Katyusha233(讨论 | 贡献) |
2020年8月15日 (六) 21:18的版本
在很大程度上,钢铁雄心4的外交是双边的,这意味着所有的关系、提议和请求都是一对一的,发生在玩家和目标国家之间或者两个AI国家之间。但有一个例外是,当一个阵营被创建时。这个阵营的所有成员国都将一起参加防御战争,也可以邀请其他阵营成员国和侵略者一起参加侵略战争。 此外,外交并不是对等的。这意味着,影响另一国的关系或接受请求的可能性的所有变量对每个国家都是完全独立的。例如,玩家国家可能与另一个国家有正面关系,而这个国家却可能与玩家有负面关系。外交关系可以通过处于同一阵营、属于同一意识形态, 保障独立,贸易或者改善关系来增进。
外交行动
File:Ambox outdated info.png | 这部分内容可能已不适合当前版本,最后更新于1.9。 |
游戏中有许多外交行动。下表中的所有外交行动都是基本行动,所有可取消的行动都有一个相关的外交行动,一旦采取基本行动,这些行动就变得可用,它也将取代外交列表中的基本行动。唯一的例外是“派遣远征军”,可以被“撤回远征军”取消;还有“接管占领区”,可被“移交占领区”所取消。
外交行动 | 说明 | 要求 | 取消条件 |
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宣战 | 发动一场新战争的唯一途径 | 在目标国拥有有效的战争目标 |
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正当化战争目标 | 开始正当化对另一个国家的战争目标。 | 无 | |
保障独立 | 保证另一个国家的独立。如果任何人对一个被保障国宣战,该被保障国将自动加入保障国的阵营。 | 无 | |
召唤盟友 | 召唤一个盟友参加本国的战争 | 目标国家与本国必须是一个阵营中的成员 | 无法取消 |
要求军事通行权 | 军事通行权允许本国军队通过另一个国家的领土,无论是否结盟。军事通行权将会自动授予同一阵营的成员国。 | 必须得到目标国家的接受 | 目标国领土上没有本国军队。 |
提供军事通行权 | 给另一个国家提供军事通行权。如果该国接受,并不会自动授予你军事通行权 | 必须得到目标国家的接受 | 目标国家在被允许进入的国家领土上没有军队 |
请求驻港权 | 驻港权允许船只进入另一个国家的港口,不管是否结盟。驻港权将自动授予同一阵营的成员国。 | 必须得到目标国家的接受 | 无 |
给予驻港权 | 向另一个国家提供驻港权。如果该国接受,并不会自动授予你驻港权。 | 必须得到目标国家的接受 | 无 |
Improve relations | Start improving relations between you and the target country up to +100 over time. Relation affects trade influence and the success likelihood of other diplomatic actions. | None | |
Send Attaché | Sends an attache to a country. This gives the sender additional 陆军经验 and 战争支持度. They can also see the receiver's military positioning. | None. | |
Non-aggression pact | Having a non-aggression pact (NAP) disables "Justify War goal" and "Declare war" diplomatic actions. | Target country must accept. | Not cancellable without having a common border or within the first 12 months of the pact. After 12 months, the ability to break a NAP will depend on the relative size of armies along the common border. Up to 18 months past the NAP, the country will require a 2:1 ratio of troops compared to its opponent on the common border. Between 18 and 24 months, a 1:1 ratio is required. Past 24 months after the NAP, a 1:2 ratio is required to break the pact. NAPs dissolve after four years. |
Invite to faction | Invite another country to your faction. |
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Request License Production | Licenses equipment from target country, allowing you to produce target equipment and research target technology faster. Civilian factories are used to pay for license. | Target country must accept. 玉碎瓦全 is required. | Two months minimum must pass before a license can be cancelled. |
Create faction | If you are not already in a faction and a National focus allows you to create a faction, you may invite another country to create a new faction. |
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Join faction | Allows you to join a faction. Will automatically join existing war(s). |
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Start Lend lease | Send any equipment to another non-enemy country currently at war. It's possible to send a single shipment of a specified amount, or set a specified monthly amount or percentage of monthly production to be sent. Shipments occur once per month and information on past and present shipments is available in a tooltip for the Lend-Lease section at the top of the Recruit/Deploy window. |
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None. Click on the Lend Lease action to modify or cancel Lend Lease instructions. |
Request lend lease | Ask a country to send lend-lease of specific equipment archetypes. The selection screen shows the stockpile and production rates of the target country. |
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None |
Join wars | Allows you to join the war of another faction member. |
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Not cancellable |
Send Volunteers | Send a limited number of divisions to a country. Control over the units is retained, but return only when donor is at war. |
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None |
Expeditionary Force | Send an unlimited number of divisions to a fellow member of the faction. Control over the units is transferred. |
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Donor must activate Return Expeditions to recover Divisions. A target country Disband order to Expeditions returns them to donor. |
Return Expeditions | Recovers control over all units currently sent as Expeditionary force to the target country. | None | None |
Request forces | Gives control over a selected number of divisions that are part of the military of the target country. | Target country must be our puppet. | A Disband order to the requested forces returns them to the puppet. |
Boost party popularity | Increases the popularity of the target country's local party with the same ideology. With La Resistance enabled, this diplomatic action is moved to a mission an operative can do. | Costs 0.25 per day | None |
Stage a coup | Starts preparations for a Coup d'État in the target country. The most common effect is to start a civil war in the country. The result of this action will depend on the popularity of the political party belonging to your ideology. With La Resistance enabled, this diplomatic action is moved to an operation. | None | |
Ask for control of state | Ask current controller of an occupied State to give up control. |
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Can (in theory) be canceled through the "Give control of state" action. Otherwise not cancellable. |
Give control of state | Give control of one or multiple occupied States. | Target country must accept. | Can (in theory) be canceled through the "Ask for control of state" action. Otherwise not cancellable. |
Reduce subject autonomy | Reduces a subject's autonomy level. |
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Cannot be cancelled. |
Request Garrison support | Ask a puppet or faction member to provide manpower to fill garrisons. | Target country must accept. | None. |
附加信息
- 军事通行权:如果你和其他一个国家都在与一个共同的敌人交战,你不需要给予这个国家军事通行权。例如,如果美国、英国和苏联都与德国交战,那么苏联将有权进入英国和美国的领土来攻击/防御德国,而英国和美国也可以进入苏联控制的领土。当交战国家有了共同的敌人时,这种情况就会自动发生,而且无法以任何方式加以阻止。
- 保障独立: 第一次政治点数 政治点数的花费从25开始,然后每一次保障都会增加25政治点数。其规则如下:第二次保障花费50, 第三次花费75,第四次花费100,以此类推。
- 创建和加入阵营: 取消这两外交行动的条件基本相同,它们都是激活 离开阵营 外交行动的条件,除非当你在阵营中即将失去阵营领袖地位时,在其他时候提示工具并不会向你发出警告。但如果你和这个阵营一起加入战争,那么你将不可能离开这个阵营,所以最好及时在被召唤参加战争的时候离开阵营。
- 起草租借法案: 租借到目标国家的装备可以是每月固定数量的,也可以是每月本国产量的一定百分比,但两种方法不能同时使用。你可以随意修改租借法案。有关租借的进一步讨论,请参阅装备部分。
- 策划政变: 这一外交行动还要求选择内战的发起地区。在内战开始时,叛乱地区将加入其他国家,在政治点数 满足要求的同时,叛乱地区的数量将根据政党支持度而变化。因此,“策划政变”与“提高党派支持率”相结合,达到50%以上更为有效。政变所需步兵装备的数量似乎与目标国平民人口成函数关系。一个国家的人口越多,为其准备内战所需的步兵装备就越多。如果政变在一个只有一个地区的国家里进行,并且获得超过40%的政党支持率,政变将自动成功。一场成功的政变将引发一场内战。有关内战的更多信息,请参阅关于内战的文章.
世界紧张度
- 主条目:World tension
World Tension acts as a measurement of how close the game is to become a world war. Many diplomatic actions are limited by world tension. Annexing countries, joining factions, declaring war on nations are all examples of things that increase world tension.
Generally speaking, 轴心国 powers want the world tension to stay low so they do not get a massive coalition against them, while democracies like the 美国 may want world tension to increase so that they can intervene.
When world tension is high, a country that has war declared upon it is likely to accept an offer to join from a faction of the same ideology.
政治 | 意识形态 • 阵营 • 国策 • 内阁 • 政府 • 傀儡国 • 外交 • 全球紧张度 • 内战 • 占领区 • 情报机构 • 权力平衡 |
生产 | 贸易 • 生产 • 建设 • 装备 • 燃料 • 军工机构 • 国际市场 |
科研与科技 | 科研 • 步兵科技 • 辅助部队(支援连)科技 • 装甲车辆科技 • 火炮科技 • 陆军学说 • 特种部队学说 • 海军科技 • 海军学说 • 空军科技 • 空军学说 • 工程学科技 • 工业科技 |
军事与战争 | 战争 • 和平会议 • 陆军单位 • 陆战 • 编制设计 • 坦克设计 • 陆军计划 • 集团军 • 指挥官 • 作战计划 • 战术 • 海军单位 • 舰艇设计 • 海战 • 空军单位 • 飞机设计 • 空战 • 经验 • 军官团 • 损耗与事故 • 后勤 • 人力 • 核弹 |
地图 | 地图 • 省份 • 地形 • 气候 • 地区 |
事件与决议 | 事件 • 决议 |
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