主要国家 |
次要国家 |
加拿大自治领 澳大利亚 新西兰 南非 英属印度 捷克斯洛伐克 匈牙利王国 罗马尼亚王国 南斯拉夫 中华民国 中共 满洲国 桂系 滇系 晋系 西北三马 新疆 墨西哥 荷兰 西班牙 葡萄牙 保加利亚 希腊王国 土耳其 立陶宛 拉脱维亚 爱沙尼亚 波兰 |
其它国家 |
Ethiopia is a minor nation in East Africa, It is bordered by 联合王国 to the northeast and west, 法国 on the north a bit, and 意大利 on the northwest and east. It is not weak, but is one of the most difficult nations to play, since, from the beginning of the game, it is already at war with Italy.
Ethiopia was attacked by 意大利 in 1935, leading to the Second Italo-Abyssinian War (Ethiopia had previously repelled an Italian attack in 1895-1896 during the First Italo-Abyssinian War) which ended with an Italian victory and the annexation of Ethiopia into Italian East Africa. Ethiopia remained under Italian control until 1940 when the Allies launched the East African campaign, which Ethiopian soldiers participated in, resulting in an Allied victory and the Allied capture of Italian East Africa in 1941, allowing Ethiopia to effectively restore its sovereignty. Mussolini's government collapsed and Italy capitulated officially in 1943, with Ethiopia's independence being formally restored in the Paris Peace Treaty in 1947.
Ethiopia uses the common generic focus tree which covers five areas: Army, Aviation, Navy, Industry, and Politics.
As a Non-Aligned country, Ethiopia has a positive relationship with other Non-Aligned countries (+20 and +10) and a negative relationship with everyone else (-10). Ethiopia begins without any alliances at the start of 1936. It starts in a defensive war against Italy.
The nation starts with the following laws:
File:Ambox outdated info.png | 这张表格可能已不适合当前版本,最后更新于1.9。 |
征兵法案 | 经济法案 | 贸易法案 |
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志愿兵役制
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民用经济
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重视出口
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Ethiopia starts as a Non-Aligned nation.
Ethiopia controls a single state containing 20 provinces. It has 1 airbase, no naval bases, low infrastructure (level 3) and the following buildings:
2 Military Factories | 0 Naval Dockyard | 2 Civilian Factories |
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The state has 0 free factory slots.
Ethiopia starts with the following resources:
Oil | Rubber | Steel | Aluminium | Tungsten | Chromium |
0 | 1 | 0 | 0 | 0 | 0 |
12Infantry Divisions | 0Cavalry Division | 1Mountaineer Division | 0Light Tank Divisions |
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Total: 13 Divisions
No Ships |
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Total: 0 Ships
No Fighters |
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Total: 0 Planes
Overview
Ethiopia starts at war with Italy, and with Italian troops already at the Ethiopian border. With few resources, a small industrial base, limited manpower and a poorly equipped army, the player will find it is almost impossible to survive the Italian onslaught. Generally, there are two known ways to survive: the first method is attempting to capture Italian-held ports as soon as possible, draining enemy troops of supply and kicking them off the continent. The second method is attempting to defend victory points for as long as possible until foreign help is acquired.
Industry
The player will find it difficult to get any kind of construction done as Ethiopia starts with only 1 free civilian factory, so it is recommended that the factory is immediately allocated to importing steel to boost infantry equipment production. Through the national focus tree Ethiopia can gain more civilian and military factories, which can then be used to import more steel and to produce more infantry equipment. It should be noted that if the player decides to acquire a military factory first, they will find themselves with 0 free civilian factories due to the economy law.
National Focus
Ethiopia gets the default focus tree, and there are a few different ways to go about using it. Generally it is recommended to focus on the industry tree in order to gain more factories. Going down the political tree is also beneficial, as the player can gain extra political power to spend and also extra manpower if going down the Fascist branch.
Two possible strategies
Capture the ports
With the correct opening troop movements, the player may find that it is possible to capture the port at the southern coast. By locking down the east-most unit and attempting to flank around on the east, the Italian AI will reallocate troops and leave an opening in the middle of their line, allowing the player to quickly move units down and capture the port. Once the port is captured, allocate a few units to defend the port and the rest to the northern line. (Note that even though there is no port at Mogadishu at the start, if the Italians recapture that state a port will instantly appear.) At this point, the Italians can still push through on the northern front due to having superior firepower so it is recommended that the player either look for an opening to capture the port, or buy time with good defense and build up a strong enough force to repel the Italians through conventional battle plans. Once the Italians have been kicked out of the horn of Africa, the player will then be free to do whatever they want.
Pocket Defense
By guarding the capital and a border with the British or French for trade, the player can survive long enough to acquire foreign help from the allies when the Second World War starts. Gather all units available and station them on a few provinces, trying to stack terrain penalties and reduce the amount of directions Italy can attack from. When the fighting starts, the Italian AI usually focuses on attacking the capital so it is possible to rotate troops that have low organisation out and move in units with full organisation to keep the defense going. If the player manages to survive until 1939/1940, they can then side with the allies in WW2.
主要国家 |
次要国家 |
加拿大自治领 澳大利亚 新西兰 南非 英属印度 捷克斯洛伐克 匈牙利王国 罗马尼亚王国 南斯拉夫 中华民国 中共 满洲国 桂系 滇系 晋系 西北三马 新疆 墨西哥 荷兰 西班牙 葡萄牙 保加利亚 希腊王国 土耳其 立陶宛 拉脱维亚 爱沙尼亚 波兰 |
其它国家 |
欧洲 |
阿尔巴尼亚 奥地利 比利时 保加利亚 捷克斯洛伐克 丹麦 爱沙尼亚 芬兰 法国 德意志国 希腊王国 匈牙利王国 爱尔兰 意大利 拉脱维亚 立陶宛 卢森堡 荷兰 挪威 波兰 葡萄牙 西班牙 罗马尼亚王国 斯洛伐克 苏维埃联盟 瑞典 瑞士 土耳其 联合王国 南斯拉夫 |
北美 |
加拿大自治领 哥斯达黎加 古巴 多米尼加共和国 萨尔瓦多 危地马拉 海地 洪都拉斯 墨西哥 尼加拉瓜 巴拿马 美利坚合众国 |
南美 |
亚洲 |
阿富汗 不丹 英属马来亚 英属印度 中华民国 中共 桂系 伊朗 伊拉克 日本 满洲国 蒙古国 蒙古 尼泊尔 阿曼 菲律宾 沙特阿拉伯 晋系 暹罗 新疆 唐努图瓦 西藏 西北三马 也门 滇系 |
非洲 |
大洋洲 |