罗马尼亚王国

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罗马尼亚王国

Kingdom of Romania.png


首都:
布加勒斯特

政府类型:
威权政体

阵营:
中立

罗马尼亚王国的国旗 罗马尼亚王国(Kingdom of Romania),是位于巴尔干东北地区的国家。其邻国 匈牙利王国的国旗 匈牙利王国已被《特里亚农条约》所限制, 南斯拉夫的国旗 南斯拉夫内部动荡极大, 保加利亚的国旗 保加利亚并未对其构成威胁。它的其他三个邻居是 苏维埃联盟的国旗 苏维埃联盟捷克斯洛伐克的国旗 捷克斯洛伐克和友好的 波兰的国旗 波兰

尽管罗马尼亚最初是巴尔干地区最强大的国家,但它仍然受到来自西方和东方的生存威胁。 苏维埃联盟的国旗 苏维埃联盟德意志国的国旗 德意志国都将很快向罗马尼亚索求领土。为了应对这些威胁,罗马尼亚提供了许多选择,其主要选择是加入 苏维埃联盟的国旗 苏维埃联盟德意志国的国旗 德意志国联合王国的国旗 联合王国,或通过国策与 捷克斯洛伐克的国旗 捷克斯洛伐克波兰的国旗 波兰组成"Cordon Sanitaire"。

历史背景

1918年,第一次世界大战即将结束时,罗马尼亚加入了胜利在望的协约国。为换取领土扩张的承诺,罗马尼亚在1916年选择支持 法国的国旗 法国联合王国的国旗 联合王国。战争结束时,“三巨头”国家( 美利坚合众国的国旗 美利坚合众国法国的国旗 法国联合王国的国旗 联合王国)基本上放弃了对小国的承诺。但是,罗马尼亚凭借着历史和“民族自治”原则获得了承诺的领土的很大一部分:特兰西瓦尼亚(Transylvania),布科维纳(Bukovina)和巴纳特(Banat)的三分之二,再加上比萨拉比亚(Bessarabia)。比萨拉比亚先前于1917年宣布脱离俄罗斯帝国并于1918年与罗马尼亚结盟,这将使罗马尼亚成为一战中获取领土最多的国家。

为了保护这些领土,罗马尼亚在1920年与 南斯拉夫的国旗 南斯拉夫捷克斯洛伐克的国旗 捷克斯洛伐克一起组成小协约国,并与 波兰的国旗 波兰组成单独的联盟——因与 捷克斯洛伐克的国旗 捷克斯洛伐克发生领土冲突而导致波兰未加入小协约国。

1939年4月 意大利的国旗 意大利入侵 阿尔巴尼亚的国旗 阿尔巴尼亚之后,罗马尼亚从 法国的国旗 法国联合王国的国旗 联合王国获得了独立保证。当 德意志国的国旗 德意志国入侵 波兰的国旗 波兰后,英法决定不再考虑与 罗马尼亚王国的国旗 罗马尼亚王国结盟,以利用其中立国的地位运送补给和战略物资,但是,英法并不会提供部队。最终,波兰残余军队和政府从 罗马尼亚王国的国旗 罗马尼亚王国撤离到了 法国的国旗 法国,最终到达了 联合王国的国旗 联合王国

在1940年6月 法国的国旗 法国沦陷之后,罗马尼亚不得不接受德国在欧洲大陆上的至高无上地位。1940年7月, 苏维埃联盟的国旗 苏维埃联盟要求罗马尼亚割让罗马尼亚北部的布科维纳(Bukovina)和比萨拉比亚(Bessarabia)。1940年8月, 德意志国的国旗 德意志国要求罗马尼亚将特兰西瓦尼亚北部(northern Transylvania)割让给 匈牙利王国的国旗 匈牙利王国。同年9月,罗马尼亚将多布罗加南部(southern Dobruja)割让给 保加利亚的国旗 保加利亚,罗马尼亚再次被迫接受。罗马尼亚在1939年的领土有三分之一在1940年被割占,罗马尼亚的人口从1990万减少到1330万,流失的人口中有一半是罗马尼亚人。

作为对领土损失的赔偿,卡罗尔二世国王获得了希特勒的保证,但也使政府的声望直线下降,进一步加强了法西斯主义派系,后者最终发动政变,将 罗马尼亚王国的国旗 罗马尼亚王国转变为法西斯独裁统治——扬・安东内斯库元帅(Marshal Antonscu)迫使卡罗尔二世国王退位。新政权坚定地将国家推向了轴心国,以恢复北部布科维纳和比萨拉比亚为借口,于1940年11月加入了轴心国,并于1941年6月同德国一起对 苏维埃联盟的国旗 苏维埃联盟发动了战争。作为对特兰西瓦尼亚北部损失的赔偿,希特勒同意扬・安东内斯库元帅可以占领德涅斯特河地区(Transnistria)。

罗马尼亚王国的国旗 罗马尼亚王国的贡献是巨大的,因为它为 德意志国的国旗 德意志国提供了大量的石油,并为巴巴罗萨行动(Barbarossa)提供了超过100万人的军队。到1944年,精英阶层和民众之间的不满情绪加剧,导致米哈伊一世(Michael I)发动对扬・安东内斯库元帅的政变,而 罗马尼亚王国的国旗 罗马尼亚王国则转投同盟国。之后, 罗马尼亚王国的国旗 罗马尼亚王国与同盟国一同对 匈牙利王国的国旗 匈牙利王国捷克斯洛伐克的国旗 捷克斯洛伐克作战。战争结束后,罗马尼亚又重新获得了特兰西瓦尼亚北部。1948年,米哈伊一世被迫退位, 罗马尼亚王国的国旗 罗马尼亚王国成为 苏维埃联盟的国旗 苏维埃联盟傀儡国

事件

主条目:Romanian events
主条目:Romanian events 2

国策树

Romanian national focus tree.

罗马尼亚王国的国旗 罗马尼亚王国以及位于 德意志国的国旗 德意志国苏维埃联盟的国旗 苏维埃联盟之间的其他三个国家,在 玉碎瓦全 玉碎瓦全DLC中获得了一个独特的国策树。在没有该DLC的情况下,罗马尼亚王国将使用通用国策树

罗马尼亚国策树分为7条主线:

维持大罗马尼亚线
这条线将使 罗马尼亚王国的国旗 罗马尼亚王国加入共产国际、轴心国、同盟国,或者与 波兰的国旗 波兰捷克斯洛伐克的国旗 捷克斯洛伐克一道成立隔离线阵营Cordon Sanitaire。然而不同于其他国策树的是,这些意识形态国策之间并不互斥。
民用建设/国防工业分支
该分支将促进 罗马尼亚王国的国旗 罗马尼亚王国发展工业。完成 Preserve Greater Romania focus维持大罗马尼亚Balkans Dominance icon巴尔干霸权后可启用
巴尔干霸权线
这条线将使 罗马尼亚王国的国旗 罗马尼亚王国傀儡、吞并、肢解 保加利亚的国旗 保加利亚希腊王国的国旗 希腊王国南斯拉夫的国旗 南斯拉夫土耳其的国旗 土耳其匈牙利王国的国旗 匈牙利王国捷克斯洛伐克的国旗 捷克斯洛伐克或获得对它们的战争借口.
确立国王独裁线
这条线可控制国王和意识形态支持率,各意识形态国策之间并不互斥。
空军扩编线
这条线允许研究空军科技或购买空军生产许可。
陆军演习线
这条线给予玩家免费的师编制、一位将领以及陆军科技加成。
扩建加拉茨造船厂线
这条线研究海军科技。


Technology

Romania has most of the 1918 land techs and some early tank techs but is lacking in support. The country is also behind in most early naval and air techs. Like many smaller nations, Romania has three research slots.

Technology 1936
Army Technology Naval Technology Air Technology Electronics & Industry
  • ZB vz.24 Infantry Eq. I
  • AFB 3-ton Motorized Eq. I
  • Mountain Infantry I
  • R-1 Light Tank I
  • Engineer Company I
  • 105mm Schneider 13 Towed Artillery I
  • Astra Rheinmetall 37mm Towed Anti-Air I
  • Early Destroyer Hull
    • Basic Depth Charges
  • 1936 Submarine Hull
  • Basic Torpedo
  • Naval Gunnery
  • Contact Mine
  • Minelaying Submarine
  • IAR 12 Interwar Fighter
  • None
Doctrines
  • None
  • None
  • None

Diplomacy

Romania guarantees the independence of 捷克斯洛伐克的国旗 捷克斯洛伐克, 土耳其的国旗 土耳其 and 希腊王国的国旗 希腊王国 and is itself guaranteed by 法国的国旗 法国 and 捷克斯洛伐克的国旗 捷克斯洛伐克.

Alliances

Romania starts without any allies and belonging to no faction. If 法国的国旗 法国 creates the Little Entente, Romania is a potential member.

Politics

National spirits

Romania has at 1936 start the national spirits:

King Carol II's Lifestyle icon
King Carol II's Lifestyle
King Carol II is well known for his expensive tastes and his willingness to indulge the even more lavish tastes of his mistress. He has caused considerable scandals in the past, and will likely continue to do so unless he is replaced or shown the error of his ways.
Neutral Foreign Policy icon
Neutral Foreign Policy
  • Join faction tension limit: +100%
  • Send volunteers tension limit: +20%
  • Guarantee tension limit: +100%
  • AI Modifier: Threat receptivity: +1%
  • AI Modifier: Desire to be in or expand a faction: −100
Neutrality is sometimes viewed as a craven stance, but this nation trusts that when the dust settles, those who didn't take sides may be better off than those who did.


Laws

征兵法案 经济法案 贸易法案
Volunteer only.png 志愿兵役制
  • 1.5% 适役人口
Civilian economy.png 民用经济
  • 35% 生活消费品工厂
  • –30% 军用工厂建造速度
  • –30% 民用工厂建造速度
  • +30% 军转民消耗
  • +30% 民转军消耗
  • -40% 石油转换燃油效率
  • -25% 燃油容量
Export focus.png 重视出口
  • 50% 可出口资源
  • +5% 科研速度
  • +10% 工厂/海军船坞产出
  • +10% 建造速度
  • +20% 泄露给他国的民政情报
  • +10% 泄露给他国的海军情报

Ministers

Advisor Type Effect Cost
Iuliu Maniu Democratic Reformer
  • Daily Democracy Support: +0.10
150
Gheorghe Gheorghiu-Dej Communist Revolutionary
  • Daily Communism Support: +0.10
150
Gheorghe Argeseanu Silent Workhorse
  • Political Power: +15%
150
Nicolae Malaxa Captain of Industry
  • Civilian Factory/Infrastructure/Refinery Construction Speed: +10%
150
Armand Calinescu Prince of Terror
  • Non-core Manpower: +2%
  • Foreign subversive activities efficiency: -30%
  • Damage to Garrisons: -25%
150
Petru Groza Backroom Backstabber
  • Political Power: +5%
  • Ideological Drift Defense: +15%
150
Mihail Sturdza Fascist Demagogue
  • Daily Fascism Support: +0.10
150
ion Iancovescu Illusive Gentleman
  • Operative slots: +1
  • Agency upgrade time: -15%
150

Political parties

The Romanian ruling party is neutral.

Political parties, 1936
Id. Party name Popularity Leader Ruling Country Name
Democratic Partidul National Liberal 20.00% Armand Calinescu No Romania
Communist Partidul Comunist Roman 2.00% Constantin Ion Parhon No People's Republic Romania
Fascist Garda de Fier 18.00% Ion Antonescu No Legionary Romania
Non-Aligned (Despotism) Frontul Renasterii Nationale 60.00% Gheorghe Tatarescu Yes Kingdom of Romania
Id. Party name Popularity Leader Ruling Country Name
Political parties, 1939
Democratic Partidul National Liberal 20.00% Armand Calinescu No Romania
Communist Partidul Comunist Roman 2.00% Constantin Ion Parhon No People's Republic Romania
Fascist Garda de Fier 35.00% Ion Antonescu No Legionary Romania
Non-Aligned Frontul Renasterii Nationale 43.00% Gheorghe Tatarescu Yes Kingdom of Romania

Economy

1936

7 军用工厂Military Factories 2 海军船坞Naval Dockyard 11 民用工厂Civilian Factories

Resources

Oil.png Oil Aluminum.png Aluminium Rubber.png Rubber Tungsten.png Tungsten Steel.png Steel Chromium.png Chromium
70 6 0 0 4 0

1939

7 军用工厂Military Factories 4 海军船坞Naval Dockyard 15 民用工厂Civilian Factories

Resources

Oil.png Oil Aluminum.png Aluminium Rubber.png Rubber Tungsten.png Tungsten Steel.png Steel Chromium.png Chromium
75 6 0 0 21 0

Military

Army

Tank units list
Name Type Techyear Tank Destroyer / SP-Artillery / Armored AA Variants
FT-17 Great War Tank 1918
R-1 Light Tank I 1934 VDC R35 / None / None
R-2 Light Tank II 1936 TACAM R-1 / None / None
T-41 Light Tank III 1941 TACAM T-38 / None / None
T-39 Medium Tank I 1939 TACAM T-60 / 122mm M-03 / 4x20mm TA
R-3 Medium Tank II 1941 TACAM R-2 / None / None
R-43 Medium Tank III 1943
Horca Heavy Tank I 1934
Iancu Heavy Tank II 1941
Maresal Heavy Tank III 1943 None / None / Maresal 37mm TA
Maresal Mare Super Heavy Tank 1943
Mod. Tank MBT 1945

Here are some real life names the player can use for their upgrades, for people who are interested.

Tank Flavor Names
R-2 TD TACAM R-2

1936

22Infantry.pngInfantry Divisions 4Cavalry.pngCavalry Divisions 4Mountaineers.pngMountaineer Divisions 1Light tank.pngLight Tank Division

1939

20Infantry.pngInfantry Divisions 4Cavalry.pngCavalry Divisions 5Mountaineers.pngMountaineer Divisions 1Light tank.pngLight Tank Division

Alternative names for divisions:

  • Infantry: Divizie de Infanterie
  • Motorized Infantry: Divizie de Infanterie Motorizata
  • Mechanized Infantry: Divizie de Infanterie Mecanizata/Motomecanizata
  • Cavalry: Divizie de Cavalerie
  • Armor: Divizie de Blindate/Divizie de Care de Lupta
  • Engineers: Divizie de Genisti
  • Mountain: Divizie de Vanatori de Munte
  • Paratroopers: Divizie de Parasutisti
  • Marines: Divizie de Infanterie Marina/Divizie de Puscasi Marini
  • Artillery/AA/AT: Divizie de Artilerie/Artilerie Anti-Aeriana/Artilerie Anti-Tanc

Navy

1936

The Romanian Navy consists of 4 Destroyers.

1939

The Romanian Navy consists of 4 Destroyers and 1 submarine.

Air Force

1936

The Romanian Air Force consists of 72 Interwar Fighters.

1939

The Romanian Air Force consists of 96 Interwar Fighters, 78 Fighter 1's and 48 Tactical bombers.

Strategies and guides

Legionary Romania

Use this guide if you don´t have Death or Dishonor DLC enabled.

At first the player should start with the Political effort focus to gain some political power and hire the Fascist Demagogue minister that will provide the player with daily fascism support. The next step is to develop the player's civilian industry and to get an ""extra research slot through the industrial effort focus. After that, get Armament effort I, II, III as that will increase the amount of the player's military factories, which is also a great idea at the beginning. The next focus that is recommended is the Militarism focus which increases the player's Recruitable Population up to 5%.

Meanwhile, after the fascists come to power, the player might want to send some volunteers to Nationalist Spain to help them win the Spanish civil war (getting Madrid and Barcelona right after that is the fastest way) and get a strong axis ally in future. Also, one of the player's first steps, after the fascists come to power, is to justify a war goal against Bulgaria and grab it. Now it's also the time to join Axis. During the Bulgarian war the player should start justifying a war goal against Greece as well and after Bulgaria is done - grab Greece (Greece is rather weak and has a nice deposit of the needed steel to produce some equipment for the player's army).

If everything is done correctly (if the player selected the historical AI focus), by mid 1939, close to world war II, they will have the Bulgarian and Greece territories, adequate equipment, access to the Mediterranean sea and the opportunity to go war with Yugoslavia or Turkey to expand much faster.

Romania going its own way

Both in real history and in the game when controlled by AI, Romania ends up fighting in the war as 德意志国的国旗 德意志国's eastern sidekick. But in this game, it is strong enough to be a world power in its own right, even without joining a faction. With Death and Dishonor, it is possible to go down this route as Non-Aligned, remaining a proper monarchy. Ideology is up to the player, and any pick will work with this guide, but it is assumed that the player will keep Romania non-aligned. Historical focuses are also assumed to be enabled.

1. Conquest of the Balkans (1936-1939)

Military

Given the lack of early industry and large fielded manpower requirements for many focuses, Romania will be fielding an almost exclusively infantry-based army for the first four years of the game. The beginning template of 9 infantry divisions should not be changed. All cavalry divisions on the field at the start should be converted to infantry. 20 new divisions must be queued up for training, and they should be given high equipment priority. The fielded divisions should be organized into two armies under an army group led by marshal Ion Antonescu. The whole army group should be placed at the Hungarian border and given an offensive line order. When it comes to doctrine, whatever the player chooses should be fine, but Superior Firepower would be the best choice for the early and mid-game, and thus make the biggest difference. As concerns air power, the two fighter squadrons should be combined into one. They will be used to support the coming invasions, but will not make much of an impact. The air force will be given proper attention later. When it comes to naval forces, Romania's starting fleet is laughable. Thankfully, naval power is not needed until much later - the fleet can stay safely in port at Constanta for the next 5-6 years, during which submarines and destroyers should be built for it with the available shipyards.

Industry

Romania has few civilian factories to start with, and they'll be busy covering for the king's expenses most of the time, but the Soviet border must be fortified well. To that end, infrastructure must first be built to the maximum in Bessarabia, Bucovina and North Transylvania. Once that is done and the Fortify the Borders focus is complete, level 4 forts should be built all along the Soviet and Polish borders (more than that will dissuade the Soviets from attacking, which is not ideal). Anti-air emplacements should also be built in the Eastern Balkans and Northern Balkans regions, as Romania's air force will not be able to stand up to its Soviet counterpart when the war comes. Military factories should be focused on manufacturing infantry equipment mainly, with one factory each devoted to artillery and support equipment. The order for light tanks should be canceled. Once the early conquests are almost finished, fighters should be built as well.

Politics

The antics of King Carol II will be a major headache for the player in this first phase, and must be dealt with quickly, second in priority only to conquering the Balkans. Political power should be saved for better laws, advisors and eliminating opposition parties, so the player should take the industry hit every time the king is caught red-handed. However, the king does get a very useful trait with the second focus that allows choosing laws and advisors from the top and bottom rows with only 115 political power. The initial order of assigning laws and advisors should be:

  1. Industrial Concern
  2. Limited conscription
  3. Free trade
  4. Silent Workhorse
  5. Backroom Backstabber
  6. Military theorist
  7. Captain of Industry
  8. Infantry Expert
  9. Army Offense Expert
  10. Tank designer (PZinz)

Once these are assigned, the player should devote political power to increasing stability and war support, and removing all traces of democracy, fascism and communism from the country.

The first focus should be Institute Royal Dictatorship. This will put the king in charge and grant the player political power which should be used to pick the Industrial Concern. Following up, the next focus should be Revise the Constitution. Once that is finished, the king will have gotten his new trait and the player can change the conscription law. The Royal Foundation should be next, it will give the player another research slot. Balkans Dominance should then be picked, and it will open up the conquest/puppeting focuses. Whenever there is a choice, the player should go for annexation rather than puppeting, as the nations in the region have relatively low manpower and their industry would be far more helpful if under direct Romanian control. Still, at least one puppet is necessary for a proper defense against the Soviets.

By this point, the queued divisions should have been trained to a level where enough can be manually deployed to bring the fielded manpower up past 400K. The player should do so and then pick the Puppet Bulgaria focus. Almost always, the Bulgarians will give up their independence without a fight, but if they decide to fight, it should be easy to conquer them. The next focus should be Align Hungary. The Hungarians are much more likely to put up a fight, and it is quite rare that they submit willingly. They might offer a "friendship treaty", but the player must deny it if it happens. Regardless, most of the time the player will need to invade 匈牙利王国的国旗 匈牙利王国 and annex them. Since it should only be early 1937 by this point, the Hungarian army will offer little resistance, even to the under-strength Romanian divisions. At this point, there will not be enough trained divisions to bring the fielded manpower up past 500K, so the next focus should be Fortify the Borders. Also, fort construction should now begin.

Now, the player should be able to deploy enough divisions to reach 500K fielded manpower, so the next focus should be Split Czechoslovakia. Hitler may or may not agree to the split, but it is likely that he will. Once that is done, 斯洛伐克的国旗 斯洛伐克 will become a Romanian puppet and 德意志国的国旗 德意志国 will annex Czechia. An unfortunate side effect is that 德意志国的国旗 德意志国 is thus strengthened one year early. The next focus should be Divide Yugoslavia. The Yugoslavs are likely to refuse partition, and should then be invaded and annexed. If they submit, Romania will gain five new puppets in Croatia, Slovenia, Macedonia, Serbia and Montenegro. Immediately afterwards, Secure Greece should be done, followed by an invasion and annexation of 希腊王国的国旗 希腊王国.

There will not be enough manpower at this point to pick the 土耳其的国旗 土耳其 focus, so the player should take the three Loyal Government focuses: His Majesty's Loyal Government, then Militarize the Sentinels, which will grant another 1% recruitable population, then All Parties Must End, which will put the king in his place and stop his negative events from firing again (it will also give him a +0.02 democracy boost modifier, so banning democracy prior to this to counter it is advisable). National Defense Industry should be the last focus taken while waiting for the new troops to train. Once all of these are finished, enough troops should be deployable to bring the fielded manpower to 750K and pick the Secure the Bosphorus focus.

Invading 土耳其的国旗 土耳其 in November 1938 should be trickier than any other nation thus far. A puppet like 保加利亚的国旗 保加利亚 should be called into the war. One army should be placed on the Thracian border, while another army should be placed in the Aegean islands off the west coast of Anatolia. With luck, the army invading from Thrace can cross the Bosphorus and invade Anatolia before they are trapped in a bottleneck. The two armies can then meet and push to Ankara. With a sweep to the south-eastern victory points of Adana and Gaziantep, 土耳其的国旗 土耳其 will capitulate, and can be fully annexed. However, Romania should not take the two provinces bordering the Soviets, as an extra front might be too much for the army to handle. Instead, they should be given to a puppet like 保加利亚的国旗 保加利亚. With the entire Balkans conquered, there will be no more manpower requirement on focuses, so the basic infantry division can now be edited to replace two infantry regiments with artillery ones. Also, support companies should also be added while removing the existing support artillery company.

The final step in the first phase should be entering a war with the 苏维埃联盟的国旗 苏维埃联盟. This must be done as soon as possible as waiting too long might result in a German invasion of the USSR before Romania is itself ready to invade. To that end, the player should guarantee 芬兰的国旗 芬兰 as soon as world tension exceeds 50%. This will allow Romania to enter a defensive war against the USSR sooner than normal as they will usually start the Winter War in 1939. A faction should be created with Finland so that they don't sign a negotiated peace.

2. The Red Menace (1939-~1941)

By the time war with the 苏维埃联盟的国旗 苏维埃联盟 begins, Romania should have four armies. One army should be excluded from the army group and placed along the Anatolian coast, as the Soviets are not averse to naval invasions and the Romanian navy is no match for the Soviet Black Sea fleet. The other armies should be placed on the front-line in Moldova. 保加利亚的国旗 保加利亚 or whichever puppet was granted the eastern Anatolian provinces will place troops on that border, but no puppets should initially be called into the war. As the war begins, it might take a while for the enemy to begin mounting attacks, but they eventually will. 芬兰的国旗 芬兰 will be forced to capitulate sooner or later, but that is no issue. The player will simply have to hold the line long enough for the Red Army to exhaust its reserves of manpower and equipment. The Soviets will heavily bomb Romanian industry, but that cannot be prevented. The Romanian air force will have to defend the Eastern Balkans region to prevent the forts there from being destroyed. As the Soviets suffer casualties in the millions attacking the Romanian borders, the Romanian army should be no worse for the wear. The player should also begin building armored divisions once the infantry divisions are sufficiently up to strength. Those armored divisions should consist of 6 medium armor brigades and 4 motorized (later mechanized) brigades.

Once the Soviets have suffered about 2 million casualties, it will be time to mount an offensive. Waiting any longer would result in an early German invasion and relegate Romania to the role of a junior partner in the war. No doubt the Germans are already planning their offensive at this point, so the player will need to focus all efforts on a push North, to the Baltic sea (or states, if they're still independent). If it all goes well, 德意志国的国旗 德意志国 will be cut off from Soviet lands, and they'll also be facing ~50 encircled Red Army divisions that they'll clean up for the player. At that point, it should be easy to push through the remaining Soviet troops and occupy the Russian heartlands. 日本的国旗 日本 will likely invade and take Vladivostok, forcing a Soviet capitulation. During the peace treaty, the player should first take all Soviet border and coastal provinces, 蒙古的国旗 蒙古 (if possible), then anything else. That will stop 德意志国的国旗 德意志国 and 日本的国旗 日本 from getting anything for themselves, and Romania will annex the entire USSR. Shortly after that, one of the best events in the game will fire.

At this point, Romania will have become an industrial and military great power. The newly acquired lands will mostly lie in ruins, but with the vast Soviet industry under the player's control, and taking the Construction Repair continuous focus, the new factories can be quickly put to work.

3. Destroying Fascism (~1941-~1944)

In the very likely event that the Allies have done poorly, 德意志国的国旗 德意志国 will have been sitting on an occupied Western/Central Europe for quite a long time, building up its army to a ridiculous size (~400 divisions). As the player's army by this point would only be around 200 divisions, Romania would have no hope of facing the Axis alone (芬兰的国旗 芬兰 wouldn't help much either), offensively or even defensively. 德意志国的国旗 德意志国 alone would still have more manpower and industry than Romania, so waiting to build up a stronger army is out of the question. Invading small countries would bring Romania into a war with the Allies, so what is there to do?

The answer lies east. As of Waking the Tiger, 日本的国旗 日本 now forms its own faction rather than joining the Axis. They still have a focus wherein 日本的国旗 日本, 德意志国的国旗 德意志国 and 意大利的国旗 意大利 all guarantee each other, but this doesn't apply to their puppets. 日本的国旗 日本 will have likely taken over 中华民国的国旗 中华民国 and started fighting the Allies, but their army will be equal or weaker to Romania's, so they make for a prime next target. The key to defeating 日本的国旗 日本 lies in occupying their Home Islands, which they do not defend nearly as well as they should. The player should start planning two naval invasions, each using a full army, one from Vladivostok and one from a newly built naval base a few provinces to the north, aiming towards Northern Honshu and Southern Hokkaido respectively (the second amphibious assault tech should be researched beforehand). The ramshackle Romanian Navy should be brought to Vladivostok as well. Every army not participating in the invasion should be preparing for an offensive against Japan's Chinese lands. Once everything is in place, war should be justified against 满洲国的国旗 满洲国.

When the war begins, the player should have the navy doing convoy escort on the Sea of 日本的国旗 日本 and trigger the invasions. The IJN will likely intercept one of the invasions, but the other one will be able to land. With one army, it should be easy enough to push south to Nagasaki, and once that city is taken, 日本的国旗 日本 will capitulate. During the peace treaty, the player should first annex 日本的国旗 日本's puppets, as the Allies will prefer setting up democracies there to taking provinces directly. Then, the player should take 暹罗的国旗 暹罗 (if they joined the war) and Indochina for their resources, after which Chinese lands should be prioritized.

Once the war is over, 中共的国旗 中共 can be released as a puppet, and work should immediately begin on building infrastructure in their lands to make them an integrated puppet. At that level, their colonial troops will use Chinese manpower exclusively. All templates that the player is currently using should be copied as Chinese colonial templates, and all deployed divisions turned into these templates. That will mean that Romanians no longer have to serve in the army, and the conscription laws can be brought down to limited conscription, removing any debuffs from those laws. Also, the Chinese will have around 40 million men ready for duty, so immediately, 150 Chinese infantry divisions should be queued for training.

At this point, 德意志国的国旗 德意志国 and 意大利的国旗 意大利 will have both used their "Influence Romania" focuses, which will boost fascism significantly, even if it was previously banned. Unfortunately, these national spirits are permanent, even if 意大利的国旗 意大利 and 德意志国的国旗 德意志国 are destroyed. Unless the player wants to go fascist, the Democratic Crusader should be hired, or the Iron Guard will start a civil war when their support reaches 70%.

Once the player has around 500 divisions in the field, and 德意志国的国旗 德意志国 has released Reichsprotekorates from its occupied countries, the time will have finally come to face the Axis, so war should be justified against 德意志国的国旗 德意志国. Three full army groups should be placed on the German border. One army should defend the Syrian border (if Syria is held by 维希法国的国旗 维希法国), another army should be in southern Anatolia ready to take the Dodecanese islands from the Italians, another army should be poised to take Zara and Albania, and yet another army defending the Italian border in Slovenia.

When the war begins, for the first few months the player should stay on the defensive. The relentless German attacks will cause them millions of casualties that they won't be able to recover and soon enough, most of their divisions will be under-strength. The three army groups on the German border should then go on the offensive, and 德意志国的国旗 德意志国 will soon capitulate. Two of the army groups should then continue into 维希法国的国旗 维希法国 while the other goes south to attack 意大利的国旗 意大利. The armies fighting the Italians so far should also begin an offensive. Finally, 西班牙国的国旗 西班牙国 will need to be invaded from France, and their capitulation will end the war.

It might be possible to actually take lands from 法国的国旗 法国 in the peace conference. If that is the case, the player should take all French colonial holdings before anything else. The Allies will likely set up some small democracies, but the player should have enough warscore to take the lion's share of provinces.

4. Pax Romanica (1944+)

Romania is now a superpower with hegemony over Afro-Eurasia, and with the three aggressive factions out of the picture, the player can rightfully claim victory. However, Romania will definitely be capable of a full world conquest. With vast resources at their disposal, the player can now begin mechanizing their army and building a world class fleet. Of the remaining countries, the 美利坚合众国的国旗 美利坚合众国 will put up a stiff resistance, but with the overwhelming number of Chinese thralls under Romanian command, Romanian dominance is assured. Once every other country has been conquered, 中华民国的国旗 中华民国 can finally be annexed.

And so, Carol II becomes king of the world. Now, at last, he has an excuse for all his partying!

Achievements

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Death or Dishonor or Cake
As Romania, own a slice of all your starting neighbors.
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Neither Death nor Dishonor
As Romania, make it to 1942 with all the states you started it with and control either Moscow or Berlin.