意大利,在1936年开局时是一个主要国家,拥有亚平宁半岛以及西面的西西里岛和撒丁岛,还占领着Module:State/List does not have state: [扎拉]和Module:State/List does not have state: [十二群岛]的领土,在非洲的利比亚,厄立特里亚和索马里拥有殖民地。意大利本土的地形主要由丘陵组成,在崎岖的中央山脉的东西两侧有一些沿海平原,形成了亚平宁半岛的重要防御地形。位于地中海中央的位置使意大利成为该地区的主导力量。在游戏中,该国的陆军规模较小,但海军力量强大。其陆海军都将直面西方法国人的持续威胁,以及英国人对地中海的控制权的争夺,且两个大国都在地中海沿岸维持着其庞大的殖民地。
地理
意大利位于欧洲南部,由亚平宁半岛和西面的西西里岛和撒丁岛组成。它还占领着Module:State/List does not have state: [扎拉]和Module:State/List does not have state: [十二群岛]的领土,在非洲的利比亚,厄立特里亚和索马里拥有殖民地。意大利本土的地形主要是由丘陵组成,在崎岖的中央山脉的东西两侧有一些沿海平原。其地理模块可分为北部的阿尔卑斯山区,组成主要陆地面积的亚平宁山脉以及南部和西西里岛的平原。意大利与西北方的 法国,北方的 瑞士和 奥地利和东方的 南斯拉夫接壤,其东部被亚得里亚海所环绕,南部和西部被地中海所环绕。意大利在地中海中心的地理位置使意大利成为该地区的主导力量。
历史背景
在1918年第一次世界大战结束时,意大利是胜利的协约国中的成员。为了换取领土扩张的要求,意大利选择支持法国和英国。随着战争的结束,意大利曾预计,其承诺的回报将与意大利在阿尔卑斯山的损失相称。但是在1919年的巴黎和会上,三个主要大国(美国,英国和法国)大都放弃了对较少盟国的承诺:意大利仅获得了南蒂罗尔和的里雅斯特省,而英国和法国则将殖民地划分了。他们将达尔马提亚的领土移交给了新成立的 南斯拉夫。长期以来,意大利一直认为是意大利的地区,例如科西嘉(Corsica),萨沃伊(Savoy),尼斯(Nice)和突尼斯等(Tunisia),仍受 法国控制,而在那里的原德国殖民地大部分分配给了 联合王国。这种看似背叛的行为激怒了整个意大利,今天被视为促成意大利法西斯主义崛起的因素之一。
在此后, 意大利征服了 埃塞俄比亚和 阿尔巴尼亚,在随后参加第二次世界大战。尽管与 德意志国签订了《钢铁条约》,但意大利直到1940年6月才加入战争,并计划通过击败 法国(科西嘉,萨沃伊和尼斯)来获得盟国所应有的地位与份额。在随后的1941年,意大利同德国和匈牙利一起入侵了 南斯拉夫,并成功征服并吞并了达尔马提亚沿海的大部分地区以及南斯拉夫的其他一些内陆地区。
除了这些成功之外,意大利的战争贡献便不尽如人意。在法国投降之前,意大利无法在法国取得重大收获,然后在1940年晚些时候,在 希腊王国战役中遭受惨败。后来,意大利为入侵英国控制的埃及投入了15万士兵,面对英国仅有3500士兵的防御,在占领了50英里的领土之后,由于后勤问题被迫放弃计划。不久之后,他们在罗盘行动(Operation Compass)中遭到理查德·奥康纳的追击,意大利军队被迫返回利比亚,并最终被同盟国驱逐出非洲。其物资被破坏或收缴,大量士兵和人员被俘虏,遭受了巨大损失。随后,同盟国于1943年夏天对意大利发动了登陆战,墨索里尼的政府随之瓦解。
被新任命的彼得罗·巴多格里奥元帅与同盟国签署了停战协定,但大部分地区很快被德国人占领,德国人在墨索里尼的领导下(意大利社会共和国,Italian Social Republic)在意大利北部建立了伪政府,首都设在位于米兰和威尼斯之间的小镇萨洛。巴多格里奥和国王在没有下达任何命令的情况下逃到了意大利南部的布林迪西。1945年春季战争结束前不久,王室政府继续控制南部,对德国宣战,并宣布自己是合法的意大利政府。这引发了短暂但具有破坏性的内战。但意大利最终将从战争中恢复过来,并且与法国,西德和低地国家一起成为 欧洲联盟的创始成员之一。但是,除所有非洲殖民地外,意大利将伊斯特拉地区(Istria)和达尔马提亚的扎达尔市(Zadar)割让给了南斯拉夫。
事件
国策树
Italy's national focus tree.
意大利作为七个主要国家之一,拥有独特的国策树。
意大利国策树可分为8条主线和15个分支:
- 埃塞俄比亚战争后勤线
- 这条线会提升殖民地的基础设施与工业,并在殖民地创建单位。
- 意大利高速公路线
- 这条线提升意大利本土的工业实力,以及一个科研槽,并发展亚平宁半岛的南/北部。
- 陆军为主线
- 这条线强化意大利的陆军,并为意大利的民族精神皇家陆军/意大利陆军提供加成。
- 空军改革线
- 这条线注重提升意大利的空军实力,并为意大利的民族精神皇家空军/意大利空军提供加成。
- 海军力量投射线
- 这条线注重提升意大利的海军实力,并为意大利的民族精神皇家海军/意大利海军提供加成。
- 在阿比西尼亚的惨败/稳步推进/在埃塞俄比亚的苦战线
- 政治主线的走向取决于意军在第二次意埃战争中的表现。它将给予一个免费的情报机构,并使维克托·埃马努埃莱三世加冕为 埃塞俄比亚皇帝。
- If the 2nd Italo-Ethiopian War has gone terribly, this allows Italy to follow the path of 共产主义 or 民主主义 via civil war. It allows the choice of the north or the south as the base of operations in the civil war.
- The 共产主义 sub-branch allows the joining of the Soviet faction or creating an independent faction with other Communist countries not in any factions and the formation of the Italian National Union. It also gives an extra research slot.
- This sub-branch is shared with the 共产主义 and 民主主义 sub-branch. It handles the Military and the Mafia and may give advisors from other political factions
- The 民主主义 sub-branch allows Italy to join the Allies or create a new faction with close European Democracies. It also gives an extra research slot.
- This sub-branch reevaluates Italy's colonial holdings, either giving them independence or making them puppets. It annexes 阿尔巴尼亚 and may give Italy units from each of its African puppets.
- 法西斯主义历史分支将使墨索里尼在政府中集中权力,启用更多角色加成。
- 法西斯主义通用分支将升级情报机构和黑衫军。
- 这一分支将允许成立 大意大利并给予地中海和非洲地区的宣称。
- This starts the alternate 法西斯主义 and Monarchist sub-branches and overthrows Mussolini.
- This allows either Italo Balbo or Dino Grandi to become the leader of the 法西斯主义 party and gives bonuses depending on who's in power.
- This is the shared sub-branch between the alternate 法西斯主义 and Monarchist sub-branches. It allows the cooperation with 联合王国 and 法国 and proclaims the Italian Empire
- The Monarchist sub-branch makes Vittorio Emmanuele III or Umberto II as the head of the nation and either forms Italy into a Constitutional Monarchy with either the King or the Prime Minister in power or gives the King absolute power. It also requests support from the Pope and gives bonuses from that.
- The sub-branch allows the creation of the File:Imperium Romanum.png 罗马, cores on former Roman Imperial territory and gives military bonuses as well as alliances with Iberian or South American Nations.
- This sub-branch gives power to Pope Pius XI or Pope Pius XII and creates the 教宗国. It demands the state of Palestine from its owner and launches a crusade against non-Catholic European nations. It also allows the Pope to create the File:Imperium Romanum.png 罗马
- This sub-branch is only available if Italy followed the 法西斯主义 or Monarchist sub-branches. It gives Italy various ways to handle foreign nations, whether or not to ally with the other European Majors, 希腊王国, 土耳其, 日本 and the Iberian nations. It may demand 阿尔巴尼亚 annexation or give 奥地利 a guarantee against 德意志国 Anschluss. It may also demand territory from 瑞士.
- The Italian Social Republic Branch
- If Italy enters in a civil war via the National Balance of Power Mechanic, it may chose the 法西斯主义 side. This will make Italy into a puppet of a major.
- The Italian Liberation War Branch
- If Italy enters in a civil war via the National Balance of Power Mechanic, it may chose the opposing side. It has the decision of becoming 共产主义 or Monarchist. This will make Italy into a puppet of a major. It is only available if the DLC 唯有浴血 is enabled.
科技
意大利在1936年开局时拥有4个科研槽,可通过国策获得2个
陆军科技 |
海军科技 |
空军科技 |
电子学与工业
|
- 卡尔卡诺 M38(陆军装备 I级)
- 菲亚特 626(卡车)
- AB 611(装甲车 I级)
- 山地步兵 I
- 06型75/27火炮(牵引式火炮 I型)
- 布雷达35型防空炮(牵引式防空炮 I型)
|
- 1936 驱逐舰船体
- 1936 巡洋舰船体
- 1936 重型战舰船体
- 1936 潜艇船体
- 基础轻型炮组
- 基础中型炮组
- 基础重型炮组
- 基础鱼雷
- 运输船
- 触发式水雷
- 布雷潜艇
|
- 基础小型机身
- 基础中型机身
- 炸弹
- 轻机枪
- 飞机结构
- 引擎II
|
|
学说
|
|
|
|
未启用 炮手就位扩展包时:
|
- Curtatone Class (Destroyer I)
- Taranto Class (Light Cruiser I)
- Upgraded Montecuccoli Class
- Trento Class (Heavy Cruiser I)
- Caracciolo Class (Battlecruiser I)
- Caio Duilio Class (Battleship II)
- Mameli Class (Submarine I)
- Transport Ship
|
Theorists and designers
Tank designers
Designer
|
Type
|
Effect
|
Cost ()
|
Fiat
|
Tank Designer
|
- Armor Research Speed: +15 %
- Armor: Reliability: +5 %
By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.
|
150
|
Ship designers
Designer
|
Type
|
Effect
|
Cost ()
|
CRDA
|
Ship Designer
|
- Naval Research Speed: +15 %
|
150
|
Aircraft designers
Designer
|
Type
|
Effect
|
Cost ()
|
Macchi
|
Light Aircraft Designer
|
- Air Research Speed: +15 %
- Fighter:
- Agility: +10 %
- Max Speed: +10 %
- Carrier Fighter:
- Agility: +10 %
- Max Speed: +10 %
By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.
|
150
|
Savoia-Marchetti
|
Medium Aircraft Designer
|
- Air Research Speed: +15 %
- Heavy Fighter: Reliability: +20 %
- Tactical Bomber: Reliability: +20 %
By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.
|
150
|
Caproni
|
Naval Aircraft Designer
|
- Air Research Speed: +15 %
- Naval Bomber:
- Range: +10 %
- Naval Attack: +10 %
- CV Naval Bomber:
- Range: +10 %
- Naval Attack: +10 %
- Carrier Fighter:
- Range: +10 %
- Agility: +10 %
- Carrier CAS:
- Range: +10 %
- Naval Attack: +10 %
By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.
|
150
|
Piaggio
|
Heavy Aircraft Designer
|
- Air Research Speed: +15 %
- Strategic Bomber: Strategic Bombing: +10 %
By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.
|
150
|
Materiel designers
Designer
|
Type
|
Effect
|
Cost ()
|
Beretta
|
Infantry Equipment Designer
|
- Weapons and Equipment Research Speed: +15 %
|
150
|
Lancia
|
Motorized Equipment Designer
|
- Motorization Research Speed: +15 %
|
150
|
Breda
|
Artillery Designer
|
- Artillery Research Speed: +15 %
|
150
|
Industrial concerns
Designer
|
Type
|
Effect
|
Cost ()
|
Danieli
|
Industrial Concern
|
- Industrial Research Speed: +15 %
|
150
|
Theorists
Theorist
|
Type
|
Conditions + Effects
|
Cost ()
|
Amedeo Mecozzi
|
Assault Aviation
|
- Air Experience Gain: +0.05
- Operational Integrity Doctrine: +15 %
|
250
|
Angelo Iachino
|
Naval Theorist
|
- Naval Experience Gain: +0.05
- Naval Doctrine Research Speed: +10 %
|
150
|
Giovanni Messe
|
Mobile Warfare Expert
|
- Army Experience Gain: +0.05
- Mobile Warfare Doctrine: +15 %
|
250
|
Giuseppe Fioravanzo
|
Grand Fleet Proponent
|
- Naval Experience Gain: +0.05
- Fleet in Being Doctrine: +15 %
|
250
|
Rodolfo Graziani
|
Grand Battleplan Expert
|
- Army Experience Gain: +0.05
- Grand Battleplan Doctrine: +15 %
|
250
|
Gaetano Crocco
|
Rocket Scientist
|
- Rocket Research Speed: +15 %
|
150
|
Renato Sandalli
|
Air Warfare Theorist
|
- Air Experience Gain: +0.05
- Air Doctrine Research Speed: +10 %
|
150
|
政治
民族精神
这个“士兵国王”带领意大利在第一次世界大战中取得胜利,他的存在和人民对他的忠诚是意大利人民团结的源泉。
被暗中捅刀的胜利
- 正当化战争目标所需时间:−5%
- 民主主义外交的接纳度:−10
- 共产主义外交的接纳度:−10
- 法西斯主义外交的接纳度:+10
- AI修正:专注进攻:+50%
我们的盟友在违反伦敦条约的同时背叛了意大利。我们在伊松佐河一役付出了血汗,换来的却是被拒绝的正当权利。如今意大利将会将她的命运掌握在自己手中来维护正义。
产业重组
- 民用工厂建造速度:+5.00%
- 飞机设计商花费:-15%
- 坦克设计商花费:-15%
- 海军设计商花费:-15%
- 工业企业花费:-35%
- 军需品设计花费:-15%
我国在大萧条后为拯救国内工业所做的努力不可谓不成功。如果在意大利的工业能力上进一步扩大投资,我国产能将很快能与列强相提并论。
军事工业
- 装甲研究速度:-15%
- 武器和装备研究速度:-15%
- 火炮研究速度:-15%
- 空军研究速度:-15%
- 海军研究速度:-15%
- 生产效率上限:-10.00%
- 生产效率增长:-5.00%
- 基础生产效率:-5.00%
- 工厂产出:-10.00%
我们的军工复合体在生产能力和科技上都落后于他国。为保证在战场上的胜利,我们必须强化意大利的军事工业。
皇家陆军/意大利陆军
- 陆军师速度:-10.00%
- 陆军组织度:-10.0%
- 移动中组织度损失:+15.0%
- 堑壕上限:+10.00%
- 陆军学说花费:+10.00%
意大利陆军在一战时站到了赢家一边,但自始至终一直跟不上军事现代化的步伐。为了适应现代作战要求,我们必须先军强军,以求常胜。
皇家空军/意大利空军
- 王牌机师产生的概率:+10.00%
- 对海任务效率:-10%
- 空军事故概率:+5.0%
- 夜间行动惩罚:+15.00%
- 空军恶劣天气惩罚:+15.00%
- 战斗中空优加成:+5.0%
- 空军学说花费:+10.00%
意大利军事力量中最年轻的分支,在成立之初也曾是世界上最强大的空军之一,然而最近已经逐渐落后了。通过投资我们的空军,它将再次成为全世界羡慕的对象。
皇家海军/意大利海军
- 舰队协同性:-5%
- 对海探测:-10%
- 索敌速度:-10%
- 屏卫效率:+5.0%
- 与舰队荣耀并肩作战时攻击力:+10.00%
- 海军学说花费:+10.00%
只有确保地中海海上霸权,我们才能保卫意大利的海岸,但想达成这一目标我们必须大力投入海军现代化。
当意大利拥有国王时,上述三个民族精神分别叫做 皇家陆军、皇家空军 与 皇家海军。当意大利未拥有国王时,上述三个民族精神分别叫做 意大利陆军、意大利空军 与 意大利海军
当 炮手就位扩展包启用时,意大利开局时拥有如下民族精神:
Diplomacy
Italy starts off at war with 埃塞俄比亚, which is something they will be focusing on for the first months of the game. The Italian technological and numerical superiority more or less guarantees that they will win the war, barring player intervention. The new transportation mechanics makes it less of a hassle to strengthen this theater and less of a hassle to move back troops afterward. At the 1936 start date, Italy has no alliances, but is guaranteeing 阿尔巴尼亚 and can choose to either join 德意志国 and the Axis, form a faction of its own with 西班牙国, or ally 法国 if they become fascist.
政党
italy is one of the primary Fascist nations and is thus ruled by fascism. The political parties in Italy and their popularity remain the same in both the 1936 and 1939 scenario with Benito Mussolini's Partito Nazionale Fascista ruling with overwhelming support, at 76% support, followed by the democratic Partito Popolare Italiano with a significant 22% popularity and the communist Parito Comunista Italiano with a minuscule 2% support.
Id.
|
Party name
|
Popularity
|
Leader
|
Country name
|
Ruling
|
|
Partito Popolare Italiano
|
22.00% |
Ferruccio Parri |
Republican Italy |
|
|
Partito Comunista Italiano
|
2.00% |
Palmiro Togliatti |
Italian Union |
|
|
Partito Nazionale Fascista
|
76.00% |
Benito Mussolini |
Italy |
|
|
Partito Nazionale Monarchico
|
0.00% |
Victor Emmanuel III |
Kingdom of Italy |
|
领袖
决议
意大利在 民主主义时能够决议成立 欧洲联盟,在 法西斯主义时成立 没有结果。这两个决议互不冲突,即可以通过罗马成立欧洲联盟,反之亦然,以此获得大量核心
成立欧盟能让你获得扎拉的核心。
Economy
Laws
征兵法案 |
经济法案 |
贸易法案
|
有限征兵
|
部分动员
- 25% 生活消费品工厂
- +10% 军用工厂建造速度
- −10% 军转民消耗
- −10% 民转军消耗
- -10% 石油转换燃油效率
|
有限出口
- 25% 可出口资源
- +1% 科研速度
- +5% 工厂/海军船坞产出
- +5% 建造速度
- +10% 泄露给他国的民政情报
- +5% 泄露给他国的海军情报
|
工业
Italy's industry is quite modest compared to other major powers, at just 50 factories, which is a bit below that of the other European major powers. The country's limited production and construction power will seriously undermine its war effort if not dealt with swiftly.
Factories 1936
19 Military Factories
|
11 Naval Dockyard
|
20 Civilian Factories
|
Resources
Total resources 1936
Oil
|
Rubber
|
Steel
|
Aluminum
|
Tungsten
|
Chromium
|
0
|
0
|
97
|
99
|
2
|
3
|
These numbers represent the available resources, depending on trade law a certain amount may be traded away.
Military
Army
Italy has 39 divisions in 1936. Of these:
- Two are Reggimento di Cavalleria with 4x cavalry and no support.
- Five are Divisione Alpina with 6x mountaineers, engineers, support artillery, and high reinforcement priority.
- Five are Divisione Coloniale with 6x infantry, no support, and low reinforcement priority.
- Three are Divisione Celere with 4x cavalry, 2x motorized infantry, 1x light tank, and high reinforcement priority.
- The remaining 24 are Divisione di Fanteria with 6x infantry and engineers.
The land borders of Italy's core territory (France, Switzerland, Austria - later German Reich - and Yugoslavia) are all mountains or hills (except for the city of Nice), and naval invasions will be necessary to control the Mediterranean, so a mix of mountaineers and marines is recommended for special forces expansion.
In terms of technology, Italy's support weapons, armor and artillery are rather outdated, the only special forces available are mountain infantry, and the only support companies available are engineers. Extensive modernization and research will be needed.
Motorized units list
Year |
Name |
Type
|
1936 |
Fiat 626 |
Motorized I
|
1940 |
Fiat 2800 |
Mechanized I
|
1942 |
Fiat 727 |
Mechanized II
|
1944 |
Breda 61 |
Mechanized III
|
Tank units list
Name |
Type |
Techyear |
Tank Destroyer / SP-Artillery / Armored AA Variants
|
Fiat 3000 |
Great War Tank |
1918 |
None
|
L3 |
Light Tank I |
1934 |
L3 cc (TD)
|
L6 |
Light Tank II |
1936 |
Semovente 47/32 (TD)
|
L8 |
Light Tank III |
1941 |
None
|
Fiat M11/39 |
Medium Tank I |
1939 |
None
|
M16 Sahariano |
Medium Tank II |
1941 |
Semovente 75/34 (TD) / Semovente M 41 75/18 (SPA)
|
M20/43 |
Medium Tank III |
1943 |
Semovente M41M 90/53 / Semovente M42L 105/25 / Semovente M15/42
|
P75 |
Heavy Tank I |
1934 |
None
|
P26 |
Heavy Tank II |
1941 |
Semovente da 149/40 (SPA)
|
P43 |
Heavy Tank III |
1943 |
None
|
Il Duce |
Super Heavy Tank |
1943 |
None
|
P45 |
MBT |
1945 |
None
|
Examples of alternative division template names for Italy include:
- Mountaineers - Divisione Alpina
- Marines - Divisione Marine
- Paratroopers - Divisione Paracadutisti
- Motorized - Divisione Motorizzata
- Mechanized - Divisione Meccanizzata
- Armor - Divisione Corazzata
Navy
Capital ships 1936
2 Battleships
|
8 Heavy Cruisers
|
Screens and submarines 1936
11 Light Cruisers
|
80 Destroyers
|
51 Submarines
|
|
The Regia Marina is sizeable, with access to significant amounts of modern naval technology - Italy possesses all of the 1936 hulls, batteries and armor setups. The one exception is the complete lack of carriers, but given the time necessary to spin up such a project, it may well not seem worth investing in. Most of the existing ships are older models, but there are four battleships anticipating 1940-1941 completion dates, a nearly-completed Montecuccoli Class cruiser and two almost half-complete Duca degli Abruzzi Class cruisers, two half-complete Maestrale Class destroyers, and a half-complete Calvi Class submarine in production. Completing these any time soon will require a bigger investment in Italian dockyard capacity.
Naval units list
Name |
Type |
Count |
Production |
Techyear |
Design note
|
Curatone Class* |
Destroyer |
49 |
|
1922 |
DD battery I, AA I, TT I
|
Navigatori Class* |
Minelayer (DD) |
17 |
|
1922 |
Curatone + DC I and mines
|
Maestrale Class |
Destroyer |
14 |
2 |
1922 |
Curatone + DC I
|
Taranto Class* |
Minelayer (CL) |
2 |
|
1922 |
CL I, TT I, mines
|
Giussano Class* |
Light Cruiser |
6 |
|
1922 |
2xCL II batteries, TT I, scout plane I, AA II, no armor
|
Montecuccoli Class |
Light Cruiser |
3 |
1 |
1936 |
AA I + II, 2xCL II batteries, scout plane I, TT I, no armor
|
Duca degli Abruzzi Class |
Light Cruiser |
|
2 |
1936 |
2xAA, TT I, scout plane, armor I, 2xCL II batteries
|
San Giorgio Class* |
Heavy Cruiser |
1 |
|
1918 |
CA I battery, 2xAA I, TT I, 2xSecondary I, Armor II
|
Trento Class* |
Heavy Cruiser |
2 |
|
1922 |
2xCA I batteries, 2x AA I, scout plane I, Armor I
|
Zara Class* |
Heavy Cruiser |
4 |
|
1922 |
Trento with Armor II
|
Bolzano Class |
Heavy Cruiser |
1 |
|
1922 |
Same as Trento
|
Mameli Class* |
Submarine |
17 |
|
1922 |
1xTT I
|
Bandiera Class* |
Submarine |
11 |
|
1922 |
2xTT I
|
Sirena Class* |
Submarine |
21 |
|
1936 |
1xTT I
|
Calvi Class |
Submarine |
2 |
1 |
1936 |
2xTT I
|
Andrea Doria Class* |
Battleship |
2 |
|
1922 |
2xBB I batteries, 2xAA I, 2xSecondary I, BB Armor I
|
Conte Di Cavour Class |
Battleship |
|
2 |
1922 |
2xBB I batteries, AA I, scout plane I, 2xSecondary II, BB Armor I
|
Littorio Class |
Battleship |
|
2 |
1936 |
2xBB II batteries, 2xAA I, scout plane II, 2xSecondary II, BB Armor I
|
* marks a variant as "obsolescent".
|
Without Man the Guns
The Regia Marina is rather sizable, it is however not very modern. The only 1936 naval tech that Italy possesses is the Caio Duilio battleship, though it does possess upgraded versions of the 1922 heavy cruiser, light cruiser, destroyer, and submarine. Italy also has several ships under construction. 2 Caio Duilio Class battleships that are about 20% finished. A Montecuccoli class light cruiser that is almost finished along with two Maestrale Class destroyers and a Sirena Class submarine.
Naval units list
Name |
Type |
Techyear
|
- Curtatone Class
- Maestrale Class (+3 all categories)
|
Destroyer I |
1922
|
Soldati Class |
Destroyer II |
1936
|
Ciclone Class |
Destroyer III |
1940
|
Medaglie d'Oro Class |
Destroyer IV |
1944
|
- Taranto Class
- Montecuccoli Class (+3 all categories)
|
Light Cruiser I |
1922
|
Duca degli Abruzzi Class |
Light Cruiser II |
1936
|
Capitani Romani Class |
Light Cruiser III |
1940
|
San Marco Class |
Light Cruiser IV |
1944
|
- Trento Class
- Zara Class (+2 all stats)
|
Heavy Cruiser I |
1922
|
San Giorgio Class |
Heavy Cruiser II |
1936
|
Pisa Class |
Heavy Cruiser III |
1940
|
Garibaldi Class |
Heavy Cruiser IV |
1944
|
Caracciolo Class |
Battlecruiser I |
1922
|
Principe Amadeo Class |
Battlecruiser II |
1940
|
Conte Di Cavour Class |
Battleship I |
1922
|
Caio Duilio Class |
Battleship II |
1936
|
Littorio Class |
Battleship III |
1940
|
Impero Class |
Battleship IV |
1944
|
Regina Margherita Class |
Super Heavy Battleship I |
1936
|
Regina Elena Class |
Super Heavy Battleship II |
1944
|
Giusseppe Miraglia Class |
Carrier I |
1922
|
Falco Class |
Carrier II |
1936
|
Aquila Class |
Carrier III |
1940
|
Sparviero Class |
Carrier IV |
1944
|
- Mameli Class
- Sirena Class (+2 all categories)
|
Submarine I |
1922
|
Perla Class |
Submarine II |
1936
|
Marconi Class |
Submarine III |
1940
|
Pietro Calvi Class |
Submarine IV |
1944
|
Air force
Aircraft 1936
48 Close Air Support
|
300 Fighters
|
72 Naval Bombers
|
288 Tactical Bombers
|
Upgrading the interwar fighters and bombers to at least 1936 level is a priority for the air force, as is simply expanding the country's contingent of fighters to a size that can achieve air superiority over the home land and sea regions to fend off strategic bombing and port strike missions.(The Allies (AI) can easily send over 1000 bombers and fighters respectively to Italy.) If carriers are to be built, naval variants of fighters, naval bombers, and perhaps close air support will also be needed as a priority, otherwise the carriers are useless.
Light airframe list
Name |
Type |
Tech year |
Carrier variant
|
Fiat CR.32 |
Interwar Fighter |
1933 |
|
Macchi C.200 Saetta |
Fighter I |
1936 |
Macchi IC.200 Saetta
|
Macchi C.202 Folgore |
Fighter II |
1940 |
Macchi IC.202
|
Fiat G.55 Centauro |
Fighter III |
1944 |
Fiat G.55S Centauro
|
Reggiane Re.2007 |
Jet Fighter I |
1945 |
|
Reggiane Re.2008 |
Jet Fighter II |
1950 |
|
Breda Ba.65 |
CAS I |
1936 |
Breda Ba.65bis
|
Breda Ba.88 Lince |
CAS II |
1940 |
Reggiane Re.2001G/H Falco II
|
Breda Ba.201 |
CAS III |
1944 |
Breda Ba.201bis
|
Savoia-Marchetti SM.79 Sparviero |
Naval Bomber I |
1936 |
Savoia-Marchetti SM.79-II Sparviero
|
Savoia-Marchetti SM.84 |
Naval Bomber II |
1940 |
Savoia-Marchetti SM.84-II
|
Savoia-Marchetti SM.89 |
Naval Bomber III |
1944 |
Savoia-Marchetti SM.89-II
|
Medium airframe list
Name |
Type |
Tech year
|
Caproni Ca.101 |
Interwar Bomber |
1933
|
Fiat BR.20 Cicogna |
Tactical Bomber I |
1936
|
Cant Z.1007bis Alcione |
Tactical Bomber II |
1940
|
Cant Z.1018 Leone |
Tactical Bomber III |
1944
|
(No name) |
Jet Tactical Bomber I |
1945
|
(No name) |
Jet Tactical Bomber II |
1950
|
IMAM Ro.57 |
Heavy Fighter I |
1936
|
IMAM Ro.58 |
Heavy Fighter II |
1940
|
Savoia-Marchetti SM.92 |
Heavy Fighter III |
1944
|
Heavy airframe list
Name |
Type |
Techyear
|
Piaggio P.50 |
Stategic Bomber I |
1936
|
Piaggio P.108 |
Strategic Bomber II |
1940
|
Piaggio P.133 |
Stategic Bomber III |
1944
|
(No name) |
Jet Stategic Bomber I |
1950
|
Military staff
Italy's high command picks are an underwhelming lot, only the air force attracts any candidates above "Specialist" level with one exception for a Naval Expert in Military High Command. Army command tends towards the defensive, Navy command trends in the direction of capital ships, only the Air Force command picks exhibit a degree of intense specialization.
Chief of Army
Candidate
|
Type I
|
Type II
|
Effects + Conditions
|
Cost ()
|
Pietro Badoglio
|
Army Morale
|
(Specialist)
|
- Division Recovery Rate: +4 %
|
150
|
Ugo Cavallero
|
Army Maneuver
|
(Specialist)
|
|
150
|
Emilio De Bono
|
Army Defense
|
(Specialist)
|
|
150
|
Chief of Navy
Candidate
|
Type I
|
Type II
|
Effects + Conditions
|
Cost ()
|
Domenico Cavagnari
|
Commerce Raiding
|
(Specialist)
|
- Convoy Raiding Efficiency: +10 %
|
150
|
Arturo Riccardi
|
Naval Aviation
|
(Specialist)
|
- Naval Air Attacks from Carriers: +3 %
- Naval Air Targeting from Carriers: +3 %
- Naval Air Agility from Carriers: +4 %
|
150
|
Inigo Campioni
|
Decisive Battle
|
(Specialist)
|
- Capital Ship Attack: +5 %
- Capital Ship Armor: +5 %
- Screen Attack: +5 %
- Screen Defense: +5 %
|
150
|
Chief of Airforce
Candidate
|
Type I
|
Type II
|
Effects + Conditions
|
Cost ()
|
Italo Balbo
|
All-Weather
|
(Expert)
|
- Bad Weather Penalty: -20 %
|
150
|
Rino Corso Fougier
|
Air Combat Training
|
(Specialist)
|
- Ace generation chance: +5 %
|
150
|
Francesco Pricolo
|
Air Reformer
|
(Expert)
|
- Air Experience Gain: +7.5 %
|
150
|
Military High Command
Candidate
|
Type I
|
Type II
|
Effects + Conditions
|
Cost ()
|
Mario Roatta
|
Army Regrouping
|
(Specialist)
|
- Division Recovery Rate: +4 %
|
150
|
Vittorio Ambrosio
|
Cavalry
|
(Specialist)
|
- Motorized Attack: +5 %
- Motorized Defense: +5 %
- Cavalry Attack: +5 %
- Cavalry Defense: +5 %
- Mechanized Attack: +5 %
- Mechanized Defense: +5 %
|
150
|
Alfredo Guzzoni
|
Infantry
|
(Specialist)
|
- Infantry Division Attack: +5 %
- Infantry Division Defense: +10 %
|
150
|
Ettore Muti
|
Tactical Bombing
|
(Expert)
|
|
150
|
Marziale Cerutti
|
Air Combat Training
|
(Expert)
|
- Ace generation chance: +10 %
|
150
|
Silvio Scaroni
|
Bomber Interception
|
(Expert)
|
- Interception attack: +3 %
- Interception defense: +3 %
- Interception agility: +3 %
|
150
|
Alberto da Zara
|
Anti-Submarine
|
(Specialist)
|
- Submarine Detection: +10 %
|
150
|
Carlo Bergamini
|
Capital Ships
|
(Expert)
|
- Capital Ship Attack: +10 %
- Capital Ship Armor: +10 %
|
150
|
Luigi Mascherpa
|
Naval Air Defense
|
(Specialist)
|
|
150
|
Strategies and guides
Basic strategy
Italy is an interesting country to play despite being the weakest of every starting Majors. It is unique in that it is the only nation that starts off at war with another nation in 1936, that being 埃塞俄比亚. Taking Ethiopia isn't a problem, but the war provides an easy early-game source of military experience for reformatting the Italian army divisions. Timing the end of the war is also important. End it too early and you likely will not be able to earn much experience for your generals and field marshals. End it too late and the war might just drain a large chunk of your manpower and/or equipment and the Spanish civil war might just start and end before you can finish the "Support Nationalist Spain" national focus. While the Ethiopian war and Spanish civil war is ongoing, build up your military and industry, you will need them later.
After Ethiopia, Italy can decide not only the fate of the Allies, but also the Axis. In order for Italy to disrupt 德意志国 (If Italy is going the "Italy first" route), all Italy has to do in the beginning is to invade 奥地利 before Anschluss and then attack 南斯拉夫 (causing 捷克斯洛伐克 to join as well) and then take Czechoslovakia after war with Yugoslavia. This can be difficult to pull off if Czechoslovakia fortifies, but successfully pulling it off will allow you to steal a lot of the low-hanging fruit that is normally meant for Germany, weakening them. Ironically, despite declaring war and making puppets from Austria, Czechoslovakia and Yugoslavia, this will still generate less world tension than what Germany can produce historically from taking aggressive action against said nations.
From here, Italy can choose to expand its alliance by creating further puppets from 匈牙利王国, 罗马尼亚王国 and 土耳其. One has to watch the world tension, however, as if it rises to 25% or higher, the allies (France and the UK) will start guaranteeing nations you target, which can easily lead to nasty war with both nations. A war with both the French and British at this stage is likely going to be too much for Italy to handle, even with skilled play, so be careful.
That being said, sometimes Italy can take refuge in audacity. If world tension is below 80% and 法国 hasn't joined the Allies yet through a focus, Italy could complete the national focus "Go After France" (or justify a wargoal on a nation when world tension is over 25%, causing France to guarantee them) and strike them directly. France has a respectable military but Italy can relatively easily build up its own military to match them through superior units, though this might require stretching Italy's manpower pool somewhat. Be mindful, however, of the fact that France's military industry is horribly sloppy, at just 6 Military factories although, France's national focus tree can expand this quite a bit. If Italy builds up its military and industry (the faster the better), attacks France and manages to encircle and destroy enough units to cripple the French military, Italy could conceivably defeat France before 1940, allowing them to more than double their industrial potential if they annex France, or acquire a nice source of manpower if they puppet them.
From here, the path to supremacy lies open; Italy can either choose to strike at Germany or the United Kingdom and once those two are gone, the rest of Europe is within your reach. Only the 苏维埃联盟 could theoretically present a threat to you anymore and that will most likely only become a factor towards the late game. Conquer enough land and you might just find yourself surpassing even Mussolini's wildest dreams and be able to restore the File:Imperium Romanum.png 罗马.
If playing the more historical Axis alignment its worth noting that Italy is unique among the Axis of being within striking distance of the Middle East with its valuable and abundant Oil supplies. Using its North African holdings as a launching point and its ability to protect supply convoys through the Central and Eastern Mediterranean Italy is able to quickly seize not just the Suez but the entirety of the Allies Middle eastern territory. Just be sure to grab it all or else Vichy France will spawn and cut you off from further eastern expansion.
Once this is done you are at your leisure to fabricate and push eastwards grabbing more Oil than you could possibly use from the weak Iraq and Iran. At this point you are then free to advance further into the British Raj and/or open up more fronts with the Soviet menace.
Some suggestions regarding units
A solid, relatively simple strategy is to switch your military doctrine to "Superior Firepower" and place Support and Line Artillery (both Normal, Anti-Tank, and Anti-Air versions) in all of your divisions. Coupled with Fighters (for air supremacy), Close-Air-Support planes (to assist your ground divisions) and Field Hospitals (to conserve manpower, if resources permit) you should be able to both attack and defend against most enemy units without too much of a hassle. Once you can obtain a reliable source of fuel and enough factories to support it, you can also start fielding various kinds of Tanks (supported by Motorized/Mechanized Infantry) to further augment your breakthrough capabilities, allowing you to break stalemates and attempt to encircle enemy units for destruction.
Guard Italy's coast closely! Italy is a peninsular nation and has a very long coastline which, when dealing with a naval enemy like Britain, is a disaster waiting to happen if not properly addressed. To prevent any enemies from pulling a D-Day of their own on italy, it pays off to construct Coastal forts on all naval bases and station units there to man them to repulse invasions. Keep a set of reserve units stationed close by as well, so that if any enemies try to land next to the coastal forts and then assault them overland (to avoid the "amphibious assault" penalty), the reserve units can be brought in to encircle the invading units and contain the enemy incursion away from any naval bases and either destroy them or starve them into defeat.
As for your naval units, Italy is a peninsular nation so maintaining naval supremacy in the Mediterranean will go a long way to protecting against possible naval invasions (something an AI-controlled Italy often falls victim to). In the early game, when naval dockyards are in limited supply, a decent early-game fleet would be a mixture of torpedo-equipped destroyers and gun-carrying light cruisers (both with added armor), with some heavy cruisers added here and there as resources permit. These ships are decently powerful while also being decently expendable and replaceable. In theory, the light and heavy cruisers should engage and destroy enemy screening ships, allowing the destroyers to attack and destroy enemy capital ships once the screen ships are down. Once you acquire more naval dockyards, this combo can be further augmented with the addition of more heavy cruisers and even battleships for heavier ordnance. The Mediterranean sea is small enough that Naval Bombers operating from airfields in coastal states should have enough range to cover most sea zones, allowing you to support your navy. This also makes Aircraft Carrier battleships somewhat redundant early on.
When it comes to dealing with enemy submarines, one could set up specialized "scout fleets" consisting of destroyers optimized for detecting submarines and ordered to "Do not engage". These scout fleets can scour the Mediterranean for submarines and if they find any, they will alert the actual attack fleets, allowing them to make their way over and attack the enemy submarines, damaging and hopefully destroying them. If Italy wants to further assist their navy, they could build ships (destroyers and cruisers) outfitted with minelayers and extensively mine the Mediterranean sea. Mines will cause enemy ships to suffer a speed penalty, making them move slower, which hampers everything from responding to and engaging your fleets, disengaging, and retreating from battles and fleeing from bad situations. Having enough friendly minefields around can allow the Italian navy to do a lot more risky/audacious maneuvers and get away with it, allowing them to punch above their weight against bigger enemies like the British Royal Navy and the French navy.
To avoid issues with fuel, Italy could invest in building fuel silos in peacetime and importing Oil to fill them up. If you manage to puppet 罗马尼亚王国 or any other nation that has a decent Oil reserve, you can import Oil at a discount. Once war does break out and fuel becomes harder to import, this can be remedied by occupying and/or annexing states that produce Oil. Alternatively, if conquering and/or importing Oil is not an available option, constructing synthetic fuel refineries can help address this. Just make sure to also protect these installations from enemy aggression as both fuel silos and oil refineries can be bombed by hostile planes and captured by enemy troops, so be careful.
A change of heart
Italy is uniquely versatile for a major power in that it can relatively freely decide what ideology to follow. None of the national focuses in Italy's focus tree explicitly require Italy to be of a given ideology and Italy has free access to all three political advisers (Democratic, Fascist and Communist), making it perfectly possible to switch ideology, join the appropriate faction and profit off of it.
Examples of this include: turning Communist, allying the 苏维埃联盟 through the Comintern and then backstabbing Germany if they decide to carry out Operation Barbarossa and invade the Soviets. For extra effectiveness, Italy can also (once communist) boost communist party popularity in France until they flip to communism (since they start out with a significant communist minority and will likely gain more through events). This will cause France to not join the Allies and if Germany, attacks them, they will likely instead join the Comintern, granting you an additional ally to work with, at the expense of Germany.
Alternatively, turning Democratic, joining the Allies, guaranteeing nations like 波兰, 捷克斯洛伐克 etc, to hamstring Germany's expansion or trick them into a defensive war, defeat the Germans (for bonus points, let the Germans beat up the French and British a fair bit before you finish them off), puppet Germany or annex their territory to gain access to their industry and resources, then build up your military, leave the Allies and use your national focus tree to generate a war goal against France or Britain at your leisure, and attack and conquer them as well. Once you no longer need it, you can again switch ideologies to either fascism or communism and continue expanding from there.
For maximum switcheroo value, Italy could theoretically drift to democracy, undermine and conquer 德意志国, then prepare for and conquer 法国 and 联合王国 through its national focus tree, then drift back to facism to conquer the Low Countries ( 荷兰, 比利时 and 卢森堡).
From there, Italy could either;
- A. Stay fascist and continue its rampage throughout Europe and North Africa until they are in a position to form the File:Imperium Romanum.png 罗马, or.
- B. Drift back to democracy once again and form the 欧洲联盟, granting them cores on all of the aforementioned countries sans Britain.
成就
Duce Nuked'em 毁灭公爵 扮演法西斯意大利,在洛杉矶投下核弹。
|
At least they run on time! 至少它们准点了! 扮演法西斯意大利,在所有核心地区拥有最大等级铁路。
|
Holy, Roman, and an Empire 神圣、罗马且帝国 扮演教皇,重建罗马。
|
Pizza Time! 披萨时间! 扮演意大利,占领纽约、芝加哥和夏威夷。
|
Collect all the Romes 收藏全部罗马 扮演意大利,控制三个罗马的首都。
|
Nothing personal, Adolf 并非个人恩怨,阿道夫 扮演意大利,在德奥合并之前取得奥地利,永远不与法西斯德国结盟。
|
Not today 今天不行 扮演共产主义意大利, 救出安东尼奥·葛兰西并让他成为意大利的领导人,成立意大利国家联盟。
|
Stalin, how many guns does he have? 斯大林,他有几杆枪? 扮演教皇,使苏联投降。
|