空战

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Perkinchen讨论 | 贡献2020年11月27日 (五) 18:24的版本 →‎空军联队:​ 比对paratranz后修正

空战Air War)指的是将空军连队部署至战区——一个他们能针对敌空中力量,陆军单位海军单位或建筑执行任务的地区。 鉴于空战是唯一一种能在全局战略上对三种战斗形式(海,陆,空)起到影响的战斗,空战在某种意义上是那些策划成功战略的玩家所必须考量的内容。

部署

空战是在相应的空中战略地图中管理。大部分空中行动都是在一定规模的战区中进行的。

空军基地

位于日本关东的一个空军基地以及一个停泊于海军基地的航母舰队地图上的标记。

空军基地要想进行空中行动,必须要拥有空军基地。它是一种州域建筑,这意味着他们需要在建造窗口被建造或修复。与其它州域建筑不同,空军基地坐落在一个具体的区域中(在每个州的固定位置),而一个区域空军基地的使用权属于个区域的所有者。当一个空军基地被占领时,如果可行,这个空军基地中的飞机会自动飞向其它空军基地而不会损失。

基地容量

一个位于关东的空军基地界面表明该基地的总容量为1200架(6级)以及目前有252架航空器驻扎于此。

每个陆基空军基地在每个等级都能增加容纳200架航空器而无需任何附加条件。 空军基地的最高等级为10级,最大容量为2000架航空器。 所有型号的飞行器都必须驻扎在这些空军基地中,包括舰载型。

空军基地的存量在盟国中是共享的。空军基地的提示框显示出位于此地的总飞行器量,各个国家的空军联队以及飞行器型号。 如果驻扎在一个基地的飞行器总量超过该基地的容量,那么每增加百分之一的飞行器都会带来2%的拥挤罚款。当额外飞行器数量超过容量的50%时,罚款将会达到100%,所以合理的管理空余机场容量非常重要。 空军基地会被战略轰炸任务Strategic Bombing Mission.png造成伤害。伤害会使基地容量下降直到基地被修复。

航母舰队

航空母舰是一种额外的水上空军基地。他们的容量由舰船的甲板尺寸决定,并且他们只能容纳舰载机。 通常航母上的飞行器只能参与海战。但是航母任务可使在航舰艇在一个战区内执行任务。在其他空军基地行动范围都不足时,这为一个两栖入侵行动中提供一些空中支援可能会极有帮助。

空军联队

空军界面显示了包含所有空军联队的列表,它可以通过屏幕右上角的空军总览按钮Air Forces.png打开

空军联队是由一飞机组成的附属于某空军基地的空军单位。新的空军联队需要从空军基地界面部署。一支空军联队只能在有足够的飞机和维修人力的情况下才可以被创建或补充(这也是日常新手玩匈牙利能造飞机却下不来的原因——人力不足)。

一支空军联队最少需要一架飞机,最多可以有1000架。可以通过点选一个空军基地,并点击一支空军联队图标右侧的数字来改变联队所包含的飞机的多少。

一支空军联队中只能编进同一种类型的飞机,比如不能将战斗机和轰炸机混编进一支联队中。但可以将同一类型不同型号的飞机(如36年战斗机和40年战斗机mk2型)混编进同一支空军联队中。

一支空军联队的增援上限代表当这支联队满编时拥有的飞机数量。如果现有的的飞机数量不足增援上限,只要库存里仍有充足的同类型飞机(并且也有足够的人力),新的飞机就会补充到联队中。如果库存飞机数量不足,则当生产线产出相应类型的飞机时,新的飞机将被补充进尚未满编的联队。

在空军基地界面,空军联队可以被Split.png均分,多支同类型的空军联队可以Merge.png合并成一支联队。也有为在两支或更多联队间移动同种类型飞机提供更佳控制功能的重组选项Reorganize.png

新的空军联队一旦被创建,将需要几天时间让飞机抵达相应的空军基地。尽管你可以在创建空军联队的时候就指定其空域和执行的任务,但这些任务仍然需要这些飞机抵达空军基地后才能执行。

如果一支空军联队被解散,所有联队中的飞机将返回装备库存中,并且可以被部署进其他的联队中去。

任务

主条目:空军任务

空军联队可以被指派多个任务

空中战斗

主条目:空中战斗

制空权

36 interwar fighters operating in the Iberian Peninsula produce 1.3 air power

Air superiority is the degree of dominance of your air force over an opponent's air force in a strategic region. Air superiority is provided by planes actively performing their mission and depends on their type as well. Each type of an air wing has a defined air superiority power value that describes how effective it is in domination of the sky (see table below).

Air Superiority Table
Aircraft Type Superiority Power
Heavy Fighter 1.25
Fighter, Carrier Fighter, Jet Fighter, CAS, Carrier CAS, NAV, Carrier NAV, TAC, Jet TAC 1.00
Strategic Bomber, Jet Strategic Bomber 0.01

Each air wing's air power is its number of planes, multiplied by the superiority power above and its mission efficiency.

Air map mode screenshot showing different air superiority levels

A region's air superiority is determined by comparing your air power (plus allies) to the enemy's air power. This ratio is stated as a percentage and results in a color applied to a region (can be viewed using the Strategic Air map mode). The colors and interpretation of the colors is listed in the table below.

Air Superiority Region Color Table
Color Air Superiority Percentage Explanation
Red < 40% enemy has air superiority
Yellow 40% - 60% contested region
Green > 60% you (or allies) have air superiority

Static AA Anti-air (building).png can also reduce air superiority in an air region. Each building level (maximum level 5 per state) removes 5[1] air power from the opposing side.

Every 50 points of air superiority advantage in a strategic region gives a +1% air support penalty to enemy land combat defense and breakthrough. For this reason it is advised to hold air superiority as much as possible. AA inside divisions can reduce this penalty. Air superiority also inflicts a penalty to enemy movement.

Having air superiority in a sea region can increase the chance to spot enemy vessels [2] or to reduce enemy ship mission efficiency [3].

Air superiority can also affect other air missions such as:

  • a port strike cannot be performed unless the enemy has less than 30% air superiority [4].
  • a nuke cannot be dropped with a Strategic Bomber or Jet Strategic Bomber unless you have at least 75% air superiority [5].
  • paratroopers cannot be dropped unless you have at least 70% air superiority [6].

王牌

Air combat has a chance of generating aces. An air wing may be assigned up to one ace only.

Skill Level Chance Fighter Ace Strategic Bomber Ace CAS, TAC, or Naval Ace
"Good" 0.9
  • +3% Air Attack
  • +3% Speed
  • +5% Agility
  • +5% Bomb Targeting
  • +3% Range
  • +5% Naval Targeting
  • +3% Ground Bomb Targeting
  • +5% Agility
"Unique" 0.4
  • +6% Air Attack
  • +5% Speed
  • +10% Agility
  • +10% Bomb Targeting
  • +6% Range
  • +10% Naval Targeting
  • +5% Ground Bomb Targeting
  • +10% Agility
"Genius" 0.05
  • +10% Air Attack
  • +8% Speed
  • +15% Agility
  • +15% Bomb Targeting
  • +10% Range
  • +15% Naval Targeting
  • +8% Ground Bomb Targeting
  • +15% Agility

The effects are scaled inversely by the size of the wing relative to 100 planes, to a maximum of 10x at 10 planes.

策略

爆空军就完事了

应对低任务效率

Deploying more planes can offset reduced mission efficiency to an extent, but basing planes closer to the center of the strategic region or using planes with longer range may be more efficient.

If the player does not control any bases within a region that they are attacking, then they are at a considerable disadvantage to their enemies, who do have control. The player might:

  • Choose tactical bombers to carry out close air support missions, instead of CAS, and use heavy fighters because of their longer range.
  • Try to capture an enemy air base as quickly as possible, so that the player can redeploy some fighters and CAS there. It might even be worthwhile if the player captures a state without an air base to build their own level 1 base there as quickly as possible. That will allow them to redeploy wings with up to 200 planes to be located within the region.
  • Use strategic bombers to bomb enemy buildings, including air bases. This might cause enough damage to their air bases to "even the odds" by reducing enemy mission efficiency. But this may only work if their air bases are already close to full capacity.
  • Using carrier fleets might also be very useful if the region has a coast where the player can (safely) anchor the fleet. Especially if the attack on the region is being carried out by a naval invasion. The carrier fleet can carry out the multiple roles of protecting the transport convoys, and providing shore bombardment.
  • Abandon trying to compete for air superiority with the player's fighters, and rely only on interception missions. Fighters on interception missions only take off and attack bomber wings if they detect a target. This causes lower losses of the player's fighters. It will give the player's enemy the air superiority bonus in combat however.


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