| 主要國家 |
| 其它國家 |
荷屬東印度(Dutch East Indies),是亞洲的一個非主要國家,它是
荷蘭的傀儡國。
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這部分內容可能已不適合當前版本,最後更新於1.5。 |
The Dutch East Indies starts with 2 research slots.
| 陸軍科技 | 海軍科技 | 空軍科技 | 電子&工業 |
|---|---|---|---|
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| Doctrines | |||
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The Dutch East Indies begins as a puppet of the
荷蘭. They have a
stability of 51% and
war support of 50%.
荷屬東印度沒有獨特的國策樹,而是使用通用國策樹。
通用國策有五個主要分支:
| Political Party | Ideology | Popularity | Party Leader | Is Ruling? |
|---|---|---|---|---|
| PNI | Democratic | 10% | A. T. van Starkenborgh Stachouwer | Yes |
| PKI | Communist | 30% | Amir Sjarifuddin Harahap | No |
| New Order | Fascist | 10% | Suharto | No |
| Democrats | Non-Aligned | 50% | Sutan Sjahir | No |
No elections.
The Dutch East Indies starts with following laws in 1936:
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這張表格可能已不適合當前版本,最後更新於1.9。 |
| 徵兵法案 | 經濟法案 | 貿易法案 |
|---|---|---|
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In 1936 they start with
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這部分內容可能已不適合當前版本,最後更新於1.4。 |
| 0 |
1 |
2(2) |
|---|
*The number in the bracket are the total amount of factories when including those from trading and those given to the overlord.
In 1939 they start with
| 0 |
4 |
3(2) |
|---|
| 18 (37) | 275 (550) | 0 | 18 (36) | 0 | 0 |
*These numbers represent the available resources for production at start of the game. In the bracket are the complete numbers including those lost for trading.
The remaining
manpower is at 874K in the 1936 starting date. It can be raised by changing the conscription law by spending 150
political power per level.
The Dutch East Indies starts in 1936 with 9 infantry divisions.
In 1936 they don't have a navy, but there are 12 submarines owned by The Netherlands in Java.
In 1936, The Dutch East Indies has no air force.
These are the military staff candidates for appointment of
荷屬東印度:
| Candidate | Trait I | Trait II | Effects | Cost ( |
|---|---|---|---|---|
| Freek van Helsdingen | Army Offense | (Specialist) |
|
150 |
| Christiaan Folmer | Army Defense | (Specialist) |
|
150 |
Two Paths to Independence
The Dutch East Indies (also known as the Netherlands East Indies or NEI) is one of the most resource-rich minor nations in the world. With massive room for industrial growth, the country faces one major problem: it is a Puppet (or, if playing with the Death or Dishonor DLCs enabled, an Integrated Puppet) of the Netherlands.
If you do not have Death or Dishonor, only one path to independence exists: that of Civil War. Note, however, that you will not have the problem of the Netherlands taking your industry and deployed divisions as you will with the Death or Dishonor DLC enabled.
If you have Death or Dishonor enabled, you have a second option, that of the slow and painful increase of Autonomy from Integrated Puppet to Freedom. If you choose this path, you will need to build at least 3 Military Factories in order to have 1 to use to produce 步兵裝備 using your civilian industry. It is not recommended to use the focuses to obtain Military Factories, as this will delay your use of the constant focus Raise Autonomy. It is also best to place the three Military Factories in Java, Sumatra, and the Lesser Sunda Islands, as these will be the easiest islands to defend against any foe and will ensure your control over at least two of them in a Civil War.
Strategy for Obtaining Independence Peacefully (Note: this strategy is designed without Man the Guns in mind.)
The player should begin the game by blitzing the Civilian Industry branch of the Minor Power Focus Tree, obtaining the Extra Research Slot as soon as possible and maximizing construction resources. Then, he should perform the Naval Effort focus and all Army/Doctrine Effort focuses (he should have researched the first stage of Mass Assault Doctrine first). By now, the player should have completed all the necessary focuses to unlock the Increase Autonomy focus. This should be started ASAP.
Meanwhile, the player should focus his political power getting a Communist Revolutionary, an Military Industrialist, switching his Trade Law to Free Trade, and obtaining a Military Theorist and Industrial/步兵裝備 companies. Once Communist support has built up enough, switch ideology to Communist and change your Economy Law to War Economy.
As far as research is concerned, the player should focus on researching the latest 步兵裝備 and Industry technologies in order to attend to his massive deficit of equipment and keep ahead of the Netherlands. Once the Netherlands joins the war, lend-lease all produced 步兵裝備 and Convoys and send an Attache as soon as possible. However, do not send any troops to support the Dutch until they (hopefully) capitulate, giving you a nice boost to your autonomy when they fall. The huge increase in Autonomy you will receive from these efforts should push you out of Integrated Puppet like a rocket, allowing you full use of your industry. Once this occurs, you may choose to continue your current policy or build up your own military and fight in the war.
| 主要國家 |
| 其它國家 |
| 歐洲 |
|
| 北美 |
|
| 南美 |
| 非洲 |
| 大洋洲 |