主要国家 |
次要国家 |
加拿大自治领 澳大利亚 新西兰 南非 英属印度 捷克斯洛伐克 匈牙利王国 罗马尼亚王国 南斯拉夫 中华民国 中共 满洲国 桂系 滇系 晋系 西北三马 新疆 墨西哥 荷兰 西班牙 葡萄牙 保加利亚 希腊王国 土耳其 立陶宛 拉脱维亚 爱沙尼亚 波兰 |
其它国家 |
中华民国(China),是一个位于东亚的地区性大国。虽然它不是七大主要国家之一,但由于它领导着抗日民族统一战线,使它最终总是将成为一个大国。它北面与 日本及其傀儡国 蒙古国和 满洲国接壤,西部与 西藏相邻,西南与 英属印度接壤。中华民国在收回其核心领土后也可能与 联合王国, 葡萄牙和 法国接壤。 由于中国被军阀割裂,中国的大部分核心领土都属于军阀集团,南部有 滇系集团和 桂系集团,西北部有 新疆集团,北部有 西北三马集团和 没有结果集团。它还与北部的 中共接壤,两国都在围绕中国内战展开活动。
这个国家由于内战和政治冲突而四分五裂,从表面看起来很脆弱,这让这个国家很容易成为日本人的猎物。然而,中国拥有第二高的基础人口3.404亿(一旦中国团结起来,这一数字将增加到更高的水平)和巨大的发展空间,中国可以争取时间,好好利用时间。如果他们能够克服他们的矛盾,团结一致,中国就可以把日本的进攻变成一个危险的绞肉机,以消耗日本的人力,并使自己成为一个与其他世界大国不相上下的强国。
中华民国的历史始于1912年辛亥革命成功推翻清政府之后所建立的共和国(即中华民国),辛亥革命的成功与中华民国的建立象征着统治中国两千年的封建王朝的结束,两千年来存在过许多王朝但最终都不可避免的走向王朝更迭。清朝(也称为满清王朝)是中国最后一个封建王朝,其从1644年统治到1912年。
共和国建国后经历了许多磨难,内忧外患。中央政府无法完全控制国家,导致乌梁海边疆地区(蒙古和西藏)从中国分裂出去,成为“事实上”独立的省份,而这些省份通常由不听中央政府号令的军阀统治。更糟糕的是,西方列强和日本继续维持他们在清朝时期为强迫贸易和剥削而划定的“势力范围”。
1928年,在北伐战争结束后,蒋介石在名义上统一了“国民党”(又称中国国民党),开始了工业化和现代化建设。然而,共和国仍然充满了冲突,因为国民党政府竭力控制军阀( 没有结果, 滇系, 桂系, 西北三马和 新疆)集团的存在;在与新生的 中共进行内战等等。
1931年9月18日, 日本的关东军在后来被称为“九一八事变”中,以侵略中国东北为借口,发动迅速占领中国东北的行动,并于1932年建立了傀儡国 满洲国。接下来的几年里,一段相对和平的时期接踵而至,直到1937年卢沟桥事变后, 日本的全面入侵打破了和平。国民党和共产党放下敌对的行动,组成了抗日民族统一战线。第二次中日战争一直持续到1945年,继广岛和长崎原子弹爆炸和苏联进攻 满洲国的关东军之后,日本宣布无条件投降。然而,中国内战几乎立即重新爆发,主要敌对行动从1946年持续到1950年,当时共产党军队控制了中国大陆,中华民国退却到台湾。时至今日,战争虽已停止,但和平条约从未签署,中华人民共和国和中华民国都声称是全中国唯一合法的政府。
中华民国在 唤醒猛虎 DLC中获得了一个独特的国策树。在没有该DLC的情况下,中国将使用通用国策树。
中国地方军阀通过“中国的权利斗争”这一决议取代中华民国南京政府的,并且宣布自己是合法政府的,也将沿用这一国策树。
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中国一开始只有一战时代的技术,只有两个科研槽。它还可以从国家重点中再获得三个科研槽:“扩大中国科学院”、“化学研究所”和“农村学校”。虽然第一个额外的科研槽很容易获得,但其余两个需要相当大的努力才能解锁,尤其是“农村学校”,它至少需要8个国策(而且可能更多,因为这些国策中的大多数都会造成或加剧通货膨胀 ,只有完成其他国策才能降低通胀)。
陆军技术 | 海军技术 | 航空技术 | 电子与工业 |
---|---|---|---|
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Doctrines | |||
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1936年的中国是一个分裂和衰弱的国家,饱受国民党内部斗争、军阀主义和共产党随时可能接管的威胁的困扰。除了国民党中国本身,还有几个中国军阀(specifically 滇系, the 桂系, 晋系, 西北三马 还有 新疆) 也控制了中国的部分地区,把国家分成几个相互敌对的小派系。中国开始与 中共正在准备战争, 与此同时他北部的 日本很可能在1937年年中入侵。中国的另一个外交问题是它的民族精神,“共产主义起义”,如果共产主义的支持足够高,将导致一个随机的国家转向共产主义中国的控制。这是一种非常有害的民族精神,因为失去一个国家意味着失去资源、工厂和人力以及其他严重的惩罚。
在 唤醒猛虎中,中国不再以“共产主义起义”开始;相反,它必须与中国的权力斗争机制抗衡,在完成某些全国性的关注后,共产党和军阀能够利用 political power 争夺对中国的领导权。共产主义中国也有能力渗透和发动起义,并夺取对这些国家的控制。此外,中国开始有额外的,破坏性的民族精神,严重降低其整体作战效能。这些需要耗时的军事和官僚改革,通过国家重点和决策来消除。
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游玩原版时,中国开局有以下两个民族精神。
在唤醒勇虎启用的情况下,中国开局不会有共产主义崛起的民族精神,但会保留德国军事顾问团的民族精神。 此外,还会增加如下民族精神:
游戏开始时,中国是一个 中立国家,但随着国策树的逐步深入,中国将逐渐转向 民主主义。
专制政治是一种个人拥有绝对权力的政府形式。
政党 | 意识形态 | 支持率 | 政党领袖 | 国名 | 是否执政 |
---|---|---|---|---|---|
国民党 | 中立 | 100% | 蒋中正 | 中国 | 是 |
中国民主同盟 | 民主主义 | 0% | 翁文灏 | 中华民国 | 否 |
中国共产党 | 共产主义 | 0% | 张国焘 | 中华人民民国 | 否 |
蓝衣社 | 法西斯主义 | 0% | 汪精卫 | 改组国民政府 | 否 |
These are choices of advisors and design companies for China.
Designer | Type | Effect | Cost () |
---|---|---|---|
Sino-German Technical Mission | Heavy Tank Designer |
One of the following must be true:
At peace with 德意志国 |
150 |
Morozov Design Bureau | Mobile Tank Designer |
Has completed focus Hire Soviet Designer |
150 |
Concern | Type | Effect | Cost () |
---|---|---|---|
Mining Commission |
Has completed focus Mining Commission |
0 | |
Anshan Steel Works | Industrial Concern |
Controls Liaotung |
150 |
Western Refinery | Refining Concern |
Controls Liaotung |
150 |
Sino-Soviet Resource Survey | Refining Concern |
Controls Urumqi |
150 |
Shanghai Electronics | Electronics Concern |
Controls Shanghai |
150 |
Theorist | Type | Effect | Cost () |
---|---|---|---|
Bo Yibo | Military Theorist |
|
150 |
Fang Zeyi | Air Warfare Theorist |
|
150 |
Huang Shen | Naval Theorist |
|
150 |
Claire Lee Chennault | Air Warfare Theorist |
Has completed focus Hire Chennault |
75 |
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征兵法案 | 经济法案 | 贸易法案 |
---|---|---|
志愿兵役制
|
民用经济
|
自由贸易
|
Type | 数量 | |
---|---|---|
铝 | 0 | |
铬 | 0 | |
石油 | 2 | |
橡胶 | 0 | |
钢 | 35 | |
钨 | 9 |
Type | 数量 | |
---|---|---|
民用工厂 | 20 | |
军用工厂 | 11 | |
海军船坞 | 1 |
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In 1936, China starts with a sizable but under-equipped army, and is supplemented with a small navy and air force. Overall, it has a total manpower of 3.06M, of which 276.00K is tied up in the army, 11.90K in the navy and 2.60K in the air force, leaving 2.78M available for recruitment.
Type | No. | |
---|---|---|
Infantry | 52 | |
Cavalry | 5 | |
Total divisions | 57 |
Type | No. | |
---|---|---|
驱逐舰 | 2 | |
轻巡洋舰 | 7 | |
Total ships | 9 |
Type | No. | |
---|---|---|
Fighter | 100 | |
Tactical bomber | 15 | |
Total planes | 115 |
The army in 1936 starts with 52 infantry divisions, with 28 of them made up of 4 infantry battalions and 24 of them made up of 6 infantry battalions, and 5 cavalry divisions each of 4 battalions.
Examples of alternative division template names for the National Revolutionary Army include:
在1936年开始时,海军在上海停靠着1艘宁海级轻巡洋舰,1艘海圻级岸防舰,5艘海容级岸防舰和2艘建威级驱逐舰。另一艘宁海级轻巡洋舰“平海号”在游戏开始时处于建造中。
1936年开始时,空军在北京部署着30架战斗机,在上海部署着70架战斗机和15架轰炸机。
Name | Type | Effect | Cost () |
---|---|---|---|
萧劲光 | 贸易袭击(大师) |
|
150 |
白崇禧 | 海军改革(大师) |
|
150 |
陈绍宽 | 舰队决战(大师) |
|
150 |
Name | Type | Effect | Cost () |
---|---|---|---|
Wang Shu-ming | Ground Support (Expert) |
|
150 |
Zhou Zhirou | Old Guard |
|
150 |
Claire Lee Chennault | Ground Support (Expert) |
Requires focus Hire Chennault |
75 |
China starts off right in the middle of the Century of Humiliation and is still laboring and suffering from its effects, with corruption and incompetence hampering its governmental, military and industrial performance. In addition to that, China is also threatened by 日本 and will most likely only have around a year to prepare before war breaks out.
Thus, China will have to focus heavily on industrial build-up in order to allow it to properly equip and outfit its military to defend against Japan. Taking "Unified Industrial Planning" first is arguably the best choice for national Focuses, since "Expand the Academica Sinica" is available immediately after, which unlocks an additional research slot, allowing you to put more effort into both Industrial and Electrical research. The National Focus "Invite Foreign Investors" grants two civilian factories (which cannot get damaged) and if you can conquer the 晋系 clique, the "Taiyuan Arsenal" and "Develop the Hanyan Arsenal" will grant additional military factories..
China also suffers from the Nation Spirit "Army Corruption", applies an immense -50% penalty to all division attack and defense, making China's military very ineffective in combat. This makes China's military so weak in fact, that when taking into account Japan's division templates this means that a force of comparable Chinese units might still lose a battle even when outnumbering the Japanese. You are essentially sending your men into a fight they are not likely to win and the only military strategy that China is capable of pulling off at this stage, given its incompetent leadership, is sending in its disorganized units en masse and relying on its massive army to win the day. Significant casualties are to be expected for your soldiers and it may very well be that China's rivers will have to run red with the blood of their sacrifice if China is to have any hope of an independent future.
But there is, however, hope. Even though China's units cannot match Japan's in battle, it is possible to compensate for that by bringing in a bigger stick to the fight. That bigger stick is Artillery; Artillery is quite affordable for China and grants a significant increase to both Divison Soft Attack and Hard Attack. If you place enough Artillery in a single division, you can actually increase its firepower to the point where, even with the penalty, you are able to hold your own against Japan through raw numbers alone. As such, mass-producing and equipping your units with Line Artillery can give your army units the necessary bite to allow them to more easily compete with Japanese units until the Army Corruption national spirit can be removed. In addition to regular Artillery, adding in Anti-Tank and Anti-Air artillery can also be very helpful for dealing with Japanese Tanks, Trucks and Planes, evening the odds in battle.
"Military Affairs Commission" should be taken early on to start down on the path to removing Army Corruption.
Guard China's coast closely! If enough firepower is provided and effort is given, China is capable of holding off a Japanese attack from Manchuria but Japan has an Ace in the hole to undermine that and achieve victory. That Ace in the hole is Naval invasions; if China manages to significantly slow down or even halt the Japanese advance into China from Manchuria, Japan is very likely to attempt to launch a naval invasion to open up a second front and overwhelm China by overextending its weak military.
To prevent this from happening, make sure to station at least 3-4 garrison divisions (again, with Artillery to even the odds) at every port on China's coast to prevent Japan from gaining a foothold to open up a second front. You should also have a handful of "reserve garrison" units at the ready to reinforce any port that is under attack. If Japan attacks a port and the battle is not going well, move the reserve units in to assist the garrison units in holding off the attack. If Japan manages to defeat the garrison and capture a port then unless you manage to retake it quickly enough, this can potentially spell disaster as while China is capable of holding off Japan on one front, a second front will very likely be too much for China's weakened military to handle as they will likely no be able to field enough units quickly enough to mount a workable defense.
China's low starting stability reduces political power gain as well as factory output, which are both very important for China in the coming years. Being at war with less than 50% stability can also cause negative events to occur. Therefore, increasing China's stability is a top priority. Fortunately, this is one of the easier problems to solve, with several options at China's disposal:
The biggest barrier to winning the war against Japan, this national spirit applies a nasty -50% penalty to all division attack and defense. The "Army Reform" national focus will grant access to decisions to reduce and eventually remove the national spirit altogether but this requires a large amount of Army XP, which is difficult to acquire when not at war. Historical Japan will trigger the Marco Polo Bridge Incident as its 8th focus, so China should make sure this focus is completed by then or at least soon after.
At significant political power cost, a decent amount of army experience can be gained by sending an attache to one of the sides of the Spanish Civil war. This may speed up the process of getting rid of army corruption.
China starts with just two research slots and few researched technologies. Expand the Academia Sinica is a good early focus for the extra research slot, but additional research slots will take longer. Early research should focus on industry and infantry, as China starts with a huge surplus of manpower but an underdeveloped industry.
The Nine Power Treaty prevents China from switching away from the Free Trade law, which will generally result in many civilian factories being traded away for China's steel needs. Removing the Treaty requires progressing through one of the diplomatic focus branches. The German or Soviet branches are the fastest way to accomplish this, with a total of 7 focuses being required. Note that these two paths typically require improved relations with the chosen nation over that provided by focuses, as well as the Motorized tech which may take more than the length of two focuses to research.
Removing the Nine Powers treaty may not be an urgent concern however. If one is able to conquer the 桂系, its plentiful resources will allow China to more easily satisfy its own resource needs and can make it more valuable to export these for a large number of civilian factories which one can turn around and use to import what one needs over land such as from the USSR. This can be used to massively supplement your own factories. In addition, the research and production boosts make free trade a very valuable law as long as you are exporting as much as you are importing.
China starts with Low Inflation, a deleterious national spirit that reduces factory output and the number of civilian factories available for construction, and its effects will progressively worsen if any national focus that increases inflation is completed:
If China reaches a state of Economic Collapse, any remaining focuses that increase inflation will be locked. To remove its effects, focuses that reduce inflation must be completed. In fact, it is prudent to alternate between focuses that increase inflation and focuses that reduce inflation so as to mitigate the negative effects of inflation. However, since there are only a limited number of focuses that reduce inflation, it is important to complete the focus Forced Loans, which will unlock a decision, re-enactable once every 90 days, that reduces inflation by one level at the cost of 100 Political Power, -3% Stability and -3% War Support.
A choice must be made about whether or not to go down the welfare national focus tree. This will increase one's war support but will also raise inflation. Increasing one's war support may also be done rather cheaply through propaganda without increasing inflation. However, without going down this tree, China can only get 4 total research spots. This may not be a major concern as China both may not need to research many technologies (naval and radar and perhaps tank and air technology with licensed production) and can make up for its technological inferiority with massive numerical superiority. Not going down this path also frees up time to focus on the other national focuses. It may be best to first prosecute the war with Japan to a close and then start working one's way down the Welfare branch while at peace, making it less likely for the Inflation to cause problems while at war.
One strategy is to go down the national focus tree to the focus “Subjugate the Warlords” (through Three Principles of the People, Nationalism and Prioritize the Interior). This makes China send an ultimatum to 晋系, 新疆, 桂系, 滇系 and 西北三马. You will easily overpower them with your superior power, as long as you fight the ones that don’t submit one by one. You can then attack 中共 through the focus Anti-Communism which gives you a war goal on them. Once you have done this, taking on 日本 will be a lot easier due to your new might, as you now control a lot more of your core territory.
主要国家 |
次要国家 |
加拿大自治领 澳大利亚 新西兰 南非 英属印度 捷克斯洛伐克 匈牙利王国 罗马尼亚王国 南斯拉夫 中华民国 中共 满洲国 桂系 滇系 晋系 西北三马 新疆 墨西哥 荷兰 西班牙 葡萄牙 保加利亚 希腊王国 土耳其 立陶宛 拉脱维亚 爱沙尼亚 波兰 |
其它国家 |
欧洲 |
阿尔巴尼亚 奥地利 比利时 保加利亚 捷克斯洛伐克 丹麦 爱沙尼亚 芬兰 法国 德意志国 希腊王国 匈牙利王国 爱尔兰 意大利 拉脱维亚 立陶宛 卢森堡 荷兰 挪威 波兰 葡萄牙 西班牙 罗马尼亚王国 斯洛伐克 苏维埃联盟 瑞典 瑞士 土耳其 联合王国 南斯拉夫 |
北美 |
加拿大自治领 哥斯达黎加 古巴 多米尼加共和国 萨尔瓦多 危地马拉 海地 洪都拉斯 墨西哥 尼加拉瓜 巴拿马 美利坚合众国 |
南美 |
亚洲 |
阿富汗 不丹 英属马来亚 英属印度 中华民国 中共 桂系 伊朗 伊拉克 日本 满洲国 蒙古国 蒙古 尼泊尔 阿曼 菲律宾 沙特阿拉伯 晋系 暹罗 新疆 唐努图瓦 西藏 西北三马 也门 滇系 |
非洲 |
大洋洲 |