巴拿馬(Panama),是中美洲的一個小國。這是一個被 美利堅合眾國所屬的巴拿馬運河(United States)一分為二的國家。在西部巴拿馬與 哥斯達黎加接壤,在東部與 哥倫比亞相鄰。它的地形主要是叢林和平原地區。
國策樹
Generic national focus tree.
巴拿馬 沒有獨特的國策樹,而是使用通用國策樹。
通用國策有五個主要分支:
- 重視陸軍 提供陸軍經驗和陸軍相關研究項目的加成。
- 重視空軍 提供空軍經驗,建立空軍基地,並提供空軍相關研究項目的加成。
- 重視海軍 提供海軍經驗,建造海軍船塢,並提供海軍相關研究項目的加成。
- 重視工業 建造民用工廠和軍用工廠(即使建築槽位已滿)並提供額外的科研槽。
- 重視政治 提供國家政治走向的選擇。
Technology
Panama starts with 2 research slots.
Army technology |
Naval technology |
Air technology |
Electronics & Industry
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Doctrines
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政治
Panama, in 1936, is completely controlled by the democratic party. Elections are every 4 years and the next one is in June 1936.
Panama has the following political parties:
Political party |
Ideology |
Popularity |
Party leader |
Country name |
Is ruling?
|
Partido Liberal Doctrinario |
Democratic |
100% |
Harmodio Arias Madrid |
Panama |
yes
|
Partido del Pueblo de Panamá |
Communist |
0% |
Generic |
Free Panama Commune |
No
|
Fascist |
Fascist |
0% |
Generic |
Patriotic Communal Panama |
No
|
Non-Aligned |
Non-Aligned |
0% |
Generic |
Costas Hermanas |
No
|
民族精神
巴拿馬在1936年開局沒有任何民族精神。
Diplomacy
In 1936, It is being guaranteed by the 美利堅合眾國 via Monroe Doctrine. Panama may form 大哥倫比亞 if it controls all of 哥倫比亞, 委內瑞拉, 厄瓜多爾 and northern 秘魯. It will gain cores on the above states plus the Panama Canal (685) and British Guyana (687).
Staff and Designer
Political Advisors
顧問 |
類型 |
效果 |
花費
|
Nicholas Ardito Barletta |
Compassionate Gentleman |
- Improve Relationship Opinion +15.00%
|
150 pp
|
Victor Pareja |
Armaments Organizer |
- Civilian to Military Factory Conversion Cost: -20.00%
|
150 pp
|
José Pezet |
Fortification Engineer |
- 陸上要塞 Construction Speed: +20.00%
- 海岸要塞 Construction Speed: +20.00%
- Anti Air Construction Speed: +20.00%
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150 pp
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Hector Sanches |
Communist Revolutionary |
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150 pp
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Juan Deag |
Democratic Reformer |
- Daily Democracy Support: +0.1
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150 pp
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Diego Miedo |
Fascist Demagogue |
- Daily Fascism Support: +0.1%
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150 pp
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Tank Designers
Designer |
類型 |
Effect |
Cost
|
Armor Company |
Tank Designer |
- Armor Research Time: -10.0%
- Armor: Reliability: +5.0%
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150 pp
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Ship Designers
Designer |
類型 |
Effect |
Cost
|
Naval Company |
Ship designer |
- Naval Research Time: -10.0%
|
150 pp
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Aircraft Designers
Designer |
類型 |
Effect |
Cost
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Light Air Company |
Light aircraft |
- Air Research Time: -10.0%
- Fighter: Agility: +10.0%
- Fighter: Max Speed: +10.0%
- Carrier Fighter: Agility: +10.0%
- Carrier Fighter: Max Speed: +10.0%
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150 pp
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Medium Air Company |
Medium aircraft |
- Air Research Time: -10.0%
- Heavy Fighter: Reliability: +20.0%
- Tactical Bomber: Reliability: +20.0%
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150 pp
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Heavy Air Company |
Heavy aircraft |
- Air Research Time: -10.0%
- Strategic Bomber: Strategic Bombing: +10.0%
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150 pp
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Naval Air Company |
Naval aircraft |
- Air Research Time: -10.0%
- Naval Bomber: Operational Range: +10.0%
- Naval Bomber: Naval Attack: +10.0%
- CV Naval Bomber: Operational Range: +10.0%
- CV Naval Bomber: Naval Attack: +10.0%
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150 pp
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Materiel Designers
Designer |
類型 |
Effect |
Cost
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Artillery Company |
Artillery designer |
- Artillery Research Time: -10.0%
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150 pp
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Small Arms Company |
步兵裝備 designer |
- Weapons and Equipment Research Time: -10.0%
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150 pp
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Motorization Company |
Motorized Equipment designer |
- Motorization Research Time: -10.0%
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150 pp
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Industrial Concern
Designer |
類型 |
Effect |
Cost
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Industrial Company |
Industrial Concern |
- Industrial Research Time: -10.0%
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150 pp
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Theorists
Designer |
類型 |
Effect |
Cost
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Enrique Jimenez Brin |
Military Theorist |
- Land Doctrine Research Time: -7.0%
- Army Experience Gain: +0.05
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150 pp
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Marcos A. Gelabert |
Air Warfare Theorist |
- Air Doctrine Research Time: -7.0%
- Air Experience Gain: +0.05
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150 pp
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Arturo Osborne Irragá |
Naval Theorist |
- Naval Doctrine Research Time: -7.0%
- Naval Experience Gain: +0.05
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150 pp
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Economy
Laws
徵兵法案 |
經濟法案 |
貿易法案
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志願兵役制
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民用經濟
- 35% 生活消費品工廠
- –30% 軍用工廠建造速度
- –30% 民用工廠建造速度
- +30% 軍轉民消耗
- +30% 民轉軍消耗
- -40% 石油轉換燃油效率
- -25% 燃油容量
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重視出口
- 50% 可出口資源
- +5% 科研速度
- +10% 工廠/海軍船塢產出
- +10% 建造速度
- +20% 泄露給他國的民政情報
- +10% 泄露給他國的海軍情報
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Industry & Resources
Resources
|
Type |
No.
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Aluminium |
0
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Chromium |
0
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Oil |
1
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Rubber |
0
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Steel |
0
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Tungsten |
0
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Industry
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Type |
No.
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Civilian factory |
2
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Military factory |
1
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Naval dockyard |
0
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- Industry
- Panama has one Military Factory and two civilian Factories.
- Resources
- Panama only has one Oil.
軍事
Panama starts out with no Military units
Army
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Type |
No.
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Infantry |
0
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Cavalry |
0
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Motorized infantry |
0
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Light tank |
0
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Marine |
0
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Mountaineer |
0
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Paratrooper |
0
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Total divisions |
0
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Navy
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Type |
No.
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Destroyer |
0
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Light cruiser |
0
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Heavy cruiser |
0
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Battlecruiser |
0
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Battleship |
0
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Submarine |
0
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Carrier |
0
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Convoy |
0
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Total ships |
0
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Air force
|
Type |
No.
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Close air support |
0
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Fighter |
0
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Heavy fighter |
0
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Naval bomber |
0
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Tactical bomber |
0
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Strategic bomber |
0
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Transport |
0
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Total planes |
0
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- Army
- They do not have an army.
- Navy
- They do not have a navy.
- Air force
- They have no airforce.
Strategies and guides
Panama, arguably the weakest nation in the Americas, gets the decision to form 大哥倫比亞. If one wishes to achieve greatness as the small, split in two nation of Panama, taking this decision will tremendously help and skyrocket her core population, from less than half a million to more than twenty million, turning it into the second most populated country in Latin America and putting it on par with nations like 西班牙 (25 million, without accounting for civil war losses) or 羅馬尼亞王國 (18 million). But how would one be supposed to take Panama there? Their starting manpower is laughable and only slightly higher than 不丹's manpower. It goes without saying that one will need some help in forming 大哥倫比亞. It should also be noted that to make things easier, one should play on Historical AI Focuses mode so as to prevent the United States from enacting their Pax Americana in early 1937, thus blocking Panama from any attempts at expansion.
First of all, one should take Political Effort as their starting focus, and get the Fascist Politician as soon as possible: the clock is already ticking. One's next two purchases should be Free Trade and Limited Conscription, and then one should start saving up their political power. Also, one should build a port in the southernmost province of the left side of the country, and not trade for any resources just yet: Panama's lone civilian factory is desperately needed. One will need to research submarines and naval invasions, as well as planes and paratroopers. Getting better guns and artillery is also a good idea. Once the first focus is done, one should go for Naval Effort and start producing some convoys until the port construction is done, then start producing some submarines; it is worth noting that one single submarine should provide enough naval capacity for the following years, so switching back to convoy production early can be a good idea. One can then make their way into the Industrial foci. The order one takes them in does not really matter. One should have their first submarine ready by early-mid 1937.
Once Panama's politics switch to fascism, it should ready itself for the many wars she will face in the foreseeable future. One may start going down the Fascist route in the focus tree for the extra 7% recruitable population. By this point one should have two divisions of the default template. One should then justify a war goal on 哥斯達黎加, and then on 尼加拉瓜 as soon as possible; Costa Rica should have one division at most, and usually leaves her capital open for naval invasions. Puppet them: they will enable Panama to get one or two more divisions. Start justifying on 洪都拉斯, puppet Nicaragua, start justifying on 危地馬拉, puppet Honduras, start justifying on 薩爾瓦多, puppet Guatemala and puppet El Salvador. All of Central America needs to fall under Panama's control. 哥斯達黎加, 尼加拉瓜 and 洪都拉斯 should supply Panama with between one and three divisions each, depending on whether if they already went for the Democratic / Neutrality route in their focus tree or not. 危地馬拉 and 薩爾瓦多 should be Panama's main division providers, as they have the two highest populated states in Central America, and El Salvador will likely have already taken the +7% recruitable population from its focus tree.
By now you should be able to field an entire army of 24 multi-ethnical divisions. One shouldn't spend too much time taking pride of this however, as it is now time to move on to South America, with 厄瓜多爾. One should also have a potent air force, with a healthy supply of Close Air Support and Fighters. Ecuador won't have many divisions, and one of them will likely be defending the Galapagos Islands; a naval invasion of mainland Ecuador should be sufficient, they won't be a match for Panama's army. One doesn't have to puppet them, and annexing them will provide Panama with some factories, which is always welcome.
The real challenge begins here: the invasion of 哥倫比亞. If one is to declare war on them, they will instantly deploy 20 divisions to counter one's offensives (from Ecuador and mainland Panama). If one can succesfully paradop into their victory points fast enough, one might be able to capitulate them quickly. Making them Panama's puppet might be a better idea, as their manpower will come in handy for one's last two conquests: 委內瑞拉 and 秘魯. They will likely have a high amount of divisions (Peru in particular, able to reach as many as 70 divisions by 1941), making this an uphill battle to say the least. Rely on Panama's air supremacy and on paradrops / naval invasions, and one should be able to capitulate them, integrate Colombia if one make the choice to puppet them, and form 大哥倫比亞 at last. By this point onwards, one does not need to rely on their puppets' manpower to field an army anymore.