主要国家 |
次要国家 |
加拿大自治领 澳大利亚 新西兰 南非 英属印度 捷克斯洛伐克 匈牙利王国 罗马尼亚王国 南斯拉夫 中华民国 中共 满洲国 桂系 滇系 晋系 西北三马 新疆 墨西哥 荷兰 西班牙 葡萄牙 保加利亚 希腊王国 土耳其 立陶宛 拉脱维亚 爱沙尼亚 波兰 |
其它国家 |
Katyusha233(讨论 | 贡献) |
无编辑摘要 |
||
第1行: | 第1行: | ||
{{version|1.5}} | {{version|1.5}} | ||
{{country | {{country | ||
|Capital = | |Capital = 华盛顿 D.C. | ||
|Government = Democratic, Liberal | |Government = Democratic, Liberal | ||
|Faction = | |Faction = 没有阵营 | ||
}} | }} | ||
1936 年,美国是世界上最大和最富饶的国家之一, 而且是欧亚之外的唯一列强。然而, 尽管它拥有巨大的资源和基础设施优势,美国在游戏一开始就受到法案和民族精神的严重制约。 但是,如果美国摆脱这些限制,增强其军事实力(或者通过建立或加入一个阵营来获得盟友),那他们就能轻而易举地变成一个世界性的超级大国,类似于史实中一样。 | |||
== | == 地理== | ||
== | == 事件== | ||
{{main| | {{main| 美国事件}} | ||
== National focus == | ==National focus== | ||
[[File:NF tree USA.jpg|thumbnail|600px|American national focus tree.]] | [[File:NF tree USA.jpg|thumbnail|600px|American national focus tree.]] | ||
{{main|American national focus tree}} | {{main|American national focus tree}} | ||
{{#lst:American national focus tree|branches desc}} | {{#lst:American national focus tree|branches desc}} | ||
第28行: | 第29行: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Army Technology || Naval Technology {{Icon|mtg}} || Air Technology || Electronics & Industry | !Army Technology||Naval Technology {{Icon|mtg}}||Air Technology||Electronics & Industry | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| | | | ||
* ''M1 Garand'' (Infantry Eq. I) | *''M1 Garand'' (Infantry Eq. I) | ||
* ''GMC CCKW'' (Motorized) | *''GMC CCKW'' (Motorized) | ||
* Marines I | *Marines I | ||
* Engineer Company I | *Engineer Company I | ||
* Recon Company I | *Recon Company I | ||
* Great War Tank | *Great War Tank | ||
* ''75 mm Gun M1897'' (Towed Artillery I) | *''75 mm Gun M1897'' (Towed Artillery I) | ||
* ''37 mm Gun M1'' (Towed Anti-Air I) | *''37 mm Gun M1'' (Towed Anti-Air I) | ||
|| | || | ||
* 1936 Destroyer Hull | *1936 Destroyer Hull | ||
** ''Mk 1 Mod 1 DC Rack'' (Depth Charges I) | **''Mk 1 Mod 1 DC Rack'' (Depth Charges I) | ||
** ''QCA Sonar/JK H.phone'' (Sonar I) | **''QCA Sonar/JK H.phone'' (Sonar I) | ||
* 1936 Cruiser Hull | *1936 Cruiser Hull | ||
** ''Type P Mk 6 Catapult'' (Aircraft Facilities II) | **''Type P Mk 6 Catapult'' (Aircraft Facilities II) | ||
** ''4in Belt/1.75in Deck'' (Cruiser Armor II) | **''4in Belt/1.75in Deck'' (Cruiser Armor II) | ||
* Early Heavy Ship Hull | *Early Heavy Ship Hull | ||
** ''12.8in Belt/5.5in Deck'' (Battleship Armor II) | **''12.8in Belt/5.5in Deck'' (Battleship Armor II) | ||
** ''9in Belt/4in Deck'' (Battlecruiser Armor II) | **''9in Belt/4in Deck'' (Battlecruiser Armor II) | ||
* 1936 Carrier Hull | *1936 Carrier Hull | ||
* 1936 Submarine Hull | *1936 Submarine Hull | ||
* ''5in/38 Mk 12, Mk 21 mt'' (Light Battery II) | *''5in/38 Mk 12, Mk 21 mt'' (Light Battery II) | ||
* ''8in/55 Mk 11'' (Medium Battery II) | *''8in/55 Mk 11'' (Medium Battery II) | ||
* ''6in/47 Mk 16'' (Light Cruiser Battery II) | *''6in/47 Mk 16'' (Light Cruiser Battery II) | ||
* ''16in/45 Mk 5'' (Heavy Battery II) | *''16in/45 Mk 5'' (Heavy Battery II) | ||
* ''46 cm Cannon'' (Superheavy Battery) | *''46 cm Cannon'' (Superheavy Battery) | ||
* ''5in/51 Mk 15'' (Secondary Battery II) | *''5in/51 Mk 15'' (Secondary Battery II) | ||
* Contact Mine | *Contact Mine | ||
** Minelaying Submarine | **Minelaying Submarine | ||
* Transport Ship | *Transport Ship | ||
|| | || | ||
* ''Curtiss P-1 Hawk'' (Interwar Fighter) | *''Curtiss P-1 Hawk'' (Interwar Fighter) | ||
** ''Grumman FF 'Fifi' ''(Interwar Carrier Fighter) | **''Grumman FF 'Fifi' ''(Interwar Carrier Fighter) | ||
* ''Douglas B-18 Bolo'' (Interwar Bomber) | *''Douglas B-18 Bolo'' (Interwar Bomber) | ||
* ''Northrop A-17'' (Close Air Support I) | *''Northrop A-17'' (Close Air Support I) | ||
** ''Northrop BT'' (Carrier CAS I) | **''Northrop BT'' (Carrier CAS I) | ||
* ''PBY Catalina'' (Naval Bomber I) | *''PBY Catalina'' (Naval Bomber I) | ||
** ''Douglas TBD Devastator'' (Carrier Naval Bomber I) | **''Douglas TBD Devastator'' (Carrier Naval Bomber I) | ||
|| | || | ||
* Fuel Storage | *Fuel Storage | ||
* Fuel Refining I | *Fuel Refining I | ||
|- | |- | ||
! colspan="4" | Doctrines | ! colspan="4" |Doctrines | ||
|- | |- | ||
| | | | ||
* [[Base Strike]] | *[[Superior Firepower]] | ||
| | |||
*[[Base Strike]] | |||
| | | | ||
* None | *None | ||
|} | |} | ||
第87行: | 第88行: | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| | | | ||
* ''Clemson Class'' (Destroyer I) | *''Clemson Class'' (Destroyer I) | ||
** Upgraded Farragut Class | **Upgraded Farragut Class | ||
* ''Brooklyn Class'' (Light Cruiser II)) | *''Brooklyn Class'' (Light Cruiser II)) | ||
* ''Pensacola Class'' (Heavy Cruiser I) | *''Pensacola Class'' (Heavy Cruiser I) | ||
** Upgraded Portland Class | **Upgraded Portland Class | ||
* ''Lexington Class'' (Battlecruiser I) | *''Lexington Class'' (Battlecruiser I) | ||
* ''New York Class'' (Battleship I) | *''New York Class'' (Battleship I) | ||
** Upgraded New Mexico Class | **Upgraded New Mexico Class | ||
** Upgraded Colorado Class | **Upgraded Colorado Class | ||
* ''Ranger Class'' (Carrier II) | *''Ranger Class'' (Carrier II) | ||
** Upgraded Yorktown Class | **Upgraded Yorktown Class | ||
* ''Porpoise Class'' (Submarine II) | *''Porpoise Class'' (Submarine II) | ||
* Transport Ship | *Transport Ship | ||
|} | |} | ||
第116行: | 第117行: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Rule !! Whether it applies !! Reason | !Rule!!Whether it applies!!Reason | ||
|- | |- | ||
|Can declare war on country of the same ideology group without a war goal || {{red|No}} || Democracy | |Can declare war on country of the same ideology group without a war goal||{{red|No}}||Democracy | ||
|- | |- | ||
|Can Guarantee other Ideologies || {{green|Yes}} || Democracy | |Can Guarantee other Ideologies||{{green|Yes}}||Democracy | ||
|- | |- | ||
|Can join Factions led by another Ideology || {{red|No}} || National Spirit: Home of the Free | |Can join Factions led by another Ideology||{{red|No}}||National Spirit: Home of the Free | ||
|- | |- | ||
|Can create Factions || {{green|Yes}} || National Spirit: Home of the Free | |Can create Factions||{{green|Yes}}||National Spirit: Home of the Free | ||
|- | |- | ||
|Lowers World Tension with Guarantees || {{green|Yes}} || Democracy | |Lowers World Tension with Guarantees||{{green|Yes}}||Democracy | ||
|- | |- | ||
|Can puppet a country || {{red|No}} || Democracy | |Can puppet a country||{{red|No}}||Democracy | ||
|- | |- | ||
|Can justify wargoals against a country that have not generated world tension || {{red|No}} || Democracy | |Can justify wargoals against a country that have not generated world tension||{{red|No}}||Democracy | ||
|- | |- | ||
|} | |} | ||
第137行: | 第138行: | ||
===National spirits=== | ===National spirits=== | ||
{{SVersion|1.9}} | {{SVersion|1.9}} | ||
<section begin=national_spirit/> | <section begin="national_spirit" /> | ||
{{box wrapper}} | {{box wrapper}} | ||
{{Effectbox|The Great Depression|Although a worldwide phenomenon, the Great Depression started with a stock market crash in the United States and has caused unemployment rates to soar and tax revenue to plummet. The American people and its government have enough to worry about without getting involved in another war. | {{Effectbox|The Great Depression|Although a worldwide phenomenon, the Great Depression started with a stock market crash in the United States and has caused unemployment rates to soar and tax revenue to plummet. The American people and its government have enough to worry about without getting involved in another war. | ||
第153行: | 第154行: | ||
}} | }} | ||
{{end box wrapper}} | {{end box wrapper}} | ||
<section end=national_spirit/> | <section end="national_spirit" /> | ||
In the 1936 election, the USA can choose the party to lead it. Depending on the choice, another National Spirit can be added: | In the 1936 election, the USA can choose the party to lead it. Depending on the choice, another National Spirit can be added: | ||
* If Democratic Party, '''New Deal''' | |||
** Infrastructure construction speed: {{green|+20%}} | *If Democratic Party, '''New Deal''' | ||
** Stability: {{green|+10%}} | **Infrastructure construction speed: {{green|+20%}} | ||
* If Republican Party, there is no change to the national spirits, but: | **Stability: {{green|+10%}} | ||
** They gain the Industrial Concern {{blue|Standard Oil of California}}, which gives Industrial Research Speed: {{green|+5%}} and Refining Research Speed: {{green|+15%}} | *If Republican Party, there is no change to the national spirits, but: | ||
** The new leader of the USA becomes {{blue|Alf Landon}}, who has the trait {{blue|Staunch Constitutionalist}} - Ideology Drift Defense: {{green|+50%}} | **They gain the Industrial Concern {{blue|Standard Oil of California}}, which gives Industrial Research Speed: {{green|+5%}} and Refining Research Speed: {{green|+15%}} | ||
**The new leader of the USA becomes {{blue|Alf Landon}}, who has the trait {{blue|Staunch Constitutionalist}} - Ideology Drift Defense: {{green|+50%}} | |||
With the {{icon|mtg|1}} expansion enabled, the United States starts with an additional national spirit: | With the {{icon|mtg|1}} expansion enabled, the United States starts with an additional national spirit: | ||
{{box wrapper| | {{box wrapper| | ||
第175行: | 第178行: | ||
Elections are held every four years; in-game, this applies to 1936, 1940, and 1944. Each time, the player will be prompted to choose the outcome. FDR, as the incumbent, will run for the Democrats each time even if he has been unseated in a previous election. The Republicans run three candidates: Alf Landon in 1936, Wendell Willkie in 1940, and Thomas E. Dewey in 1944. Each grant different bonuses and the player can select them. Note that the Republican candidate will not change if they won the previous election, as they will be running as the incumbent. For example, if the player were to choose Alf Landon in 1936, they will not be able to choose Wendell Willkie in 1940. The USA has no [[National Focus]] that allows it to change [[Ideology|ideology]] unless {{icon|mtg}} Man the Guns is active. If the player wants to try to change the ideology then they should appoint [[Ideas#Political_advisors|Political Advisors]] either: | Elections are held every four years; in-game, this applies to 1936, 1940, and 1944. Each time, the player will be prompted to choose the outcome. FDR, as the incumbent, will run for the Democrats each time even if he has been unseated in a previous election. The Republicans run three candidates: Alf Landon in 1936, Wendell Willkie in 1940, and Thomas E. Dewey in 1944. Each grant different bonuses and the player can select them. Note that the Republican candidate will not change if they won the previous election, as they will be running as the incumbent. For example, if the player were to choose Alf Landon in 1936, they will not be able to choose Wendell Willkie in 1940. The USA has no [[National Focus]] that allows it to change [[Ideology|ideology]] unless {{icon|mtg}} Man the Guns is active. If the player wants to try to change the ideology then they should appoint [[Ideas#Political_advisors|Political Advisors]] either: | ||
* Charles Coughlin, who is a {{blue|Fascist Demagogue}}: Daily Fascism Support: {{green|+0.1}} | |||
* Earl Browder, who is a {{blue|Communist Revolutionary}}: Daily Communist Support: {{green|+0.1}} | *Charles Coughlin, who is a {{blue|Fascist Demagogue}}: Daily Fascism Support: {{green|+0.1}} | ||
*Earl Browder, who is a {{blue|Communist Revolutionary}}: Daily Communist Support: {{green|+0.1}} | |||
Both cost 150 Political Power to appoint. Support for the fascist {{blue|Silver Legion of America}} led by William Dudley Pelley, or for the communist {{blue|Communist Party USA}} led by Earl Browder himself, will steadily increase. Because of the USA's National Spirit {{blue|Home of the Free}} this will be slower than normal - Ideology Defense Drift: {{green|+20%}}. The result of this will be to convert the USA to a fascist or communist country. The party and leader of the country will change, and they will change the name and flag. Once this has happened, the diplomatic rules applied to fascist or communist countries apply to the USA. There will be no more elections. | Both cost 150 Political Power to appoint. Support for the fascist {{blue|Silver Legion of America}} led by William Dudley Pelley, or for the communist {{blue|Communist Party USA}} led by Earl Browder himself, will steadily increase. Because of the USA's National Spirit {{blue|Home of the Free}} this will be slower than normal - Ideology Defense Drift: {{green|+20%}}. The result of this will be to convert the USA to a fascist or communist country. The party and leader of the country will change, and they will change the name and flag. Once this has happened, the diplomatic rules applied to fascist or communist countries apply to the USA. There will be no more elections. | ||
第184行: | 第189行: | ||
Man the Guns introduces the Second American Civil War branch, which is pursued either by going down the "Suspend the Persecution" sub-branch or the "America First" sub-branch. Regardless of whichever branch is chosen, the same broad path begins as a timer starts ticking down to war - Industrialists begin moving factories to their preferred region (North or South), government arsenals are raided, tax income is withheld from the federal government, National Guard formations are mobilized and trained, until secession is declared. Shortly after this point, unless a specific focus is taken, the states of Illinois, Indiana, Michigan, Minnesota, Wisconsin and Ohio declare "neutrality" in the war, becoming the "Neutral States of America". They will no longer be controlled by the player, and will sell weapons and equipment to both sides while forming their own defense force and acting as a de facto independent faction. Once the Civil War ends, they will rejoin whichever side won. | Man the Guns introduces the Second American Civil War branch, which is pursued either by going down the "Suspend the Persecution" sub-branch or the "America First" sub-branch. Regardless of whichever branch is chosen, the same broad path begins as a timer starts ticking down to war - Industrialists begin moving factories to their preferred region (North or South), government arsenals are raided, tax income is withheld from the federal government, National Guard formations are mobilized and trained, until secession is declared. Shortly after this point, unless a specific focus is taken, the states of Illinois, Indiana, Michigan, Minnesota, Wisconsin and Ohio declare "neutrality" in the war, becoming the "Neutral States of America". They will no longer be controlled by the player, and will sell weapons and equipment to both sides while forming their own defense force and acting as a de facto independent faction. Once the Civil War ends, they will rejoin whichever side won. | ||
=== Leaders === | ===Leaders=== | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Leader !! Ideology !! | !Leader!!Ideology!!Party!!In Power (1936)!!Popularity!!Country Name!!Unique Portrait?!!Leader Trait!! | ||
|- | |- | ||
| Franklin Delano Roosevelt ||{{Icon|democracy}} Democracy/Liberalism || <span style="color: blue;">'''Democratic Party'''</span>|| Yes || 99% || United States || Yes || Dislikes Germany: <br /> AI Modifier: '''+200''' to antagonize Germany | |Franklin Delano Roosevelt||{{Icon|democracy}} Democracy/Liberalism||<span style="color: blue;">'''Democratic Party'''</span>||Yes||99%||United States||Yes||Dislikes Germany: <br /> AI Modifier: '''+200''' to antagonize Germany | ||
|- | |- | ||
| Harry S. Truman || {{Icon|democracy}} Democracy/Liberalism || <span style="color: blue;">Democratic Party || No, can come to power via event (Death of FDR event) || --- || United States || Yes || --- | |Harry S. Truman||{{Icon|democracy}} Democracy/Liberalism||<span style="color: blue;">Democratic Party ||No, can come to power via event (Death of FDR event)||---||United States||Yes||--- | ||
|- | |- | ||
| Edmund Gano || {{Icon|democracy}} Democracy || <span style="color: blue;">Democratic Party ||No, can come to power by civil war || --- || Constitutionalists || Yes || Quatermaster Trainee: <br /> Air Base Construction Speed {{green|+5%}} <br /> Naval Base Construction Speed {{green|+5%}} <br /> Radar Station Construction Speed {{green|+5%}} <br /> Rocket Site Construction Speed {{green|+5%}} <br /> Nuclear Reactor Construction Speed {{green|+5%}} | |Edmund Gano||{{Icon|democracy}} Democracy||<span style="color: blue;">Democratic Party ||No, can come to power by civil war||---||Constitutionalists||Yes||Quatermaster Trainee: <br /> Air Base Construction Speed {{green|+5%}} <br /> Naval Base Construction Speed {{green|+5%}} <br /> Radar Station Construction Speed {{green|+5%}} <br /> Rocket Site Construction Speed {{green|+5%}} <br /> Nuclear Reactor Construction Speed {{green|+5%}} | ||
|- | |- | ||
| Alf Landon || {{Icon|democracy}} Democracy/Conservatism || <span style="color: blue;">Republican Party || No, can come to power via event (1936 Election event) || --- || United States || Yes || Staunch Constitutionalist: Drift Defence Factor {{green|+50%}} | |Alf Landon||{{Icon|democracy}} Democracy/Conservatism||<span style="color: blue;">Republican Party ||No, can come to power via event (1936 Election event)||---||United States||Yes||Staunch Constitutionalist: Drift Defence Factor {{green|+50%}} | ||
|- | |- | ||
| Wendell Wilkie || {{Icon|democracy}} Democracy/Liberalism || <span style="color: blue;">Republican Party || No, can come to power via event (1940 Election event) || --- || United States || Yes || Willkie's New Deal | |Wendell Wilkie||{{Icon|democracy}} Democracy/Liberalism||<span style="color: blue;">Republican Party ||No, can come to power via event (1940 Election event)||---||United States||Yes||Willkie's New Deal | ||
|- | |- | ||
| Thomas E. Dewey || {{Icon|democracy}} Democracy/Conservatism || <span style="color: blue;">Republican Party || No, can come to power via event (1944 Election event chain) || --- || United States || No || --- | |Thomas E. Dewey||{{Icon|democracy}} Democracy/Conservatism||<span style="color: blue;">Republican Party ||No, can come to power via event (1944 Election event chain)||---||United States||No||--- | ||
|- | |- | ||
| Douglas MacArthur || {{Icon|democracy}} Democracy/Conservatism || <span style="color: blue;">Republican Party || No, can come to power via event (1944 Election event chain) || --- || United States || Yes || --- | |Douglas MacArthur||{{Icon|democracy}} Democracy/Conservatism||<span style="color: blue;">Republican Party ||No, can come to power via event (1944 Election event chain)||---||United States||Yes||--- | ||
|- | |- | ||
| Earl Browder || {{Icon|communism}} Communism/Marxism || | |Earl Browder||{{Icon|communism}} Communism/Marxism||<span style="color: red;">Communist Party USA ||No, can come to power by coup||1%||Communist States of America||Yes||--- | ||
|- | |- | ||
| William Potter || {{Icon|neutrality}} Non-Aligned|| <span style="color: grey;">'''Non-Aligned'''</span>|| No, can come to power by civil war|| 0% || Loyalists || Yes || War Profiteer: <br />Military Factory Construction Speed {{green|+5%}} <br />Dockyard Construction Speed {{green|+5%}} | |William Potter||{{Icon|neutrality}} Non-Aligned||<span style="color: grey;">'''Non-Aligned'''</span>||No, can come to power by civil war||0%||Loyalists||Yes||War Profiteer: <br />Military Factory Construction Speed {{green|+5%}} <br />Dockyard Construction Speed {{green|+5%}} | ||
|- | |- | ||
| Douglas MacArthur || {{Icon|neutrality}} Non-Aligned || <span style="color: grey;">Non-Aligned || No, can come to power via event (MacArthur offers for Governement) || --- || Loyalists || Yes || American Caesar: <br />Division Attack on core territory: {{green|+10%}}<br />Division Defense on core territory: {{green|+10%}}<br />Army Chief Cost: {{green|-25%}}<br /> Air Chief Cost: {{green|-25%}}<br /> Navy Chief Cost: {{green|-25%}}<br />High Command Cost: {{green|-25%}}<br /> | |Douglas MacArthur||{{Icon|neutrality}} Non-Aligned||<span style="color: grey;">Non-Aligned ||No, can come to power via event (MacArthur offers for Governement)||---||Loyalists||Yes||American Caesar: <br />Division Attack on core territory: {{green|+10%}}<br />Division Defense on core territory: {{green|+10%}}<br />Army Chief Cost: {{green|-25%}}<br /> Air Chief Cost: {{green|-25%}}<br /> Navy Chief Cost: {{green|-25%}}<br />High Command Cost: {{green|-25%}}<br /> | ||
|- | |- | ||
| William Dudley Pelley || {{Icon|fascism}} Fascism/Fascism || | |William Dudley Pelley||{{Icon|fascism}} Fascism/Fascism||<span style="color: orange;">Silver Legion of America ||No, can come to power by coup||0%||Free American Empire||Yes||--- | ||
|- | |- | ||
| Adam Hilt || {{Icon|fascism}} Fascism/Fascism || | |Adam Hilt||{{Icon|fascism}} Fascism/Fascism||<span style="color: orange;">Silver Legion of America ||No, can come to power via event (William Dudley Pelley challenges Douglas MacArthur)||0%||Free American Empire||Yes||Great Architect: Construction Speed {{green|+1%}} | ||
|- | |- | ||
| Charles Lindbergh || {{Icon|fascism}} Fascism/Fascism || | |Charles Lindbergh||{{Icon|fascism}} Fascism/Fascism||<span style="color: orange;">Silver Legion of America ||No, can come to power via event (William Dudley Pelley challenges Douglas MacArthur)||0%||Free American Empire||Yes||--- | ||
|- | |- | ||
|} | |} | ||
== Staff and Designers == | ==Staff and Designers== | ||
These are choices of ministers and design companies for the United States. | These are choices of ministers and design companies for the United States. | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
第229行: | 第234行: | ||
|Communist Revolutionary | |Communist Revolutionary | ||
| | | | ||
* Daily Communism Support: {{green|+0.10}} | *Daily Communism Support: {{green|+0.10}} | ||
|align="center"|150 | | align="center" |150 | ||
|- | |- | ||
|Charles Coughlin | |Charles Coughlin | ||
|Fascist Demagogue | |Fascist Demagogue | ||
| | | | ||
* Daily Fascism Support: {{green|+0.10 }} | *Daily Fascism Support: {{green|+0.10 }} | ||
|align="center"|150 | | align="center" |150 | ||
|- | |- | ||
|Harold L. Ickes | |Harold L. Ickes | ||
|Democratic Reformer | |Democratic Reformer | ||
| | | | ||
* Daily Democracy Support: {{green|+0.10 }} | *Daily Democracy Support: {{green|+0.10 }} | ||
|align="center"|150 | | align="center" |150 | ||
|- | |- | ||
|John Winant | |John Winant | ||
|Compassionate Gentleman | |Compassionate Gentleman | ||
| | | | ||
* Improve relations opinion: {{green|+15 %}} | *Improve relations opinion: {{green|+15 %}} | ||
|align="center"|150 | | align="center" |150 | ||
|- | |- | ||
| Robert Taft || Silent Workhorse || | |Robert Taft||Silent Workhorse|| | ||
* Political Power Gain: {{green|+15.0%}} | *Political Power Gain: {{green|+15.0%}} | ||
|align="center"| 150 | | align="center" |150 | ||
|- | |- | ||
|Cordell Hull | |Cordell Hull | ||
|Smooth-Talking Charmer | |Smooth-Talking Charmer | ||
| | | | ||
* Trade deal opinion factor: {{green|+10 %}} | *Trade deal opinion factor: {{green|+10 %}} | ||
|align="center"|150 | | align="center" |150 | ||
|- | |- | ||
|Henry Stimson | |Henry Stimson | ||
|War Industrialist | |War Industrialist | ||
| | | | ||
* Military Factory Construction Speed: {{green|+10.0%}} | *Military Factory Construction Speed: {{green|+10.0%}} | ||
* Dockyard Construction Speed: {{green|+10.0%}} | *Dockyard Construction Speed: {{green|+10.0%}} | ||
|align="center"|150 | | align="center" |150 | ||
|- | |- | ||
|Donald Nelson | |Donald Nelson | ||
|Armaments Organizer | |Armaments Organizer | ||
| | | | ||
* Civilian to Military Factory conversion cost: {{green|-20 %}} | *Civilian to Military Factory conversion cost: {{green|-20 %}} | ||
|align="center"|150 | | align="center" |150 | ||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
第283行: | 第288行: | ||
|Mobile Tank Designer | |Mobile Tank Designer | ||
| | | | ||
* Armor Research Time: {{green|-10 %}} | *Armor Research Time: {{green|-10 %}} | ||
* '''''Armor:''''' | *'''''Armor:''''' | ||
** Max Speed: {{green|+5 %}} | **Max Speed: {{green|+5 %}} | ||
** Reliability: {{green|+10 %}} | **Reliability: {{green|+10 %}} | ||
<small>By selecting this '''''Design Company''''' it will permanently affect capabilities on all equipment researched while they are hired.</small> | <small>By selecting this '''''Design Company''''' it will permanently affect capabilities on all equipment researched while they are hired.</small> | ||
|align="center"|150 | | align="center" |150 | ||
|- | |- | ||
|Chrysler | |Chrysler | ||
|Medium Tank Designer | |Medium Tank Designer | ||
| | | | ||
* Armor Research Time: {{green|-10 %}} | *Armor Research Time: {{green|-10 %}} | ||
* '''''Armor:''''' | *'''''Armor:''''' | ||
** Reliability: {{green|+5 %}} | **Reliability: {{green|+5 %}} | ||
** Soft Attack: {{green|+5 %}} | **Soft Attack: {{green|+5 %}} | ||
<small>By selecting this '''''Design Company''''' it will permanently affect capabilities on all equipment researched while they are hired.</small> | <small>By selecting this '''''Design Company''''' it will permanently affect capabilities on all equipment researched while they are hired.</small> | ||
|align="center"|150 | | align="center" |150 | ||
|- | |- | ||
|Army Ordnance Department | |Army Ordnance Department | ||
|Heavy Tank Designer | |Heavy Tank Designer | ||
| | | | ||
* Armor Research Time: {{green|-10 %}} | *Armor Research Time: {{green|-10 %}} | ||
* '''''Armor:''''' | *'''''Armor:''''' | ||
** Armor: {{green|+5 %}} | **Armor: {{green|+5 %}} | ||
** Hard Attack: {{green|+5 %}} | **Hard Attack: {{green|+5 %}} | ||
<small>By selecting this '''''Design Company''''' it will permanently affect capabilities on all equipment researched while they are hired.</small> | <small>By selecting this '''''Design Company''''' it will permanently affect capabilities on all equipment researched while they are hired.</small> | ||
|align="center"|150 | | align="center" |150 | ||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
第320行: | 第328行: | ||
|Coastal Defense Fleet Designer | |Coastal Defense Fleet Designer | ||
| | | | ||
* Naval Research Time: {{green|-10 %}} | *Naval Research Time: {{green|-10 %}} | ||
* '''''Carrier:''''' | *'''''Carrier:''''' | ||
** Production Cost: {{green|-25 %}} | **Production Cost: {{green|-25 %}} | ||
** Deck size: {{red|-20 %}} | **Deck size: {{red|-20 %}} | ||
** Max Range: {{red|-50 %}} | **Max Range: {{red|-50 %}} | ||
* '''''Capital Ship:''''' | *'''''Capital Ship:''''' | ||
** Production Cost: {{green|-25 %}} | **Production Cost: {{green|-25 %}} | ||
** Armor: {{red|-20 %}} | **Armor: {{red|-20 %}} | ||
** Naval firepower: {{red|-20 %}} | **Naval firepower: {{red|-20 %}} | ||
** Max Range: {{red|-50 %}} | **Max Range: {{red|-50 %}} | ||
* '''''Screen:''''' | *'''''Screen:''''' | ||
** Production Cost: {{green|-25 %}} | **Production Cost: {{green|-25 %}} | ||
** Max Range: {{red|-50 %}} | **Max Range: {{red|-50 %}} | ||
* '''''Submarine:''''' | *'''''Submarine:''''' | ||
** Production Cost: {{green|-25 %}} | **Production Cost: {{green|-25 %}} | ||
** Max Range: {{red|-50 %}} | **Max Range: {{red|-50 %}} | ||
<small>By selecting this '''''Design Company''''' it will permanently affect capabilities on all equipment researched while they are hired.</small> | <small>By selecting this '''''Design Company''''' it will permanently affect capabilities on all equipment researched while they are hired.</small> | ||
|align="center"|150 | | align="center" |150 | ||
|- | |- | ||
|Electric Boat Company | |Electric Boat Company | ||
|Raiding Fleet Designer | |Raiding Fleet Designer | ||
| | | | ||
* Naval Research Time: {{green|-10 %}} | *Naval Research Time: {{green|-10 %}} | ||
* '''''Carrier:''''' | *'''''Carrier:''''' | ||
** Surface Visibility: {{green|-10 %}} | **Surface Visibility: {{green|-10 %}} | ||
** Max Speed: {{green|+10 %}} | **Max Speed: {{green|+10 %}} | ||
** Deck size: {{red|-10 %}} | **Deck size: {{red|-10 %}} | ||
* '''''Capital Ship:''''' | *'''''Capital Ship:''''' | ||
** Surface Visibility: {{green|-10 %}} | **Surface Visibility: {{green|-10 %}} | ||
** Max Speed: {{green|+10 %}} | **Max Speed: {{green|+10 %}} | ||
** Deck size: {{red|-10 %}} | **Deck size: {{red|-10 %}} | ||
* '''''Screen:''''' | *'''''Screen:''''' | ||
** Surface Visibility: {{green|-10 %}} | **Surface Visibility: {{green|-10 %}} | ||
** Max Speed: {{green|+10 %}} | **Max Speed: {{green|+10 %}} | ||
* '''''Submarine:''''' | *'''''Submarine:''''' | ||
** Sub Visibility: {{green|-10 %}} | **Sub Visibility: {{green|-10 %}} | ||
** Surface Visibility: {{green|-10 %}} | **Surface Visibility: {{green|-10 %}} | ||
** Max Speed: {{green|+10 %}} | **Max Speed: {{green|+10 %}} | ||
<small>By selecting this '''''Design Company''''' it will permanently affect capabilities on all equipment researched while they are hired.</small> | <small>By selecting this '''''Design Company''''' it will permanently affect capabilities on all equipment researched while they are hired.</small> | ||
|align="center"|150 | | align="center" |150 | ||
|- | |- | ||
|ฺBrooklyn Naval Yard | |ฺBrooklyn Naval Yard | ||
|Atlantic Fleet Designer | |Atlantic Fleet Designer | ||
| | | | ||
* Naval Research Time: {{green|-10 %}} | *Naval Research Time: {{green|-10 %}} | ||
* '''''Carrier:''''' Armor: {{green|+50 %}} | *'''''Carrier:''''' Armor: {{green|+50 %}} | ||
* '''''Capital Ship:''''' | *'''''Capital Ship:''''' | ||
** Armor: {{green|+10 %}} | **Armor: {{green|+10 %}} | ||
** Naval firepower: {{green|+10 %}} | **Naval firepower: {{green|+10 %}} | ||
<small>By selecting this '''''Design Company''''' it will permanently affect capabilities on all equipment researched while they are hired.</small> | <small>By selecting this '''''Design Company''''' it will permanently affect capabilities on all equipment researched while they are hired.</small> | ||
|align="center"|150 | | align="center" |150 | ||
|- | |- | ||
|Newport News Shipbuilding | |Newport News Shipbuilding | ||
|Pacific Fleet Designer | |Pacific Fleet Designer | ||
| | | | ||
* Naval Research Time: {{green|-10 %}} | *Naval Research Time: {{green|-10 %}} | ||
* '''''Carrier:''''' | *'''''Carrier:''''' | ||
** Deck size: {{green|+25 %}} | **Deck size: {{green|+25 %}} | ||
** Armor: {{red|-15 %}} | **Armor: {{red|-15 %}} | ||
** Max Range: {{green|+25 %}} | **Max Range: {{green|+25 %}} | ||
* '''''Capital Ship:''''' Max Range: {{green|+25 %}} | *'''''Capital Ship:''''' Max Range: {{green|+25 %}} | ||
* '''''Screen:''''' Max Range: {{green|+25 %}} | *'''''Screen:''''' Max Range: {{green|+25 %}} | ||
* '''''Submarine:''''' Max Range: {{green|+25 %}} | *'''''Submarine:''''' Max Range: {{green|+25 %}} | ||
<small>By selecting this '''''Design Company''''' it will permanently affect capabilities on all equipment researched while they are hired.</small> | <small>By selecting this '''''Design Company''''' it will permanently affect capabilities on all equipment researched while they are hired.</small> | ||
|align="center"|150 | | align="center" |150 | ||
|} | |} | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" | {| class="wikitable sortable mw-collapsible mw-collapsed" | ||
第396行: | 第408行: | ||
|Light Aircraft Designer | |Light Aircraft Designer | ||
| | | | ||
* Air Research Time: {{green|-10 %}} | *Air Research Time: {{green|-10 %}} | ||
* '''''Fighter:''''' | *'''''Fighter:''''' | ||
** Agility: {{green|+10 %}} | **Agility: {{green|+10 %}} | ||
** Max Speed: {{green|+10 %}} | **Max Speed: {{green|+10 %}} | ||
* '''''Carrier Fighter:''''' | *'''''Carrier Fighter:''''' | ||
** Agility: {{green|+10 %}} | **Agility: {{green|+10 %}} | ||
** Max Speed: {{green|+10 %}} | **Max Speed: {{green|+10 %}} | ||
<small>By selecting this '''''Design Company''''' it will permanently affect capabilities on all equipment researched while they are hired.</small> | <small>By selecting this '''''Design Company''''' it will permanently affect capabilities on all equipment researched while they are hired.</small> | ||
|align="center"|150 | | align="center" |150 | ||
|- | |- | ||
|Lockheed | |Lockheed | ||
|Medium Aircraft Designer | |Medium Aircraft Designer | ||
| | | | ||
* Air Research Time: {{green|-10 %}} | *Air Research Time: {{green|-10 %}} | ||
* '''''Heavy Fighter:''''' Reliability: {{green|+20 %}} | *'''''Heavy Fighter:''''' Reliability: {{green|+20 %}} | ||
* '''''Tactical Bomber:''''' Reliability: {{green|+20 %}} | *'''''Tactical Bomber:''''' Reliability: {{green|+20 %}} | ||
<small>By selecting this '''''Design Company''''' it will permanently affect capabilities on all equipment researched while they are hired.</small> | <small>By selecting this '''''Design Company''''' it will permanently affect capabilities on all equipment researched while they are hired.</small> | ||
|align="center"|150 | | align="center" |150 | ||
|- | |- | ||
|Douglas Aircraft Company | |Douglas Aircraft Company | ||
|CAS Designer | |CAS Designer | ||
| | | | ||
* Air Research Time: {{green|-10 %}} | *Air Research Time: {{green|-10 %}} | ||
* '''''Close Air Support:''''' | *'''''Close Air Support:''''' | ||
** Ground Attack: {{green|+10 %}} | **Ground Attack: {{green|+10 %}} | ||
** Reliability: {{green|+10 %}} | **Reliability: {{green|+10 %}} | ||
* '''''Carrier CAS:''''' | *'''''Carrier CAS:''''' | ||
** Ground Attack: {{green|+10 %}} | **Ground Attack: {{green|+10 %}} | ||
** Reliability: {{green|+10 %}} | **Reliability: {{green|+10 %}} | ||
<small>By selecting this '''''Design Company''''' it will permanently affect capabilities on all equipment researched while they are hired.</small> | <small>By selecting this '''''Design Company''''' it will permanently affect capabilities on all equipment researched while they are hired.</small> | ||
|align="center"|150 | | align="center" |150 | ||
|- | |- | ||
|Boeing | |Boeing | ||
|Heavy Aircraft Designer | |Heavy Aircraft Designer | ||
| | | | ||
* Air Research Time: {{green|-10 %}} | *Air Research Time: {{green|-10 %}} | ||
* '''''Strategic Bomber:''''' Strategic Bombing: {{green|+10 %}} | *'''''Strategic Bomber:''''' Strategic Bombing: {{green|+10 %}} | ||
<small>By selecting this '''''Design Company''''' it will permanently affect capabilities on all equipment researched while they are hired.</small> | <small>By selecting this '''''Design Company''''' it will permanently affect capabilities on all equipment researched while they are hired.</small> | ||
|align="center"|150 | | align="center" |150 | ||
|- | |- | ||
|Grumman | |Grumman | ||
|Naval Aircraft Designer | |Naval Aircraft Designer | ||
| | | | ||
* Air Research Time: {{green|-10 %}} | *Air Research Time: {{green|-10 %}} | ||
* '''''Naval Bomber:''''' | *'''''Naval Bomber:''''' | ||
** Operational Range: {{green|+10 %}} | **Operational Range: {{green|+10 %}} | ||
** Naval Attack: {{green|+10 %}} | **Naval Attack: {{green|+10 %}} | ||
* '''''CV Naval Bomber:''''' | *'''''CV Naval Bomber:''''' | ||
** Operational Range: {{green|+10 %}} | **Operational Range: {{green|+10 %}} | ||
** Naval Attack: {{green|+10 %}} | **Naval Attack: {{green|+10 %}} | ||
<small>By selecting this '''''Design Company''''' it will permanently affect capabilities on all equipment researched while they are hired.</small> | <small>By selecting this '''''Design Company''''' it will permanently affect capabilities on all equipment researched while they are hired.</small> | ||
|align="center"|150 | | align="center" |150 | ||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
第459行: | 第476行: | ||
|Infantry Equipment Designer | |Infantry Equipment Designer | ||
| | | | ||
* Small Arms Research Time: {{green|-10 %}} | *Small Arms Research Time: {{green|-10 %}} | ||
|align="center"|150 | | align="center" |150 | ||
|- | |- | ||
|Ford Motor Company | |Ford Motor Company | ||
|Motorized Equipment Designer | |Motorized Equipment Designer | ||
| | | | ||
* Motorization Research Time: {{green|-10 %}} | *Motorization Research Time: {{green|-10 %}} | ||
|align="center"|150 | | align="center" |150 | ||
|- | |- | ||
|Rock Island Arsenal | |Rock Island Arsenal | ||
|Artillery Designer | |Artillery Designer | ||
| | | | ||
* Artillery Research Time: {{green|-10 %}} | *Artillery Research Time: {{green|-10 %}} | ||
|align="center"|150 | | align="center" |150 | ||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
第484行: | 第501行: | ||
|Industrial Concern | |Industrial Concern | ||
| | | | ||
* Industrial Research Time: {{green|-10 %}} | *Industrial Research Time: {{green|-10 %}} | ||
|align="center"|150 | | align="center" |150 | ||
|- | |- | ||
|General Electric | |General Electric | ||
|Electronics Concern | |Electronics Concern | ||
| | | | ||
* Electronics Research Time: {{green|-10 %}} | *Electronics Research Time: {{green|-10 %}} | ||
|align="center"|150 | | align="center" |150 | ||
|} | |} | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" | {| class="wikitable sortable mw-collapsible mw-collapsed" | ||
第503行: | 第520行: | ||
|Nuclear Scientist | |Nuclear Scientist | ||
| | | | ||
* Nuclear Research Time: {{green|-10 %}} | *Nuclear Research Time: {{green|-10 %}} | ||
|align="center"|150 | | align="center" |150 | ||
|- | |- | ||
|Robert H. Goddard | |Robert H. Goddard | ||
|Rocket Scientist | |Rocket Scientist | ||
| | | | ||
* Rocket Research Time: {{green|-10 %}} | *Rocket Research Time: {{green|-10 %}} | ||
|align="center"|150 | | align="center" |150 | ||
|- | |- | ||
|Omar Bradley | |Omar Bradley | ||
|Superior Firepower | |Superior Firepower | ||
| | | | ||
* Army Experience Gain: {{green|+0.05}} ''daily'' | *Army Experience Gain: {{green|+0.05}} ''daily'' | ||
* Superior Firepower Doctrine: {{green|-10 %}} | *Superior Firepower Doctrine: {{green|-10 %}} | ||
|align="center"|250 | | align="center" |250 | ||
|- | |- | ||
|George S. Patton | |George S. Patton | ||
|Mobile Warfare Expert | |Mobile Warfare Expert | ||
| | | | ||
* Army Experience Gain: {{green|+0.05}} ''daily'' | *Army Experience Gain: {{green|+0.05}} ''daily'' | ||
* Mobile Warfare Doctrine: {{green|-10 %}} | *Mobile Warfare Doctrine: {{green|-10 %}} | ||
|align="center"|250 | | align="center" |250 | ||
|- | |- | ||
|DeWitt Clinton Ramsey | |DeWitt Clinton Ramsey | ||
|Naval Theorist | |Naval Theorist | ||
| | | | ||
* Naval Experience Gain: {{green|+0.05}} ''daily'' | *Naval Experience Gain: {{green|+0.05}} ''daily'' | ||
* Naval Doctrine Research Time: {{green|-7 %}} | *Naval Doctrine Research Time: {{green|-7 %}} | ||
|align="center"|150 | | align="center" |150 | ||
|- | |- | ||
|Marc Mitscher | |Marc Mitscher | ||
|Naval Aviation Pioneer | |Naval Aviation Pioneer | ||
| | | | ||
* Naval Experience Gain: {{green|+0.05}} ''daily'' | *Naval Experience Gain: {{green|+0.05}} ''daily'' | ||
* Base Strike Doctrine: {{green|-10 %}} | *Base Strike Doctrine: {{green|-10 %}} | ||
|align="center"|250 | | align="center" |250 | ||
|- | |- | ||
|Curtis LeMay | |Curtis LeMay | ||
|Victory Through Air Power | |Victory Through Air Power | ||
| | | | ||
* Air Experience Gain: {{green|+0.05}} ''daily'' | *Air Experience Gain: {{green|+0.05}} ''daily'' | ||
* Strategic Destruction Doctrine: {{green|-10 %}} | *Strategic Destruction Doctrine: {{green|-10 %}} | ||
|align="center"|250 | | align="center" |250 | ||
|- | |- | ||
|Harold McClelland | |Harold McClelland | ||
|Air Warfare Theorist | |Air Warfare Theorist | ||
| | | | ||
* Air Experience Gain: {{green|+0.05}} ''daily'' | *Air Experience Gain: {{green|+0.05}} ''daily'' | ||
* Air Doctrine Research Time: {{green|-7 %}} | *Air Doctrine Research Time: {{green|-7 %}} | ||
|align="center"|150 | | align="center" |150 | ||
|} | |} | ||
第565行: | 第582行: | ||
===Industry=== | ===Industry=== | ||
{| class="wikitable" <!-- If copying this table and removing/adding new columns, make sure the percentages are recalculated (100%/# of columns) or it will look wonky. Originals on user:xiziz --> | {| class="wikitable"<!-- If copying this table and removing/adding new columns, make sure the percentages are recalculated (100%/# of columns) or it will look wonky. Originals on user:xiziz --> | ||
|+ Factories 1936 | |+Factories 1936 | ||
|- style="text-align: center; vertical-align: bottom;" | |- style="text-align: center; vertical-align: bottom;" | ||
| style="width: 33%" | {{icon|Military factory}}<br>{{nowrap|10 Military Factories}} | | style="width: 33%" |{{icon|Military factory}}<br>{{nowrap|10 Military Factories}} | ||
| style="width: 34%" | {{icon|Naval dockyard}}<br>{{nowrap|22 Naval Dockyard}} | | style="width: 34%" |{{icon|Naval dockyard}}<br>{{nowrap|22 Naval Dockyard}} | ||
| style="width: 33%" | {{icon|Civilian factory}}<br>{{nowrap|138 Civilian Factories}} | | style="width: 33%" |{{icon|Civilian factory}}<br>{{nowrap|138 Civilian Factories}} | ||
|} | |} | ||
The United States boasts, without a doubt, the largest construction capability of the major powers by 1936. However, due to the immense 80% consumer factory requirements by the country's national spirits, the U.S. only has 22 civilian factories available for construction. To fully exploit the U.S.'s economic potential, one has to go to war to enable the removal of ''The Great Depression'' modifier and to change the economic laws. Another undermining factor for the country's might is the low number of military factories, rendering its army very weak at the start. | The United States boasts, without a doubt, the largest construction capability of the major powers by 1936. However, due to the immense 80% consumer factory requirements by the country's national spirits, the U.S. only has 22 civilian factories available for construction. To fully exploit the U.S.'s economic potential, one has to go to war to enable the removal of ''The Great Depression'' modifier and to change the economic laws. Another undermining factor for the country's might is the low number of military factories, rendering its army very weak at the start. | ||
===Resources=== | ===Resources=== | ||
{| class="wikitable" <!-- If copying this table and removing/adding new columns, make sure the percentages are recalculated (100%/# of columns) or it will look wonky. Originals on user:xiziz --> | {| class="wikitable"<!-- If copying this table and removing/adding new columns, make sure the percentages are recalculated (100%/# of columns) or it will look wonky. Originals on user:xiziz --> | ||
|+ Total resources 1936 | |+Total resources 1936 | ||
|- style="text-align: center; vertical-align: bottom;" | |- style="text-align: center; vertical-align: bottom;" | ||
| style="width: 16%" | [[File:Oil.png]]<br>Oil | | style="width: 16%" |[[File:Oil.png]]<br>Oil | ||
| style="width: 17%" | [[File:Rubber.png]]<br>Rubber | | style="width: 17%" |[[File:Rubber.png]]<br>Rubber | ||
| style="width: 17%" | [[File:Steel.png]]<br>Steel | | style="width: 17%" |[[File:Steel.png]]<br>Steel | ||
| style="width: 17%" | [[File:Aluminum.png]]<br>Aluminum | | style="width: 17%" |[[File:Aluminum.png]]<br>Aluminum | ||
| style="width: 17%" | [[File:Tungsten.png]]<br>Tungsten | | style="width: 17%" |[[File:Tungsten.png]]<br>Tungsten | ||
| style="width: 16%" | [[File:Chromium.png]]<br>Chromium | | style="width: 16%" |[[File:Chromium.png]]<br>Chromium | ||
|- style="text-align: center; vertical-align: bottom;" | |- style="text-align: center; vertical-align: bottom;" | ||
| style="width: 16%" | 1058 | | style="width: 16%" |1058 | ||
| style="width: 17%" | 0 | | style="width: 17%" |0 | ||
| style="width: 17%" | 792 | | style="width: 17%" |792 | ||
| style="width: 17%" | 262 | | style="width: 17%" |262 | ||
| style="width: 17%" | 192 | | style="width: 17%" |192 | ||
| style="width: 16%" | 1 | | style="width: 16%" |1 | ||
|} | |} | ||
''<small>These numbers represent the available resources, depending on trade law a certain amount may be traded away.</small>'' | ''<small>These numbers represent the available resources, depending on trade law a certain amount may be traded away.</small>'' | ||
第603行: | 第620行: | ||
{| class="wikitable sortable" style="width: 250px; float:left; margin-right: 40px;" | {| class="wikitable sortable" style="width: 250px; float:left; margin-right: 40px;" | ||
|+ style="color:black;"| Army | |+ style="color:black;" |Army | ||
! width=1% class="unsortable" | !! width=80% | Type !! width=15% | No. | ! width="1%" class="unsortable" | !! width="80%" |Type!! width="15%" |No. | ||
|- | |- | ||
| [[File:Infantry cropped.png|24px]] || Infantry || 35 | |[[File:Infantry cropped.png|24px]]||Infantry||35 | ||
|- | |- | ||
| [[File:Cavalry cropped.png|24px]] || Cavalry || 1 | |[[File:Cavalry cropped.png|24px]]||Cavalry||1 | ||
|- | |- | ||
! [[File:Army experience.png|21px]] !! style="text-align: left;" | Total divisions !! style="text-align: left;" | 36 | ![[File:Army experience.png|21px]]!! style="text-align: left;" |Total divisions!! style="text-align: left;" |36 | ||
|} | |} | ||
{| class="wikitable sortable" style="width: 250px; float:left; margin-right: 40px;" | {| class="wikitable sortable" style="width: 250px; float:left; margin-right: 40px;" | ||
|+ style="color:black;"| Navy | |+ style="color:black;" |Navy | ||
! width=1% class="unsortable" | !! width=80% | Type !! width=15% | No. | ! width="1%" class="unsortable" | !! width="80%" |Type!! width="15%" |No. | ||
|- | |- | ||
| [[File:Destroyer.png|24px]] || Destroyer || 113 | |[[File:Destroyer.png|24px]]||Destroyer||113 | ||
|- | |- | ||
| [[File:Light Cruiser.png|24px]] || Light cruiser || 12 | |[[File:Light Cruiser.png|24px]]||Light cruiser||12 | ||
|- | |- | ||
| [[File:Heavy Cruiser.png|24px]] || Heavy cruiser || 15 | |[[File:Heavy Cruiser.png|24px]]||Heavy cruiser||15 | ||
|- | |- | ||
| [[File:Battleship.png|24px]] || Battleship || 15 | |[[File:Battleship.png|24px]]||Battleship||15 | ||
|- | |- | ||
| [[File:Submarine.png|24px]] || Submarine || 71 | |[[File:Submarine.png|24px]]||Submarine||71 | ||
|- | |- | ||
| [[File:Carrier.png|24px]] || Carrier || 3 | |[[File:Carrier.png|24px]]||Carrier||3 | ||
|- | |- | ||
! [[File:Navy experience.png|21px]] !! style="text-align: left;" | Total ships !! style="text-align: left;" | 229 | ![[File:Navy experience.png|21px]]!! style="text-align: left;" |Total ships!! style="text-align: left;" |229 | ||
|} | |} | ||
{| class="wikitable sortable" style="width: 250px; float:left; margin-right: 40px;" | {| class="wikitable sortable" style="width: 250px; float:left; margin-right: 40px;" | ||
|+ style="color:black;"| Air Force | |+ style="color:black;" |Air Force | ||
! width=1% class="unsortable" | !! width=80% | Type !! width=15% | No. | ! width="1%" class="unsortable" | !! width="80%" |Type!! width="15%" |No. | ||
|- | |- | ||
| [[File:CAS.png|24px]] || Close air support || 168 | |[[File:CAS.png|24px]]||Close air support||168 | ||
|- | |- | ||
| [[File:Fighter c.png|24px]] || Fighter || 452 | |[[File:Fighter c.png|24px]]||Fighter||452 | ||
|- | |- | ||
| [[File:Naval bomber.png|24px]] || Naval bomber || 144 | |[[File:Naval bomber.png|24px]]||Naval bomber||144 | ||
|- | |- | ||
| [[File:Tactical bomber.png|24px]] || Tactical bomber || 204 | |[[File:Tactical bomber.png|24px]]||Tactical bomber||204 | ||
|- | |- | ||
! [[File:Air experience.png|21px]] !! style="text-align: left;" | Total planes !! style="text-align: left;" | 968 | ![[File:Air experience.png|21px]]!! style="text-align: left;" |Total planes!! style="text-align: left;" |968 | ||
|} | |} | ||
{{clear}} | {{clear}} | ||
; Army | ;Army | ||
: 19 of the infantry divisions belong to the National Guard. These are composed of 12 infantry battalions whilst the regular army divisions are composed of 9 battalions. Four infantry divisions are forward-deployed to the Philippines, Alaska, Puerto Rico and the Panama Canal, with the garrison brigades stationed across several Pacific islands. The rest of the army is scattered throughout the continental United States. The {{iconify|Superior Firepower}} doctrine has been pre-selected. | :19 of the infantry divisions belong to the National Guard. These are composed of 12 infantry battalions whilst the regular army divisions are composed of 9 battalions. Four infantry divisions are forward-deployed to the Philippines, Alaska, Puerto Rico and the Panama Canal, with the garrison brigades stationed across several Pacific islands. The rest of the army is scattered throughout the continental United States. The {{iconify|Superior Firepower}} doctrine has been pre-selected. | ||
{| | {| class="wikitable mw-collapsible mw-collapsed" | ||
|+ style="width: 55em; text-align: left;" | {{nowrap|Tank Units List}} | |+ style="width: 55em; text-align: left;" |{{nowrap|Tank Units List}} | ||
! Name !! Type !! Tech Year !! Variants TD / SPA / AAA | !Name!!Type!!Tech Year!!Variants TD / SPA / AAA | ||
|- | |- | ||
| Great War Tank || Great War Tank || 1918 || | |Great War Tank||Great War Tank||1918|| | ||
|- | |- | ||
| M2 Light || Light Tank I || 1934 || M6 GMC / L. SPG I / L. AA I | |M2 Light||Light Tank I||1934||M6 GMC / L. SPG I / L. AA I | ||
|- | |- | ||
| M3 Stuart || Light Tank II || 1936 || T56 GMC / M8 HMC / T65 GMC | |M3 Stuart||Light Tank II||1936||T56 GMC / M8 HMC / T65 GMC | ||
|- | |- | ||
| Chaffee || Light Tank III || 1941 || T48 GMC / M41 HMC / M19 GMC | |Chaffee||Light Tank III||1941||T48 GMC / M41 HMC / M19 GMC | ||
|- | |- | ||
| LVT-1(A) || Amphibious Tank I || 1940 || Requires {{Icon|mtg}} | |LVT-1(A)||Amphibious Tank I||1940||Requires {{Icon|mtg}} | ||
|- | |- | ||
| Sherman DD || Amphibious Tank II || 1942 || Requires {{Icon|mtg}} | |Sherman DD||Amphibious Tank II||1942||Requires {{Icon|mtg}} | ||
|- | |- | ||
| M3 Lee || Medium Tank I || 1939 || M10 Wolverine / M7 Priest / M. AA I | |M3 Lee||Medium Tank I||1939||M10 Wolverine / M7 Priest / M. AA I | ||
|- | |- | ||
| M4 Sherman || Medium Tank II || 1941 || M18 Hellcat / M12 GMC / M. AA II | |M4 Sherman||Medium Tank II||1941||M18 Hellcat / M12 GMC / M. AA II | ||
|- | |- | ||
| T20 M27 || Medium Tank III || 1943 || M36 Jackson / M40 GMC / M. AA III | |T20 M27||Medium Tank III||1943||M36 Jackson / M40 GMC / M. AA III | ||
|- | |- | ||
| T1 Heavy || Heavy Tank I || 1934 || | |T1 Heavy||Heavy Tank I||1934|| | ||
|- | |- | ||
| M6A1 || Heavy Tank II || 1941 || | |M6A1||Heavy Tank II||1941|| | ||
|- | |- | ||
| M26 Pershing || Heavy Tank III || 1943 || H. TD III / T92 HMC / H. AA III | |M26 Pershing||Heavy Tank III||1943||H. TD III / T92 HMC / H. AA III | ||
|- | |- | ||
| T95 || Super Heavy Tank || 1943 || | |T95||Super Heavy Tank||1943|| | ||
|- | |- | ||
| M46 Patton || MBT || 1945 || Modern TD / Modern SPG / M42 Duster | |M46 Patton||MBT||1945||Modern TD / Modern SPG / M42 Duster | ||
|} | |} | ||
; Navy | ;Navy | ||
: In {{Icon|mtg}} Man the Guns, the U.S. Navy is one of the strongest navies in the game, beginning the 1936 scenario with a total of 229 vessels, emphasizing submarines over heavier ships. The US is able to build all Tier I vessels and produce Tier II vessels of all classes save Heavy Ships (Battleships, Battlecruisers). However, much of this starting potential is hobbled by the London Naval Treaty, which disables a number of the more recent designs without first generating, then expending Naval Experience to remove modules. As of 1936 US naval yards are producing two New Orleans-class heavy cruisers, one Wichita-class heavy cruiser, two Yorktown-class carriers, 13 Farragut-class destroyers and one Porpoise-class submarine. The default Naval doctrine is set to Base Strike. | :In {{Icon|mtg}} Man the Guns, the U.S. Navy is one of the strongest navies in the game, beginning the 1936 scenario with a total of 229 vessels, emphasizing submarines over heavier ships. The US is able to build all Tier I vessels and produce Tier II vessels of all classes save Heavy Ships (Battleships, Battlecruisers). However, much of this starting potential is hobbled by the London Naval Treaty, which disables a number of the more recent designs without first generating, then expending Naval Experience to remove modules. As of 1936 US naval yards are producing two New Orleans-class heavy cruisers, one Wichita-class heavy cruiser, two Yorktown-class carriers, 13 Farragut-class destroyers and one Porpoise-class submarine. The default Naval doctrine is set to Base Strike. | ||
; Without Man the Guns | ;Without Man the Guns | ||
: The U.S. Navy is one of the strongest in the game. It starts in 1936 with a total of 235 ships, the same amount as the UK but with a heavier emphasis on submarines, and slightly fewer capital ships. The United States is able to build all Tier I vessels and is also able to produce the Tier II Ranger-class aircraft carriers, Brooklyn-class light cruisers and Porpoise-class submarines. At the start date of 1936, their naval yards are building a Portland-class heavy cruiser, a Porpoise-class submarine and 13 Farragut-class destroyers. The Base Strike doctrine has been pre-selected. | :The U.S. Navy is one of the strongest in the game. It starts in 1936 with a total of 235 ships, the same amount as the UK but with a heavier emphasis on submarines, and slightly fewer capital ships. The United States is able to build all Tier I vessels and is also able to produce the Tier II Ranger-class aircraft carriers, Brooklyn-class light cruisers and Porpoise-class submarines. At the start date of 1936, their naval yards are building a Portland-class heavy cruiser, a Porpoise-class submarine and 13 Farragut-class destroyers. The Base Strike doctrine has been pre-selected. | ||
::{| class="wikitable mw-collapsible mw-collapsed" | ::{| class="wikitable mw-collapsible mw-collapsed" | ||
! colspan="5" style="width: 55em" | {{nowrap|Ship classes of the United States Navy (no {{Icon|mtg}}) }} | ! colspan="5" style="width: 55em" |{{nowrap|Ship classes of the United States Navy (no {{Icon|mtg}}) }} | ||
|- | |- | ||
! Type !! Class !! Amount !! In Production !! Tech | !Type!!Class!!Amount!!In Production!!Tech | ||
|- | |- | ||
| CV || Yorktown Class || 0 || 0 || Carrier II (Upgraded [[variant]], +1 all parameters) | |CV||Yorktown Class||0||0||Carrier II (Upgraded [[variant]], +1 all parameters) | ||
|- | |- | ||
| CV || Ranger Class || 1 || 0 || Carrier II | |CV||Ranger Class||1||0||Carrier II | ||
|- | |- | ||
| CV || Lexington Class || 2 || 0 || Carrier I | |CV||Lexington Class||2||0||Carrier I | ||
|- | |- | ||
| BB || Colorado Class || 3 || 0 || Battleship I (Upgraded [[variant]], +4 guns, +3 all other parameters) | |BB||Colorado Class||3||0||Battleship I (Upgraded [[variant]], +4 guns, +3 all other parameters) | ||
|- | |- | ||
| BB || New Mexico Class || 5 || 0 || Battleship I (Upgraded [[variant]], +2 all parameters) | |BB||New Mexico Class||5||0||Battleship I (Upgraded [[variant]], +2 all parameters) | ||
|- | |- | ||
| BB || Pennsylvania Class || 4 || 0 || Battleship I (Upgraded [[variant]], +1 all parameters) | |BB||Pennsylvania Class||4||0||Battleship I (Upgraded [[variant]], +1 all parameters) | ||
|- | |- | ||
| BB || New York Class || 3 || 0 || Battleship I | |BB||New York Class||3||0||Battleship I | ||
|- | |- | ||
| BC || Lexington Class || 0 || 0 || Battlecruiser I | |BC||Lexington Class||0||0||Battlecruiser I | ||
|- | |- | ||
| CA || Portland Class || 7 || 1 || Heavy Cruiser I (Upgraded [[variant]], +2 all parameters) | |CA||Portland Class||7||1||Heavy Cruiser I (Upgraded [[variant]], +2 all parameters) | ||
|- | |- | ||
| CA || Pensacola Class || 8 || 0 || Heavy Cruiser I | |CA||Pensacola Class||8||0||Heavy Cruiser I | ||
|- | |- | ||
| CL || Brooklyn Class || 0 || 0 || Light Cruiser II | |CL||Brooklyn Class||0||0||Light Cruiser II | ||
|- | |- | ||
| CL || Omaha Class || 10 || 0 || Light Cruiser I | |CL||Omaha Class||10||0||Light Cruiser I | ||
|- | |- | ||
| DD || Farragut Class || 8 || 13 || Destroyer I (Upgraded [[variant]], +3 all parameters) | |DD||Farragut Class||8||13||Destroyer I (Upgraded [[variant]], +3 all parameters) | ||
|- | |- | ||
| DD || Clemson Class || 107 || 0 || Destroyer I* | |DD||Clemson Class||107||0||Destroyer I* | ||
|- | |- | ||
| SS || Porpoise Class || 9 || 1 || Submarine II | |SS||Porpoise Class||9||1||Submarine II | ||
|- | |- | ||
| SS || Barracuda Class || 3 || 0 || Submarine I (Upgraded [[variant]], +2 all parameters) | |SS||Barracuda Class||3||0||Submarine I (Upgraded [[variant]], +2 all parameters) | ||
|- | |- | ||
| SS || S Class || 65 || 0 || Submarine I | |SS||S Class||65||0||Submarine I | ||
|- | |- | ||
| || Convoy || 400 || 0 || | | ||Convoy||400||0|| | ||
|- | |- | ||
|} | |} | ||
{| | {| class="wikitable mw-collapsible mw-collapsed" | ||
|+ style="width: 55em; text-align: left;" | {{nowrap|Naval Units List}} | |+ style="width: 55em; text-align: left;" |{{nowrap|Naval Units List}} | ||
! Name !! Type !! Tech Year | !Name!!Type!!Tech Year | ||
|- | |- | ||
| Clemson Class || Destroyer I || 1922 | |Clemson Class||Destroyer I||1922 | ||
|- | |- | ||
| Sims Class || Destroyer II || 1936 | |Sims Class||Destroyer II||1936 | ||
|- | |- | ||
| Fletcher Class || Destroyer III || 1940 | |Fletcher Class||Destroyer III||1940 | ||
|- | |- | ||
| Allen M Summer Class || Destroyer IV || 1944 | |Allen M Summer Class||Destroyer IV||1944 | ||
|- | |- | ||
| Omaha Class || Light Cruiser I || 1922 | |Omaha Class||Light Cruiser I||1922 | ||
|- | |- | ||
| Brooklyn Class || Light Cruiser II || 1936 | |Brooklyn Class||Light Cruiser II||1936 | ||
|- | |- | ||
| Gleveland Class || Light Cruiser III || 1940 | |Gleveland Class||Light Cruiser III||1940 | ||
|- | |- | ||
| Fargo Class || Light Cruiser IV || 1944 | |Fargo Class||Light Cruiser IV||1944 | ||
|- | |- | ||
| Pensacola Class || Heavy Cruiser I || 1922 | |Pensacola Class||Heavy Cruiser I||1922 | ||
|- | |- | ||
| Wichita Class || Heavy Cruiser II || 1936 | |Wichita Class||Heavy Cruiser II||1936 | ||
|- | |- | ||
| Baltimore Class || Heavy Cruiser III || 1940 | |Baltimore Class||Heavy Cruiser III||1940 | ||
|- | |- | ||
| Oregon City Class || Heavy Cruiser IV || 1944 | |Oregon City Class||Heavy Cruiser IV||1944 | ||
|- | |- | ||
| Lexington Class || Battlecruiser I || 1922 | |Lexington Class||Battlecruiser I||1922 | ||
|- | |- | ||
| Alaska Class || Battlecruiser II || 1940 | |Alaska Class||Battlecruiser II||1940 | ||
|- | |- | ||
| New York Class || Battleship I || 1922 | |New York Class||Battleship I||1922 | ||
|- | |- | ||
| North Carolina Class || Battleship II || 1936 | |North Carolina Class||Battleship II||1936 | ||
|- | |- | ||
| Iowa Class || Battleship III || 1940 | |Iowa Class||Battleship III||1940 | ||
|- | |- | ||
| Illinois Class || Battleship IV || 1944 | |Illinois Class||Battleship IV||1944 | ||
|- | |- | ||
| Virginia Class || Super Heavy Battleship I || 1936 | |Virginia Class||Super Heavy Battleship I||1936 | ||
|- | |- | ||
| Montana Class || Super Heavy Battleship II || 1944 | |Montana Class||Super Heavy Battleship II||1944 | ||
|- | |- | ||
| Lexington Class || Carrier I || 1922 | |Lexington Class||Carrier I||1922 | ||
|- | |- | ||
| Ranger Class || Carrier II || 1936 | |Ranger Class||Carrier II||1936 | ||
|- | |- | ||
| Essex Class|| Carrier III || 1940 | |Essex Class||Carrier III||1940 | ||
|- | |- | ||
| Midway Class || Carrier IV || 1944 | |Midway Class||Carrier IV||1944 | ||
|- | |- | ||
| S Class || Submarines I || 1922 | |S Class||Submarines I||1922 | ||
|- | |- | ||
| Porpoise Class || Submarines II || 1936 | |Porpoise Class||Submarines II||1936 | ||
|- | |- | ||
| Tambor Class || Submarines III || 1940 | |Tambor Class||Submarines III||1940 | ||
|- | |- | ||
| Balao Class || Submarines IV || 1944 | |Balao Class||Submarines IV||1944 | ||
|} | |} | ||
; Air Force | ;Air Force | ||
: As of {{Icon|mtg}} Man the Guns, the air force consists of 968 aircraft, including 384 Curtiss P-1 Hawk fighters, 96 Northrop A-17 CAS aircraft, 108 PBY Catalina naval bombers and 204 Douglas B-18 Bolo tactical bombers. The carriers operate 68 Grumman FF 'Fifi' fighters, 72 Northrop BT CAS aircraft and 68 Douglas TBD Devastator naval bombers. The fighters and tactical bombers are of an inter-war design. There is an ongoing production line for the 'Fifi'. | :As of {{Icon|mtg}} Man the Guns, the air force consists of 968 aircraft, including 384 Curtiss P-1 Hawk fighters, 96 Northrop A-17 CAS aircraft, 108 PBY Catalina naval bombers and 204 Douglas B-18 Bolo tactical bombers. The carriers operate 68 Grumman FF 'Fifi' fighters, 72 Northrop BT CAS aircraft and 68 Douglas TBD Devastator naval bombers. The fighters and tactical bombers are of an inter-war design. There is an ongoing production line for the 'Fifi'. | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
|+ style="width: 55em; text-align: left;" | {{nowrap|Aircraft Types}} | |+ style="width: 55em; text-align: left;" |{{nowrap|Aircraft Types}} | ||
! Tech Year !! Close Air Support (Carrier Variant) !! Fighter (Carrier Variant) !! Naval Bomber (Carrier Variant) !! Heavy Fighter !! Tactical Bomber !! Strategic Bomber | !Tech Year!!Close Air Support (Carrier Variant)!!Fighter (Carrier Variant)!!Naval Bomber (Carrier Variant)!!Heavy Fighter!!Tactical Bomber!!Strategic Bomber | ||
|- | |- | ||
| '''1933''' || || P-1 Hawk (FF "Fifi") | |'''1933'''|| ||P-1 Hawk (FF "Fifi")|| || ||B-18 Bolo|| | ||
|- | |- | ||
| '''1936''' || A-17 (Northtop BT) || P-40 Warhawk (F3F) || PBY Catalina (TBD Devastator) || P-38 Lightning|| B-23 Dragon|| B-17 Flying Fortress | |'''1936'''||A-17 (Northtop BT)||P-40 Warhawk (F3F)||PBY Catalina (TBD Devastator)||P-38 Lightning||B-23 Dragon||B-17 Flying Fortress | ||
|- | |- | ||
| '''1940''' || A-20 (SBD-2 Dauntless) || P-39 Airacobra (F4F Wildcat) || PBM Mariner (TBF-1C Avenger) || P-47 Thunderbolt || B-25 Mitchell || B-24 Liberator | |'''1940'''||A-20 (SBD-2 Dauntless)||P-39 Airacobra (F4F Wildcat)||PBM Mariner (TBF-1C Avenger)||P-47 Thunderbolt||B-25 Mitchell||B-24 Liberator | ||
|- | |- | ||
| '''1944''' || A-26 (SB2C-1s Helldiver) || P-51 Mustang (F6F Hellcat) || PB4Y-2 Privateer (BTD Destroyer) || XP-58 Chain Lightning || XB-28 Dragon || B-29 Superfortress | |'''1944'''||A-26 (SB2C-1s Helldiver)||P-51 Mustang (F6F Hellcat)||PB4Y-2 Privateer (BTD Destroyer)||XP-58 Chain Lightning||XB-28 Dragon||B-29 Superfortress | ||
|- | |- | ||
| colspan="7" | '''<sup>Jet Engine Technology</sup>''' | | colspan="7" |'''<sup>Jet Engine Technology</sup>''' | ||
|- | |- | ||
| '''1945''' || | |'''1945'''|| ||P-80 Shooting Star|| || ||Jet Tac Bomber I|| | ||
|- | |- | ||
| '''1950''' || | |'''1950'''|| ||F-86 Sabre|| || ||XB-51||B-45 Tornado I | ||
|} | |} | ||
== Strategies and Guides == | ==Strategies and Guides== | ||
===Waking the Giant=== | ===Waking the Giant=== | ||
第853行: | 第870行: | ||
{{Iconbox|To Arms in Dixie!|As the U.S.A., start a new civil war as the South.|extension=png}} | {{Iconbox|To Arms in Dixie!|As the U.S.A., start a new civil war as the South.|extension=png}} | ||
{{Iconbox|Underpaid, Undersexed, and Under Eisenhower|As the U.S.A., assume faction leadership of the Allies, and have over 50 expeditionary divisions from the United Kingdom.|extension=png}} | {{Iconbox|Underpaid, Undersexed, and Under Eisenhower|As the U.S.A., assume faction leadership of the Allies, and have over 50 expeditionary divisions from the United Kingdom.|extension=png}} | ||
[[Category:Countries with unique National Focus trees]] | [[Category:Countries with unique National Focus trees]] |
1936年,美国是世界上最大和最富饶的国家之一, 而且是欧亚之外的唯一列强。然而, 尽管它拥有巨大的资源和基础设施优势,美国在游戏一开始就受到法案和民族精神的严重制约。 但是,如果美国摆脱这些限制,增强其军事实力(或者通过建立或加入一个阵营来获得盟友),那他们就能轻而易举地变成一个世界性的超级大国,类似于史实中一样。
File:Ambox outdated info.png | 这部分内容可能已不适合当前版本,最后更新于1.6。 |
The USA starts in 1936 with four research slots, and can acquire two more slots from its National Focuses - Scientist Haven and either American Institute of Sciences or Scientific Research & Development Office. Compared to the rest of the world's countries, the option to have a total of 6 slots is almost unique.
The Democratic path of the National Focus Tree ends with Scientist Haven. This can either crop up halfway down the tree if Alf Landon is elected in 1936, or at the very end if Roosevelt remains. Conversely, Scientific Research & Development Office comes up early in Roosevelt's side of the Democratic tree, while American Institute of Sciences is at the end of Landon's side. The six slots give it a significant advantage in the late-game to be able to research nuclear, jet and rocket technology, and still maintain its research in other areas. Scientist Haven focus represents the scientists and engineers who escaped from the war in Europe and traveled to the USA to continue their work.
Further, as a Democratic nation there is a Decision to grant refuge to scientists from the 德意志国 and 意大利, trading a minor hit to Stability for a boost to research speed.
Without Man the Guns |
---|
|
File:Ambox outdated info.png | 这部分内容可能已不适合当前版本,最后更新于1.5。 |
The United States controls several islands in the Pacific such as Guam, Wake, and Midway to name a few. Puerto Rico, Alaska and Hawaii are treated as colony states at the start, However, the US can take statehood decisions to grant them cores. The 菲律宾 is a U.S. puppet.
Every country in North, Central, and South America is guaranteed by the USA under the Monroe Doctrine. This limits the U.S. in its diplomatic options: Guaranteeing one more country would cost the U.S. 550 political power.
The U.S. does not start as a member of a faction.
The Rules are controlled by their Ideology, the Ideology of their Faction and their National Spirit(s). Due to The Great Depression and Undisturbed Isolation the U.S. requires a higher amount of world tension to join a faction. The latter also raises the world tension limit for other diplomatic actions.
Rule | Whether it applies | Reason |
---|---|---|
Can declare war on country of the same ideology group without a war goal | No | Democracy |
Can Guarantee other Ideologies | Yes | Democracy |
Can join Factions led by another Ideology | No | National Spirit: Home of the Free |
Can create Factions | Yes | National Spirit: Home of the Free |
Lowers World Tension with Guarantees | Yes | Democracy |
Can puppet a country | No | Democracy |
Can justify wargoals against a country that have not generated world tension | No | Democracy |
File:Ambox outdated info.png | 这部分内容可能已不适合当前版本,最后更新于1.9。 |
In the 1936 election, the USA can choose the party to lead it. Depending on the choice, another National Spirit can be added:
With the 炮手就位 expansion enabled, the United States starts with an additional national spirit:
USA starts 1936 as a democracy, with elections every four years. The ruling party is the Democratic Party led by Franklin Delano Roosevelt.
Elections are held every four years; in-game, this applies to 1936, 1940, and 1944. Each time, the player will be prompted to choose the outcome. FDR, as the incumbent, will run for the Democrats each time even if he has been unseated in a previous election. The Republicans run three candidates: Alf Landon in 1936, Wendell Willkie in 1940, and Thomas E. Dewey in 1944. Each grant different bonuses and the player can select them. Note that the Republican candidate will not change if they won the previous election, as they will be running as the incumbent. For example, if the player were to choose Alf Landon in 1936, they will not be able to choose Wendell Willkie in 1940. The USA has no National Focus that allows it to change ideology unless Man the Guns is active. If the player wants to try to change the ideology then they should appoint Political Advisors either:
Both cost 150 Political Power to appoint. Support for the fascist Silver Legion of America led by William Dudley Pelley, or for the communist Communist Party USA led by Earl Browder himself, will steadily increase. Because of the USA's National Spirit Home of the Free this will be slower than normal - Ideology Defense Drift: +20%. The result of this will be to convert the USA to a fascist or communist country. The party and leader of the country will change, and they will change the name and flag. Once this has happened, the diplomatic rules applied to fascist or communist countries apply to the USA. There will be no more elections.
Depending on how the player handles this - various events will pop-up asking them on how they would like to proceed - the player may end up in a civil war, against the forces of democracy. The more political support the player builds up, the more of the country they will control if that happens. At 33% support the player will be asked if they would like to have a civil war and at 50% support they can choose to switch governments to either fascist or communist, depending on which ideology is the most dominant.
Man the Guns introduces the Second American Civil War branch, which is pursued either by going down the "Suspend the Persecution" sub-branch or the "America First" sub-branch. Regardless of whichever branch is chosen, the same broad path begins as a timer starts ticking down to war - Industrialists begin moving factories to their preferred region (North or South), government arsenals are raided, tax income is withheld from the federal government, National Guard formations are mobilized and trained, until secession is declared. Shortly after this point, unless a specific focus is taken, the states of Illinois, Indiana, Michigan, Minnesota, Wisconsin and Ohio declare "neutrality" in the war, becoming the "Neutral States of America". They will no longer be controlled by the player, and will sell weapons and equipment to both sides while forming their own defense force and acting as a de facto independent faction. Once the Civil War ends, they will rejoin whichever side won.
These are choices of ministers and design companies for the United States.
File:Ambox outdated info.png | 这部分内容可能已不适合当前版本,最后更新于1.5。 |
File:Ambox outdated info.png | 这张表格可能已不适合当前版本,最后更新于1.9。 |
征兵法案 | 经济法案 | 贸易法案 |
---|---|---|
非军事化国家
|
不受干扰的孤立
|
自由贸易
|
10 Military Factories |
22 Naval Dockyard |
138 Civilian Factories |
The United States boasts, without a doubt, the largest construction capability of the major powers by 1936. However, due to the immense 80% consumer factory requirements by the country's national spirits, the U.S. only has 22 civilian factories available for construction. To fully exploit the U.S.'s economic potential, one has to go to war to enable the removal of The Great Depression modifier and to change the economic laws. Another undermining factor for the country's might is the low number of military factories, rendering its army very weak at the start.
Oil |
Rubber |
Steel |
Aluminum |
Tungsten |
Chromium |
1058 | 0 | 792 | 262 | 192 | 1 |
These numbers represent the available resources, depending on trade law a certain amount may be traded away.
When it comes to resources, the Americans live in abundance. They have more than enough of Oil and Aluminum, as well as sufficient Steel, and will profit greatly from their exports in the game. However, they lack 橡胶 and Chromium and so these must be imported. 10 Rubber can be added through a unique National Focus, and several prospecting Decisions are available to expand Aluminum, Tungsten and Steel production as Excavation technologies are researched.
One long-term strategic goal for the United States is to acquire Siamese Rubber or Japanese Chromium by controlling the respective provinces. Also, 792 Steel looks like a lot, but when using only 20% of that under the Free trade law, the massive expansion of military production will lead to shortages by late 1939. Researching Resource gain efficiency can counteract this, but only to a certain point. The United States will either have to move away from a pure free trade doctrine by around 1940, or use its massive reserve of civilian factories to trade for Steel.
File:Ambox outdated info.png | 这部分内容可能已不适合当前版本,最后更新于1.9。 |
The United States military of 1936 boasts the second largest navy in the world, behind only the Royal Navy, but an army and air force hampered by limited manpower and shortages of equipment.
Type | No. | |
---|---|---|
Infantry | 35 | |
Cavalry | 1 | |
Total divisions | 36 |
Type | No. | |
---|---|---|
Destroyer | 113 | |
Light cruiser | 12 | |
Heavy cruiser | 15 | |
Battleship | 15 | |
Submarine | 71 | |
Carrier | 3 | |
Total ships | 229 |
Type | No. | |
---|---|---|
Close air support | 168 | |
Fighter | 452 | |
Naval bomber | 144 | |
Tactical bomber | 204 | |
Total planes | 968 |
Ship classes of the United States Navy (no ) | ||||
---|---|---|---|---|
Type | Class | Amount | In Production | Tech |
CV | Yorktown Class | 0 | 0 | Carrier II (Upgraded variant, +1 all parameters) |
CV | Ranger Class | 1 | 0 | Carrier II |
CV | Lexington Class | 2 | 0 | Carrier I |
BB | Colorado Class | 3 | 0 | Battleship I (Upgraded variant, +4 guns, +3 all other parameters) |
BB | New Mexico Class | 5 | 0 | Battleship I (Upgraded variant, +2 all parameters) |
BB | Pennsylvania Class | 4 | 0 | Battleship I (Upgraded variant, +1 all parameters) |
BB | New York Class | 3 | 0 | Battleship I |
BC | Lexington Class | 0 | 0 | Battlecruiser I |
CA | Portland Class | 7 | 1 | Heavy Cruiser I (Upgraded variant, +2 all parameters) |
CA | Pensacola Class | 8 | 0 | Heavy Cruiser I |
CL | Brooklyn Class | 0 | 0 | Light Cruiser II |
CL | Omaha Class | 10 | 0 | Light Cruiser I |
DD | Farragut Class | 8 | 13 | Destroyer I (Upgraded variant, +3 all parameters) |
DD | Clemson Class | 107 | 0 | Destroyer I* |
SS | Porpoise Class | 9 | 1 | Submarine II |
SS | Barracuda Class | 3 | 0 | Submarine I (Upgraded variant, +2 all parameters) |
SS | S Class | 65 | 0 | Submarine I |
Convoy | 400 | 0 |
Name | Type | Tech Year |
---|---|---|
Clemson Class | Destroyer I | 1922 |
Sims Class | Destroyer II | 1936 |
Fletcher Class | Destroyer III | 1940 |
Allen M Summer Class | Destroyer IV | 1944 |
Omaha Class | Light Cruiser I | 1922 |
Brooklyn Class | Light Cruiser II | 1936 |
Gleveland Class | Light Cruiser III | 1940 |
Fargo Class | Light Cruiser IV | 1944 |
Pensacola Class | Heavy Cruiser I | 1922 |
Wichita Class | Heavy Cruiser II | 1936 |
Baltimore Class | Heavy Cruiser III | 1940 |
Oregon City Class | Heavy Cruiser IV | 1944 |
Lexington Class | Battlecruiser I | 1922 |
Alaska Class | Battlecruiser II | 1940 |
New York Class | Battleship I | 1922 |
North Carolina Class | Battleship II | 1936 |
Iowa Class | Battleship III | 1940 |
Illinois Class | Battleship IV | 1944 |
Virginia Class | Super Heavy Battleship I | 1936 |
Montana Class | Super Heavy Battleship II | 1944 |
Lexington Class | Carrier I | 1922 |
Ranger Class | Carrier II | 1936 |
Essex Class | Carrier III | 1940 |
Midway Class | Carrier IV | 1944 |
S Class | Submarines I | 1922 |
Porpoise Class | Submarines II | 1936 |
Tambor Class | Submarines III | 1940 |
Balao Class | Submarines IV | 1944 |
Tech Year | Close Air Support (Carrier Variant) | Fighter (Carrier Variant) | Naval Bomber (Carrier Variant) | Heavy Fighter | Tactical Bomber | Strategic Bomber |
---|---|---|---|---|---|---|
1933 | P-1 Hawk (FF "Fifi") | B-18 Bolo | ||||
1936 | A-17 (Northtop BT) | P-40 Warhawk (F3F) | PBY Catalina (TBD Devastator) | P-38 Lightning | B-23 Dragon | B-17 Flying Fortress |
1940 | A-20 (SBD-2 Dauntless) | P-39 Airacobra (F4F Wildcat) | PBM Mariner (TBF-1C Avenger) | P-47 Thunderbolt | B-25 Mitchell | B-24 Liberator |
1944 | A-26 (SB2C-1s Helldiver) | P-51 Mustang (F6F Hellcat) | PB4Y-2 Privateer (BTD Destroyer) | XP-58 Chain Lightning | XB-28 Dragon | B-29 Superfortress |
Jet Engine Technology | ||||||
1945 | P-80 Shooting Star | Jet Tac Bomber I | ||||
1950 | F-86 Sabre | XB-51 | B-45 Tornado I |
美利坚合众国 has riches in resources that are the envy of any nation. However it must find a way to get past crippling economic limitations caused by The Great Depression which result in shortages in manpower, reduces political power and limits production. They also start out with only 10 Military factories so building land forces will be slow. Patience will be needed to overcome those obstacles.
The production limitations do affect naval construction. Early construction should be heavy into Infrastructure perhaps six at a time followed by a single civilian factory. Repeat this cycle until the production issues can be solved. The player will need to trade for 橡胶 and Chromium to start building battleships and carriers. Players may wish to cease submarine production as their fleet is quite extensive at the start of the game. Early research should also include Destroyer II while relegating existing Destroyers to small fleets of 10 to serve as flotillas for Convoy Escort in safer zones. In the Atlantic the older Destroyers may also be used as screens as combat with other fleets will be less likely. Build two main fleets in the Atlantic around a battleship/heavy cruiser units and another around USS Ranger. These fleets do not need to be as large as the fleets in the Pacific. Do not include Submarines in these fleets. In the Pacific three main fleets should center on the Asiatic Fleet in the 菲律宾, a Hawaiian Fleet and one on the West Coast. Assign your best Admirals to those fleets, especially the Phillippines. The goal is to make carrier groups of 2 CV, 3 BB, 4 CA, 4 CL and 20 DD. By the time the war starts you may have five or more of these fleets created. Move the additional fleets to other bases in California to avoid taxing the capacity of the bases. A second reserve fleet may be needed in the Phillippines to combat losses of ships and swell the ranks of the Asiatic Fleet.
Do not try to train troops until sufficient equipment is produced.
When able begin building air bases in the Pacific to ward off naval invasions. 100 each of naval bombers and heavy fighters should do. Suggested locations would be Midway Island, Attu Island and Guam. Radar stations and coastal defenses should be constructed as well. 日本 will especially attempt to take Guam but the naval bombers and defenses should keep them at bay. Keeping a naval presence there is not suggested until the player plans to invade as Japan has their own significant air presence there.
While at peace it is a good strategy to occasionally send naval units to scout the Japanese islands to see which they are defending. If a single commander is chosen for all the defense brigades in the Pacific then extra units will be able to take those islands to save on the amount of time needed to take control in the Pacific. Wake Island and Palmyra make good staging areas for those invasions. A small amphibious force of say 9 divisions should be created to take the defended islands when war comes. Splitting them into small groups allows for faster planning and multiple assaults. Its should only be necessary to leave a garrison on islands with an airbase or urban area.
The 菲律宾 are the lynchpin of the Pacific. A buildup of coast defenses near ports, anti-air, and a large buildup of naval bombers and heavy fighters are needed to guard the South China and Philippine Seas from naval incursion. This will also have the added effect of bringing the Philippines to direct autonomy. Keep in mind the Philippines will be generating units for its defense which will stop when annexed, although annexation will allow the player to build radar stations.
Once the war begins Japan will have their own formidable air presence in both the Philippine and South China Seas. Stay in port unless necessary. The problem in the Philippine Sea can be taken care of by taking the island of Peleliu to the southeast. Be careful when launching a naval assault from Manilla as it will not show the route going through the South China Sea. If that portion of the trip is not defended an entire convoy of troops could be lost.
只适用于DLC共赴胜利激活时。 |
As of 1.7 Hydra patch (it is not clear whether this is achievable in an earlier patch), it is possible for the player to avoid going to war with 日本 entirely, if one so wishes.
The usual war between the U.S. and Japan begins with the Japanese Focus Secure the Philippines, upon the completion of which Japan gets a wargoal against the 菲律宾. The player can reduce the autonomy of the Philippines beforehand by building factories and/or sending lend-lease, and later annex them using the puppet system. This can be done much earlier than the aforementioned Japanese Focus under historical AI, given the industrial capacity that the U.S. possesses. This way, Japan will get a wargoal against the non-existent Philippines and therefore cannot declare a war, thus allowing the U.S to focus entirely on the war in Europe.
It should also be noticed that this strategy does not stop Japan from declaring a war against the Allies(namely, it gets wargoals against 荷属东印度 and 英属马来亚 through the focus Strike on the Southern Resource Area), which the U.S. is usually a member of. However, The player can simply stay out of this war by refusing any call to arms.
主要国家 |
次要国家 |
加拿大自治领 澳大利亚 新西兰 南非 英属印度 捷克斯洛伐克 匈牙利王国 罗马尼亚王国 南斯拉夫 中华民国 中共 满洲国 桂系 滇系 晋系 西北三马 新疆 墨西哥 荷兰 西班牙 葡萄牙 保加利亚 希腊王国 土耳其 立陶宛 拉脱维亚 爱沙尼亚 波兰 |
其它国家 |
欧洲 |
阿尔巴尼亚 奥地利 比利时 保加利亚 捷克斯洛伐克 丹麦 爱沙尼亚 芬兰 法国 德意志国 希腊王国 匈牙利王国 爱尔兰 意大利 拉脱维亚 立陶宛 卢森堡 荷兰 挪威 波兰 葡萄牙 西班牙 罗马尼亚王国 斯洛伐克 苏维埃联盟 瑞典 瑞士 土耳其 联合王国 南斯拉夫 |
北美 |
加拿大自治领 哥斯达黎加 古巴 多米尼加共和国 萨尔瓦多 危地马拉 海地 洪都拉斯 墨西哥 尼加拉瓜 巴拿马 美利坚合众国 |
南美 |
亚洲 |
阿富汗 不丹 英属马来亚 英属印度 中华民国 中共 桂系 伊朗 伊拉克 日本 满洲国 蒙古国 蒙古 尼泊尔 阿曼 菲律宾 沙特阿拉伯 晋系 暹罗 新疆 唐努图瓦 西藏 西北三马 也门 滇系 |
非洲 |
大洋洲 |