苏维埃联盟:修订间差异

本页面所适用的版本可能已经过时,最后更新于1.8
第52行: 第52行:
*''130mm/55 Pattern 1913'' (Light Cruiser Battery I)
*''130mm/55 Pattern 1913'' (Light Cruiser Battery I)
*''305mm/52 Pattern 1907'' (Heavy Battery I)
*''305mm/52 Pattern 1907'' (Heavy Battery I)
*''120mm/50 Pattern 1905'' (Secondary Battery I)
*''120mm/50 Pattern 1905'' ( 副炮组 I)
*触发式水雷
*触发式水雷
**布雷潜艇
**布雷潜艇

2022年6月15日 (三) 20:07的版本

苏维埃联盟

Soviet Union.png


首都:
Module:State/List does not have state:Module:State/List does not have state: [莫斯科]

政府类型:
共产主义全联盟共产党(布尔什维克)

阵营:
共产国际(领导者)

苏维埃联盟的国旗 苏维埃联盟(Soviet Union)(即苏维埃社会主义共和国联盟Union of Soviet Socialist RepublicsUSSR,简称苏联),是一个主要国家共产国际的领导者。作为沙俄的继承与国际共产主义的先锋巨擎,苏维埃联盟拥有丰富的自然资源和人力资源,科技发达,潜力雄厚。

地理

苏维埃联盟的国旗 苏维埃联盟幅员辽阔,国土从堪察加半岛的荒原一直延伸到乌克兰温暖肥沃的土地,而北部和东部的大部分是森林、沼泽和平原极地。苏维埃联盟是世界上面积最大的国家,约占世界陆地面积的六分之一。其陆地与西接  芬兰的国旗 芬兰爱沙尼亚的国旗 爱沙尼亚拉脱维亚的国旗 拉脱维亚波兰的国旗 波兰罗马尼亚王国的国旗 罗马尼亚王国土耳其的国旗 土耳其,南接 伊朗的国旗 伊朗阿富汗的国旗 阿富汗唐努图瓦的国旗 唐努图瓦蒙古的国旗 蒙古,东部与 中华民国的国旗 中华民国日本的国旗 日本等国接壤。其国土除了高加索山脉和乌拉尔山脉之外,几乎没有山脉或丘陵。苏联的城市省份遍布全国。

事件

国策树

Soviet national focus tree.

苏维埃联盟的国旗 苏维埃联盟作为七个主要国家之一,拥有独特的国策树。(将在下次更新中彻底重制)

苏维埃联盟国策树包含7条主线和9个分支。

共通部分
  • 重视基建/重工业:工业国策树允许国家在大战前和大战后实施和改进Idea SOV third five year plan.png 五年计划,加强基础设施建设,扩大工业规模和资源开发,获得科研加成,最终建立经互会。
  • 跨过北极的航班线:空军国策线允许对Soviet Airforce 苏维埃空军进行改革,获得科研加成和空军经验。
  • 扩建红海军线:海军国策线将增加海岸防御基础设施建设,允许对The Red Fleet 红海军进行改革,获得科研加成和海军经验。
  • 建立国防工业人民委员部PCDI:这部分陆军国策将添加民族精神Defense Industry 国防工业,并随着玩家继续点国策给予对火炮和坦克的加成。
  • 军事工程学院:该分支将在战略防御位置建设堡垒,并将工业转移到乌拉尔山脉。
  • 强化动员计划线:这部分陆军国策将为The Red Army 红军提供增益,同时给予步兵师的加成。
马克思-列宁主义道路:国策树中所有 共产主义共产主义线的开端。
  • 中间派:史实斯大林主义道路。维持斯大林的SOV paranoia text icon.png偏执度平衡,启动大清洗机制,调整民族精神The Politburo 政治局的效果,逐步加强其个人威望和国家实力。
  • 左翼反对派:使托洛茨基通过内战上台,可以在国外煽动 共产主义共产主义起义,并在苏联内部释放国家以提升整体工业实力。
  • 争取党员支持:左派与右派共享,将允许获得其他派别顾问的支持。
  • 强化工会:左派与右派共享,将允许最高苏维埃成为 共产主义共产主义政党的领导者。
  • 右翼反对派:使布哈林通过内战或政变上台,并重启新经济政策,发展同民主国家关系与科学技术事业。该分支是唯一可以避免内战爆发的非历史路线。
  • 处理国内事务:通过增加各种宣传活动来处理国内政治事务。
  • 共产国际:援建 苏维埃联盟的国旗 苏维埃联盟的东方盟友,与他们发展关系,缔结盟约;和其他欧洲主要国家一道对东欧、中东和远东国家进行政治外交影响。
败而不馁:准备第二次俄国内战,废除 共产主义共产主义体制。
  • 重开缙绅会议:内战后,使弗拉基米尔三世加冕为中立主义沙皇,复辟罗曼诺夫王朝。此后,可以继续加强俄罗斯帝国的国旗 俄罗斯帝国的权威,建立以康斯坦丁·罗扎耶夫斯基为首的法西斯主义法西斯主义政府,或另行加冕大主教梅莱修斯为沙皇,创建 第三罗马的国旗 第三罗马


科技

陆军科技 海军科技炮手就位 空军科技 电子和工业
  • SVT-38/40 (步兵装备 I)
  • ZIS-5 (摩托化装备)
  • 山地步兵 I
  • 伞兵 I
  • 工兵连 I
  • 侦察连 I
  • 宪兵队 I
  • T-26 (轻型坦克 I)
  • M1936 76 mm (火炮 I)
  • M1939 37 mm AA (防空炮 I)
  • BA-20(装甲车 I)
  • 1936 驱逐舰船体
    • B-1 深水炸弹投放架 (深水炸弹 I)
  • 早期巡洋舰船体
  • 早期重型战舰船体
  • 1936 潜艇船体
    • 三联装 450mm 鱼雷发射管 (鱼雷 I)
  • 130mm/50 B13 1936型火炮 (轻型炮组 II)
  • 180mm/60 B-1-K 1931型火炮 (中型炮组 I)
  • 130mm/55 Pattern 1913 (Light Cruiser Battery I)
  • 305mm/52 Pattern 1907 (Heavy Battery I)
  • 120mm/50 Pattern 1905 (副炮组 I)
  • 触发式水雷
    • 布雷潜艇
  • 运输船
  • Polikarpov I-16 (Fighter I)
  • Ilyushin Il-4 (Naval Bomber I)
  • Ilyushin DB-3 (Interwar Bomber)
  • Petlyakov Pe-8 (Strategic Bomber I)
  • Fuel Storage
  • Fuel Refining I
Doctrines
  • None
Without Man the Guns
  • Orfey Class (Destroyer I)
  • Krasniy Krym Class (Light Cruiser I)
    • Upgraded Leningrad & Minsk Class
  • Krasniy Kavkaz Class (Heavy Cruiser I)
  • Borodino Class (Battlecruiser I)
  • Marat Class (Battleship I)
  • Series V Shchuka (Submarine II)
    • Upgraded Series IX Srednyaya
  • Transport Ship

科研与生产

These are the choices of design companies and theorists for the 苏维埃联盟的国旗 苏维埃联盟.

Tank designers
Designer Type Effect Cost (政治点数)
Morozov Design Bureau Mobile Tank Designer
  • Armor Research Speed: +15 %
  • Armor:
  • Max Speed: +5 %
  • Reliability: +10 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Astrov Design Bureau Medium Tank Designer
  • Armor Research Speed: +15 %
  • Armor:
  • Reliability: +5 %
  • Soft attack: +5 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
OKMO Heavy Tank Designer
  • Armor Research Speed: +15 %
  • Armor:
  • Armor: +5 %
  • Hard attack: +5 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Ship designers
Designer Type Effect Cost (政治点数)
Nevskoye Design Bureau Ship Designer
  • Naval Research Speed: +15 %
150
Aircraft designers
Designer Type Effect Cost (政治点数)
MiG Design Bureau Light aircraft designer
  • Air Research Speed: +15 %

Fighter:

  • Agility: +10 %
  • Max Speed: +10 %

Carrier Fighter:

  • Agility: +10 %
  • Max Speed: +10 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Ilyushin Design Bureau Medium aircraft designer
  • Air Research Speed: +15 %
  • Heavy Fighter: Reliability: +20 %
  • Tactical Bomber: Reliability: +20 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Tupolev Design Bureau Heavy aircraft designer
  • Air Research Speed: +15 %
  • Strategic Bomber: Strategic Bombing: +10 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Yakovlev Design Bureau Naval aircraft designer
  • Air Research Speed: +15 %

Naval Bomber:

  • Range: +10 %
  • Naval Attack: +10 %

CV Naval Bomber:

  • Range: +10 %
  • Naval Attack: +10 %

Carrier Fighter:

  • Range: +10 %
  • Agility: +10 %

Carrier CAS:

  • Range: +10 %
  • Naval Attack: +10 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Materiel designers
Designer Type Effect Cost (政治点数)
GAZ 摩托化装备制造商
  • 自行火箭炮研究速度:+50.0%
  • 摩托化研究速度:+15.0%
150
Tula Arms Plant Infantry Equipment Designer
  • Weapons and Equipment Research Speed: +15 %
150
Grabin Design Bureau Artillery Equipment Designer
  • Artillery Research Speed: +15 %
150
Industrial concerns
Designer Type Effect Cost (政治点数)
Stalingrad Tractor Factory Industrial Concern
  • Industrial Research Speed: +15 %
150
Leningrad Industrial Institute Electronics Concern
  • Electronics Research Speed: +15 %
150
Theorists
Theorist Type Conditions ( Purged?, etc ) + Effects Cost (政治点数)
Georgy Zhukov Mass Assault Expert 是Not: Purged by: Trotsky

NoHas completed focus Positive Heroism

  • Army Experience Gain: +0.05 daily
  • Mass Assault Doctrine: +15 %
250
Sergey Gorshkov Naval Theorist 是Not: Purged by: Trotsky
  • Naval Experience Gain: +0.05 daily
  • Naval Doctrine Research Speed: +10 %
150
Sergei Rudenko Close Air Support Proponent 是Not: Purged by: Trotsky
  • Air Experience Gain: +0.05 daily
  • Battlefield Support Doctrine: +15 %
250
Mikhail Tukhachevsky Mass Assault Expert 是Not: Purged by Stalin
  • Army Experience Gain: +0.05 daily
  • Mass Assault Doctrine: +15 %
250
Vladimir Tributs Grand Fleet Proponent
  • Naval Experience Gain: +0.05 daily
  • Fleet in Being Doctrine: +15 %
250
Alexander Golovanov Air Warfare Theorist
  • Air Experience Gain: +0.05 daily
  • Air Doctrine Research Speed: +10 %
150
Boris Shaposhnikov Military Theorist
  • Army Experience Gain: +0.05 daily
  • Land Doctrine Research Speed: +10 %
150
Sergei Korolev Rocket Scientist
  • Rocket Research Speed: +15 %
150
Igor Kurchatov Nuclear Scientist
  • Nuclear Research Speed: +15 %
150

政治

民族精神

Trotskyite Plot? icon
Trotskyite Plot?
  • Stability: −20%
Paranoia and pathological distrust stemming from old power struggles impact the leadership of this nation.
Home of the Revolution icon
Home of the Revolution
  • Ideology drift defense: +50%
  • Yes.png Can create factions
Comrades, with the defeat of the vile Trotskyite counter revolutionaries we were able to focus on defending the revolution. Our goal, our hope, our slogan is Socialism in One Country. We will build a bountiful socialist utopia here in the Soviet Union and the rest of the world will inevitably embrace it.


外交

作为1936年主要的 communist 国家 , 苏联是共产国际的领袖国家, consisting of 唐努图瓦的国旗 唐努图瓦 and 蒙古的国旗 蒙古. 中共的国旗 中共, 新疆的国旗 新疆 and 巴拉圭的国旗 巴拉圭 are the only other countries that have a favorable view.

如果西班牙共和国的国旗 西班牙共和国西班牙共和国在西班牙内战中获胜,它或许会愿意加入,就像与共产党结盟的法国的国旗 法国法国一样。

如果列夫·托洛茨基成为苏联的领导人,并采用了国策:永久革命和NKVD优先权,那么苏联就可以在不花费任何政治点数的情况下在各国发动共产主义内战。

政党

Political party Ideology Popularity Party leader Country name Is ruling?
All-Union Communist Party 共产主义 Communist 88% Joseph Stalin Soviet Union Yes
Trudoviks 民主主义 Democratic 10% Alexander Fyodorovich Kerensky Russian Federation No
RFP 法西斯主义 Fascist 2% Konstantin Rodzaevsky Russian Empire No
Non-Aligned 中立主义 Non-Aligned 0% Random leader Russia No

领导人

经济

A brief summary of the state of the nations economy in 1936.

法律

征兵法案 经济法案 贸易法案
Volunteer only.png 志愿兵役制
  • 1.5% 适役人口
Civilian economy.png 民用经济
  • 35% 生活消费品工厂
  • –30% 军用工厂建造速度
  • –30% 民用工厂建造速度
  • +30% 军转民消耗
  • +30% 民转军消耗
  • -40% 石油转换燃油效率
  • -25% 燃油容量
Export focus.png 重视出口
  • 50% 可出口资源
  • +5% 科研速度
  • +10% 工厂/海军船坞产出
  • +10% 建造速度
  • +20% 泄露给他国的民政情报
  • +10% 泄露给他国的海军情报

工业

Factories 1936
军用工厂
32 Military Factories
海军船坞
6 Naval Dockyards
民用工厂
40 Civilian Factories

资源

Total resources 1936
Oil.png
石油
Rubber.png
橡胶
Steel.png
钢铁
Aluminum.png
Tungsten.png
Chromium.png
193 0 543 133 67 353

These numbers represent the available resources, depending on trade law a certain amount may be traded away.

军事

1936 Scenario The player starts the game with 1.25M in manpower available and the monthly gain for manpower is 2.95k. The player starts with the Volunteer Only conscription law, providing 1.50% of the player's core population as manpower, totaling 2.42M. 1.13M of this manpower at game start is tied up in the army, 30.68k in the air force and 33.25k in the navy. The Soviet Union has a population of 161.43 million.

陆军

Army 1936 Scenario

91Infantry.pngInfantry Divisions 11Light tank.pngLight Tank Divisions 1Motorized.pngMotorized Division 22Cavalry.pngCavalry Division 13Mountaineers.pngMountaineer Division

1936 Scenario: The player begins the game with 91 Infantry divisions, of which 18 are Reserve NKVD Divisions with Military Police. Additionally, the player has 22 Cavalry divisions, 13 Mountaineer divisions, 11 light tank divisions and 1 Motorized Infantry division. The player begins the game producing Infantry Equipment I at 36.19/day with 7 factories; Support Equipment 1 at 1.29/day on 2 factories; Towed Artillery at 5.17/week on 1 factory; Light Tank I at 6.78/week on 3 factories; and Motorized at 3.04/day on 3 factories. However, Motorized units lack rubber and have a penalty to production speed. The player has 14 additional military factories that can be allotted to production. The army is fairly average in the beginning, but the Soviet doctrine tree gives them a higher reinforce chance as well as either Large Front Operations or People's Army. It is up to the player upon reaching those decision points as to which line to pursue.

Examples of alternative division template names for the Soviet Union include:

  • Mountaineers - Gornostrelkovaya Diviziya
  • Marines - Morskaya Pekhota
  • Paratroopers - Vozdushno-Desantnaya Diviziya
  • Motorized - Motostrelkovaya Diviziya
  • Mechanized - Mekhanizirovanaya Diviziya
  • Armor - Tankovaya Diviziya or Tankovyj Korpus
Motorized units list
Name Type Techyear
ZIS-5 Motorized 1936
BTR M1941 Mechanized I 1940
BTR M1943 Mechanized II 1942
BTR-152 Mechanized III 1944
Tank units list
Name Type Techyear Variants TD / SPA / AAA
T-18 Great War Tank 1918
T-26 Light Tank I 1934 SU-37 / SU-76-26 / ZSU-12.7
BT-7 Light Tank II 1936 SU-45 / SU-76-7 / ZSU-12.2
T-60 Light Tank III 1941 ZiS-30 / SU-76-26 / ZSU-37
A-32 Medium Tank I 1939 SU-85-32 / SU-76-32 / ZSU-37-32
T-34 Medium Tank II 1941 SU-85 / SU-122 / ZSU-37-34
T-44 Medium Tank III 1943 SU-100 / SU-152-44 / ZSU-57-44
T-35 Heavy Tank I 1934 SMK / SU-14 / ZSU-12.7-4
KV-1 Heavy Tank II 1941 SU-100-Y / SU-152 / ZSU-37-Y
IS Heavy Tank III 1943 ISU-122 / ISU-152 / ISU-57-2
IS-7 Super Heavy Tank 1943 ISU-130 / ISU-203 / ISU-57-4
T-54 MBT 1945 SU-122-54 / SU-152-54 / ZSU-57-2

海军

Without Man the Guns

Capital ships 1936 Scenario
Battleship.png
3 Battleships
Screens and Submarines 1936 Scenario
Light Cruiser.png
4 Light Cruisers
Destroyer.png
17 Destroyers
Submarine.png
43 Submarines

1936 Scenario: The player starts the game with only 3 Battleships, 4 Light Cruisers, 17 Destroyers and 43 Submarines. For production, the player only has 6 naval dockyards to begin with. The players dockyards are initially producing 4 Leningrad & Minsk Class 1936 Destroyers and 31 Series IX Srednyaya Submarines, the latter across four separate production lines. While the player can cancel these productions, the first of the four destroyers is set to be completed by April 19th, 1936 and two of the Submarine lines are set to complete another sub by February 8th, 1936, so to avoid any loss of time and production, simply finish these in production before canceling or changing the lines to a different ship class. Naval technology at game start in 1936 includes all of the early ship classes except for carriers, but only one 1936 ship class. The Soviets also start with the Naval Doctrine Fleet in Being, providing +10 organization to Battleships, Battlecruisers, and Heavy Cruisers.

Ship classes of the Red Fleet without Man the Guns
Type Class Amount In Production Tech
BB Marat Class 3 Battleship I
BC Borodino Class Battlecruiser I
CA Krasniy Kavkaz Class Heavy Cruiser I
CL Krasniy Krym Class 4 Light Cruiser I
DD Leningrad & Minsk Class 4 Destroyer I*
DD Orfey Class 17 Destroyer I
SS O/P/R Class 21 Submarine I*
SS Series IX Srednyaya 31 Submarine II*
SS Series V Shchuka Submarine II
SS Series I Debakrist Submarine I*
SS AG Class 43 Submarine I
Convoy 38
* marks a variant with increased base stats to symbolize ships that are not modern enough to warrant a full 1936 tech level but too modern to fit into the1922 tech level.

Man the Guns 炮手就位

Capital ships 1936 Scenario
Battleship.png
3 Battleships
Screens and Submarines 1936 Scenario
Light Cruiser.png
5 Light Cruisers
Destroyer.png
18 Destroyers
Submarine.png
59 Submarines

1936 Scenario: The player starts the game with only 3 Battleships, 5 Light Cruisers, 18 Destroyers and 59 Submarines. For production, the player only has 6 naval dockyards to begin with. The players dockyards are initially producing 4 Leningrad & Minsk Class 1936 Destroyers, 2 Kirov Class Early Heavy Cruisers, and 35 Submarines of various types, the latter across four separate production lines. While the player can cancel these productions, the first of the four destroyers is set to be completed by May 8th, 1936 and two of the Submarine lines are set to complete another sub by February 1st, 1936, so to avoid any loss of time and production, simply finish these in production before canceling or changing the lines to a different ship class. The Soviets also start with the Naval Doctrine Fleet in Being, providing +10 organization to Battleships, Battlecruisers, and Heavy Cruisers.

Ship classes of the Red Fleet 炮手就位
Name Type Count Production Techyear Design note
BB Marat Class 3 Early Heavy Ship Hull 2xBB I battery, 1xAA I, BB Armor I, 1xSecondary I
CA Kirov Class 2 Early Cruiser Hull Plane catapult, 2xCA I battery, 2xAA I, Armor I
CL Marti Class 1 Early Cruiser Hull Minelayer, 1xCL I battery, 1xAA I
CL Chervona Ukraina Class 3 Early Cruiser Hull Minelayer, 2xCL I battery, 1x AA I, 1xTT I
CL Komintern Class* 1 Early Cruiser Hull Minelayer, 2x CL I battery
DD Leningrad & Minsk Class 4 1936 Destroyer Hull 1xDC I, 1xDD II battery, 1xAA I, 1xTT I
DD Bug Class 1 Early Destroyer Hull 2xMinelayer, 1xDD I battery
DD Fidonisi Class* 6 Early Destroyer Hull 2xTT I, 1xDC I, 1xDD I battery
DD Orfey Class* 11 Early Destroyer Hull 2xTT I, 1xDD I battery
SS Series IX Srednyaya 5 1936 Submarine Hull 1xTT II
SS Series II Leninets 9 1936 Submarine Hull 1xTT I, Minelayer
SS Series X Shchuka 24 Early Submarine Hull 1xTT II
SS Series V Shchuka* 37 6 Early Submarine Hull 1xTT II
SS Series I Debakrist 8 Early Submarine Hull 2xTT I
SS AG Class* 5 Early Submarine Hull 1xTT I
Convoy 38
* marks a variant as "obsolescent".


空军

Air Force 1936 Scenario
Air Skirmish.png
658 Fighters
Naval Strike Tactics.png
108 Naval Bombers
Bomber.png
240 Tactical Bombers
Strategic Destruction.png
72 Strategic Bombers

1936 Scenario: The player begins in 1936 with 0 Close Air Support, 658 Fighters, 108 Naval Bombers, 0 Heavy Fighters, 240 Tactical Bombers, 72 Strategic Bombers and 0 Transport Planes. However, more than half of the fighter fleet are I-15s, with fewer than 200 I-16s in service. For production, the Soviet Union is only producing fighters with a single factory for 3.14/month and strategic bombers for 1.23/month on a single factory. The player lacks rubber, which reduces production speed. Obtaining rubber via trade should be one of the player's first priorities. For technology, the Soviets begin with 1936 Fighters, Naval Bombers and Strategic Bombers. Tactical Bombers are outdated 1933 models. The player lacks the technology for Heavy Fighters and Close Air Support. The player does not begin with any air doctrine in 1936 and has full choice over any of the three branches.

将军

These are the Military Staff candidates for appointment of the Soviet Union.

陆军将领
Candidate Type I Type II Effects + Conditions ( Purged? ) Cost (政治点数)
Semyon Timoshenko

谢苗·康斯坦丁诺维奇·铁木辛哥

Army Reformer (Expert)
  • Army Experience Gain: +10 %

是Not: Purged by Stalin

150
Kliment Voroshilov

克利缅特·叶夫列莫维奇·伏罗希洛夫

Army Drill (Specialist)
  • Division training time: -5 %

是Not: Purged by Stalin

150
Alexander Yegorov

亚历山大·伊里奇·叶戈罗夫

Army Defense (Expert)
  • Division Defense: +10 %

是Not: Purged by Stalin

150
Vasily Blücher Army Maneuver (Expert)
  • Division speed: +10 %

是Not: Purged by Stalin

150
海军将领
Candidate Type I Type II Effects + Conditions ( Purged? ) Cost (政治点数)
Mikhail Frinovsky Commerce Raiding (Specialist)
  • Convoy Raiding Efficiency: +10 %

是Not: Purged by Stalin

150
Nikolay Kuznetsov Naval Reformer (Expert)
  • Naval Experience Gain: +10 %

是Not: Purged by Stalin

150
Ivan Yumashev Decisive Battle (Expert)
  • Capital Ship Attack: +10 %
  • Capital Ship Armor: +10 %
  • Screen Attack: +10 %
  • Screen Defense: +10 %

是Not: Purged by Stalin

150
Pyotr Smirnov Naval Aviation (Specialist)
  • Naval Air Attacks from Carriers: +3 %
  • Naval Air Targeting from Carriers: +3 %
  • Naval Air Agility from Carriers: +4 %

是Not: Purged by Stalin

150
空军将领
Candidate Type I Type II Effects + Conditions ( Purged? ) Cost (政治点数)
Alexander Novikov Air Reformer (Genius)
  • Air Experience Gain: +15 %

是Not: Purged by Stalin

150
Konstatin Vershinin Ground Support (Expert)
  • Air Superiority: +10 %

是Not: Purged by Stalin

150
Yakov Smushkevich Air Safety (Expert)
  • Air Accidents Chance: -10 %

是Not: Purged by Stalin

150
Pavel Rychagov All-Weather (Expert)
  • Bad Weather Penalty: -20 %

是Not: Purged by Stalin

150
最高军事指挥部
Candidate Type I Type II Conditions ( Purged?, etc ) + Effects Cost (政治点数)
Pavel Zhigarev Airborne Assault (Specialist)

是Not: Purged by: Trotsky

  • Paradrop Attack: +1 %
  • Paradrop Defense: +3 %
  • Paradrop Agility: +3 %
150
Stepan Krasovsky Air Combat Training (Expert)

是Not: Purged by: Trotsky

  • Ace generation chance: +10 %
150
Ivan Konev Concealment (Expert)

是Not: Purged by: Trotsky
是Konev is not supporting a civil war against the Soviet Union

  • Enemy Air Support: -10 %
150
Arseniy Golovko Amphibious Assault (Expert)

是Not: Purged by: Trotsky

  • Amphibious invasion speed: +10 %
150
Konstatin Rokossovsky Armor (Genius)

是Not: Purged by: Stalin
NoHas completed focus Positive Heroism

  • Armor Division Attack: +15 %
  • Armor Division Defense: +15 %
150
Aleksandr Vasilevsky Army Regrouping (Expert)

是Not: Purged by: Stalin

  • Division Recovery Rate: +8 %
150
Vladimir Kasatonov Submarines (Expert)

是Not: Purged by Stalin

  • Submarine Attack: +15 %
  • Submarine Defense: +10 %
150
Sergei Khudyakov Close Air Support (Expert)

是Not: Purged by Stalin

  • Close Air Support Attack: +3 %
  • Close Air Support Defense: +3 %
  • Close Air Support Agility: +3 %
150
Gorday Levchenko Capital Ships (Expert)

是Not: Purged by Stalin

  • Capital Ship Attack: +10 %
  • Capital Ship Armor: +10 %
150

策略与指南

历史线路

如果想要遵循历史线路,那么必须要在1938年前进行国策“大清洗”已解决掉托洛茨基分子,“大清洗”将会有三次选项来清洗(禁用)掉你的内阁人员,第一次将会在加里宁(+15稳定度)和赫鲁晓夫(+0.1共产主义支持度)和其他人(立刻-75政治点数)清洗一个,第二次将在图哈切夫斯基(主要会失去他自己——最高能力的元帅、人海理论学家)和罗科索夫斯基 (也主要是失去他自己世界唯二的装甲奇才),第三次将会选择清洗掉一部分专家(并没太大用)(有名的就只有二选项的华西列夫斯基),


三次清洗都可以选择这一次不清洗(但意味着未来会爆发内战,因此并不推荐)。 历史上,苏联的选项都是第一个,但是在实用主义上,你应当第一次清洗赫鲁晓夫(苏联共产主义率支持足够高),第二次如果选择集体主义线路清洗罗科索夫斯基,英雄主义线路清洗图哈切夫斯基(英雄主义线路解锁和图哈切夫斯基同效果的朱可夫,同时也是解锁罗科索夫斯基的前提条件)

迎回托洛茨基

托洛茨基在与斯大林的权力斗争失败后被流放到墨西哥。但托洛茨基仍然在苏联政府中获得显著的支持,除非这些秘密支持者被清除,否则托洛茨基最终将卷土重来,杀死斯大林,以重新获得他作为全联盟共产党总书记的职位,这一职位他本应按照已故弗拉基米尔·列宁的意愿履行。 为了让托洛茨基掌权,当1936年开始成为苏联时,玩家不能选择国家焦点“大清洗”,因为选择它将导致苏联领导层被清洗掉其旧卫队,并被亲斯大林主义者填满,最终导致托洛茨基被暗杀。然而,如果不进行大清洗,在1938年的某个时候,一系列事件将开始触发,从“第四国际”开始,最后以“托洛茨基重返苏联”和“托洛茨基政变”结束。最后一个事件是“托洛茨基政变”,它将导致斯大林被杀害,并由利昂·托洛茨基取代,并将爆发一场小型内战。这场内战应该相对容易赢,一旦赢了,玩家现在可以接触到里昂·托洛茨基,托洛茨基为扮演苏联提供了一种特别狡猾的策略。 利昂·托洛茨基拥有一种被称为“永远的革命”的领导特质,这种特质使外国颠覆活动的成本降低了-30%。如果完成国策“永远的革命”,该奖金将增加到-50%价格折扣。除此之外,完成上述国家重点将解锁国家重点“NKVD优先权”及其后续“NKVD部门”。这些国家重点将赋予同名的民族精神,也将使外国颠覆活动的成本降低-50%。 尽管这一点听起来并不令人惊讶,但令人惊讶的是,托洛茨基的特质和民族精神的两个价格折扣将叠加在一起,给外国颠覆活动成本提供了-100%折扣。这意味着,一旦获得这两项奖金,苏联将拥有在其他国家发动共产主义内战的能力,而不需要政治权力成本或时间延迟。当打开一个国家的外交视图时,只需点击“发动政变”按钮,选择一个国家发动政变,内战就会立即爆发。(很可惜的是,在1.9版本引入间谍后只能用间谍发动政变,所以相当于无效了) 按需发动共产主义内战的能力为扮演苏联打开了一个非常非正统战略的可能性;与其宣布侵略战争和操纵国家传播共产主义,不如简单地用以下步骤扩大其统治;

  • 利用外交行动“提高党的知名度”来增加特定国家对共产主义的民众支持
  • 一旦民众支持率足够高,就在该国发动共产主义内战
  • 邀请叛军加入共产国际
  • 参加保卫叛军的内战
  • 击败效忠政府,允许叛军接管国家,让一名新成员加入共产国际

通过发动政变建立起来的共产主义国家将控制其原籍国拥有的所有领土,但有一个重大转折;因为他们是通过一个剧本被创造成分裂的国家,所以他们不会继承原始国家的国家焦点树(如果它有)。相反,新的共产主义国家将使用通用的国家焦点树,这基本上意味着他们将或多或少成为苏联的准傀儡,因为通用的国家焦点树使他们成为忠诚的派系成员,除了服务于他们的派系领导人(在本例中为苏联)之外,没有更多的愿望,由于通用的国家重点树不包含任何国家重点,这将允许他们自己对其他国家采取侵略性行动,同时他们将乐于参加任何他们被召唤参加的战争,从而允许苏联或多或少地支配他们的外交政策。


这让苏联得以在地缘政治上做出一些厚颜无耻的举动。一个例子是使用上述模式将 波兰的国旗 波兰法国的国旗 法国 转换为共产主义。 由于新成立的共产主义国家将使用通用国策树,他们将不会做任何不寻常的事情,并将在所有意图和目的上发挥准傀儡的作用。 这将导致德国最终被夹在两个共产主义国家之间,都是共产国际的成员,因此接纳苏联军队,如果德国对其中任何一个国家宣战,他们将最终陷入两线战争,因为苏联可以加入战争,并且作为派系的领导人,召唤其他共产主义国家加入战争。

真见鬼,苏联甚至可以通过增加足够多的共产主义支持并发动政变,把目标对准德国人,让他们皈依共产主义传教士。 由于政变和内战之间没有时间延迟,政变可以在任何时候发动,由于有两个共产国际成员与德国接壤,苏联可以很容易地入侵德国,以支持共产主义接管政权。

另一个类似(尽管更具挑战性)的策略是,通过在英国及其所有领地发动内战来系统地瓦解同盟国。 如果共产主义支持率足够高,任何目标国家都将失去其大片领土、工业和军事,成为对其怀有敌意的叛乱国家,苏联可以邀请它加入共产国际,并将他们用作向目标国家登陆的中转站。

如果苏联人觉得自己特别大胆,他们甚至可以通过增加足够高的共产主义支持率来发动一场政变,以美国为目标。对于美国这样一个民用工业规模庞大的国家来说,其起步阶段的军队相当薄弱,因此很容易受到苏联支持的政变企图的影响。 这是一个非常危险的策略,因为以任何方式攻击美国,(无论是直接或间接地)都会让他们迅速摆脱“大萧条”的民族精神,从而使他们能够动员经济并将其军工力量用于对付任何对手。 但是,如果苏联能够成功地发动共产主义政变,并将美国转变为共产主义,那么他们现在就有了一个在工业实力方面无可匹敌的盟友,并可以利用这一点来轻松地推动全球征服。

转向不结盟

It is possible to use the civil war to turn Russia into a Non-Aligned country, even on Ironman. There is a benefit for going this way as you will lose most of the national spirits though it is no longer possible to get the NKVD upgrade since this swaps the country to use generic focus tree including the Fascist side bonuses. It is even possible to get more than 5 research slot if at least one more research slot focuses in the USSR tree has been taken.

You need either of the civil war to start, Stalinist-backed coup which you will get Ivan Konev as the leader or the anti-Stalin coup which is lead by Andrey Vlasov. In order to get Konev's rebellion, you must not complete The Great Purge focus at all, and once the Trotsky event starts you have to pick the option which makes Trotsky to return. The difference between the 2 other than the leader is just the generals you get, but the rest is similar. To get Vlasov's rebellion you can either start The Great Purge focus while choosing the bottom option in all the popup dialogues that follows or by not completing it at all like the Trotsky's path but choose the option which causes a large civil war instead of allowing Trotsky to return. When the civil war starts, you have to let the rebels defeat the USSR in any way, such as disbanding all existing army. Once USSR capitulates, you have to choose to continue to watch. Afterwards you need to save the game and exit to main menu and then load the saved game which you can pick to play as the new Russia.

中东

一旦你的政治权力增加了,你就可以把目光投向中东。只要你能在德国人攻击你的前一年左右证明一场战争是正当的,你就应该是好的。中东国家实力有限,也不太可能结成联盟。你有两种进攻方式。

海上入侵

你可以建立海军力量和护航舰队,离开俄罗斯南部黑海的港口。从这里你可以入侵,有惊喜的元素。然而,你可能没有时间或资源来做这件事,所以如果你不这样做,这里有一个显而易见的策略。

陆上入侵

如果你想用传统的俄国方法,在边境集结15个师,用大量的骑兵和空中支援入侵。不要用低数量的坦克和大炮向他们冲锋,会给补给线造成损失。所以,要快。

成就

The Revolution Triumphant.jpg
The Revolution Triumphant
傀儡德国