIOs to fit with their playstyle. When a MIO has been leveled up enough, it can be assigned a policy, providing further bonuses. With these changes, players are able to use multiple MIOs of the same type (tanks, navy, planes, materials) instead of being locked into one of each type as without AAT.
MIOs broadly follow the same categories as the design companies present in the base game, with designers of the same type sharing a trait tree. Certain traits are exclusive to individual MIOs, and can be unlocked via National Focuses. Some nations have MIOs that are exclusive to them.
Armor companies
Medium Tank Designer
Applies to All Medium Tank Equipment
Starting bonuses
- Bonuses for production lines: Production output +5%
- MIO Research Bonus: +10%
Possible upgrades
- Power Traverse: Breakthrough +5%
- All-Round Copula: Breakthrough +5%
- Simplified Turret Design: Production output +5%
- Specialist Shells: Hard Attack +5%
- Improved Gun Mettalurgy: Piercing +5%
- Advanced Shells: Piercing +5%
- Armor Steel-Working: Production output +5%
- Improved Suspension: Reliability +5%
Mutually exclusive
- Spaced Armor: Armor +5% or Crew Survival Layout: Defense +5% or Sloped Side Armor: Breakthrough +5%
- Truck Engines: Reliability +5% or Aircraft Engines: Max Speed +5%
Unique nation upgrades
Soviet Union - Astrov Design Bureau
- Merge Plant No, 174: Max Speed +5% unlocked by focus, when complete will no longer be available in other organizations
- Merge Plant No. 112: Production output +5% unlocked by focus, when complete will no longer be available in other organizations
- Merge Ural Heavy Machine Building Plant: Soft Attack +5% unlocked by focus, when complete will no longer be available in other organizations
United Kingdom - Vickers-Armstrong
- Expanded Turret Capacity: Reliability +5%, Armor +5%, Breakthrough +5%
- Expanded Production Facilities: Production efficiency cap +10%, Production efficiency gain +10%
United States - Chrysler
- Strict Design Specifications: Reliability +10%
- Expanded Production Facilities: Production output cost -10%, Production output +5%
Army Ordnance Department
- Periscope Sights: Breakthrough +10%, Defense +5%
- Mass Production of Armor: Production efficiency cap +5%, Production efficiency gain +10%
Fast Tank Designer
Applies to All Tank Equipment
Starting bonuses
- Bonuses for equipment variants: Armor -5%, Reliability -5%, Max Speed +10%
- MIO Research Bonus: +5%
Possible upgrades
- Improved Boogies: Max Speed +2%, Reliability +5%
- Sloping Armor: Defense +5%
- Quality Assurance Routines: Reliability +5%, Production Cost +5%
- Improved Ventilation: Defense +5%
- Enlarged Breech: Soft Attack +5%
- Streamlined Production: Production efficiency cap +5%
- Improved Tracks and Suspension: Breakthrough +5%, Max Speed +5%
- Gunner Sight Improvements: Breakthrough +5%, Defense +5%
Mutually exclusive
- Engine Optimization: Max Speed +5% or Reduced Fuel Usage: Fuel Usage -5%
- Lighter Materials: Production resource penalty -10% or Armor Hardening Process: Armor +5%
Unique nation upgrades
Soviet Union - Morozov Design Bureau
- Merge Plant No, 174: Max Speed +5% unlocked by focus, when complete will no longer be available in other organizations
- Merge Plant No. 112: Production output +5% unlocked by focus, when complete will no longer be available in other organizations
- Merge Ural Heavy Machine Building Plant: Soft Attack +5% unlocked by focus, when complete will no longer be available in other organizations
United States - Tank Destroyer Board applies all bonuses only to Destroyer variants
- Starting bonuses - Reliability +5%, Hard Attack +5%, Piercing +5%
- Enlarged Breech: Hard Attack +5%, Piercing +10% replaces trait Enlarged Breech
Standardized Production
Applies to All Light and Medium Tank Equipment
Starting bonuses
Possible upgrades
- Simplified Suspension: Reliability +5%
- Crew Ergonomics: Max Speed +2%, Defense +2%
- Defensive Equipment: Soft Attack +2%, Defense +2%
- Standardized Components: Production efficiency gain +15%, Production resource need -15%
- Improved Tracks: Reliability +5%, Max Speed +5%
- Command Upgrades: Breakthrough +5%
- Long-Barelled Guns: Piercing +5%, Hard Attack +5%
- Improved Tooling: Production efficiency cap +10%
Mutually exclusive
- Mass Production: Production output cost -5%, Production efficiency gain +10% or Quality Improvements: Armor +10%, Defense +10%
- Anti-Tank Specialization: Armor +5%, Hard Attack +5% or Infantry Support Tanks: Soft Attack +5%, Production output cost -2%
Unique nation upgrades
German Reich - Daimler Benz
- Hotrolled Armor: Production efficiency cap +5%, Production efficiency gain +5%
- Multilayer Armour: Armor +10%
Italy - Fiat
- New Industralization Program: Production output +10%, MIO Research Bonus: +10% unlocked by focus
Infantry Tank Designer
Applies to All Tank Equipment
Starting bonuses
- Bonuses for equipment variants: Armor +5% Max Speed -10%
- MIO Research Bonus: +5%
Possible upgrades
- Light Tank Improvements: Soft Attack +5%, Hard Attack +5%, Armor +5% only for Light Tanks
- Medium Tank Improvements: Soft Attack +5%, Hard Attack +5%, Armor +5% only for Medium Tanks
- Heavy Tank Improvements: Soft Attack +2%, Hard Attack +5%, Armor +5% only for Heavy Tanks
- Production Division: Production efficiency gain +15%
- Standardized Turrets: Soft Attack +5%, Defense +5%, Production output cost -3%
- Improved Wheel Protection: Reliability +5%, Defense +10% only for Light Tanks
- Gun Improvements: Hard Attack +5%, Piercing +10% only for Medium and Heavy Tanks
- Modular Construction: Production efficiency cap +10%, Production efficiency gain +10%
Mutually exclusive
- Speed Improvements: Max Speed +10%, Breakthrough +10% or Improved Protection: Armor +10%, Defense +10%
- Light Tank Specialization: Production output cost -5% or Medium Tank Specialization: Production output cost -5% or Heavy Tank Specialization: Production output cost -5% only for specified tank category
Unique nation upgrades
Soviet Union - OKMO
- Merge Plant No, 174: Max Speed +5% unlocked by focus, when complete will no longer be available in other organizations
- Merge Plant No. 112: Production output +5% unlocked by focus, when complete will no longer be available in other organizations
- Merge Ural Heavy Machine Building Plant: Soft Attack +5% unlocked by focus, when complete will no longer be available in other organizations
France - Renault
- Automitrailleuses: Max Speed +10%, Armor -5% only for Medium Tanks
- B1 bis Suspensoin: Max Speed +5%, Breakthrough +10% only for Heavy Tanks
Heavy Tank Designer
Applies to All Heavy Tank Equipment
Starting bonuses
- Bonuses for equipment variants: Armor +5%, Reliability: -10%
- MIO Research Bonus: +10%
Possible upgrades
- Wide Tracks: Reliability +5%
- One-Piece Hull Side Coverings: Production efficiency cap:+5%
- Fully Cast Turret: Armor +5%, Defense +5%
- Simplified Transmission System: Production efficiency cap:+5%, Production efficiency gain:+5%
- Sloping Armor: Armor +5%, Defense +5%
- Fire Extinguishers: Reliability +5%, Breakthrough +2%
- Improved Engine Output: Max Speed +5%, Fuel Usage -5%
Mutually exclusive
- Commander Cupola: Armor +5%, Defense +5% or Simplified Layout: Production efficiency gain +5%, Production resource penalty -10%
- Improved Crew Ergonomics: Breakthrough +5% or Reinforced Construction: Armor +5%
- High-Explosive Shells: Soft Attack +5%, Hard Attack +3% or APCR/HVAP Shells: Piercing +5%, Hard Attack +5%
Unique nation upgrades
Soviet Union - Kirov
- Merge Plant No, 174: Max Speed +5% unlocked by focus, when complete will no longer be available in other organizations
- Merge Plant No. 112: Production output +5% unlocked by focus, when complete will no longer be available in other organizations
- Merge Ural Heavy Machine Building Plant: Soft Attack +5% unlocked by focus, when complete will no longer be available in other organizations
Tank Refurbishment Plant
Hybrid Tank/Materiel Equipment MIO
Applies to All Tank Equipment
Starting bonuses
- Bonuses for production lines: Production conversion speed +15%, Production output cost -5%
- MIO Research Bonus: +10%
Possible upgrades
- Enemy Tank Reffiting: Production conversion speed +15%, Production output cost -3%
- Efficient Scrap Recycling: Hardness -6%, Production resource need -20%
- High Volume Smelter: Production output +6%
- High-Powered Engine Production: Max Speed +10%
- Heavy Duty Machine Tools: Max Speed +10%, Production efficiency gain +5%, Production efficiency cap +5%
- Multi-Plant Cooperation: Production efficiency gain +8%
- Standardized Secondary Armament: Breakthrough +5%
- Mass Small Arms Ammunition Production: Production output cost -5% for Armor and Support Equipment
- Plant Tech Exchange: MIO Research Bonus: +6%
- 24H Rotation Shifts: Production output +6% for Armor, Support Equipment, Train and Railway Artillery
- Dual Plant Main Armament Production: Soft Attack +5%, Reliability -5%, Production efficiency gain +5%
- Long Distance Train Escort: Armor +6%, Air Attack +10% only for Train
- Barrels of Hell: Production output +10% only for Railroad Artillery
Unique nation upgrades
Soviet Union - Mytishchy Machine Building Plant
- Merge Plant No, 174: Max Speed +5% unlocked by focus, when complete will no longer be available in other organizations
- Merge Plant No. 112: Production output +5% unlocked by focus, when complete will no longer be available in other organizations
- Merge Ural Heavy Machine Building Plant: Soft Attack +5% unlocked by focus, when complete will no longer be available in other organizations
Battle Line Ship Builders
Applies to All Battleship and All Cruiser Ships
Starting bonuses
- Production output +5%
- MIO Research Bonus: +10%
Possible upgrades
- Anti-Air Layout Trait: Anti-air +5%
- Secondary Battery Layout: Light Attack +5%
- Primary Battery Layout: Heavy Attack +5% only for Capital Ships
- Gyro-Stabilized Mounts: Anti-air +5%, Light Attack +5%
- Hardened Critical Components: Incoming Torpedo critical chance -5%
- Secondary Fire Director Control: Anti-air +5%, Light battery hit chance +5%
- Combat information Center: HP +10%
Mutually exclusive
- External Armor Belt: Armor +5% or Internal Armor Belt: Armor +15%, Production Cost +5%
- Super-Heavy Shells: Heavy Attack +5%, Heavy Piercing +5% or Semi-Armor-Piercing Shells: Light Attack +5%, Light Piercing +5% or High Velocity Guns: Light Piercing +10%, Heavy Piercing +10%, Production Cost +5%
- Advanced Hydrodynamic Design: Max Speed +5% or Advanced Armor Design: Armor +5%
Unique nation upgrades
Italy - CRDA
- New Industrialization Program: Production output +10%, MIO Research Bonus: +10% unlocked by focus
Soviet Union - Nevskoye Design Bureau
- Merge Plant No. 370: Production output cost -5%, Minelaying +10%, 1x research bonus for Mine Warfare Technologies only for Cruiser Ships, unlocked by focus, when complete will no longer be available in other organizations
- Merge Plant No. 5: Production output cost -10% only for Cruiser Ships, unlocked by focus, when complete will no longer be available in other organizations
United Kingdom - Cammell Laird
- Flared Bow: Weather Penalty -10%
- Super Charges: Heavy Piercing +5%, Light Piercing +5% only for Capital Ships
Raiding Fleet
Applies to All Capital Ships, Screens and Submarines
Starting bonuses
- Surface Visibility -5%
- MIO Research Bonus: +10%
Possible upgrades
- Diesel Powerplants: Fuel Usage -5%
- High Speed Operation Stores: Max Speed +5%, Minelaying +5%
- Raiding Capital Ships: Surface Visibility -5%, Heavy Attack +5% only for Capital Ships
- Raiding Cruisers: Surface Visibility -5% only for Cruisers
- Raiding Submarines: Surface Visibility -5%, Sub Visibility -5% only for Submarines
- Long Range Engagement Ethos: Surface Visibility -5%, Heavy Attack +5% only for Capital Ships
- Large Torpedo Banks: Torpedo Attack +5%
- Raider Escort Requirements: Max Range +5%, Max Speed +5% only for Screens
- Unescorted Raider Requirements: Light Attack +5% only for Capital Ships
- Mass-Produced Raiders: Production output +5%
Mutually exclusive
- Long Range Raiding: Max Range +5%, Fuel Usage +5% or High Speed Raiding: Max Speed +5%, Fuel Usage +5%
- High-Quality Optics: Surface detection +5% or Spotting Tops: Surface Visibility -5% only for Capital Ships and Screens
Unique nation upgrades
Italy - Cantiere Navale di Ancona
- New Industrialization Program: Production output +10%, MIO Research Bonus: +10% unlocked by focus
Soviet Union - Rubin Design Bureau
- Merge Plant No. 370: Production output cost -5%, Minelaying +10%, 1x research bonus for Mine Warfare Technologies only for Cruiser, Destroyer and Submarines, unlocked by focus, when complete will no longer be available in other organizations
- Mutually exclusive
- Merge Plant No. 190: Production output cost -10% only for Submarines, unlocked by focus
- Merge Plant No. 363: Production output cost -10% only for Destroyers, unlocked by focus
Escort Fleet
Applies to All Screens
Starting bonuses
- Screens: Production output +5%
- MIO Research Bonus: +10%
Possible upgrades
- Submarine Hunters: Sub detection +5%, Depth charges +5%
- Fleet Escorts: Anti-air +5%, Light Attack +5%
- High-Speed Mine-Hunting Equipment: Sub detection +5%, Minesweeping +5%
- Anti-air Layout Trait: Anti-air +5%
- Gyro-Stabilized Mounts: Anti-air +5%, Light Attack +5%
- Advanced Hadrodynamic Design: Max Speed +5%
- Improved Anti-Air Gun Mounting: Anti-air +5%
- Mass Production: Production output +5%
- Improved Light Gun Mounting: Anti-air +5%, Light Attack +5%
Mutually exclusive
- Anti-Air Ships:Anti-air +5% or Escort In Force: Light Attack +5%
Unique nation upgrades
Italy - Odero-Terni-Orlando
- New Industrialization Program: Production output +10%, MIO Research Bonus: +10% unlocked by focus
Task Force Ship Builders
Applies to All Carrier, Cruiser and Destroyer Ships
Starting bonuses
- HP +5%
- MIO Research Bonus: +10%
Possible upgrades
- Secondary Fire Director Control: Anti-air +5%, Light Battery hit chance +5% only for Screens and Carriers
- Primary Fire Director Control: Heavy Attack +5% only for Cruiser Ships
- Flight Deck Edge AA Mounts: Anti-air +5% only for Carrier Ships
- Splinter Protection: Armor +5% only for Carrier and Cruiser Ships
- Gyro-Stabilized Mounts: Anti-air +5%, Light Attack +5%
- Advanced Fitting Works: Production output +5%
- Carrier Flight Operations Center: HP Production output +10%
Mutually exclusive
- Long-Range Cruising: Max Range +5%, Fuel Usage +5% or High Speed Cruising: Max Speed +5%, Fuel Usage +5%
- Rapid Fire Guns: Anti-air +5%, Light Attack +5% or High Velocity Guns: Heavy Piercing +5% only for Cruiser Ships
- Transom Stern: Max Speed +5%, Fuel Usage -5% or Underway Replenishment Equipment: Max Range +5%, Fuel Usage -5%
Unique nation upgrades
United Kingdom - Harland & Wolff
- Semi-Armor-Piercing Shells: Light Attack +5%, Light Piercing +5%
- Flared Bow: Weather Penalty -10%
Refurbishment Repair Manufacturer
Applies to All Capital Ships and Cruisers
Starting bonuses
- Capital Ships, Screens and Submarines HP +3%
- MIO Research Bonus: +6%
Possible upgrades
- Heavy Armored Hull: Armor +3%
- Foam Fire Extinguishers: Reliability +3%
- Bulkhead Shoring Procedure: Reliability +1%, Armor +2%
- Advanced Scanners: Sub detection +5%,Surface detection +5%
- Isolated Firemains: Torpedo damage reduction +3%
- Counter Flooding Systems: Incoming Torpedo critical chance -5%
- High Powered Steering: Reliability +1%, Armor +2%
- Flooding Boundries: HP +3%
- High-Velocity Guns: Heavy Piercing +3% only for Capital Ships
- Protected Pumps: HP +5%
- Anti-Torpedo Bulge: Incoming Torpedo critical chance -5%, Torpedo damage reduction +8%
Mutually exclusive
- Capital Destroyer Shells: Heavy Piercing +5%, Heavy Attack +10%, Max Range -15%, Max Speed -8% only for Capital Ships
or
- Deck Guns: Anti-air +6%
or
- All-Purpose Defense Systems: Anti-air +3%, Armor +3%, Light Attack +3%, Max Range -5%, Max Speed -4% only for Capital Ships
Unique nation upgrades
Italy - Navalmeccanica
- New Industrialization Program: Production output +10%, MIO Research Bonus: +10% unlocked by focus
Soviet Union - Sevastopol Marine Plant
- Merge Mariupol Plant: Production output cost -5%, Minelaying +10%, 1x research bonus for Mine Warfare Technologies only for Cruiser Ships, unlocked by focus, when complete will no longer be available in other organizations
- Merge Plant No. 200: Production output cost -10% only for Cruiser Ships, unlocked by focus
Black Sea Fleet Designer
Applies to All Capital Ships, Screens and Submarines
Starting bonuses
- Anti-air +2%, Armor +2%, HP +2%, Max Range -15%
- MIO Research Bonus: +5%
Possible upgrades
- Submarine Hunters: Sub detection +5%, Patrol Efficiency +5%
- Anti-Air Defense: Anti-air +6% only for Capital Ships and Screens
- State Sponsored Growth: Funds Gain +10%
- Efficient Patroling Scheme: Patrol Efficiency +10%, Max Range -5%
- Advenced Sub-Scanners: Sub detection +5% only for Capital Ships and Screens
- Heavy Guns: Heavy Attack +5% only for Capital Ships and Screens
- Advanced Periscope: Sub Visibility -3%, Surface detection +3% only for Submarines
- High-Atlitude Catapult: Surface detection +4%, Sub detection +4%
- Armor-Piercing Guns: Light Piercing +5% only for Capital Ships and Screens
- Piercing Rounds: Heavy Piercing +5% only for Capital Ships
- Base Defense: Anti-air +6%, Max Range -10%, Armor +5% only for Capital Ships and Screens
- Brass-Case Reloader: Light Attack +6% only for Capital Ships and Screens
- Deck Guns: Anti-air +6% only for Capital Ships
- State Subsidizing: Design Team Assign Cost +15%, Requirement for Size Up -25%
Mutually exclusive
- State Sponsored Research: MIO Research Bonus: +10% or 24h Shifts: Production output +5%
Unique nation upgrades
Soviet Union - Black Sea Shipyard
- Merge Mariupol Plant: Production output cost -5%, Minelaying +10%, 1x research bonus for Mine Warfare Technologies only for Cruiser, Destroyer and Submarines, unlocked by focus, when complete will no longer be available in other organizations
- Mutually exclusive
- Merge Plant No, 340: Production output cost -10% only for Submarines, unlocked by focus
- Merge Leninskaya Kuznitsa Plant: Production output cost -10% only for Destroyers, unlocked by focus
Submarine Designer
Applies to All Submarines
Starting bonuses
- Sub Visibility -5%
- MIO Research Bonus: +10%
Possible upgrades
- Experimental Anechoic Tiles: Surface Visibility -5%, Sub Visibility -5%, Production Cost +3%
- Improved Torpedo Detonators: Torpedo Attack +5%
- Simplified Presuure Hull Design: Production output +10%
Mutually exclusive
- Highly Efficient Diesel-Electric Propulsion Systems: Max Range +6% or Open-Cycle Propulsion: Max Speed +5%
- Long Range Raiding vs Decalin Fueled Torpedo
- Long Range Raiding: Sub Visibility -3%, Max Speed -1%
- Efficient Fuel Engines: Max Range +5%
- Advanced Periscope: Surface detection +3%
- Emergency Main Ballast Tank Blow: HP +6%, Max Speed +1%
- Radar Warning Reciever: Surface detection -3%, Sub Visibility -5%
- Crash-Dive Flood Tanks: HP +8%, Sub Visibility -1%
- Decalin Fueled Torpedo: Torpedo Attack +5%
- High-Powered Engines: Sub Visibility +2%, Max Speed +5%
- Submarine Mass Production: Production output +7%
- Advanced Sonar: Surface detection +6%, Sub Visibility +2%
- Deck Guns: HP +8%
- Large Torpedo Banks: Torpedo Attack +5%
- High-Capacity Mine Storage: Minelaying +20%
Unique nation upgrades
Italy - Cantieri Navali Tosi
- New Industrialization Program: Production output +10%, MIO Research Bonus: +10% unlocked by focus
Plane Companies
Light Aircraft Designer
Applies to Fighter and Carrier Fighter
Starting bonuses
- Agility +5%, Max Speed +5%, Air Attack +5%
- MIO Research Bonus: +5%
Possible upgrades
- Expanded Production Facilities: Production efficiency gain +5%
- Liquid-Cooled Engines: Max Speed +5%, Agility +5%
- Advanced Aerodynamics: Max Speed +5%, Agility +5%
- Fixed Tailwheels: Reliability +5%
- Maritime Duties: Range +5%, Naval Attack +5%
- Ongoing Develomental Upgrades: Production efficiency gain +5%, MIO Research Bonus: +5%
- Fuselage Ordinance Rack: Max Speed +5%, Agility +5%
- Removable Wings: Reliability +5%, Production efficiency gain +5%
- Flexible Design: Range +5%, Air Defense +5%, Air Attack +2%, Ground Attack +2% requires trait Multi-Purpose Aircraft
- Fighter Expertise: Range +5%, Max Speed +5%, Air Attack +5% requires trait Fighter Specialization
- Close Air Support Expertise: Ground Attack +5%, Range +5%, Air Defense +5% requires trait Close Air Support Specialization
Mutually exclusive
- Heavier Frame: Air Attack +5%, Ground Attack +5%, Naval Attack +5%, Air Defense +5% or Maximum Wing Loads: Max Speed +5%, Agility +5% or Gun Pods: Ground Attack +10%, Agility -3%, Air Attack +5%
- Multi-Purpose Aircraft: Air Attack +5%, Ground Attack +5%, Naval attack +5% or Fighter Specialization: Air Attack +5%, Agility +3%, Max Speed +5% or Close Air Support Specialization: Ground Attack +5%, Air Defense +5%
Unique nation upgrades
German Reich - Messerschmitt
- Maintenance First Design: Reliability +5%, Production efficiency gain +5%
- Fuselage-Based Weapons: Air Attack +5%, Agility +5%
Italy - Macchi
- New Industrialization Program: Production output +10%, MIO Research Bonus: +10% unlocked by focus
Soviet Union - MiG Design Bureau
- Merge Plant No. 28: Production output cost -5% unlocked by focus, when complete will no longer be available in other organizations
- Merge Plant No. 150: Agility +5% unlocked by focus, add production of 3in Moscow, when complete will no longer be available in other organizations
- Merge VEF Plant: Air Defense +10%, Surface detection +15%, Sub detection +15%, 1x 100% Research bonus for RADAR Technology unlocked by focus, when complete will no longer be available in other organizations
High Agility Fighter Designer
Applies to All Fighter and Carrier Fighter
Starting bonuses
- Agility +10%, Range -10%
- MIO Research Bonus: +5%
Possible upgrades
- Bigger Engines: Max Speed +5%
- Cantilever Wing Structure: Air Defense +5%, Agility +5%
- Minimum Weapon Requirements: Air Attack +5%
- Shortened Wings: Reliability +5%, Agility +5%
- High Octane Fuels: Max Speed +10%, Fuel Usage +10%
- Fuel Injection Engines: Max Speed +5%, Agility +5%
- Stiffened Wings: Max Speed +5%, Agility +5%
Mutually exclusive
- Fabric Skin: Production resource penalty +5%, Production output +5%, Agility +5% or Metal Skin: Air Defense +10%, Max Speed +5%
- Interceptor: Air Attack +5% or Gunboat: Ground Attack +10%
- Subsidiary Suppliers: Production efficiency cap +10%, Production efficiency gain +5% or Fighter Interceptors: Range +10%, Air Attack +5%
Unique nation upgrades
United Kingdom - Supermarine
- Seaplane Origins: Sub detection +5%, Surface detection +5%, Naval Targeting +10%
- Eliptical Wings: Air Defense +10%
- Supercharger: Air Defense +10%
Range Focused Aircraft Designer
Applies to All Small, Carrier and Medium Planes Starting bonuses
- Range +10%
- MIO Research Bonus: +5%
Possible upgrades
- Large Rudders and Flaps: Agility +5% only for Medium Planes
- Variable Dihedral: Range +10%, Reliability +10% only for Medium Planes
- High Capacity Ammunition: Air Attack +10%
- Improved Air Frame Strength: Range +10% only for Medium Planes
- Advanced Production Techniques: Reliability +10%, Production output +10% requires researched Advanced Machine Tools
- Low Drag Wings: Range +10%, Max Speed +10%
- Strafing Techniques: Ground Attack +10%
- Long Range Modifications: Range +10%
- Anti-Interception Tactics: Max Speed +10% only for Medium Planes
- High Explosive Payload: Ground Attack +10%, Strat. Bombing +15% only for Medium Planes
- Long Range Fighters: Range +15%, Agility +15% olny for Fighter and Carrier Fighter Planes
- Heavy Fighters: Air Attack +15%, Range +10% only for Medium Planes
- Tactical Bombers: Strat. Bombing +15%, Range +10% only for Medium Planes
- Extra Cargo Doors: Production output +10% only for Transport Plane
- Glider Hook Modifications: Range +10% only for Transport Plane
Unique nation upgrades
Italy - Fiat Aviazione
- New Industrialization Program: Production output +10%, MIO Research Bonus: +10% unlocked by focus
- High Altitude Fighter Development: Agility +5%, Air Attack +3% only for Small and Carrier Planes
United States - North American Aviation
- Outsourced Engines: Agility +5%, Max Speed +5% only if United States is in faction with United Kingdom
- Light Aircraft Developement: Agility +5%, Ground Attack +5%, Air Attack +2%
CAS Aircraft Designer
Applies to Close Air Support and Carrier Close Air Support
Starting bonuses
- Ground Attack +5%, Max Speed -3%
- MIO Research Bonus: +5%
Possible upgrades
- Selectional Construction: Production efficiency gain +5%
- Canopies and Firewalls: Air Defense +5%, Reliability +5%
- Low Altitude Attacks: Air Defese +5%
- HEAT Bombs: Ground Attack +5%
- Putomatic Pull-Out: Ground Attack +5%, Reliability +5%
- Heavily Armed Aircraft: Air Attack +5%, Ground Attack +5%
- Integrated Armor Designs: Air Defense +5%
- Air Brakes: Ground Attack +5%
- Wingborne Fuel Tanks: Range +5%
- Cluster Bombs: Ground Attack +5%
Mutually exclusive
- Gull Wings: Ground Attack +10% or Reinforced Wings: Ground attack +3%, Air Attack +3%, Air Defense +3%
- Bombs: Ground Attack +10% or Rockets: Ground Attack +5%, Agility +5%
Unique nation upgrades
German Reich - Junkers
- Psychological Warfare: Fuel Usage -5%
Italy - Caproni
- New Industrialization Program: Production output +10%, MIO Research Bonus: +10% unlocked by focus
Applies to Naval Bomber, Carrier Fighter, Carrier Close Air Support and Carrier Naval Bomber
Starting bonuses
- Production output +5%
- MIO Research Bonus: +10%
Possible upgrades
- Navigation Equipment: Reliability +5%
- Reinforced Fuselage: Reliability +5%, Air Defense +5%
- Air-Cooled Engines: Reliability +5%, Air Defense +5%
- High-Speed Torpedo Release: Surface detection +5% only Naval Bomber and Carrier Naval Bomber
- Multi-Stage Super Charger: Agility +5%, Max Speed +5% only for Carrier Fighter
- Water injection: Fuel Usage -5%, Max Speed +5% only Carrier Fighter
- High-Capacity Ammunition Stores: Air Attack +5%
- Larger Bomb Loads: Ground Attack +5%
- Advanced Materials: Production output cost -10%, Production resource need +10%
Mutually exclusive
- Patrol Fuel Tanks: Range +5% or Internal Torpedo Mountings: Max Speed +5% only for Naval and Carrier Bombers
- Agility Wing Design: Range +5%, Agility +5% or Strength Wing Design: Range +5%, Air Defense +5%
Unique nation upgrades
Italy - CRDA-CANT
- New Industrialization Program: Production output +10%, MIO Research Bonus: +10% unlocked by focus
Soviet Union - Yakolev Design Bureau
- Merge Plant No. 28: Production output cost -5% unlocked by focus, when complete will no longer be available in other organizations
- Merge Plant No. 150: Agility +5% unlocked by focus, add production of 3in Moscow, when complete will no longer be available in other organizations
- Merge VEF Plant: Air Defense +10%, Surface detection +15%, Sub detection +15%, 1x 100% Research bonus for RADAR Technology unlocked by focus, when complete will no longer be available in other organizations
United States - Grumman
- Smooth Finish: Agility +5%, Max Speed +5%
- Jet Fighter Design: Max Speed +10% requires researched Jet Engines
Heavy Aircraft Designer
Applies to Strategic Bombers and Naval Patrol Bomber
Starting bonuses
- Strat. Bombing +5%, Agility -5%
- MIO Research Bonus: +10%
Possible upgrades
- Reinforced Frames: Air Defense +5%
- Extended Rear Fuselage: Strat. Bombing +5%, Naval Attack +5%
- Standardized Alloys: Production efficiency gain +5%, Production resource penalty -10% affects Transport Planes too
- Pressurized Cockpit: Range +5%
- Transport Conversions: Production output +10% only for Transport Plane
- Drop-Hammer Alloy Straining: Air Defense +5%, Reliability +5%
- Cockpit-Controlled Remote Gun Turrets: Air Attack +5%
- Advanced Turbochargers: Agility +5%
Mutually exclusive
- Auto-Levelled Bombsights: Strat. Bombing +5% or Air-Deployed Sonobuoys: Sub detection +5%, Surface detection +5%
- Refined Secondary Aluminium: Production output +5%, Production resource need -15% or High-Quality Aluminium Alloys: Agility +5%, Reliability +5%
- Flying Fortress: Air Defense +15%, Range +15%, Agility -5%, Fuel usage +5% or Advanced Instruments: Strat. Bombing +5%, Naval Targeting +5%
Unique nation upgrades
Italy - Piaggio
- New Industrialization Program: Production output +10%, MIO Research Bonus: +10% unlocked by focus
Soviet Union - Tupolev Design Bureau
- Gas Tank Protection: Air Defense +5%, Reliability +3%
- Lightened Reduction Gear: Fuel Usage -5%, Reliability +3%
- Merge Plant No. 28: Production output cost -5% unlocked by focus, when complete will no longer be available in other organizations
- Merge Plant No. 150: Agility +5% unlocked by focus, add production of 3in Moscow, when complete will no longer be available in other organizations
- Merge VEF Plant: Air Defense +10%, Surface detection +15%, Sub detection +15%, 1x 100% Research bonus for RADAR Technology unlocked by focus, when complete will no longer be available in other organizations
United States - Boeing
- Superfortress: Air Defense +10%, Range +10%, Agility -5%, Fuel usage +5%
Multi-Role Tactical Aircraft
Applies to All Medium Planes
Starting bonuses
- Surface detection +5%, Ground Attack +5%
- MIO Research Bonus: +5%
Possible upgrades
- Narrow Build: Air Defense +5%, Production efficiency gain +5%
- Mixed Material Construction: Production efficiency gain +5%
- Skip Bombing: Naval Attack +3%
- Multi-Role Transport: Production efficiency gain +5%, Production efficiency cap +10% only for Transport Plane
- Refined Engines: Max Speed +5%
- Extra Machine Guns: Ground Attack +10%, Production Cost +5%
- High-Frequency Direction Finding: Sub detection +5%, Naval Attack +3%
- Streamlines Fuselage: Air Defense +5%, Max Speed +5%
Mutually exclusive
- Twin-Tail: Agility +5% or Reinforced Wing Braces: Ground Attack +5%
- Expanded Cockpit: Ground Attack +5%, Strat. Bombing +5% or Air Defense +5%
- Adaptable Build: Range +5%, Production output +5% or Heavy Fighter Specialization: Range +5%, Air Attack +5%, Air Defense +5% or Tactical Bomber Specialization: Range +5%, Ground Attack +5%, Air Defense +5%
Unique nation upgrades
Italy - IMAM
- New Industrialization Program: Production output +10%, MIO Research Bonus: +10% unlocked by focus
Soviet Union - Ilyushin Design Bureau
- Merge Plant No. 28: Production output cost -5% unlocked by focus, when complete will no longer be available in other organizations
- Merge Plant No. 150: Agility +5% unlocked by focus, add production of 3in Moscow, when complete will no longer be available in other organizations
- Merge VEF Plant: Air Defense +10%, Surface detection +15%, Sub detection +15%, 1x 100% Research bonus for RADAR Technology unlocked by focus, when complete will no longer be available in other organizations
United States - Lockheed
- Mechanized Production: Production efficiency cap +5% only for All Medium Planes
Multi-Role Aircraft Designer
Applies to All Small and Carrier Planes and Medium Planes
Starting bonuses
- Ground Attack +2%, Naval Attack +2%, Air Attack +2%, Air Defense +2%
- MIO Research Bonus: +5%
Possible upgrades
- Armored Cockpit: Air Defense +5%, Reliability +5%
- Escort Designs: Range +5%
- Upgraded Engines: Max Speed +5%, Agility +5%
- Not Enough Guns, Never Enough Guns: Air Attack +5%, Ground Attack +5%
- Lenghtened Wings: Range +5%, Air Attack +5%
- Bubble Cannopy: Air Defense +5%
Mutually exclusive
- Fighter Specialization: Air Attack +5%, Agility +5% or Bomber Specialization: Ground Attack +3%, Naval Attack +3%, Naval Targeting +3%
- Light Airframe or Medium Airframe
- Light Airframe: Production efficiency gain +5%, MIO Research Bonus: +5% only for All Small and Carrier Planes
- unlocks traits
- Hardened Frames: Air Defense +5% only for All Small and Carrier Planes
- Belly Shackles: Ground Attack +5%, Naval Attack +5% only for All Small and Carrier Planes
- Oversized Propeller: Max Speed +5% only for All Small and Carrier Planes
- unlocks traits
- Medium Airframe: Production efficiency gain +5%, MIO Research Bonus: +5% only for Medium Planes
- unlocks traits
- Variable Pitch Propellers: Max Speed: +5%, Agility +5% only for medium Planes
- Upgraded Anti-Air Weapons: Air Attack +5% only for Medium Planes
- Reinforced Wing Hardpoints: Ground Attack +5%, Naval Attack +5%, Strat. Bombing +5% only for Medium Planes
- Transport Duties: Production output +10% only for Transport Plane
- unlocks traits
- Light Airframe: Production efficiency gain +5%, MIO Research Bonus: +5% only for All Small and Carrier Planes
Unique nation upgrades
Italy - Savoia-Marchetti
- New Industrialization Program: Production output +10%, MIO Research Bonus: +10% unlocked by focus
- Air Race Pedigree: Max Speed +5%, Range +15% only for Medium Planes
- Special Aerotorpedoes Unit: Naval Attack +15% only for Medium Planes
- Remote Operated: Reliability +10%, Production output cost -10% only for All Small and Carrier planes, unlocked by Experimental Rockets research
General Aircraft Designer
Applies to All Small, Carrier, Medium and Large Planes
Starting bonuses
- Production output +3%
- MIO Research Bonus: +10%
Possible upgrades
- Conservative Designs: Reliability +5%
- Fighter Aircraft Specialists: Range +5% only for Fighter, Heavy Fighter and Scout Planes
- Bomber Aircraft Specialists: Range +5% only for CAS, Tactical Bomber and Strategic Bomber
- Naval Aircraft Specialists: Range +5% only for Naval Bomber, All Carrier Aircraft and Naval Patrol Bomber
- Fighter Aircraft Production: Production output +5% only for Fighter, Heavy Fighter and Scout Planes
- Bomber Aircraft Production: Production output +5% only for CAS, Tactical Bomber and Strategic Bomber
- Naval Aircraft Production: Production output +5% only for Naval Bomber, All Carrier Aircraft and Naval Patrol Bomber
Mutually exclusive
- High Speed Design: Max Speed +5% or Agility Wing Design: Agility +5% only for Fighter, Heavy Fighter and Scout Planes
- Bomb Trucks: Air Defense +3% or Fast Bombers: Max Speed +5% only for CAS, Tactical Bomber and Strategic Bomber
- Naval Strike: Naval Targeting +5% or Naval Air Patrol: Surface detection +5%, Agility +5% only for Naval Bomber, All Carrier Aircraft and Naval Patrol Bomber
Material Companies
Infantry Weapons Manufacturer
Applies to 步兵裝備
Starting bonuses
- Production Efiiciency Cap +3%, Soft Attack +3%
- MIO Research Bonus: +10%
Possible upgrades
- Drum Pattern Sights: Defense +3%
- Reinforced Stocks: Soft Attack +2%, Reliability +3%
- Heavy Anti-Tank Ammunition: Hard Attack +10%, Piercing +25%
- Quality Materials: Reliability +5%
- Advanced Barrel Forging: Production efiiciency gain +3%
- Mass Rifle Production: Production efficiency cap +3%, Production output cost -3%, Design Team Assign Cost -30%
- Medium Machine Guns Production: Breakthrough +5%, Production Cost +8%
- Anti-Vehicle Land Mines: Defense +4%, Hard Attack +3%, Production Cost +5%
Mutually exclusive
- Bolt-Action Rifles: Soft Attack -3%, Production efficiency gain +5% or Semi-Auto Rifles: Soft Attack +3%, Breakthrough +3%, Production efficiency gain -5%
- Vehicle Mounted Capabilities: Breakthrough +6%, Production Cost +5% or Improved Rifle Recoil: Breakthrough +2%
- Improved Small Arms Bullet Design: Soft Attack +5%, Breakthrough +3% or Armor-Piercing Rounds: Piercing +25%, Hard Attack +5%
Unique nation upgrades
Italy - Beretta
- New Industrialization Program: Production output +10%, MIO Research Bonus: +10% unlocked by focus
Soviet Union - Tula Arms Plant
- Merge Plant No. 622: Production output cost -10% unlocked by focus
- Merge NKMZ Plant: Production efficiency cap +10% unlocked by focus, when complete will no longer be available in other organizations
- Merge Magnitogorsk Metallurgical Plant: Production output +10% unlocked by focus, when complete will no longer be available in other organizations
United Kingdom - RSAF Enfield
- STEN Submachine Guns: Reliability +5%, Soft Attack +3%, Piercing +5%
- PIAT: Hard Attack +5%, Defense +5%, Breakthrough +10% replaces trait Anti-Vehicle Land Mines
Automotive Manufacturer
Applies to Truck, Mechanized and Motorized Rocket Artillery
Starting bonuses
- MIO Research Bonus: +10%
Possible upgrades
- Side-Mounted Medium Machine Guns: Breakthrough +3%
- All Wheel Drive: Breakthrough +3% only for Truck and Motorized Rocket Artillery
- Armored Pulpit Mount: Hardness +5%
- Bulletproof panels: Hardness +5% only for Mechanized
- Light Flame Projectors: Breakthrough +3% only for Mechanized
- Land Mine Racks: Defense +6%, Max Speed -2%
Mutually exclusive
- Composite Cargo Bed: Reliability -7%, Production Cost -5% or Steel Cargo Bed: Reliability +5%, Production resource need +2% only for Truck and Motorized Rocket Artillery
- Open Chassi: Defense -2%, Production Cost -3% or Closed Chassi: Armor +5% only for Mechanized
- Attached Wood Gas Generator: Fuel Usage -5% or High-Powered Engine: Fuel Usage +5%, Max Speed +5% only for Truck and Motorized Rocket Artillery
- Advanced Artillery Racks or Heavy Mounted Machine Gun or Mounted Light Anti-Tank Gun
Unique nation upgrades
Italy - Lancia
- New Industrialization Program: Production output +10%, MIO Research Bonus: +10% unlocked by focus
Italy - Officine Mecchaniche - MIO Research Bonus: +10%
- New Ricostruzione Industriale (Motorized) :Production output +10%, MIO Research Bonus: +5% only for Truck and Motorized Rocket Artillery, unlocked by focus
- New Ricostruzione Industriale (Mechanized): Production output +10%, MIO Research Bonus: +5% only for Mechanized, unlocked by focus
- New Ricostruzione Industriale (Trains): Production output +10%, MIO Research Bonus: +5% only for Train, unlocked by focus
Soviet Union - GAZ
- Merge Automobile Tool Plant: Production output cost -10% unlocked by focus
- Merge NKMZ Plant: Production efficiency cap +10% unlocked by focus, when complete will no longer be available in other organizations
- Merge Magnitogorsk Metallurgical Plant: Production output +10% unlocked by focus, when complete will no longer be available in other organizations
Artillery Manufacturer
Applies to Towed Artillery, Towed Anti-Tank, Towed Anti-Air and Towed Rocket Artillery
Starting bonuses
- Production output cost -3%
- MIO Research Bonus: +10%
Possible upgrades
- Rapid Fire: Soft Attack +10%, Hard Attack +4%, Air Attack +4% only for Towed Anti-Tank and Towed Anti-Air
- Advanced Barrel Forging: Production efficiency gain +5%
- Big Guns: Soft Attack +2%, Production Cost +3% only for Towed Artillery and Towed Rocked Artillery
- Hydraulic Recoil System: Reliability +5%
- Sliding Beach Block: Soft Attack +3%, Breakthough +3%
- Gun Mass Production: Production efficiency gain +3%, Production efficiency cap +3%, Design Team Assign Cost -15%
- Super Charges: Production efficiency gain +3%, Production efficiency cap +3%, Design Team Assign Cost -15% only for Towed Artillery and Towed Rocked Artillery
- Light Weight Barrels: Production output cost -3%, Breakthrough +6%, Defense +10%
Mutually exclusive
- Mobile Limbers: Breakthrough +10% or Stable Platforms: Defense +3%
- Improved Direct Fire Targeting or Advanced Anti-Air Targeting or Advanced Trajectory Calculations
- Improved Direct Fire Targeting: Piercing +5%, Hard Attack +5% only Towed Anti-Tank
- Advanced Anti-Air Targeting: Air Attack +7% only for Towed Anit-Air
- Advanced Trajectory Calculations: Hard Attack +100%, Breakthrough +5% only for Towed Artillery and Towed Rocket Artillery
Unique nation upgrades
Italy - Breda
- New Industrialization Program: Production output +10%, MIO Research Bonus: +10% unlocked by focus
Soviet Union - Grabin Design Bureau
- Merge Plant No. 172: Production output cost -10% unlocked by focus
- Merge NKMZ Plant: Production efficiency cap +10% unlocked by focus, when complete will no longer be available in other organizations
- Merge Magnitogorsk Metallurgical Plant: Production output +10% unlocked by focus, when complete will no longer be available in other organizations
Support Equipment Manufacturer
Applies to Infantry and Support Equipment
Starting bonuses
- MIO Research Bonus: +10%
Possible upgrades
- Material Recycling:Production resource need -15% only for Support Equipment
- Private Scientist Program: MIO Research Bonus: +5%
- Anti-Tank Rifle: Piercing +10% only for 步兵裝備
- Private Tenders: Funds Gain +10%
- Pontoons: Max Speed +5%, Production Cost +3.5% only for 步兵裝備
- Mass Production: Production efficiency gain +5% only for Support Equipment
- Small Sidearms: Defense +2% only for 步兵裝備
Mutually exclusive
- Scrap Melting: Reliability -10%, Production resource need -10% or High-Quality Material Blend: Production efficiency cap +5%, Production resource need +10% only for Support Equipment
- Research Program: MIO Research Bonus: +6% or Efficient Scale-up: Production output +5% only for Support Equipment
- Light Mortar: Breakthrough +5%, Soft Attack +2%, Production Cost +6% or Single-Shot Man-Portable Anti-Tank System: Hard Attack +10%, Production Cost +5% only for 步兵裝備
Unique nation upgrades
Italy - Beretta
- New Industrialization Program: Production output +10%, MIO Research Bonus: +10% unlocked by focus
Standardized Production
Applies to Armored Car
Starting bonuses
Possible upgrades
- Simplified Suspension: Reliability +5%
- Crew Ergonomics: Max Speed +2%, Defense +2%
- Defensive Equipment: Soft Attack +2%, Defense +2%
- Standardized Components: Production efficiency gain +15%, Production resource need -15%
- Reinforce Wheels: Reliability +5%, Max Speed +5%
- Command Upgrades: Breakthrough +5%
- Long-Barreles Guns: Piercing +5%, Hard Attack +5%
- Improved Tooling: Production efficiency cap +10%
Mutually exclusive
- Mass Production: Production output cost -5%, Production Efficiency gain +10% or Quality Improvements: Armor +10%, Defense +10%
- Heavy Anti-Tank Gun: Armor +5%, Hard Attack +5% or Officer Support Car: Soft Attack +5%, Production Cost -3%
Tank Refurbishment Plant
Hybrid Tank/Materiel Equipment MIO
Applies to All Tank Equipment
Starting bonuses
- Bonuses for production lines: Production conversion speed +15%, Production output cost -5%
- MIO Research Bonus: +10%
Possible upgrades
- Enemy Tank Reffiting: Production conversion speed +15%, Production output cost -3%
- Efficient Scrap Recycling: Hardness -6%, Production resource need -20%
- High Volume Smelter: Production output +6%
- High-Powered Engine Production: Max Speed +10%
- Heavy Duty Machine Tools: Max Speed +10%, Production efficiency gain +5%, Production efficiency cap +5%
- Multi-Plant Cooperation: Production efficiency gain +8%
- Standardized Secondary Armament: Breakthrough +5%
- Mass Small Arms Ammunition Production: Production output cost -5% for Armor and Support Equipment
- Plant Tech Exchange: MIO Research Bonus: +6%
- 24H Rotation Shifts: Production output +6% for Armor, Support Equipment, Train and Railway Artillery
- Dual Plant Main Armament Production: Soft Attack +5%, Reliability -5%, Production efficiency gain +5%
- Long Distance Train Escort: Armor +6%, Air Attack +10% only for Train
- Barrels of Hell: Production output +10% only for Railroad Artillery
Unique nation upgrades
Soviet Union - Mytishchy Machine Building Plant
- Merge Plant No, 174: Max Speed +5% unlocked by focus, when complete will no longer be available in other organizations
- Merge Plant No. 112: Production output +5% unlocked by focus, when complete will no longer be available in other organizations
- Merge Ural Heavy Machine Building Plant: Soft Attack +5% unlocked by focus, when complete will no longer be available in other organizations
MIO leveling
Research cost and Production cost is used to calculate MIO funds that it gains when it is used.
Funds obtained from production lines are NDefines.NIndustrialOrganisation.FUNDS_FROM_MANUFACTURER_PER_IC_PER_DAY = 0.1
per IC per day, maximum NDefines.NIndustrialOrganisation.MAX_FUNDS_FROM_MANUFACTURER_PER_DAY = 100
.
Funds earned from research are NDefines.NIndustrialOrganisation.FUNDS_FOR_RESEARCH_COMPLETION_PER_RESEARCH_COST = 500
multiplied by the cost of research. 1 research cost = 100 days. A research with a base cost of 100 days would earn 500 funds, one with a base cost of 150 days would earn 750 funds, one with a base cost of 90 days would earn 450 funds, etc.
MIO level | Funds required to level up | Cumulative funds |
---|---|---|
0 | 800 | 800 |
1 | 1047 | 1847 |
2 | 1420 | 3267 |
3 | 1909 | 5176 |
4 | 2512 | 7688 |
5 | 3212 | 10900 |
6 | 4014 | 14914 |
7 | 4912 | 19826 |
8 | 5919 | 25745 |
9 | 7002 | 32747 |
10 | 8152 | 40899 |
11 | 9457 | 50356 |
12 | 10812 | 61168 |
13 | 12301 | 73469 |
14 | 13762 | 87231 |
15 | 15417 | 102648 |
16 | 17095 | 119743 |
Each MIO level grants 1 trait point.
The funds required to level up for each level is equal to:
(FUNDS_FOR_SIZE_UP_LEVEL_FACTOR * ((MIO_SIZE + 1)^(FUNDS_FOR_SIZE_UP_LEVEL_POW)) + FUNDS_FOR_SIZE_UP
As of v1.14.3 the defines are:
FUNDS_FOR_SIZE_UP_LEVEL_FACTOR = 100FUNDS_FOR_SIZE_UP_LEVEL_POW = 1.8 FUNDS_FOR_SIZE_UP = 700
and:
MIO_SIZE = The current level of the MIO
MIO policies
At level 6, Policies are unlocked. Not all types of MIO have access to all types of policy, but there are some common polices that all MIOs get access to. Only one policy can be active at a time per company, can be switched out every 180 days
Common Policies
Icon | Policy | Effect |
---|---|---|
File:Mio policy ruthless contracts.png | Ruthless Contracts |
|
File:Mio policy assembly line optimisers.png | Assembly Line Optimisers |
|
File:Mio policy vertical integration.png | Vertical Integration |
|
File:Mio policy mechanical genius.png | Mechanical genius |
|
File:Mio policy experimental development teams.png | Experimental Development Team |
|
Permanent Industrial Revolution "Only for 挪威" |
|
Tanks MIO Policies
Icon | Policy | Effect |
---|---|---|
File:Mio policy welding specialists.png | Armor Welding Specialists |
|
File:Mio policy casting specialists.png | Casting Specialists |
|
File:Mio policy heavy gantry cranes land.png | Heavy Gantry Cranes | |
File:Mio policy factory applied camouflage.png | Factory Applied Camuflage |
|
File:Mio policy cutting corners.png | Cutting Corners |
|
Ship MIO Policies
Icon | Policy | Effect |
---|---|---|
File:Mio policy welding specialists.png | Welding Specialists |
|
File:Mio policy space efficient design.png | Space Efficient Design |
|
File:Mio policy stable platforms.png | Stable Gunnery Platforms |
|
File:Mio policy great sea keeping.png | Great Sea Keeping |
|
File:Mio policy coastal battlefleet.png | Coastal Battlefleet |
|
Planes MIO Policies
Icon | Policy | Effect |
---|---|---|
File:Mio policy perfect finish.png | Perfect Finnish |
|
File:Mio policy heavy gantry cranes air.png | Heavy Gantry Cranes | |
File:Mio policy propulsion experimenters.png | Propulsion Experimenters |
|
File:Mio policy wind tunnel pioneers.png | Wind Tunnel Pioneers |
|
File:Mio policy modular assembly.png | Modular Assembly |
|
References
政治 | 意識形態 • 陣營 • 國策 • 內閣 • 政府 • 傀儡國 • 外交 • 全球緊張度 • 內戰 • 占領區 • 情報機構 • 權力平衡 |
生產 | 貿易 • 生產 • 建設 • 裝備 • 燃料 • 軍工機構 • 國際市場 |
科研與科技 | 科研 • 步兵科技 • 輔助部隊(支援連)科技 • 裝甲車輛科技 • 火炮科技 • 陸軍學說 • 特種部隊學說 • 海軍科技 • 海軍學說 • 空軍科技 • 空軍學說 • 工程學科技 • 工業科技 |
軍事與戰爭 | 戰爭 • 和平會議 • 陸軍單位 • 陸戰 • 編制設計 • 坦克設計 • 陸軍計劃 • 集團軍 • 指揮官 • 作戰計劃 • 戰術 • 海軍單位 • 艦艇設計 • 海戰 • 空軍單位 • 飛機設計 • 空戰 • 經驗 • 軍官團 • 損耗與事故 • 後勤 • 人力 • 核彈 |
地圖 | 地圖 • 省份 • 地形 • 氣候 • 地區 |
事件與決議 | 事件 • 決議 |