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| ==事件== | | ==事件== |
| {{main|Canadian events}} | | {{main| 加拿大自治领事件}} |
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| ==国策树== | | ==国策树== |
2020年10月4日 (日) 17:26的版本
加拿大自治领(Dominion of canada),是 联合王国的自治领之一,英联邦成员国和北美地区的主要大国之一。
历史背景
第一次世界大战期间,加拿大自治领作为大英帝国的半独立殖民地,与协约国一方作战。根据1931年的《威斯敏斯特法令》,加拿大自治领虽然仍然是英联邦的主要成员,与母国保持着密切的联系,但该国已转变成一个主权国家。加拿大自治领紧随英国于1939年9月10日对 德意志国宣战,这是其第一次独立对一个国家宣战。
尽管威廉·莱昂·麦肯齐·金(William Lyon Mackenzie King)政府于1936年采取了逐步增加国防预算的措施,但1939年加拿大的军队规模还是较小,装备差且过时。战争爆发后,英国将保护北美的责任交到加拿大自治领手中,此后该国将军事扩张和现代化作为重中之重。
到战争结束时,超过15%的加拿大公民在军队服役(战前人口为1,100万),加拿大自治领拥有世界上第四大空军和第五大海军水面舰队。加拿大自治领对战争的工业贡献非常重要,特别是在原材料和机动车辆方面(加拿大是继 美利坚合众国之后的第二大轮式汽车生产国)。D日(译者注:此处指1944年6月6日的诺曼底登陆)期间及之后,加拿大自治领的军队在西欧的所有战线均进行了战斗,尤其是在意大利和法国战场。
事件
国策树
加拿大自治领与英联邦的其他国家一起,在 共赴胜利 中获得了独特的国策树。如果没有该DLC,加拿大自治领将使用通用国策树。
加拿大的独特国策树有六个主要分支:
- 工业和内政:
- 一条庞大而复杂的国策树,专注于获得工业、资源加成以及消除大萧条的影响。然而该分支中最强大的部分需要全球紧张度达到一定数值才能启用,一旦完成就能为加拿大提供强大的工业加成。另一项关键国策是承诺战争,使得加拿大能够将征兵法案提高至志愿兵役制以上,并减轻大萧条的惩罚。最后,加拿大必须在派遣僵尸和国立钢铁汽车两项国策中选择其一,前者提供更加充沛的人力而后者则能完完全释放加拿大的工业潜力。
- 军队现代化:
- 陆军分支,提供步兵、装甲、炮兵以及支援连科研加成,该分支最后一项需要完成工业分支的派遣僵尸国策才能选取。
- 强化与英联邦的关系:
- 史实路线,加拿大将留在同盟国中,获得英联邦科研共享以及其他工业与资源的加成。
- 归国:
- 加与英国断绝关系,从而使其离开同盟国。民主分支是创建北美同盟与美国来联合,还有法西斯主义和共产主义分支。法西斯分支的一个选择是使墨西哥法西斯化,从而夹击美国。
- 驻博登加拿大皇家空军:
- 提供雷达、飞机和空军学说的研究加成。
- 哈利法克斯造船厂:
- 专注于加拿大海军,给予舰船研究与海军学说加成。
Geography and geology
Bordered on the east and west by expansive oceans, Canada is relatively secure from amphibious invasions if playing on the Allied side. Additionally, the United States is directly to the south of Canada. In a traditional game (i.e., the United States, 联合王国, and Canada are all members of the same faction), Canada's geography virtually ensures that it is safe from attack. And if it is attacked, the United States is right next door to assist. Thus, Canada does not necessarily need to build up defensive forces on its borders. This allows Canada to specialize on a specific unit type that will help its faction. Alternatively, because it is in a relatively safe corner of the world, Canada can choose not to produce units, but instead funnel its production to countries on the front lines via the lend lease diplomatic action. Canada's special location on the map allows players to experiment with various strategies and decisions unique to Canada.
Canada's geology and great size bestows the country with mineral wealth. Canada is an oil producing country. Its most productive oil fields were the Turner Valley oil fields which had been discovered on 14 May 1914. Production at Turner Valley peaked in 1942 at about 10 million barrels which constituted about 95% of Canada’s oil production and represented 0.48% of world crude oil production in 1942. The downside of the increased production was, as feared by the industry insiders, the lowering of the gas pressure, which ultimately shortened the productive life of the field.
Technology
Canada starts with three of the four 1918 technologies, along with eight technologies from 1933, 1934, and 1936, and the two smallest ship designs, destroyer and cruiser, from 1936 and 1922, respectively. This means Canada essentially starts with most of the first tier equipment technologies. Canada also begins with technologies under the Grand Battleplan land doctrine and Fleet in Being naval doctrine trees. Notably, Canada also begins with Light Tank I (1934), the first step up from the 1918 Great War Tank.
Army Technology |
Naval Technology |
Air Technology |
Electronics & Industry
|
- SAL Rifle No.4 MkI (Infantry Eq. I)
- Engineer Company I
- Recon Company I
- Vickers II (Light Tank I)
- QF 18-pounder (Towed Artillery I)
|
- 1936 Destroyer Hull
- Basic Depth Charges (Depth charges I)
- Early Cruiser Hull
- 3x450mm Torpedo Launcher (Torpedo Rack I)
- 105mm RF. Cannon (Light Battery II)
- 14.5cm Cannon (Light Cruiser Battery I)
- 17cm Cannon (Medium Battery I)
- 28cm Cannon (Heavy Battery I)
- Transports
- Contact Mines
|
- Gloster Gladiator (Interwar Fighter)
- Armstrong Whitworth Whitley (Interwar Bomber)
- Fairey Swordfish (Naval Bomber I)
|
|
Doctrines
|
|
|
|
Naval Technology Without Man the Guns
|
- V/W Class (Destroyer I)
- C Class (Light Cruiser I)
- Transport Ship
|
Diplomacy
Canada begins as a member of the Allies. Assuming the player intends to remain in the Allies (i.e., not leave the faction), the player may generally choose to leave diplomacy with United Kingdom and United States on autopilot. In most cases, those countries will be Canada's top trading partners without diplomatic effort on the player's part.
Politics
Canada begins the game with the democratic ideology under the leadership of Mackenzie King. Though there is very low support for these ideologies at the beginning of the game, it is possible to shift to fascist or communist ideology (joining the Axis awards the Canada First achievement in Ironman mode).
National spirits
If the Together for Victory expansion is active, Canada starts with the following National Spirits. Otherwise, Canada has no national spirits.
Great Depression
- Consumer Goods Factories: 25%
- Factory Output: −20%
- Dockyard Output: -20%
Conscription Crisis among French Canadians
- Recruitable Population Factor: −30%
Political parties
Political party |
Ideology |
Popularity |
Party leader |
Country name |
Is ruling?
|
Liberal Party of Canada |
Democratic |
86% |
Mackenzie King |
Dominion of Canada |
Yes
|
Communist Party of Canada |
Communist |
0.88% |
Tim Buck |
Canada Popular State |
No
|
National Unity Party |
Fascist |
0.88% |
Adrien Arcand |
Unitary Canada |
No
|
Co-operative Commonwealth Federation |
Non-Aligned |
11% |
J. S. Woodsworth |
Dominion of Canada |
No
|
Ministers and Design Companies
Political Advisors
Advisor
|
Type
|
Effect
|
Cost ()
|
Louis St. Laurent
|
Compassionate Gentleman
|
- Improve relations opinion: +15%
Has completed focus Forced Quebec Conscription
|
150
|
R. B. Bennett
|
Silent Workhorse
|
- Political Power Gain: +15%
|
150
|
C.D. Howe
|
Captain of Industry
|
- Civilian Factory construction speed: +10%
- Infrastructure construction speed: +10%
- Refinery construction speed: +10%
Has completed focus Crown Corporations
|
50
|
Ian A. Mackenzie
|
Quartermaster General
|
- Air Base construction speed: +15%
- Naval Base construction speed: +15%
- Rocket Site construction speed: +15%
- Radar Station construction speed: +15%
- Nuclear Reactor construction speed: +15%
|
150
|
Newton Wesley Rowell
|
Ideological Crusader
|
- Same ideology monthly opinion: +100%
|
150
|
Léo Richer Laflèche
|
Popular Figurehead
|
|
150
|
James Ilsley
|
War Industrialist
|
- Military Factory construction speed: +10%
- Dockyard construction speed: +10%
|
150
|
Robert Manion
|
Democratic Reformer
|
- Daily Democracy Support: +0.10
- Has completed one of the following focuses:
- Strengthen the Commonwealth Ties
- Permanent Joint Defense Board
|
150
|
William Kashtan
|
Communist Revolutionary
|
- Daily Communism Support: +0.10
Has completed focus Burn the Royal Portraits
|
150
|
Chuck Crate
|
Fascist Demagogue
|
- Daily Fascism Support: +0.10
Has completed focus Swastika Clubs
|
150
|
Tank Designers
Designer
|
Type
|
Effect
|
Cost()
|
Vickers-Armstrong
|
Medium Tank Designer
|
- Armor Research Time: -10 %
- Armor:
- Reliability: +5 %
- Soft Attack: +5 %
By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.
|
150
|
Ship Designers
Designer
|
Type
|
Effect
|
Cost()
|
Kingston Shipbuilding Co
|
Pacific Fleet Designer
|
- Naval Research Time: -10 %
- Carrier:
- Deck size: +25 %
- Armor: -15 %
- Max Range: +25 %
- Capital Ship: Max Range: +25 %
- Screen: Max Range: +25 %
- Submarine: Max Range: +25 %
By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.
|
150
|
Halifax Shipyard Limited
|
Escort Fleet Designer
|
- Naval Research Time: -10 %
- Screen:
- Max Range: +30 %
- Sub detection: +10 %
- Max Speed: +10 %
- Production Cost: +10 %
By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.
|
Aircraft Designers
Designer
|
Type
|
Effect
|
Cost()
|
Canadian Car & Foundry
|
Light Aircraft Designer
|
- Air Research Time: -10 %
- Fighter:
- Agility: +10 %
- Max Speed: +10 %
- Carrier Fighter:
- Agility: +10 %
- Max Speed: +10 %
By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.
|
150
|
de Havilland Canada
|
Medium Aircraft Designer
|
- Air Research Time: -10 %
- Heavy Fighter: Reliability: +20 %
- Tactical Bomber: Reliability: +20 %
By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.
|
150
|
Handley Page
|
Heavy Aircraft Designer
|
- Air Research Time: -10 %
- Strategic Bomber: Strategic Bombing: +10 %
- Has completed focus Cookie Carriers
By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.
|
150
|
Fairchild Aircraft Ltd.
|
Naval Aircraft Designer
|
- Air Research Time: -10 %
- Naval Bomber:
- Range: +10 %
- Naval Attack: +10 %
- CV Naval Bomber:
- Range: +10 %
- Naval Attack: +10 %
- Has completed focus Fund Fairchild's Development
By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.
|
150
|
Materiel Designers
Designer
|
Type
|
Effect
|
Cost()
|
Small Arms Limited
|
Infantry Equipment Designer
|
- Weapons and Equipment Research Time: -10 %
|
150
|
Motorization Company
|
Motorized Equipment Designer
|
- Motorization Research Time: -10 %
|
150
|
Artillery Company
|
Artillery Designer
|
- Artillery Research Time: -10 %
|
150
|
John Inglis and Company
|
Support Equipment Designer
|
- Support Unit Research Time: -10 %
|
150
|
Industrial Concern
Designer
|
Type
|
Effect
|
Cost()
|
Industrial Company
|
Industrial Concern
|
- Industrial Research Time: -10 %
|
150
|
Montreal Lab
|
Electronics Concern
|
- Electronics Research Time: -10 %
|
150
|
Polymer Corporation
|
Refining Concern
|
- Synthetic Resources Research Time: -10 %
- Industrial Research Time: -5 %
|
150
|
Theorists
Designer
|
Type
|
Effect
|
Cost()
|
Kenneth Stuart
|
Military Theorist
|
- Army Experience Gain: +0.05 daily
- Land Doctrine Research Time: -7 %
|
150
|
Robert Leckie
|
Air Warfare Theorist
|
- Air Experience Gain: +0.05 daily
- Air Doctrine Research Time: -7 %
|
150
|
George Volkoff
|
Nuclear Scientist
|
- Nuclear Research Time: -7 %
|
150
|
Economy
Laws
征兵法案 |
经济法案 |
贸易法案
|
志愿兵役制
|
民用经济
- 35% 生活消费品工厂
- –30% 军用工厂建造速度
- –30% 民用工厂建造速度
- +30% 军转民消耗
- +30% 民转军消耗
- -40% 石油转换燃油效率
- -25% 燃油容量
|
重视出口
- 50% 可出口资源
- +5% 科研速度
- +10% 工厂/海军船坞产出
- +10% 建造速度
- +20% 泄露给他国的民政情报
- +10% 泄露给他国的海军情报
|
With Together for Victory, Canada's conscription laws are restricted by its focuses:
- Limited Conscription requires "Commit to the War"
- Extensive Conscription requires "Commit to the War" and "If Day"
- Service by Requirement and higher require either "Forced Quebec Conscription" or "Compromise with Quebec", both of which in turn have "Commit to the War", but not "If Day," as prerequisites.
Note that the Quebec conscription focuses are mutually exclusive with "War Fueled Economy," which completely removes the "Great Depression" modifier, although the modifier may be still be reduced through compatible focuses.
Industry & Resources
Resources
|
Type |
No.
|
|
Aluminium |
30
|
|
Oil |
2
|
|
Steel |
12
|
Industry
|
Type |
No.
|
|
Civilian factory |
13
|
|
Military factory |
5
|
|
Naval dockyard |
1
|
- Industry
- The Canadian economy begins with five military factories, one naval dockyard, and thirteen civilian factories. It is recommended that the player prioritize the construction of civilian factories and research concentrated industry technologies in order to maximize the country's performance. Due to Canada's relatively low manpower pool, the player may want to consider developing well-equipped and highly trained armies. Alternatively, Canada's manpower and industrial potential can lend itself to efficiently provide warships and air wings rather than substantial ground forces in order to further its war effort. While Canada has a reasonable number of natural resources, they are also typically insufficient to field large numbers of vehicles without relying on imports (particularly oil and rubber). As such, civilian factories will often play an important role for Canada because of their use in trade.
Military
Army
|
Type |
No.
|
|
Infantry |
8
|
|
Cavalry |
5
|
|
Total divisions |
13
|
Navy
|
Type |
No.
|
|
Destroyer |
2
|
|
Total ships |
2
|
Air force
|
Type |
No.
|
|
Naval bomber |
24
|
|
Total planes |
24
|
- Army
- While paling in comparison to the United States, Canada has a moderately-sized army in 1936, made up of eight District Militia divisions comprised of nine Infantry battalions each and five Cavalry Militia divisions comprised of three cavalry battalions each. While they lack any armor divisions, they do have a single 1934 Vickers Medium Mark II stockpiled and are producing more. Unfortunately, the army is extremely under-equipped, with divisions only armed with 30% of the infantry equipment needed to operate at full capacity, but their five military factories and steel industry allow them to quickly resupply. The only obstacle preventing Canada from producing a formidable fighting force early on is its low available manpower, which is at 14.77K in the beginning of 1936.
Motorized units list
Name |
Type |
Techyear
|
Austin K5 |
Motorized |
1936
|
Stuart Kangaroo |
Mechanized I |
1940
|
Ram Kangaroo |
Mechanized II |
1942
|
Churchill Kangaroo |
Mechanized III |
1944
|
Tank units list
Name |
Type |
Techyear |
Variants TD / SPA / AAA
|
Mark V |
Great War Tank |
1918 |
|
Vickers II |
Light Tank I |
1934 |
Deacon / Birch / Vickers II AA
|
Matilda LP |
Light Tank II |
1936 |
Valiant / Priest / Matilda AA
|
Valentine |
Light Tank III |
1941 |
Archer / Bishop / Valentine AA
|
Crusader LP |
Medium Tank I |
1939 |
Cavalier / Centaur / Crusader AA
|
Ram |
Medium Tank II |
1941 |
Ram QF 3.7 inch / Sexton / Cromwell AA
|
Grizzly |
Medium Tank III |
1943 |
Contentious / Sexton II / Skink
|
Vickers |
Heavy Tank I |
1934 |
None / Gun Carrier Mk. I / None
|
Churchill LP |
Heavy Tank II |
1941 |
Churchill Gun Carrier / Churchill AVRE / Churchill AA
|
Black Prince LP |
Heavy Tank III |
1943 |
Hector / M40 GMC / Black Prince Marksman
|
Tortoise |
Super Heavy Tank |
1943 |
Iron Duke / None / None
|
Centurion |
MBT |
1945 |
Centurion Malkara / Centurion AVRE / Centurion Marksman
|
- Navy
- Canada's navy is very small, made up of only two 1922 Saguenay Class destroyers docked in Halifax.
- Air force
- Their air force is also small, composed of a single wing of 24 1936 Fairey Swordfish naval bombers stationed near Ottawa.
Aircraft Types
Tech Year |
Close Air Support (Carrier Variant) |
Fighter (Carrier Variant) |
Naval Bomber (Carrier Variant) |
Heavy Fighter |
Tactical Bomber |
Strategic Bomber
|
1933 |
|
Gloster Gladiator (Hawker Nimrod) |
|
|
Armstrong Whitworth Whitley |
|
1936 |
Hawker Hector |
Hawker Hurricane (Sea Hurricane) |
Fairey Swordfish (Blackburn Shark) |
Bristol Blenheim |
Vickers Wellington |
Handley Page Halifax
|
1940 |
Hawker Typhoon |
Supermarine Spitfire (Fairey Fulmar) |
Fairey Albacore |
Bristol Beaufighter |
Bristol Beaufort |
Avro Lancaster
|
1944 |
Hawker Tempest |
Supermarine Spiteful (Hawker Sea Fury) |
Fairey Barracuda |
de Havilland Mosquito FB |
de Havilland Mosquito B |
Avro Lincoln
|
Jet Engine Technology
|
1945 |
|
Gloster Meteor |
|
|
de Havilland Venom |
|
1950 |
|
Avro Canada CF-100 Canuck |
|
|
English Electric Canberra |
Vickers Valiant
|
Military staff
These are the Military Staff candidates for appointment in the Dominion of Canada:
Chief of Army
Candidate
|
Type I
|
Type II
|
Effects
|
Cost ()
|
Harry Crerar
|
Old Guard
|
|
- Army Experience Gain: -10 %
- Political Power Gain: +10 %
|
150
|
Andrew McNaughton
|
Army Offense
|
(Expert)
|
|
150
|
George Pearkes
|
Army Defense
|
(Expert)
|
|
150
|
Chief of Navy
Candidate
|
Type I
|
Type II
|
Effects
|
Cost ()
|
George Jones
|
Anti-Submarine
|
(Expert)
|
- Submarine Detection: +15 %
|
150
|
Alasdair Murray
|
Commerce Raiding
|
(Expert)
|
- Convoy Raiding Efficiency: +15 %
|
150
|
Percy W. Nelles
|
Decisive Battle
|
(Expert)
|
- Capital Ship Attack: +10 %
- Capital Ship Armor: +10 %
- Screen Attack: +10 %
- Screen Defense: +10 %
|
150
|
Chief of Airforce
Candidate
|
Type I
|
Type II
|
Effects
|
Cost ()
|
Harold Edwards
|
Air Reformer
|
(Expert)
|
- Air Experience Gain: +10 %
|
150
|
George Croil
|
Air Safety
|
(Expert)
|
- Air Accidents Chance: -10 %
|
150
|
Lloyd Samuel Breadner
|
Air Superiority
|
(Expert)
|
- Air superiority attack: +3 %
- Air superiority defense: +3 %
- Air superiority agility: +3 %
|
150
|
Raymond Collishaw
|
Air Combat Training
|
(Expert)
|
- Ace generation chance: +10 %
|
Military High Command
Candidate
|
Type I
|
Type II
|
Effects
|
Cost ()
|
Guy Simonds
|
Artillery
|
(Expert)
|
- Artillery Attack: +15 %
- Artillery Defense: +10 %
|
150
|
John Murchie
|
Armor
|
(Expert)
|
- Armor Division Attack: +10 %
- Armor Division Defense: +10 %
|
150
|
Gino Verchiella
|
Air Superiority
|
(Expert)
|
- Air superiority attack: +3 %
- Air superiority defense: +3 %
- Air superiority agility: +3 %
|
150
|
Frederick M. W. Harvey
|
Commando
|
(Expert)
|
- Special forces Attack: +15 %
- Special forces Defense: +15 %
|
150
|
Strategies and guides
Achievements
Braaaaains! As Canada, complete the Send in the Zombies focus.
|
Canada First Join Axis as Canada.
|
Rule Britannia As any British Subject state, conquer all of Britain.
|
It's 1812 All Over Again As Canada, take and hold Washington D.C.
|
hoi4fr:Dominion of Canada