主要国家 |
次要国家 |
加拿大自治领 澳大利亚 新西兰 南非 英属印度 捷克斯洛伐克 匈牙利王国 罗马尼亚王国 南斯拉夫 中华民国 中共 满洲国 桂系 滇系 晋系 西北三马 新疆 墨西哥 荷兰 西班牙 葡萄牙 保加利亚 希腊王国 土耳其 立陶宛 拉脱维亚 爱沙尼亚 波兰 |
其它国家 |
苏维埃联盟(Soviet Union)(即苏维埃社会主义共和国联盟,Union of Soviet Socialist Republics),是一个主要国家,并且还是共产国际的领导者。苏联拥有丰富的自然资源和人力资源,并拥有先进的科技。苏联几乎控制了整个亚洲北部以及东欧大部分地区。
苏联是一个幅员辽阔的国家,国土从堪察加半岛贫瘠的荒原延伸到乌克兰温暖肥沃的土地。苏联北部和东部的大部分地区是森林,西伯利亚沼泽地和平原极地。同时苏联是世界上面积最大的国家,约占世界陆地面积的六分之一。其陆地与 挪威、 芬兰、 波兰、 捷克斯洛伐克、 匈牙利王国、 罗马尼亚王国、 土耳其、 伊朗、 阿富汗、 蒙古、日属朝鲜、 中华民国、 满洲国等国接壤。其国土除了高加索山脉和乌拉尔山脉之外,几乎没有山脉或丘陵。苏联南部主要是平原,一些城市省份遍布全国。
1917年3月,俄罗斯帝国爆发二月革命(February Revolution),导致沙皇下台,俄罗斯帝国土崩瓦解。随后出现了由市民阶级组织的临时政府和工人士兵代表的苏维埃(俄语意为“代表会议”)并存的局面。最后以列宁(Lenin,即弗拉基米尔·伊里奇·乌里扬诺夫,Vladimir Ilyich Ulyanov)为首的俄国社会民主工党(Russian Social Democratic Labor Party,即布尔什维克,Bolshevik)左翼联合其它左翼政党在圣彼得堡(St.Petersburg)发动起义,于1917年11月7日从临时政府手中夺取政权,史称十月革命(October Revolution)。革命后改国名为俄罗斯苏维埃联邦社会主义共和国(Russian Soviet Federative Socialist Republic,即苏维埃俄国),简称苏俄。
1922年12月30日晚,苏维埃社会主义共和国联盟(Union of Soviet Socialist Republics)首次苏维埃代表大会在莫斯科召开。约瑟夫·维萨里奥诺维奇·斯大林(Josephvisari onovic Stalin)在会上作关于成立苏联的报告。列宁因病未出席大会,因此被推为大会的名誉主席。大会通过了苏联成立宣言。当时加入苏联的有俄罗斯(Russia)、南高加索(South Caucasus)、乌克兰(Ukraine)和白俄罗斯(Belarus)4个加盟共和国。大会通过的联盟条约规定,联盟苏维埃代表大会为国家最高权力机关,联盟人民委员会为执行机关。条约还特别规定,每个加盟共和国都保留有自由退出联盟的权利。1924年1月,列宁逝世,斯大林获得最高权力。苏联进入斯大林时期(Stalin Period)。
在斯大林的领导下,苏联共产党(Communist Party of the Soviet Union)对苏联的经济生产方式进行了大改造,并把苏联改造成了一个重工业和军事上的强国,这就是“斯大林模式”(“Stalinist Model”)。但斯大林错误地发动了大清洗运动(肃反运动)。
1932年至1933年间,乌克兰大饥荒爆发,使250万到480万人死亡,当时苏联推行的农业集体化政策部分加剧了饥荒的蔓延。乌克兰独立后,许多政治家和学者认为1932年-1933年大饥荒是苏联对乌克兰族的种族清洗和种族灭绝。20世纪30年代开始,西方采用“绥靖政策”安抚希特勒,并姑息德国吞并奥地利、捷克斯洛伐克,同意德国在东欧和中南欧自由行动,使得苏联觉得西方国家企图将法西斯“祸水东引”。
苏联在多次提出和英法结盟建立欧洲共同防御体系(European Common Defense System)而不果,英法却相继同德国发表了带有互不侵犯性质的《英德宣言》和《法德宣言》;与此相反,德国外长约阿希姆·冯·里宾特罗普(Joachim von Ribbentrop)却多次向苏联提出希望改善彼此关系。此后,在1939年,苏联采取“祸水西推”的策略和德国结盟秘密签订了《苏德互不侵犯条约》。
二战爆发后,按照该条约划分的势力范围,苏联以“建立防止德国入侵的东方战线”的名义,出兵与德国瓜分波兰,攻打芬兰并占领东欧部分地区。爱沙尼亚、拉脱维亚、立陶宛被强行并入苏联,此举使得苏联在二战初期颇不得人心,同时也加速了其周边国家向法西斯轴心的靠拢。
1941年6月22日,德国对苏联发动了突然进攻,苏联红军在战争初期严重失利,苏军遭受重大军事损失,在开始的头一周苏军就损失了九百架飞机、几千门火炮、一千多辆坦克与几十个正规师。之后,苏德战场成为欧洲大陆的主战场。1941年9月30日,德国向苏联首都莫斯科(Moscow)发动代号为“台风”(Typhoon Operation)的闪击战,妄图在冬季到来之前攻占莫斯科。12月6日,苏军从莫斯科城郊开始反攻,到次年4月下旬击溃德军50多个师,击毙击伤德军80多万人,将敌军击退150公里至400公里,解除了对莫斯科的威胁,夺回了60多座城市。苏军在莫斯科保卫战(Battle of Moscow)中的胜利宣告了希特勒“闪击战”的彻底破产。
1943年初,苏军经过顽强抵抗,获得斯大林格勒战役(Battle of Stalingrad)的胜利后,苏军才在战场上掌握了主动。1944年10月,苏联强行吞并中国外蒙古西北部的唐努乌梁海地区(Tannu Uriankhai,即唐努图瓦)。1945年5月,苏联红军攻占了德国首都柏林,希特勒自杀,德国宣布正式投降,欧洲战事结束。为赢得卫国战争胜利,苏联人民付出了2700多万人(是战前人口的14%)牺牲的代价。1945年8月8日,苏联红军对日宣战,出兵中国东北和朝鲜北部,关东军被击毙83000人,被俘594000人。1945年,苏联与中华民国代表签订《中苏友好同盟条约》。次年,外蒙古独立。
战后,丘吉尔发表著名的“铁幕演说”(Iron Curtain)以及北大西洋公约组织(North Atlantic Treaty Organization,NATO)的成立令苏联倍感威胁,也相应成立华沙公约组织(Warsaw Treaty Organization)。冷战对峙局面最终形成。
随着东欧剧变,苏联的加盟共和国政府也纷纷效法东欧诸国,意图脱离苏联而独立。立陶宛于1990年3月11日率先宣布独立,其他共和国也纷纷加以仿效,先后发表了宣布恢复或收复主权的声明,并开始制订实现独立的步骤和措施,苏联开始走向解体。12月21日,前苏联的阿塞拜疆、亚美尼亚、白俄罗斯、吉尔吉斯斯坦、摩尔多瓦、哈萨克斯坦、俄罗斯、乌兹别克斯坦、乌克兰、塔吉克斯坦、土库曼斯坦11国领导人在阿拉木图(Almaty)会晤,通过了《阿拉木图宣言》和《关于武装力量的议定书》等文件,宣告成立独立国家联合体(Commonwealth of Independent States,CIS)及苏联停止存在。
1991年12月25日,苏联总统米哈伊尔·谢尔盖耶维奇·戈尔巴乔夫(Mikhail Sergeyevich Gorbachev)宣布辞职,将国家权力移交给俄罗斯总统鲍里斯·尼古拉耶维奇·叶利钦(Boris Nikolayevich Yeltsin)。12月25日晚,苏联国旗从克里姆林宫上空缓缓降下,标志着苏联不再存在,正式解体。
苏维埃联盟作为七个主要国家之一,拥有独特的国策树。
苏维埃联盟国策树包含7条主线和9个分支。
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Without Man the Guns |
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These are the choices of design companies and theorists for the 苏维埃联盟.
Designer | Type | Effect | Cost () |
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Nevskoye Design Bureau | Ship Designer |
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150 |
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作为1936年主要的 communist 国家 , 苏联是共产国际的领袖国家, consisting of 唐努图瓦 and 蒙古. 中共, 新疆 and 巴拉圭 are the only other countries that have a favorable view.
Should 西班牙共和国 prevail in the Spanish Civil War, it may be amenable to joining, as would a communist-aligned 法国.
If Leon Trotsky becomes leader of the USSR and Permanent Revolution and NKVD Primacy are taken, then the USSR can start Communist civil wars in countries without having to spend any Political Power.
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A brief summary of the state of the nations economy in 1936.
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征兵法案 | 经济法案 | 贸易法案 |
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志愿兵役制
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民用经济
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重视出口
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32 Military Factories |
6 Naval Dockyards |
40 Civilian Factories |
Oil |
Rubber |
Steel |
Aluminum |
Tungsten |
Chromium |
193 | 0 | 543 | 133 | 67 | 353 |
These numbers represent the available resources, depending on trade law a certain amount may be traded away.
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1936 Scenario The player starts the game with 1.25M in manpower available and the monthly gain for manpower is 2.95k. The player starts with the Volunteer Only conscription law, providing 1.50% of the player's core population as manpower, totaling 2.42M. 1.13M of this manpower at game start is tied up in the army, 30.68k in the air force and 33.25k in the navy. The Soviet Union has a population of 161.43 million.
Army 1936 Scenario
91Infantry Divisions | 11Light Tank Divisions | 1Motorized Division | 22Cavalry Division | 13Mountaineer Division |
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1936 Scenario: The player begins the game with 91 Infantry divisions, of which 18 are Reserve NKVD Divisions with Military Police. Additionally, the player has 22 Cavalry divisions, 13 Mountaineer divisions, 11 light tank divisions and 1 Motorized Infantry division. The player begins the game producing Infantry Equipment I at 36.19/day with 7 factories; Support Equipment 1 at 1.29/day on 2 factories; Towed Artillery at 5.17/week on 1 factory; Light Tank I at 6.78/week on 3 factories; and Motorized at 3.04/day on 3 factories. However, Motorized units lack rubber and have a penalty to production speed. The player has 14 additional military factories that can be allotted to production. The army is fairly average in the beginning, but the Soviet doctrine tree gives them a higher reinforce chance as well as either Large Front Operations or People's Army. It is up to the player upon reaching those decision points as to which line to pursue.
Examples of alternative division template names for the Soviet Union include:
Name | Type | Techyear |
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ZIS-5 | Motorized | 1936 |
BTR M1941 | Mechanized I | 1940 |
BTR M1943 | Mechanized II | 1942 |
BTR-152 | Mechanized III | 1944 |
Name | Type | Techyear | Variants TD / SPA / AAA |
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T-18 | Great War Tank | 1918 | |
T-26 | Light Tank I | 1934 | SU-37 / SU-76-26 / ZSU-12.7 |
BT-7 | Light Tank II | 1936 | SU-45 / SU-76-7 / ZSU-12.2 |
T-60 | Light Tank III | 1941 | ZiS-30 / SU-76-26 / ZSU-37 |
A-32 | Medium Tank I | 1939 | SU-85-32 / SU-76-32 / ZSU-37-32 |
T-34 | Medium Tank II | 1941 | SU-85 / SU-122 / ZSU-37-34 |
T-44 | Medium Tank III | 1943 | SU-100 / SU-152-44 / ZSU-57-44 |
T-35 | Heavy Tank I | 1934 | SMK / SU-14 / ZSU-12.7-4 |
KV-1 | Heavy Tank II | 1941 | SU-100-Y / SU-152 / ZSU-37-Y |
IS | Heavy Tank III | 1943 | ISU-122 / ISU-152 / ISU-57-2 |
IS-7 | Super Heavy Tank | 1943 | ISU-130 / ISU-203 / ISU-57-4 |
T-54 | MBT | 1945 | SU-122-54 / SU-152-54 / ZSU-57-2 |
Without Man the Guns
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1936 Scenario: The player starts the game with only 3 Battleships, 4 Light Cruisers, 17 Destroyers and 43 Submarines. For production, the player only has 6 naval dockyards to begin with. The players dockyards are initially producing 4 Leningrad & Minsk Class 1936 Destroyers and 31 Series IX Srednyaya Submarines, the latter across four separate production lines. While the player can cancel these productions, the first of the four destroyers is set to be completed by April 19th, 1936 and two of the Submarine lines are set to complete another sub by February 8th, 1936, so to avoid any loss of time and production, simply finish these in production before canceling or changing the lines to a different ship class. Naval technology at game start in 1936 includes all of the early ship classes except for carriers, but only one 1936 ship class. The Soviets also start with the Naval Doctrine Fleet in Being, providing +10 organization to Battleships, Battlecruisers, and Heavy Cruisers.
Ship classes of the Red Fleet without Man the Guns | ||||
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Type | Class | Amount | In Production | Tech |
BB | Marat Class | 3 | Battleship I | |
BC | Borodino Class | Battlecruiser I | ||
CA | Krasniy Kavkaz Class | Heavy Cruiser I | ||
CL | Krasniy Krym Class | 4 | Light Cruiser I | |
DD | Leningrad & Minsk Class | 4 | Destroyer I* | |
DD | Orfey Class | 17 | Destroyer I | |
SS | O/P/R Class | 21 | Submarine I* | |
SS | Series IX Srednyaya | 31 | Submarine II* | |
SS | Series V Shchuka | Submarine II | ||
SS | Series I Debakrist | Submarine I* | ||
SS | AG Class | 43 | Submarine I | |
Convoy | 38 | |||
* marks a variant with increased base stats to symbolize ships that are not modern enough to warrant a full 1936 tech level but too modern to fit into the1922 tech level. |
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1936 Scenario: The player starts the game with only 3 Battleships, 5 Light Cruisers, 18 Destroyers and 59 Submarines. For production, the player only has 6 naval dockyards to begin with. The players dockyards are initially producing 4 Leningrad & Minsk Class 1936 Destroyers, 2 Kirov Class Early Heavy Cruisers, and 35 Submarines of various types, the latter across four separate production lines. While the player can cancel these productions, the first of the four destroyers is set to be completed by May 8th, 1936 and two of the Submarine lines are set to complete another sub by February 1st, 1936, so to avoid any loss of time and production, simply finish these in production before canceling or changing the lines to a different ship class. The Soviets also start with the Naval Doctrine Fleet in Being, providing +10 organization to Battleships, Battlecruisers, and Heavy Cruisers.
658 Fighters |
108 Naval Bombers |
240 Tactical Bombers |
72 Strategic Bombers |
1936 Scenario: The player begins in 1936 with 0 Close Air Support, 658 Fighters, 108 Naval Bombers, 0 Heavy Fighters, 240 Tactical Bombers, 72 Strategic Bombers and 0 Transport Planes. However, more than half of the fighter fleet are I-15s, with fewer than 200 I-16s in service. For production, the Soviet Union is only producing fighters with a single factory for 3.14/month and strategic bombers for 1.23/month on a single factory. The player lacks rubber, which reduces production speed. Obtaining rubber via trade should be one of the player's first priorities. For technology, the Soviets begin with 1936 Fighters, Naval Bombers and Strategic Bombers. Tactical Bombers are outdated 1933 models. The player lacks the technology for Heavy Fighters and Close Air Support. The player does not begin with any air doctrine in 1936 and has full choice over any of the three branches.
These are the Military Staff candidates for appointment of the Soviet Union.
Joseph Stalin's "Socialism in One Country" has failed; the rapid industrialization policies of the 1920s and 1930s led to two massive famines in Russia, Ukraine and Kazakhstan in 1921-1922 and 1932-1933, resulting in a great loss of lives and Stalin's political violence have cost the lives of many people. This calls for a reform of the government, one that will be put into effect by one Leon Trotsky, a former Soviet politician who, after a failed power struggle with Stalin, was exiled to 墨西哥. But Trotsky still commands notable support within the Soviet government and unless these secret supporters are purged out, Trotsky will eventually make a comeback and kill Stalin to reclaim his position as the General Secretary of the All-Union Communist Party, a position he was supposed to fulfill as per the late Vladimir Lenin's wishes.
In order to get Trotsky into power, when starting out as the Soviet Union in the 1936 bookmark, the player must not pick the National Focus The Great Purge at all, as picking it will lead to the Soviet leadership being purged of its old guard and being filled with pro-stalinists which will eventually lead to Trotsky being assassinated. If the Great Purge isn't carried out however, at some point in 1938, a series of events will start triggering, starting with "The Fourth International" and finally ending with "Trotsky returns to the Soviet Union" and "Trotsykist Coup". The last one of these events, the "Trotskyist Coup", will result in Stalin being killed and replaced by Leon Trotsky and a minor civil war will break out. This civil war should be relatively easy to win and once won, the player will now have access to Leon Trotsky, who grants access to a particularly devious strategy for playing as the Soviet Union.
Leon Trotsky possesses a leadership trait named "Permanent Revolutionary" which grants a -30% reduction to Foreign Subversive Activities cost. If the National Focus "Permanent Revolution" is taken, this bonus will be increased to a -50% price discount. In addition to that, completing said National Focus will unlock the National Focus "NKVD Primacy" and its follow-up "NKVD Divisions". These National Focuses will give a national spirit with the same name that also grants a -50% reduction to Foreign Subversive Activities cost.
While that alone may not sound very surprising, what is surprising is that the two price discounts from Trotsky's trait and national spirit will stack, giving a -100% discount to Foreign Subversive Activities Cost. What this means is that the Soviet Union will, once both of these bonuses have been acquired, possess the ability to start communist civil wars in other countries with no political power cost or time delay. When opening up the diplomacy view for a country, simply click the button "Stage a Coup", choose a state to start the coup in and the civil war will immediately fire.
The ability to start communist civil wars on-demand opens up the possibility for a very unorthodox strategy for playing as the Soviet Union; rather than declaring wars of aggression and puppeting countries to spread communism, one can simply use the following steps to expand their dominion;
The communist countries created from staged coups will gain control of all the territory owned by the country they originated from but with one major twist; since they are created as splinter nations through a script, they will not inherit the national focus tree of the original country if it had one. Instead, the new communist country will use the Generic National Focus tree, which essentially means that they will more or less become quasi-puppets of the Soviet Union as the Generic National Focus Tree causes them to become loyal faction members with no further aspirations than to serve their faction leader, in this case the Soviet Union, as the Generic National Focus Tree does not contain any National Focuses that would allow them to take aggressive actions against other nations by themselves, while simultaneously they will gladly join any war that they are called into, allowing the Soviet Union to more or less dictate their foreign policy.
This allows the Soviet Union to pull off some really cheeky geopolitical maneuvers. One example would be using the above schema to convert 波兰 and 法国 to Communism. Since the newly-created Communist nations will use the Generic National Focus Tree, they will not do anything out of the ordinary and will, for all intents and purposes function like quasi-puppets. This will cause 德意志国 to end up sandwiched between two Communist countries that are both members of the Comintern and thus host Soviet troops and if Germany declares war on either one, they will end up in a two-front war as the Soviet Union can join the war and, as the faction leader, call in the other Communist countries to join the fight.
Heck, the Soviets could even try targeting the Germans next with a communist missionary conversion by increasing communist support high enough and staging a coup. Since there is no time delay between staging the coup and the civil war breaking out, the coup can be initiated at any time and since there are two Comintern members bordering Germany, the Soviets can easily invade Germany to support the communist takeover.
Another similar (albeit more challenging) maneuver would be to systematically dismantle the Allies by starting civil wars in the 联合王国 and all of its dominions. If communist support is high enough, any targeted country will lose a large chunk of its territory, industry and military to a rebellious country that is hostile to it and can be invited into the Comintern by the Soviet Union and used by them as a staging ground for landing troops into the target country.
If the Soviets (after a couple of vodka shots) are feeling particularly daring, they could even attempt to target the 美利坚合众国 by increasing communist support high enough and staging a coup. The United States has a rather weak starting military for a country of its size industry-wise and so should be very susceptible to a Soviet-backed coup attempt. This is a very risky strategy, as attacking the United States in any way, (whether that be directly or indirectly) will allow them to quickly get rid of the National Spirit " The Great Depression ", thus allowing them to mobilize their economy and bring their military-industrial might to bear on any opponents. But if the Soviets can pull off a successful communist coup and convert the United States to Communism, they will now have an ally that is unrivaled in terms of industrial strength and could easily facilitate a global conquest from this point.
Once you have increased the amount of political power you have, you could set your sights on the middle east. as long as you can justify a war a year or so before the Germans attack you, you should be good. The middle eastern countries have very little power and are unlikely to have an alliance. you have two options for an attack.
You could build naval power and convoys and leave the ports in southern Russia in the Black Sea. from here you can invade and have the element of surprise. However, you will probably not have the time or the resources to do this, so if you don't here is the obvious strategy.
If you want to do it the good old regular Russian way, get together about 15 divisions on the border and invade using a lot of cavalry and air support. Do not, NOT!!! charge them with low amounts of tanks and artillery, supply lines will be a toll. So, take it quickly.
主要国家 |
次要国家 |
加拿大自治领 澳大利亚 新西兰 南非 英属印度 捷克斯洛伐克 匈牙利王国 罗马尼亚王国 南斯拉夫 中华民国 中共 满洲国 桂系 滇系 晋系 西北三马 新疆 墨西哥 荷兰 西班牙 葡萄牙 保加利亚 希腊王国 土耳其 立陶宛 拉脱维亚 爱沙尼亚 波兰 |
其它国家 |
欧洲 |
阿尔巴尼亚 奥地利 比利时 保加利亚 捷克斯洛伐克 丹麦 爱沙尼亚 芬兰 法国 德意志国 希腊王国 匈牙利王国 爱尔兰 意大利 拉脱维亚 立陶宛 卢森堡 荷兰 挪威 波兰 葡萄牙 西班牙 罗马尼亚王国 斯洛伐克 苏维埃联盟 瑞典 瑞士 土耳其 联合王国 南斯拉夫 |
北美 |
加拿大自治领 哥斯达黎加 古巴 多米尼加共和国 萨尔瓦多 危地马拉 海地 洪都拉斯 墨西哥 尼加拉瓜 巴拿马 美利坚合众国 |
南美 |
亚洲 |
阿富汗 不丹 英属马来亚 英属印度 中华民国 中共 桂系 伊朗 伊拉克 日本 满洲国 蒙古国 蒙古 尼泊尔 阿曼 菲律宾 沙特阿拉伯 晋系 暹罗 新疆 唐努图瓦 西藏 西北三马 也门 滇系 |
非洲 |
大洋洲 |