主要国家 |
次要国家 |
加拿大自治领 澳大利亚 新西兰 南非 英属印度 捷克斯洛伐克 匈牙利王国 罗马尼亚王国 南斯拉夫 中华民国 中共 满洲国 桂系 滇系 晋系 西北三马 新疆 墨西哥 荷兰 西班牙 葡萄牙 保加利亚 希腊王国 土耳其 立陶宛 拉脱维亚 爱沙尼亚 波兰 |
其它国家 |
中华民国(China),是一个位于东亚的地区性大国。虽然它不是七大主要国家之一,但由于它领导着抗日民族统一战线,使它最终总是将成为一个大国。它北面与 日本及其傀儡国 蒙古国和 满洲国接壤,西部与 西藏相邻,西南与 英属印度接壤。中华民国在收回其核心领土后也可能与 联合王国, 葡萄牙和 法国接壤。 由于中国被军阀割裂,中国的大部分核心领土都属于军阀集团,南部有 滇系集团和 桂系集团,西北部有 新疆集团,北部有 西北三马集团和 没有结果集团。它还与北部的 中共接壤,两国都在围绕中国内战展开活动。
这个国家由于内战和政治冲突而四分五裂,从表面看起来很脆弱,这让这个国家很容易成为日本人的猎物。然而,中国拥有第二高的基础人口3.404亿(一旦中国团结起来,这一数字将增加到更高的水平)和巨大的发展空间,中国可以争取并好好利用时间。如果他们能够克服他们的矛盾,团结一致,中国就可以把对日本的防御变成一个危险的绞肉机,以消耗日本的人力,并使自己成为一个与其他世界大国不相上下的强国。
1936年
在辛亥革命推翻满清末帝后,新生的中华民国仍举步维艰。偏远地区,军阀割据一方;中原地带,赤匪盘踞山麓。国境线外,日寇扶植了以末帝溥仪为首的傀儡政权,并试图将全中国纳入其管辖。
强敌环伺之下,蒋介石政府为领导中国、开辟生路,将不得不作出艰难的抉择。
1939年
抗日战争打响已两年有余,蒋介石军队筑起血肉长城以图抵抗日寇侵略。然而富庶之地沦丧敌手,西方友邦支援无望,共军消极游而不击。战火蔓延势不可挡,中华大地也将面对更深重的黑暗。
但与此同时,日寇的攻势已被辽阔的国土迟滞,其贪婪的眼光亦可能投向别处,而一个新的同盟国也许能力挽狂澜……
中华民国在 唤醒猛虎 DLC中获得了一个独特的国策树。在没有该DLC的情况下,中国将使用通用国策树。
中国地方军阀通过完成国策与国民党合作分支权力斗争或谋逆枭雄分支逐鹿天下,将切换到这一国策树。
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1936年的中国是一个分裂和衰弱的国家,饱受国民党内部斗争、军阀主义和共产党随时可能接管的威胁的困扰。除了国民党中国本身,还有几个中国军阀(specifically 滇系, the 桂系, 晋系, 西北三马 还有 新疆) 也控制了中国的部分地区,把国家分成几个相互敌对的小派系。中国开始与 中共正在准备战争, 与此同时他北部的 日本很可能在1937年年中入侵。中国的另一个外交问题是它的民族精神,“共产主义起义”,如果共产主义的支持足够高,将导致一个随机的国家转向共产主义中国的控制。这是一种非常有害的民族精神,因为失去一个国家意味着失去资源、工厂和人力以及其他严重的惩罚。
在 唤醒猛虎中,中国不再以“共产主义起义”开始;相反,它必须与中国的权力斗争机制抗衡,在完成某些全国性的关注后,共产党和军阀能够利用 political power 争夺对中国的领导权。共产主义中国也有能力渗透和发动起义,并夺取对这些国家的控制。此外,中国开始有额外的,破坏性的民族精神,严重降低其整体作战效能。这些需要耗时的军事和官僚改革,通过国家重点和决策来消除。
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游玩原版时,中国开局有以下两个民族精神。
在唤醒勇虎启用的情况下,中国开局不会有共产主义崛起的民族精神,但会保留德国军事顾问团的民族精神。 此外,还会增加如下民族精神:
政党 | 意识形态 | 支持率 | 政党领袖 | 国名 | 状态 |
---|---|---|---|---|---|
国民党 | 中立主义 | 100% | 蒋介石 | 中国 | 执政 |
中国民主同盟 | 民主主义 | 0% | 翁文灏 | 中华民国 | 在野 |
中国共产党 | 共产主义 | 0% | 张国焘 | 中华人民民国 | 在野 |
蓝衣社 | 法西斯主义 | 0% | 汪精卫 | 改组国民政府 | 在野 |
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肖像 | 领袖 | 政党 | 上台方式 | 领袖特质 | 简介 |
---|---|---|---|---|---|
蒋介石 | 国民党 | 执政 | 军事委员长: - 防御战争对稳定度修正+40.00% |
--- | |
翁文灏 | 中国民主同盟 | 国策改变支持率 | --- | --- | |
汪精卫 | 蓝衣社/国民党 | 蒋介石在西安事变中被处决成为中立主义领袖 | --- | --- | |
张国焘 | 中国共产党 | 无法上台 | 绝境之狐: - 单位防御+15.00% - 陆军组织度恢复+10.00% |
--- |
下列为中国可选的政治顾问和制造商
Designer | Type | Effect | Cost () |
---|---|---|---|
中德技术使团 | 重型坦克制造商 |
One of the following must be true:
At peace with 德意志国 |
150 |
莫洛托夫制造局 | 轻型坦克制造局 |
Has completed focus Hire Soviet Designer |
150 |
Concern | Type | Effect | Cost () |
---|---|---|---|
资源委员会 | N/A |
完成国策资源委员会 |
0 |
Anshan Steel Works昭和制钢所(鞍山钢铁) | 工业企业 |
控制辽东 |
150 |
西制油厂 | 精炼企业 |
控制辽东 |
150 |
中苏资源勘探机构 | 精炼企业 |
控制乌鲁木齐 |
150 |
上海电子 | 电子企业 |
控制上海 |
150 |
Theorist | Type | Effect | Cost () |
---|---|---|---|
Bo Yibo | Military Theorist |
|
150 |
Fang Zeyi | Air Warfare Theorist |
|
150 |
Huang Shen | Naval Theorist |
|
150 |
Claire Lee Chennault | Air Warfare Theorist |
Has completed focus Hire Chennault |
75 |
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征兵法案 | 经济法案 | 贸易法案 |
---|---|---|
志愿兵役制
|
民用经济
|
自由贸易
|
Type | 数量 | |
---|---|---|
铝 | 0 | |
铬 | 0 | |
石油 | 2 | |
橡胶 | 0 | |
钢 | 35 | |
钨 | 9 |
Type | 数量 | |
---|---|---|
民用工厂 | 20 | |
军用工厂 | 11 | |
海军船坞 | 1 |
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中国一开始只有一战时代的技术,只有两个科研槽。它还可以从国家重点中再获得三个科研槽:“扩大中国科学院”、“化学研究所”和“农村学校”。虽然第一个额外的科研槽很容易获得,但其余两个需要相当大的努力才能解锁,尤其是“农村学校”,它至少需要8个国策(而且可能更多,因为这些国策中的大多数都会造成或加剧通货膨胀 ,只有完成其他国策才能降低通胀)。
陆军技术 | 海军技术 | 航空技术 | 电子与工业 |
---|---|---|---|
|
|
|
|
Doctrines | |||
|
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In 1936, China starts with a sizable but under-equipped army, and is supplemented with a small navy and air force. Overall, it has a total manpower of 3.06M, of which 276.00K is tied up in the army, 11.90K in the navy and 2.60K in the air force, leaving 2.78M available for recruitment.
Type | No. | |
---|---|---|
Infantry | 52 | |
Cavalry | 5 | |
Total divisions | 57 |
Type | No. | |
---|---|---|
驱逐舰 | 2 | |
轻巡洋舰 | 7 | |
Total ships | 9 |
Type | No. | |
---|---|---|
Fighter | 100 | |
Tactical bomber | 15 | |
Total planes | 115 |
The army in 1936 starts with 52 infantry divisions, with 28 of them made up of 4 infantry battalions and 24 of them made up of 6 infantry battalions, and 5 cavalry divisions each of 4 battalions.
Examples of alternative division template names for the National Revolutionary Army include:
在1936年开始时,海军在上海停靠着1艘宁海级轻巡洋舰,1艘海圻级岸防舰,5艘海容级岸防舰和2艘建威级驱逐舰。另一艘宁海级轻巡洋舰“平海号”在游戏开始时处于建造中。
1936年开始时,空军在北京部署着30架战斗机,在上海部署着70架战斗机和15架轰炸机。
Name | Type | Effect | Cost () |
---|---|---|---|
萧劲光 | 贸易袭击(大师) |
|
150 |
白崇禧 | 海军改革(大师) |
|
150 |
陈绍宽 | 舰队决战(大师) |
|
150 |
Name | Type | Effect | Cost () |
---|---|---|---|
Wang Shu-ming | Ground Support (Expert) |
|
150 |
Zhou Zhirou | Old Guard |
|
150 |
Claire Lee Chennault | Ground Support (Expert) |
Requires focus Hire Chennault |
75 |
China starts off right in the middle of the Century of Humiliation and is still laboring and suffering from its effects, with corruption and incompetence hampering its governmental, military and industrial performance. In addition to that, China is also threatened by 日本 and will most likely only have around a year to prepare before war breaks out.
Thus, China will have to focus heavily on industrial build-up in order to allow it to properly equip and outfit its military to defend against Japan. Taking "Unified Industrial Planning" first is arguably the best choice for national Focuses, since "Expand the Academica Sinica" is available immediately after, which unlocks an additional research slot, allowing you to put more effort into both Industrial and Electrical research. The National Focus "Invite Foreign Investors" grants two civilian factories (which cannot get damaged) and if you can conquer the 晋系 clique, the "Taiyuan Arsenal" and "Develop the Hanyan Arsenal" will grant additional military factories..
China also suffers from the Nation Spirit "Army Corruption", applies an immense -50% penalty to all division attack and defense, making China's military very ineffective in combat. This makes China's military so weak in fact, that when taking into account Japan's division templates this means that a force of comparable Chinese units might still lose a battle even when outnumbering the Japanese. You are essentially sending your men into a fight they are not likely to win and the only military strategy that China is capable of pulling off at this stage, given its incompetent leadership, is sending in its disorganized units en masse and relying on its massive army to win the day. Significant casualties are to be expected for your soldiers and it may very well be that China's rivers will have to run red with the blood of their sacrifice if China is to have any hope of an independent future.
But there is, however, hope. Even though China's units cannot match Japan's in battle, it is possible to compensate for that by bringing in a bigger stick to the fight. That bigger stick is Artillery; Artillery is quite affordable for China and grants a significant increase to both Divison Soft Attack and Hard Attack. If you place enough Artillery in a single division, you can actually increase its firepower to the point where, even with the penalty, you are able to hold your own against Japan through raw numbers alone. As such, mass-producing and equipping your units with Line Artillery can give your army units the necessary bite to allow them to more easily compete with Japanese units until the Army Corruption national spirit can be removed. In addition to regular Artillery, adding in Anti-Tank and Anti-Air artillery can also be very helpful for dealing with Japanese Tanks, Trucks and Planes, evening the odds in battle.
"Military Affairs Commission" should be taken early on to start down on the path to removing Army Corruption.
Guard China's coast closely! If enough firepower is provided and effort is given, China is capable of holding off a Japanese attack from Manchuria but Japan has an Ace in the hole to undermine that and achieve victory. That Ace in the hole is Naval invasions; if China manages to significantly slow down or even halt the Japanese advance into China from Manchuria, Japan is very likely to attempt to launch a naval invasion to open up a second front and overwhelm China by overextending its weak military.
To prevent this from happening, make sure to station at least 3-4 garrison divisions (again, with Artillery to even the odds) at every port on China's coast to prevent Japan from gaining a foothold to open up a second front. You should also have a handful of "reserve garrison" units at the ready to reinforce any port that is under attack. If Japan attacks a port and the battle is not going well, move the reserve units in to assist the garrison units in holding off the attack. If Japan manages to defeat the garrison and capture a port then unless you manage to retake it quickly enough, this can potentially spell disaster as while China is capable of holding off Japan on one front, a second front will very likely be too much for China's weakened military to handle as they will likely no be able to field enough units quickly enough to mount a workable defense.
China's low starting stability reduces political power gain as well as factory output, which are both very important for China in the coming years. Being at war with less than 50% stability can also cause negative events to occur. Therefore, increasing China's stability is a top priority. Fortunately, this is one of the easier problems to solve, with several options at China's disposal:
The biggest barrier to winning the war against Japan, this national spirit applies a nasty -50% penalty to all division attack and defense. The "Army Reform" national focus will grant access to decisions to reduce and eventually remove the national spirit altogether but this requires a large amount of Army XP, which is difficult to acquire when not at war. Historical Japan will trigger the Marco Polo Bridge Incident as its 8th focus, so China should make sure this focus is completed by then or at least soon after.
At significant political power cost, a decent amount of army experience can be gained by sending an attache to one of the sides of the Spanish Civil war. This may speed up the process of getting rid of army corruption.
China starts with just two research slots and few researched technologies. Expand the Academia Sinica is a good early focus for the extra research slot, but additional research slots will take longer. Early research should focus on industry and infantry, as China starts with a huge surplus of manpower but an underdeveloped industry.
The Nine Power Treaty prevents China from switching away from the Free Trade law, which will generally result in many civilian factories being traded away for China's steel needs. Removing the Treaty requires progressing through one of the diplomatic focus branches. The German or Soviet branches are the fastest way to accomplish this, with a total of 7 focuses being required. Note that these two paths typically require improved relations with the chosen nation over that provided by focuses, as well as the Motorized tech which may take more than the length of two focuses to research.
Removing the Nine Powers treaty may not be an urgent concern however. If one is able to conquer the 桂系, its plentiful resources will allow China to more easily satisfy its own resource needs and can make it more valuable to export these for a large number of civilian factories which one can turn around and use to import what one needs over land such as from the USSR. This can be used to massively supplement your own factories. In addition, the research and production boosts make free trade a very valuable law as long as you are exporting as much as you are importing.
China starts with Low Inflation, a deleterious national spirit that reduces factory output and the number of civilian factories available for construction, and its effects will progressively worsen if any national focus that increases inflation is completed:
If China reaches a state of Economic Collapse, any remaining focuses that increase inflation will be locked. To remove its effects, focuses that reduce inflation must be completed. In fact, it is prudent to alternate between focuses that increase inflation and focuses that reduce inflation so as to mitigate the negative effects of inflation. However, since there are only a limited number of focuses that reduce inflation, it is important to complete the focus Forced Loans, which will unlock a decision, re-enactable once every 90 days, that reduces inflation by one level at the cost of 100 Political Power, -3% Stability and -3% War Support.
A choice must be made about whether or not to go down the welfare national focus tree. This will increase one's war support but will also raise inflation. Increasing one's war support may also be done rather cheaply through propaganda without increasing inflation. However, without going down this tree, China can only get 4 total research spots. This may not be a major concern as China both may not need to research many technologies (naval and radar and perhaps tank and air technology with licensed production) and can make up for its technological inferiority with massive numerical superiority. Not going down this path also frees up time to focus on the other national focuses. It may be best to first prosecute the war with Japan to a close and then start working one's way down the Welfare branch while at peace, making it less likely for the Inflation to cause problems while at war.
One strategy is to go down the national focus tree to the focus “Subjugate the Warlords” (through Three Principles of the People, Nationalism and Prioritize the Interior). This makes China send an ultimatum to 晋系, 新疆, 桂系, 滇系 and 西北三马. You will easily overpower them with your superior power, as long as you fight the ones that don’t submit one by one. You can then attack 中共 through the focus Anti-Communism which gives you a war goal on them. Once you have done this, taking on 日本 will be a lot easier due to your new might, as you now control a lot more of your core territory.
主要国家 |
次要国家 |
加拿大自治领 澳大利亚 新西兰 南非 英属印度 捷克斯洛伐克 匈牙利王国 罗马尼亚王国 南斯拉夫 中华民国 中共 满洲国 桂系 滇系 晋系 西北三马 新疆 墨西哥 荷兰 西班牙 葡萄牙 保加利亚 希腊王国 土耳其 立陶宛 拉脱维亚 爱沙尼亚 波兰 |
其它国家 |
欧洲 |
阿尔巴尼亚 奥地利 比利时 保加利亚 捷克斯洛伐克 丹麦 爱沙尼亚 芬兰 法国 德意志国 希腊王国 匈牙利王国 爱尔兰 意大利 拉脱维亚 立陶宛 卢森堡 荷兰 挪威 波兰 葡萄牙 西班牙 罗马尼亚王国 斯洛伐克 苏维埃联盟 瑞典 瑞士 土耳其 联合王国 南斯拉夫 |
北美 |
加拿大自治领 哥斯达黎加 古巴 多米尼加共和国 萨尔瓦多 危地马拉 海地 洪都拉斯 墨西哥 尼加拉瓜 巴拿马 美利坚合众国 |
南美 |
亚洲 |
阿富汗 不丹 英属马来亚 英属印度 中华民国 中共 桂系 伊朗 伊拉克 日本 满洲国 蒙古国 蒙古 尼泊尔 阿曼 菲律宾 沙特阿拉伯 晋系 暹罗 新疆 唐努图瓦 西藏 西北三马 也门 滇系 |
非洲 |
大洋洲 |