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{{Hatnote|本文介绍了'''陆地省份'''的地形。<br/>有关海域,请参见[[Strategic region#Naval terrain|海域]]。<br/>另请参阅:[[气候]]}} | {{Hatnote|本文介绍了'''陆地省份'''的地形。<br/>有关海域,请参见[[Strategic region#Naval terrain|海域]]。<br/>另请参阅:[[气候]] 。}} | ||
[[Province|省份]]的地形会影响部队的行动和作战表现,并导致人员[[Attrition and accidents|损耗]]。严峻的地形更有利于防方。 | [[Province|省份]]的地形会影响部队的行动和作战表现,并导致人员[[Attrition and accidents|损耗]]。严峻的地形更有利于防方。 | ||
Revision as of 19:53, 16 August 2020
省份的地形会影响部队的行动和作战表现,并导致人员损耗。严峻的地形更有利于防方。
Types
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Each land province has a terrain type, which is shown when the province is selected.
- Movement cost: Increases the distance units have to travel by this factor.
- Attrition: When at war, land units moving from this terrain type suffer this amount of attrition.
- Attack: Adjuster to the attacker's soft/hard attack and breakthrough when the defender is in this terrain.
- Enemy air superiority: If the enemy has air superiority, their bonus is reduced by this amount.
| Terrain | Movement cost | Attrition (equipment loss) | Attack | Enemy air superiority | Combat Width | sickness | Graphic (normal) | Graphic (Winter) |
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| Desert |
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| Forest |
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| Hills |
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| Jungle |
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| Marsh |
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| Mountain |
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| Urban |
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| Lake |
Paths
A path between two adjacent provinces is the straight line between their centers. It is traced on a pixel grid, making diagonal lines noticeably longer than north-south and east-west lines. The terrain along this path (along with its distance) determines its movement cost. The path may consist of the source and target province's terrain in varying proportions or even different terrains altogether. For example the path between two coastal mountain provinces at a fjord might consist of 40% mountain and 60% ocean, resulting in
- 重定向 Template:红字 movement cost for this path instead of
- 重定向 Template:红字 in a pure mountain range.
The path also determines whether direction-dependent terrain features apply.
Terrain features
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Terrain features can apply adjusters and modifiers in addition to the base terrain. They stack multiplicatively with base terrain values. They only affect the attacker because some of them depend on the path and the defender might fight against attackers from different directions. The attack adjuster applies to the attacker's soft/hard attack and the defense adjuster to their breakthrough.
- Small river:
- 重定向 Template:红字 to attack/defense and
- 重定向 Template:红字 to movement.
- Large river:
- 重定向 Template:红字 to attack/defense and
- 重定向 Template:红字 to movement.
- Amphibious landing:
- 重定向 Template:红字 to attack/defense.
- Fort:
- 重定向 Template:红字 to attack/defense per level.
The river adjuster apply when a path intersects a river. If a river modifier is applied in combat, this also allows other battle tactics. The amphibious landing penalty applies when a unit attacks a land province from a sea province. The movement cost of an amphibious landing is a fixed length. The fort adjuster applies in all directions but with each flanking attack the bonus gets diminished.
Unit-specific adjusters
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Units may have specific adjusters in addition to the base terrain and terrain feature adjusters. The net adjuster for a division is the average of its combat battalions, plus the sum of the adjusters of its support battalions. Among the regular terrain adjusters, the attack value modifies the attacker's attack and breakthrough, and the defense value modifies the defender's attack and defense. For terrain feature adjusters (except amphibious and forts), the attack value modifies the attacker's attack, and the defense value modifies the attacker's breakthrough. The amphibious and fort adjusters ignore their defense value[1] and use the attack value for both attack and breakthrough. The unit's adjuster stacks additively with the terrain and terrain feature adjuster respectively. Divisions lacking manpower have proportionately smaller bonuses and penalties.
Units moved at slowest speed of a combat battalion as adjusted for terrain. Recon units can increase the max speed of unit for some terrain.
Note that positive amphibious, and fort attack adjusters cannot exceed the base penalty. (River adjusters can.)
Attack
Defense
| Unit | Type | Forest |
Hills |
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Plains |
Urban |
Jungle |
Marsh |
Desert |
River |
Amphibious |
Fort |
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| Amphibious Mechanized | Combat |
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| Amphibious Tank | Combat |
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| Anti-Air | Combat | |||||||||||
| Anti-Tank | Combat | |||||||||||
| Armored Car | Combat | |||||||||||
| Artillery | Combat | |||||||||||
| Bicycle Battalion | Combat | |||||||||||
| Cavalry | Combat | |||||||||||
| Engineer Company | Support |
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| Field Hospital | Support | |||||||||||
| Heavy SP Anti-Air | Combat |
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| Heavy SP Artillery | Combat |
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| Heavy Tank | Combat |
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| Heavy Tank Destroyer | Combat |
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| Infantry | Combat | |||||||||||
| Light SP Anti-Air | Combat |
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| Light SP Artillery | Combat |
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| Light Tank | Combat |
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| Light Tank Destroyer | Combat |
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| Logistics Company | Support | |||||||||||
| Maintenance Company | Support | |||||||||||
| Marines | Combat | |||||||||||
| Mechanized Infantry | Combat |
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| Medium SP Anti-Air | Combat |
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| Medium SP Artillery | Combat |
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| Medium Tank | Combat |
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| Medium Tank Destroyer | Combat |
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| Military Police | Support | |||||||||||
| Modern SP Anti-Air | Combat |
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| Modern SP Artillery | Combat |
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| Modern Tank | Combat |
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| Modern Tank Destroyer | Combat |
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| Motorized Anti-Air | Combat | |||||||||||
| Motorized Anti-Tank | Combat | |||||||||||
| Motorized Artillery | Combat | |||||||||||
| Motorized Infantry | Combat |
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| Motorized Rocket Artillery | Combat | |||||||||||
| Motorized Rocket (Katyusha) | Combat | |||||||||||
| Mountaineers | Combat |
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| Paratroopers | Combat | |||||||||||
| Recon Company | Support | |||||||||||
| Rocket Artillery | Combat | |||||||||||
| Signal Company | Support | |||||||||||
| Super Heavy SP Anti-Air | Combat |
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| Super Heavy SP Artillery | Combat |
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| Super Heavy Tank Destroyer | Combat |
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| Super-Heavy Tank | Combat |
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| Support Anti-Air | Support | |||||||||||
| Support Anti-Tank | Support | |||||||||||
| Support Artillery | Support | |||||||||||
| Support Rocket Artillery | Support |
Movement
| Unit | Type | Forest |
Hills |
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Plains |
Urban |
Jungle |
Marsh |
Desert |
River |
Amphibious |
Fort |
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| Amphibious Mechanized | Combat | |||||||||||
| Amphibious Tank | Combat |
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| Anti-Air | Combat |
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| Anti-Tank | Combat |
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| Armored Car | Combat |
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| Armored Car Recon Company | Support |
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| Artillery | Combat |
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| Bicycle Battalion | Combat |
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| Cavalry | Combat |
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| Cavalry Recon Company | Support |
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| Engineer Company | Support |
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| Field Hospital | Support | |||||||||||
| Heavy SP Anti-Air | Combat |
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| Heavy SP Artillery | Combat |
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| Heavy Tank | Combat |
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| Heavy Tank Destroyer | Combat |
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| Infantry | Combat | |||||||||||
| Light SP Anti-Air | Combat |
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| Light SP Artillery | Combat |
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| Light Tank | Combat |
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| Light Tank Destroyer | Combat |
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| Light Tank Recon Company | Support |
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| Logistics Company | Support | |||||||||||
| Maintenance Company | Support | |||||||||||
| Marines | Combat | |||||||||||
| Mechanized Infantry | Combat |
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| Medium SP Anti-Air | Combat |
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| Medium SP Artillery | Combat |
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| Medium Tank | Combat |
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| Medium Tank Destroyer | Combat |
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| Military Police | Support | |||||||||||
| Modern SP Anti-Air | Combat |
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| Modern SP Artillery | Combat |
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| Modern Tank | Combat |
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| Modern Tank Destroyer | Combat |
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| Motorized Anti-Air | Combat |
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| Motorized Anti-Tank | Combat |
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| Motorized Artillery | Combat |
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| Motorized Infantry | Combat |
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| Motorized Recon Company | Support |
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| Motorized Rocket Artillery | Combat |
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| Motorized Rocket (Katyusha) | Combat |
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| Mountaineers | Combat |
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| Paratroopers | Combat | |||||||||||
| Rocket Artillery | Combat |
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| Signal Company | Support | |||||||||||
| Super Heavy SP Anti-Air | Combat |
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| Super Heavy SP Artillery | Combat |
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| Super Heavy Tank Destroyer | Combat |
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| Super-Heavy Tank | Combat |
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| Support Anti-Air | Support | |||||||||||
| Support Anti-Tank | Support | |||||||||||
| Support Artillery | Support | |||||||||||
| Support Rocket Artillery | Support |
hoi4de:Terrain hoi4es:Terrain hoi4fr:Terrain hoi4pl:Terrain hoi4pt:Terrain hoi4ru:Terrain
















