Katyusha233(讨论 | 贡献) 小 (Katyusha233移动页面Combat tactics至战术) |
(翻译战术页面的介绍与条目) |
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{{Version|1.9}} | {{Version|1.9}} | ||
[[File:BattleScreen v18.png|thumb|A battle screen showing the selected tactics next to the commanding generals, separated by a chess piece icon (which when clicked shows all tactics). The attacker has chosen Unexpected Thrust, the defender Elastic Defense. The defender has Initiative, shown by the golden chevrons beneath its general.]] | [[File:BattleScreen v18.png|thumb|A battle screen showing the selected tactics next to the commanding generals, separated by a chess piece icon (which when clicked shows all tactics). The attacker has chosen Unexpected Thrust, the defender Elastic Defense. The defender has Initiative, shown by the golden chevrons beneath its general.]] | ||
''' | ''' 战术'''<ref>See in {{path|common/combat_tactics.txt}}.</ref> 可以在[[ 陆战]] 中提供伤害、防御、移动速度和战斗宽度等修正。 | ||
战术将每隔{{hover|NMilitary.TACTIC_SWAP_FREQUENCEY|12}} 小时根据权重,在可用战术中切换一次。拥有''' 主动权''' 的一方更容易选择''' 克制''' 对方的战术。如果战术被克制,则其效果将被无效。 | |||
为了确保主动权在哪一方,需要比较双方将领等级的高低。拥有较高侦查属性(包括预备部队)的一方将会得到{{hover|NMilitary.RECON_SKILL_IMPACT|5}} 点等级优势奖励,经计算后技能等级较高的一方得到主动权。 | |||
丧失主动权的一方将先选择战术,拥有主动权的一方随后选择,如果可用战术中存在克制敌方的战术,则该战术获得一个额外{{hover|INITIATIVE_PICK_COUNTER_ADVANTAGE_FACTOR|35%}} 的被选择修正,但是主动权并不会提供规避选择被克制战术的修正。 | |||
== | == 各情景战术 == | ||
=== | === 常规战术=== | ||
{{SVersion|1.9}} | {{SVersion|1.9}} | ||
{|class = "mildtable" | {|class = "mildtable" | ||
! | ! 名称 | ||
! | ! 触发条件 | ||
! | ! 宽度 | ||
! | ! 被克制 | ||
! [[file:Attacker tactic damage.png|link=| | ! [[file:Attacker tactic damage.png|link=| 进攻方战术伤害]] | ||
! [[file:Defender tactic damage.png|link=| | ! [[file:Defender tactic damage.png|link=| 防御方战术伤害]] | ||
! [[file:Tactics combat width.png|link=| | ! [[file:Tactics combat width.png|link=| 战术战斗宽度]] | ||
! [[file:Tactics movement.png|link=| | ! [[file:Tactics movement.png|link=| 战术移动速度]] | ||
! | ! 战斗开始状态 | ||
! | ! 所需科技 | ||
|- style="background-color:#e6c1c1" | |- style="background-color:#e6c1c1" | ||
| [[File:Attack.png]] {{anchor|Attack}} Attack | | [[File:Attack.png]] {{anchor|Attack}} Attack | ||
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|} | |} | ||
=== | === 近距离作战 === | ||
{{SVersion|1.9}} | {{SVersion|1.9}} | ||
{|class = "mildtable" | {|class = "mildtable" | ||
! | ! 名称 | ||
! | ! 触发条件 | ||
! | ! 宽度 | ||
! | ! 被克制 | ||
! [[file:Attacker tactic damage.png|link=| | ! [[file:Attacker tactic damage.png|link=| 进攻方战术伤害]] | ||
! [[file:Defender tactic damage.png|link=| | ! [[file:Defender tactic damage.png|link=| 防御方战术伤害]] | ||
! [[file:Tactics combat width.png|link=| | ! [[file:Tactics combat width.png|link=| 战术战斗宽度]] | ||
! [[file:Tactics movement.png|link=| | ! [[file:Tactics movement.png|link=| 战术移动速度]] | ||
! | ! 战斗开始状态 | ||
! | ! 所需科技 | ||
|- style="background-color:#e6c1c1" | |- style="background-color:#e6c1c1" | ||
| [[File:Close Quarters Attack.png]] {{anchor|Close Quarters Attack}} Close Quarters Attack | | [[File:Close Quarters Attack.png]] {{anchor|Close Quarters Attack}} Close Quarters Attack | ||
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|} | |} | ||
=== | === 战术撤退 === | ||
{{SVersion|1.9}} | {{SVersion|1.9}} | ||
{|class = "mildtable" | {|class = "mildtable" | ||
! | ! 名称 | ||
! | ! 触发条件 | ||
! | ! 宽度 | ||
! | ! 被克制 | ||
! [[file:Attacker tactic damage.png|link=| | ! [[file:Attacker tactic damage.png|link=| 进攻方战术伤害]] | ||
! [[file:Defender tactic damage.png|link=| | ! [[file:Defender tactic damage.png|link=| 防御方战术伤害]] | ||
! [[file:Tactics combat width.png|link=| | ! [[file:Tactics combat width.png|link=| 战术战斗宽度]] | ||
! [[file:Tactics movement.png|link=| | ! [[file:Tactics movement.png|link=| 战术移动速度]] | ||
! | ! 战斗开始状态 | ||
! | ! 所需科技 | ||
|- style="background-color:#e6c1c1" | |- style="background-color:#e6c1c1" | ||
| [[File:Tactical Withdrawal Attack.png]] {{anchor|Tactical Withdrawal Attack}} Tactical Withdrawal Attack | | [[File:Tactical Withdrawal Attack.png]] {{anchor|Tactical Withdrawal Attack}} Tactical Withdrawal Attack | ||
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|} | |} | ||
=== | === 占领桥梁 === | ||
{{SVersion|1.9}} | {{SVersion|1.9}} | ||
{|class = "mildtable" | {|class = "mildtable" | ||
! | ! 名称 | ||
! | ! 触发条件 | ||
! | ! 宽度 | ||
! | ! 被克制 | ||
! [[file:Attacker tactic damage.png|link=| | ! [[file:Attacker tactic damage.png|link=| 进攻方战术伤害]] | ||
! [[file:Defender tactic damage.png|link=| | ! [[file:Defender tactic damage.png|link=| 防御方战术伤害]] | ||
! [[file:Tactics combat width.png|link=| | ! [[file:Tactics combat width.png|link=| 战术战斗宽度]] | ||
! [[file:Tactics movement.png|link=| | ! [[file:Tactics movement.png|link=| 战术移动速度]] | ||
! | ! 战斗开始状态 | ||
! | ! 所需科技 | ||
|- style="background-color:#e6c1c1" | |- style="background-color:#e6c1c1" | ||
| [[File:Hold Bridge (seize bridge).png]] {{anchor|Hold Bridge|Hold Bridge (seize bridge)}} Hold Bridge | | [[File:Hold Bridge (seize bridge).png]] {{anchor|Hold Bridge|Hold Bridge (seize bridge)}} Hold Bridge | ||
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|} | |} | ||
=== | === 坚守桥梁 === | ||
{{SVersion|1.9}} | {{SVersion|1.9}} | ||
{|class = "mildtable" | {|class = "mildtable" | ||
! | ! 名称 | ||
! | ! 触发条件 | ||
! | ! 宽度 | ||
! | ! 被克制 | ||
! [[file:Attacker tactic damage.png|link=| | ! [[file:Attacker tactic damage.png|link=| 进攻方战术伤害]] | ||
! [[file:Defender tactic damage.png|link=| | ! [[file:Defender tactic damage.png|link=| 防御方战术伤害]] | ||
! [[file:Tactics combat width.png|link=| | ! [[file:Tactics combat width.png|link=| 战术战斗宽度]] | ||
! [[file:Tactics movement.png|link=| | ! [[file:Tactics movement.png|link=| 战术移动速度]] | ||
! | ! 战斗开始状态 | ||
! | ! 所需科技 | ||
|- style="background-color:#e6c1c1" | |- style="background-color:#e6c1c1" | ||
| [[File:Attack (hold bridge).png]] {{anchor|Attack|Attack (hold bridge)}} Attack | | [[File:Attack (hold bridge).png]] {{anchor|Attack|Attack (hold bridge)}} Attack |
2020年9月4日 (五) 10:43的版本
战术[1] 可以在陆战中提供伤害、防御、移动速度和战斗宽度等修正。
战术将每隔12小时根据权重,在可用战术中切换一次。拥有主动权的一方更容易选择克制对方的战术。如果战术被克制,则其效果将被无效。
为了确保主动权在哪一方,需要比较双方将领等级的高低。拥有较高侦查属性(包括预备部队)的一方将会得到5点等级优势奖励,经计算后技能等级较高的一方得到主动权。
丧失主动权的一方将先选择战术,拥有主动权的一方随后选择,如果可用战术中存在克制敌方的战术,则该战术获得一个额外35%的被选择修正,但是主动权并不会提供规避选择被克制战术的修正。
各情景战术
常规战术
File:Ambox outdated info.png | 这部分内容可能已不适合当前版本,最后更新于1.9。 |
名称 | 触发条件 | 宽度 | 被克制 | 战斗开始状态 | 所需科技 | ||||
---|---|---|---|---|---|---|---|---|---|
Attack | – | 4 | Counter-Attack | +5% | – | – | – | – | – |
Assault | – | 2, in urban terrain else 0.4
4, if has trait Aggressive Assaulter and in urban terrain else 2.4 |
Counter-Attack | +25% | – | – | – | Close combat | – |
Encirclement |
|
4
8, if at least 1 of the following:
|
Tactical Withdrawal | +25% | +5% | +50% | – | – | – |
Shock | – | 4
8, if has trait Aggressive Assaulter |
Ambush | – | −25% | – | – | – | – |
Breakthrough | At least 1 of the following: | 4 | Backhand Blow | +25% | −15% | – | +50% | – | |
Blitz |
|
4
8, if at least 1 of the following:
|
Elastic Defense | +15% | −15% | – | +50% | – | |
Seize Bridge |
|
2 | – | +20% | −5% | −25% | +10% | Seize bridge | – |
Mass Charge |
|
4 | – | +10% | +10% | +50% | – | – | People's Army |
Banzai Charge | Country is 日本. | 4 | Overwhelming Fire | +25% | +10% | – | +10% | – | – |
Infiltration Assault | – | 4 | – | +10% | −5% | – | – | – | Land doctrine#Infantry Offensive |
Well-Planned Attack | – | 4 | – | +15% | – | – | – | – | Grand Assault |
Relentless Assault | – | 4 | – | +20% | +5% | – | +15% | – | Large Front Operations |
Unexpected Thrust | – | 4 | – | +15% | – | – | +15% | – | Land doctrine#Mobile Warfare 2 |
Suppressive Barrage | – | 4 | – | +10% | -20% | – | – | – | Land doctrine#Superior Firepower 2
|
Defend | – | 4 | – | – | +5% | – | – | – | – |
Counter-Attack | Skill advantage is over 0. | 4
8, if has trait Unyielding Defender. |
– | – | +25% | – | – | – | – |
Delay | – | 4 | Shock | −25% | −15% | – | −25% | – | |
Tactical Withdrawal | At least 1 of the following: | 4 | – | −25% | −5% | −25% | – | Tactical withdrawal | – |
Ambush | At least 1 of the following: | 4 | Breakthrough | −25% | – | – | – | – | – |
Elastic Defense | At least 1 of the following:
|
4 | – | −15% | +10% | – | −25% | – | |
Backhand Blow | At least 1 of the following:
|
4 | – | −20% | +25% | – | −30% | – | |
Hold Bridge |
|
2 | – | +20% | −5% | −25% | +10% | Hold bridge | – |
Guerrilla Tactics | At least 1 of the following: | 4 | – | −70% | −60% | −50% | – | – | |
Overwhelming Fire | – | 2 | – | −10% | +10% | – | – | – |
近距离作战
File:Ambox outdated info.png | 这部分内容可能已不适合当前版本,最后更新于1.9。 |
名称 | 触发条件 | 宽度 | 被克制 | 战斗开始状态 | 所需科技 | ||||
---|---|---|---|---|---|---|---|---|---|
Close Quarters Attack | – | 4 | – | +10% | +5% | – | – | – | – |
Close Quarters Storm | – | 2 | – | +20% | +20% | – | – | – | – |
Close Quarters Withdraw | – | 1 | – | −5% | −5% | – | – | Default | – |
Close Quarters Defense | – | 4 | – | +5% | +10% | – | – | – | – |
Close Quarters Local Strongpoint | – | 2 | – | −20% | – | – | – | – | – |
战术撤退
File:Ambox outdated info.png | 这部分内容可能已不适合当前版本,最后更新于1.9。 |
名称 | 触发条件 | 宽度 | 被克制 | 战斗开始状态 | 所需科技 | ||||
---|---|---|---|---|---|---|---|---|---|
Tactical Withdrawal Attack | – | 4 | – | −25% | −10% | −25% | – | – | – |
Pursuit | – | 4 | – | −15% | −5% | −25% | – | – | – |
Intercept | – | 4 | – | −5% | −10% | – | – | Default | – |
Withdrawal | – | 4 | – | −30% | −5% | −25% | – | – | – |
Evade | – | 4 | – | −40% | −10% | −25% | – | – | – |
占领桥梁
File:Ambox outdated info.png | 这部分内容可能已不适合当前版本,最后更新于1.9。 |
名称 | 触发条件 | 宽度 | 被克制 | 战斗开始状态 | 所需科技 | ||||
---|---|---|---|---|---|---|---|---|---|
Hold Bridge | – | 4 | – | +20% | – | −25% | – | – | – |
Defend Bridge | Skill is over 4. | 4 | – | +20% | −10% | −25% | – | – | – |
Assault Bridge | – | 4 | – | – | −5% | −25% | – | – | – |
Reckless Assault | Skill is under 3. | 4 | – | +25% | −10% | −25% | – | – | – |
Recapture Bridge | At least one of the following: | 4 | Defend Bridge | +10% | −5% | −25% | – | Hold bridge | – |
坚守桥梁
File:Ambox outdated info.png | 这部分内容可能已不适合当前版本,最后更新于1.9。 |
名称 | 触发条件 | 宽度 | 被克制 | 战斗开始状态 | 所需科技 | ||||
---|---|---|---|---|---|---|---|---|---|
Attack | – | 4 | – | +10% | – | −25% | – | – | – |
Rush Bridge | Skill is over 4. | 4 | – | +20% | – | −25% | – | – | – |
Storm Bridge | – | 2 | Defend Bridge | +20% | +5% | −25% | – | Seize bridge | – |
Hold Bridge | Skill is under 3. | 2 | – | +20% | −10% | −25% | – | – | – |
Defend Bridge | At least one of the following: | 2 | – | +10% | +5% | −25% | – | – | – |
Footnotes
- ↑ See in /Hearts of Iron IV/common/combat_tactics.txt.
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