義大利

本頁面所適用的版本可能已經過時,最後更新於1.9
義大利

Italy.png


首都:
羅馬

政府類型:
法西斯政體

陣營:
軸心國 (於1940-06-10加入)

義大利的國旗 義大利,在1936年開局時是一個主要國家,擁有亞平寧半島以及西面的西西里島和撒丁島,還占領著 [163] [164]的領土,在非洲的利比亞Libya厄利垂亞Eritrea索馬利亞Somalia擁有殖民地。義大利本土的地形主要由丘陵組成,在崎嶇的中央山脈的東西兩側有一些沿海平原,形成了亞平寧半島的重要防禦地形。位於地中海中央的位置使義大利成為該地區的主導力量。在遊戲中,該國的陸軍規模較小,但海軍力量強大。其陸海軍都將直面西方法國人的持續威脅,以及英國人對地中海的控制權的爭奪,且兩個大國都在地中海沿岸維持著其龐大的殖民地。

地理

義大利位於歐洲南部,由亞平寧半島和西面的西西里島和撒丁島組成。它還占領著 [163] [164]的領土,在非洲的利比亞Libya厄利垂亞Eritrea索馬利亞Somalia擁有殖民地。義大利本土的地形主要是由丘陵組成,在崎嶇的中央山脈的東西兩側有一些沿海平原。其地理模塊可分為北部的阿爾卑斯山區,組成主要陸地面積的亞平寧山脈以及南部和西西里島的平原。義大利與西北方的 法國的國旗 法國,北方的 瑞士的國旗 瑞士奧地利的國旗 奧地利和東方的 南斯拉夫的國旗 南斯拉夫接壤,其東部被亞得里亞海所環繞,南部和西部被地中海所環繞。義大利在地中海中心的地理位置使義大利成為該地區的主導力量。

歷史背景

在1918年第一次世界大戰結束時,義大利是勝利的協約國中的成員。為了換取領土擴張的要求,義大利選擇支持法國和英國。隨著戰爭的結束,義大利曾預計,其承諾的回報將與義大利在阿爾卑斯山的損失相稱。但是在1919年的巴黎和會上,三個主要大國(美國,英國和法國)大都放棄了對較少盟國的承諾:義大利僅獲得了南蒂羅爾和的里雅斯特省,而英國和法國則將殖民地劃分了。他們將達爾馬提亞的領土移交給了新成立的 南斯拉夫的國旗 南斯拉夫。長期以來,義大利一直認為是義大利的地區,例如科西嘉(Corsica),薩沃伊(Savoy),尼斯(Nice)和突尼西亞等(Tunisia),仍受 法國的國旗 法國控制,而在那裡的原德國殖民地大部分分配給了 聯合王國的國旗 聯合王國。這種看似背叛的行為激怒了整個義大利,今天被視為促成義大利法西斯主義崛起的因素之一。

在此後, 義大利的國旗 義大利征服了 衣索比亞的國旗 衣索比亞阿爾巴尼亞的國旗 阿爾巴尼亞,在隨後參加第二次世界大戰。儘管與 德意志國的國旗 德意志國簽訂了《鋼鐵條約》,但義大利直到1940年6月才加入戰爭,並計劃通過擊敗 法國的國旗 法國(科西嘉,薩沃伊和尼斯)來獲得盟國所應有的地位與份額。在隨後的1941年,義大利同德國和匈牙利一起入侵了 南斯拉夫的國旗 南斯拉夫,並成功征服併吞並了達爾馬提亞沿海的大部分地區以及南斯拉夫的其他一些內陸地區。

除了這些成功之外,義大利的戰爭貢獻便不盡如人意。在法國投降之前,義大利無法在法國取得重大收穫,然後在1940年晚些時候,在 希臘王國的國旗 希臘王國戰役中遭受慘敗。後來,義大利為入侵英國控制的埃及投入了15萬士兵,面對英國僅有3500士兵的防禦,在占領了50英里的領土之後,由於後勤問題被迫放棄計劃。不久之後,他們在羅盤行動(Operation Compass)中遭到理察·奧康納Richard O'Connor的追擊,義大利軍隊被迫返回利比亞,並最終被同盟國驅逐出非洲。其物資被破壞或收繳,大量士兵和人員被俘虜,遭受了巨大損失。隨後,同盟國於1943年夏天對義大利發動了登陸戰,墨索里尼的政府隨之瓦解。

被新任命的彼得羅·巴多格里奧元帥Marshal Pietro Badoglio與同盟國簽署了停戰協定,但大部分地區很快被德國人占領,德國人在墨索里尼的領導下(義大利社會共和國,Italian Social Republic)在義大利北部建立了偽政府,首都設在位於米蘭和威尼斯之間的小鎮薩洛Saló。巴多格里奧和國王在沒有下達任何命令的情況下逃到了義大利南部的布林迪西Brindisi。1945年春季戰爭結束前不久,王室政府繼續控制南部,對德國宣戰,並宣布自己是合法的義大利政府。這引發了短暫但具有破壞性的內戰。但義大利最終將從戰爭中恢復過來,並且與法國,西德和低地國家一起成為歐洲聯盟的國旗 歐洲聯盟的創始成員之一。但是,除所有非洲殖民地外,義大利將伊斯特拉地區(Istria)和達爾馬提亞的扎達爾市(Zadar)割讓給了南斯拉夫。

事件

主條目:義大利事件

國策樹

Italy's national focus tree.
主條目:義大利國策樹

義大利的國旗 義大利作為七個主要國家之一,擁有獨特的國策樹。

義大利國策樹可分為8條主線和15個分支:

衣索比亞戰爭後勤線
這條線會提升殖民地的基礎設施與工業,並在殖民地創建單位。
義大利高速公路線
這條線提升義大利本土的工業實力,以及一個科研槽,並發展亞平寧半島的南/北部。
陸軍為主線
這條線強化義大利的陸軍,並為義大利的民族精神Idea ITA regio esercito 1.png皇家陸軍/義大利陸軍提供加成。
空軍改革線
這條線注重提升義大利的空軍實力,並為義大利的民族精神Idea ITA regia aeronautica 1.png皇家空軍/義大利空軍提供加成。
海軍力量投射線
這條線注重提升義大利的海軍實力,並為義大利的民族精神Idea ITA regia marina 1.png皇家海軍/義大利海軍提供加成。
在阿比西尼亞的慘敗/穩步推進/在衣索比亞的苦戰線
政治主線的走向取決於意軍在第二次意埃戰爭中的表現。它將給予一個免費的情報機構,並使維克托·埃馬努埃萊三世加冕為衣索比亞的國旗 衣索比亞皇帝。
  • 團結反對派分支
If the 2nd Italo-Ethiopian War has gone terribly, this allows Italy to follow the path of 共產主義共產主義 or 民主主義民主主義 via civil war. It allows the choice of the north or the south as the base of operations in the civil war.
  • 人民陣線分支
The 共產主義共產主義 sub-branch allows the joining of the Soviet faction or creating an independent faction with other Communist countries not in any factions and the formation of the Italian National Union. It also gives an extra research slot.
  • 立足共識/剷除黑手黨分支
This sub-branch is shared with the 共產主義共產主義 and 民主主義民主主義 sub-branch. It handles the Military and the Mafia and may give advisors from other political factions
  • 意式社會主義分支
The 民主主義民主主義 sub-branch allows Italy to join the Allies or create a new faction with close European Democracies. It also gives an extra research slot.
  • 衣索比亞問題分支
This sub-branch reevaluates Italy's colonial holdings, either giving them independence or making them puppets. It annexes 阿爾巴尼亞的國旗 阿爾巴尼亞 and may give Italy units from each of its African puppets.
  • 領袖崇拜分支
法西斯主義法西斯主義歷史分支將使墨索里尼在政府中集中權力,啟用更多角色加成。
  • 大眾文化部/治安民兵分支
法西斯主義法西斯主義通用分支將升級情報機構和黑衫軍。
  • 邁向大義大利分支
這一分支將允許成立大義大利的國旗 大義大利並給予地中海和非洲地區的宣稱。
  • 削弱領袖分支
This starts the alternate 法西斯主義法西斯主義 and 中立主義Monarchist sub-branches and overthrows Mussolini.
  • 廢黜墨索里尼分支
This allows either Italo Balbo or Dino Grandi to become the leader of the 法西斯主義法西斯主義 party and gives bonuses depending on who's in power.
  • 尋求英國軍事合作/尋求法國軍事合作分支
This is the shared sub-branch between the alternate 法西斯主義法西斯主義 and 中立主義Monarchist sub-branches. It allows the cooperation with 聯合王國的國旗 聯合王國 and 法國的國旗 法國 and proclaims the Italian Empire
  • 義大利君主制分支
The 中立主義Monarchist sub-branch makes Vittorio Emmanuele III or Umberto II as the head of the nation and either forms Italy into a 民主主義Constitutional Monarchy with either the King or the Prime Minister in power or gives the King absolute power. It also requests support from the Pope and gives bonuses from that.
  • 我們的海分支
The sub-branch allows the creation of the File:Imperium Romanum.png 羅馬, cores on former Roman Imperial territory and gives military bonuses as well as alliances with Iberian or South American Nations.
  • 教廷重生分支
This sub-branch gives power to Pope Pius XI or Pope Pius XII and creates the 教宗國的國旗 教宗國. It demands the state of Palestine from its owner and launches a 戰爭目標crusade against non-Catholic European nations. It also allows the Pope to create the File:Imperium Romanum.png 羅馬
  • 外交事務分支
This sub-branch is only available if Italy followed the 法西斯主義法西斯主義 or 中立主義Monarchist sub-branches. It gives Italy various ways to handle foreign nations, whether or not to ally with the other European Majors, 希臘王國的國旗 希臘王國, 土耳其的國旗 土耳其, 日本的國旗 日本 and the Iberian nations. It may demand 阿爾巴尼亞的國旗 阿爾巴尼亞 annexation or give 奧地利的國旗 奧地利 a guarantee against 德意志國的國旗 德意志國 Anschluss. It may also demand territory from 瑞士的國旗 瑞士.
The Italian Social Republic Branch
If Italy enters in a civil war via the National Balance of Power Mechanic, it may chose the 法西斯主義法西斯主義 side. This will make Italy into a puppet of a major.
The Italian Liberation War Branch
If Italy enters in a civil war via the National Balance of Power Mechanic, it may chose the opposing side. It has the decision of becoming 共產主義共產主義 or 中立主義Monarchist. This will make Italy into a puppet of a major. It is only available if the DLC 唯有浴血唯有浴血 is enabled.


科技

義大利在1936年開局時擁有4個科研槽,可通過國策獲得2個

陸軍科技 海軍科技 炮手就位 空軍科技 電子學與工業
  • 卡爾卡諾 M38(陸軍裝備 I級)
  • 菲亞特 626(卡車)
  • AB 611(裝甲車 I級)
  • 山地步兵 I
  • 工兵連 I
  • 1934輕型(基礎型輕型坦克底盤)
  • 06型75/27火炮(牽引式火炮 I型)
  • 布雷達35型防空炮(牽引式防空炮 I型)
  • 1936 驅逐艦船體
    • 貓爪式 深水炸彈軌道(基礎深水炸彈)
  • 1936 巡洋艦船體
    • 改進型飛機彈射器
    • 基礎巡洋艦裝甲設計方案
  • 1936 重型戰艦船體
    • 傾斜舷側裝甲設計方案
  • 1936 潛艇船體
  • 基礎輕型炮組
  • 基礎中型炮組
  • 基礎重型炮組
  • 基礎魚雷
  • 運輸船
  • 觸髮式水雷
  • 布雷潛艇
  • 基礎小型機身
  • 基礎中型機身
  • 炸彈
  • 輕機槍
  • 飛機結構
  • 引擎II
  • 燃料儲存
  • 燃料精煉 I
學說
未啟用 炮手就位炮手就位擴展包時:
  • Curtatone Class (Destroyer I)
    • Upgraded Maestrale Class
  • Taranto Class (Light Cruiser I)
    • Upgraded Montecuccoli Class
  • Trento Class (Heavy Cruiser I)
    • Upgraded Zara Class
  • Caracciolo Class (Battlecruiser I)
  • Caio Duilio Class (Battleship II)
  • Mameli Class (Submarine I)
    • Upgraded Sirena Class
  • Transport Ship

Theorists and designers

Tank designers
Designer Type Effect Cost (政治點數)
Fiat Tank Designer
  • Armor Research Speed: +15 %
  • Armor: Reliability: +5 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Ship designers
Designer Type Effect Cost (政治點數)
CRDA Ship Designer
  • Naval Research Speed: +15 %
150
Aircraft designers
Designer Type Effect Cost (政治點數)
Macchi Light Aircraft Designer
  • Air Research Speed: +15 %
  • Fighter:
    • Agility: +10 %
    • Max Speed: +10 %
  • Carrier Fighter:
    • Agility: +10 %
    • Max Speed: +10 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Savoia-Marchetti Medium Aircraft Designer
  • Air Research Speed: +15 %
  • Heavy Fighter: Reliability: +20 %
  • Tactical Bomber: Reliability: +20 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Caproni Naval Aircraft Designer
  • Air Research Speed: +15 %
  • Naval Bomber:
    • Range: +10 %
    • Naval Attack: +10 %
  • CV Naval Bomber:
    • Range: +10 %
    • Naval Attack: +10 %
  • Carrier Fighter:
    • Range: +10 %
    • Agility: +10 %
  • Carrier CAS:
    • Range: +10 %
    • Naval Attack: +10 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Piaggio Heavy Aircraft Designer
  • Air Research Speed: +15 %
  • Strategic Bomber: Strategic Bombing: +10 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Materiel designers
Designer Type Effect Cost (政治點數)
Beretta Infantry Equipment Designer
  • Weapons and Equipment Research Speed: +15 %
150
Lancia Motorized Equipment Designer
  • Motorization Research Speed: +15 %
150
Breda Artillery Designer
  • Artillery Research Speed: +15 %
150
Industrial concerns
Designer Type Effect Cost (政治點數)
Danieli Industrial Concern
  • Industrial Research Speed: +15 %
150
Theorists
Theorist Type Conditions + Effects Cost (政治點數)
Amedeo Mecozzi Assault Aviation
  • Air Experience Gain: +0.05
  • Operational Integrity Doctrine: +15 %
250
Angelo Iachino Naval Theorist
  • Naval Experience Gain: +0.05
  • Naval Doctrine Research Speed: +10 %
150
Giovanni Messe Mobile Warfare Expert
  • Army Experience Gain: +0.05
  • Mobile Warfare Doctrine: +15 %
250
Giuseppe Fioravanzo Grand Fleet Proponent
  • Naval Experience Gain: +0.05
  • Fleet in Being Doctrine: +15 %
250
Rodolfo Graziani Grand Battleplan Expert
  • Army Experience Gain: +0.05
  • Grand Battleplan Doctrine: +15 %
250
Gaetano Crocco Rocket Scientist
  • Rocket Research Speed: +15 %
150
Renato Sandalli Air Warfare Theorist
  • Air Experience Gain: +0.05
  • Air Doctrine Research Speed: +10 %
150

政治

民族精神

維克托·埃馬努埃萊三世 icon
維克托·埃馬努埃萊三世
  • 穩定度:+5.00%
這個「士兵國王」帶領義大利在第一次世界大戰中取得勝利,他的存在和人民對他的忠誠是義大利人民團結的源泉。
被暗中捅刀的勝利 icon
被暗中捅刀的勝利
  • 正當化戰爭目標所需時間:−5%
  • 民主主義外交的接納度:−10
  • 共產主義外交的接納度:−10
  • 法西斯主義外交的接納度:+10
  • AI修正:專注進攻:+50%
我們的盟友在違反倫敦條約的同時背叛了義大利。我們在伊松佐河一役付出了血汗,換來的卻是被拒絕的正當權利。如今義大利將會將她的命運掌握在自己手中來維護正義。
產業重組 icon
產業重組
  • 民用工廠民用工廠建造速度:+5.00%
  • 飛機設計商花費:-15%
  • 坦克設計商花費:-15%
  • 海軍設計商花費:-15%
  • 工業企業花費:-35%
  • 軍需品設計花費:-15%
我國在大蕭條後為拯救國內工業所做的努力不可謂不成功。如果在義大利的工業能力上進一步擴大投資,我國產能將很快能與列強相提並論。
軍事工業 icon
軍事工業
  • 裝甲研究速度:-15%
  • 武器和裝備研究速度:-15%
  • 火炮研究速度:-15%
  • 空軍研究速度:-15%
  • 海軍研究速度:-15%
  • 生產效率上限:-10.00%
  • 生產效率增長:-5.00%
  • 基礎生產效率:-5.00%
  • 工廠產出:-10.00%
我們的軍工複合體在生產能力和科技上都落後於他國。為保證在戰場上的勝利,我們必須強化義大利的軍事工業。
皇家陸軍/義大利陸軍 icon
皇家陸軍/義大利陸軍
  • 陸軍師速度:-10.00%
  • 陸軍組織度:-10.0%
  • 移動中組織度損失:+15.0%
  • 塹壕上限:+10.00%
  • 陸軍學說花費:+10.00%
義大利陸軍在一戰時站到了贏家一邊,但自始至終一直跟不上軍事現代化的步伐。為了適應現代作戰要求,我們必須先軍強軍,以求常勝。
皇家空軍/義大利空軍 icon
皇家空軍/義大利空軍
  • 王牌機師產生的概率:+10.00%
  • 對海任務效率:-10%
  • 空軍事故概率:+5.0%
  • 夜間行動懲罰:+15.00%
  • 空軍惡劣天氣懲罰:+15.00%
  • 戰鬥中空優加成:+5.0%
  • 空軍學說花費:+10.00%
義大利軍事力量中最年輕的分支,在成立之初也曾是世界上最強大的空軍之一,然而最近已經逐漸落後了。通過投資我們的空軍,它將再次成為全世界羨慕的對象。
皇家海軍/義大利海軍 icon
皇家海軍/義大利海軍
  • 艦隊協同性:-5%
  • 對海探測:-10%
  • 索敵速度:-10%
  • 屏衛效率:+5.0%
  • 艦隊榮耀並肩作戰時攻擊力:+10.00%
  • 海軍學說花費:+10.00%
只有確保地中海海上霸權,我們才能保衛義大利的海岸,但想達成這一目標我們必須大力投入海軍現代化。

當義大利擁有國王時,上述三個民族精神分別叫做 皇家陸軍Regio Esercito皇家空軍Regia Aeronautica皇家海軍Regia Marina。當義大利未擁有國王時,上述三個民族精神分別叫做 義大利陸軍Esercito Italiano義大利空軍Aeronautica Italiana義大利海軍Marina Italiana

炮手就位炮手就位擴展包啟用時,義大利開局時擁有如下民族精神:

《倫敦海軍條約》簽署國 icon
《倫敦海軍條約》簽署國
  • 航空母艦最大成本:10250Production cost (naval).png
  • 巡洋艦最大成本:5700Production cost (naval).png
  • 重型戰艦最大成本:11500Production cost (naval).png
我們已經簽署了《倫敦海軍條約》,因此我們主力艦的規模受到了限制。


Diplomacy

Italy starts off at war with 衣索比亞的國旗 衣索比亞, which is something they will be focusing on for the first months of the game. The Italian technological and numerical superiority more or less guarantees that they will win the war, barring player intervention. The new transportation mechanics makes it less of a hassle to strengthen this theater and less of a hassle to move back troops afterward. At the 1936 start date, Italy has no alliances, but is guaranteeing 阿爾巴尼亞的國旗 阿爾巴尼亞 and can choose to either join 德意志國的國旗 德意志國 and the Axis, form a faction of its own with 西班牙國的國旗 西班牙國, or ally 法國的國旗 法國 if they become fascist.

政黨

italy is one of the primary 法西斯主義Fascist nations and is thus ruled by fascism. The political parties in Italy and their popularity remain the same in both the 1936 and 1939 scenario with Benito Mussolini's Partito Nazionale Fascista ruling with overwhelming support, at 76% support, followed by the democratic Partito Popolare Italiano with a significant 22% popularity and the communist Parito Comunista Italiano with a minuscule 2% support.

Id. Party name Popularity Leader Country name Ruling
Democratic Partito Popolare Italiano 22.00% Ferruccio Parri Republican Italy No
Communist Partito Comunista Italiano 2.00% Palmiro Togliatti Italian Union No
Fascist Partito Nazionale Fascista 76.00% Benito Mussolini Italy Yes
Non-Aligned Partito Nazionale Monarchico 0.00% Victor Emmanuel III Kingdom of Italy No

領袖

肖像 領袖 政黨 上台方式 領袖特質 簡介
Portrait Italy Benito Mussolini.png 貝尼托·墨索里尼 法西斯主義國家法西斯黨 遊戲開始時執政 領袖

- 政治點數:+10%
- 最大指揮點數提高乘數:-10%
- 經濟、貿易及徵兵法案花費:-15%

完成國策領袖崇拜天選之人生如雄獅加強統治辛勤奉獻最高統帥後的領袖特質修正為

領袖
- 政治點數:+10%
- 適役人口修正:15%
- 穩定度:+10%
- 意識形態抵制變化力度:+15%
- 最大指揮點數提高乘數:-10%
- 每日法西斯主義新增支持率:+0.10
- 經濟、貿易及徵兵法案花費:-15%
馴獅人
- 黨派支持度對穩定度修正:+10.00%
- 投降界限:+5.00%
- 戰爭支持度:+5.00%
- 侵略戰爭對穩定度修正:+10.00%
- 對駐軍傷害:-15.00%
最高統帥
- 傀儡花費:-10.0%
- 附庸國人力要求:+15.00%
- 宗主國影響:-0.1
- 民兵組織度:+10.00%

Portrait ITA italo balbo.png 伊塔洛·巴爾博 法西斯主義國家法西斯黨 可以通過國策伊塔洛巴·爾博上台 航空英雄

- 政治點數:+10%
- 每日法西斯主義新增支持率:+0.05
- 空軍研究速度:+5%

---
Portrait ITA dino grandi.png 迪諾·格蘭迪 法西斯主義國家法西斯黨 可以通過國策迪諾·格蘭迪上台 巧舌如簧

- 外來顛覆活動效率:-10%
- 改善關係: +20.00%
- 改善關係持續花費: -20%
- 正當化戰爭目標所需時間: -15.0%

---
Portrait ITA grand council.png 法西斯大委員會 法西斯主義國家法西斯黨 可以通過國策罷黜墨索里尼上台 大委員會

- 政治點數:-1%
- 穩定度:-5.00%

---
Portrait ETH haile selassie gugsa.png 海爾·塞拉西·古格薩 法西斯主義國家法西斯黨 無法上台 --- ---
Portrait ITA cln.png 民族解放委員會 民主主義義大利人民黨 可以通過事件「義大利內戰」上台(由國策反抗領袖觸發) 反法西斯委員會

- 政治點數:-30%
- 工廠產出:+10.00%
- 海軍船塢產出:+10.00%

---
Portrait ita ferruccio parri.png 費盧西奧·帕里 民主主義義大利人民黨 可以通過事件「共和國的領袖」上台(由國策共和國領導層觸發) 抵抗領袖

- 政治點數:+10%
- 敵人占領地區的抵抗目標:+10%
- 敵人占領地區的抵抗下降速度:-10%
- 敵人占領地區的抵抗駐軍傷害:+10.00%
- 改善關係持續花費: -20%
- 總司令花費:-25%

---
Portrait ITA ivanoe bonomi.png 伊萬諾埃·博諾米 民主主義義大利人民黨 可以通過事件「共和國的領袖」上台(由國策共和國領導層觸發) 溫和的改革派

- 生活消費品工廠:-3.0%
- 穩定度:+10%
- 政治顧問花費:-25%

---
Portrait ITA vittorio emanuele III.png 維托里奧·埃馬努埃萊三世 民主主義義大利人民黨 可以通過國策民主中的國王上台 士兵國王

- 陸軍經驗增長:+5.0%
- 穩定度:+5.00%
- 每日指揮點數增長乘數:+5%

Portrait ITA alcide de gasperi.png 阿爾西德·德·加斯佩里 民主主義基督教民主黨 可以通過國策基督教民主上台 政治大師

- 政治點數:+10%
- 生活消費品工廠:-2.0%
- 黨派支持度對穩定度修正:+15.00%

Portrait ITA cln.png 民族解放委員會 共產主義義大利共產黨 可以通過事件「義大利內戰」上台(由國策反抗領袖觸發) 反法西斯委員會

- 政治點數:-30%
- 工廠產出:+10.00%
- 海軍船塢產出:+10.00%

Portrait ITA antonio gramsci.png 安東尼奧·葛蘭西 共產主義義大利共產黨 完成國策營救葛蘭西後,可以通過事件「共和國的領袖」上台(由國策推舉領袖觸發) 重病纏身的政治學家

- 政治點數:-5%
- 穩定度:+5.00%
- 共產主義理念每日新增支持率:+0.05

療養恢復後將替換為

文化霸權理論家
- 政治點數:+10%
- 穩定度:+10.00%
- 投降界限:+10.00%
- 科研速度:+3.00%
- 每日順從度增長:+0.05%
- 共產主義理念每日新增支持率:+0.10

Portrait ita palmiro togliatti.png 帕羅米羅·陶里亞蒂 共產主義義大利共產黨 可以通過事件「共和國的領袖」上台(由國策推舉領袖觸發) 保守共產主義者

- 政治點數:+10%
- 穩定度:+10.00%
- 戰爭支持度: -5.00%
- 民主外交的接納度:+50

Portrait ITA sandro pertini.png 山德羅·佩爾蒂尼 共產主義義大利共產黨 可以通過事件「共和國的領袖」上台(由國策推舉領袖觸發) 堅定的反法西斯人士

- 政治點數:+10%
- 戰爭支持度:+10.00%
- 相同意識形態每月關係變化:+25.00%

Portrait ITA vittorio emanuele III.png 維托里奧·埃馬努埃萊三世 中立主義軍權國家黨 可以通過國策義大利君主制或德國國策刺殺墨索里尼或引發君主制內戰袖上台 士兵國王

- 陸軍經驗增長:+5.0%
- 穩定度:+5.00%
- 每日指揮點數增長乘數:+5%

Portrait ITA prince umberto.png 翁貝托二世 中立主義軍權國家黨 點完權力歸於國王國策後,可以通過決議上台(維托里奧·埃馬努埃萊三世退位) 缺乏經驗的君主

- 總司令花費:+25%
- 空軍部長花費 :+25%
- 陸軍部長花費 :+25%
- 海軍部長花費:+25%
- 政治顧問花費:+25%
- 徵兵法案花費:+25%
- 貿易法案花費:+25%
- 經濟法案花費:+25%
熱情的指揮官
- 陸軍經驗增長:+5.0%
- 穩定度:+5.00%
- 每日指揮點數增長乘數:+10%
- 最大指揮點數提高乘數:+15%

Portrait ITA papa pio xi.png 教宗庇護十一世 中立主義聖座教廷 可以在事件「教皇之死」前,當權力平衡達到教皇統治時上台 教宗冕下

- 改善關係:+25.00%
- 正當化戰爭目標所需時間: -25.0%
高深莫測
- 改善關係:-35.00%
- 正當化戰爭目標所需時間: -25.0%
- 宗主國影響:-0.5
- 指揮官能力花費: -15.00%

Portrait ITA papa pio xii.png 教宗庇護十二世 中立主義聖座教廷 可以在事件「教皇之死」後,當權力平衡達到教皇統治時上台 教宗冕下

- 改善關係:+25.00%
- 正當化戰爭目標所需時間: -25.0%
耶路撒冷聖墓騎士團大團長
- 政治點數:-10%
- 陸軍組織度:+3.0%
- 騎兵攻擊:+10.0%
- 最大指揮點數提高乘數:+25%



決議

義大利的國旗 義大利民主主義民主主義時能夠決議成立 歐洲聯盟的國旗 歐洲聯盟,在 法西斯主義法西斯主義時成立 沒有結果。這兩個決議互不衝突,即可以通過羅馬成立歐洲聯盟,反之亦然,以此獲得大量核心

成立歐盟能讓你獲得扎拉的核心。

Economy

Laws

徵兵法案 經濟法案 貿易法案
Limited conscription.png 有限徵兵
  • 2.5% 適役人口
Partial mobilization.png 部分動員
  • 25% 生活消費品工廠
  • +10% 軍用工廠建造速度
  • −10% 軍轉民消耗
  • −10% 民轉軍消耗
  • -10% 石油轉換燃油效率
Limited exports.png 有限出口
  • 25% 可出口資源
  • +1% 科研速度
  • +5% 工廠/海軍船塢產出
  • +5% 建造速度
  • +10% 泄露給他國的民政情報
  • +5% 泄露給他國的海軍情報

工業

Italy's industry is quite modest compared to other major powers, at just 50 factories, which is a bit below that of the other European major powers. The country's limited production and construction power will seriously undermine its war effort if not dealt with swiftly.

Factories 1936
軍用工廠
19 Military Factories
海軍船塢
11 Naval Dockyard
民用工廠
20 Civilian Factories

Resources

Total resources 1936
Oil.png
Oil
Rubber.png
Rubber
Steel.png
Steel
Aluminum.png
Aluminum
Tungsten.png
Tungsten
Chromium.png
Chromium
0 0 97 99 2 3

These numbers represent the available resources, depending on trade law a certain amount may be traded away.

Military

Army

Italy has 39 divisions in 1936. Of these:

  • Two are Reggimento di Cavalleria with 4x cavalry and no support.
  • Five are Divisione Alpina with 6x mountaineers, engineers, support artillery, and high reinforcement priority.
  • Five are Divisione Coloniale with 6x infantry, no support, and low reinforcement priority.
  • Three are Divisione Celere with 4x cavalry, 2x motorized infantry, 1x light tank, and high reinforcement priority.
  • The remaining 24 are Divisione di Fanteria with 6x infantry and engineers.

The land borders of Italy's core territory (France, Switzerland, Austria - later German Reich - and Yugoslavia) are all mountains or hills (except for the city of Nice), and naval invasions will be necessary to control the Mediterranean, so a mix of mountaineers and marines is recommended for special forces expansion.

In terms of technology, Italy's support weapons, armor and artillery are rather outdated, the only special forces available are mountain infantry, and the only support companies available are engineers. Extensive modernization and research will be needed.

Motorized units list
Year Name Type
1936 Fiat 626 Motorized I
1940 Fiat 2800 Mechanized I
1942 Fiat 727 Mechanized II
1944 Breda 61 Mechanized III
Tank units list
Name Type Techyear Tank Destroyer / SP-Artillery / Armored AA Variants
Fiat 3000 Great War Tank 1918 None
L3 Light Tank I 1934 L3 cc (TD)
L6 Light Tank II 1936 Semovente 47/32 (TD)
L8 Light Tank III 1941 None
Fiat M11/39 Medium Tank I 1939 None
M16 Sahariano Medium Tank II 1941 Semovente 75/34 (TD) / Semovente M 41 75/18 (SPA)
M20/43 Medium Tank III 1943 Semovente M41M 90/53 / Semovente M42L 105/25 / Semovente M15/42
P75 Heavy Tank I 1934 None
P26 Heavy Tank II 1941 Semovente da 149/40 (SPA)
P43 Heavy Tank III 1943 None
Il Duce Super Heavy Tank 1943 None
P45 MBT 1945 None


Examples of alternative division template names for Italy include:

  • Mountaineers - Divisione Alpina
  • Marines - Divisione Marine
  • Paratroopers - Divisione Paracadutisti
  • Motorized - Divisione Motorizzata
  • Mechanized - Divisione Meccanizzata
  • Armor - Divisione Corazzata

Navy

Italy's navies overview.
Capital ships 1936
Battleship.png
2 Battleships
Heavy Cruiser.png
8 Heavy Cruisers
Screens and submarines 1936
Light Cruiser.png
11 Light Cruisers
Destroyer.png
80 Destroyers
Submarine.png
51 Submarines

The Regia Marina is sizeable, with access to significant amounts of modern naval technology - Italy possesses all of the 1936 hulls, batteries and armor setups. The one exception is the complete lack of carriers, but given the time necessary to spin up such a project, it may well not seem worth investing in. Most of the existing ships are older models, but there are four battleships anticipating 1940-1941 completion dates, a nearly-completed Montecuccoli Class cruiser and two almost half-complete Duca degli Abruzzi Class cruisers, two half-complete Maestrale Class destroyers, and a half-complete Calvi Class submarine in production. Completing these any time soon will require a bigger investment in Italian dockyard capacity.

Naval units list
Name Type Count Production Techyear Design note
Curatone Class* Destroyer 49 1922 DD battery I, AA I, TT I
Navigatori Class* Minelayer (DD) 17 1922 Curatone + DC I and mines
Maestrale Class Destroyer 14 2 1922 Curatone + DC I
Taranto Class* Minelayer (CL) 2 1922 CL I, TT I, mines
Giussano Class* Light Cruiser 6 1922 2xCL II batteries, TT I, scout plane I, AA II, no armor
Montecuccoli Class Light Cruiser 3 1 1936 AA I + II, 2xCL II batteries, scout plane I, TT I, no armor
Duca degli Abruzzi Class Light Cruiser 2 1936 2xAA, TT I, scout plane, armor I, 2xCL II batteries
San Giorgio Class* Heavy Cruiser 1 1918 CA I battery, 2xAA I, TT I, 2xSecondary I, Armor II
Trento Class* Heavy Cruiser 2 1922 2xCA I batteries, 2x AA I, scout plane I, Armor I
Zara Class* Heavy Cruiser 4 1922 Trento with Armor II
Bolzano Class Heavy Cruiser 1 1922 Same as Trento
Mameli Class* Submarine 17 1922 1xTT I
Bandiera Class* Submarine 11 1922 2xTT I
Sirena Class* Submarine 21 1936 1xTT I
Calvi Class Submarine 2 1 1936 2xTT I
Andrea Doria Class* Battleship 2 1922 2xBB I batteries, 2xAA I, 2xSecondary I, BB Armor I
Conte Di Cavour Class Battleship 2 1922 2xBB I batteries, AA I, scout plane I, 2xSecondary II, BB Armor I
Littorio Class Battleship 2 1936 2xBB II batteries, 2xAA I, scout plane II, 2xSecondary II, BB Armor I
* marks a variant as "obsolescent".

Without Man the Guns

The Regia Marina is rather sizable, it is however not very modern. The only 1936 naval tech that Italy possesses is the Caio Duilio battleship, though it does possess upgraded versions of the 1922 heavy cruiser, light cruiser, destroyer, and submarine. Italy also has several ships under construction. 2 Caio Duilio Class battleships that are about 20% finished. A Montecuccoli class light cruiser that is almost finished along with two Maestrale Class destroyers and a Sirena Class submarine.

Naval units list
Name Type Techyear
  • Curtatone Class
  • Maestrale Class (+3 all categories)
Destroyer I 1922
Soldati Class Destroyer II 1936
Ciclone Class Destroyer III 1940
Medaglie d'Oro Class Destroyer IV 1944
  • Taranto Class
  • Montecuccoli Class (+3 all categories)
Light Cruiser I 1922
Duca degli Abruzzi Class Light Cruiser II 1936
Capitani Romani Class Light Cruiser III 1940
San Marco Class Light Cruiser IV 1944
  • Trento Class
  • Zara Class (+2 all stats)
Heavy Cruiser I 1922
San Giorgio Class Heavy Cruiser II 1936
Pisa Class Heavy Cruiser III 1940
Garibaldi Class Heavy Cruiser IV 1944
Caracciolo Class Battlecruiser I 1922
Principe Amadeo Class Battlecruiser II 1940
Conte Di Cavour Class Battleship I 1922
Caio Duilio Class Battleship II 1936
Littorio Class Battleship III 1940
Impero Class Battleship IV 1944
Regina Margherita Class Super Heavy Battleship I 1936
Regina Elena Class Super Heavy Battleship II 1944
Giusseppe Miraglia Class Carrier I 1922
Falco Class Carrier II 1936
Aquila Class Carrier III 1940
Sparviero Class Carrier IV 1944
  • Mameli Class
  • Sirena Class (+2 all categories)
Submarine I 1922
Perla Class Submarine II 1936
Marconi Class Submarine III 1940
Pietro Calvi Class Submarine IV 1944

Air force

Aircraft 1936
Close air support.png
48 Close Air Support
Air Skirmish.png
300 Fighters
Naval Strike Tactics.png
72 Naval Bombers
Bomber.png
288 Tactical Bombers

Upgrading the interwar fighters and bombers to at least 1936 level is a priority for the air force, as is simply expanding the country's contingent of fighters to a size that can achieve air superiority over the home land and sea regions to fend off strategic bombing and port strike missions.(The Allies (AI) can easily send over 1000 bombers and fighters respectively to Italy.) If carriers are to be built, naval variants of fighters, naval bombers, and perhaps close air support will also be needed as a priority, otherwise the carriers are useless.

Light airframe list
Name Type Tech year Carrier variant
Fiat CR.32 Interwar Fighter 1933
Macchi C.200 Saetta Fighter I 1936 Macchi IC.200 Saetta
Macchi C.202 Folgore Fighter II 1940 Macchi IC.202
Fiat G.55 Centauro Fighter III 1944 Fiat G.55S Centauro
Reggiane Re.2007 Jet Fighter I 1945
Reggiane Re.2008 Jet Fighter II 1950
Breda Ba.65 CAS I 1936 Breda Ba.65bis
Breda Ba.88 Lince CAS II 1940 Reggiane Re.2001G/H Falco II
Breda Ba.201 CAS III 1944 Breda Ba.201bis
Savoia-Marchetti SM.79 Sparviero Naval Bomber I 1936 Savoia-Marchetti SM.79-II Sparviero
Savoia-Marchetti SM.84 Naval Bomber II 1940 Savoia-Marchetti SM.84-II
Savoia-Marchetti SM.89 Naval Bomber III 1944 Savoia-Marchetti SM.89-II
Medium airframe list
Name Type Tech year
Caproni Ca.101 Interwar Bomber 1933
Fiat BR.20 Cicogna Tactical Bomber I 1936
Cant Z.1007bis Alcione Tactical Bomber II 1940
Cant Z.1018 Leone Tactical Bomber III 1944
(No name) Jet Tactical Bomber I 1945
(No name) Jet Tactical Bomber II 1950
IMAM Ro.57 Heavy Fighter I 1936
IMAM Ro.58 Heavy Fighter II 1940
Savoia-Marchetti SM.92 Heavy Fighter III 1944
Heavy airframe list
Name Type Techyear
Piaggio P.50 Stategic Bomber I 1936
Piaggio P.108 Strategic Bomber II 1940
Piaggio P.133 Stategic Bomber III 1944
(No name) Jet Stategic Bomber I 1950

Military staff

Italy's high command picks are an underwhelming lot, only the air force attracts any candidates above "Specialist" level with one exception for a Naval Expert in Military High Command. Army command tends towards the defensive, Navy command trends in the direction of capital ships, only the Air Force command picks exhibit a degree of intense specialization.

Chief of Army
Candidate Type I Type II Effects + Conditions Cost (政治點數)
Pietro Badoglio Army Morale (Specialist)
  • Division Recovery Rate: +4 %
150
Ugo Cavallero Army Maneuver (Specialist)
  • Division speed: +5 %
150
Emilio De Bono Army Defense (Specialist)
  • Division Defense: +5 %
150
Chief of Navy
Candidate Type I Type II Effects + Conditions Cost (政治點數)
Domenico Cavagnari Commerce Raiding (Specialist)
  • Convoy Raiding Efficiency: +10 %
150
Arturo Riccardi Naval Aviation (Specialist)
  • Naval Air Attacks from Carriers: +3 %
  • Naval Air Targeting from Carriers: +3 %
  • Naval Air Agility from Carriers: +4 %
150
Inigo Campioni Decisive Battle (Specialist)
  • Capital Ship Attack: +5 %
  • Capital Ship Armor: +5 %
  • Screen Attack: +5 %
  • Screen Defense: +5 %
150
Chief of Airforce
Candidate Type I Type II Effects + Conditions Cost (政治點數)
Italo Balbo All-Weather (Expert)
  • Bad Weather Penalty: -20 %
150
Rino Corso Fougier Air Combat Training (Specialist)
  • Ace generation chance: +5 %
150
Francesco Pricolo Air Reformer (Expert)
  • Air Experience Gain: +7.5 %
150
Military High Command
Candidate Type I Type II Effects + Conditions Cost (政治點數)
Mario Roatta Army Regrouping (Specialist)
  • Division Recovery Rate: +4 %
150
Vittorio Ambrosio Cavalry (Specialist)
  • Motorized Attack: +5 %
  • Motorized Defense: +5 %
  • Cavalry Attack: +5 %
  • Cavalry Defense: +5 %
  • Mechanized Attack: +5 %
  • Mechanized Defense: +5 %
150
Alfredo Guzzoni Infantry (Specialist)
  • Infantry Division Attack: +5 %
  • Infantry Division Defense: +10 %
150
Ettore Muti Tactical Bombing (Expert)
  • Ground support: +15 %
150
Marziale Cerutti Air Combat Training (Expert)
  • Ace generation chance: +10 %
150
Silvio Scaroni Bomber Interception (Expert)
  • Interception attack: +3 %
  • Interception defense: +3 %
  • Interception agility: +3 %
150
Alberto da Zara Anti-Submarine (Specialist)
  • Submarine Detection: +10 %
150
Carlo Bergamini Capital Ships (Expert)
  • Capital Ship Attack: +10 %
  • Capital Ship Armor: +10 %
150
Luigi Mascherpa Naval Air Defense (Specialist)
  • Naval AA Attack: +8 %
150

Strategies and guides

了解義大利不錯的玩法?
+來寫點東西幫助其他玩家吧!
請記得參考編輯規範示範頁面

Basic strategy

Italy is an interesting country to play despite being the weakest of every starting Majors. It is unique in that it is the only nation that starts off at war with another nation in 1936, that being 衣索比亞的國旗 衣索比亞. Taking Ethiopia isn't a problem, but the war provides an easy early-game source of military experience for reformatting the Italian army divisions. Timing the end of the war is also important. End it too early and you likely will not be able to earn much experience for your generals and field marshals. End it too late and the war might just drain a large chunk of your manpower and/or equipment and the Spanish civil war might just start and end before you can finish the "Support Nationalist Spain" national focus. While the Ethiopian war and Spanish civil war is ongoing, build up your military and industry, you will need them later.

After Ethiopia, Italy can decide not only the fate of the Allies, but also the Axis. In order for Italy to disrupt 德意志國的國旗 德意志國 (If Italy is going the "Italy first" route), all Italy has to do in the beginning is to invade 奧地利的國旗 奧地利 before Anschluss and then attack 南斯拉夫的國旗 南斯拉夫 (causing 捷克斯洛伐克的國旗 捷克斯洛伐克 to join as well) and then take Czechoslovakia after war with Yugoslavia. This can be difficult to pull off if Czechoslovakia fortifies, but successfully pulling it off will allow you to steal a lot of the low-hanging fruit that is normally meant for Germany, weakening them. Ironically, despite declaring war and making puppets from Austria, Czechoslovakia and Yugoslavia, this will still generate less world tension than what Germany can produce historically from taking aggressive action against said nations. From here, Italy can choose to expand its alliance by creating further puppets from 匈牙利王國的國旗 匈牙利王國, 羅馬尼亞王國的國旗 羅馬尼亞王國 and 土耳其的國旗 土耳其. One has to watch the world tension, however, as if it rises to 25% or higher, the allies (France and the UK) will start guaranteeing nations you target, which can easily lead to nasty war with both nations. A war with both the French and British at this stage is likely going to be too much for Italy to handle, even with skilled play, so be careful.

That being said, sometimes Italy can take refuge in audacity. If world tension is below 80% and 法國的國旗 法國 hasn't joined the Allies yet through a focus, Italy could complete the national focus "Go After France" (or justify a wargoal on a nation when world tension is over 25%, causing France to guarantee them) and strike them directly. France has a respectable military but Italy can relatively easily build up its own military to match them through superior units, though this might require stretching Italy's manpower pool somewhat. Be mindful, however, of the fact that France's military industry is horribly sloppy, at just 6 Military factories although, France's national focus tree can expand this quite a bit. If Italy builds up its military and industry (the faster the better), attacks France and manages to encircle and destroy enough units to cripple the French military, Italy could conceivably defeat France before 1940, allowing them to more than double their industrial potential if they annex France, or acquire a nice source of manpower if they puppet them.

From here, the path to supremacy lies open; Italy can either choose to strike at Germany or the United Kingdom and once those two are gone, the rest of Europe is within your reach. Only the 蘇維埃聯盟的國旗 蘇維埃聯盟 could theoretically present a threat to you anymore and that will most likely only become a factor towards the late game. Conquer enough land and you might just find yourself surpassing even Mussolini's wildest dreams and be able to restore the File:Imperium Romanum.png 羅馬.

If playing the more historical Axis alignment its worth noting that Italy is unique among the Axis of being within striking distance of the Middle East with its valuable and abundant Oil supplies. Using its North African holdings as a launching point and its ability to protect supply convoys through the Central and Eastern Mediterranean Italy is able to quickly seize not just the Suez but the entirety of the Allies Middle eastern territory. Just be sure to grab it all or else Vichy France will spawn and cut you off from further eastern expansion. Once this is done you are at your leisure to fabricate and push eastwards grabbing more Oil than you could possibly use from the weak Iraq and Iran. At this point you are then free to advance further into the British Raj and/or open up more fronts with the Soviet menace.

Some suggestions regarding units

A solid, relatively simple strategy is to switch your military doctrine to "Superior Firepower" and place Support and Line Artillery (both Normal, Anti-Tank, and Anti-Air versions) in all of your divisions. Coupled with Fighters (for air supremacy), Close-Air-Support planes (to assist your ground divisions) and Field Hospitals (to conserve manpower, if resources permit) you should be able to both attack and defend against most enemy units without too much of a hassle. Once you can obtain a reliable source of fuel and enough factories to support it, you can also start fielding various kinds of Tanks (supported by Motorized/Mechanized Infantry) to further augment your breakthrough capabilities, allowing you to break stalemates and attempt to encircle enemy units for destruction.

Guard Italy's coast closely! Italy is a peninsular nation and has a very long coastline which, when dealing with a naval enemy like Britain, is a disaster waiting to happen if not properly addressed. To prevent any enemies from pulling a D-Day of their own on italy, it pays off to construct Coastal forts on all naval bases and station units there to man them to repulse invasions. Keep a set of reserve units stationed close by as well, so that if any enemies try to land next to the coastal forts and then assault them overland (to avoid the "amphibious assault" penalty), the reserve units can be brought in to encircle the invading units and contain the enemy incursion away from any naval bases and either destroy them or starve them into defeat.

As for your naval units, Italy is a peninsular nation so maintaining naval supremacy in the Mediterranean will go a long way to protecting against possible naval invasions (something an AI-controlled Italy often falls victim to). In the early game, when naval dockyards are in limited supply, a decent early-game fleet would be a mixture of torpedo-equipped destroyers and gun-carrying light cruisers (both with added armor), with some heavy cruisers added here and there as resources permit. These ships are decently powerful while also being decently expendable and replaceable. In theory, the light and heavy cruisers should engage and destroy enemy screening ships, allowing the destroyers to attack and destroy enemy capital ships once the screen ships are down. Once you acquire more naval dockyards, this combo can be further augmented with the addition of more heavy cruisers and even battleships for heavier ordnance. The Mediterranean sea is small enough that Naval Bombers operating from airfields in coastal states should have enough range to cover most sea zones, allowing you to support your navy. This also makes Aircraft Carrier battleships somewhat redundant early on.

When it comes to dealing with enemy submarines, one could set up specialized "scout fleets" consisting of destroyers optimized for detecting submarines and ordered to "Do not engage". These scout fleets can scour the Mediterranean for submarines and if they find any, they will alert the actual attack fleets, allowing them to make their way over and attack the enemy submarines, damaging and hopefully destroying them. If Italy wants to further assist their navy, they could build ships (destroyers and cruisers) outfitted with minelayers and extensively mine the Mediterranean sea. Mines will cause enemy ships to suffer a speed penalty, making them move slower, which hampers everything from responding to and engaging your fleets, disengaging, and retreating from battles and fleeing from bad situations. Having enough friendly minefields around can allow the Italian navy to do a lot more risky/audacious maneuvers and get away with it, allowing them to punch above their weight against bigger enemies like the British Royal Navy and the French navy.

To avoid issues with fuel, Italy could invest in building fuel silos in peacetime and importing Oil to fill them up. If you manage to puppet 羅馬尼亞王國的國旗 羅馬尼亞王國 or any other nation that has a decent Oil reserve, you can import Oil at a discount. Once war does break out and fuel becomes harder to import, this can be remedied by occupying and/or annexing states that produce Oil. Alternatively, if conquering and/or importing Oil is not an available option, constructing synthetic fuel refineries can help address this. Just make sure to also protect these installations from enemy aggression as both fuel silos and oil refineries can be bombed by hostile planes and captured by enemy troops, so be careful.

A change of heart

Italy is uniquely versatile for a major power in that it can relatively freely decide what ideology to follow. None of the national focuses in Italy's focus tree explicitly require Italy to be of a given ideology and Italy has free access to all three political advisers (Democratic, Fascist and Communist), making it perfectly possible to switch ideology, join the appropriate faction and profit off of it.


Examples of this include: turning 共產主義Communist, allying the 蘇維埃聯盟的國旗 蘇維埃聯盟 through the Comintern and then backstabbing Germany if they decide to carry out Operation Barbarossa and invade the Soviets. For extra effectiveness, Italy can also (once communist) boost communist party popularity in France until they flip to communism (since they start out with a significant communist minority and will likely gain more through events). This will cause France to not join the Allies and if Germany, attacks them, they will likely instead join the Comintern, granting you an additional ally to work with, at the expense of Germany.

Alternatively, turning Democratic, joining the Allies, guaranteeing nations like 波蘭的國旗 波蘭, 捷克斯洛伐克的國旗 捷克斯洛伐克 etc, to hamstring Germany's expansion or trick them into a defensive war, defeat the Germans (for bonus points, let the Germans beat up the French and British a fair bit before you finish them off), puppet Germany or annex their territory to gain access to their industry and resources, then build up your military, leave the Allies and use your national focus tree to generate a war goal against France or Britain at your leisure, and attack and conquer them as well. Once you no longer need it, you can again switch ideologies to either fascism or communism and continue expanding from there. For maximum switcheroo value, Italy could theoretically drift to 民主主義democracy, undermine and conquer 德意志國的國旗 德意志國, then prepare for and conquer 法國的國旗 法國 and 聯合王國的國旗 聯合王國 through its national focus tree, then drift back to 法西斯主義facism to conquer the Low Countries (荷蘭的國旗 荷蘭, 比利時的國旗 比利時 and 盧森堡的國旗 盧森堡).

From there, Italy could either;

  • A. Stay fascist and continue its rampage throughout Europe and North Africa until they are in a position to form the File:Imperium Romanum.png 羅馬, or.
  • B. Drift back to 民主主義democracy once again and form the 歐洲聯盟的國旗 歐洲聯盟, granting them cores on all of the aforementioned countries sans Britain.

成就

Duce Nuked'em.jpg
Duce Nuked'em
毀滅公爵
扮演法西斯義大利,在洛杉磯投下核彈。
At least they run on time!.png
At least they run on time!
至少它們準點了!
扮演法西斯義大利,在所有核心地區擁有最大等級鐵路。
Holy, Roman, and an Empire.png
Holy, Roman, and an Empire
神聖、羅馬且帝國
扮演教皇,重建羅馬。
Pizza Time!.png
Pizza Time!
披薩時間!
扮演義大利,占領紐約、芝加哥和夏威夷。
Collect all the Romes.png
Collect all the Romes
收藏全部羅馬
扮演義大利,控制三個羅馬的首都。
Nothing personal, Adolf.png
Nothing personal, Adolf
並非個人恩怨,阿道夫
扮演義大利,在德奧合併之前取得奧地利,永遠不與法西斯德國結盟。
Not today.png
Not today
今天不行
扮演共產主義義大利, 救出安東尼奧·葛蘭西並讓他成為義大利的領導人,成立義大利國家聯盟。
Stalin, how many guns does he have .png
Stalin, how many guns does he have?
史達林,他有幾桿槍?
扮演教皇,使蘇聯投降。