主要国家 |
次要国家 |
加拿大自治领 澳大利亚 新西兰 南非 英属印度 捷克斯洛伐克 匈牙利王国 罗马尼亚王国 南斯拉夫 中华民国 中共 满洲国 桂系 滇系 晋系 西北三马 新疆 墨西哥 荷兰 西班牙 葡萄牙 保加利亚 希腊王国 土耳其 立陶宛 拉脱维亚 爱沙尼亚 波兰 |
其它国家 |
荷属东印度(Dutch East Indies),是亚洲的一个非主要国家,它是 荷兰的傀儡国。
File:Ambox outdated info.png | 这部分内容可能已不适合当前版本,最后更新于1.5。 |
The Dutch East Indies starts with 2 research slots.
陆军科技 | 海军科技 | 空军科技 | 电子&工业 |
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Doctrines | |||
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The Dutch East Indies begins as a puppet of the 荷兰. They have a stability of 51% and war support of 50%.
荷属东印度没有独特的国策树,而是使用通用国策树。
通用国策有五个主要分支:
Political Party | Ideology | Popularity | Party Leader | Is Ruling? |
---|---|---|---|---|
PNI | Democratic | 10% | A. T. van Starkenborgh Stachouwer | Yes |
PKI | Communist | 30% | Amir Sjarifuddin Harahap | No |
New Order | Fascist | 10% | Suharto | No |
Democrats | Non-Aligned | 50% | Sutan Sjahir | No |
No elections.
The Dutch East Indies starts with following laws in 1936:
File:Ambox outdated info.png | 这张表格可能已不适合当前版本,最后更新于1.9。 |
征兵法案 | 经济法案 | 贸易法案 |
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志愿兵役制
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民用经济
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重视出口
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In 1936 they start with
File:Ambox outdated info.png | 这部分内容可能已不适合当前版本,最后更新于1.4。 |
0 Military Factories | 1 Naval Dockyard | 2(2) Civilian Factories |
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*The number in the bracket are the total amount of factories when including those from trading and those given to the overlord.
In 1939 they start with
0 Military Factories | 4 Naval Dockyard | 3(2) Civilian Factories |
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Oil | 橡胶 | Steel | Aluminum | Tungsten | Chromium |
---|---|---|---|---|---|
18 (37) | 275 (550) | 0 | 18 (36) | 0 | 0 |
*These numbers represent the available resources for production at start of the game. In the bracket are the complete numbers including those lost for trading.
The remaining manpower is at 874K in the 1936 starting date. It can be raised by changing the conscription law by spending 150 political power per level.
The Dutch East Indies starts in 1936 with 9 infantry divisions.
In 1936 they don't have a navy, but there are 12 submarines owned by The Netherlands in Java.
In 1936, The Dutch East Indies has no air force.
These are the military staff candidates for appointment of 荷属东印度:
Candidate | Trait I | Trait II | Effects | Cost () |
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Freek van Helsdingen | Army Offense | (Specialist) |
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150 |
Christiaan Folmer | Army Defense | (Specialist) |
|
150 |
Two Paths to Independence
The Dutch East Indies (also known as the Netherlands East Indies or NEI) is one of the most resource-rich minor nations in the world. With massive room for industrial growth, the country faces one major problem: it is a Puppet (or, if playing with the Death or Dishonor DLCs enabled, an Integrated Puppet) of the Netherlands.
If you do not have Death or Dishonor, only one path to independence exists: that of Civil War. Note, however, that you will not have the problem of the Netherlands taking your industry and deployed divisions as you will with the Death or Dishonor DLC enabled.
If you have Death or Dishonor enabled, you have a second option, that of the slow and painful increase of Autonomy from Integrated Puppet to Freedom. If you choose this path, you will need to build at least 3 Military Factories in order to have 1 to use to produce 步兵装备 using your civilian industry. It is not recommended to use the focuses to obtain Military Factories, as this will delay your use of the constant focus Raise Autonomy. It is also best to place the three Military Factories in Java, Sumatra, and the Lesser Sunda Islands, as these will be the easiest islands to defend against any foe and will ensure your control over at least two of them in a Civil War.
Strategy for Obtaining Independence Peacefully (Note: this strategy is designed without Man the Guns in mind.)
The player should begin the game by blitzing the Civilian Industry branch of the Minor Power Focus Tree, obtaining the Extra Research Slot as soon as possible and maximizing construction resources. Then, he should perform the Naval Effort focus and all Army/Doctrine Effort focuses (he should have researched the first stage of Mass Assault Doctrine first). By now, the player should have completed all the necessary focuses to unlock the Increase Autonomy focus. This should be started ASAP.
Meanwhile, the player should focus his political power getting a Communist Revolutionary, an Military Industrialist, switching his Trade Law to Free Trade, and obtaining a Military Theorist and Industrial/步兵装备 companies. Once Communist support has built up enough, switch ideology to Communist and change your Economy Law to War Economy.
As far as research is concerned, the player should focus on researching the latest 步兵装备 and Industry technologies in order to attend to his massive deficit of equipment and keep ahead of the Netherlands. Once the Netherlands joins the war, lend-lease all produced 步兵装备 and Convoys and send an Attache as soon as possible. However, do not send any troops to support the Dutch until they (hopefully) capitulate, giving you a nice boost to your autonomy when they fall. The huge increase in Autonomy you will receive from these efforts should push you out of Integrated Puppet like a rocket, allowing you full use of your industry. Once this occurs, you may choose to continue your current policy or build up your own military and fight in the war.
主要国家 |
次要国家 |
加拿大自治领 澳大利亚 新西兰 南非 英属印度 捷克斯洛伐克 匈牙利王国 罗马尼亚王国 南斯拉夫 中华民国 中共 满洲国 桂系 滇系 晋系 西北三马 新疆 墨西哥 荷兰 西班牙 葡萄牙 保加利亚 希腊王国 土耳其 立陶宛 拉脱维亚 爱沙尼亚 波兰 |
其它国家 |
欧洲 |
阿尔巴尼亚 奥地利 比利时 保加利亚 捷克斯洛伐克 丹麦 爱沙尼亚 芬兰 法国 德意志国 希腊王国 匈牙利王国 爱尔兰 意大利 拉脱维亚 立陶宛 卢森堡 荷兰 挪威 波兰 葡萄牙 西班牙 罗马尼亚王国 斯洛伐克 苏维埃联盟 瑞典 瑞士 土耳其 联合王国 南斯拉夫 |
北美 |
加拿大自治领 哥斯达黎加 古巴 多米尼加共和国 萨尔瓦多 危地马拉 海地 洪都拉斯 墨西哥 尼加拉瓜 巴拿马 美利坚合众国 |
南美 |
亚洲 |
阿富汗 不丹 英属马来亚 英属印度 中华民国 中共 桂系 伊朗 伊拉克 日本 满洲国 蒙古国 蒙古 尼泊尔 阿曼 菲律宾 沙特阿拉伯 晋系 暹罗 新疆 唐努图瓦 西藏 西北三马 也门 滇系 |
非洲 |
大洋洲 |