||Title and Link
||Future and Cornflakes
||Podcat shares the team's (non-exhaustive) list of features to act as a future development roadmap for HoI4
||Our development process
||Sofia "KimchiViking" Höglund, HoI4's project lead, explains the development cycle, from design to implementation.
||A Product Manager's Role
||"Firebolt", HoI4's product manager, on the intricacies of budgeting a game development.
||Chain of Command
||Podcat on spicing things up in the HoI4 chain of command as part of patch 1.5
||Stability and War Support
||Stability and War support to replace National unity in the next patch
||Pallidum, HoI4's game designer, inserting some flavor (and logic) to division names.
||Refinements to synthetic refineries and inter-linking infrastructure with resources
||Bag of Tricks #1
||Smaller improvements to the game: control groups, divisions consolidation, removal from faction, mini-map & pinging.
||A New Germany
||Revised focus tree for Germany as part of requested alternate history options
||Bag of Tricks #2
||Another small features and improvements, this time with relation to equipment
||Airplanes and Lootboxes
||Further improvement of air related aspects
||Adding decisions, missions, crises and special projects to the game
||The 1st focus tree for China (the nationalist path) as well as the announcement of Waking the Tiger expansion.
||The 2nd focus tree for China (the communist path) along with an example of the new decision system in action.
||Leaders, abilities and Traits
||Revamped and expanded trait system and the mysterious "red phone" icon (aka command power).
||Acclimatization and Special Forces
||Troops are now affected by hot and cold climates, and new changes to special forces.
||Border Wars: The Last Warlord
||More detail on the Chinese warlords.
||Christmas & Modding
||Modding guide for the new decisions & missions system in patch 1.5.
||New German Divisional Namelist
||Further improvement of incoming German unit namelist.
||A rework of the Japanese national focus tree.
||Bag of Tricks #3
||3rd assortment of small improvements: attachés, extra ground crews, historical army insignias, and volunteer air wings.
||The last unrevealed focus tree for Waking the Tiger: "Manchukuo".
||War Changes and game Difficulty
||Changes to 3-way war handling and addition of 2 more difficulty settings.
||Sound, Music and Art for Tiger
||On the topic of the artistic additions to Waking the Tiger.
||Improvements of naval matters: losses and kills overview, convoys raiding, transports interception, and more.
||Formable Nations and Achievements
||New goals to strive for: formable nations and some 18 achievements.
||Performance and AI
||Performance and AI.
||What is coming in Waking the Tiger and the 1.5 Cornflakes.
||Pre-Release and International Women's Day
||Women's contribution during the second world war.
||Info about patch 1.5.1
||1.5.2 Update #1
||Info about patch 1.5.2: German border changes, commander XP gain changes, multiplayer desyncs, and more.
||1.5.2 Update #2 and Modding Goodies
||Info about patch 1.5.2: Air Balance and Changes, Nukes and Surrender, Manchukuo, Modding and more.
||1.5.2 Update #3 and Telemetry
||An updated beta and multiplayer telemetry
||1.5.2, Future Roadmap and Ironclad
||The return of the bullet list and possible future development roadmap