主要国家 |
次要国家 |
加拿大自治领 澳大利亚 新西兰 南非 英属印度 捷克斯洛伐克 匈牙利王国 罗马尼亚王国 南斯拉夫 中华民国 中共 满洲国 桂系 滇系 晋系 西北三马 新疆 墨西哥 荷兰 西班牙 葡萄牙 保加利亚 希腊王国 土耳其 立陶宛 拉脱维亚 爱沙尼亚 波兰 |
其它国家 |
(翻译) |
|||
第6行: | 第6行: | ||
|Number of States/Provinces = 50? | |Number of States/Provinces = 50? | ||
}} | }} | ||
''' 苏维埃联盟''' ('''苏维埃社会主义共和国联盟'''或'''苏联''')是一个[[Major countries| 主要国家]] 并且是[[Comintern|共产国际]] 的领导国家。苏联拥有丰富的自然资源和人力资源,并拥有先进的科技。苏联几乎控制了整个亚洲北部以及东欧。 | |||
== | == 地理== | ||
The Soviet Union is a massive country, stretching from the barren wastelands of Kamchatka to the warm, fertile fields of Ukraine. Much of the north and east is forest, with polar regions of Siberia marshlands and plains. There is little mountains or hills besides the Caucasus and Ural ranges. The south is primarily plains, with a few urban provinces dispersed throughout the country. | The Soviet Union is a massive country, stretching from the barren wastelands of Kamchatka to the warm, fertile fields of Ukraine. Much of the north and east is forest, with polar regions of Siberia marshlands and plains. There is little mountains or hills besides the Caucasus and Ural ranges. The south is primarily plains, with a few urban provinces dispersed throughout the country. | ||
== | == 事件== | ||
{{main|Soviet events}} | {{main|Soviet events}} | ||
== | == 国策== | ||
[[File:NF tree Soviet Union.jpeg|thumbnail|600px|Soviet national focus tree.]] | [[File:NF tree Soviet Union.jpeg|thumbnail|600px|Soviet national focus tree.]] | ||
{{main|Soviet national focus tree}} | {{main|Soviet national focus tree}} | ||
{{flag|Soviet Union}}, as one of the seven major powers, has a unique national focus tree. | {{flag|Soviet Union}}, as one of the seven major powers, has a unique national focus tree. | ||
{{#lst:Soviet national focus tree|branches desc}} | {{#lst:Soviet national focus tree|branches desc}} | ||
== | == 科技== | ||
{{SVersion|1.8}} | {{SVersion|1.8}} | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Army Technology || Naval Technology {{Icon|mtg}} || Air Technology || Electronics & Industry | !Army Technology||Naval Technology {{Icon|mtg}}||Air Technology||Electronics & Industry | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| | | | ||
* ''SVT-38/40'' (Infantry Eq. I) | *''SVT-38/40'' (Infantry Eq. I) | ||
* ''ZIS-5'' (Motorized) | *''ZIS-5'' (Motorized) | ||
* Mountain Infantry I | *Mountain Infantry I | ||
* Paratroopers I | *Paratroopers I | ||
* Engineer Company I | *Engineer Company I | ||
* Recon Company I | *Recon Company I | ||
* Military Police I | *Military Police I | ||
* ''T-26'' (Light Tank I) | *''T-26'' (Light Tank I) | ||
* ''M1936 76 mm'' (Towed Artillery I) | *''M1936 76 mm'' (Towed Artillery I) | ||
* ''M1939 37 mm AA'' (Towed Anti-Air I) | *''M1939 37 mm AA'' (Towed Anti-Air I) | ||
|| | || | ||
* 1936 Destroyer Hull | *1936 Destroyer Hull | ||
** ''B-1 Depth Charge Rack (Depth Charges I) | **''B-1 Depth Charge Rack (Depth Charges I)'' | ||
* Early Cruiser Hull | *Early Cruiser Hull | ||
* Early Heavy Ship Hull | *Early Heavy Ship Hull | ||
* 1936 Submarine Hull | *1936 Submarine Hull | ||
** ''Triple 450mm TTs'' (Torpedo I) | **''Triple 450mm TTs'' (Torpedo I) | ||
* ''130mm/50 B13 Ptn 1936'' (Light Battery II) | *''130mm/50 B13 Ptn 1936'' (Light Battery II) | ||
* ''180mm/60 B-1-K 1931'' (Medium Battery I) | *''180mm/60 B-1-K 1931'' (Medium Battery I) | ||
* ''130mm/55 Pattern 1913'' (Light Cruiser Battery I) | *''130mm/55 Pattern 1913'' (Light Cruiser Battery I) | ||
* ''305mm/52 Pattern 1907'' (Heavy Battery I) | *''305mm/52 Pattern 1907'' (Heavy Battery I) | ||
* ''120mm/50 Pattern 1905'' (Secondary Battery I) | *''120mm/50 Pattern 1905'' (Secondary Battery I) | ||
* Contact Mine | *Contact Mine | ||
** Minelaying Submarine | **Minelaying Submarine | ||
* Transport Ship | *Transport Ship | ||
|| | || | ||
* ''Polikarpov I-16'' (Fighter I) | *''Polikarpov I-16'' (Fighter I) | ||
* ''Ilyushin Il-4'' (Naval Bomber I) | *''Ilyushin Il-4'' (Naval Bomber I) | ||
* ''Ilyushin DB-3'' (Interwar Bomber) | *''Ilyushin DB-3'' (Interwar Bomber) | ||
* ''Petlyakov Pe-8'' (Strategic Bomber I) | *''Petlyakov Pe-8'' (Strategic Bomber I) | ||
|| | || | ||
* Fuel Storage | *Fuel Storage | ||
* Fuel Refining I | *Fuel Refining I | ||
|- | |- | ||
! colspan="4" | Doctrines | ! colspan="4" |Doctrines | ||
|- | |- | ||
| | | | ||
* [[Fleet in Being]] | *[[Mass Assault]] | ||
| | |||
*[[Fleet in Being]] | |||
| | | | ||
* None | *None | ||
|} | |} | ||
第76行: | 第77行: | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| | | | ||
* ''Orfey Class'' (Destroyer I) | *''Orfey Class'' (Destroyer I) | ||
* ''Krasniy Krym Class'' (Light Cruiser I) | *''Krasniy Krym Class'' (Light Cruiser I) | ||
** Upgraded Leningrad & Minsk Class | **Upgraded Leningrad & Minsk Class | ||
* ''Krasniy Kavkaz Class'' (Heavy Cruiser I) | *''Krasniy Kavkaz Class'' (Heavy Cruiser I) | ||
* ''Borodino Class'' (Battlecruiser I) | *''Borodino Class'' (Battlecruiser I) | ||
* ''Marat Class'' (Battleship I) | *''Marat Class'' (Battleship I) | ||
* ''Series V Shchuka'' (Submarine II) | *''Series V Shchuka'' (Submarine II) | ||
** Upgraded Series IX Srednyaya | **Upgraded Series IX Srednyaya | ||
* Transport Ship | *Transport Ship | ||
|} | |} | ||
=== | === 科研与生产=== | ||
These are the choices of design companies and theorists for the {{flag|Soviet Union}}. | These are the choices of design companies and theorists for the {{flag|Soviet Union}}. | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
第99行: | 第100行: | ||
|Mobile Tank Designer | |Mobile Tank Designer | ||
| | | | ||
* Armor Research Speed: {{green|+15 %}} | *Armor Research Speed: {{green|+15 %}} | ||
* '''''Armor:''''' | *'''''Armor:''''' | ||
* Max Speed: {{green|+5 %}} | *Max Speed: {{green|+5 %}} | ||
*Reliability: {{green|+10 %}} | |||
<small>By selecting this '''''Design Company''''' it will permanently affect capabilities on all equipment researched while they are hired.</small> | <small>By selecting this '''''Design Company''''' it will permanently affect capabilities on all equipment researched while they are hired.</small> | ||
| align="center" |150 | | align="center" |150 | ||
第112行: | 第114行: | ||
|Medium Tank Designer | |Medium Tank Designer | ||
| | | | ||
* Armor Research Speed: {{green|+15 %}} | *Armor Research Speed: {{green|+15 %}} | ||
* '''''Armor:''''' | *'''''Armor:''''' | ||
* Reliability: {{green|+5 %}} | *Reliability: {{green|+5 %}} | ||
*Soft attack: {{green|+5 %}} | |||
<small>By selecting this '''''Design Company''''' it will permanently affect capabilities on all equipment researched while they are hired.</small> | <small>By selecting this '''''Design Company''''' it will permanently affect capabilities on all equipment researched while they are hired.</small> | ||
| align="center" |150 | | align="center" |150 | ||
第125行: | 第128行: | ||
|Heavy Tank Designer | |Heavy Tank Designer | ||
| | | | ||
* Armor Research Speed: {{green|+15 %}} | *Armor Research Speed: {{green|+15 %}} | ||
* '''''Armor:''''' | *'''''Armor:''''' | ||
* Armor: {{green|+5 %}} | *Armor: {{green|+5 %}} | ||
*Hard attack: {{green|+5 %}} | |||
<small>By selecting this '''''Design Company''''' it will permanently affect capabilities on all equipment researched while they are hired.</small> | <small>By selecting this '''''Design Company''''' it will permanently affect capabilities on all equipment researched while they are hired.</small> | ||
| align="center" |150 | | align="center" |150 | ||
第145行: | 第149行: | ||
|Ship Designer | |Ship Designer | ||
| | | | ||
* Naval Research Speed: {{green|+15 %}} | *Naval Research Speed: {{green|+15 %}} | ||
| align="center" |150 | | align="center" |150 | ||
|} | |} | ||
第158行: | 第162行: | ||
|Light aircraft designer | |Light aircraft designer | ||
| | | | ||
* Air Research Speed: {{green|+15 %}} | *Air Research Speed: {{green|+15 %}} | ||
'''''Fighter:''''' | '''''Fighter:''''' | ||
* Agility: {{green|+10 %}} | |||
* Max Speed: {{green|+10 %}} | *Agility: {{green|+10 %}} | ||
*Max Speed: {{green|+10 %}} | |||
'''''Carrier Fighter:''''' | '''''Carrier Fighter:''''' | ||
* Agility: {{green|+10 %}} | |||
* Max Speed: {{green|+10 %}} | *Agility: {{green|+10 %}} | ||
*Max Speed: {{green|+10 %}} | |||
<small>By selecting this '''''Design Company''''' it will permanently affect capabilities on all equipment researched while they are hired.</small> | <small>By selecting this '''''Design Company''''' it will permanently affect capabilities on all equipment researched while they are hired.</small> | ||
| align="center" |150 | | align="center" |150 | ||
第171行: | 第180行: | ||
|Medium aircraft designer | |Medium aircraft designer | ||
| | | | ||
* Air Research Speed: {{green|+15 %}} | *Air Research Speed: {{green|+15 %}} | ||
* '''''Heavy Fighter:''''' Reliability: {{green|+20 %}} | *'''''Heavy Fighter:''''' Reliability: {{green|+20 %}} | ||
*'''''Tactical Bomber:''''' Reliability: {{green|+20 %}} | |||
<small>By selecting this '''''Design Company''''' it will permanently affect capabilities on all equipment researched while they are hired.</small> | <small>By selecting this '''''Design Company''''' it will permanently affect capabilities on all equipment researched while they are hired.</small> | ||
| align="center" |150 | | align="center" |150 | ||
第182行: | 第192行: | ||
|Heavy aircraft designer | |Heavy aircraft designer | ||
| | | | ||
* Air Research Speed: {{green|+15 %}} | *Air Research Speed: {{green|+15 %}} | ||
*'''''Strategic Bomber:''''' Strategic Bombing: {{green|+10 %}} | |||
<small>By selecting this '''''Design Company''''' it will permanently affect capabilities on all equipment researched while they are hired.</small> | <small>By selecting this '''''Design Company''''' it will permanently affect capabilities on all equipment researched while they are hired.</small> | ||
| align="center" |150 | | align="center" |150 | ||
第191行: | 第202行: | ||
|Naval aircraft designer | |Naval aircraft designer | ||
| | | | ||
* Air Research Speed: {{green|+15 %}} | *Air Research Speed: {{green|+15 %}} | ||
'''''Naval Bomber:''''' | '''''Naval Bomber:''''' | ||
* Range: {{green|+10 %}} | |||
* Naval Attack: {{green|+10 %}} | *Range: {{green|+10 %}} | ||
*Naval Attack: {{green|+10 %}} | |||
'''''CV Naval Bomber:''''' | '''''CV Naval Bomber:''''' | ||
* Range: {{green|+10 %}} | |||
* Naval Attack: {{green|+10 %}} | *Range: {{green|+10 %}} | ||
*Naval Attack: {{green|+10 %}} | |||
'''''Carrier Fighter:''''' | '''''Carrier Fighter:''''' | ||
* Range: {{green|+10 %}} | |||
* Agility: {{green|+10 %}} | *Range: {{green|+10 %}} | ||
*Agility: {{green|+10 %}} | |||
'''''Carrier CAS:''''' | '''''Carrier CAS:''''' | ||
* Range: {{green|+10 %}} | |||
* Naval Attack: {{green|+10 %}} | *Range: {{green|+10 %}} | ||
*Naval Attack: {{green|+10 %}} | |||
<small>By selecting this '''''Design Company''''' it will permanently affect capabilities on all equipment researched while they are hired.</small> | <small>By selecting this '''''Design Company''''' it will permanently affect capabilities on all equipment researched while they are hired.</small> | ||
| align="center" |150 | | align="center" |150 | ||
第217行: | 第237行: | ||
|Motorized Equipment Designer | |Motorized Equipment Designer | ||
| | | | ||
* Motorization Research Speed: {{green|+15 %}} | *Motorization Research Speed: {{green|+15 %}} | ||
* Motorized Rocket Artillery Research Speed: {{green|+50 %}} | *Motorized Rocket Artillery Research Speed: {{green|+50 %}} | ||
| align="center" |150 | | align="center" |150 | ||
|- | |- | ||
第224行: | 第244行: | ||
|Infantry Equipment Designer | |Infantry Equipment Designer | ||
| | | | ||
* Weapons and Equipment Research Speed: {{green|+15 %}} | *Weapons and Equipment Research Speed: {{green|+15 %}} | ||
| align="center" |150 | | align="center" |150 | ||
|- | |- | ||
第230行: | 第250行: | ||
|Artillery Equipment Designer | |Artillery Equipment Designer | ||
| | | | ||
* Artillery Research Speed: {{green|+15 %}} | *Artillery Research Speed: {{green|+15 %}} | ||
| align="center" |150 | | align="center" |150 | ||
|} | |} | ||
第243行: | 第263行: | ||
|Industrial Concern | |Industrial Concern | ||
| | | | ||
* Industrial Research Speed: {{green|+15 %}} | *Industrial Research Speed: {{green|+15 %}} | ||
| align="center" |150 | | align="center" |150 | ||
|- | |- | ||
第249行: | 第269行: | ||
|Electronics Concern | |Electronics Concern | ||
| | | | ||
* Electronics Research Speed: {{green|+15 %}} | *Electronics Research Speed: {{green|+15 %}} | ||
| align="center" |150 | | align="center" |150 | ||
|} | |} | ||
第264行: | 第284行: | ||
{{Icon|No}}''Has completed focus'' '''''Positive Heroism''''' | {{Icon|No}}''Has completed focus'' '''''Positive Heroism''''' | ||
* Army Experience Gain: {{green|+0.05}} ''daily'' | |||
* Mass Assault Doctrine: {{green|+15 %}} | *Army Experience Gain: {{green|+0.05}} ''daily'' | ||
*Mass Assault Doctrine: {{green|+15 %}} | |||
| align="center" |250 | | align="center" |250 | ||
|- | |- | ||
第271行: | 第292行: | ||
|Naval Theorist | |Naval Theorist | ||
|{{Icon|yes}}''Not: Purged by:'' '''''Trotsky''''' | |{{Icon|yes}}''Not: Purged by:'' '''''Trotsky''''' | ||
* Naval Experience Gain: {{green|+0.05}} ''daily'' | *Naval Experience Gain: {{green|+0.05}} ''daily'' | ||
* Naval Doctrine Research Speed: {{green|+10 %}} | *Naval Doctrine Research Speed: {{green|+10 %}} | ||
| align="center" |150 | | align="center" |150 | ||
|- | |- | ||
第278行: | 第299行: | ||
|Close Air Support Proponent | |Close Air Support Proponent | ||
|{{Icon|yes}}''Not: Purged by:'' '''''Trotsky''''' | |{{Icon|yes}}''Not: Purged by:'' '''''Trotsky''''' | ||
* Air Experience Gain: {{green|+0.05}} ''daily'' | *Air Experience Gain: {{green|+0.05}} ''daily'' | ||
* Battlefield Support Doctrine: {{green|+15 %}} | *Battlefield Support Doctrine: {{green|+15 %}} | ||
| align="center" |250 | | align="center" |250 | ||
|- | |- | ||
第285行: | 第306行: | ||
|Mass Assault Expert | |Mass Assault Expert | ||
|{{Icon|yes}}''Not: Purged by'' '''''Stalin''''' | |{{Icon|yes}}''Not: Purged by'' '''''Stalin''''' | ||
* Army Experience Gain: {{green|+0.05}} ''daily'' | *Army Experience Gain: {{green|+0.05}} ''daily'' | ||
* Mass Assault Doctrine: {{green|+15 %}} | *Mass Assault Doctrine: {{green|+15 %}} | ||
| align="center" |250 | | align="center" |250 | ||
|- | |- | ||
第292行: | 第313行: | ||
|Grand Fleet Proponent | |Grand Fleet Proponent | ||
| | | | ||
* Naval Experience Gain: {{green|+0.05}} ''daily'' | *Naval Experience Gain: {{green|+0.05}} ''daily'' | ||
* Fleet in Being Doctrine: {{green|+15 %}} | *Fleet in Being Doctrine: {{green|+15 %}} | ||
| align="center" |250 | | align="center" |250 | ||
|- | |- | ||
第299行: | 第320行: | ||
|Air Warfare Theorist | |Air Warfare Theorist | ||
| | | | ||
* Air Experience Gain: {{green|+0.05}} ''daily'' | *Air Experience Gain: {{green|+0.05}} ''daily'' | ||
* Air Doctrine Research Speed: {{green|+10 %}} | *Air Doctrine Research Speed: {{green|+10 %}} | ||
| align="center" |150 | | align="center" |150 | ||
|- | |- | ||
第306行: | 第327行: | ||
|Military Theorist | |Military Theorist | ||
| | | | ||
* Army Experience Gain: {{green|+0.05}} ''daily'' | *Army Experience Gain: {{green|+0.05}} ''daily'' | ||
* Land Doctrine Research Speed: {{green|+10 %}} | *Land Doctrine Research Speed: {{green|+10 %}} | ||
| align="center" |150 | | align="center" |150 | ||
|- | |- | ||
第313行: | 第334行: | ||
|Rocket Scientist | |Rocket Scientist | ||
| | | | ||
* Rocket Research Speed: {{green|+15 %}} | *Rocket Research Speed: {{green|+15 %}} | ||
| align="center" |150 | | align="center" |150 | ||
|- | |- | ||
第319行: | 第340行: | ||
|Nuclear Scientist | |Nuclear Scientist | ||
| | | | ||
* Nuclear Research Speed: {{green|+15 %}} | *Nuclear Research Speed: {{green|+15 %}} | ||
| align="center" |150 | | align="center" |150 | ||
|} | |} | ||
== | == 政治== | ||
=== | === 民族精神=== | ||
{{SVersion|1.8}} | {{SVersion|1.8}} | ||
<section begin=national_spirit/> | <section begin="national_spirit" /> | ||
{{box wrapper| | {{box wrapper| | ||
{{Effectbox | {{Effectbox | ||
第338行: | 第359行: | ||
}} | }} | ||
}} | }} | ||
<section end=national_spirit/> | <section end="national_spirit" /> | ||
=== | === 外交=== | ||
As the premier [[communist]] nation in 1936, the Soviet Union is the head of the Comintern, consisting of {{flag|Tannu Tuva}} and {{flag|Mongolia}}. {{flag|Communist China}}, {{flag|Sinkiang}} and {{flag|Paraguay}} are the only other countries that have a favorable view. | As the premier [[communist]] nation in 1936, the Soviet Union is the head of the Comintern, consisting of {{flag|Tannu Tuva}} and {{flag|Mongolia}}. {{flag|Communist China}}, {{flag|Sinkiang}} and {{flag|Paraguay}} are the only other countries that have a favorable view. | ||
第347行: | 第368行: | ||
If Leon Trotsky becomes leader of the USSR and Permanent Revolution and NKVD Primacy are taken, then the USSR can start Communist civil wars in countries without having to spend any Political Power. | If Leon Trotsky becomes leader of the USSR and Permanent Revolution and NKVD Primacy are taken, then the USSR can start Communist civil wars in countries without having to spend any Political Power. | ||
=== | === 政党=== | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Political party !! Ideology !! Popularity !! Party leader !! Country name !! Is ruling? | !Political party!!Ideology!!Popularity!!Party leader!!Country name!!Is ruling? | ||
|- | |- | ||
| <span style="color: red;">'''All-Union Communist Party'''</span> || {{Icon|communism}} Communist || 88% || Joseph Stalin || Soviet Union || Yes | |<span style="color: red;">'''All-Union Communist Party'''</span>||{{Icon|communism}} Communist||88%||Joseph Stalin||Soviet Union||Yes | ||
|- | |- | ||
| <span style="color: blue;">Trudoviks</span> || {{Icon|democracy}} Democratic || 10% || Alexander Fyodorovich Kerensky || Russian Federation || No | |<span style="color: blue;">Trudoviks</span>||{{Icon|democracy}} Democratic||10%||Alexander Fyodorovich Kerensky||Russian Federation||No | ||
|- | |- | ||
| <span style="color: orange;">RFP</span> || {{Icon|fascism}} Fascist || 2% || Konstantin Rodzaevsky || Russian Empire || No | |<span style="color: orange;">RFP</span>||{{Icon|fascism}} Fascist||2%||Konstantin Rodzaevsky||Russian Empire||No | ||
|- | |- | ||
| <span style="color: grey;">Non-Aligned</span> || {{Icon|neutrality}} Non-Aligned || 0% || Random leader || Russia || No | |<span style="color: grey;">Non-Aligned</span>||{{Icon|neutrality}} Non-Aligned||0%||Random leader||Russia||No | ||
|- | |- | ||
|} | |} | ||
== | == 经济== | ||
{{SVersion|1.8}} | {{SVersion|1.8}} | ||
A brief summary of the state of the nations economy in 1936. | A brief summary of the state of the nations economy in 1936. | ||
=== | === 法律=== | ||
{{Law}} | {{Law}} | ||
=== | === 工业=== | ||
{| class="wikitable" <!-- If copying this table and removing/adding new columns, make sure the percentages are recalculated (100%/# of columns) or it will look wonky. Originals on user:xiziz --> | {| class="wikitable"<!-- If copying this table and removing/adding new columns, make sure the percentages are recalculated (100%/# of columns) or it will look wonky. Originals on user:xiziz --> | ||
|+ Factories 1936 | |+Factories 1936 | ||
|- style="text-align: center; vertical-align: bottom;" | |- style="text-align: center; vertical-align: bottom;" | ||
| style="width: 33%" | {{icon|Military factory}}<br>{{nowrap|32 Military Factories}} | | style="width: 33%" |{{icon|Military factory}}<br>{{nowrap|32 Military Factories}} | ||
| style="width: 34%" | {{icon|Naval dockyard}}<br>{{nowrap|6 Naval Dockyards}} | | style="width: 34%" |{{icon|Naval dockyard}}<br>{{nowrap|6 Naval Dockyards}} | ||
| style="width: 33%" | {{icon|Civilian factory}}<br>{{nowrap|40 Civilian Factories}} | | style="width: 33%" |{{icon|Civilian factory}}<br>{{nowrap|40 Civilian Factories}} | ||
|} | |} | ||
=== | === 资源=== | ||
{| class="wikitable" <!-- If copying this table and removing/adding new columns, make sure the percentages are recalculated (100%/# of columns) or it will look wonky. Originals on user:xiziz --> | {| class="wikitable"<!-- If copying this table and removing/adding new columns, make sure the percentages are recalculated (100%/# of columns) or it will look wonky. Originals on user:xiziz --> | ||
|+ Total resources 1936 | |+Total resources 1936 | ||
|- style="text-align: center; vertical-align: bottom;" | |- style="text-align: center; vertical-align: bottom;" | ||
| style="width: 16%" | [[File:Oil.png]]<br>Oil | | style="width: 16%" |[[File:Oil.png]]<br>Oil | ||
| style="width: 17%" | [[File:Rubber.png]]<br>Rubber | | style="width: 17%" |[[File:Rubber.png]]<br>Rubber | ||
| style="width: 17%" | [[File:Steel.png]]<br>Steel | | style="width: 17%" |[[File:Steel.png]]<br>Steel | ||
| style="width: 17%" | [[File:Aluminum.png]]<br>Aluminum | | style="width: 17%" |[[File:Aluminum.png]]<br>Aluminum | ||
| style="width: 17%" | [[File:Tungsten.png]]<br>Tungsten | | style="width: 17%" |[[File:Tungsten.png]]<br>Tungsten | ||
| style="width: 16%" | [[File:Chromium.png]]<br>Chromium | | style="width: 16%" |[[File:Chromium.png]]<br>Chromium | ||
|- style="text-align: center; vertical-align: bottom;" | |- style="text-align: center; vertical-align: bottom;" | ||
| style="width: 16%" | 193 | | style="width: 16%" |193 | ||
| style="width: 17%" | 0 | | style="width: 17%" |0 | ||
| style="width: 17%" | 543 | | style="width: 17%" |543 | ||
| style="width: 17%" | 133 | | style="width: 17%" |133 | ||
| style="width: 17%" | 67 | | style="width: 17%" |67 | ||
| style="width: 16%" | 353 | | style="width: 16%" |353 | ||
|} | |} | ||
''<small>These numbers represent the available resources, depending on trade law a certain amount may be traded away.</small>'' | ''<small>These numbers represent the available resources, depending on trade law a certain amount may be traded away.</small>'' | ||
== | == 军事== | ||
{{SVersion|1.8}} | {{SVersion|1.8}} | ||
'''1936 Scenario''' The player starts the game with 1.25M in manpower available and the monthly gain for manpower is 2.95k. The player starts with the [[Volunteer Only]] conscription law, providing 1.50% of the player's core population as manpower, totaling 2.42M. 1.13M of this manpower at game start is tied up in the army, 30.68k in the air force and 33.25k in the navy. The Soviet Union has a population of 161.43 million. | '''1936 Scenario''' The player starts the game with 1.25M in manpower available and the monthly gain for manpower is 2.95k. The player starts with the [[Volunteer Only]] conscription law, providing 1.50% of the player's core population as manpower, totaling 2.42M. 1.13M of this manpower at game start is tied up in the army, 30.68k in the air force and 33.25k in the navy. The Soviet Union has a population of 161.43 million. | ||
=== | === 陆军=== | ||
'''Army 1936 Scenario''' | '''Army 1936 Scenario''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! 91[[File:Infantry.png]]Infantry Divisions|| 11[[File:Light tank.png]]Light Tank Divisions || | !91[[File:Infantry.png]]Infantry Divisions||11[[File:Light tank.png]]Light Tank Divisions||1[[File:Motorized.png]]Motorized Division||22[[File:Cavalry.png]]Cavalry Division||13[[File:Mountaineers.png]]Mountaineer Division | ||
|} | |} | ||
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Examples of alternative division template names for the Soviet Union include: | Examples of alternative division template names for the Soviet Union include: | ||
{| | *Mountaineers - ''Gornostrelkovaya Diviziya'' | ||
|+ style="width: 55em; text-align: left;" | {{nowrap|Motorized units list}} | *Marines - ''Morskaya Pekhota'' | ||
! Name !! Type !! Techyear | *Paratroopers - ''Vozdushno-Desantnaya Diviziya'' | ||
*Motorized - ''Motostrelkovaya Diviziya'' | |||
*Mechanized - ''Mekhanizirovanaya Diviziya'' | |||
*Armor - ''Tankovaya Diviziya'' or ''Tankovyj Korpus'' | |||
{| class="wikitable mw-collapsible mw-collapsed" | |||
|+ style="width: 55em; text-align: left;" |{{nowrap|Motorized units list}} | |||
!Name!!Type!!Techyear | |||
|- | |- | ||
| ZIS-5 | |ZIS-5||Motorized||1936 | ||
|- | |- | ||
| BTR M1941 || Mechanized I || 1940 | |BTR M1941||Mechanized I||1940 | ||
|- | |- | ||
| BTR M1943 || Mechanized II || 1942 | |BTR M1943||Mechanized II||1942 | ||
|- | |- | ||
| BTR-152 || Mechanized III || 1944 | |BTR-152||Mechanized III||1944 | ||
|} | |} | ||
{| | {| class="wikitable mw-collapsible mw-collapsed" | ||
|+ style="width: 55em; text-align: left;" | {{nowrap|Tank units list}} | |+ style="width: 55em; text-align: left;" |{{nowrap|Tank units list}} | ||
! Name !! Type !! Techyear !! Variants TD / SPA / AAA | !Name!!Type!!Techyear!!Variants TD / SPA / AAA | ||
|- | |- | ||
| T-18 || Great War Tank || 1918 || | |T-18||Great War Tank||1918|| | ||
|- | |- | ||
| T-26 || Light Tank I || 1934 || SU-37 / SU-76-26 / ZSU-12.7 | |T-26||Light Tank I||1934||SU-37 / SU-76-26 / ZSU-12.7 | ||
|- | |- | ||
| BT-7 || Light Tank II || 1936 || SU-45 / SU-76-7 / ZSU-12.2 | |BT-7||Light Tank II||1936||SU-45 / SU-76-7 / ZSU-12.2 | ||
|- | |- | ||
| T-60 || Light Tank III || 1941 || ZiS-30 / SU-76-26 / ZSU-37 | |T-60||Light Tank III||1941||ZiS-30 / SU-76-26 / ZSU-37 | ||
|- | |- | ||
| A-32 || Medium Tank I || 1939 || SU-85-32 / SU-76-32 / ZSU-37-32 | |A-32||Medium Tank I||1939||SU-85-32 / SU-76-32 / ZSU-37-32 | ||
|- | |- | ||
| T-34 || Medium Tank II || 1941 || SU-85 / SU-122 / ZSU-37-34 | |T-34||Medium Tank II||1941||SU-85 / SU-122 / ZSU-37-34 | ||
|- | |- | ||
| T-44 || Medium Tank III || 1943 || SU-100 / SU-152-44 / ZSU-57-44 | |T-44||Medium Tank III||1943||SU-100 / SU-152-44 / ZSU-57-44 | ||
|- | |- | ||
| T-35 || Heavy Tank I || 1934 || SMK / SU-14 / ZSU-12.7-4 | |T-35||Heavy Tank I||1934||SMK / SU-14 / ZSU-12.7-4 | ||
|- | |- | ||
| KV-1 || Heavy Tank II || 1941 || SU-100-Y / SU-152 / ZSU-37-Y | |KV-1||Heavy Tank II||1941||SU-100-Y / SU-152 / ZSU-37-Y | ||
|- | |- | ||
| IS || Heavy Tank III || 1943 || ISU-122 / ISU-152 / ISU-57-2 | |IS||Heavy Tank III||1943||ISU-122 / ISU-152 / ISU-57-2 | ||
|- | |- | ||
| IS-7 || Super Heavy Tank || 1943 || ISU-130 / ISU-203 / ISU-57-4 | |IS-7||Super Heavy Tank||1943||ISU-130 / ISU-203 / ISU-57-4 | ||
|- | |- | ||
| T-54 || MBT || 1945 || SU-122-54 / SU-152-54 / ZSU-57-2 | |T-54||MBT||1945||SU-122-54 / SU-152-54 / ZSU-57-2 | ||
|} | |} | ||
=== | === 海军=== | ||
'''Without Man the Guns''' | '''Without Man the Guns''' | ||
{| <!-- If copying this table and removing/adding new columns, make sure the percentages are recalculated (100%/# of columns) or it will look wonky. Originals on user:xiziz --> | {|<!-- If copying this table and removing/adding new columns, make sure the percentages are recalculated (100%/# of columns) or it will look wonky. Originals on user:xiziz --> | ||
|- | |- | ||
| | | | ||
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;" | {| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;" | ||
|+ Capital ships 1936 Scenario | |+Capital ships 1936 Scenario | ||
|- style="text-align: center; vertical-align: bottom;" | |- style="text-align: center; vertical-align: bottom;" | ||
| style="width: 100%;" | [[File:Battleship.png]]<br>{{nowrap|3 Battleships}} | | style="width: 100%;" |[[File:Battleship.png]]<br>{{nowrap|3 Battleships}} | ||
|} | |} | ||
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;" | {| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;" | ||
|+ Screens and Submarines 1936 Scenario | |+Screens and Submarines 1936 Scenario | ||
|- style="text-align: center; vertical-align: bottom;" | |- style="text-align: center; vertical-align: bottom;" | ||
| style="width: 33%;" | [[File:Light Cruiser.png]]<br>{{nowrap|4 Light Cruisers}} | | style="width: 33%;" |[[File:Light Cruiser.png]]<br>{{nowrap|4 Light Cruisers}} | ||
| style="width: 34%;" | [[File:Destroyer.png]]<br>{{nowrap|17 Destroyers}} | | style="width: 34%;" |[[File:Destroyer.png]]<br>{{nowrap|17 Destroyers}} | ||
| style="width: 33%;" | [[File:Submarine.png]]<br>{{nowrap|43 Submarines}} | | style="width: 33%;" |[[File:Submarine.png]]<br>{{nowrap|43 Submarines}} | ||
|} | |} | ||
|} | |} | ||
第481行: | 第503行: | ||
::{| class="wikitable mw-collapsible mw-collapsed" | ::{| class="wikitable mw-collapsible mw-collapsed" | ||
! colspan="5" style="width: 55em" | {{nowrap|Ship classes of the Red Fleet without Man the Guns}} | ! colspan="5" style="width: 55em" |{{nowrap|Ship classes of the Red Fleet without Man the Guns}} | ||
|- | |- | ||
! Type !! Class !! Amount !! In Production !! Tech | !Type!!Class!!Amount!!In Production!!Tech | ||
|- | |- | ||
| BB || Marat Class || 3 || || Battleship I | |BB||Marat Class||3|| ||Battleship I | ||
|- | |- | ||
| BC || Borodino Class || || || Battlecruiser I | |BC||Borodino Class|| || ||Battlecruiser I | ||
|- | |- | ||
| CA || Krasniy Kavkaz Class || || || Heavy Cruiser I | |CA||Krasniy Kavkaz Class|| || ||Heavy Cruiser I | ||
|- | |- | ||
| CL || Krasniy Krym Class || 4 || || Light Cruiser I | |CL||Krasniy Krym Class||4|| ||Light Cruiser I | ||
|- | |- | ||
| DD || Leningrad & Minsk Class || || 4 || Destroyer I* | |DD||Leningrad & Minsk Class|| ||4||Destroyer I* | ||
|- | |- | ||
| DD || Orfey Class || 17 || || Destroyer I | |DD||Orfey Class||17|| ||Destroyer I | ||
|- | |- | ||
| SS || O/P/R Class || 21 || || Submarine I* | |SS||O/P/R Class||21|| ||Submarine I* | ||
|- | |- | ||
| SS || Series IX Srednyaya || || 31 || Submarine II* | |SS||Series IX Srednyaya|| ||31||Submarine II* | ||
|- | |- | ||
| SS || Series V Shchuka || || || Submarine II | |SS||Series V Shchuka|| || ||Submarine II | ||
|- | |- | ||
| SS || Series I Debakrist || || || Submarine I* | |SS||Series I Debakrist|| || ||Submarine I* | ||
|- | |- | ||
| SS || AG Class || 43 || || Submarine I | |SS||AG Class||43|| ||Submarine I | ||
|- | |- | ||
| || Convoy || 38 || || | | ||Convoy||38|| || | ||
|- | |- | ||
| colspan="5" | * marks a variant with increased base stats to symbolize ships that are not modern enough to warrant a full ''1936 tech level'' but too modern to fit into the''1922 tech level''. | | colspan="5" |* marks a variant with increased base stats to symbolize ships that are not modern enough to warrant a full ''1936 tech level'' but too modern to fit into the''1922 tech level''. | ||
|} | |} | ||
'''Man the Guns''' {{icon|mtg}} | '''Man the Guns''' {{icon|mtg}} | ||
{| <!-- If copying this table and removing/adding new columns, make sure the percentages are recalculated (100%/# of columns) or it will look wonky. Originals on user:xiziz --> | {|<!-- If copying this table and removing/adding new columns, make sure the percentages are recalculated (100%/# of columns) or it will look wonky. Originals on user:xiziz --> | ||
|- | |- | ||
| | | | ||
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;" | {| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;" | ||
|+ Capital ships 1936 Scenario | |+Capital ships 1936 Scenario | ||
|- style="text-align: center; vertical-align: bottom;" | |- style="text-align: center; vertical-align: bottom;" | ||
| style="width: 100%;" | [[File:Battleship.png]]<br>{{nowrap|3 Battleships}} | | style="width: 100%;" |[[File:Battleship.png]]<br>{{nowrap|3 Battleships}} | ||
|} | |} | ||
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;" | {| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;" | ||
|+ Screens and Submarines 1936 Scenario | |+Screens and Submarines 1936 Scenario | ||
|- style="text-align: center; vertical-align: bottom;" | |- style="text-align: center; vertical-align: bottom;" | ||
| style="width: 33%;" | [[File:Light Cruiser.png]]<br>{{nowrap|5 Light Cruisers}} | | style="width: 33%;" |[[File:Light Cruiser.png]]<br>{{nowrap|5 Light Cruisers}} | ||
| style="width: 34%;" | [[File:Destroyer.png]]<br>{{nowrap|18 Destroyers}} | | style="width: 34%;" |[[File:Destroyer.png]]<br>{{nowrap|18 Destroyers}} | ||
| style="width: 33%;" | [[File:Submarine.png]]<br>{{nowrap|59 Submarines}} | | style="width: 33%;" |[[File:Submarine.png]]<br>{{nowrap|59 Submarines}} | ||
|} | |} | ||
|} | |} | ||
第532行: | 第554行: | ||
::{| class="wikitable mw-collapsible mw-collapsed" | ::{| class="wikitable mw-collapsible mw-collapsed" | ||
! colspan="6" style="width: 55em" | {{nowrap|Ship classes of the Red Fleet {{Icon|mtg}} }} | ! colspan="6" style="width: 55em" |{{nowrap|Ship classes of the Red Fleet {{Icon|mtg}} }} | ||
|- | |- | ||
! Name !! Type !! Count !! Production !! Techyear !! Design note | !Name!!Type!!Count!!Production!!Techyear!!Design note | ||
|- | |- | ||
| BB || Marat Class || 3 || || Early Heavy Ship Hull || 2xBB I battery, 1xAA I, BB Armor I, 1xSecondary I | |BB||Marat Class||3|| ||Early Heavy Ship Hull||2xBB I battery, 1xAA I, BB Armor I, 1xSecondary I | ||
|- | |- | ||
| CA || Kirov Class || || 2 || Early Cruiser Hull || Plane catapult, 2xCA I battery, 2xAA I, Armor I | |CA||Kirov Class|| ||2||Early Cruiser Hull||Plane catapult, 2xCA I battery, 2xAA I, Armor I | ||
|- | |- | ||
| CL || Marti Class || 1 || || Early Cruiser Hull || Minelayer, 1xCL I battery, 1xAA I | |CL||Marti Class||1|| ||Early Cruiser Hull||Minelayer, 1xCL I battery, 1xAA I | ||
|- | |- | ||
| CL || Chervona Ukraina Class || 3 || || Early Cruiser Hull || Minelayer, 2xCL I battery, 1x AA I, 1xTT I | |CL||Chervona Ukraina Class||3|| ||Early Cruiser Hull||Minelayer, 2xCL I battery, 1x AA I, 1xTT I | ||
|- | |- | ||
| CL || Komintern Class* || 1 || || Early Cruiser Hull || Minelayer, 2x CL I battery | |CL||Komintern Class*||1|| ||Early Cruiser Hull||Minelayer, 2x CL I battery | ||
|- | |- | ||
| DD || Leningrad & Minsk Class || || 4 || 1936 Destroyer Hull || 1xDC I, 1xDD II battery, 1xAA I, 1xTT I | |DD||Leningrad & Minsk Class|| ||4||1936 Destroyer Hull||1xDC I, 1xDD II battery, 1xAA I, 1xTT I | ||
|- | |- | ||
| DD || Bug Class || 1 || || Early Destroyer Hull || 2xMinelayer, 1xDD I battery | |DD||Bug Class||1|| ||Early Destroyer Hull||2xMinelayer, 1xDD I battery | ||
|- | |- | ||
| DD || Fidonisi Class* || 6 || || Early Destroyer Hull || 2xTT I, 1xDC I, 1xDD I battery | |DD||Fidonisi Class*||6|| ||Early Destroyer Hull||2xTT I, 1xDC I, 1xDD I battery | ||
|- | |- | ||
| DD || Orfey Class* || 11 || || Early Destroyer Hull || 2xTT I, 1xDD I battery | |DD||Orfey Class*||11|| ||Early Destroyer Hull||2xTT I, 1xDD I battery | ||
|- | |- | ||
| SS || Series IX Srednyaya || || 5 || 1936 Submarine Hull || 1xTT II | |SS||Series IX Srednyaya|| ||5||1936 Submarine Hull||1xTT II | ||
|- | |- | ||
| SS || Series II Leninets || 9 || || 1936 Submarine Hull || 1xTT I, Minelayer | |SS||Series II Leninets||9|| ||1936 Submarine Hull||1xTT I, Minelayer | ||
|- | |- | ||
| SS || Series X Shchuka || || 24 || Early Submarine Hull || 1xTT II | |SS||Series X Shchuka|| ||24||Early Submarine Hull||1xTT II | ||
|- | |- | ||
| SS || Series V Shchuka* || 37 || 6 || Early Submarine Hull || 1xTT II | |SS||Series V Shchuka*||37||6||Early Submarine Hull||1xTT II | ||
|- | |- | ||
| SS || Series I Debakrist || 8 || || Early Submarine Hull || 2xTT I | |SS||Series I Debakrist||8|| ||Early Submarine Hull||2xTT I | ||
|- | |- | ||
| SS || AG Class* || 5 || || Early Submarine Hull || 1xTT I | |SS||AG Class*||5|| ||Early Submarine Hull||1xTT I | ||
|- | |- | ||
| || Convoy || 38 || || || | | ||Convoy||38|| || || | ||
|- | |- | ||
| colspan="6" | * marks a variant as "obsolescent". | | colspan="6" |* marks a variant as "obsolescent". | ||
|} | |} | ||
=== | === 空军=== | ||
{| class="wikitable" <!-- If copying this table and removing/adding new columns, make sure the percentages are recalculated (100%/# of columns) or it will look wonky. Originals on user:xiziz --> | {| class="wikitable"<!-- If copying this table and removing/adding new columns, make sure the percentages are recalculated (100%/# of columns) or it will look wonky. Originals on user:xiziz --> | ||
|+ Air Force 1936 Scenario | |+Air Force 1936 Scenario | ||
|- style="text-align: center; vertical-align: bottom;" | |- style="text-align: center; vertical-align: bottom;" | ||
| style="width: 25%;" | [[File:Air Skirmish.png|40px]]<br>{{nowrap|658 Fighters}} | | style="width: 25%;" |[[File:Air Skirmish.png|40px]]<br>{{nowrap|658 Fighters}} | ||
| style="width: 25%;" | [[File:Naval Strike Tactics.png|40px]]<br>{{nowrap|108 Naval Bombers}} | | style="width: 25%;" |[[File:Naval Strike Tactics.png|40px]]<br>{{nowrap|108 Naval Bombers}} | ||
| style="width: 25%;" | [[File:Bomber.png|40px]]<br>{{nowrap|240 Tactical Bombers}} | | style="width: 25%;" |[[File:Bomber.png|40px]]<br>{{nowrap|240 Tactical Bombers}} | ||
| style="width: 25%;" | [[File:Strategic Destruction.png|40px]]<br>{{nowrap|72 Strategic Bombers}} | | style="width: 25%;" |[[File:Strategic Destruction.png|40px]]<br>{{nowrap|72 Strategic Bombers}} | ||
|} | |} | ||
1936 Scenario: The player begins in 1936 with 0 Close Air Support, 658 Fighters, 108 Naval Bombers, 0 Heavy Fighters, 240 Tactical Bombers, 72 Strategic Bombers and 0 Transport Planes. However, more than half of the fighter fleet are I-15s, with fewer than 200 I-16s in service. For production, the Soviet Union is only producing fighters with a single factory for 3.14/month and strategic bombers for 1.23/month on a single factory. The player lacks rubber, which reduces production speed. Obtaining rubber via trade should be one of the player's first priorities. For technology, the Soviets begin with 1936 Fighters, Naval Bombers and Strategic Bombers. Tactical Bombers are outdated 1933 models. The player lacks the technology for Heavy Fighters and Close Air Support. The player does not begin with any [[air doctrine]] in 1936 and has full choice over any of the three branches. | 1936 Scenario: The player begins in 1936 with 0 Close Air Support, 658 Fighters, 108 Naval Bombers, 0 Heavy Fighters, 240 Tactical Bombers, 72 Strategic Bombers and 0 Transport Planes. However, more than half of the fighter fleet are I-15s, with fewer than 200 I-16s in service. For production, the Soviet Union is only producing fighters with a single factory for 3.14/month and strategic bombers for 1.23/month on a single factory. The player lacks rubber, which reduces production speed. Obtaining rubber via trade should be one of the player's first priorities. For technology, the Soviets begin with 1936 Fighters, Naval Bombers and Strategic Bombers. Tactical Bombers are outdated 1933 models. The player lacks the technology for Heavy Fighters and Close Air Support. The player does not begin with any [[air doctrine]] in 1936 and has full choice over any of the three branches. | ||
=== | === 将军=== | ||
These are the Military Staff candidates for appointment of the Soviet Union. | These are the Military Staff candidates for appointment of the Soviet Union. | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
第598行: | 第620行: | ||
|(Expert) | |(Expert) | ||
| | | | ||
* Army Experience Gain: {{green|+10 %}} | *Army Experience Gain: {{green|+10 %}} | ||
{{Icon|yes}}''Not: Purged by'' '''''Stalin''''' | {{Icon|yes}}''Not: Purged by'' '''''Stalin''''' | ||
| align="center" |150 | | align="center" |150 | ||
第606行: | 第629行: | ||
|(Specialist) | |(Specialist) | ||
| | | | ||
* Division training time: '''-5 %''' | *Division training time: '''-5 %''' | ||
{{Icon|yes}}''Not: Purged by'' '''''Stalin''''' | {{Icon|yes}}''Not: Purged by'' '''''Stalin''''' | ||
| align="center" |150 | | align="center" |150 | ||
第614行: | 第638行: | ||
|(Expert) | |(Expert) | ||
| | | | ||
* Division Defense: {{green|+10 %}} | *Division Defense: {{green|+10 %}} | ||
{{Icon|yes}}''Not: Purged by'' '''''Stalin''''' | {{Icon|yes}}''Not: Purged by'' '''''Stalin''''' | ||
| align="center" |150 | | align="center" |150 | ||
第622行: | 第647行: | ||
|(Expert) | |(Expert) | ||
| | | | ||
* Division speed: {{green|+10 %}} | *Division speed: {{green|+10 %}} | ||
{{Icon|yes}}''Not: Purged by'' '''''Stalin''''' | {{Icon|yes}}''Not: Purged by'' '''''Stalin''''' | ||
| align="center" |150 | | align="center" |150 | ||
第632行: | 第658行: | ||
!Type I | !Type I | ||
!Type II | !Type II | ||
! Effects + Conditions ( Purged? ) | !Effects + Conditions ( Purged? ) | ||
!Cost ({{icon|political power}}) | !Cost ({{icon|political power}}) | ||
|- | |- | ||
第639行: | 第665行: | ||
|(Specialist) | |(Specialist) | ||
| | | | ||
* Convoy Raiding Efficiency: {{green|+10 %}} | *Convoy Raiding Efficiency: {{green|+10 %}} | ||
{{Icon|yes}}''Not: Purged by'' '''''Stalin''''' | {{Icon|yes}}''Not: Purged by'' '''''Stalin''''' | ||
第648行: | 第674行: | ||
|(Expert) | |(Expert) | ||
| | | | ||
* Naval Experience Gain: {{green|+10 %}} | *Naval Experience Gain: {{green|+10 %}} | ||
{{Icon|yes}}''Not: Purged by'' '''''Stalin''''' | {{Icon|yes}}''Not: Purged by'' '''''Stalin''''' | ||
第657行: | 第683行: | ||
|(Expert) | |(Expert) | ||
| | | | ||
* Capital Ship Attack: {{green|+10 %}} | *Capital Ship Attack: {{green|+10 %}} | ||
* Capital Ship Armor: {{green|+10 %}} | *Capital Ship Armor: {{green|+10 %}} | ||
* Screen Attack: {{green|+10 %}} | *Screen Attack: {{green|+10 %}} | ||
* Screen Defense: {{green|+10 %}} | *Screen Defense: {{green|+10 %}} | ||
{{Icon|yes}}''Not: Purged by'' '''''Stalin''''' | {{Icon|yes}}''Not: Purged by'' '''''Stalin''''' | ||
第669行: | 第695行: | ||
|(Specialist) | |(Specialist) | ||
| | | | ||
* Naval Air Attacks from Carriers: {{green|+3 %}} | *Naval Air Attacks from Carriers: {{green|+3 %}} | ||
* Naval Air Targeting from Carriers: {{green|+3 %}} | *Naval Air Targeting from Carriers: {{green|+3 %}} | ||
* Naval Air Agility from Carriers: {{green|+4 %}} | *Naval Air Agility from Carriers: {{green|+4 %}} | ||
{{Icon|yes}}''Not: Purged by'' '''''Stalin''''' | {{Icon|yes}}''Not: Purged by'' '''''Stalin''''' | ||
第689行: | 第715行: | ||
|(Genius) | |(Genius) | ||
| | | | ||
* Air Experience Gain: {{green|+15 %}} | *Air Experience Gain: {{green|+15 %}} | ||
{{Icon|yes}}''Not: Purged by'' '''''Stalin''''' | {{Icon|yes}}''Not: Purged by'' '''''Stalin''''' | ||
第698行: | 第724行: | ||
|(Expert) | |(Expert) | ||
| | | | ||
* Air Superiority: {{green|+10 %}} | *Air Superiority: {{green|+10 %}} | ||
{{Icon|yes}}''Not: Purged by'' '''''Stalin''''' | {{Icon|yes}}''Not: Purged by'' '''''Stalin''''' | ||
第707行: | 第733行: | ||
|(Expert) | |(Expert) | ||
| | | | ||
* Air Accidents Chance: {{green|-10 %}} | *Air Accidents Chance: {{green|-10 %}} | ||
{{Icon|yes}}''Not: Purged by'' '''''Stalin''''' | {{Icon|yes}}''Not: Purged by'' '''''Stalin''''' | ||
第716行: | 第742行: | ||
|(Expert) | |(Expert) | ||
| | | | ||
* Bad Weather Penalty: {{green|-20 %}} | *Bad Weather Penalty: {{green|-20 %}} | ||
{{Icon|yes}}''Not: Purged by'' '''''Stalin''''' | {{Icon|yes}}''Not: Purged by'' '''''Stalin''''' | ||
第726行: | 第752行: | ||
!Type I | !Type I | ||
!Type II | !Type II | ||
!Conditions ( Purged?, etc ) + Effects | !Conditions ( Purged?, etc ) + Effects | ||
!Cost ({{icon|political power}}) | !Cost ({{icon|political power}}) | ||
|- | |- | ||
第734行: | 第760行: | ||
| | | | ||
{{Icon|yes}}''Not: Purged by:'' '''''Trotsky''''' | {{Icon|yes}}''Not: Purged by:'' '''''Trotsky''''' | ||
* Paradrop Attack: {{green|+1 %}} | |||
* Paradrop Defense: {{green|+3 %}} | *Paradrop Attack: {{green|+1 %}} | ||
* Paradrop Agility: {{green|+3 %}} | *Paradrop Defense: {{green|+3 %}} | ||
*Paradrop Agility: {{green|+3 %}} | |||
| align="center" |150 | | align="center" |150 | ||
|- | |- | ||
第744行: | 第771行: | ||
| | | | ||
{{Icon|yes}}''Not: Purged by:'' '''''Trotsky''''' | {{Icon|yes}}''Not: Purged by:'' '''''Trotsky''''' | ||
* Ace generation chance: {{green|+10 %}} | |||
*Ace generation chance: {{green|+10 %}} | |||
| align="center" |150 | | align="center" |150 | ||
|- | |- | ||
第753行: | 第781行: | ||
{{Icon|yes}}''Not: Purged by:'' '''''Trotsky'''''<br> | {{Icon|yes}}''Not: Purged by:'' '''''Trotsky'''''<br> | ||
{{Icon|yes}}Konev is '''''not''''' supporting a civil war against the Soviet Union | {{Icon|yes}}Konev is '''''not''''' supporting a civil war against the Soviet Union | ||
* Enemy Air Support: {{green|-10 %}} | |||
*Enemy Air Support: {{green|-10 %}} | |||
| align="center" |150 | | align="center" |150 | ||
|- | |- | ||
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| | | | ||
{{Icon|yes}}''Not: Purged by:'' '''''Trotsky'''''<br> | {{Icon|yes}}''Not: Purged by:'' '''''Trotsky'''''<br> | ||
*Amphibious invasion speed: {{green|+10 %}} | *Amphibious invasion speed: {{green|+10 %}} | ||
| align="center" |150 | | align="center" |150 | ||
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{{Icon|yes}}''Not: Purged by:'' '''''Stalin''''' <br> | {{Icon|yes}}''Not: Purged by:'' '''''Stalin''''' <br> | ||
{{Icon|No}}''Has completed focus'' '''''Positive Heroism''''' | {{Icon|No}}''Has completed focus'' '''''Positive Heroism''''' | ||
* Armor Division Attack: {{green|+15 %}} | |||
* Armor Division Defense: {{green|+15 %}} | *Armor Division Attack: {{green|+15 %}} | ||
*Armor Division Defense: {{green|+15 %}} | |||
| align="center" |150 | | align="center" |150 | ||
|- | |- | ||
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| | | | ||
{{Icon|yes}}''Not: Purged by:'' '''''Stalin''''' | {{Icon|yes}}''Not: Purged by:'' '''''Stalin''''' | ||
* Division Recovery Rate: {{green|+8 %}} | |||
*Division Recovery Rate: {{green|+8 %}} | |||
| align="center" |150 | | align="center" |150 | ||
|- | |- | ||
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| | | | ||
{{Icon|yes}}''Not: Purged by'' '''''Stalin''''' | {{Icon|yes}}''Not: Purged by'' '''''Stalin''''' | ||
* Submarine Attack: {{green|+15 %}} | |||
* Submarine Defense: {{green|+10 %}} | *Submarine Attack: {{green|+15 %}} | ||
*Submarine Defense: {{green|+10 %}} | |||
| align="center" |150 | | align="center" |150 | ||
|- | |- | ||
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| | | | ||
{{Icon|yes}}''Not: Purged by'' '''''Stalin''''' | {{Icon|yes}}''Not: Purged by'' '''''Stalin''''' | ||
* Close Air Support Attack: {{green|+3 %}} | |||
* Close Air Support Defense: {{green|+3 %}} | *Close Air Support Attack: {{green|+3 %}} | ||
* Close Air Support Agility: {{green|+3 %}} | *Close Air Support Defense: {{green|+3 %}} | ||
*Close Air Support Agility: {{green|+3 %}} | |||
| align="center" |150 | | align="center" |150 | ||
|- | |- | ||
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| | | | ||
{{Icon|yes}}''Not: Purged by'' '''''Stalin''''' | {{Icon|yes}}''Not: Purged by'' '''''Stalin''''' | ||
* Capital Ship Attack: {{green|+10 %}} | |||
* Capital Ship Armor: {{green|+10 %}} | *Capital Ship Attack: {{green|+10 %}} | ||
*Capital Ship Armor: {{green|+10 %}} | |||
| align="center" |150 | | align="center" |150 | ||
|} | |} | ||
== | == 策略与指南== | ||
=== | === 欢迎托洛茨基=== | ||
Joseph Stalin's "Socialism in One Country" has failed; the rapid industrialization policies of the 1920s and 1930s led to two massive famines in Russia, Ukraine and Kazakhstan in 1921-1922 and 1932-1933, resulting in a great loss of lives and Stalin's political violence have cost the lives of many people. | Joseph Stalin's "Socialism in One Country" has failed; the rapid industrialization policies of the 1920s and 1930s led to two massive famines in Russia, Ukraine and Kazakhstan in 1921-1922 and 1932-1933, resulting in a great loss of lives and Stalin's political violence have cost the lives of many people. | ||
This calls for a reform of the government, one that will be put into effect by one Leon Trotsky, a former Soviet politician who, after a failed power struggle with Stalin, was exiled to {{flag|Mexico}}. But Trotsky still commands notable support within the Soviet government and unless these secret supporters are purged out, Trotsky will eventually make a comeback and kill Stalin to reclaim his position as the General Secretary of the All-Union Communist Party, a position he was supposed to fulfill as per the late Vladimir Lenin's wishes. | This calls for a reform of the government, one that will be put into effect by one Leon Trotsky, a former Soviet politician who, after a failed power struggle with Stalin, was exiled to {{flag|Mexico}}. But Trotsky still commands notable support within the Soviet government and unless these secret supporters are purged out, Trotsky will eventually make a comeback and kill Stalin to reclaim his position as the General Secretary of the All-Union Communist Party, a position he was supposed to fulfill as per the late Vladimir Lenin's wishes. | ||
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The ability to start communist civil wars on-demand opens up the possibility for a very unorthodox strategy for playing as the Soviet Union; rather than declaring wars of aggression and puppeting countries to spread communism, one can simply use the following steps to expand their dominion; | The ability to start communist civil wars on-demand opens up the possibility for a very unorthodox strategy for playing as the Soviet Union; rather than declaring wars of aggression and puppeting countries to spread communism, one can simply use the following steps to expand their dominion; | ||
*Use the diplomacy action "Boost Party Popularity" to increase popular support for Communism in a given country | *Use the diplomacy action "Boost Party Popularity" to increase popular support for Communism in a given country | ||
*Once the popular support is high enough, start a Communist civil war in said country | *Once the popular support is high enough, start a Communist civil war in said country | ||
第838行: | 第874行: | ||
If the Soviets (after a couple of vodka shots) are feeling particularly daring, they could even attempt to target the {{flag|United States}} by increasing communist support high enough and staging a coup. The United States has a rather weak starting military for a country of its size industry-wise and so should be very susceptible to a Soviet-backed coup attempt. This is a very risky strategy, as attacking the United States in any way, (whether that be directly or indirectly) will allow them to quickly get rid of the National Spirit "'' '''The Great Depression''' ''", thus allowing them to mobilize their economy and bring their military-industrial might to bear on any opponents. But if the Soviets can pull off a successful communist coup and convert the United States to Communism, they will now have an ally that is unrivaled in terms of industrial strength and could easily facilitate a global conquest from this point. | If the Soviets (after a couple of vodka shots) are feeling particularly daring, they could even attempt to target the {{flag|United States}} by increasing communist support high enough and staging a coup. The United States has a rather weak starting military for a country of its size industry-wise and so should be very susceptible to a Soviet-backed coup attempt. This is a very risky strategy, as attacking the United States in any way, (whether that be directly or indirectly) will allow them to quickly get rid of the National Spirit "'' '''The Great Depression''' ''", thus allowing them to mobilize their economy and bring their military-industrial might to bear on any opponents. But if the Soviets can pull off a successful communist coup and convert the United States to Communism, they will now have an ally that is unrivaled in terms of industrial strength and could easily facilitate a global conquest from this point. | ||
== | == 中东== | ||
Once you have increased the amount of political power you have, you could set your sights on the middle east. as long as you can justify a war a year or so before the Germans attack you, you should be good. The middle eastern countries have very little power and are unlikely to have an alliance. you have two options for an attack. | Once you have increased the amount of political power you have, you could set your sights on the middle east. as long as you can justify a war a year or so before the Germans attack you, you should be good. The middle eastern countries have very little power and are unlikely to have an alliance. you have two options for an attack. | ||
== | == 海上入侵== | ||
You could build naval power and convoys and leave the ports in southern Russia in the Black Sea. from here you can invade and have the element of surprise. However, you will probably not have the time or the resources to do this, so if you don't here is the obvious strategy. | You could build naval power and convoys and leave the ports in southern Russia in the Black Sea. from here you can invade and have the element of surprise. However, you will probably not have the time or the resources to do this, so if you don't here is the obvious strategy. | ||
== | == 陆上入侵== | ||
If you want to do it the good old regular Russian way, get together about 15 divisions on the border and invade using a lot of cavalry and air support. Do not, NOT!!! charge them with low amounts of tanks and artillery, supply lines will be a toll. So, take it quickly. | If you want to do it the good old regular Russian way, get together about 15 divisions on the border and invade using a lot of cavalry and air support. Do not, NOT!!! charge them with low amounts of tanks and artillery, supply lines will be a toll. So, take it quickly. | ||
== | == 成就== | ||
{| width=100% | {| width="100%" | ||
| {{Iconbox|The Revolution Triumphant|Have Germany as a puppet of Soviet.}} | |{{Iconbox|The Revolution Triumphant|Have Germany as a puppet of Soviet.}} | ||
|} | |} | ||
苏维埃联盟(苏维埃社会主义共和国联盟或苏联)是一个主要国家并且是共产国际的领导国家。苏联拥有丰富的自然资源和人力资源,并拥有先进的科技。苏联几乎控制了整个亚洲北部以及东欧。
The Soviet Union is a massive country, stretching from the barren wastelands of Kamchatka to the warm, fertile fields of Ukraine. Much of the north and east is forest, with polar regions of Siberia marshlands and plains. There is little mountains or hills besides the Caucasus and Ural ranges. The south is primarily plains, with a few urban provinces dispersed throughout the country.
苏维埃联盟, as one of the seven major powers, has a unique national focus tree.
苏维埃联盟国策树包含7条主线和9个分支。
这部分内容可能已不适合当前版本,最后更新于1.8。 |
Without Man the Guns |
---|
|
These are the choices of design companies and theorists for the 苏维埃联盟.
Designer | Type | Effect | Cost () |
---|---|---|---|
Nevskoye Design Bureau | Ship Designer |
|
150 |
这部分内容可能已不适合当前版本,最后更新于1.8。 |
As the premier communist nation in 1936, the Soviet Union is the head of the Comintern, consisting of 唐努图瓦 and 蒙古. 中共, 新疆 and 巴拉圭 are the only other countries that have a favorable view.
Should 西班牙共和国 prevail in the Spanish Civil War, it may be amenable to joining, as would a communist-aligned 法国.
If Leon Trotsky becomes leader of the USSR and Permanent Revolution and NKVD Primacy are taken, then the USSR can start Communist civil wars in countries without having to spend any Political Power.
这部分内容可能已不适合当前版本,最后更新于1.8。 |
A brief summary of the state of the nations economy in 1936.
这张表格可能已不适合当前版本,最后更新于1.9。 |
征兵法案 | 经济法案 | 贸易法案 |
---|---|---|
志愿兵役制
|
民用经济
|
重视出口
|
32 Military Factories |
6 Naval Dockyards |
40 Civilian Factories |
Oil |
Rubber |
Steel |
Aluminum |
Tungsten |
Chromium |
193 | 0 | 543 | 133 | 67 | 353 |
These numbers represent the available resources, depending on trade law a certain amount may be traded away.
这部分内容可能已不适合当前版本,最后更新于1.8。 |
1936 Scenario The player starts the game with 1.25M in manpower available and the monthly gain for manpower is 2.95k. The player starts with the Volunteer Only conscription law, providing 1.50% of the player's core population as manpower, totaling 2.42M. 1.13M of this manpower at game start is tied up in the army, 30.68k in the air force and 33.25k in the navy. The Soviet Union has a population of 161.43 million.
Army 1936 Scenario
91Infantry Divisions | 11Light Tank Divisions | 1Motorized Division | 22Cavalry Division | 13Mountaineer Division |
---|
1936 Scenario: The player begins the game with 91 Infantry divisions, of which 18 are Reserve NKVD Divisions with Military Police. Additionally, the player has 22 Cavalry divisions, 13 Mountaineer divisions, 11 light tank divisions and 1 Motorized Infantry division. The player begins the game producing Infantry Equipment I at 36.19/day with 7 factories; Support Equipment 1 at 1.29/day on 2 factories; Towed Artillery at 5.17/week on 1 factory; Light Tank I at 6.78/week on 3 factories; and Motorized at 3.04/day on 3 factories. However, Motorized units lack rubber and have a penalty to production speed. The player has 14 additional military factories that can be allotted to production. The army is fairly average in the beginning, but the Soviet doctrine tree gives them a higher reinforce chance as well as either Large Front Operations or People's Army. It is up to the player upon reaching those decision points as to which line to pursue.
Examples of alternative division template names for the Soviet Union include:
Name | Type | Techyear |
---|---|---|
ZIS-5 | Motorized | 1936 |
BTR M1941 | Mechanized I | 1940 |
BTR M1943 | Mechanized II | 1942 |
BTR-152 | Mechanized III | 1944 |
Name | Type | Techyear | Variants TD / SPA / AAA |
---|---|---|---|
T-18 | Great War Tank | 1918 | |
T-26 | Light Tank I | 1934 | SU-37 / SU-76-26 / ZSU-12.7 |
BT-7 | Light Tank II | 1936 | SU-45 / SU-76-7 / ZSU-12.2 |
T-60 | Light Tank III | 1941 | ZiS-30 / SU-76-26 / ZSU-37 |
A-32 | Medium Tank I | 1939 | SU-85-32 / SU-76-32 / ZSU-37-32 |
T-34 | Medium Tank II | 1941 | SU-85 / SU-122 / ZSU-37-34 |
T-44 | Medium Tank III | 1943 | SU-100 / SU-152-44 / ZSU-57-44 |
T-35 | Heavy Tank I | 1934 | SMK / SU-14 / ZSU-12.7-4 |
KV-1 | Heavy Tank II | 1941 | SU-100-Y / SU-152 / ZSU-37-Y |
IS | Heavy Tank III | 1943 | ISU-122 / ISU-152 / ISU-57-2 |
IS-7 | Super Heavy Tank | 1943 | ISU-130 / ISU-203 / ISU-57-4 |
T-54 | MBT | 1945 | SU-122-54 / SU-152-54 / ZSU-57-2 |
Without Man the Guns
|
1936 Scenario: The player starts the game with only 3 Battleships, 4 Light Cruisers, 17 Destroyers and 43 Submarines. For production, the player only has 6 naval dockyards to begin with. The players dockyards are initially producing 4 Leningrad & Minsk Class 1936 Destroyers and 31 Series IX Srednyaya Submarines, the latter across four separate production lines. While the player can cancel these productions, the first of the four destroyers is set to be completed by April 19th, 1936 and two of the Submarine lines are set to complete another sub by February 8th, 1936, so to avoid any loss of time and production, simply finish these in production before canceling or changing the lines to a different ship class. Naval technology at game start in 1936 includes all of the early ship classes except for carriers, but only one 1936 ship class. The Soviets also start with the Naval Doctrine Fleet in Being, providing +10 organization to Battleships, Battlecruisers, and Heavy Cruisers.
Ship classes of the Red Fleet without Man the Guns | ||||
---|---|---|---|---|
Type | Class | Amount | In Production | Tech |
BB | Marat Class | 3 | Battleship I | |
BC | Borodino Class | Battlecruiser I | ||
CA | Krasniy Kavkaz Class | Heavy Cruiser I | ||
CL | Krasniy Krym Class | 4 | Light Cruiser I | |
DD | Leningrad & Minsk Class | 4 | Destroyer I* | |
DD | Orfey Class | 17 | Destroyer I | |
SS | O/P/R Class | 21 | Submarine I* | |
SS | Series IX Srednyaya | 31 | Submarine II* | |
SS | Series V Shchuka | Submarine II | ||
SS | Series I Debakrist | Submarine I* | ||
SS | AG Class | 43 | Submarine I | |
Convoy | 38 | |||
* marks a variant with increased base stats to symbolize ships that are not modern enough to warrant a full 1936 tech level but too modern to fit into the1922 tech level. |
|
1936 Scenario: The player starts the game with only 3 Battleships, 5 Light Cruisers, 18 Destroyers and 59 Submarines. For production, the player only has 6 naval dockyards to begin with. The players dockyards are initially producing 4 Leningrad & Minsk Class 1936 Destroyers, 2 Kirov Class Early Heavy Cruisers, and 35 Submarines of various types, the latter across four separate production lines. While the player can cancel these productions, the first of the four destroyers is set to be completed by May 8th, 1936 and two of the Submarine lines are set to complete another sub by February 1st, 1936, so to avoid any loss of time and production, simply finish these in production before canceling or changing the lines to a different ship class. The Soviets also start with the Naval Doctrine Fleet in Being, providing +10 organization to Battleships, Battlecruisers, and Heavy Cruisers.
658 Fighters |
108 Naval Bombers |
240 Tactical Bombers |
72 Strategic Bombers |
1936 Scenario: The player begins in 1936 with 0 Close Air Support, 658 Fighters, 108 Naval Bombers, 0 Heavy Fighters, 240 Tactical Bombers, 72 Strategic Bombers and 0 Transport Planes. However, more than half of the fighter fleet are I-15s, with fewer than 200 I-16s in service. For production, the Soviet Union is only producing fighters with a single factory for 3.14/month and strategic bombers for 1.23/month on a single factory. The player lacks rubber, which reduces production speed. Obtaining rubber via trade should be one of the player's first priorities. For technology, the Soviets begin with 1936 Fighters, Naval Bombers and Strategic Bombers. Tactical Bombers are outdated 1933 models. The player lacks the technology for Heavy Fighters and Close Air Support. The player does not begin with any air doctrine in 1936 and has full choice over any of the three branches.
These are the Military Staff candidates for appointment of the Soviet Union.
Joseph Stalin's "Socialism in One Country" has failed; the rapid industrialization policies of the 1920s and 1930s led to two massive famines in Russia, Ukraine and Kazakhstan in 1921-1922 and 1932-1933, resulting in a great loss of lives and Stalin's political violence have cost the lives of many people. This calls for a reform of the government, one that will be put into effect by one Leon Trotsky, a former Soviet politician who, after a failed power struggle with Stalin, was exiled to 墨西哥. But Trotsky still commands notable support within the Soviet government and unless these secret supporters are purged out, Trotsky will eventually make a comeback and kill Stalin to reclaim his position as the General Secretary of the All-Union Communist Party, a position he was supposed to fulfill as per the late Vladimir Lenin's wishes.
In order to get Trotsky into power, when starting out as the Soviet Union in the 1936 bookmark, the player must not pick the National Focus The Great Purge at all, as picking it will lead to the Soviet leadership being purged of its old guard and being filled with pro-stalinists which will eventually lead to Trotsky being assassinated. If the Great Purge isn't carried out however, at some point in 1938, a series of events will start triggering, starting with "The Fourth International" and finally ending with "Trotsky returns to the Soviet Union" and "Trotsykist Coup". The last one of these events, the "Trotskyist Coup", will result in Stalin being killed and replaced by Leon Trotsky and a minor civil war will break out. This civil war should be relatively easy to win and once won, the player will now have access to Leon Trotsky, who grants access to a particularly devious strategy for playing as the Soviet Union.
Leon Trotsky possesses a leadership trait named "Permanent Revolutionary" which grants a -30% reduction to Foreign Subversive Activities cost. If the National Focus "Permanent Revolution" is taken, this bonus will be increased to a -50% price discount. In addition to that, completing said National Focus will unlock the National Focus "NKVD Primacy" and its follow-up "NKVD Divisions". These National Focuses will give a national spirit with the same name that also grants a -50% reduction to Foreign Subversive Activities cost.
While that alone may not sound very surprising, what is surprising is that the two price discounts from Trotsky's trait and national spirit will stack, giving a -100% discount to Foreign Subversive Activities Cost. What this means is that the Soviet Union will, once both of these bonuses have been acquired, possess the ability to start communist civil wars in other countries with no political power cost or time delay. When opening up the diplomacy view for a country, simply click the button "Stage a Coup", choose a state to start the coup in and the civil war will immediately fire.
The ability to start communist civil wars on-demand opens up the possibility for a very unorthodox strategy for playing as the Soviet Union; rather than declaring wars of aggression and puppeting countries to spread communism, one can simply use the following steps to expand their dominion;
The communist countries created from staged coups will gain control of all the territory owned by the country they originated from but with one major twist; since they are created as splinter nations through a script, they will not inherit the national focus tree of the original country if it had one. Instead, the new communist country will use the Generic National Focus tree, which essentially means that they will more or less become quasi-puppets of the Soviet Union as the Generic National Focus Tree causes them to become loyal faction members with no further aspirations than to serve their faction leader, in this case the Soviet Union, as the Generic National Focus Tree does not contain any National Focuses that would allow them to take aggressive actions against other nations by themselves, while simultaneously they will gladly join any war that they are called into, allowing the Soviet Union to more or less dictate their foreign policy.
This allows the Soviet Union to pull off some really cheeky geopolitical maneuvers. One example would be using the above schema to convert 波兰 and 法国 to Communism. Since the newly-created Communist nations will use the Generic National Focus Tree, they will not do anything out of the ordinary and will, for all intents and purposes function like quasi-puppets. This will cause 德意志国 to end up sandwiched between two Communist countries that are both members of the Comintern and thus host Soviet troops and if Germany declares war on either one, they will end up in a two-front war as the Soviet Union can join the war and, as the faction leader, call in the other Communist countries to join the fight.
Heck, the Soviets could even try targeting the Germans next with a communist missionary conversion by increasing communist support high enough and staging a coup. Since there is no time delay between staging the coup and the civil war breaking out, the coup can be initiated at any time and since there are two Comintern members bordering Germany, the Soviets can easily invade Germany to support the communist takeover.
Another similar (albeit more challenging) maneuver would be to systematically dismantle the Allies by starting civil wars in the 联合王国 and all of its dominions. If communist support is high enough, any targeted country will lose a large chunk of its territory, industry and military to a rebellious country that is hostile to it and can be invited into the Comintern by the Soviet Union and used by them as a staging ground for landing troops into the target country.
If the Soviets (after a couple of vodka shots) are feeling particularly daring, they could even attempt to target the 美利坚合众国 by increasing communist support high enough and staging a coup. The United States has a rather weak starting military for a country of its size industry-wise and so should be very susceptible to a Soviet-backed coup attempt. This is a very risky strategy, as attacking the United States in any way, (whether that be directly or indirectly) will allow them to quickly get rid of the National Spirit " The Great Depression ", thus allowing them to mobilize their economy and bring their military-industrial might to bear on any opponents. But if the Soviets can pull off a successful communist coup and convert the United States to Communism, they will now have an ally that is unrivaled in terms of industrial strength and could easily facilitate a global conquest from this point.
Once you have increased the amount of political power you have, you could set your sights on the middle east. as long as you can justify a war a year or so before the Germans attack you, you should be good. The middle eastern countries have very little power and are unlikely to have an alliance. you have two options for an attack.
You could build naval power and convoys and leave the ports in southern Russia in the Black Sea. from here you can invade and have the element of surprise. However, you will probably not have the time or the resources to do this, so if you don't here is the obvious strategy.
If you want to do it the good old regular Russian way, get together about 15 divisions on the border and invade using a lot of cavalry and air support. Do not, NOT!!! charge them with low amounts of tanks and artillery, supply lines will be a toll. So, take it quickly.
主要国家 |
次要国家 |
加拿大自治领 澳大利亚 新西兰 南非 英属印度 捷克斯洛伐克 匈牙利王国 罗马尼亚王国 南斯拉夫 中华民国 中共 满洲国 桂系 滇系 晋系 西北三马 新疆 墨西哥 荷兰 西班牙 葡萄牙 保加利亚 希腊王国 土耳其 立陶宛 拉脱维亚 爱沙尼亚 波兰 |
其它国家 |
欧洲 |
阿尔巴尼亚 奥地利 比利时 保加利亚 捷克斯洛伐克 丹麦 爱沙尼亚 芬兰 法国 德意志国 希腊王国 匈牙利王国 爱尔兰 意大利 拉脱维亚 立陶宛 卢森堡 荷兰 挪威 波兰 葡萄牙 西班牙 罗马尼亚王国 斯洛伐克 苏维埃联盟 瑞典 瑞士 土耳其 联合王国 南斯拉夫 |
北美 |
加拿大自治领 哥斯达黎加 古巴 多米尼加共和国 萨尔瓦多 危地马拉 海地 洪都拉斯 墨西哥 尼加拉瓜 巴拿马 美利坚合众国 |
南美 |
亚洲 |
阿富汗 不丹 英属马来亚 英属印度 中华民国 中共 桂系 伊朗 伊拉克 日本 满洲国 蒙古国 蒙古 尼泊尔 阿曼 菲律宾 沙特阿拉伯 晋系 暹罗 新疆 唐努图瓦 西藏 西北三马 也门 滇系 |
非洲 |
大洋洲 |