舰艇设计

本页面所适用的版本可能已经过时,最后更新于1.12
(重定向自Ship designer

Updated for version 1.13.5

The ship designer allows players to create their own ship variants. Players are able to pick hulls and outfit them with various modules, such as: engines, supporting systems and weapons.

Hulls

Destroyer

Hull Max
Speed (kn)
Max
Range (km)
Organization HP Reliability Supply Use Manpower Fuel

Usage

Depth
charges
Surface
visibility
Surface
detection
Sub
detection
Modules
(fixed / custom)
Production

Cost

Resource

use per

factory

Early Destroyer Hull Early 32 1500 35 25 80% 0.04 250人力 0Fuel usage 1 10 20 1 6 / 2 400生产花费 2Steel
1936 Destroyer Hull 1936 32 1800 35 40 85% 0.04 325人力 0Fuel usage 1 10 20 1 6 / 2 500生产花费 2Steel
1940 Destroyer Hull 1940 32 2000 35 50 90% 0.04 400人力 0Fuel usage 1 10 20 1 6 / 3 550生产花费 3Steel
1944 Destroyer Hull 1944 32 2500 35 60 92% 0.04 500人力 0Fuel usage 1 10 20 1 6 / 4 600生产花费 4Steel1Chromium

Cruiser

Hull Max
Speed (kn)
Max
Range (km)
Organization HP Reliability Supply Use Manpower Fuel

Usage

Surface
visibility
Surface
detection
Sub
detection
Modules
(fixed / custom)
Production

Cost

Resource

use per

factory

Early Cruiser Hull Early 27 2500 40 100 80% 0.16 600人力 20Fuel usage 15 20 1 7 / 3 1800生产花费 1Steel
1936 Cruiser Hull 1936 30 3000 40 110 85% 0.16 800人力 20Fuel usage 15 20 1 7 / 4 1900生产花费 2Steel
1940 Cruiser Hull 1940 32 4000 40 120 90% 0.16 1200人力 20Fuel usage 15 20 1 7 / 5 2000生产花费 2Steel
1944 Cruiser Hull 1944 33 4500 40 130 95% 0.16 1400人力 20Fuel usage 15 20 1 7 / 5 2100生产花费 3Steel
Torpedo cruiser.png Torpedo Cruiser[1] 30 4000 40 140 90% 0.16 960人力 20Fuel usage 15 20 1 7 / 5 1700生产花费 3Steel
Ship hull panzerschiff.png Panzerschiff[2] 23 7500 40 220 80% 0.4 1800人力 20Fuel usage 22 20 1 7 / 4 3500生产花费 4Steel
Ship hull cruiser coastal defense ship.png Coastal Defense Ship[3] 20 1500 40 100 80% 0.16 1800人力 20Fuel usage 20 20 1 7 / 4 3500生产花费 3Steel

Battleship

Hull Max
Speed (kn)
Max
Range (km)
Organization HP Reliability Supply Use Manpower Fuel

Usage

Surface
visibility
Surface
detection
Sub
detection
Modules
(fixed / custom)
Production

Cost

Resource

use per

factory

Ship hull pre dreadnought.png Pre-Dreadnought[4] 18 2250 50 300 65% 0.8 3200人力 67Fuel usage 20 20 1 7 / 3 2600生产花费 2Steel1Chromium
Early Heavy Ship Hull Early 20 3000 50 350 80% 0.8 4000人力 67Fuel usage 20 20 1 7 / 4 2800生产花费 2Steel1Chromium
1936 Heavy Ship Hull 1936 24 3500 50 370 85% 0.8 5200人力 67Fuel usage 20 20 1 7 / 4 3000生产花费 2Steel1Chromium
1940 Heavy Ship Hull 1940 25 4000 50 400 90% 0.8 6000人力 67Fuel usage 20 20 1 7 / 5 3200生产花费 2Steel1Chromium
1944 Heavy Ship Hull 1944 26 4500 50 450 95% 0.8 6000人力 67Fuel usage 20 20 1 7 / 5 3400生产花费 2Steel1Chromium
Super Heavy Battleship Hull Super Heavy 24 4500 50 700 80% 0.8 9000人力 75Fuel usage 20 20 1 7 / 7 5500生产花费 3Steel2Chromium

Carrier

Hull Max
Speed (kn)
Max
Range (km)
Organization HP Reliability Supply Use Manpower Fuel

Usage

Surface
visibility
Surface
detection
Sub
detection
Modules
(fixed / custom)
Production

Cost

Resource

use per

factory

Converted Cruiser Hull Converted Cruiser 22.5 4000 40 125 65% 1.2 1000人力 87Fuel usage 30 26 5 7 / 0 2700生产花费 3Steel1Chromium
Converted Battleship Hull Converted Battleship 25 4000 40 325 65% 1.2 5000人力 87Fuel usage 30 26 5 7 / 1 2700生产花费 4Steel1Chromium
1936 Carrier Hull 1936 26 3000 40 250 70% 1.2 4500人力 87Fuel usage 30 26 5 7 / 2 2094生产花费 3Steel1Chromium
1940 Carrier Hull 1940 26 4000 40 325 75% 1.2 5000人力 87Fuel usage 30 26 5 7 / 3 2600生产花费 4Steel1Chromium
1944 Carrier Hull 1944 26 5000 40 350 80% 1.2 5500人力 87Fuel usage 30 26 5 7 / 4 3250生产花费 4Steel2Chromium

Submarine

Hull Max
Speed (kn)
Max
Range (km)
Organization HP Reliability Supply Use Manpower Fuel

Usage

Surface
visibility
Surface
detection
Sub
visibility
Modules
(fixed / custom)
Production

Cost

Resource

use per

factory

Early Submarine Hull Early 13 2500 30 10 60% 0.04 200人力 1Fuel usage 1 20 25 2 / 1 320生产花费 1Steel
1936 Submarine Hull 1936 17 4000 30 20 70% 0.04 200人力 1Fuel usage 1 20 22 2 / 1 350生产花费 2Steel
1940 Submarine Hull 1940 18 5000 30 30 75% 0.04 200人力 1Fuel usage 1 20 20 2 / 3 420生产花费 2Steel
1944 Submarine Hull 1944 18 6000 30 35 80% 0.04 200人力 1Fuel usage 1 20 15 2 / 3 550生产花费 3Steel1Chromium
Ship hull cruiser submarine.png Cruiser[5] 16 5000 30 30 75% 0.04 200人力 1Fuel usage 1 20 20 2 / 3 490生产花费 2Steel
Ship hull midget submarine.png Midget 8.3 500 30 5 65% 0.04 100人力 1Fuel usage 1 20 15 2 / 0 150生产花费 1Steel

Convoy

Hull Surface
detection
Surface
visibility
Light

Attack

Light

Piercing

Anti-Air

Attack

Max
Speed (kn)
Organization HP Reliability Production

Cost

Resource

use per

factory

File:Convoy ship.png Convoy 10 14 0.25 1 0.1 12 30 60 80% 70生产花费 1Steel

Modules

Engine

Module Sub

visibility

Max
speed
Fuel

Usage

Production

Cost

Engine 1.png Light Engine I +10% 7Fuel.png +12.5%生产花费
Engine 2.png Light Engine II +15% 8Fuel.png +15%生产花费
Engine 3.png Light Engine III +20% 10Fuel.png +17.5%生产花费
Engine 4.png Light Engine IV +25% 10Fuel.png +20%生产花费
Engine 1.png Cruiser Engine I +20% 12Fuel.png +15%生产花费
Engine 2.png Cruiser Engine II +30% 16Fuel.png +17.5%生产花费
Engine 3.png Cruiser Engine III +35% 20Fuel.png +20%生产花费
Engine 4.png Cruiser Engine IV +40% 24Fuel.png +22.5%生产花费
Engine 1.png Heavy Engine I +20% 20Fuel.png +17.5%生产花费
Engine 2.png Heavy Engine II +35% 25Fuel.png +20%生产花费
Engine 3.png Heavy Engine III +45% 30Fuel.png +22.5%生产花费
Engine 4.png Heavy Engine IV +55% 35Fuel.png +25%生产花费
Engine 1.png Carrier Engine I +30% 12Fuel.png +10%生产花费
Engine 2.png Carrier Engine II +40% 16Fuel.png +12.5%生产花费
Engine 3.png Carrier Engine III +50% 20Fuel.png +15%生产花费
Engine 4.png Carrier Engine IV +60% 24Fuel.png +17.5%生产花费
Engine 1.png Submarine Engine I +10% 7Fuel.png +10%生产花费
Engine 2.png Submarine Engine II –5% +10% 8Fuel.png +12.5%生产花费
Engine 3.png Submarine Engine III –10% +15% 10Fuel.png +15%生产花费
Engine 4.png Submarine Engine IV –15% +20% 10Fuel.png +20%生产花费

Armor

Module Max
speed
HP Armor Incoming Torpedo
critical chance
Torpedo
damage reduction
Production

Cost

Resource

use per

factory

Armor thin 1.png Cruiser Armor I -5% 6 +10%生产花费
Armor thin 2.png Cruiser Armor II -7.5% +5% 8 +15%生产花费 1Steel
Armor thin 3.png Cruiser Armor III -10% +10% 10 +20%生产花费 1Steel1Chromium
Armor thin 4.png Cruiser Armor IV -12.5% +15% 12 +25%生产花费 2Steel1Chromium
Armor thick 1.png Battleship Armor I +5% 30 –10% +10% +12.5%生产花费 1Steel
Armor thick 2.png Battleship Armor II -5% +10% 36 –15% +15% +15%生产花费 1Steel
File:Armor thick 3.png Battleship Armor III -10% +15% 40 –20% +20% +17.5%生产花费 2Steel1Chromium
Armor 1.png Battlecruiser Armor I +5% +5% 22 +10% +10%生产花费
Armor 2.png Battlecruiser Armor II +10% 28 –10% +15% +12.5%生产花费 1Steel
Armor 3.png Battlecruiser Armor III -10% +15% 34 –15% +20% +12.5%生产花费 1Steel1Chromium
File:Armor thick 3.png Super-Heavy Armor -12% +10% 55 –25% +25% +25%生产花费 2Steel1Chromium
Armor thin.png Flight Deck Armor -5% +25 5 +10%生产花费 1Steel

Light battery

Module Light
Attack
Light
Piercing
Anti-Air HP Max
speed
Production

Cost

Resource

use per

factory

Light battery 1.png Light Battery I 1 1 -1% 90生产花费
Light battery 2.png Light Battery II 1.5 2 -2% 120生产花费
Light battery 3.png Light Battery III 2 2.5 -3% 150生产花费
Light battery 4.png Light Battery IV 3 2.5 -4% 175生产花费 1Steel
File:Dp light battery 1.png Dual-Purpose Main Battery I 1 0.5 1 -1% 100生产花费 1Steel
File:Dp light battery 2.png Dual-Purpose Main Battery II 1.5 1 2 -2% 130生产花费 1Steel
File:Dp light battery 3.png Dual-Purpose Main Battery III 2 1.7 3 -3% 160生产花费 1Steel
File:Dp light battery 4.png Dual-Purpose Main Battery IV 2.5 1.7 4 -4% 185生产花费 1Steel
Medium light battery 1.png Light Cruiser Battery I 4 5.5 20 -3% 300生产花费
Medium light battery 2.png Light Cruiser Battery II 5 7 20 -4% 350生产花费
Medium light battery 3.png Light Cruiser Battery III 6 8 20 -5% 375生产花费 1Steel
File:Dp medium light battery.png Light Cruiser Battery IV 7.5 8 4.5 20 -6% 450生产花费 1Steel
Medium light battery 4.png Light Cruiser Battery Auto-Loading 7.5 9 20 -6% 425生产花费 1Steel

Heavy battery

Module Heavy
Attack
Heavy
Piercing
HP Max
Speed
Production

Cost

Resource

use per

factory

Heavy battery 1.png Heavy Battery I 14 31 -5% 1550生产花费 1Steel
Heavy battery 2.png Heavy Battery II 18 36 -6% 1650生产花费 1Steel
Heavy battery 3.png Heavy Battery III 22 40 -7% 1750生产花费 1Steel
Heavy battery 4.png Heavy Battery IV 26 45 -8% 1850生产花费 1Steel1Chromium
Heavy battery 5.png Super-Heavy Battery 27 45 -8% 2000生产花费 1Steel1Chromium
Medium battery 1.png Heavy Cruiser Battery I 6 22 +40% -4% 650生产花费 1Steel
Medium battery 2.png Heavy Cruiser Battery II 8 25 +40% -6% 700生产花费 1Steel
Medium battery 3.png Heavy Cruiser Battery III 10 29 +40% -7% 725生产花费 2Steel
Medium battery 4.png Heavy Cruiser Battery IV 12 34 +40% -8% 800生产花费 2Steel

Secondary battery

Module Light
Attack
Light
Piercing
Anti-Air Max
Speed
Production

Cost

Secondary battery 1.png Secondary Battery I 3 5.5 -2% 180生产花费
Secondary battery 2.png Secondary Battery II 4 7 -3% 240生产花费
File:Dp secondary battery 1.png Dual-Purpose Secondary Battery I 2 3 1 -1% 180生产花费
File:Dp secondary battery 2.png Dual-Purpose Secondary Battery II 3 4 2 -1% 240生产花费
File:Dp secondary battery 3.png Dual-Purpose Secondary Battery III 4 7 2.5 -3% 300生产花费
File:Dp secondary battery 4.png Dual-Purpose Secondary Battery IV 4.5 7 3 -3% 360生产花费

Anti-air

Module Anti-Air Max
Speed
Production

Cost

Anti air 1.png Anti-Air I 2.5 -0.5% 80生产花费
Anti air 2.png Anti-Air II 3.5 -0.5% 110生产花费
Anti air 3.png Anti-Air III 4.5 -0.5% 140生产花费
Anti air 4.png Anti-Air IV 5.5 -0.5% 170生产花费

Torpedo

Module Torpedo
Attack
Torpedo
hit chance
Max
Speed
Production

Cost

Ship torpedo launcher 1.png Torpedo Launcher I 18 -1% 90生产花费
Ship torpedo launcher 2.png Torpedo Launcher II 24 +1% -2% 120生产花费
Ship torpedo launcher 3.png Torpedo Launcher III 30 +1.5% -3% 150生产花费
Ship torpedo launcher 4.png Torpedo Launcher IV 36 +2% -4% 180生产花费
Sub torpedo launcher 1.png Torpedo Tubes I 14 -1% 80生产花费
Sub torpedo launcher 2.png Torpedo Tubes II 18 +1% -2% 100生产花费
Sub torpedo launcher 3.png Torpedo Tubes III 22 +1.5% -3% 120生产花费
Sub torpedo launcher 4.png Torpedo Tubes IV 28 +2% -4% 140生产花费

Radar

Module Surface detection Sub detection Light Battery
hit chance
Heavy Battery
hit chance
Anti-Air Production

Cost

Radar 1.png Radar I 5 100生产花费
Radar 2.png Radar II 7 2 +2.5% +2.5% +5% 130生产花费
Radar 3.png Radar III 12 6 +5% +5% +7.5% 160生产花费
Radar 4.png Radar IV 18 14 +10% +10% +10% 190生产花费

Sonar

Module Sub detection Production

Cost

Sonar 1.png Hydrophones 6 40生产花费
Sonar 2.png Active Sonar 10 60生产花费

Snorkel

Module Sub visibility Production

Cost

Submarine snorkel 1.png Basic Snorkel -10% 50生产花费
Submarine snorkel 2.png Improved Snorkel -20% 70生产花费

Fire control systems

Module Light battery
hit chance
Heavy battery
hit chance
Anti-Air Production

Cost

Basic fire control system.png Fire Control 0 +2.5% +2.5% 60生产花费
Fire control system 1.png Fire Control I +5% +5% +10% 135生产花费
Fire control system 2.png Fire Control II +7.5% +7.5% +15% 165生产花费
Fire control system 3.png Fire Control III +10% +10% +20% 225生产花费

Anti-submarine

Module Depth charges Max
Speed
Production

Cost

Depth charge 1.png Depth Charge I 8 -1% 90生产花费
Depth charge 2.png Depth Charge II 12 -1% 120生产花费
Depth charge 3.png Depth Charge III 16 -2% 150生产花费
Depth charge 4.png Depth Charge IV 20 -2% 180生产花费

Mine warfare

Module Minelaying Minesweeping Max
speed
Production

Cost

Minelaying rails.png Minelaying Rails 1 -2% 90生产花费
Minelaying tubes.png Minelaying Tubes 1 90生产花费
Minesweeping gear.png Minesweeping Gear 1 -2% 30生产花费

Aircraft facilities

Module Surface
detection
Sub
detection
Manpower Deck
size
Max
Speed
Production

Cost

Resource

use per

factory

Airplane launcher 1.png Floatplane Catapult 7 2.5 -1% 150生产花费
Airplane launcher 2.png Improved Floatplane Catapult 10 3.5 -1% 170生产花费
Deck space.png Open Hanger Deck 500人力 20 -5% 1500生产花费 1Steel

Fuel

Module Max

Range

Production

Cost

Fuel tank.png Fuel Tank +1000 +5%生产花费

References

  1. Unlocked via Japan's Torpedo Cruisers national focus
  2. Available to Germany
  3. Available to Argentina, China, Chile, Denmark, Finland, Greece, Netherlands, Italy, Japan, Kurdistan, Mexico, Norway, Peru, Siam, Sweden, Turkey, Yugoslavia. Unlocked via: Bulgaria's A Black Sea Fleet national focus, Romania's Coastal Defense Ships national focus
  4. Available to Germany and Greece
  5. Available to Japan and France. Unlocked via: Germany's U-Boat Effort, Greece's A Modern Navy, USA's Fleet Submarines, Soviet Union's Long Range Raiders.
  1. For module data, see reference files in folder /Hearts of Iron IV/common/units/equipment/modules.
  2. For flavor text, see reference files:
    1. ship_modules_l_english.yml.
    2. designer_l_english.yml.
    3. modifiers_l_english.yml.