主要國家 |
次要國家 |
加拿大自治領 澳大利亞 紐西蘭 南非 英屬印度 捷克斯洛伐克 匈牙利王國 羅馬尼亞王國 南斯拉夫 中華民國 中共 滿洲國 桂系 滇系 晉系 西北三馬 新疆 墨西哥 荷蘭 西班牙 葡萄牙 保加利亞 希臘王國 土耳其 立陶宛 拉脫維亞 愛沙尼亞 波蘭 |
其它國家 |
荷屬東印度(Dutch East Indies),是亞洲的一個非主要國家,它是 荷蘭的傀儡國。
File:Ambox outdated info.png | 這部分內容可能已不適合當前版本,最後更新於1.5。 |
The Dutch East Indies starts with 2 research slots.
陸軍科技 | 海軍科技 | 空軍科技 | 電子&工業 |
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Doctrines | |||
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The Dutch East Indies begins as a puppet of the 荷蘭. They have a stability of 51% and war support of 50%.
荷屬東印度沒有獨特的國策樹,而是使用通用國策樹。
通用國策有五個主要分支:
Political Party | Ideology | Popularity | Party Leader | Is Ruling? |
---|---|---|---|---|
PNI | Democratic | 10% | A. T. van Starkenborgh Stachouwer | Yes |
PKI | Communist | 30% | Amir Sjarifuddin Harahap | No |
New Order | Fascist | 10% | Suharto | No |
Democrats | Non-Aligned | 50% | Sutan Sjahir | No |
No elections.
The Dutch East Indies starts with following laws in 1936:
File:Ambox outdated info.png | 這張表格可能已不適合當前版本,最後更新於1.9。 |
徵兵法案 | 經濟法案 | 貿易法案 |
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志願兵役制
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民用經濟
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重視出口
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In 1936 they start with
File:Ambox outdated info.png | 這部分內容可能已不適合當前版本,最後更新於1.4。 |
0 Military Factories | 1 Naval Dockyard | 2(2) Civilian Factories |
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*The number in the bracket are the total amount of factories when including those from trading and those given to the overlord.
In 1939 they start with
0 Military Factories | 4 Naval Dockyard | 3(2) Civilian Factories |
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Oil | 橡膠 | Steel | Aluminum | Tungsten | Chromium |
---|---|---|---|---|---|
18 (37) | 275 (550) | 0 | 18 (36) | 0 | 0 |
*These numbers represent the available resources for production at start of the game. In the bracket are the complete numbers including those lost for trading.
The remaining manpower is at 874K in the 1936 starting date. It can be raised by changing the conscription law by spending 150 political power per level.
The Dutch East Indies starts in 1936 with 9 infantry divisions.
In 1936 they don't have a navy, but there are 12 submarines owned by The Netherlands in Java.
In 1936, The Dutch East Indies has no air force.
These are the military staff candidates for appointment of 荷屬東印度:
Candidate | Trait I | Trait II | Effects | Cost () |
---|---|---|---|---|
Freek van Helsdingen | Army Offense | (Specialist) |
|
150 |
Christiaan Folmer | Army Defense | (Specialist) |
|
150 |
Two Paths to Independence
The Dutch East Indies (also known as the Netherlands East Indies or NEI) is one of the most resource-rich minor nations in the world. With massive room for industrial growth, the country faces one major problem: it is a Puppet (or, if playing with the Death or Dishonor DLCs enabled, an Integrated Puppet) of the Netherlands.
If you do not have Death or Dishonor, only one path to independence exists: that of Civil War. Note, however, that you will not have the problem of the Netherlands taking your industry and deployed divisions as you will with the Death or Dishonor DLC enabled.
If you have Death or Dishonor enabled, you have a second option, that of the slow and painful increase of Autonomy from Integrated Puppet to Freedom. If you choose this path, you will need to build at least 3 Military Factories in order to have 1 to use to produce 步兵裝備 using your civilian industry. It is not recommended to use the focuses to obtain Military Factories, as this will delay your use of the constant focus Raise Autonomy. It is also best to place the three Military Factories in Java, Sumatra, and the Lesser Sunda Islands, as these will be the easiest islands to defend against any foe and will ensure your control over at least two of them in a Civil War.
Strategy for Obtaining Independence Peacefully (Note: this strategy is designed without Man the Guns in mind.)
The player should begin the game by blitzing the Civilian Industry branch of the Minor Power Focus Tree, obtaining the Extra Research Slot as soon as possible and maximizing construction resources. Then, he should perform the Naval Effort focus and all Army/Doctrine Effort focuses (he should have researched the first stage of Mass Assault Doctrine first). By now, the player should have completed all the necessary focuses to unlock the Increase Autonomy focus. This should be started ASAP.
Meanwhile, the player should focus his political power getting a Communist Revolutionary, an Military Industrialist, switching his Trade Law to Free Trade, and obtaining a Military Theorist and Industrial/步兵裝備 companies. Once Communist support has built up enough, switch ideology to Communist and change your Economy Law to War Economy.
As far as research is concerned, the player should focus on researching the latest 步兵裝備 and Industry technologies in order to attend to his massive deficit of equipment and keep ahead of the Netherlands. Once the Netherlands joins the war, lend-lease all produced 步兵裝備 and Convoys and send an Attache as soon as possible. However, do not send any troops to support the Dutch until they (hopefully) capitulate, giving you a nice boost to your autonomy when they fall. The huge increase in Autonomy you will receive from these efforts should push you out of Integrated Puppet like a rocket, allowing you full use of your industry. Once this occurs, you may choose to continue your current policy or build up your own military and fight in the war.
主要國家 |
次要國家 |
加拿大自治領 澳大利亞 紐西蘭 南非 英屬印度 捷克斯洛伐克 匈牙利王國 羅馬尼亞王國 南斯拉夫 中華民國 中共 滿洲國 桂系 滇系 晉系 西北三馬 新疆 墨西哥 荷蘭 西班牙 葡萄牙 保加利亞 希臘王國 土耳其 立陶宛 拉脫維亞 愛沙尼亞 波蘭 |
其它國家 |
歐洲 |
阿爾巴尼亞 奧地利 比利時 保加利亞 捷克斯洛伐克 丹麥 愛沙尼亞 芬蘭 法國 德意志國 希臘王國 匈牙利王國 愛爾蘭 義大利 拉脫維亞 立陶宛 盧森堡 荷蘭 挪威 波蘭 葡萄牙 西班牙 羅馬尼亞王國 斯洛伐克 蘇維埃聯盟 瑞典 瑞士 土耳其 聯合王國 南斯拉夫 |
北美 |
加拿大自治領 哥斯大黎加 古巴 多米尼加共和國 薩爾瓦多 瓜地馬拉 海地 宏都拉斯 墨西哥 尼加拉瓜 巴拿馬 美利堅合眾國 |
南美 |
亞洲 |
阿富汗 不丹 英屬馬來亞 英屬印度 中華民國 中共 桂系 伊朗 伊拉克 日本 滿洲國 蒙古國 蒙古 尼泊爾 阿曼 菲律賓 沙烏地阿拉伯 晉系 暹羅 新疆 唐努圖瓦 西藏 西北三馬 葉門 滇系 |
非洲 |
大洋洲 |