战术: Difference between revisions

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{{Version|1.9}}
{{Version|1.9}}
[[File:BattleScreen v18.png|thumb|A battle screen showing the selected tactics next to the commanding generals, separated by a chess piece icon (which when clicked shows all tactics). The attacker has chosen Unexpected Thrust, the defender Elastic Defense. The defender has Initiative, shown by the golden chevrons beneath its general.]]
[[File:BattleScreen v18.png|thumb|A battle screen showing the selected tactics next to the commanding generals, separated by a chess piece icon (which when clicked shows all tactics). The attacker has chosen Unexpected Thrust, the defender Elastic Defense. The defender has Initiative, shown by the golden chevrons beneath its general.]]
'''Combat tactics'''<ref>See in {{path|common/combat_tactics.txt}}.</ref> provide damage, defense, movement speed, and combat width modifiers in [[land battle]]s.
''' 战术'''<ref>See in {{path|common/combat_tactics.txt}}.</ref> 可以在[[ 陆战]] 中提供伤害、防御、移动速度和战斗宽度等修正。


Tactics get re-selected every {{hover|NMilitary.TACTIC_SWAP_FREQUENCEY|12}} hours from a weighted list of all available tactics. The side having '''Initiative''' gets an increased chance to '''counter''' their enemy's tactic. If a tactic gets countered, all its effects are disabled.
战术将每隔{{hover|NMilitary.TACTIC_SWAP_FREQUENCEY|12}} 小时根据权重,在可用战术中切换一次。拥有''' 主动权''' 的一方更容易选择''' 克制''' 对方的战术。如果战术被克制,则其效果将被无效。


To determine initiative, the leading generals' skill levels are compared. The side with the highest recon value in one of their divisions (including reserves) gets a bonus of {{hover|NMilitary.RECON_SKILL_IMPACT|5}} skill levels for this comparison. The side with the higher effective skill level gets Initiative.
为了确保主动权在哪一方,需要比较双方将领等级的高低。拥有较高侦查属性(包括预备部队)的一方将会得到{{hover|NMilitary.RECON_SKILL_IMPACT|5}} 点等级优势奖励,经计算后技能等级较高的一方得到主动权。


The side losing this comparison has to pick their tactic first. The side with initiative will pick their tactic after and if the counter-tactic is available its weight gets a bonus of {{hover|INITIATIVE_PICK_COUNTER_ADVANTAGE_FACTOR|35%}} for every point of advantage in the skill comparison. Initiative does not explicitly decrease the probability of picking a tactic that is countered by the enemy's tactic.
丧失主动权的一方将先选择战术,拥有主动权的一方随后选择,如果可用战术中存在克制敌方的战术,则该战术获得一个额外{{hover|INITIATIVE_PICK_COUNTER_ADVANTAGE_FACTOR|35%}} 的被选择修正,但是主动权并不会提供规避选择被克制战术的修正。


== Phases ==
== 各情景战术 ==
=== Default ===
=== 常规战术===
{{SVersion|1.9}}
{{SVersion|1.9}}
{|class = "mildtable"
{|class = "mildtable"
! Name
! 名称
! Trigger
! 触发条件
! Weight
! 宽度
! Countered by
! 被克制
! [[file:Attacker tactic damage.png|link=|Attacker tactic damage]]
! [[file:Attacker tactic damage.png|link=| 进攻方战术伤害]]
! [[file:Defender tactic damage.png|link=|Defender tactic damage]]
! [[file:Defender tactic damage.png|link=| 防御方战术伤害]]
! [[file:Tactics combat width.png|link=|Tactics combat width]]
! [[file:Tactics combat width.png|link=| 战术战斗宽度]]
! [[file:Tactics movement.png|link=|Tactics movement]]
! [[file:Tactics movement.png|link=| 战术移动速度]]
! Starts battle phase
! 战斗开始状态
! Requires research
! 所需科技
|- style="background-color:#e6c1c1"
|- style="background-color:#e6c1c1"
| [[File:Attack.png]] {{anchor|Attack}} Attack
| [[File:Attack.png]] {{anchor|Attack}} Attack
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|}
|}


=== Close combat ===
=== 近距离作战 ===
{{SVersion|1.9}}
{{SVersion|1.9}}
{|class = "mildtable"
{|class = "mildtable"
! Name
! 名称
! Trigger
! 触发条件
! Weight
! 宽度
! Countered by
! 被克制
! [[file:Attacker tactic damage.png|link=|Attacker tactic damage]]
! [[file:Attacker tactic damage.png|link=| 进攻方战术伤害]]
! [[file:Defender tactic damage.png|link=|Defender tactic damage]]
! [[file:Defender tactic damage.png|link=| 防御方战术伤害]]
! [[file:Tactics combat width.png|link=|Tactics combat width]]
! [[file:Tactics combat width.png|link=| 战术战斗宽度]]
! [[file:Tactics movement.png|link=|Tactics movement]]
! [[file:Tactics movement.png|link=| 战术移动速度]]
! Starts battle phase
! 战斗开始状态
! Requires research
! 所需科技
|- style="background-color:#e6c1c1"
|- style="background-color:#e6c1c1"
| [[File:Close Quarters Attack.png]] {{anchor|Close Quarters Attack}} Close Quarters Attack
| [[File:Close Quarters Attack.png]] {{anchor|Close Quarters Attack}} Close Quarters Attack
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|}
|}


=== Tactical withdrawal ===
=== 战术撤退 ===
{{SVersion|1.9}}
{{SVersion|1.9}}
{|class = "mildtable"
{|class = "mildtable"
! Name
! 名称
! Trigger
! 触发条件
! Weight
! 宽度
! Countered by
! 被克制
! [[file:Attacker tactic damage.png|link=|Attacker tactic damage]]
! [[file:Attacker tactic damage.png|link=| 进攻方战术伤害]]
! [[file:Defender tactic damage.png|link=|Defender tactic damage]]
! [[file:Defender tactic damage.png|link=| 防御方战术伤害]]
! [[file:Tactics combat width.png|link=|Tactics combat width]]
! [[file:Tactics combat width.png|link=| 战术战斗宽度]]
! [[file:Tactics movement.png|link=|Tactics movement]]
! [[file:Tactics movement.png|link=| 战术移动速度]]
! Starts battle phase
! 战斗开始状态
! Requires research
! 所需科技
|- style="background-color:#e6c1c1"
|- style="background-color:#e6c1c1"
| [[File:Tactical Withdrawal Attack.png]] {{anchor|Tactical Withdrawal Attack}} Tactical Withdrawal Attack
| [[File:Tactical Withdrawal Attack.png]] {{anchor|Tactical Withdrawal Attack}} Tactical Withdrawal Attack
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|}
|}


=== Seize bridge ===
=== 占领桥梁 ===
{{SVersion|1.9}}
{{SVersion|1.9}}
{|class = "mildtable"
{|class = "mildtable"
! Name
! 名称
! Trigger
! 触发条件
! Weight
! 宽度
! Countered by
! 被克制
! [[file:Attacker tactic damage.png|link=|Attacker tactic damage]]
! [[file:Attacker tactic damage.png|link=| 进攻方战术伤害]]
! [[file:Defender tactic damage.png|link=|Defender tactic damage]]
! [[file:Defender tactic damage.png|link=| 防御方战术伤害]]
! [[file:Tactics combat width.png|link=|Tactics combat width]]
! [[file:Tactics combat width.png|link=| 战术战斗宽度]]
! [[file:Tactics movement.png|link=|Tactics movement]]
! [[file:Tactics movement.png|link=| 战术移动速度]]
! Starts battle phase
! 战斗开始状态
! Requires research
! 所需科技
|- style="background-color:#e6c1c1"
|- style="background-color:#e6c1c1"
| [[File:Hold Bridge (seize bridge).png]] {{anchor|Hold Bridge|Hold Bridge (seize bridge)}} Hold Bridge
| [[File:Hold Bridge (seize bridge).png]] {{anchor|Hold Bridge|Hold Bridge (seize bridge)}} Hold Bridge
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|}
|}


=== Hold bridge ===
=== 坚守桥梁 ===
{{SVersion|1.9}}
{{SVersion|1.9}}
{|class = "mildtable"
{|class = "mildtable"
! Name
! 名称
! Trigger
! 触发条件
! Weight
! 宽度
! Countered by
! 被克制
! [[file:Attacker tactic damage.png|link=|Attacker tactic damage]]
! [[file:Attacker tactic damage.png|link=| 进攻方战术伤害]]
! [[file:Defender tactic damage.png|link=|Defender tactic damage]]
! [[file:Defender tactic damage.png|link=| 防御方战术伤害]]
! [[file:Tactics combat width.png|link=|Tactics combat width]]
! [[file:Tactics combat width.png|link=| 战术战斗宽度]]
! [[file:Tactics movement.png|link=|Tactics movement]]
! [[file:Tactics movement.png|link=| 战术移动速度]]
! Starts battle phase
! 战斗开始状态
! Requires research
! 所需科技
|- style="background-color:#e6c1c1"
|- style="background-color:#e6c1c1"
| [[File:Attack (hold bridge).png]] {{anchor|Attack|Attack (hold bridge)}} Attack
| [[File:Attack (hold bridge).png]] {{anchor|Attack|Attack (hold bridge)}} Attack

Revision as of 10:43, 4 September 2020

A battle screen showing the selected tactics next to the commanding generals, separated by a chess piece icon (which when clicked shows all tactics). The attacker has chosen Unexpected Thrust, the defender Elastic Defense. The defender has Initiative, shown by the golden chevrons beneath its general.

战术[1] 可以在陆战中提供伤害、防御、移动速度和战斗宽度等修正。

战术将每隔12小时根据权重,在可用战术中切换一次。拥有主动权的一方更容易选择克制对方的战术。如果战术被克制,则其效果将被无效。

为了确保主动权在哪一方,需要比较双方将领等级的高低。拥有较高侦查属性(包括预备部队)的一方将会得到5点等级优势奖励,经计算后技能等级较高的一方得到主动权。

丧失主动权的一方将先选择战术,拥有主动权的一方随后选择,如果可用战术中存在克制敌方的战术,则该战术获得一个额外35%的被选择修正,但是主动权并不会提供规避选择被克制战术的修正。

各情景战术

常规战术

名称 触发条件 宽度 被克制 进攻方战术伤害 防御方战术伤害 战术战斗宽度 战术移动速度 战斗开始状态 所需科技
Attack.png Attack 4 Counter-Attack
  1. 重定向 Template:绿字
Assault.png Assault 2, in urban terrain else 0.4

4, if has trait Aggressive AssaulterAggressive Assaulter and in urban terrain else 2.4

Counter-Attack
  1. 重定向 Template:绿字
Close combat
Encirclement.png Encirclement
  • Frontage filled
  • Has reserves.
  • At least 1 of the following:
4

8, if at least 1 of the following:

Tactical Withdrawal
  1. 重定向 Template:绿字
  1. 重定向 Template:红字
+50%
Shock.png Shock 4

8, if has trait Aggressive AssaulterAggressive Assaulter

Ambush
  1. 重定向 Template:绿字
Breakthrough.png Breakthrough At least 1 of the following:
4 Backhand Blow
  1. 重定向 Template:绿字
  1. 重定向 Template:绿字
  1. 重定向 Template:绿字
Blitz.png Blitz
  • Hardness over 50%.
  • At least 1 of the following:
4

8, if at least 1 of the following:

Elastic Defense
  1. 重定向 Template:绿字
  1. 重定向 Template:绿字
  1. 重定向 Template:绿字
Seize Bridge.png Seize Bridge
  • Has combat modifier: River Crossing.
  • At least 1 of the following:
  • Skill is over 3.
  • All of the following:
2
  1. 重定向 Template:绿字
  1. 重定向 Template:绿字
−25%
  1. 重定向 Template:绿字
Seize bridge
Mass Charge.png Mass Charge
  • Frontage is filled.
  • Has reserves.
4
  1. 重定向 Template:绿字
  1. 重定向 Template:红字
+50% People's ArmyPeople's Army
Banzai Charge.png Banzai Charge Country is
  1. 重定向 Template:国旗.
4 Overwhelming Fire
  1. 重定向 Template:绿字
  1. 重定向 Template:红字
  1. 重定向 Template:绿字
Infiltration Assault (tactic).png Infiltration Assault 4
  1. 重定向 Template:绿字
  1. 重定向 Template:绿字
Infantry OffensiveLand doctrine#Infantry Offensive
Well-Planned Attack.png Well-Planned Attack 4
  1. 重定向 Template:绿字
Grand AssaultGrand Assault
Relentless Assault.png Relentless Assault 4
  1. 重定向 Template:绿字
  1. 重定向 Template:红字
  1. 重定向 Template:绿字
Large Front OperationsLarge Front Operations
Unexpected Thrust.png Unexpected Thrust 4
  1. 重定向 Template:绿字
  1. 重定向 Template:绿字
Mobile WarfareLand doctrine#Mobile Warfare 2
Suppressive Barrage.png Suppressive Barrage 4
  1. 重定向 Template:绿字
  1. 重定向 Template:绿字
Superior FirepowerLand doctrine#Superior Firepower 2


Defend.png Defend 4
  1. 重定向 Template:绿字
Counter-Attack.png Counter-Attack Skill advantage is over 0. 4

8, if has trait Unyielding DefenderUnyielding Defender.

  1. 重定向 Template:绿字
Delay (tactic).png Delay 4 Shock
  1. 重定向 Template:绿字
  1. 重定向 Template:红字
  1. 重定向 Template:绿字
Tactical Withdrawal.png Tactical Withdrawal At least 1 of the following:
4
  1. 重定向 Template:绿字
  1. 重定向 Template:红字
−25% Tactical withdrawal
Ambush.png Ambush At least 1 of the following:
4 Breakthrough
  1. 重定向 Template:绿字
Elastic Defense (tactic).png Elastic Defense At least 1 of the following:
4
  1. 重定向 Template:绿字
  1. 重定向 Template:绿字
  1. 重定向 Template:绿字
Backhand Blow (tactic).png Backhand Blow At least 1 of the following:
  • Skill is over 4.
  • All of the following:
4
  1. 重定向 Template:绿字
  1. 重定向 Template:绿字
  1. 重定向 Template:绿字
Hold Bridge.png Hold Bridge
  • Has combat modifier: River Crossing.
  • At least 1 of the following:
2
  1. 重定向 Template:红字
  1. 重定向 Template:红字
−25%
  1. 重定向 Template:红字
Hold bridge
Guerrilla Tactics.png Guerrilla Tactics At least 1 of the following:
4
  1. 重定向 Template:绿字
  1. 重定向 Template:红字
−50%
Overwhelming Fire.png Overwhelming Fire 2
  1. 重定向 Template:绿字
  1. 重定向 Template:绿字

近距离作战

名称 触发条件 宽度 被克制 进攻方战术伤害 防御方战术伤害 战术战斗宽度 战术移动速度 战斗开始状态 所需科技
Close Quarters Attack.png Close Quarters Attack 4
  1. 重定向 Template:绿字
  1. 重定向 Template:红字
Close Quarters Storm.png Close Quarters Storm 2
  1. 重定向 Template:绿字
  1. 重定向 Template:红字
Close Quarters Withdraw.png Close Quarters Withdraw 1
  1. 重定向 Template:红字
  1. 重定向 Template:绿字
Default
Close Quarters Defense.png Close Quarters Defense 4
  1. 重定向 Template:红字
  1. 重定向 Template:绿字
Close Quarters Local Strongpoint.png Close Quarters Local Strongpoint 2
  1. 重定向 Template:绿字

战术撤退

名称 触发条件 宽度 被克制 进攻方战术伤害 防御方战术伤害 战术战斗宽度 战术移动速度 战斗开始状态 所需科技
Tactical Withdrawal Attack.png Tactical Withdrawal Attack 4
  1. 重定向 Template:红字
  1. 重定向 Template:绿字
−25%
Pursuit.png Pursuit 4
  1. 重定向 Template:红字
  1. 重定向 Template:绿字
−25%
Intercept.png Intercept 4
  1. 重定向 Template:红字
  1. 重定向 Template:绿字
Default
Withdrawal.png Withdrawal 4
  1. 重定向 Template:绿字
  1. 重定向 Template:红字
−25%
Evade.png Evade 4
  1. 重定向 Template:绿字
  1. 重定向 Template:红字
−25%

占领桥梁

名称 触发条件 宽度 被克制 进攻方战术伤害 防御方战术伤害 战术战斗宽度 战术移动速度 战斗开始状态 所需科技
Hold Bridge (seize bridge).png Hold Bridge 4
  1. 重定向 Template:绿字
−25%
Defend Bridge.png Defend Bridge Skill is over 4. 4
  1. 重定向 Template:绿字
  1. 重定向 Template:绿字
−25%
Assault Bridge.png Assault Bridge 4
  1. 重定向 Template:红字
−25%
Reckless Assault.png Reckless Assault Skill is under 3. 4
  1. 重定向 Template:红字
  1. 重定向 Template:红字
−25%
Recapture Bridge.png Recapture Bridge At least one of the following:
4 Defend Bridge
  1. 重定向 Template:红字
  1. 重定向 Template:红字
−25% Hold bridge

坚守桥梁

名称 触发条件 宽度 被克制 进攻方战术伤害 防御方战术伤害 战术战斗宽度 战术移动速度 战斗开始状态 所需科技
Attack (hold bridge).png Attack 4
  1. 重定向 Template:绿字
−25%
Rush Bridge.png Rush Bridge Skill is over 4. 4
  1. 重定向 Template:绿字
−25%
Storm Bridge.png Storm Bridge 2 Defend Bridge
  1. 重定向 Template:绿字
  1. 重定向 Template:红字
−25% Seize bridge
Hold Bridge (hold bridge).png Hold Bridge Skill is under 3. 2
  1. 重定向 Template:红字
  1. 重定向 Template:红字
−25%
Defend Bridge (hold bridge).png Defend Bridge At least one of the following:
2
  1. 重定向 Template:红字
  1. 重定向 Template:绿字
−25%

Footnotes

  1. See in /Hearts of Iron IV/common/combat_tactics.txt.


hoi4fr:Tactiques de combat