主要国家 |
次要国家 |
加拿大自治领 澳大利亚 新西兰 南非 英属印度 捷克斯洛伐克 匈牙利王国 罗马尼亚王国 南斯拉夫 中华民国 中共 满洲国 桂系 滇系 晋系 西北三马 新疆 墨西哥 荷兰 西班牙 葡萄牙 保加利亚 希腊王国 土耳其 立陶宛 拉脱维亚 爱沙尼亚 波兰 |
其它国家 |
小 (→国策树) |
小 (→国策树) |
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==国策树== | ==国策树== | ||
[[File:NF tree Netherlands.jpg|thumbnail|600px|Dutch national focus tree.]] | [[File:NF tree Netherlands.jpg|thumbnail|600px|Dutch national focus tree.]] | ||
{{main| | {{main| 荷兰国策树}} | ||
{{flag|荷兰}}在 {{icon|mtg}} [[炮手就位]] DLC中获得了一个独特的国策树。在没有该DLC的情况下,荷兰将使用[[通用国策树]]。 | {{flag|荷兰}}在 {{icon|mtg}} [[炮手就位]] DLC中获得了一个独特的国策树。在没有该DLC的情况下,荷兰将使用[[通用国策树]]。 | ||
{{#lst:Dutch national focus tree|branches desc}} | {{#lst:Dutch national focus tree|branches desc}} |
荷兰(Netherlands),是西欧的一个小国。它与 德意志国和没有结果接壤,并与 法国和 联合王国在殖民地相邻。它统治着一个相对较大的殖民帝国,在南美洲,加勒比海地区(Caribbean)和亚洲( 荷属东印度)都有殖民地。从历史上看,荷兰人曾试图在即将发生的世界大战中保持中立,但德国已决定于1940年5月10日入侵荷兰,以绕过法国的马奇诺放线。与邻国 比利时和 卢森堡一样,荷兰也为德国人所占领,政府流亡伦敦继续抵抗。荷兰此后再次在亚洲战区作战,以抵御日军对 荷属东印度的侵略,但最终失败,而荷兰最大的殖民地在对轴心国宣战后不久就沦陷了。
从历史上看,自从1848年修订宪法限制了君主的权力以来,荷兰一直是君主立宪制的民主国家。但是,荷兰直到1917年才实现普选。该国长期以来一直实行中立政策,但是随着德国的威胁,该国决定重新实行军事化,尽管为时已晚。
荷兰在 炮手就位 DLC中获得了一个独特的国策树。在没有该DLC的情况下,荷兰将使用通用国策树。
荷兰国策树可被分为3条主线和5条分支:
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The Netherlands starts 1936 as a democracy with elections every four years, the next being in April 1937. The ruling party is the Anti-Revolutionaire Partij led by Hendrikus Colijn.
The Netherlands has the following political parties:
In the 1939 start date, the popularity of all political parties is the same as the 1936 start date.
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A defensive war or a "war on pacifism" would be needed to truly rid the country of this sentiment.
The crisis can be reduced by investing in public works, and will become largely irrelevant if we capitulate and lose control of the crisis-stricken mainland.
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Being a conservative democratic country, the Netherlands has a (+20) relationship with other conservative Democratic countries, such as neighboring Belgium and 南非, and a (+10) relation with all other democratic nations. The Netherlands has a slightly negative (-10) relationship with everyone else who doesn't share the same ideology. It wields a relatively big colonial empire and holds the East Indies as a puppet.
The Netherlands does not have claims or cores on foreign soil.
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Netherlands starts out suffering from the effects of the Great Depression, restricting growth of the economy. Militarily, Netherlands has a shortage of manpower.
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Advisor | Type | Effect | Cost |
---|---|---|---|
Adriaan Dijxhoorn | War Industrialist | Military Factory construction speed: +10%, Dockyard construction speed: +10%, Fuel Silo construction speed: +10%
Country must be Democratic or Non-Aligned |
150 pp |
Anton de Kom | Colonial Communist | Non-core Manpower: +2%, Weekly Manpower: +250, Daily Communism Support: +0.05
Current ruling party is Communist and Has completed focus Decolonization |
150 pp |
Antonie Pannekoek | Council Communist | Political Power Gain: -30%, Factory Output: +10%, Dockyard Output: +10%
Current ruling party is Communist |
150 pp |
Cornelius van Geelkerken | Prince of Terror | Effect of partisans on us: -25%, Foreign subversive activities efficiency: -30%
Country must be Fascist |
150 pp |
Jacob Adriaan de Wilde | Genial Anti-Revolutionary | Political Power Gain: +10% Stability : +5%
Country must be Democratic or Non-Aligned |
150 pp |
Jan Goudriaan | Captain of Industry | Civilian Factory Construction Speed: +10%, Infrastructure Construction Speed: +10%, Refinery Construction Speed: +10% | 150 pp |
Meinout Rost van Tonningen | Fascist Demagogue | Daily Fascism Support: +0.1%
Has Completed focus Volk en Vaderland |
150 pp |
Prince Bernhard | Adventurous Daredevil | Political Power Gain: +5%, Air Experience Gain: +3%, Division Recovery Rate: +10%, War Support: +5%
Has Completed focus The Only Man in the Dutch Government |
100 pp |
Saul de Groot | Communist Revolutionary | Daily Communism Support: +0.1%
Has completed focus Legacy of the "De Zeven Provincien Mutiny" |
150 pp |
Walraven von Hall | Resistance Banker | Consumer Goods Factories: -10% Effect of our partisans: +10%
Has capitulated and (Country must be Democratic or Non-Aligned) |
150 pp |
William Schermerhorn | Democratic Reformer | Daily Democracy Support: +0.1%
Has completed focus Unity through Democracy |
150 pp |
Designer | Type | Effect | Cost |
---|---|---|---|
Armor Company | Tank Designer | Armor Research Bonus: +15% Armor: Reliability: +5% |
Designer | Type | Effect | Cost |
---|---|---|---|
NSM Amsterdam | Raiding Fleet Naval Manufacturer | Naval Research Bonus: +15% Speed for naval vessel +10% |
150 pp |
Wilton Fijenoord | Atlantic Fleet Naval Manufacturer | Naval Research Bonus: +15% Armor for carrier +50% |
150 pp |
Designer | Type | Effect | Cost |
---|---|---|---|
Fokker | Light Aircraft Manufacturer | Air Research Bonus: +15% Agility and Speed for fighter and CV fighter +10% Has Completed focus Fokker |
75 pp |
Koolhoven | Medium Aircraft Manufacturer | Air Research Bonus: +15% +20% Reliability for heavy fighter and tac bomber |
150 pp |
Designer | Type | Effect | Cost |
---|---|---|---|
A. I. Hembrug | Infantry Equipment Manufacturer | Weapons and Equipment Research Speed: +15%
Has Completed focus Expand the Artillerieinrichtingen |
75 pp |
DAF | Motorized Equipment Manufacturer | Motorized Research Bonus: +15%
Has Completed focus DAF |
75 pp |
H. I. H. Siderius | Artillery Manufacturer | Artillery Research Bonus: +15% | 150 pp |
Designer | Type | Effect | Cost |
---|---|---|---|
Philips | Electronics Concern | +15 Electronics Research Speed
Has Completed focus Philips |
75 pp |
Royal Dutch Shell | Industrial Concern | +15% Industrial Research Speed
Has Completed focus Expand Curacao Oil Refineries |
75 pp |
Designer | Type | Effect | Cost |
---|---|---|---|
Godfried van Voorst tot Voorst | Military Theorist | Army Experience Gain: +0.05 daily Land Doctrine Research Bonus: +10% |
150 pp |
Johan Furstner | Naval Theorist | NavalExperience Gain: +0.05 daily Naval Doctrine Research Bonus: +10% |
150 pp |
Marius Raaijmakers | Air Warfare Theorist | AirExperience Gain: +0.05 daily Air Doctrine Research Bonus: +10% |
150 pp |
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The Netherlands starts with a few factories and has access to Oil, Aluminum, and Steel. It also indirectly controls significant amounts of Rubber, Aluminum, and Oil through its Indonesian puppet.
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征兵法案 | 经济法案 | 贸易法案 |
---|---|---|
志愿兵役制
|
民用经济
|
重视出口
|
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Type | No. | |
---|---|---|
Aluminium | 27 (36) | |
Chromium | - | |
Oil | 24 (37) | |
Rubber | 0 (550) | |
Steel | 7 | |
Tungsten | - |
Type | No. | |
---|---|---|
Civilian factory | 11(1) | |
Military factory | 4 | |
Naval dockyard | 3 |
These numbers represent the available resources, depending on trade law a certain amount may be traded away. Depending on occupation policy in non-core area a certain amount will be lost.
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The Dutch landforce in 1936 consists of 8 divisions each consisting of 6,905 men out of 9,000 design strength. The Netherlands may also request the colonial forces from the East indies through diplomacy. The Dutch navy is relatively big, with the main contingent in Indonesia to defend the waters there. The Dutch airforce is both small and outdated.
The Netherlands suffers from an acute lack of manpower due to lax conscription laws.
Type | No. | |
---|---|---|
Infantry | 8 | |
Total divisions | 8 |
Type | No. | |
---|---|---|
Destroyer | 8 | |
Light cruiser | 2 | |
Heavy cruiser | 3 | |
Submarine | 19 | |
Convoy | 32 | |
Total ships | 32 |
Type | No. | |
---|---|---|
Destroyer | 8 | |
Light cruiser | 3 | |
Heavy cruiser | 3 | |
Submarine | 20 | |
Convoy | 34 | |
Total ships | 34 |
Type | No. | |
---|---|---|
Fighter | 12 | |
Total planes | 12 |
Examples of alternative division template names for the Netherlands include:
Name | Type | Techyear |
---|---|---|
DAF Trado | Motorized I | 1936 |
DAF Pantrado 1 | Mechanized I | 1940 |
DAF MC-139 | Basic Amtrac | 1941 |
DAF Pantrado 2 | Mechanized II | 1942 |
DAF MC-143 | Improved Amtrac | 1943 |
DAF Pantrado 3 | Mechanized III | 1944 |
Name | Type | Techyear |
---|---|---|
Great War Tank | Great War Tank | 1918 |
PVT-1 | Light Tank I | 1934 |
PVT-2 | Light Tank II | 1936 |
PVT-5 | Light Tank III | 1941 |
GVT-3 | Medium Tank I | 1939 |
GVT-4 | Medium Tank II | 1941 |
GVT-6 | Medium Tank III | 1943 |
ZT-I | Heavy Tank I | 1934 |
ZT-II | Heavy Tank II | 1941 |
ZT-III | Heavy Tank III | 1943 |
SH. Tank | Super Heavy Tank | 1943 |
MBT | 1945 |
Ship Clases | ||||
---|---|---|---|---|
Type | Class | Amount | In Production | Tech |
CA | Soerabaja | 3 | 0 | Heavy Cruiser I |
CL | Java Class | 2 | 0 | Light Cruiser I |
DD | Van Ghent Class | 8 | 0 | Destroyer I |
SS | K-XIV Class | 12 | 0 | Submarine I |
SS | K-III Class | 7 | 0 | Submarine I |
Convoy | 150 | 0 |
Ship Clases | ||||
---|---|---|---|---|
Type | Class | Amount | In Production | Tech |
CA | Soerabaja | 2 | 0 | Coastal Defense Ship |
CA | Hertog Hendrik | 1 | 0 | Coastal Defense Ship |
CL | De Ruyter Class | 1 | 0 | Light Cruiser I |
CL | Java Class | 2 | 0 | Light Cruiser I |
DD | Van Ghent Class | 4 | 0 | Destroyer I |
DD | Van Galen Class | 4 | 0 | Destroyer I |
SS | K-XIV Class | 5 | 0 | Submarine II |
SS | O9 Class | 10 | 0 | Submarine I |
SS | K-III Class | 5 | 0 | Submarine I |
Convoy | 150 | 0 |
Tech Year | Close Air Support (Carrier Variant) | Fighter (Carrier Variant) | Naval Bomber (Carrier Variant) | Heavy Fighter | Tactical Bomber | Strategic Bomber |
---|---|---|---|---|---|---|
1933 | Fokker D.XVII | Fokker C.V D/E | ||||
1936 | A-12 | Fokker D.XXI | Fokker T.IVa | Fokker G.1M | Fokker T.V | Pander F |
1940 | A-17 | F.K. 58 | Fokker T.VIII | Fokker G.1W | Fokker T.IX | Pander M |
1944 | A-21 | Fokker D.XXX | Koolhoven F.K.65 | Fokker G.XXIII | Koolhoven F.K.71 | Pander U |
Jet Engine Technology | ||||||
1945 | Jet Fighter I | Jet Tac Bomber I | ||||
1950 | Jet Fighter I | Jet Tac Bomber II | Jet Strat Bomber I |
This achievement requires you to not cave in to Germany and holding your European lands until 1945.Thou this achievement is very hard to get and only a little percent of players got it,you can easily get this achievement. Achievement requires you to not to cave to Germany,not caving to Britain.You will maintain the trade neutrality.Do theForm a new government and gate way to europe focuses.Use your political power to make trade influence of both Britain and Germany 50 and take the Maintain trade neutrality focus.While you use your political power to trade influence,you should take Abondon gold standard and Continue public works focuses.You should do Zuidersee Works focus as fast as possible.Don't do Obtain foreign investment focus because you will lose your colonies with Decolonisation focus.Once both Britain and Germany has 50 tarde influence take Maintain trade neutrality focus,then do Legacy of Zeven Providence Munity focus.Do the other comunist focuses.Do Bastion of true comunism and bring socialism south focus.Then do enemies on all fronts and Pre-empt western invertention.UK or France won't guarantee Belgium and Luxembourg.You can get them and form Benelux which will hive you United Netherlands achievement.Continue your way to Zuiderzee and wait until Germany declears on Poland.Once Germany is at war with Allies declear war on France and Germany will invite you to Axis.Don't leave the Axis and do the Zuiderzee focus(guard all of your coast line with small infantry divisions so focus won't be cancelled).Wait until 1945 and you will get the achievement.
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The first task for the Dutch is to gun for a Fascist Demagogue, so it is advised the Political Effort national focus is picked first. Democratic nations are very limited in means to become fascist, and the Netherlands should become fascist as soon as possible in order to make optimal use of this strategy. Apart from that, their main aims will be to have one general-level (24 division) command of good infantry units and to build up a decent naval force. Once the main infantry force is done, territorials should be built in vast numbers. Due to the crippling manpower limitations, it may be best to train up all divisions as colonial brigades and then convert the main 24 divisions to your primary infantry template after manpower has been improved through conscription laws and the Fascist branch of your generic National Focus tree.
The Dutch navy is best of being a surface fleet intended to face off against any regional units of the Royal Navy in the Pacific to start with. Using light cruisers and battlecruisers is the optimal setup for this, preferably together with the Fleet in Being doctrines. One should be staying close enough to land to make carriers redundant.
The early game goals, other than militarisation, are a swift conquest of your rebellious neighbors in Belgium (which is the first reason for having that general-level command) and Luxembourg. The former is necessary, the latter is merely a nice little production boost and achievement-catcher. Both of these conquests should be finished before WW2 kicks off so that there is less risk from faction meddling in. That way there won't be any resistance in those lands during the real event. Assisting Japan against China could also help a lot.
Managing same-day declarations against both powers is quite tricky, due to the short duration of manufactured wargoals and the speed penalty on justifying a second wargoal simultaneously. Consider amassing enough political power to justify for 2-3 provinces on Belgium, then also on Luxembourg; the Belgian justification will have a speed penalty for multiple provinces and the Luxembourg justification for there already being an ongoing justification. It is possible through world tension management and luck to manage separate declarations on both without outside interference: if Japan has not forced China to capitulate (something it tends to struggle with in 1.4.x) and the Sudetenland crisis hasnt' been reached by Germany, then it may be possible to justify on both then declare on one or the other without hitting the world tension threshold needed for Britain to guarantee the second one.
Territorials should be stationed in the East Indies against the borders with Britain and Australia to fight alongside the territorials the East Indian puppet there already controls. This is also where the main fleet should be as well. It should be possible to relocate your home fleet (which will be unlikely to accomplish much against the British home fleet) to the East Indies by getting military access from Italy. You can also demand control over the East Indian forces if you so desire. Garrisoning Guyana could be a boon as well, as both British and French Guyana have truckloads of aluminium, and a staging point in the Caribbean area could be very useful late war. If one has the forces for it, the former-Belgian Congo can be used to cut Africa in half, possibly leading to a happy liberation of the poor, oppressed Boers in South Africa.
Either after the Benelux has been united, or when the Reich starts justifying against it (whichever comes first), the Netherlands should petition to join the Axis. Germany will be only too happy to let you in.
Now there are three main invasions to focus on. If France has not extended the Maginot line, then an operation to seize Paris can be undertaken. It will be impossible for the Dutch to garrison all of France alone, though, so most of it will need to be handed over to Germany and Italy to look after. Guyana should be a walk in the park, as it shouldn't have large forces present on behalf of the other two powers, and you may be able to launch naval invasions against various Caribbean islands depending on what the Royal Navy does. Indonesia normally starts out just as easy as the other two, but to secure it properly an invasion of Australia and New Zealand will be necessary. The latter is easily doable, but the former is made surprisingly difficult by its large size and a fairly steady flow of reinforcements. The sizeable force you've stationed in the east will be required to quickly take Australia before the colonial forces get bogged down and are killed by attrition. Thanks to the low population of the Netherlands an attrition war will prove disastrous.
When those areas are secured, the Dutch have a choice between Africa and India as main areas for your land troops to operate in. Their major contribution now, however, will be chipping away at the Allied naval forces, and as a resource mine for the Axis. You should be getting a large amount of civilian factories from your booming trade in such goods as aluminium and rubber, which you hold almost the entire world market of; these will help you build up a massive industrial base in record time for the endgame.
Eventually, with their long maritime supply and reinforcement lines in constant danger and with key resources and supplies of manpower missing, the Allies will be driven back to the UK and mainland US. The Soviet Union, facing not only the western Axis, but also a freed-up Japan, will be doing very poorly. Now you must prepare for the final assaults and any potential WW3. Though still suffering from an amazingly low manpowerpool, thanks to the 0.02 multiplier on non-core territory, they will have disproportionately large industrial capacity. Land forces can and should be entirely mechanised, and priorities with annexation should be on having small land borders. The Dutch will be the supreme naval power, and holding almost any length of coast should be well within their ability, but you will have to try and minimise frontage with other countries, as they risk simply being unable to field enough divisions to fill every province.
Given the extreme imbalance between your production and recruitable population, it may well be worth taking Desperate Defence.
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Siding with the Allies is the historical and most 'sensible' approach for the Netherlands given the political situation, but makes them a nice, soft and juicy target for both Germany and Japan. The Dutch will be lacking in both manpower and industrial capacity. You indirectly control plenty of rubber and other resources from Indonesia, but you can't do anything with it since both your industry and your manpower is too small. The starting navy is actually half-decent, but not a global power, so one should focus on either bothering Germany with it, or protecting the colonies against Japan. The starting army is both under-equipped and small.
Without good mobilisation policies, buildup will be slow and only a small number of projects can be completed before Germany and Japan invade. This means sacrifices will have to be made just to survive. The eastern part of the Netherlands will be sacrificed to the Germans, because the open plains are practically undefendable. Forming a compact defensive line around the province of Holland instead, using the rivers and landscape to its maximum advantage, will significantly improve their chances.
The Indonesian colonies can no longer be sacrificed to the Japanese by retreating all the colonial troops to the homeland because Indonesia is now a puppet and if they capitulate those forces are gone. (If you're really lucky though, Japan didn't even bother to invade Indonesia at all, which happens at times.) The entire industry should be focusing on basic infantry equipment, artillery and some small anti-tank. New military factories should be placed in Holland, Suriname, Guyana, or even Indonesia. Just not in the territory that will fall to the nazis.
The goal here is to dig in and holdout in Holland, until forces from the Allies come in to relieve the pressure. If Holland and Suriname are filled with factories, consider building forts. This is because, once again, it would only be helping the enemy to build factories in areas that can't be defended. You are probably going to run out of manpower pretty soon, it might be a good idea to disband your starting troops and replace them with Indonesian colonial divisions though you will have to transport your reinforcements from the other side of the planet. Be sure to leave some troops to defend your colony later on before the Japanese comes around knocking.
The biggest threat to you is the German Medium Tanks. Unupgraded basic AT guns will fail to penetrate Medium Tanks unless used in sufficiently large numbers which your industry probably won't allow at this stage, so you are going to have to at least research the first upgrade to the AT Guns which allows you to penetrate basic Medium Tanks with just AT Support divisions.
Don't bother with an airforce. The industrial capacity should be reserved for the land force and a small nation as the Netherlands won't be able to make a big difference anyway.
Once Allied forces start arriving, one can start to think about liberating the mainland and even advancing into Germany alongside the Allies. By that time, industrial capacity will become less and less of a problem, but manpower will remain a major problem because of the small size of the Netherlands
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As The Netherlands, you control a puppet with a large manpower pool: Indonesia, also called the Dutch Indies. Their industrial capacity is weak and their division template is primitive, but there is a way to use Indonesian manpower in combination with Dutch industry. As Indonesia is an Integrated Puppet, you can train a division from a colonial template, which will be filled with 0% from your manpower and 100% from the puppet (less if Indonesia promotes to a colony). But you can also duplicate this template and edit it, and it will still draw 100% manpower from your puppet. So add some more infantry, some artillery, maybe even a bit of armour to the duplicated template. To gain the required army experience, you will need to hire a military theorist early, or exercise your divisions a lot. With this strategy, you can field a 750 000 man army and stop the German attack right at the border instead of sacrificing 2/3 of the country.
主要国家 |
次要国家 |
加拿大自治领 澳大利亚 新西兰 南非 英属印度 捷克斯洛伐克 匈牙利王国 罗马尼亚王国 南斯拉夫 中华民国 中共 满洲国 桂系 滇系 晋系 西北三马 新疆 墨西哥 荷兰 西班牙 葡萄牙 保加利亚 希腊王国 土耳其 立陶宛 拉脱维亚 爱沙尼亚 波兰 |
其它国家 |
欧洲 |
阿尔巴尼亚 奥地利 比利时 保加利亚 捷克斯洛伐克 丹麦 爱沙尼亚 芬兰 法国 德意志国 希腊王国 匈牙利王国 爱尔兰 意大利 拉脱维亚 立陶宛 卢森堡 荷兰 挪威 波兰 葡萄牙 西班牙 罗马尼亚王国 斯洛伐克 苏维埃联盟 瑞典 瑞士 土耳其 联合王国 南斯拉夫 |
北美 |
加拿大自治领 哥斯达黎加 古巴 多米尼加共和国 萨尔瓦多 危地马拉 海地 洪都拉斯 墨西哥 尼加拉瓜 巴拿马 美利坚合众国 |
南美 |
亚洲 |
阿富汗 不丹 英属马来亚 英属印度 中华民国 中共 桂系 伊朗 伊拉克 日本 满洲国 蒙古国 蒙古 尼泊尔 阿曼 菲律宾 沙特阿拉伯 晋系 暹罗 新疆 唐努图瓦 西藏 西北三马 也门 滇系 |
非洲 |
大洋洲 |