情报机构:修订间差异

本页面所适用的版本可能已经过时,最后更新于1.9
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===Operations branch===
=== 行动分支===
Operations branch upgrades increase chances for positive results and decreases risk of your operations.
升级行动分支能够增加间谍行动的成功概率并减少暴露的危险。


{| class = "wikitable" width = 80%
{| class = "wikitable" width = 80%
|-
|-
! scope="col" style="width: 5%;" | Icon !! scope="col" style="width: 15%;" | Name !! scope="col" style="width: 30%;" | Effect !! scope="col" style="width: 15%;" | {{icon|civilian factory}}Civilian factory <br> cost !! scope="col" style="width: 35%;" | Prerequisites
! scope="col" style="width: 5%;" | 图标 !! scope="col" style="width: 15%;" | 名称 !! scope="col" style="width: 30%;" | 效果 !! scope="col" style="width: 15%;" | {{icon|civilian factory}} 民用工厂 <br> 需求 !! scope="col" style="width: 35%;" | 前提条件
|-
|-
| [[File:Agency_ugrade_steal_blueprints.png]] 
| [[File:Agency_ugrade_steal_blueprints.png]] 
| Blueprint stealing
| 盗取蓝图
| Steal Blueprint effectiveness: {{green|+25%}} 
| 盗取蓝图效率: {{green|+25%}} 
| 5
| 5
| -
| -
|-
|-
| [[File:Agency_upgrade_portable_radios.png]] 
| [[File:Agency_upgrade_portable_radios.png]] 
| Portable radios
| 便携式无线电设备
| Coordinated Strike effectiveness: {{green|+100%}} 
| 协同打击效率:{{green|+100%}} 
| 8
| 8
| [[file:yes.png|x22px]]Has researched <span style="color: orange;">'''Radio'''
| [[file:yes.png|x22px]] 需要研究<span style="color: orange;">''' 无线电'''
|-
|-
| [[File:Agency_upgrade_invisible_ink.png]] 
| [[File:Agency_upgrade_invisible_ink.png]] 
| Invisible ink
| 隐形墨水
|
|
Intelligence gained from Operatives and Infiltrated Assets: {{green|+20%}}
特工与线人获得情报:{{green|+20%}}


Steal Blueprint risk: {{green|-25%}}
盗取蓝图风险:{{green|-25%}}
| 5
| 5
| -
| -
|-
|-
| [[File:Agency_upgrade_plastic_explosives.png]] 
| [[File:Agency_upgrade_plastic_explosives.png]] 
| Plastic explosives
| 塑胶炸药
|
|
Targeted Sabotage efficiency: {{green|+25%}}
目标破坏效率:{{green|+25%}}


Strengthen Resistance efficiency: {{green|+25%}}
加强抵抗组织效率:{{green|+25%}}
| 8
| 8
| -
| -
|-
|-
| [[File:Agency_upgrade_suicide_pills.png]] 
| [[File:Agency_upgrade_suicide_pills.png]] 
| Suicide pills
| 自杀药物
|
|
Death chance of our Operative on capture: {{green|+10%}}
特工被捕时死亡概率:{{green|+10%}}


Own operative detection chance offset: {{green|-0.05%}}
己方特工被发现几率抵消:{{green|-0.05%}}
| 5 
| 5 
| -
| -
|}
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===Operative training branch===
===Operative training branch===
Operative training branch upgrades improve effects of certain missions your Operatives can perform in field and provide improvements for the Operatives pool.
Operative training branch upgrades improve effects of certain missions your Operatives can perform in field and provide improvements for the Operatives pool.

2020年8月24日 (一) 12:10的版本

Main screen of your intelligence agency, where you can upgrade your agency, choose operations or decrypt enemy's ciphers.

任何间谍活动都离不开 情报机构 (intelligence agency),玩家可以通过投入 民用工厂 5-15个民用工厂,持续 Time 30天,来解锁一项新的间谍行动。

情报机构升级

情报机构共有 5 个分支可供升级:情报部门、国家防御、间谍行动、间谍训练和密码部门 每项升级都需要投入一定数量的 民用工厂 民用工厂,并持续运转 30天,但是可以通过拥有特质 “诡谲的绅士” 的顾问来获得 -15% 升级时间的加成

情报分支

情报分支共有 4 项升级,全部列在下表中。

图标 名称 效果  民用工厂 民用工厂
需求
前提条件
Agency upgrade economy department.png 经济\民政 民政情报:+25% 5 -
Agency upgrade army department.png 陆军部 陆军情报:+25% 5 -
Agency upgrade naval department.png 海军部 海军情报:+25% 5 -
Agency upgrade airforce department.png 空军部 空军情报:+25% 5 -

防御分支

该分支的升级能够提升本国应对别国间谍以及占领区抵抗的能力。 升级 被动防御(Passive Defence) 能够提升本国的反间谍能力,同时提高成功阻止别国间谍行动的几率。 升级 “反抵抗运动(Anti-partisan)” 可以提升本国特工根除占领区抵抗的效率。

图标 名称 效果 民用工厂民用工厂
需求
前提条件
Agency upgrade defense department.png 被动防御
  • 反间谍:第一次升级时 +1.5
  • 反间谍:第二次升级时 +1.25
  • 反间谍:第三次升级时 +1
  • 反间谍:第四次升级时 +1
5 -
Agency upgrade anti partisan.png 反抵抗运动
  • 根除抵抗运动效率:第一次升级时 +25%
  • 根除抵抗运动效率:第二次升级时 +25%
5 -

行动分支

升级行动分支能够增加间谍行动的成功概率并减少暴露的危险。

图标 名称 效果 民用工厂民用工厂
需求
前提条件
Agency ugrade steal blueprints.png 盗取蓝图 盗取蓝图效率: +25% 5 -
Agency upgrade portable radios.png 便携式无线电设备 协同打击效率:+100% 8 Yes.png需要研究无线电
Agency upgrade invisible ink.png 隐形墨水

特工与线人获得情报:+20%

盗取蓝图风险:-25%

5 -
Agency upgrade plastic explosives.png 塑胶炸药

目标破坏效率:+25%

加强抵抗组织效率:+25%

8 -
Agency upgrade suicide pills.png 自杀药物

特工被捕时死亡概率:+10%

己方特工被发现几率抵消:-0.05%

5 -

Operative training branch

Operative training branch upgrades improve effects of certain missions your Operatives can perform in field and provide improvements for the Operatives pool.

Icon Name Effect 民用工厂Civilian factory
cost
Prerequisites
Agency upgrade localized training center.png Localized training centers

Enemy nationality recruit chance: +25%

Occupied friendly nationality recruit chance: +25%

Operative recruitment choices: +1

Unlocks Local Agent Recruitment Decisions

10 -
Agency upgrade commando training.png Commando training Chance of recruiting an Operative with the Commando trait: +100% 5 -
Agency upgrade interrogation techniques.png Interrogation techniques

Enemy operative capture chance: +100%

Enemy operative intel extraction rate: +25%

5 -
Agency upgrade diplomatic training.png Diplomatic Training

Control Trade mission effects: +25%

Diplomatic Pressure mission effects: +25%

5 -
Agency upgrade psychological warfare.png Psychological Warfare

Propaganda mission effects: +25%

Boost ideology mission effects: +25%

8 -

Cryptology department branch

Cryptology department branch unlocks and improves the cipher decryption mechanic.

Icon Name Effect 民用工厂Civilian factory
cost
Prerequisites
Agency upgrade form department.png Form Department

Decryption power: +25

Cryptology Level: +1

Unlock Cryptology Department: Yes

8 -
Agency upgrade decryption boost 1.png Radio Interception Group
  • Decryption Power: +25 for the first upgrade
  • Decryption Power: +10 for the second upgrade
5 Yes.pngHas completed Agency Upgrade Form Department
Agency upgrade decryption boost 2.png Machine-Assisted Decryption
  • Decryption Power: +25 for the first upgrade
  • Decryption Power: +15 for the second upgrade
  • Decryption Power: +10 for the third upgrade
10

Yes.pngHas completed Agency Upgrade Radio Interception Group

Yes.pngHas researched Mechanical Computing

Agency upgrade cryptology 2.png Government Cypher School
  • Cryptology level: +1 for the first upgrade
  • Cryptology level: +1 for the second upgrade
5 Yes.pngHas completed Agency Upgrade Form Department
Agency upgrade cryptology 1.png Machine-Assisted Encryption
  • Cryptology level: +2 for the first upgrade
  • Cryptology level: +2 for the second upgrade
  • Cryptology level: +2 for the third upgrade
15

Yes.pngHas completed Agency Upgrade Government Cypher School

Yes.pngHas researched Mechanical Computing

Operatives

主条目:Operatives

Operatives are your agents working in the field under your agency. They can perform different missions on map or conduct operations. You gain one operative when you set up your agency, and an additional operative after five agency upgrades. You can get additional operatives from advisors ("Illusive Gentleman"), via national focus or from being the spy master of your faction.

Missions

主条目:Missions

Operatives can perform various missions on the map. The strength and impact of a mission generally depends on the size and strength of your spy network.

Operations

主条目:Operations

Operations become available to you after sufficient intel network has been established in the target country. All available operations can be found under the "Operations" tab in your Intelligence agency.

Cryptology

Cipher decryption mechanic uses two stats: Cryptology level.png Cryptology strength and Decryption power.png Decryption power.

Cryptology strength can be described as a defensive stat for your ciphers, while Decryption power is your offensive stat.

Every day, your Decryption power adds up towards decryption of selected ciphers.

In order to decrypt an enemy's cipher, you have to accumulate your Decryption power until it reaches your opponent's Cryptology strength.

Starting Cryptology level is 0, which requires you to accumulate 12000 Decryption power.

Each upgrade in Cryptology level increases the net pool by 4250, so with Cryptology level 7 your enemy will have to reach 41750 net Decryption power. The formula will look like this:

[math]\displaystyle{ \text{Total Cryptology strength} = 12000 + 4250 \cdot \text {Cryptology level} }[/math]

It is possible to decrypt multiple codes at once, but your Decryption power will be split into even parts as well, i.e. if you have 50 Decryption power and are trying to break the codes of two countries at once, you will invest 25 Decryption power towards decrypting one opponent's cipher and 25 - towards another. However, if you pause the decrypting process for one country, all your Decryption power will be used for the other code.

Additionally, countries not at war suffer a 50% percent decryption penalty.

Cracked code provides you with following passive bonuses against the target country:

  • Air detection: +5.0%
  • Interception Mission Efficiency: +5%
  • Decrypted Civilian Cipher Bonus: +10%
  • Decrypted Army Cipher Bonus: +10%
  • Decrypted Navy Cipher Bonus: +10%
  • Decrypted Airforce Cipher Bonus: +10%


You can also reveal intel about the cracked codes to the enemy, which will grant you active bonuses on top of the passive ones for 30 days:

  • Invasion Penalty: -15%
  • Planning Speed: +50.0%
  • Defense bonus against country: +15.0%
  • Invasion Preparation Speed: +50.0%
  • Breakthrough bonus against country: +15.0%
  • Decrypted Civilian Cipher Bonus: +50%
  • Decrypted Army Cipher Bonus: +50%
  • Decrypted Navy Cipher Bonus: +50%
  • Decrypted Airforce Cipher Bonus: +50%


After 30 days opponent will change cipher and your decryption progress will be reset to 50%.

Becoming the Spy Master

Once you have upgraded your agency at least 3 times, are independent or a Dominion, and you are a part of a faction, you can choose to invest 50 政治点数PP to become this faction's Spy Master.

Spy Master status provides you with an additional spy for every two independent nations and high autonomy puppets (Dominion, Satellite, Imperial Subject, Supervised State) in your faction and is also dependent on the nation's industry. From 0 - 10 factories the nation will contribute 0 spies, for 10 - 49 factories the nation will contribute 1/4 of a spy, for 50+ factories the nation will contribute 1/2 of a spy, i.e. when Germany is a Spy Master for the Axis and it puppets Slovakia, it will not receive an additional operative, but when Italy joins the Axis because it has more than 50 factories Germany will gain 1/2 of a spy and give you an additional operative but if Romania becomes a satellite and it has 10 - 49 factories then Germany will only get a 1/4 of a spy.