空军联队可以被指派若干任务。如果尚未指派任何任务,空军联队会在其所在的空军基地处于闲置状态。其中不同的任务适用于不同种类的飞机。
任务效率
一支空军联队的任务效率是指其中的飞机实际能够执行所指派任务的百分比。需要注意这里的任务效率不同于下面提到的特定任务加成如夺取制空权效率。
一个空域的任务效率,可以在空军战略地图模式中点选对应空域后弹出的空军详情界面窗口中查看
一支空军联队的任务效率,可以在点选该联队所在的空军基地后弹出的空军基地界面窗口查看。
任务效率图标:
影响一支空军联队任务效率的因素:
- 如果联队的航程不足以覆盖整个空域,将会受到与该空域未被覆盖省份成比例的航程惩罚。
- 空军基地超载导致巨大的惩罚。
- 不良天气条件降低任务效率。
- 缺少燃料降低任务效率。
- 联队新部署至一个空域会受到新近抵达空域这个暂时性随时间衰减的任务效率惩罚。
影响一个空域任务效率的因素:
- 空域的任务效率是该区域内正在执行任务的空军联队任务效率的加权平均。
- 在空军战略地图模式中选择 指派更多地勤人员会在空域提供+10%的任务效率奖励
任务会无视天气状况执行,但不良天气会降低侦测和任务效率,并且会增加在起飞与着陆时发生事故的风险。不良影响伴随天气的猛烈程度而增加,沙尘暴与暴风雪尤为严重。这种情况下让空军联队原地待命也许更为明智。
对于一些任务种类有一些提高其效率的加成也成为“任务效率”:夺取制空权任务效率、拦截任务效率、空军支援任务效率、以及对海任务效率。这些加成将会提高执行相应种类任务飞机的下列属性:
- 机动
- 对空攻击
- 对空防御
- 对海机动
- 对海攻击
护航效率属于同一类的加成但是没有效果。
空军演习任务
Available for: All planes, except rocket interceptors, transport planes and scout planes.
Pilot exercises can be used to gain experience for the air wing and air experience. You will consume fuel and increase the risk of air accidents while running pilot exercises.
Enabling pilot exercises will disable all other missions.
By holding the "shift"-key and clicking pilot exercises, the air wing will exercise until it is fully trained.
夺取制空权任务
Available for: Fighter, Heavy Fighter, Jet Fighter
Wings with this mission will fight and disrupt any enemy air wings operating in the area. The air superiority mission doubles as escort mission, protecting bombers operating in the region by reducing disruption from enemy fighters.
近距空中支援任务
Available for: CAS, Tactical Bomber, Jet Tactical Bomber
Close air support, also known as ground support, is the use of aircraft to assist troops in land combat. Wings with this mission will participate in land combat throughout the strategic region. This gives an attack bonus to friendly troops and directly damages organization and strength of enemy divisions. Divisional anti-air (AA) weapons reduce damage to the division caused by close air support attacks in proportion to the AA's ability to shoot down planes.
The air wing can support any land combat in provinces within its range where enemies are participating. Combats close to its air base are prioritized as well as (to a lesser extent) battles with more divisions.
The number of planes able to join a land battle is 3 times the used enemy frontage.
Every plane that joins a battle produces 0.0005 country air experience.
The attacking planes produce [math]\displaystyle{ {number of planes} * {ground attack} }[/math] attacks against a randomly selected enemy division. An ace can increase the amount of attacks. The attacks are resolved as between land units, but they ignore defense, hardness and armor. A general can reduce the damage received with the "Damage Reduction Against CAS" modifier (Camouflage expert provides 50%). The resulting damage values against organization and strength are scaled by 0.04 instead of 0.05 as in combat between divisions.
The allowed CAS frontage is adjusted by the type of terrain in the province where the land battle takes place.
The following factors apply:
- Forest: -10%
- Jungle: -25%
- Urban: -50%
- Hills: -5%
- Desert: -0%
- Plains: -0%
- Mountains: -10%
- Marsh: -0%
Example: One forest land battle takes place in the air region. The enemy frontage, from the landbased divisions, is 20 which allows 3x20*(1-0.1) = 54 planes on the CAS mission to join the battle. CAS wings will join the battle to fill up to 54 planes.
拦截任务
Available for: Fighter, Heavy Fighter, Jet Fighter, Rocket Interceptor.
Wings with this mission will only participate in combat if enemy bombers or transport planes are detected.
战略轰炸任务
Available for: Strategic Bomber, Jet Strategic Bomber, Tactical Bomber, Jet Tactical Bomber.
Strategic bombing is the act of damaging enemy buildings, industry, and infrastructure via planes designed to drop bombs. Wings with this mission can prioritize the type of target (such as airbases, radar installations, forts, infrastructure, etc.) within the strategic region by clicking on the proper button. Note that your bombers may get targeted by state-level "static" anti-air (AA). Strategic bombing damage is about 120 damage per attack cycle for ~0.3 buildings destroyed. This damage appears to be distributed among all the targeted buildings (forts, industry, etc.) in the air region without regard to the number of air wings present. World War II bombers were inaccurate, and therefore the amount of bomb damage varies greatly from day to day.
Players carrying out strategic bombing should note:
- Strategic bombers are very expensive to construct and in many cases a significant number are required to have any meaningful impact. Carefully consider the opportunity cost of committing many factories to a strategic bombing campaign.
- If the enemy air region is heavily defended with fighters, the bombers may need to be escorted. Only heavy fighters have enough range to escort strategic bombers deep into enemy territory, but they can be beaten by light fighters.
Players subject to strategic bombing can respond in several ways:
- State-level "static" AA emplacements (built in the Construction interface or States view) will not only destroy the enemy's bombers, but they will also receive some of the bombs (diverting them from the factories, refineries, resources, and naval facilities that the defender needs to protect).
- Strategic bombers can be fought in the air by fighters. Heavy fighters are more effective than light fighters in this role. Bombers are much slower and less agile than fighters, so players designing defensive fighters will find guns are most effective. Heavy fighters' larger range also means that they can be used to defend a larger area.
- The Construction Repair Continuous focus will speed up the repair of damaged buildings. This will help the region to recover.
Players can assess the impact of their bombing and their defenses in the region's air combat screen (number of buildings bombed, percentage of bombers disrupted). The details pane of that window provides numbers across a long time frame.
袭击舰艇任务
Available for: Naval Bomber, CAS, Tactical Bomber, Jet Tactical Bomber
Wings with this mission target enemy ships, both inside and outside of naval battles. They may get targeted by naval anti-air. Air wings have a base 4% chance to detect or find an enemy fleet. This detection percentage is modified by other variables. To make detections more frequent at the expense of potentially reducing bombing effectiveness, make more smaller air wings.
Once an enemy fleet is discovered, a randomly assigned ratio of planes to fleet frontage is determined. Fleet frontage is calculated from the total hit points (HP or health) of the enemy fleet divided by 20. Typically, the ratio of attacking planes to fleet frontage is 1:1. Each plane assigned to the attack rolls to hit a target. If the plane from carrier hits, it does damage equal to the plane's naval attack (naval damage) value. And if the plane is from air base, it does damage equal to the one fifth of plane's naval attack value. In a fleet with multiple ships, the target is randomly selected (note: increased ship's surface visibility may increase its chance to be selected as a target...more visible targets are more often struck. This needs to be verified). For example, if a NAV1 hits a heavy cruiser 1, the NAV1 will do 1.5 points of damage. That is, the battleship will lose 1.5 hit points out of its total of 150 hit points.
Naval strikes using only airpower never attack enemy convoys carrying resources or supplies. They can attack enemy convoys carrying troops. However, convoys auto-repair between each attack, and most aircraft are too weak to sink a convoy in one attack. Only NAV2 and NAV3 have a sufficiently high naval attack value to sink troops convoys. The auto-repair mechanism also means that bigger wings are better.
The situation is quite different if naval strikes are combined with an attack by warships (including submarines). In this case, the resource and supply convoys can also be the target of an attack, and many different types of aircraft can be useful (i.e., not only NAV2 and NAV3).[1]
神风突击任务
Available for: Fighter (needs to be unlocked by country rule)
This mission is equivalent to the naval strike mission, but with increased effectiveness and losses.
港口袭击任务
Available for: Naval Bomber, CAS, Tactical Bomber, Jet Tactical Bomber
A port strike mission is an air attack against enemy ships located in a naval base. Naval bases are located within provinces on land, therefore, port strikes can only take place in a region which covers land. The naval base itself will get damaged as well during successful attacks, but empty bases cannot get attacked.
At least 30% air superiority is required to perform port strikes [2]. The number of airplanes involved in a port strike is increased by the port strike value (e.g. 50% more aircraft are involved in a port strike if you have the first "Base Strike" naval doctrine). Note that air wings on a port strike mission may get targeted by state-level "static" anti-air .
空中补给任务
只适用于DLC唤醒猛虎激活时。 |
Available for: Transport plane
Wings with this mission provide supply to assigned ground troops if land-based supply is insufficient. Command points are automatically used for these missions and transport planes can be shot down. The amount supplied isn't much, even with 100 transport planes, so this method shouldn't be relied upon.
To be exact, every plane is capable of delivering 0.05 supplies and costs permanent 0.3 Command Power while mission is active.
海军布雷任务
File:Ambox outdated info.png | 这部分内容可能已不适合当前版本,最后更新于1.9。 |
只适用于DLC炮手就位激活时。 |
Available for: Naval Bomber, Tactical Bomber, Jet Tactical Bomber, Strategic Bomber, Jet Strategic Bomber
The technology, Aerial Minelaying, must be researched before aircraft will become capable of air dropping naval mines.
Planes capable of naval minelaying can be assigned to naval minelaying missions only during wartime. These planes will continue to air drop mines to the assigned strategic region until 1000 mines have been laid in the region, at which point the region is considered to be fully saturated with mines.
The rate of minelaying depends upon both the quantity and type of plane which make up part of the air wings assigned to a region.
As mines are laid, some mines will graphically become visible on the map. While either the strategic air or navy map mode is selected, hovering the cursor over a region containing mines will show the number of mines that have been laid, along with the number of enemy ships damaged or sunk by the mines.
Base minelaying efficiency by plane type
- 5% Naval Bombers.
- 8% Tactical Bombers.
- 8% Jet Tactical Bombers.
- 13% Strategic Bombers.
- 13% Jet Strategic Bombers.
Effects of mines
The following effects apply to each mined strategic region, scaled according to the quantity of mines:
- Increased naval supremacy for the owner of the mines.
- Increased chance of accidents and decreased speed for enemy ships. (These penalties do not apply to friendly ships.)
清扫水雷任务
File:Ambox outdated info.png | 这部分内容可能已不适合当前版本,最后更新于1.9。 |
只适用于DLC炮手就位激活时。 |
Available for: Naval Bomber, Tactical Bomber, Jet Tactical Bomber
The technology, Aerial Minesweeping, must be researched before aircraft will become capable of detecting and neutralizing enemy naval mines. Planes capable of naval minesweeping can be assigned to naval minesweeping missions during wartime. These planes will continue removing mines from their assigned strategic region until the region is fully clear of mines.
The rate of mine clearing depends upon both the quantity and type of plane which make up part of the air wings assigned to a region.
Base minesweeping efficiency by plane type
- 10% Naval Bombers.
- 15% Tactical Bombers.
- 15% Jet Tactical Bombers.
空中侦察任务
只适用于DLC抵抗运动激活时。 |
Scout Planes on this mission perform aerial scouting and intel gathering.
By performing air recon missions you can gather:
- Civilian Intel: Maximum 25%
- Army Intel: Maximum 20%
- Air Intel: Maximum 20%
指派多任务
Wings with multiple assigned missions will generally only perform the first applicable mission and only mission efficiency bonuses (e.g. from air doctrines) for that mission get applied. To perform multiple missions simultaneously, create multiple smaller wings and assign them individually.