陆军计划

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招聘和部署界面(U) 允许查看和控制装备人力流向新的和现有的[[division]|师]以及租借法案。可以从编制设计器创建部署以形成新的师。部署、增援和升级可以设置为低、中或高优先级,以确定在设备短缺或最新更新时,哪些部队首先获得设备和人力。


部署

(a) 训练单位的图标, (b) 军队的名字, (c) 训练单位的数量, (d) 优先度, (e) 改变部署军队的训练位置, (f) 一个训练军队的总装备和人力数量, (g) 训练军队数, (h) 展开或收起每个军队的训练栏, (i) 每个军队训练的装备和人力数量, (j) 训练进程, (k) 训练数

部署有助于创建一个或多个特定类型的师。通过单击一个可用师编制上的“训练”开始部署。通过单击“添加部队”,可以在一次部署中并行训练多个师,也可以通过更改上面的数字顺序来多次训练。必须在地图上选择一个位置,当师离开部署阶段时,将在该位置生成。还可以选择为它们分配军或集团军,它们将在生成后立即加入该军或集团军。通过单击“位置”按钮旁边的灰色圆圈,然后在地图上选择军或集团军,可以完成此操作。

一个国家只能同时培训其现有部署人力的75%或100k(以较高者为准)师。

训练

你不能立刻部署任何一个军队, 它部署前必须先训练才可部署. 当它有足够的装备和人力时它就会开始训练, 在训练过程中会慢慢积攒其训练经验. 假如在训练过程中没有足够的人力和装备而训练停止, 其训练状态栏会变黄. 训练的速度会决定于你的国家的征兵法案和民族精神.(可持续国策”部队训练“中会减少其-25%的训练时间)

当一个军队训练完毕后,其军队部署后的初始等级为 TrainedExperience#Unit_experience (no combat modifier) at the selected location. If the division already reached the minimum training level (20% by default), it can be deployed early but will only have experience level GreenExperience#Unit_experience (-25% combat modifier) with experience progress towards Trained according to its training progress. At the cost of equipment, spawned divisions can be exercised on the map to increase their experience up to RegularExperience#Unit_experience level (+25% combat modifier).

租借法案

租借法案是将设备捐赠给另一个国家。请参阅“租借法案”下的“租借”讨论和“外交”下的“租借外交选择”。将显示一个单独的面板,其中包含每个玩家国家的租借关系的装备提示信息。租借始终具有高于所有其他项目的最高优先级。更改或取消必须通过外交行动进行。

增援部队

如果一个军队在某个地区防御或者进攻时缺乏人力和装备,那么他们会请求增援部队,

人力增援以该师最大人力的10%为单位到达(如果没有足够的人力,则更少)。每块人力的到达时间取决于增援速度,即每小时10人乘以地区增援速度(通常接近1)。

Manpower reinforcements arrive in chunks of 10% of the division's maximum manpower (less if not enough free manpower is available). The arrival time of each chunk depends on the delivery speed, which is 10 manpower per hour times the supply area's reinforcement delivery speed (which is normally close to 1).

Upgrades

升级是用更好的型号或变体替换各部门的现有设备。部队将寻求能提供给他们的最高级的装备

也可以通过师级模板降低师级模板的装备等级(例如,为驻军或防守师提供旧的小武器),以便将来腾出更好的装备用于更重要的用途,或分配旧装备用于训练和军事演习。

“增援和升级”面板提供有关当前装备请求的工具提示信息,以及设置获取装备优先级的高、中、低,以确定如何在新兵训练、增援、升级的竞争需求中分配装备。这些决定在未来会产生重要影响。

Strategies

The fastest way to recruit troops is to have all the needed equipment ready in stockpiles for training purposes rather than waiting for it to be manufactured and delivered to the waiting unit. The easiest troops to train are standard infantry who can be trained using up stockpiles of current, obsolete, or captured basic infantry equipment. The division template is where to specify and change the exact equipment the player wants the template's divisions to use. There is no experience cost for changing the division equipment authorizations with an update. Accordingly, some careful equipment managers create basic training templates that parallel the organization of the combat templates but use older equipment for training and exercises. The big risk here is sleepless gamers accidentally assigning combat units to a training template. Whether under control of the planner or conducting field exercises, it is important to provide a division with ample time to re-equip and recover organization to be ready for combat.

Set up a Training command

Create a new army ordered to exercise (it may also be ordered to Garrison Area so as to serve a useful purpose) and assign to it all freshly deployed units. They will increase their experience to regular level, after which they can be switched to a front-line unit or continue exercise to create a small flow of added land experience at the cost of consuming further equipment.