Air doctrine is a technology group that allows a nation to specialize the way its air force conducts air warfare. The doctrine tree consists of three exclusive branches that provide different bonuses.
Base time to research
The first doctrine research has a base time to research of 191 days. All following doctrines researches have 255 days. By spending 100 Air experience the research speed can be increased by 100%. All other research speed modifiers are added to this.
Research time example:
With the 100% research speed bonus from 100 Air experience spent,
and the 10% research speed bonus from Free Trade,
the resulting research time is:
[math]\displaystyle{ \text{Research Time} = 255/ (1 + 100% + 10%) = 255 / 2.1 \approx 121 \text{ days} }[/math]
Doctrine Branches
- Strategic Destruction
- By bombing the enemies factories, either by night, or more dangerously, during the day we can seriously hinder their war machine.
- Battlefield Support
- By improving how close air support interacts with divisions we can lay waste to enemy divisions with optimal support.
- Operational Integrity
- Tactical bombers are flexible and can perform both ground support and regular bombing.
The 德意志国 has enabled the Battlefield Support air doctrine Formation Flying at game start 1936.
Note: It's possible to change doctrine throughout the game, but all bonuses from the old doctrine are lost, as if completely abandoned, when starting research of a different doctrine tree.
Definitions and terminology
这部分内容可能已不适合当前版本,最后更新于1.5。 |
- Fighter Detection: Fighter detection is the chance of finding enemy planes while on an air superiority mission. Reference Detection, Disruption, Damage
- Interception Detection: Interception detection is the chance of finding enemy planes while on an interception detection mission. Reference Detection, Disruption, Damage
- Air Support Mission Efficiency: Air support mission efficiency is the percentage of an air wing's planes that can actually carry out the assigned air support mission. Reference Missions
- Air Superiority Mission Efficiency: Air superiority mission efficiency is the percentage of an air wing's planes that can actually carry out the assigned air superiority mission. Reference Missions
- Interception Mission Efficiency: Interception mission efficiency is the percentage of an air wing's planes that can actually carry out the assigned interception mission. Reference Missions
- Naval Mission Efficiency: Naval mission efficiency is the percentage of an air wing's planes that can actually carry out the assigned naval mission. Reference Missions
- Escort Efficiency: In theory, escort efficiency is the percentage of an air wing's planes that can actually carry out the assigned escort mission. However, the game no longer features escort missions, so this bonus has no effect.[1]
- Strategic Bombing Visibility: Strategic bombing visibility is the chance of being detected by the enemy when on a strategic bombing mission. Reference Detection, Disruption, Damage
- Night Time Strategic Bombing Penalty: Night time strategic bombing penalty is the malus when strategically bombing targets at night.
- Bomber Defense: Bomber Defense is how many hits, represented by hit points (HP), that a bomber can take before being shot down. Reference Heavy Air Frame
List of all doctrines
Strategic Destruction
这部分内容可能已不适合当前版本,最后更新于1.6。 |
Air Superiority
- Fighter Detection: +10%
Infrastructure Destruction
- Ground support: +10%
Home Defense
- Interception Detection: +10%
- Naval Mission Efficiency: +15%
⇐ | 二选一 | ⇒ |
Fighter Sweeps
- Interception Mission Efficiency: +20%
- Air Wing Mission Experience Gain: +10%
Dogfighting Experience
- Air Superiority Mission Efficiency: +20%
- Air Wing Mission Experience Gain: +10%
Multi-Altitude Flying
- Fighter, Heavy Fighter:
- Agility: +10%
Logistical Bombing
- Air Superiority: +15%
⇐ | 二选一 | ⇒ |
Day Bombing
- Strategic Bombing: +30%
Massed Bomber Formations
- Strategic Bombing: +20%
Fighter Escorts
- Escort Efficiency: +25%[1]
Flying Fortress
- Bomber defense: +25%
Offensive Formations
- Air Superiority: +15%
Mass Destruction
- Strategic Bombing: +20%
Battlefield Support
这部分内容可能已不适合当前版本,最后更新于1.6。 |
Formation Flying
- Fighter Detection: +15%
- Air Wing Mission Experience Gain: +10%
Direct Ground Support
- Ground Support: +20%
⇐ | 二选一 | ⇒ |
Formation Fighting
- Air Superiority Mission Efficiency: +15%
- Air Wing Mission Experience Gain: +10%
Fighter Ace Initiative
- Ace generation chance: +25%
- Air Wing Mission Experience Gain: +10%
Battlefield Support
- Air Superiority: +20%
Keypoint Bombing
- Tactical Bomber:
- Strategic Bombing: +10%
Ground Support Integration
- Ground Support: +20%
- Naval Mission Efficiency: +10%
Strategic Destruction
- Strategic Bombing: +15%
Forward Interception
- Interception Detection: +15%
Operational Integrity
这部分内容可能已不适合当前版本,最后更新于1.6。 |
Force Rotation
- Interception Detection: +20%
- Air Wing Mission Experience Gain: +10%
Fighter Baiting
- Interception Mission Efficiency: +20%
- Ace generation chance: +10%
Low Echelon Support
- Ground Support: +10%
Dispersed Fighting
- Fighter Detection: +20%
Operational Destruction
- Air Superiority: +15%
Ground Attack Veteran Initiative
- Air Support Mission Efficiency: +15%
- Air Wing Training Experience Gain: +10%
- Naval Mission Efficiency: +10%
Carousel Bombing
- Tactical Bomber:
- Strategic Bombing: +20%
High Level Bombing
- Bomber Defense: +20%
Table comparison
这部分内容可能已不适合当前版本,最后更新于1.5。 |
Doctrine with Variation | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Strategic Destruction Path L & L | +10% | +10% | +10% | +15% | +20% | 0 | 0 | +30% | −50% | +40% | 0 | +25% | 0 | 0 |
Strategic Destruction Path L & R | +10% | +10% | +10% | +15% | +20% | 0 | 0 | +30% | 0 | +50% | +25%[1] | +25% | 0 | 0 |
Strategic Destruction Path R & L | +10% | +10% | +10% | +15% | 0 | +20% | 0 | +30% | −50% | +40% | 0 | +25% | 0 | 0 |
Strategic Destruction Path R & R | +10% | +10% | +10% | +15% | 0 | +20% | 0 | +30% | 0 | +50% | +25%[1] | +25% | 0 | 0 |
Battlefield Support Path L | +15% | +40% | +15% | +10% | 0 | +15% | +40% | +30% | 0 | +15% | 0 | 0 | 0 | 0 |
Battlefield Support Path R | +15% | +40% | +15% | +10% | 0 | 0 | +40% | +30% | 0 | +20% | 0 | 0 | +25% | 0 |
Operational Integrity | +20% | +10% | +20% | +10% | +20% | +20% | +15% | +15% | 0 | 0 | 0 | +20% | +20% | −50% |
Doctrine with Variation | Fighter, Heavy Fighter Agility |
Close Air Support Agility |
Tactical Bomber Strategic Bombing |
---|---|---|---|
Strategic Destruction Path L & L | +10% | 0 | 0 |
Strategic Destruction Path L & R | +10% | 0 | 0 |
Strategic Destruction Path R & L | +10% | 0 | 0 |
Strategic Destruction Path R & R | +10% | 0 | 0 |
Battlefield Support Path L | 0 | +20% | +10% |
Battlefield Support Path R | 0 | +20% | +10% |
Operational Integrity | +10% | 0 | +20% |
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hoi4de:Air doctrine hoi4fr:Doctrine aérienne
- ↑ 1.0 1.1 1.2 1.3 As of version 1.5.4, testing of the game's air combat mechanics showed that the escort bonus was not used in the code and has no effect.