Mathradround(讨论 | 贡献) 无编辑摘要 |
Mathradround(讨论 | 贡献) 无编辑摘要 |
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== 部署 == | == 部署 == | ||
[[File:Recruitment_Screen_with_annotations.png|thumb|right|(a) 训练单位的图标, (b) 军队的名字, (c) 训练单位的数量, (d) 优先度, (e) 改变部署军队的训练位置, (f) 一个训练军队的总装备和人力数量, (g) 训练军队数, (h) 展开或收起每个军队的训练栏, (i) 每个军队训练的装备和人力数量, (j) 训练进程, (k) 训练数]] | [[File:Recruitment_Screen_with_annotations.png|thumb|right|(a) 训练单位的图标, (b) 军队的名字, (c) 训练单位的数量, (d) 优先度, (e) 改变部署军队的训练位置, (f) 一个训练军队的总装备和人力数量, (g) 训练军队数, (h) 展开或收起每个军队的训练栏, (i) 每个军队训练的装备和人力数量, (j) 训练进程, (k) 训练数]] | ||
部署有助于创建一个或多个特定类型的师。通过单击一个可用师编制上的“训练”开始部署。通过单击“添加部队”,可以在一次部署中并行训练多个师,也可以通过更改上面的数字顺序来多次训练。必须在地图上选择一个位置,当师离开部署阶段时,将在该位置生成。还可以选择为它们分配军或集团军,它们将在生成后立即加入该军或集团军。通过单击“位置”按钮旁边的灰色圆圈,然后在地图上选择军或集团军,可以完成此操作。 | |||
一个国家只能同时培训其现有部署人力的75% 或100k(以较高者为准)师。 | |||
=== 训练 === | === 训练 === | ||
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当一个军队训练完毕后,其军队部署后的初始等级为 {{iconify|Trained|link=Experience#Unit_experience}} (no combat modifier) at the selected location. If the division already reached the minimum training level ({{hover|NMilitary.MIN_DIVISION_DEPLOYMENT_TRAINING|20%}} by default), it can be deployed early but will only have experience level {{iconify|Green|link=Experience#Unit_experience}} ({{red|-25%}} combat modifier) with experience progress towards Trained according to its training progress. At the cost of equipment, spawned divisions can be [[exercise]]d on the map to increase their experience up to {{iconify|Regular|link=Experience#Unit_experience}} level ({{green|+25%}} combat modifier). | 当一个军队训练完毕后,其军队部署后的初始等级为 {{iconify|Trained|link=Experience#Unit_experience}} (no combat modifier) at the selected location. If the division already reached the minimum training level ({{hover|NMilitary.MIN_DIVISION_DEPLOYMENT_TRAINING|20%}} by default), it can be deployed early but will only have experience level {{iconify|Green|link=Experience#Unit_experience}} ({{red|-25%}} combat modifier) with experience progress towards Trained according to its training progress. At the cost of equipment, spawned divisions can be [[exercise]]d on the map to increase their experience up to {{iconify|Regular|link=Experience#Unit_experience}} level ({{green|+25%}} combat modifier). | ||
== | == 租借法案 == | ||
{{SVersion|1.8}} | {{SVersion|1.8}} | ||
{{main|Equipment#Lend-lease}} | {{main|Equipment#Lend-lease}} | ||
租借法案是将设备捐赠给另一个国家。请参阅“租借法案”下的“租借”讨论和“外交”下的“租借外交选择”。将显示一个单独的面板,其中包含每个玩家国家的租借关系的装备提示信息。租借始终具有高于所有其他项目的最高优先级。更改或取消必须通过外交行动进行。 | |||
== 增援部队 == | == 增援部队 == |
2021年8月1日 (日) 07:34的版本
- 如果要查看陆军师,请前往 陆军
招聘和部署界面(U) 允许查看和控制装备和人力流向新的和现有的[[division]|师]以及租借法案。可以从编制设计器创建部署以形成新的师。部署、增援和升级可以设置为低、中或高优先级,以确定在设备短缺或最新更新时,哪些部队首先获得设备和人力。
部署
部署有助于创建一个或多个特定类型的师。通过单击一个可用师编制上的“训练”开始部署。通过单击“添加部队”,可以在一次部署中并行训练多个师,也可以通过更改上面的数字顺序来多次训练。必须在地图上选择一个位置,当师离开部署阶段时,将在该位置生成。还可以选择为它们分配军或集团军,它们将在生成后立即加入该军或集团军。通过单击“位置”按钮旁边的灰色圆圈,然后在地图上选择军或集团军,可以完成此操作。
一个国家只能同时培训其现有部署人力的75%或100k(以较高者为准)师。
训练
File:Ambox outdated info.png | 这部分内容可能已不适合当前版本,最后更新于1.8。 |
你不能立刻部署任何一个军队, 它部署前必须先训练才可部署. 当它有足够的装备和人力时它就会开始训练, 在训练过程中会慢慢积攒其训练经验. 假如在训练过程中没有足够的人力和装备而训练停止, 其训练状态栏会变黄. 训练的速度会决定于你的国家的征兵法案和民族精神.(可持续国策”部队训练“中会减少其-25%的训练时间)
当一个军队训练完毕后,其军队部署后的初始等级为 Experience#Unit_experience (no combat modifier) at the selected location. If the division already reached the minimum training level (20% by default), it can be deployed early but will only have experience level Experience#Unit_experience (-25% combat modifier) with experience progress towards Trained according to its training progress. At the cost of equipment, spawned divisions can be exercised on the map to increase their experience up to Experience#Unit_experience level (+25% combat modifier).
租借法案
File:Ambox outdated info.png | 这部分内容可能已不适合当前版本,最后更新于1.8。 |
租借法案是将设备捐赠给另一个国家。请参阅“租借法案”下的“租借”讨论和“外交”下的“租借外交选择”。将显示一个单独的面板,其中包含每个玩家国家的租借关系的装备提示信息。租借始终具有高于所有其他项目的最高优先级。更改或取消必须通过外交行动进行。
增援部队
File:Ambox outdated info.png | 这部分内容可能已不适合当前版本,最后更新于1.8。 |
如果一个军队在某个地区防御或者进攻时缺乏人力和装备,那么他们会请求增援部队,
Manpower reinforcements arrive in chunks of 10% of the division's maximum manpower (less if not enough free manpower is available). The arrival time of each chunk depends on the delivery speed, which is 10 manpower per hour times the supply area's reinforcement delivery speed (which is normally close to 1).
Upgrades
File:Ambox outdated info.png | 这部分内容可能已不适合当前版本,最后更新于1.8。 |
Upgrades are replacement of divisions' existing equipment with better types or variants. Troops will seek higher tier equipment if made available to them.
It is also possible through the division template to downgrade equipment for a division template (e.g., giving a garrison or security division old small arms) to free up better equipment in the future for more important uses or assign old equipment to be used up in training and military exercises.
The Reinforcements and Upgrades panels offer tooltip information on current equipment requests and the ability to set high, medium, or low priority that determines how equipment as a whole will be allocated among competing needs for reinforcements, upgrades, and equipment of recruits for training. These decisions have important effects down the road.
Strategies
File:Ambox outdated info.png | 这部分内容可能已不适合当前版本,最后更新于1.8。 |
The fastest way to recruit troops is to have all the needed equipment ready in stockpiles for training purposes rather than waiting for it to be manufactured and delivered to the waiting unit. The easiest troops to train are standard infantry who can be trained using up stockpiles of current, obsolete, or captured basic infantry equipment. The division template is where to specify and change the exact equipment the player wants the template's divisions to use. There is no experience cost for changing the division equipment authorizations with an update. Accordingly, some careful equipment managers create basic training templates that parallel the organization of the combat templates but use older equipment for training and exercises. The big risk here is sleepless gamers accidentally assigning combat units to a training template. Whether under control of the planner or conducting field exercises, it is important to provide a division with ample time to re-equip and recover organization to be ready for combat.
Set up a Training command
Create a new army ordered to exercise (it may also be ordered to Garrison Area so as to serve a useful purpose) and assign to it all freshly deployed units. They will increase their experience to regular level, after which they can be switched to a front-line unit or continue exercise to create a small flow of added land experience at the cost of consuming further equipment.
政治 | 意识形态 • 阵营 • 国策 • 内阁 • 政府 • 傀儡国 • 外交 • 全球紧张度 • 内战 • 占领区 • 情报机构 • 权力平衡 |
生产 | 贸易 • 生产 • 建设 • 装备 • 燃料 • 军工机构 • 国际市场 |
科研与科技 | 科研 • 步兵科技 • 辅助部队(支援连)科技 • 装甲车辆科技 • 火炮科技 • 陆军学说 • 特种部队学说 • 海军科技 • 海军学说 • 空军科技 • 空军学说 • 工程学科技 • 工业科技 |
军事与战争 | 战争 • 和平会议 • 陆军单位 • 陆战 • 编制设计 • 坦克设计 • 陆军计划 • 集团军 • 指挥官 • 作战计划 • 战术 • 海军单位 • 舰艇设计 • 海战 • 空军单位 • 飞机设计 • 空战 • 经验 • 军官团 • 损耗与事故 • 后勤 • 人力 • 核弹 |
地图 | 地图 • 省份 • 地形 • 气候 • 地区 |
事件与决议 | 事件 • 决议 |