燃油

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Fuel.png 燃油是操作使用內燃機所必需的資源,包括卡車,坦克,飛機和艦艇。

生產

燃油主要是從Oil石油中提煉。每個單位的石油每天可以提煉48個單位的燃油。提煉過程的效能可能通過研究燃油提煉技術來大大提高。戰時經濟以下的經濟法案會降低提煉效率。

合成提煉廠提供一種不需要石油的額外的燃油來源。它們提供基礎的每天48個單位的燃油(等價於一個單位石油),但它可以通過燃油和石油提煉技術(最多+250%),大幅提高。它們的生產不受來自經濟法案的負面影響。

最後,每個國家的基礎燃油生產量都是每天48個單位。

貯存

與戰略資源相比,燃油可以貯存起來。這使得一個國家發生燃油短缺時,會過一段時間而不是立即就會對部隊造成不利的影響。每個國家的基礎燃油儲備為50000單位,任何省每一級基礎設施等級再追加750個單位。修建 Fuel silo.png 燃油貯存庫可以提高每個貯存庫10000個單位,但是它們非常脆弱,容易被轟炸或占領。經濟法案對貯存量的多寡影響非常大。

當迫使一個國家投降時,能夠占據它的燃油貯存量的50%,當併吞時,為25%。

消耗

裝備單位的實際燃油消耗量取決於它操作或運行的模式,其相對於正常燃油消耗量的比例會在各個單位的詳細信息中顯示。如果它們燃油耗盡,其移動和戰鬥能力會受到嚴重削弱。

一個師如果有任何的一個戰鬥營擁有消耗燃油的裝備,比如卡車,半履帶車,坦克和自行火炮,它就需要燃油。在單位選擇面板上,這些師的名字邊會標有油桶。一個師每天的實際燃油用量是它統計信息里用量的12倍。當處於空閒,戰略重新部署和海運期間,沒有燃油消耗。行進時戰鬥的燃油消耗會加倍。

Each division has an internal storage lasting for 4 days of continued use. As long as the country has fuel available, they can refill via the supply system, at twice the normal consumption speed. If their supply zone is overloaded, the fuel flow is reduced and eventually stops at 50% overload. For example a supply zone providing 20 supply containing units requiring 30 supply will deliver no fuel at all to those units as other supplies take priority. When divisions fall below 25% of their internal fuel storage, they start to suffer increasing penalties, finally getting reduced to 40% movement speed and 10% battalion combat stats when no fuel is left. Training divisions earn no experience after running out of fuel.

Aircraft

All aircraft use fuel while on missions (except rocket interceptors which don't run on oil-based fuel). The effective fuel use per day and aircraft is 8.4 times the nominal fuel usage shown in the wing's details. When only operating at day or night, the fuel consumption is reduced accordingly.

Nominal fuel usage Daily consumption of 100 active aircraft
0.2 (fighter, heavy fighter, CAS, NAV) 168
0.3 (TAC) 252
0.4 (jet fighter) 336
0.6 (strategic bombers) 504
0.7 (jet tactical bomber) 588
1.4 (jet strategic bomber) 1.176

Some mission types have non-standard fuel consumption:

When running out of fuel, air missions receive a 75% mission efficiency penalty.

Ships

The effective fuel use per day is 2.4 times the nominal fuel usage shown in the ship's stats. Ships have particularly high fuel consumption, so their mission assignments need to be carefully considered. Ships consume twice as much fuel while in combat but otherwise don't consume fuel when staying in position (whether in port or at sea). This includes task forces on naval invasion support and strike force missions while they have nothing to do. The training mission only uses 80% fuel.

When ships run out of fuel they receive penalties of up to 75% to speed and range and 50% attack.