艦艇設計

本頁面所適用的版本可能已經過時,最後更新於1.12

Updated for version 1.13.5

The ship designer allows players to create their own ship variants. Players are able to pick hulls and outfit them with various modules, such as: engines, supporting systems and weapons.

Hulls

Destroyer

Hull Max
Speed (kn)
Max
Range (km)
Organization HP Reliability Supply Use Manpower Fuel

Usage

Depth
charges
Surface
visibility
Surface
detection
Sub
detection
Modules
(fixed / custom)
Production

Cost

Resource

use per

factory

Early Destroyer Hull Early 32 1500 35 25 80% 0.04 250人力 0Fuel usage 1 10 20 1 6 / 2 400生產花費 2鋼
1936 Destroyer Hull 1936 32 1800 35 40 85% 0.04 325人力 0Fuel usage 1 10 20 1 6 / 2 500生產花費 2鋼
1940 Destroyer Hull 1940 32 2000 35 50 90% 0.04 400人力 0Fuel usage 1 10 20 1 6 / 3 550生產花費 3鋼
1944 Destroyer Hull 1944 32 2500 35 60 92% 0.04 500人力 0Fuel usage 1 10 20 1 6 / 4 600生產花費 4鋼1鉻

Cruiser

Hull Max
Speed (kn)
Max
Range (km)
Organization HP Reliability Supply Use Manpower Fuel

Usage

Surface
visibility
Surface
detection
Sub
detection
Modules
(fixed / custom)
Production

Cost

Resource

use per

factory

Early Cruiser Hull Early 27 2500 40 100 80% 0.16 600人力 20Fuel usage 15 20 1 7 / 3 1800生產花費 1鋼
1936 Cruiser Hull 1936 30 3000 40 110 85% 0.16 800人力 20Fuel usage 15 20 1 7 / 4 1900生產花費 2鋼
1940 Cruiser Hull 1940 32 4000 40 120 90% 0.16 1200人力 20Fuel usage 15 20 1 7 / 5 2000生產花費 2鋼
1944 Cruiser Hull 1944 33 4500 40 130 95% 0.16 1400人力 20Fuel usage 15 20 1 7 / 5 2100生產花費 3鋼
Torpedo cruiser.png Torpedo Cruiser[1] 30 4000 40 140 90% 0.16 960人力 20Fuel usage 15 20 1 7 / 5 1700生產花費 3鋼
Ship hull panzerschiff.png Panzerschiff[2] 23 7500 40 220 80% 0.4 1800人力 20Fuel usage 22 20 1 7 / 4 3500生產花費 4鋼
Ship hull cruiser coastal defense ship.png Coastal Defense Ship[3] 20 1500 40 100 80% 0.16 1800人力 20Fuel usage 20 20 1 7 / 4 3500生產花費 3鋼

Battleship

Hull Max
Speed (kn)
Max
Range (km)
Organization HP Reliability Supply Use Manpower Fuel

Usage

Surface
visibility
Surface
detection
Sub
detection
Modules
(fixed / custom)
Production

Cost

Resource

use per

factory

Ship hull pre dreadnought.png Pre-Dreadnought[4] 18 2250 50 300 65% 0.8 3200人力 67Fuel usage 20 20 1 7 / 3 2600生產花費 2鋼1鉻
Early Heavy Ship Hull Early 20 3000 50 350 80% 0.8 4000人力 67Fuel usage 20 20 1 7 / 4 2800生產花費 2鋼1鉻
1936 Heavy Ship Hull 1936 24 3500 50 370 85% 0.8 5200人力 67Fuel usage 20 20 1 7 / 4 3000生產花費 2鋼1鉻
1940 Heavy Ship Hull 1940 25 4000 50 400 90% 0.8 6000人力 67Fuel usage 20 20 1 7 / 5 3200生產花費 2鋼1鉻
1944 Heavy Ship Hull 1944 26 4500 50 450 95% 0.8 6000人力 67Fuel usage 20 20 1 7 / 5 3400生產花費 2鋼1鉻
Super Heavy Battleship Hull Super Heavy 24 4500 50 700 80% 0.8 9000人力 75Fuel usage 20 20 1 7 / 7 5500生產花費 3鋼2鉻

Carrier

Hull Max
Speed (kn)
Max
Range (km)
Organization HP Reliability Supply Use Manpower Fuel

Usage

Surface
visibility
Surface
detection
Sub
detection
Modules
(fixed / custom)
Production

Cost

Resource

use per

factory

Converted Cruiser Hull Converted Cruiser 22.5 4000 40 125 65% 1.2 1000人力 87Fuel usage 30 26 5 7 / 0 2700生產花費 3鋼1鉻
Converted Battleship Hull Converted Battleship 25 4000 40 325 65% 1.2 5000人力 87Fuel usage 30 26 5 7 / 1 2700生產花費 4鋼1鉻
1936 Carrier Hull 1936 26 3000 40 250 70% 1.2 4500人力 87Fuel usage 30 26 5 7 / 2 2094生產花費 3鋼1鉻
1940 Carrier Hull 1940 26 4000 40 325 75% 1.2 5000人力 87Fuel usage 30 26 5 7 / 3 2600生產花費 4鋼1鉻
1944 Carrier Hull 1944 26 5000 40 350 80% 1.2 5500人力 87Fuel usage 30 26 5 7 / 4 3250生產花費 4鋼2鉻

Submarine

Hull Max
Speed (kn)
Max
Range (km)
Organization HP Reliability Supply Use Manpower Fuel

Usage

Surface
visibility
Surface
detection
Sub
visibility
Modules
(fixed / custom)
Production

Cost

Resource

use per

factory

Early Submarine Hull Early 13 2500 30 10 60% 0.04 200人力 1Fuel usage 1 20 25 2 / 1 320生產花費 1鋼
1936 Submarine Hull 1936 17 4000 30 20 70% 0.04 200人力 1Fuel usage 1 20 22 2 / 1 350生產花費 2鋼
1940 Submarine Hull 1940 18 5000 30 30 75% 0.04 200人力 1Fuel usage 1 20 20 2 / 3 420生產花費 2鋼
1944 Submarine Hull 1944 18 6000 30 35 80% 0.04 200人力 1Fuel usage 1 20 15 2 / 3 550生產花費 3鋼1鉻
Ship hull cruiser submarine.png Cruiser[5] 16 5000 30 30 75% 0.04 200人力 1Fuel usage 1 20 20 2 / 3 490生產花費 2鋼
Ship hull midget submarine.png Midget 8.3 500 30 5 65% 0.04 100人力 1Fuel usage 1 20 15 2 / 0 150生產花費 1鋼

Convoy

Hull Surface
detection
Surface
visibility
Light

Attack

Light

Piercing

Anti-Air

Attack

Max
Speed (kn)
Organization HP Reliability Production

Cost

Resource

use per

factory

File:Convoy ship.png Convoy 10 14 0.25 1 0.1 12 30 60 80% 70生產花費 1鋼

Modules

Engine

Module Sub

visibility

Max
speed
Fuel

Usage

Production

Cost

Engine 1.png Light Engine I +10% 7Fuel.png +12.5%生產花費
Engine 2.png Light Engine II +15% 8Fuel.png +15%生產花費
Engine 3.png Light Engine III +20% 10Fuel.png +17.5%生產花費
Engine 4.png Light Engine IV +25% 10Fuel.png +20%生產花費
Engine 1.png Cruiser Engine I +20% 12Fuel.png +15%生產花費
Engine 2.png Cruiser Engine II +30% 16Fuel.png +17.5%生產花費
Engine 3.png Cruiser Engine III +35% 20Fuel.png +20%生產花費
Engine 4.png Cruiser Engine IV +40% 24Fuel.png +22.5%生產花費
Engine 1.png Heavy Engine I +20% 20Fuel.png +17.5%生產花費
Engine 2.png Heavy Engine II +35% 25Fuel.png +20%生產花費
Engine 3.png Heavy Engine III +45% 30Fuel.png +22.5%生產花費
Engine 4.png Heavy Engine IV +55% 35Fuel.png +25%生產花費
Engine 1.png Carrier Engine I +30% 12Fuel.png +10%生產花費
Engine 2.png Carrier Engine II +40% 16Fuel.png +12.5%生產花費
Engine 3.png Carrier Engine III +50% 20Fuel.png +15%生產花費
Engine 4.png Carrier Engine IV +60% 24Fuel.png +17.5%生產花費
Engine 1.png Submarine Engine I +10% 7Fuel.png +10%生產花費
Engine 2.png Submarine Engine II –5% +10% 8Fuel.png +12.5%生產花費
Engine 3.png Submarine Engine III –10% +15% 10Fuel.png +15%生產花費
Engine 4.png Submarine Engine IV –15% +20% 10Fuel.png +20%生產花費

Armor

Module Max
speed
HP Armor Incoming Torpedo
critical chance
Torpedo
damage reduction
Production

Cost

Resource

use per

factory

Armor thin 1.png Cruiser Armor I -5% 6 +10%生產花費
Armor thin 2.png Cruiser Armor II -7.5% +5% 8 +15%生產花費 1鋼
Armor thin 3.png Cruiser Armor III -10% +10% 10 +20%生產花費 1鋼1鉻
Armor thin 4.png Cruiser Armor IV -12.5% +15% 12 +25%生產花費 2鋼1鉻
Armor thick 1.png Battleship Armor I +5% 30 –10% +10% +12.5%生產花費 1鋼
Armor thick 2.png Battleship Armor II -5% +10% 36 –15% +15% +15%生產花費 1鋼
File:Armor thick 3.png Battleship Armor III -10% +15% 40 –20% +20% +17.5%生產花費 2鋼1鉻
Armor 1.png Battlecruiser Armor I +5% +5% 22 +10% +10%生產花費
Armor 2.png Battlecruiser Armor II +10% 28 –10% +15% +12.5%生產花費 1鋼
Armor 3.png Battlecruiser Armor III -10% +15% 34 –15% +20% +12.5%生產花費 1鋼1鉻
File:Armor thick 3.png Super-Heavy Armor -12% +10% 55 –25% +25% +25%生產花費 2鋼1鉻
Armor thin.png Flight Deck Armor -5% +25 5 +10%生產花費 1鋼

Light battery

Module Light
Attack
Light
Piercing
Anti-Air HP Max
speed
Production

Cost

Resource

use per

factory

Light battery 1.png Light Battery I 1 1 -1% 90生產花費
Light battery 2.png Light Battery II 1.5 2 -2% 120生產花費
Light battery 3.png Light Battery III 2 2.5 -3% 150生產花費
Light battery 4.png Light Battery IV 3 2.5 -4% 175生產花費 1鋼
File:Dp light battery 1.png Dual-Purpose Main Battery I 1 0.5 1 -1% 100生產花費 1鋼
File:Dp light battery 2.png Dual-Purpose Main Battery II 1.5 1 2 -2% 130生產花費 1鋼
File:Dp light battery 3.png Dual-Purpose Main Battery III 2 1.7 3 -3% 160生產花費 1鋼
File:Dp light battery 4.png Dual-Purpose Main Battery IV 2.5 1.7 4 -4% 185生產花費 1鋼
Medium light battery 1.png Light Cruiser Battery I 4 5.5 20 -3% 300生產花費
Medium light battery 2.png Light Cruiser Battery II 5 7 20 -4% 350生產花費
Medium light battery 3.png Light Cruiser Battery III 6 8 20 -5% 375生產花費 1鋼
File:Dp medium light battery.png Light Cruiser Battery IV 7.5 8 4.5 20 -6% 450生產花費 1鋼
Medium light battery 4.png Light Cruiser Battery Auto-Loading 7.5 9 20 -6% 425生產花費 1鋼

Heavy battery

Module Heavy
Attack
Heavy
Piercing
HP Max
Speed
Production

Cost

Resource

use per

factory

Heavy battery 1.png Heavy Battery I 14 31 -5% 1550生產花費 1鋼
Heavy battery 2.png Heavy Battery II 18 36 -6% 1650生產花費 1鋼
Heavy battery 3.png Heavy Battery III 22 40 -7% 1750生產花費 1鋼
Heavy battery 4.png Heavy Battery IV 26 45 -8% 1850生產花費 1鋼1鉻
Heavy battery 5.png Super-Heavy Battery 27 45 -8% 2000生產花費 1鋼1鉻
Medium battery 1.png Heavy Cruiser Battery I 6 22 +40% -4% 650生產花費 1鋼
Medium battery 2.png Heavy Cruiser Battery II 8 25 +40% -6% 700生產花費 1鋼
Medium battery 3.png Heavy Cruiser Battery III 10 29 +40% -7% 725生產花費 2鋼
Medium battery 4.png Heavy Cruiser Battery IV 12 34 +40% -8% 800生產花費 2鋼

Secondary battery

Module Light
Attack
Light
Piercing
Anti-Air Max
Speed
Production

Cost

Secondary battery 1.png Secondary Battery I 3 5.5 -2% 180生產花費
Secondary battery 2.png Secondary Battery II 4 7 -3% 240生產花費
File:Dp secondary battery 1.png Dual-Purpose Secondary Battery I 2 3 1 -1% 180生產花費
File:Dp secondary battery 2.png Dual-Purpose Secondary Battery II 3 4 2 -1% 240生產花費
File:Dp secondary battery 3.png Dual-Purpose Secondary Battery III 4 7 2.5 -3% 300生產花費
File:Dp secondary battery 4.png Dual-Purpose Secondary Battery IV 4.5 7 3 -3% 360生產花費

Anti-air

Module Anti-Air Max
Speed
Production

Cost

Anti air 1.png Anti-Air I 2.5 -0.5% 80生產花費
Anti air 2.png Anti-Air II 3.5 -0.5% 110生產花費
Anti air 3.png Anti-Air III 4.5 -0.5% 140生產花費
Anti air 4.png Anti-Air IV 5.5 -0.5% 170生產花費

Torpedo

Module Torpedo
Attack
Torpedo
hit chance
Max
Speed
Production

Cost

Ship torpedo launcher 1.png Torpedo Launcher I 18 -1% 90生產花費
Ship torpedo launcher 2.png Torpedo Launcher II 24 +1% -2% 120生產花費
Ship torpedo launcher 3.png Torpedo Launcher III 30 +1.5% -3% 150生產花費
Ship torpedo launcher 4.png Torpedo Launcher IV 36 +2% -4% 180生產花費
Sub torpedo launcher 1.png Torpedo Tubes I 14 -1% 80生產花費
Sub torpedo launcher 2.png Torpedo Tubes II 18 +1% -2% 100生產花費
Sub torpedo launcher 3.png Torpedo Tubes III 22 +1.5% -3% 120生產花費
Sub torpedo launcher 4.png Torpedo Tubes IV 28 +2% -4% 140生產花費

Radar

Module Surface detection Sub detection Light Battery
hit chance
Heavy Battery
hit chance
Anti-Air Production

Cost

Radar 1.png Radar I 5 100生產花費
Radar 2.png Radar II 7 2 +2.5% +2.5% +5% 130生產花費
Radar 3.png Radar III 12 6 +5% +5% +7.5% 160生產花費
Radar 4.png Radar IV 18 14 +10% +10% +10% 190生產花費

Sonar

Module Sub detection Production

Cost

Sonar 1.png Hydrophones 6 40生產花費
Sonar 2.png Active Sonar 10 60生產花費

Snorkel

Module Sub visibility Production

Cost

Submarine snorkel 1.png Basic Snorkel -10% 50生產花費
Submarine snorkel 2.png Improved Snorkel -20% 70生產花費

Fire control systems

Module Light battery
hit chance
Heavy battery
hit chance
Anti-Air Production

Cost

Basic fire control system.png Fire Control 0 +2.5% +2.5% 60生產花費
Fire control system 1.png Fire Control I +5% +5% +10% 135生產花費
Fire control system 2.png Fire Control II +7.5% +7.5% +15% 165生產花費
Fire control system 3.png Fire Control III +10% +10% +20% 225生產花費

Anti-submarine

Module Depth charges Max
Speed
Production

Cost

Depth charge 1.png Depth Charge I 8 -1% 90生產花費
Depth charge 2.png Depth Charge II 12 -1% 120生產花費
Depth charge 3.png Depth Charge III 16 -2% 150生產花費
Depth charge 4.png Depth Charge IV 20 -2% 180生產花費

Mine warfare

Module Minelaying Minesweeping Max
speed
Production

Cost

Minelaying rails.png Minelaying Rails 1 -2% 90生產花費
Minelaying tubes.png Minelaying Tubes 1 90生產花費
Minesweeping gear.png Minesweeping Gear 1 -2% 30生產花費

Aircraft facilities

Module Surface
detection
Sub
detection
Manpower Deck
size
Max
Speed
Production

Cost

Resource

use per

factory

Airplane launcher 1.png Floatplane Catapult 7 2.5 -1% 150生產花費
Airplane launcher 2.png Improved Floatplane Catapult 10 3.5 -1% 170生產花費
Deck space.png Open Hanger Deck 500人力 20 -5% 1500生產花費 1鋼

Fuel

Module Max

Range

Production

Cost

Fuel tank.png Fuel Tank +1000 +5%生產花費

References

  1. Unlocked via Japan's Torpedo Cruisers national focus
  2. Available to Germany
  3. Available to Argentina, China, Chile, Denmark, Finland, Greece, Netherlands, Italy, Japan, Kurdistan, Mexico, Norway, Peru, Siam, Sweden, Turkey, Yugoslavia. Unlocked via: Bulgaria's A Black Sea Fleet national focus, Romania's Coastal Defense Ships national focus
  4. Available to Germany and Greece
  5. Available to Japan and France. Unlocked via: Germany's U-Boat Effort, Greece's A Modern Navy, USA's Fleet Submarines, Soviet Union's Long Range Raiders.
  1. For module data, see reference files in folder /Hearts of Iron IV/common/units/equipment/modules.
  2. For flavor text, see reference files:
    1. ship_modules_l_english.yml.
    2. designer_l_english.yml.
    3. modifiers_l_english.yml.