省份:修订间差异

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{{Version|1.5}}
{{Version|1.9}}
{{see also|List of provinces}}
{{see also| 省份列表}}
'''Provinces''' are the atomic geographic unit. [[State]]s consist of a set of provinces.
''' 省份''' ('''Province''')是《钢铁雄心4》的最基本地理单位。[[ 地区]] 由一组省份组成。
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[[File:Terrain map.png|thumb|1200px|center|A map of all provinces, colored by terrain.]]
[[File:Terrain map.png|thumb|1200px|center| 所有省份的地图,按地形着色]]


== Victory points ==
== 胜利点 ==
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Each province is worth at least one victory point. Important cities are worth more victory points than normal provinces. These are the provinces named on the map. They are worth ten times their Victory Point level displayed on the tooltip for the province. A country [[Warfare#Capitulation|capitulates]] when the enemy holds a higher percentage of the original victory points than the country's surrender limit (usually 80%).
每个省份至少值 1 胜利点。重要城市的胜利点要比普通省份多,这些便是地图上命名的省份。当敌人持有一个国家原有胜利点的百分比高于该国的投降限制时(通常为 80% ),该国便会[[ 投降]]


[[File:Brest_VP.png|center|650px|thumbnail|Brest, for example, is a named province worth 20 Victory Points, as shown on the tooltip and the state view. But it is worth ten times that in calculating whether France would capitulate in a war (200 points). The unnamed provinces in the state of Brittany are each worth 1 point.]]
[[File:Brest_VP.png|center|650px|thumbnail| 例如,布雷斯特是一个价值 20 胜利点的命名省份,如图所示]]


Victory Points also generate a small number of supplies, which allows pockets of enemies to be in supply even when cut off from the main supply route. This does not mean that these units get new equipment.
胜利点也将产生少量补给,即使从主要补给路线被切断,也可以让大量的敌人获得补给。这并不意味着这些单位将获得新的装备。


Enemy Victory Points also generate {{red|+0.1%}} [[Resistance]] per Victory Point. [[Resistance]] is calculated at state level.
敌人的胜利点也会为每个胜利点产生 {{red|+ 0.1 }} [[Resistance#Resistance strength|抵抗力量]] [[Resistance#Resistance strength|抵抗力量]] 在地区一级计算。


== Capital ==
== 首都 ==
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Each country has a predefined capital state, of which the capital province is the province with the most Victory Points in that state. If the original capital city is occupied, the capital usually moves to the city with the next-highest number of Victory Points.
每个国家都有一个预定义的首都地区,其中首都省份是该地区胜利点最高的省份。如果首都被占领,则首都通常会移动到胜利点数第二高的城市。


The Supply Area which the capital state belongs to also acts as the source from which supply flows. Specifically, supply can flow from any province in that state, so if the state (or all remaining provinces the home country holds in that state) is surrounded, supply for that country will essentially cease to exist.
首都地区所属的补给区域也充当补给来源。具体来说,补给可以从该地区的任何省份流出,因此,如果该地区(或本国在该地区拥有的所有其余省份)被包围,则该国的补给将基本上不复存在。


== Construction ==
== 建设 ==
{{main|Construction}}
{{main| 建设}}
Forts, Naval Forts and Naval Bases are built at the province level. The attacker gets a malus of {{red|+15%}} per fort level being attacked. Naval Bases allow ships to repair if they dock there, as well as acting as a base for naval transports and naval invasions.
陆上要塞,海岸要塞和海军基地是在省份一级建造的。进攻者进攻的要塞每一等级会有 {{red | + 15 }} 的惩罚。海军基地可以使船只在停靠在那里时进行维修,并充当海军运输和海军入侵的基地。


== Terrain ==
== 地形 ==
{{main|Terrain}}
{{main| 地形}}
Terrain is handled at the province level. Terrain modifies how long it takes to traverse a province, how much attrition units take there and the attack penalty based on terrain modifiers of the attacking party. Some unit types also get bonuses or penalties depending on terrain.
地形在省份一级显示并处理。地形会根据进攻方的地形修正来确定经过一个省份的时间,耗损多少单位以及进攻惩罚。根据地形的不同,某些单位类型还会获得加成或惩罚。


== Weather ==
== 气候 ==
{{main|Weather}}
{{main| 气候}}
Weather is partly handled at the province level. Provinces can get modifiers like snow or mud, that increase attrition and movement cost. Temperature is also logged at province level. A very high or very low temperature leads to attrition and other penalties.
气候在省份一级显示并得到部分处理。各省份都将有气候修正,例如雪或泥泞等,这会增加损耗和行动花费。气温也将记录在省份一级。极高或极低的温度会导致损耗和其他损失。


== Use nuclear bomb ==
== 使用核弹 ==
{{main|Nuclear bomb}}
{{main| 核弹}}
[[File:Nuke1.jpg|frame|left]] When conditions are met, a nuclear strike can be ordered for a selected province. Nuking a province will heavily damage the state's infrastructure as well as all the units in the nuked province.
[[File:Nuke1.jpg|frame|left]] 当条件满足时,可以命令对选定的省份进行核打击。对一个省份进行核打击将会严重摧毁该省份所在地区的基础设施以及该省份中的所有军事单位。




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[[Category:Map]]
[[ 分类:Map]]


[[hoi4de:Province]]
[[hoi4de:Province]]

2022年12月5日 (一) 16:14的最新版本


参见:省份列表

省份Province)是《钢铁雄心4》的最基本地理单位。地区由一组省份组成。

所有省份的地图,按地形着色

胜利点

每个省份至少值 1 胜利点。重要城市的胜利点要比普通省份多,这些便是地图上命名的省份。当敌人持有一个国家原有胜利点的百分比高于该国的投降限制时(通常为 80% ),该国便会投降

例如,布雷斯特是一个价值 20 胜利点的命名省份,如图所示

胜利点也将产生少量补给,即使从主要补给路线被切断,也可以让大量的敌人获得补给。这并不意味着这些单位将获得新的装备。

敌人的胜利点也会为每个胜利点产生 + 0.1% 抵抗力量抵抗力量在地区一级计算。

首都

每个国家都有一个预定义的首都地区,其中首都省份是该地区胜利点最高的省份。如果首都被占领,则首都通常会移动到胜利点数第二高的城市。

首都地区所属的补给区域也充当补给来源。具体来说,补给可以从该地区的任何省份流出,因此,如果该地区(或本国在该地区拥有的所有其余省份)被包围,则该国的补给将基本上不复存在。

建设

主条目:建设

陆上要塞,海岸要塞和海军基地是在省份一级建造的。进攻者进攻的要塞每一等级会有 + 15% 的惩罚。海军基地可以使船只在停靠在那里时进行维修,并充当海军运输和海军入侵的基地。

地形

主条目:地形

地形在省份一级显示并处理。地形会根据进攻方的地形修正来确定经过一个省份的时间,耗损多少单位以及进攻惩罚。根据地形的不同,某些单位类型还会获得加成或惩罚。

气候

主条目:气候

气候在省份一级显示并得到部分处理。各省份都将有气候修正,例如雪或泥泞等,这会增加损耗和行动花费。气温也将记录在省份一级。极高或极低的温度会导致损耗和其他损失。

使用核弹

主条目:核弹
Nuke1.jpg

当条件满足时,可以命令对选定的省份进行核打击。对一个省份进行核打击将会严重摧毁该省份所在地区的基础设施以及该省份中的所有军事单位。


hoi4de:Province hoi4es:Province hoi4fr:Province hoi4pl:Province hoi4pt:Province hoi4ru:Province