天气:修订间差异

本页面所适用的版本可能已经过时,最后更新于1.9
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 舰载机起降能力 {{green|-100%}} 意味着没有舰载机能够起降并执行命令。
 舰载机起降能力 {{green|-100%}} 意味着没有舰载机能够起降并执行命令。


===省份 ===
=== 省份===
==== 气温 ====
==== 气温 ====
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| 100
| 100
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Note: ''Attrition from weather only applies if controller is at war.''
注意:只有在''' 战时'''气候因素才会造成损耗。


While winter attrition can be reduced by appointing the armies to a commander with a {{iconify|Winter Specialist}} trait, there is no corresponding trait to reduce heat attrition. Commanders gain the {{iconify|Winter Specialist}} trait by fighting for a longer time in cold weather.
虽然可以通过任命具有 {{iconify| 冬季专家}} 特质的指挥官来减少'''冬季损耗''',但没有相应的特性的指挥官可以减少'''炎热损耗'''。指挥官通过在寒冷的气候中长时间战斗来获得 {{iconify| 冬季专家}} 的特质。


{{Expansion|tfv}}{{flag|South Africa}} has a unique focus [[South African national focus tree|Desert Equipment]] reducing heat attrition.
{{Expansion|tfv}}{{flag | South Africa}} 具有独特的国策[[South African national focus tree| 沙漠战装备]] ,以此减少'''炎热损耗'''。


==== Ground conditions ====
==== Ground conditions ====

2020年8月17日 (一) 12:57的版本

参见:地形

地形相对应,气候可以影响所有类型的陆军单位的移动和战斗。应该注意的是,各省份并不总是有气候变化,有些省份没有气温修正。

夜晚

夜晚会产生以下效果:

  • 对地攻击 -50%
  • 对空探测 -20%
  • 海军命中率 -25%
  • 舰载载机无法起降,执行命令
  • 轰炸瞄准 -50%
  • 撤退时的舰队速度 +10%
  • 密接空中支援伤害 -90%

气候类型

气候可能会影响整个地区或是单个省份。

在地区

状态 组织度恢复 配置 对海探测 海军命中率 海军速度 撤退时的舰队速度 对海攻击 舰载机起降能力 对空探测 空难几率 空军任务效率 地面轰炸瞄准
Rain.png −5% −10% −5% −5% +5% −20% −10% +10% −10%
Storm.png暴雨 −20% −10% −20% −20% −10% +10% -40% −80% −20% +30% −30% −50%
Snow.png −5% -10% −15% −5% −5% +5% −30% −15% +10% −10%
Blizzard.png暴雪 −30% -20% −30% −10% −10% +15% -40% −100% −30% +30% −30% −70%
Sandstorm.png沙尘暴 −50% -90% −90% +60% −50% −100%

舰载机起降能力 -100% 意味着没有舰载机能够起降并执行命令。

在省份

气温

状态 炎热损耗 冬季损耗 单位攻击 组织度恢复 壕沟速度 陆军师速度 撤退时的舰队速度 补给消耗 下限温度(℃) 上限温度(℃)
Extremely cold.png严寒 +20% −50% −10% −60% -25% +10% -100 -25
Very cold.png寒冷 +10% -40% -5% −30% -25% +10% -25 -15
Very hot.png炎热 +10% -5% 27 32
Extremely hot.png酷热 +20% -10% −10% +50% 32 100

注意:只有在战时气候因素才会造成损耗。

虽然可以通过任命具有 冬季专家冬季专家特质的指挥官来减少冬季损耗,但没有相应的特性的指挥官可以减少炎热损耗。指挥官通过在寒冷的气候中长时间战斗来获得 冬季专家冬季专家 的特质。

没有结果具有独特的国策沙漠战装备,以此减少炎热损耗

Ground conditions

Condition Attrition Divisions speed Division Attack Division Defence Dig in Speed Organization Regain Naval Retreat Speed
Deep snow −25% −30% −5% +10%
Snow −10% −10%
Mud +70% −50% −40%
Flooding -50% +50% +20%

Very high snow will affect unit movement speed, but Mud is going to increase attrition levels a lot as well as slow the army down to a crawl. A smart player will try not to attack The Soviet Union just as mud season begins or they might find a lot of their panzer divisions bogged down.

If the area is set up as susceptible to mud that time of year and water levels over a time period is high enough mud develops. Either rain or melting snow can be the source of the water. The game logs how much rain has gone down in a special region. If the temperature is above 0, some of the stored water evaporates, the higher the temperature is, the higher the evaporation rate. If there is snow and the temperature is above 0, some snow will turn into water, the higher the temperature, the faster this conversion is. If there is mud (meaning there is a lot of water on the ground) and the temperature goes below 0, the mud disappears, because the water has frozen.

Terrain effects on weather

Some terrain makes it more or less likely for a weather effect to occur.

Weather Mountain Plains Marsh Desert Urban
Mud -10% +50% +80% +50%
Snow.png Snow and Blizzard.png Blizzard +80% -100% -40%
Sandstorm.png Sandstorm -100% +80%


hoi4de:Weather hoi4es:Weather hoi4fr:Weather hoi4pl:Weather hoi4pt:Weather hoi4ru:Weather