中共

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Katty von Keksburg讨论 | 贡献2021年6月17日 (四) 08:47的版本 →‎背景
中共

Communist China.png


首都:
延安

政府类型:
共产政体,马克思主义

阵营:
中立

中共(Communist China),是中国境内的一个割据势力。1936年开局时,它拥有701万人口。中共东边与 没有结果接壤,西边与 西北三马的国旗 西北三马接壤,南边与 中华民国的国旗 蒋介石政权相邻。中共开局时通过极少的工厂和缺乏装备的军队控制了陕西这个贫穷地区,但由于其多山的地形、充足的人力与开局时的要塞,使得他们不仅拥有良好的防御位置,在未来甚至可以成功抵御外侵与打赢内战,成立 中华人民共和国的国旗 新中国

背景

1936年

仅仅两年前,中共还面临着生死存亡的危机。为保存革命力量,红军踏上了史诗般漫长的征程——后世将之称作“长征”。仅凭在长征艰苦卓绝考验中幸存的残军与薄如白纸的工业,国共内战中的胜机可谓渺茫。

但只要假以时日,人民群众便可集结在共产主义旗帜下,建立新的革命武装,开辟新的革命根据地。而待到时机成熟,中共的革命斗争将再度展开,直到取得革命的最终胜利。

1939年

面对日寇的全面侵略,国共两党艰难地达成了和解。国共双方都深知抗日民族统一战线并不会持久,而延安的中共革命根据地现已成为抵御日寇的最前线。

为保存革命火种,中共必须谨慎对待手中的资源。抗日斗争中的军力损失必将成为未来武装推翻国民党时的隐患,而这似乎正是蒋介石政权所期望的……

国策树

中共的国策树
主条目:中共国策树

中共的国旗 中共唤醒勇虎 唤醒猛虎 DLC中获得了独特的国策树。没有该DLC时,中共将使用通用国策树

中共的国策可分为四大支线:

加强中央书记处线
该支线允许中共的国旗 中共服从 苏维埃联盟的国旗 苏维埃联盟,与 中华民国的国旗 中华民国建立联合政府或走上独立自主的道路。
土地改革线
该支线允许中共的国旗 中共增加科研槽,增长公众支持度并处理对外政治问题。
延安根据地线
该支线允许中共的国旗 中共应对日本的国旗 日本的威胁,与中华民国的国旗 中华民国结盟并暗中渗透和发展自身。
邀请外国投资者线
该支允许中共的国旗 中共向数个主要国家寻求工业援助。


科技

1936年开局时,中共只有2个科研槽。中共可以从国策“扫盲计划”“中国医科大学”“设立中科院”中获得另外三个科研槽。第一个科研槽很容易获得,但另外两个需要拥有一定数量的工厂来解锁。

1936年的科技
陆军科技 海军科技 空军科技 电子与工业
  • 八八式步枪
学说
1939年的科技
陆军科技 海军科技 空军科技 电子与工业
  • 八八式步枪
学说
  • 空中优势

政治

1936年开局时,中共与西北三马的国旗 西北三马晋系的国旗 晋系中华民国的国旗 中华民国接壤。在北方,日本的国旗 日本可能会在中国边境正当化战争目标,中共最终极有可能与日本人一战。

1936年开局时,中共有57%的稳定度稳定度和52%的战争支持度战争支持度

1939年开局时,中共有32%的稳定度稳定度和100%的战争支持度战争支持度

民族精神

唤醒勇虎 唤醒猛虎 启用时,中共将启用独特的国策树。在没有该DLC的情况下,中共将使用通用国策树

1936年拥有的民族精神:


长征的创伤 icon
长征的创伤

  • 建造速度: -50.00%
  • 工厂产出: -15.00%
在到陕西的长征中我们的兵力已经耗尽,延安根据地还没准备好支持一次大规模的起义。我们需要时间,或者外来的帮助来恢复。
低公众支持率 icon
低公众支持率

  • 稳定度: -18.00%
  • 战争支持度: -18.00%
农民们已经在内战中受了太多苦。如果我们想成为被大家认可的合法政府,我们必须寻求他们的支持。
权力斗争 icon
权力斗争

  • 政治顾问花费: +25%
  • 经济法案花费: +25%
  • 贸易法案花费: +25%
  • 征兵法案花费: +25%
党的内部对前进的方式存在分歧。派系斗争已经爆发,并将持续到一个派别占据领导地位。
被削弱的红军 icon
被削弱的红军

  • 陆军组织度回复: -10.00%
  • 训练时间: +20.00%
  • 增援率: -1.0%
由于长征的劳累,我们的红军还不适合投入战斗。为了解放战争,我们必须组建新的军队。


外交

在1936年初,中共没有结盟。但在1939年,中共在中华民国的国旗 中华民国领导的中国统一战线下,正与日本的国旗 日本开战。

意识形态

共产主义 中国共产党(共产主义)

  • No 可以强迫别的国家政府接受己方意识形态。
  • 是 可以派遣志愿军
  • 傀儡花费: -30.0%
  • 泄露给他国的民政情报: +10.0%
  • 泄露给他国的陆军情报: +7.5%
  • 泄露给他国的海军情报: +12.5%
  • 泄露给他国的空军情报: +7.5%

政党

党名 政治思想 支持率 政党领导人 国名 是否执政
中国共产党 共产主义共产主义 100% Mao Zedong 中共
国民党-革命委员会 民主主义民主主义 0% 随机 中华共和国
法西斯 法西斯主义法西斯 0% 随机 中华帝国
中立 中立主义中立 0% 随机 中国

顾问和制造商

这里可以选择中共的顾问和制造商。

政治顾问
顾问 类型 影响 花费 (政治点数)
林伯渠 军备组织者
  • 民转军消耗: -20.00%
150
周恩来 意识形态的十字军
  • 相同意识形态每月关系变化: +100.00%
150
刘少奇 沉默的实干家
  • 政治点数: +15%
150
吴运铎 战争实业家
  • 军用工厂建造速度: +10.00%
  • 海军船坞建造速度: +10.00%
  • 储油罐建造速度: +10.00%
150
邓小平 工业领袖
  • 基础设施建造速度: +10.00%
  • 民用工厂建造速度: +10.00%
  • 化学合成厂建造速度: +10.00%

需要完成社会主义市场经济的国策

150
董必武 受欢迎的名誉领袖
  • 稳定度: +15.00%
150
康生 恐怖的巨头
  • 非核心人力: +2.00%
  • 外国颠覆活动效率: -30%
  • 对驻军伤害: -25.00%

需要完成情报部的国策

75
罗瑞卿 诡谲的绅士
  • 特工位: +1
  • 情报机构升级时间: -15.0%

需要已建立情报机构

需要拥有中共国策树

150
张国焘 共产主义革命家
  • 共产主义理念每日新增支持率: +0.10
150
坦克制造商
制造商 类型 影响 花费 (政治点数)
中德技术使团 重型坦克制造商
  • 装甲研究速度: +15%
  • 装甲:
    • 装甲厚度: +5%
    • 对装甲杀伤: +5%

需要完成中国装甲师的国策或者拥有民族精神德国军事顾问
德意志国的国旗 德意志国处于和平

150
莫洛佐夫设计局 轻型坦克制造商
  • 装甲研究速度: +15%
  • 装甲:
    • 最大速度: +5%
    • 可靠性: +10%

需要完成聘请苏联设计师的国策
苏维埃联盟的国旗 苏维埃联盟处于和平

150
舰艇制造商
制造商 类型 影响 花费 (政治点数)
江南造船厂 岸防舰制造商
  • 海军研究速度: +15%
  • 航空母舰:
    • 建造花费: -25.00%
    • 搭载量: -20%
    • 最大航程: -50%
  • 主力舰:
    • 建造花费: -25.00%
    • 装甲厚度: -20%
    • 重型火炮攻击: -20%
    • 最大航程: -50%
  • 屏卫舰:
    • 建造花费: -25.00%
    • 最大航程: -50%
  • 潜艇:
    • 建造花费: -25.00%
    • 最大航程: -50%

控制上海

150
大沽船坞 袭击舰制造商
  • 海军研究速度: +15%
  • 航空母舰:
    • 水面可见度: -10.0%
    • 最大速度: +10%
    • 搭载量: -10%
  • 主力舰:
    • 水面可见度: -10.0%
    • 最大速度: +10%
    • 重型火炮攻击: -10%
  • 屏卫舰:
    • 水面可见度: -10.0%
    • 最大速度: +10%
  • 潜艇:
    • 水下可见度: -10.0%
    • 水面可见度: -10.0%
    • 最大速度: +10%

控制北京

150
飞行器制造商
制造商 类型 影响 花费 (政治点数)
中央飞机制造厂 中型飞机制造商
  • 空军研究速度: +15%
  • 重型战斗机: 可靠性: +20%
  • 战术轰炸机: 可靠性: +20%
  • 侦查机: 可靠性: +20%

需要完成中央飞机制造厂的国策

150
中央飞机制造厂 - 战斗机制造商 中型飞机制造商
  • 空军研究速度: +15%
  • 战斗机:
    • 机动: +5%
    • 对空攻击: +10%
  • 重型战斗机: 可靠性: +20%
  • 战术轰炸机: 可靠性: +20%
  • 侦查机: 可靠性: +20%

需要完成本地战斗机生产的国策

50
中央飞机制造厂 - 轰炸机制造商 中型飞机制造商
  • 空军研究速度: +15%
  • 战斗机:
    • 机动: +5%
    • 对空攻击: +10%
  • 战术轰炸机:
    • 作战半径: +10%
    • 对地攻击: +10%
  • 近距支援机:
    • 作战半径: +10%
    • 对地攻击: +10%
  • 重型战斗机: 可靠性: +20%
  • 战术轰炸机: 可靠性: +20%
  • 侦查机: 可靠性: +20%

需要完成本地战斗机生产的国策

50
军需品设计
设计师 类型 影响 花费 (政治点数)
太原兵工厂 火炮制造商
  • 火炮研究速度: +15%

控制山西

150
辽宁迫击炮厂 摩托化装备制造商
  • 摩托化研究速度: +15%

控制辽宁

150
汉阳兵工厂 步兵装备制造商
  • 武器和装备研究速度: +15%

控制湖北

150
奉天军械厂 步兵装备制造商
  • 武器和装备研究速度: +15%

控制辽东

150
工业企业
设计师 类型 影响 花费 (政治点数)
昭和制钢所 工业企业
  • 工业研究速度: +15%

控制辽东

150
西方精炼厂 精炼企业
  • 工业研究速度: +10%
  • 合成资源研究速度: +15%

控制辽东

150
中苏资源调查 精炼企业
  • 工业研究速度: +10%
  • 合成资源研究速度: +15%

控制乌鲁木齐
苏维埃联盟的国旗 苏维埃联盟
处于和平

150
上海电子 电子企业
  • 电子研究速度: +15%

控制上海

150
理论家
理论家 类型 影响 花费 (政治点数)
克莱尔·李·陈纳德 空战理论家
  • 空军经验增长: +0.05 每日
  • 空军学说研究速度: +10%

需要完成聘请陈纳德的国策
没有空军总司令: 克莱尔·李·陈纳德
美利坚合众国的国旗 美利坚合众国处于和平

75
刘伯承 军事理论家
  • 陆军经验增长: +0.05 每日
  • 陆军学说研究速度: +10%
150
夏天 空战理论家
  • 空军经验增长: +0.05 每日
  • 空军学说研究速度: +10%
150
张伟 海军理论家 插入段落
  • 海军经验增长: +0.05 每日
  • 海军学说研究速度: +10%
150

经济

法律

中共在1936年使用以下法律:

征兵法案 经济法案 贸易法案
Service by requirement.png 按需服兵役
  • 10% 适役人口
  • +20% 训练时间
  • –10% 工厂/海军船坞产出
  • –10% 建造速度
Partial mobilization.png 部分动员
  • 25% 生活消费品工厂
  • +10% 军用工厂建造速度
  • −10% 军转民消耗
  • −10% 民转军消耗
  • -10% 石油转换燃油效率
Closed economy.png 封闭经济
  • 0% 可出口资源

中共在1939年使用以下法律:

征兵法案 经济法案 贸易法案
Service by requirement.png 按需服兵役
  • 10% 适役人口
  • +20% 训练时间
  • –10% 工厂/海军船坞产出
  • –10% 建造速度
Partial mobilization.png 部分动员
  • 25% 生活消费品工厂
  • +10% 军用工厂建造速度
  • −10% 军转民消耗
  • −10% 民转军消耗
  • -10% 石油转换燃油效率
Closed economy.png 封闭经济
  • 0% 可出口资源

值得注意的是,“封闭经济”是最激进的贸易法案。

工厂

1936年的工厂
军用工厂
3 军用工厂
海军船坞
0 海军船坞
民用工厂
3 民用工厂
1939年的工厂
军用工厂
3 军用工厂
海军船坞
0 海军船坞
民用工厂
3 民用工厂

资源

1936年的资源总计
Oil.png
石油
Aluminum.png
Rubber.png
橡胶
Tungsten.png
Steel.png
Chromium.png
0 0 0 4 4 0

*这些数字代表游戏开始时可用于生产的可用资源。括号中是完整的数字,包括因贸易而损失的数字。

军事

1936年,中国共产党从一支小部队开始,既没有海军也没有空军。总体而言,它的Manpowermanpower有701.51K,其中的42.00K在军队中,剩余659.51K可供招募。可以通过在每个征兵法等级上花费150 Political powerpolitical power来改变征兵法来改变人力。

陆军
类型 数量
Infantry cropped.png 步兵 8
Army experience.png 陆军师总数 8
海军
类型 数量
Navy experience.png 船舶总数 0
空军
类型 数量
Air experience.png Total planes 0



陆军

1936年,中国共产党有8个步兵师,其中有5个6营步兵师,3个4营步兵师。

海军

1936年,中国共产党是一个内陆国,因此没有任何船只。

空军

1936年,中国共产党没有空军。

军事参谋军

陆军部长
陆军部长 类型 影响 花费 (政治点数)
亚历山大·冯·法肯豪森 陆军进攻(大师)
  • 单位攻击: +10%

完成给予法肯豪森公民权的国策
没有:冯·法肯豪森被召回

150
朱德 陆军士气(大师)
  • 陆军组织度恢复: +8%
150
粟裕 陆军改革(大师)
  • 陆军经验增长: +10%
150
李德 保守派
  • 陆军经验增长: -10%
  • 政治点数: +10%
150
马进 陆军防御(大师)
  • 单位防御: +10%
150
海军部长
海军部长 类型 影响 花费 (政治点数)
肖劲光 Naval Maneuver (Expert)
  • Naval Speed: +10%
150
高秋 Decisive Battle (Expert)
  • Capital Ship Attack: +10%
  • Capital Ship Armor: +10%
  • Screen Attack: +10%
  • Screen Defense: +10%
150
空军部长
空军部长 类型 影响 花费 (政治点数)
克莱尔·李·陈纳德 Ground Support (Expert)
  • Air Superiority: +10%

Requires focus Hire Chennault
Does not have Claire Lee Chennault as Theorist
At peace with 美利坚合众国的国旗 美利坚合众国

75
方子翼 Ground Support (Expert)
  • Air Superiority: +10%
150
高岗 Air Safety (Expert)
  • Air Accidents Chance: -10%
150
总司令
总司令 类型 影响 花费 (政治点数)
徐向前 Infantry (Expert)
  • Infantry Division Attack: +10%
  • Infantry Division Defense: +15%
150
聂荣臻 Army Regrouping (Expert)
  • Division Recovery Rate: +8%
150
陈赓 Entrenchment (Expert)
  • Entrenchment speed: +8%
150
陈毅 Armor (Expert)
  • Armor Division Attack: +10%
  • Armor Division Defense: +10%
150
叶剑英 Army Logistics (Expert)
  • Division Attrition: -8%
150
梁深 Air Combat Training (Expert)
  • Ace generation chance: +10%
150
邓业鹏 Amphibious Assault (Expert)
  • Amphibious Invasion Speed: +10%
150

策略与指南

A new dawn in China

中共的国旗 中共 finds itself in an equally precarious position as 中华民国的国旗 中华民国. While Nationalist China has to worry about its internal political stability, its unstable economy, its weak industry and military, hostile and opportunistic warlords and 日本的国旗 日本 that can threaten its holdings, it does have access to a satisfactory amount of manpower, has enough industrial capacity to mount a workable (if desperate) defense and can, with enough effort, execute enough reforms to stabilize its government and economy, build up its industry and military and secure its own territorial holdings and national sovereignty.

Communist China on the other hand has equally pressing issues at hand; while the communists do not have have the same political and economic stability problems to worry about as the nationalists, they control very little territory, manpower, industry and material and are exhausted and crippled after the Long March and will therefore be hard-pressed to hold their own in a direct confrontation with the Nationalists, Japan or even other Chinese warlords. In addition to all that, Communist China also has a rather lofty "victory" condition to aim for: somehow, the communists must survive through the Chinese Civil War, take over all of China and repel Imperial Japan before they can consider themselves truly successful.

That being said, Communist China is not completely broken, for a cornered animal might just be the most dangerous animal, as the Nationalists will soon learn.

Communism? Which one?

Communist China, unlike all other communist nations in the game, can actually decide what type of communism to adhere to: Marxism-Leninism or Maoism, or to adopt Social Democracy.

The Strengthen the Central Secretariat national focus leads to a crossroads with paths to choose from. Each one allows the player to clean up the internal mess of the government and recover from the damage suffered in the Long March by seeking support from other sympathetic nations.

Marxism-Leninism-Stalinism (Marxist Orthodoxy)

The Marxist Orthodoxy national focus and all focuses following it are based around the idea of adhering to the original version of communism by drawing closer to the 苏维埃联盟的国旗 苏维埃联盟 and the Comintern and having the two nations work together to spread the worker's revolution throughout the world. Electing this path will remove Mao Zedong from power and replace him with Wang Ming. Joining the Comintern can be helpful for players who either are new to Communist China or wish to play it safe and do not want to risk facing 日本的国旗 日本 and/or 中华民国的国旗 中华民国 alone as if Communist China is able to join the Comintern, any attacks directed against then will also draw the Soviet Union (and all of its allies/puppets as well) into the fight. The Soviet Union is one of the more powerful nations in the game and being in an alliance with them will not only offer a great deal of protection from hostile anti-communist nations but will also guarantee that the Soviets won't antagonize Communist China as long as it remains in the alliance.

Maoism (Agrarian Socialism)

The Agrarian Socialism national focus and all focuses following it are based around the idea of creating an uniquely Chinese interpretation of Karl Marx's theories (think Communism/Socialism with Chinese characteristics) and having Communist China take matters into its own hands and conquer Nationalist China through using its own abilities and resources. Mao Zedong will remain in power but Communist China will not be able to join an alliance unless via player intervention. Instead, it will form its own faction which can be used to invite other nations into, like 新疆的国旗 新疆 or any other warlord that decides to draw closer to the communists. This is the hardest path as Communist China will (in essence) be taking on Nationalist China and Imperial Japan on its own. Communist China will have to take maximum advantage of everything they have available for use including things such like infiltrating nationalist territory and staging uprisings, starting border wars to occupy neighboring provinces and boosting communist party popularity in Nationalist China among other things.

Social Democracy

The Social Democracy national focus and all focuses following it are based around the idea of co-operating with the nationalists by forging a coalition government between 中共的国旗 中共 and 中华民国的国旗 中华民国 and then subverting the political system from within to gain control that way. Choosing this path will remove Mao Zedong from power and replace him with Zhang Lan and Communist China will enter into a power struggle with nationalist China for political leadership over China. They will never be able to take the national focus Proclaim the People's Republic and form the 中华人民共和国的国旗 中华人民共和国 but if Communist China wins the power struggle, they will annex Nationalist China.

Building a new China

The Land Redistribution national focus opens up into three sub-branches, a small one that grants more Research Slots as Communist China's industrial capacity and infrastructure improves, a second medium-sized one that increases the popular support for Communist China and gets rid of some of its starting penalties and a third, large-sized one named The Yan'an Base Area which deals with whether or not Communist China should cooperate with the Nationalists or compete with them. It also includes a sub-branch for dealing with Japan.

Improving the economy

The Research Slot sub-branch should be progressed down whenever the player has the opportunity to do so as Communist China starts with only two Research Slots and can only unlock more by building up its industry and infrastructure.

The Land Redistribution branch allows Communist China to gradually get rid of the penalty Low Popular Support and it also presents them with a choice; Should Communist China embrace the Opium Trade by legalizing it and applying tax on it or should they ban it and exterminate it for good. Permitting the Opium Trade to continue will reduce the amount of factories allocated to Consumer Goods by 15% but will also apply a penalty named Government Corruption which causes a -10% penalty to Stability and Political Power output. This penalty is normally only found on the Chinese warlords and can be a notable hindrance in domestic politics. Exterminating the Opium Trade on the other hand, will award a flat +5% bonus to Stability with no strings attached.

Dealing with our neighbors

The final branch of the national focus tree, named The Yan'an Base Area deals with Communist China's foreign policy. They can choose to either cooperate with the Nationalists and form a faction with them, force the warlords to submit to their control and confront Japan. The decisions to cooperate with the Nationalists and confronting Japan are independent from one another so it is possible to take on Japan by oneself while also opposing the Nationalists, although this is only recommended for skilled players.

It is also worth noting that this branch of the National focus tree plays very closely with the choices taken in the Strengthen the Central Secretariat branch of the National Focus Tree so one has to be aware of what choices they made in that branch so as to not pick conflicting policies. If the player decided to cooperate with the Nationalists by electing the Social Democracy national focus, then they should refrain from picking any focus in this branch that antagonizes Nationalist China as this will only make it harder to work together. At the same time, if one decided to oppose the Nationalists by picking either Marxist Orthodoxy or Agrarian Socialism then they can more freely choose whether they should confront Japan first or best the Nationalists and then go after Japan.

A house divided against itself cannot stand (Cooperation)

Electing to cooperate with the Nationalists will lead to the formation of a faction between Communist China and Nationalist China as well as demands for all Chinese warlords to join it, creating a unified coalition of Chinese nations to better oppose 日本的国旗 日本. If Nationalist China decides to form the Chinese United Front on its own part, then Communist China can help provide more leverage by getting the Warlords to join the United Front as Nationalist China cannot do this by itself due to its focus tree lacking a national focus dedicated to that task while Communist China does have one. Once the Chinese United Front has been formed and all Chinese nations have joined it, Communist China will gain access to a repeatable decision that will, whenever it is taken, cause Japan and its puppets to suffer constant damage to their industry, infrastructure and even their army units, in hopes of provoking them into launching an attack.

The people shall stand up (Competition)

Electing to oppose the Nationalists will unlock a number of decisions that allows Communist China to infiltrate Nationalist-held territories and stage uprisings, causing those territories to revert to Communist China's control. Communist China will also gain access to a national focus that will give it wargoals against its two neighbors,晋系的国旗 晋系 and 西北三马的国旗 西北三马, which can allow the communists to expand their holdings by a noticeable amount and gain space to build factories and infrastructure to better oppose the nationalists. These weak neighbors have few 胜利点Victory Point provinces, so just bring some artillery support for an on-foot blitzkrieg onto their capital.

Even if Waking the Tiger is not present, you can increase communist popularity in Nationalist China to have neighboring provinces desert to you. Justify the "weak neighbor" wargoals manually: "retake core" is always quick. With no ideological choices ahead, you can take Sinkiang and join the Comintern for additional backup.

At the end of both of these sub-branches there will be a number of national focuses that will help improve Communist China's military high command as well as remove the Red Army Weakened penalty.

The People's Red Army (Military management)

Because Communist China lacks both resources and manpower it can be quite challenging to build up and maintain a respectable military to contend with the other Chinese factions. As such, when it comes to military build-up, Communist China should strive to collect all the low-hanging fruit that is within its reach to secure every advantage it can. In other words, try to focus on maximizing the utility of all options that you have access to resource-, factory- and manpower-wise.

In the early stages of the campaign, the Communist Chinese player should first prioritize making sure that all of their units (Communist China starts with 8 Infantry divisions) are fully equipped. It does not matter if the the equipment they are using is outdated, just make sure that every man has a rifle and ammunition at hand. Once the equipment issues are taken care of, the player can begin expanding their military;InfantryInfantry is cheap and easy to produce but it pays greatly to also introduce specialized units to augment the army's fighting capability. CavalryCavalry units can be of notable use as they are 1.8 times as fast as regular infantry at the cost of only being slightly more expensive in terms of supply use and equipment, which can make them useful as cheap rapid-response units to intercept and delay enemy units while other units make their way over to assist in the defense. ArtilleryArtillery can be quite a potent addition to Communist China's arsenal as, aside from 日本的国旗 日本 and, to some extent, 中华民国的国旗 中华民国, most other Chinese factions employ usually only Infantry along with some occasional Cavalry units so artillery can allow Communist China to score some decisive early victories against other warlords. Beware that artillery is rather expensive to produce in the early game given your lack of resources so it is best to first use support artillery (as it requires fewer guns, albeit at the cost of power) and only upgrade to line artillery (which is more powerful but requires more guns) once the player has secured the means to produce artillery reliably.

In addition to the base artillery, once sufficient industry and resources have been acquired, Communist China can further improve on its fighting capabilities by diversifying its arsenal and introducing Anti-tankAnti-Tank Artillery and Anti-airAnti-Air Artillery to the fray, granting them some means to effectively deal with tanks, trucks and planes, which can be a very valuable asset when facing 日本的国旗 日本

Given the limited initial manpower and industry of Communist China, if facing bigger opponents like Nationalist China or Japan, one possible strategy is to go for a more defensive approach by employing 陆上要塞Fortifications and 防空火炮AA defenses. Take advantage of terrain features like rivers as well as any terrain that inflicts a penalty to attacking units, like mountains, hills etc., to maximize the effect of your fortifications. A strong and properly built defensive line (especially if built in layers of multiple successive fort lines) can allow the player to more easily hold off attacks by stronger opponents and inflict casualties to drain their manpower and equipment. Just like Chiang Kai-Shek did with Nationalist China in real life, trading space for time can allow one to build up their industry to launch a decisive counterattack to cut off the enemy's supply lines and maybe even encircle and destroy some of their units. One example includes building a defensive line through the provinces of Shanxi and Shaanxi (which are both mountainous) and using it to hold off Japan (or possibly Nationalist China) to buy time, allowing Communist China to build 合成炼油厂Synthetic Oil and Rubber Refineries, allowing it to then deploy MotorizedMotorized, MechanizedMechanized or even Tank units to launch a counterattack and score a breakthrough.

When it comes to having an airforce, once again the lack of resources effectively prevents any sort of effective airplane production until Communist China can secure enough resources and factories to allow it. Once those resources and factories have been acquired, one could start by producing Interwar Fighters and Interwar Bombers to create at least a basic airforce to work with. Communist China will not be able to out-produce many of its opponents until later in the game, but having the means to acquire air superiority and bomb enemy units and buildings can go a long way in helping win the war. Be advised, though, that creating an airforce is a secondary priority; do not attempt it until you have the means to do it. Make sure that you are able to maintain a functional land army first.

成就

Made in China.png
Made in China
中国制造
作为中共,拥有100个民用工厂。
Sun Tzu Reborn.png
Sun Tzu Reborn
孙武再世
作为中国境内的任何一个势力,拥有一名9级的将领。
The People Have Stood Up!.png
The People Have Stood Up!
(中国)人民站起来了!
以Mao Zedong为领导人,打赢中国内战。