桂系

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桂系

Guangxi Clique.png


首都:
南宁

政府类型:
威权政体

阵营:
中立

桂系的国旗 桂系(Guangxi Clique),是位于中国南部的中国军阀。其北部与 中华民国的国旗 中华民国接壤,西部与 滇系的国旗 滇系接壤,南部与法属印度支那(French Indochina)相邻。该国拥有大量的钢铁,钨以及少量的铬资源,因此是东南亚地区的战略要地。除了拥有超过5000万的核心人口和充足的资源外,桂系也是中国最强大的军阀,也是团结全中国的有力保卫者。它与 晋系的国旗 晋系滇系的国旗 滇系西北三马的国旗 西北三马新疆的国旗 新疆一起,均是中国的军阀。

背景

1936年

中央政府的软弱无力给予了野心家飞黄腾达的机会。边远地区,地方军阀盘踞在独立王国里,对中央政府的命令几乎置若罔顾。

战乱将起,每一个军阀都面临着艰难抉择:顺从中央政府,或与共产党合作?两个选择都有可能扩大发言权,但还有第三种可能——把全中国收作自己囊中之物。

1939年

抗日战争迫使中国军阀们一致对外,但毫无疑问统一战线不会长久。迟早有一天,统一战线将分文不值,而铁腕野心家们将逐鹿中原,一统中华的大戏亦将再度上演。

政党和领导人

领导人

科技

陆军科技 海军科技 空军科技 电子学 & 工业
  • Infantry Eq. I
Doctrines
Mass AssaultMass Assault

资源

The Guangxi Clique has access to a large amount of Steel and Tungsten and holds the majorityof resources in China.

Total resources 1936
Oil.png
石油
Rubber.png
橡胶
Steel.png
钢铁
Aluminum.png
Tungsten.png
Chromium.png
0 0 70 0 64 16

工业

桂系的没有扎实的工业基础,但是很容易得到其他国家的支持

1936年的工厂概况
军用工厂
3 Military Factories
海军船坞
0 Naval Dockyard
民用工厂
6 Civilian Factories

外交

国家精神

腐败的政府 icon
腐败的政府
  • 政治点数: -10%
  • 稳定度: -10.00%
低效的官僚主义 icon
低效的官僚主义
  • 每日政治点数获得: -0.25
内战造成的混乱,使得有效的国家机器无法建成。超过三分之一的可招募人才被闲置,仅仅是因为无人知晓他们的存在。改革考试的过程,保证我们能雇佣有能力的人。


国策树

Warlords national focus tree.
主条目:军阀国策树

桂系的国旗 桂系西北三马的国旗 西北三马晋系的国旗 晋系滇系的国旗 滇系新疆的国旗 新疆共用军阀国策树。随着玩家的选择,它将有可能由 中共的国旗 中共中华民国的国旗 中华民国的国策树所接替。

军阀的国策树可被划分为两个大分支和三个子分支:

稳定内政线
此条分支将为军阀解锁政治类国策。
亲国民党支线
此支线将允许军阀倒向 中华民国的国旗 中华民国。这将会使Chinese national focus tree取代当前的通用国策树。
亲共产党支线
此支线将允许军阀倒向 中共的国旗 中共且能够在 苏维埃联盟的国旗 苏维埃联盟的支持下将中共取而代之。当取代 中共的国旗 中共后,当前的通用国策树将会变为Communist Chinese national focus tree,并且你会拥有他们原有的民族精神。
冲突对抗支线
此支线将允许军阀对其他势力挑起边境冲突,倒向日本人一边并公开声明建立一个与 中华民国的国旗 中华民国中共的国旗 中共相抗衡的政府。
工业发展线
此条分支是国策树的工业发展线。


法案

这个国家初始的法案有:

征兵法案 经济法案 贸易法案
Volunteer only.png 志愿兵役制
  • 1.5% 适役人口
Civilian economy.png 民用经济
  • 35% 生活消费品工厂
  • –30% 军用工厂建造速度
  • –30% 民用工厂建造速度
  • +30% 军转民消耗
  • +30% 民转军消耗
  • -40% 石油转换燃油效率
  • -25% 燃油容量
Export focus.png 重视出口
  • 50% 可出口资源
  • +5% 科研速度
  • +10% 工厂/海军船坞产出
  • +10% 建造速度
  • +20% 泄露给他国的民政情报
  • +10% 泄露给他国的海军情报

执政党

中立主义 新桂系 (中立)

专制主义是一种由单领导人完全领导的政治形式

特性

  • No Can’t impose its ideology on other countries
  • No Can’t puppet countries in a peace conference
  • Ideology drift defense: -30 %

World Tension limits

  • 正当化战争目标 : 50 %
  • 加入阵营: 40 %
  • 拟定租界法案: 40 %
  • 志愿军: 40 %
  • 保证独立: 40 %

党派

政党 Ideology Popularity 党派领导者 是否是执政党 Country Name
新桂系 中立主义 中立 100% 李宗仁 Yes Guangxi Clique
民主党 民主主义 民主 0% Generic No Guangxi Clique
中国共产党 共产主义 共产主义 0% Generic No Guangxi Clique
法西斯 法西斯主义 法西斯 0% Generic No Third Guangxi Clique

Political Parties with Waking the Tiger

政党 Ideology Popularity 党派领导者 是否是执政党 Country Name
新桂系 中立主义 中立 100% 李宗仁 Yes Guangxi Clique
民主党 民主主义 民主 0% Generic No Guangxi Independent Republic
中国共产党 共产主义 共产主义 0% Generic No Socialist Republic of the Zhu Jiang
法西斯 法西斯主义 法西斯 0% Generic No Third Guangxi Clique

Government staff

待加入o be Added

军事

9Infantry.pngInfantry Divisions 0Cavalry.pngCavalry Division 0Mountaineers.pngMountaineer Division 0Light tank.pngLight Tank Divisions

总体: 9 Divisions

Guanxi's Infantry Divisions have the standard Chinese Juntuan template of 4 Infantry companies.

战略和指南

Initial Setup

The Guangxi Clique starts off with the most resources in China, and a few nations usually trade for those resources at the beginning of the game. The player can use the extra civilian factories to more effectively construct more factories or forts than the other warlords. Going down the industrial tree is very beneficial early in the game as it gives a research slot, as well as a civilian and a military factory, at that stage of the game boosting Guangxi's industry significantly. As with smaller nations and China, generally produce only infantry equipment at the beginning, and then start a line of artillery for support artillery after making sure there is enough infantry equipment for the war. Construct forts along the northern border for land invasions and coastal forts to the south against the Japanese naval invasions, not to mention Guangzhou starts with coastal forts in both the 1936 and 1939 start dates.

Allying with the Nationalists

When allying with the Nationalists, as it is a good idea to first make sure the United Front forms, by forcing the Xi'an Incident (which cannot happen once Japan and China are at war). Once Japan invades, the player should help the AI defend the southern ports from Shanghai, and only sparingly send troops to the front lines. The troops of the front line should only be there to ensure the Japanese do not encircle half of the Nationalist army. After joining the republican government, the player should negotiate for support from the other warlords (aside from Sinkiang) as soon as enough political power and/or army experience is accumulated. This ensures that the other warlords will not be able to join the republican government and threaten the player's ambitions to annex China. Depending on the strategy, it is actually good for the player to let the Japanese take the northern provinces. First, since after forming China, the player inherits all the Nationalist negative traits, it is a good idea to let the AI get rid of the Army Corruption/Army Reform decisions before building support in provinces. Second, the Nationalists lose support from every state they do not own, so after the Nationalists lose the northern provinces they should have around <30 support points. Guangxi on the other hand, with the support of Yunnan, Xibei San Ma, and Shanxi, should have 20 support points. Now the player should focus on building support in two provinces that have the least support for the Nationalists, and once those two will support Li Zongren for the Premiership, it should be enough to take the Take National Leadership decision. Taking that decision will force the Nationalists to integrate their territory into Guangxi, and the player will inherit control of the Nationalists' army, air force, and navy (if navy exists of course). After that, it will be a classic China game.

Border Conflicts

The Guangxi Clique can also very effectively use Border Conflicts to seize territory from western warlords starting with Yunnan and Nationalist states while the Nationalists are busy. One strategy is to focus on the west to keep the Nationalists between Guangxi and the Japanese, but the Japanese also come down the coast so using Border Conflicts to occupy the southeast coast helps protect the core Guangxi territories.

When making border conflicts, it is best to use divisions of 7 Infantry and 2 Artillery, as this will max out your combat width while providing overwhelming firepower. If you plan to drive Northeast, perform border conflicts with the Nationalists first. For the best results attack when the Nationalists are busy or about to go to war with Japan to gain land quickly. It is easier to attack Yunnan when the Guangxi Clique completely is bordering them in all Chinese provinces as they will always station divisions along the border.

If China capitulates, start a border conflict with any other warlords that border your clique, justify on Tibet if world tension is high enough to open a border with Sinkiang, there should already be a border with Xibei San Ma. Start a border clash with Sinkiang using the divisions listed above when Tibet is conquered. If the world tension is not high enough, start border conflict Xibei San Ma using the divisions listed above, start a border conflict with Sinkiang and take control of take all of their provinces. This process takes a long time, during this go down all possible focuses before Establish Rival Government, as some bonuses can only be gained through the base focus tree for Chinese Warlords.

If China does not capitulate or Japan does not go to war with China, continue border conflicts through China until most of it is owned by the Guangxi Clique. Begin conflicts with other warlords, completely conquer Xibei San Ma and Sinkiang first, Shanxi and Communist China are significantly harder due to the terrain and number of divisions. When Guangxi borders Shanxi and Communist China on both sides, begin a border conflict with Shanxi first, do this until all of Shanxi's states are held by Guangxi, start a final border conflict with Communist China, at this point it should not take long for them to fall, as Guangxi should control most or all of China, excluding Mengkukuo and Manchukuo. This is a lengthy process, while doing this, complete all focuses possible before Establish Rival Government as some bonuses are only achievable through the base focus tree for Chinese Warlords.

When either of the above are completed build up the army, navy and air-force, due to control of a large amount of land this will make it far easier to produce equipment, boats and submarines, bombers and fighters. Move through the focus tree as normal. Conquer Japan, make them a puppet or annex Japan, annex Mengkukuo and Manchukuo, their land should be core states. This then leaves the Guangxi Clique with several choices; go to war the neighboring Soviet Union and Mongolia, go to war with the neighboring British Raj/Free France (supposing that France has capitulated) or go to war with another nation, this could be Oman, to gain a stronghold in the Middle East or Mexico, to then go through the Americas. Neither of this should be that difficult as Guangxi now has control over most of China and Japan, when going to war with the USA, beware as they may join the Allies.

The Guangxi Clique should now dominate China and be the major power in Asia, with almost unlimited manpower and a large number of provinces to expand to, a world conquest is now within the realm of possibility.

相关成就

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战吼
作为一个军阀,征服整个中国和日本。
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让你成为真正的战士
作为任一中国军阀,拥有一百万人力等待部署。
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孙武再世
作为中国境内的任何一个势力,拥有一名9级的将领。

hoi4fr:Clique du Guangxi hoi4ru:Guanxi Clique