地形:修订间差异

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== {{anchor|adjuster}}Unit-specific adjusters ==
== {{anchor|adjuster}}Unit-specific adjusters ==
{{SVersion|1.9}}
{{SVersion|1.9}}
 除基本地形和地形特征修正外,陆军单位还可能具有特定的修正。一个师的净修正总和是其作战营的平均修正加上其支援营的修正之和。在常规地形修正中,进攻修正修改了进攻方的攻击和突破,而防守修正则修改了防守方的攻击和防御。对于地形特征修正(两栖和要塞除外),攻击修正修改进攻方的攻击,而防守修正修改进攻方的突破。两栖登陆和要塞修正会忽略其防守修正<ref> ,这意味着防守加成为{{green |+25%}} [[forum:982794 | 无效]] </ ref>,并将进攻修正用于进攻和突破。陆军单位的修正分别与地形和地形特征修正叠加。缺少一定人力的陆军单位(师)所获得的加成和惩罚相应地较小。
 除基本地形和地形特征修正外,陆军单位还可能具有特定的修正。一个师的净修正总和是其作战营的平均修正加上其支援营的修正之和。在常规地形修正中,进攻修正修改了进攻方的攻击和突破,而防守修正则修改了防守方的攻击和防御。对于地形特征修正(两栖和要塞除外),攻击修正修改进攻方的攻击,而防守修正修改进攻方的突破。两栖登陆和要塞修正会忽略其防守修正<ref>This means Engineer Company's fort defense bonus of{{green |+25%}} [[forum:982794 |does not work]] </ ref>,并将进攻修正用于进攻和突破。陆军单位的修正分别与地形和地形特征修正叠加。缺少一定人力的陆军单位(师)所获得的加成和惩罚相应地较小。


 随着地形的调整,陆军师以师中所有营中最慢的速度行进。侦察营可以提高某些地形的部队行进最高速度。
 随着地形的调整,陆军师以师中所有营中最慢的速度行进。侦察营可以提高某些地形的部队行进最高速度。

2020年8月16日 (日) 22:45的版本

本文介绍了陆地省份的地形。
有关海域,请参见海域
另请参阅:气候

省份的地形会影响部队的行动和作战表现,并导致人员损耗。严峻的地形更有利于防守方。

地形地图

类型

每个省份都有一个地形类型,当您选中省份时会显示该类型。

  • 移动成本:将陆军单位必须经过的距离增加此因子。
  • 损耗:在战争中,从这种地形类型移动的陆军单位遭受的这种损耗。
  • 进攻:当防守方在此地形中时,针对进攻方的软/硬攻击和突破进行调整。
  • 敌方空中优势:如果敌方具有空中优势,则己方的空军对地加成将减少一定的百分比。
地形 移动成本 损耗(装备损耗) 进攻 地方空中优势 作战宽度 sickness 图像(一般情况) 图像(冬季)
沙漠 +5% +20% 1 Terrain desert.png Terrain desert winter.png
森林 +50% -20% -10% -20% Terrain forest.png Terrain forest winter.png
丘陵 +50% -30% -5% -30% Terrain hills.png Terrain hills winter.png
丛林 +50% +30% -30% -25% -25% 1 Terrain jungle.png Terrain jungle winter.png
沼泽 +100% +50% -40% -25% 1 Terrain marsh.png Terrain marsh winter.png
山脉 +100% +40% -60% -10% -66% Terrain mountain.png Terrain mountain winter.png
平原 Terrain plains.png Terrain plains winter.png
城市 +20% -30% -50% Terrain urban.png Terrain urban winter.png
湖泊

路径

相邻两个省份之间的路径是其省份中心之间的直线。它位于像素网格上,使对角线明显长于南北和东西线。沿着这条路径的地形(及其距离)决定了其移动成本。路径可能包括所在省份和目标省份的地形,比例不同,甚至有可能完全不同。例如,峡湾的两个沿海山区省份之间的路径可能由40%的山脉和60%的海洋组成,因此,此路径的移动成本为+40%,而不是像在纯粹的山脉中一样+100%

该路径还确定是否应用了与方向相关的地形特征。

地形特征

地形特征除了基本地形外,还可以应用修正。它们仅影响进攻方,因为其中一些依赖于路径,并且防守方可能从不同方向与进攻方作战。进攻修正适用于攻击者的软/硬攻击,防守修正适用于其突破。

  • 小型河流-30%进攻/防御,-25%移动。
  • 大型河流-60%进攻/防御,-50%移动。
  • 两栖登陆-70%进行攻击/防御。
  • 要塞:每一等级-15%攻击/防御。

当路径与河流相交时,会拥有河流修正。如果在战斗中有河流修正,则还可以使用其他战斗战术。当部队从海上进攻陆地省份时,将适用两栖登陆惩罚。两栖登陆的移动成本是固定长度。要塞修正适用于所有方向,但每次侧面攻击时,加成都会减少。

Unit-specific adjusters

除基本地形和地形特征修正外,陆军单位还可能具有特定的修正。一个师的净修正总和是其作战营的平均修正加上其支援营的修正之和。在常规地形修正中,进攻修正修改了进攻方的攻击和突破,而防守修正则修改了防守方的攻击和防御。对于地形特征修正(两栖和要塞除外),攻击修正修改进攻方的攻击,而防守修正修改进攻方的突破。两栖登陆和要塞修正会忽略其防守修正引用错误:没有找到与</ref>对应的<ref>标签) | | | | (+10%[1]) | +25% | +10% (+20%[2]) |- | style="text-align: left;" | Field Hospital | style="text-align: left;" | Support | | | | | | | | | | | |- | style="text-align: left;" | Heavy SP Anti-Air | style="text-align: left;" | Combat | −40% | −20% | −30% | | −50% | −60% | −40% | | −40% | −80% | |- | style="text-align: left;" | Heavy SP Artillery | style="text-align: left;" | Combat | −40% | −20% | −30% | | −50% | −60% | −40% | | −40% | −80% | |- | style="text-align: left;" | Heavy Tank | style="text-align: left;" | Combat | −40% | −20% | −30% | | −50% | −60% | −40% | | −40% | −80% | +10% |- | style="text-align: left;" | Heavy Tank Destroyer | style="text-align: left;" | Combat | −40% | −20% | −30% | | −50% | −60% | −40% | | −40% | −80% | +5% |- | style="text-align: left;" | Infantry | style="text-align: left;" | Combat | | | | | | | | | | | |- | style="text-align: left;" | Light SP Anti-Air | style="text-align: left;" | Combat | −20% | | −10% | | −40% | −30% | −10% | | −20% | −60% | |- | style="text-align: left;" | Light SP Artillery | style="text-align: left;" | Combat | −20% | | −10% | | −40% | −30% | −10% | | −20% | −60% | |- | style="text-align: left;" | Light Tank | style="text-align: left;" | Combat | −20% | | −10% | | −40% | −30% | −10% | | −20% | −40% | |- | style="text-align: left;" | Light Tank Destroyer | style="text-align: left;" | Combat | −20% | | −10% | | −40% | −30% | −10% | | −20% | −60% | |- | style="text-align: left;" | Logistics Company | style="text-align: left;" | Support | | | | | | | | | | | |- | style="text-align: left;" | Maintenance Company | style="text-align: left;" | Support | | | | | | | | | | | |- | style="text-align: left;" | Marines | style="text-align: left;" | Combat | | | | | | | +30% | | +30% | +50% | |- | style="text-align: left;" | Mechanized Infantry | style="text-align: left;" | Combat | −20% | | −5% | | −20% | −30% | −10% | | −20% | −40% | |- | style="text-align: left;" | Medium SP Anti-Air | style="text-align: left;" | Combat | −30% | −10% | −20% | | −40% | −40% | −10% | | −20% | −70% | |- | style="text-align: left;" | Medium SP Artillery | style="text-align: left;" | Combat | −30% | −10% | −20% | | −40% | −40% | −10% | | −20% | −70% | |- | style="text-align: left;" | Medium Tank | style="text-align: left;" | Combat | −30% | −10% | −20% | | −40% | −40% | −10% | | −20% | −80% | |- | style="text-align: left;" | Medium Tank Destroyer | style="text-align: left;" | Combat | −30% | −10% | −20% | | −40% | −40% | −10% | | −20% | −70% | |- | style="text-align: left;" | Military Police | style="text-align: left;" | Support | | | | | | | | | | | |- | style="text-align: left;" | Modern SP Anti-Air | style="text-align: left;" | Combat | −30% | −10% | −20% | | −40% | −40% | −10% | | −20% | −70% | |- | style="text-align: left;" | Modern SP Artillery | style="text-align: left;" | Combat | −30% | −10% | −20% | | −40% | −40% | −10% | | −20% | −70% | |- | style="text-align: left;" | Modern Tank | style="text-align: left;" | Combat | −30% | −10% | −20% | | −40% | −40% | −10% | | −20% | −70% | |- | style="text-align: left;" | Modern Tank Destroyer | style="text-align: left;" | Combat | −30% | −10% | −20% | | −40% | −40% | −10% | | −20% | −70% | |- | style="text-align: left;" | Motorized Anti-Air | style="text-align: left;" | Combat | −10% | | | | | −20% | −20% | | −20% | −40% | |- | style="text-align: left;" | Motorized Anti-Tank | style="text-align: left;" | Combat | -20% | | | | | -25% | -20% | | -20% | -40% | +10% |- | style="text-align: left;" | Motorized Artillery | style="text-align: left;" | Combat | −20% | | | | | −25% | −20% | | −20% | −40% | +10% |- | style="text-align: left;" | Motorized Infantry | style="text-align: left;" | Combat | −10% | | −5% | | −10% | −20% | −10% | | −10% | −20% | |- | style="text-align: left;" | Motorized Rocket Artillery | style="text-align: left;" | Combat | −20% | | | | | −25% | −20% | | −20% | −40% | +10% |- | style="text-align: left;" | Motorized Rocket(Katyusha} | style="text-align: left;" | Combat | −10% | | | | | −25% | −20% | | −20% | −40% | +10% |- | style="text-align: left;" | Mountaineers | style="text-align: left;" | Combat | | +20% | +35% | | | | | | | | |- | style="text-align: left;" | Paratroopers | style="text-align: left;" | Combat | | | | | | | | | | | |- | style="text-align: left;" | Recon Company | style="text-align: left;" | Support | | | | | | | | | | | |- | style="text-align: left;" | Rocket Artillery | style="text-align: left;" | Combat | −20% | | | | | −25% | −20% | | −20% | −40% | +10% |- | style="text-align: left;" | Signal Company | style="text-align: left;" | Support | | | | | | | | | | | |- | style="text-align: left;" | Super Heavy SP Anti-Air | style="text-align: left;" | Combat | −50% | −30% | −40% | | −60% | −70% | −50% | | −50% | −100% | |- | style="text-align: left;" | Super Heavy SP Artillery | style="text-align: left;" | Combat | −50% | −30% | −40% | | −60% | −70% | −50% | | −50% | −100% | |- | style="text-align: left;" | Super Heavy Tank Destroyer | style="text-align: left;" | Combat | −50% | −30% | −40% | | −60% | −70% | −50% | | −50% | −100% | +30% |- | style="text-align: left;" | Super-Heavy Tank | style="text-align: left;" | Combat | −50% | −30% | −40% | | −60% | −70% | −50% | | −50% | −100% | +50% |- | style="text-align: left;" | Support Anti-Air | style="text-align: left;" | Support | | | | | | | | | | | |- | style="text-align: left;" | Support Anti-Tank | style="text-align: left;" | Support | | | | | | | | | | | |- | style="text-align: left;" | Support Artillery | style="text-align: left;" | Support | | | | | | | | | | | |- | style="text-align: left;" | Support Rocket Artillery | style="text-align: left;" | Support | | | | | | | | | | | |}

Defense

List of terrain defense adjusters by unit
Unit Type Forest.png
Forest
Hills.png
Hills
Mountain.png
Mountain
Plains.png
Plains
Urban.png
Urban
Jungle.png
Jungle
Marsh.png
Marsh
Desert.png
Desert
River.png
River
Amphibious.png
Amphibious
Fort.png
Fort
Amphibious Mechanized Combat -5%
Amphibious Tank Combat -10%
Anti-Air Combat
Anti-Tank Combat
Armored Car Combat
Artillery Combat
Bicycle Battalion Combat
Cavalry Combat
Engineer Company Support +25% +10% (+10%[3]) +25% +25% +25% (+35%[1]) +25% (+35%[2])
Field Hospital Support
Heavy SP Anti-Air Combat −20%
Heavy SP Artillery Combat −20%
Heavy Tank Combat −20%
Heavy Tank Destroyer Combat −20%
Infantry Combat
Light SP Anti-Air Combat −10%
Light SP Artillery Combat −10%
Light Tank Combat −10%
Light Tank Destroyer Combat −10%
Logistics Company Support
Maintenance Company Support
Marines Combat
Mechanized Infantry Combat −5%
Medium SP Anti-Air Combat −10%
Medium SP Artillery Combat −10%
Medium Tank Combat −10%
Medium Tank Destroyer Combat −10%
Military Police Support
Modern SP Anti-Air Combat −10%
Modern SP Artillery Combat −10%
Modern Tank Combat −10%
Modern Tank Destroyer Combat −10%
Motorized Anti-Air Combat
Motorized Anti-Tank Combat
Motorized Artillery Combat
Motorized Infantry Combat -5%
Motorized Rocket Artillery Combat
Motorized Rocket (Katyusha) Combat
Mountaineers Combat +5% +10%
Paratroopers Combat
Recon Company Support
Rocket Artillery Combat
Signal Company Support
Super Heavy SP Anti-Air Combat −20%
Super Heavy SP Artillery Combat −20%
Super Heavy Tank Destroyer Combat −20%
Super-Heavy Tank Combat −20%
Support Anti-Air Support
Support Anti-Tank Support
Support Artillery Support
Support Rocket Artillery Support

Movement

List of terrain movement adjusters by unit
Unit Type Forest.png
Forest
Hills.png
Hills
Mountain.png
Mountain
Plains.png
Plains
Urban.png
Urban
Jungle.png
Jungle
Marsh.png
Marsh
Desert.png
Desert
River.png
River
Amphibious.png
Amphibious
Fort.png
Fort
Amphibious Mechanized Combat
Amphibious Tank Combat -40% -10% -10% -40%
Anti-Air Combat −10% −20% −20% −20%
Anti-Tank Combat −20% −5% −20% −25% −30% −20%
Armored Car Combat −40% -10% −50% −20% −20%
Armored Car Recon Company Support +5% +10% +5% +15% +5% +15% +10%
Artillery Combat −20% −5% −20% −20% −30% −20%
Bicycle Battalion Combat +10% +5% +20% +20% +5% +5% −5% −5%
Cavalry Combat −5%
Cavalry Recon Company Support +5% +10% +10% +5% +10% +10% +5% +10%
Engineer Company Support +5% +20% +25%
Field Hospital Support
Heavy SP Anti-Air Combat −40% −40% −20% −40%
Heavy SP Artillery Combat −40% −40% −20% −40%
Heavy Tank Combat −40% −40% −70% −40%
Heavy Tank Destroyer Combat −40% −40% −20% −40%
Infantry Combat
Light SP Anti-Air Combat −40% −40% −10% −20%
Light SP Artillery Combat −40% −40% −10% −20%
Light Tank Combat −40% −40% −10% −20%
Light Tank Destroyer Combat −40% −40% −10% −20%
Light Tank Recon Company Support +10% +10% +10% +10% +10% +10% +10% +10%
Logistics Company Support
Maintenance Company Support
Marines Combat
Mechanized Infantry Combat −20%
Medium SP Anti-Air Combat −40% −40% −10% −20%
Medium SP Artillery Combat −40% −40% −10% −20%
Medium Tank Combat −40% −40% −10% −20%
Medium Tank Destroyer Combat −40% −40% −10% −20%
Military Police Support
Modern SP Anti-Air Combat −40% −40% −10% −20%
Modern SP Artillery Combat −40% −40% −10% −20%
Modern Tank Combat −40% −40% −10% −20%
Modern Tank Destroyer Combat −40% −40% −10% −20%
Motorized Anti-Air Combat −50% −20% −20% −20%
Motorized Anti-Tank Combat −50% −5% −20% −25% −30% −20%
Motorized Artillery Combat −50% −5% −20% −50% −30% −20%
Motorized Infantry Combat −50% −50% −30% −10%
Motorized Recon Company Support +5% +10% +10% +15% +5% +10% +20% +10%
Motorized Rocket Artillery Combat −50% −5% −20% −25% −30% −20%
Motorized Rocket (Katyusha) Combat −50% −5% −20% −50% −50% −20%
Mountaineers Combat +10% +20%
Paratroopers Combat
Rocket Artillery Combat −20% −5% −20% −20% −30% −20%
Signal Company Support
Super Heavy SP Anti-Air Combat −40% −40% −20% −40%
Super Heavy SP Artillery Combat −40% −40% −20% −50%
Super Heavy Tank Destroyer Combat −40% −40% −20% −50%
Super-Heavy Tank Combat −40% −40% −20% −50%
Support Anti-Air Support
Support Anti-Tank Support
Support Artillery Support
Support Rocket Artillery Support


hoi4de:Terrain hoi4es:Terrain hoi4fr:Terrain hoi4pl:Terrain hoi4pt:Terrain hoi4ru:Terrain

  1. 1.0 1.1 requires Engineer Company III
  2. 2.0 2.1 requires Engineer Company II
  3. requires Engineer Company IV