荷属东印度:修订间差异

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'''{{国旗|荷属东印度}}(Dutch East Indies)''',是亚洲的一个非主要国家,它是 {{国旗|荷兰}}的[[傀儡国]]。
'''{{国旗|荷属东印度}}(Dutch East Indies)''',是亚洲的一个非主要国家,它是 {{国旗|荷兰}}的[[傀儡国]]。


== Technology ==
== 科技 ==
{{SVersion|1.5}}
{{SVersion|1.5}}
The Dutch East Indies starts with 2 research slots.
The Dutch East Indies starts with 2 research slots.

2024年5月14日 (二) 13:03的版本


荷属东印度

Dutch East Indies.png


首都:
巴达维亚

政府类型:
民主政体,社会主义

阵营:
中立

荷属东印度的国旗 荷属东印度(Dutch East Indies),是亚洲的一个非主要国家,它是 荷兰的国旗 荷兰傀儡国

科技

The Dutch East Indies starts with 2 research slots.

Army Technology Naval Technology Air Technology Electronics & Industry
  • Basic Eq.
  • Support Eq.
  • Recon Company I
  • Destroyer II
  • Light Cruiser II
  • Heavy Cruiser I
  • Submarine I
  • Transport Ship
  • Interwar Fighter
  • Interwar Bomber
  • None
Doctrines
  • None
  • None
  • None


Politics

The Dutch East Indies begins as a puppet of the 荷兰的国旗 荷兰. They have a Stabilitystability of 51% and War supportwar support of 50%.

国策树

Generic national focus tree.
主条目:通用国策树

荷属东印度的国旗 荷属东印度没有独特的国策树,而是使用通用国策树。

通用国策有五个主要分支:

  • 重视陆军 提供陆军经验和陆军相关研究项目的加成。
  • 重视空军 提供空军经验,建立空军基地,并提供空军相关研究项目的加成。
  • 重视海军 提供海军经验,建造海军船坞,并提供海军相关研究项目的加成。
  • 重视工业 建造民用工厂和军用工厂(即使建筑槽位已满)并提供额外的科研槽。
  • 重视政治 提供国家政治走向的选择。


Ideology

民主主义 PNI (Democratic)

  • No Can declare war on country with the same ideology group without a war goal.
  • 是 Can guarantee other ideologies
  • 是 Lowers world tension with guarantees
  • No Can puppet a country
  • No Can justify war goals against a country that have not generated world tension

Political Parties

Political Party Ideology Popularity Party Leader Is Ruling?
PNI Democratic 10% A. T. van Starkenborgh Stachouwer Yes
PKI Communist 30% Amir Sjarifuddin Harahap No
New Order Fascist 10% Suharto No
Democrats Non-Aligned 50% Sutan Sjahir No

No elections.

Laws

The Dutch East Indies starts with following laws in 1936:

征兵法案 经济法案 贸易法案
Volunteer only.png 志愿兵役制
  • 1.5% 适役人口
Civilian economy.png 民用经济
  • 35% 生活消费品工厂
  • –30% 军用工厂建造速度
  • –30% 民用工厂建造速度
  • +30% 军转民消耗
  • +30% 民转军消耗
  • -40% 石油转换燃油效率
  • -25% 燃油容量
Export focus.png 重视出口
  • 50% 可出口资源
  • +5% 科研速度
  • +10% 工厂/海军船坞产出
  • +10% 建造速度
  • +20% 泄露给他国的民政情报
  • +10% 泄露给他国的海军情报

Ministers

Political Advisors
Advisor Type Effect Cost (政治点数)
Bozo Landzaat Captain of Industry
  • Civilian Factory Construction Speed: +10 %
  • Infrastructure Construction Speed: +10 %
  • Refinery Construction Speed: +10 %
150
Communist Politician Communist Revolutionary
  • Daily Communism Support: +0.10
  • Gain Event Communism On The Rise
150
Fascist Politician Fascist Demagogue
  • Daily Fascist Support: +0.10
  • Gets event Fascism on the Rise.
150
Democratic Politician Democratic Reformer
  • Daily Democracy Support: +0.10
  • Gain Event Move Towards Democracy
150
Albert Sandberg Fortification Engineer
  • Land Fort Construction Speed: +20%
  • Coastal Fort Construction Speed: +20%
  • Anti Air Construction Speed: +20%
150
Frits Best War Industrialist
  • Military Factory Construction Speed: +10 %
  • Dockyard Construction Speed: +10 %
150

Economy

Factories

In 1936 they start with

0 军用工厂Military Factories 1 海军船坞Naval Dockyard 2(2) 民用工厂Civilian Factories

*The number in the bracket are the total amount of factories when including those from trading and those given to the overlord.
In 1939 they start with

0 军用工厂Military Factories 4 海军船坞Naval Dockyard 3(2) 民用工厂Civilian Factories

Resources

OilOil 橡胶橡胶 SteelSteel AluminumAluminum TungstenTungsten ChromiumChromium
18 (37) 275 (550) 0 18 (36) 0 0

*These numbers represent the available resources for production at start of the game. In the bracket are the complete numbers including those lost for trading.

Military

The remaining Manpowermanpower is at 874K in the 1936 starting date. It can be raised by changing the conscription law by spending 150 Political powerpolitical power per level.

Army

The Dutch East Indies starts in 1936 with 9 infantry divisions.

Navy

In 1936 they don't have a navy, but there are 12 submarines owned by The Netherlands in Java.

Air Force

In 1936, The Dutch East Indies has no air force.

Military Staff

These are the military staff candidates for appointment of 荷属东印度的国旗 荷属东印度:

Chief of Army
Candidate Trait I Trait II Effects Cost (政治点数)
Freek van Helsdingen Army Offense (Specialist)
  • Army Offense : +5 %
150
Christiaan Folmer Army Defense (Specialist)
  • Army Defense : +5 %
150
Chief of Navy
Candidate Trait I Trait II Effects Cost (政治点数)
Jacob Kraak Decisive Battle (Expert)
  • Capital Ship Attack: +10 %
  • Capital Ship Armor: +10 %
  • Screen Attack: +10 %
  • Screen Defense: +10 %
150
Antonius Scherpenhuijzen Anti Submarine (Expert)
  • Submarine Detection : +15 %
150
Chief of Airforce
Candidate Trait I Trait II Effects Cost (政治点数)
Gerard Jacometti Close Air Support (Expert)
  • Close air support attack: +3 %
  • Close air support defense: +3 %
  • Close air support agility: +3 %
150
Johannes van Voorst tot Voorst All-Weather (Expert)
  • Bad Weather Penalty: -20 %
150
Military High Command
Candidate Trait I Trait II Effects Cost (政治点数)
Jan Giesen Artillery (Specialist)
  • Artillery Attack: +10 %
  • Artillery Defense: +5 %
150
Jacobus Kraak Army Logistics (Expert)
  • Division Attrition : -8% %
150
Govert Tebrunsvelt Fleet Logistics (Expert)
  • Naval max range  : +5 %
150
Mathias de Visser Air Combat Training (Expert)
  • Ace generation chance : +10 %
150

Strategies and Guides

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Two Paths to Independence

The Dutch East Indies (also known as the Netherlands East Indies or NEI) is one of the most resource-rich minor nations in the world. With massive room for industrial growth, the country faces one major problem: it is a Puppet (or, if playing with the Death or Dishonor DLCs enabled, an Integrated Puppet) of the Netherlands.

If you do not have Death or Dishonor, only one path to independence exists: that of Civil War. Note, however, that you will not have the problem of the Netherlands taking your industry and deployed divisions as you will with the Death or Dishonor DLC enabled.

If you have Death or Dishonor enabled, you have a second option, that of the slow and painful increase of Autonomy from Integrated Puppet to Freedom. If you choose this path, you will need to build at least 3 Military Factories in order to have 1 to use to produce Infantry Equipment using your civilian industry. It is not recommended to use the focuses to obtain Military Factories, as this will delay your use of the constant focus Raise Autonomy. It is also best to place the three Military Factories in Java, Sumatra, and the Lesser Sunda Islands, as these will be the easiest islands to defend against any foe and will ensure your control over at least two of them in a Civil War.

Strategy for Obtaining Independence Peacefully (Note: this strategy is designed without Man the Guns in mind.)

The player should begin the game by blitzing the Civilian Industry branch of the Minor Power Focus Tree, obtaining the Extra Research Slot as soon as possible and maximizing construction resources. Then, he should perform the Naval Effort focus and all Army/Doctrine Effort focuses (he should have researched the first stage of Mass Assault Doctrine first). By now, the player should have completed all the necessary focuses to unlock the Increase Autonomy focus. This should be started ASAP.

Meanwhile, the player should focus his political power getting a Communist Revolutionary, an Military Industrialist, switching his Trade Law to Free Trade, and obtaining a Military Theorist and Industrial/Infantry Equipment companies. Once Communist support has built up enough, switch ideology to Communist and change your Economy Law to War Economy.

As far as research is concerned, the player should focus on researching the latest Infantry Equipment and Industry technologies in order to attend to his massive deficit of equipment and keep ahead of the Netherlands. Once the Netherlands joins the war, lend-lease all produced Infantry Equipment and Convoys and send an Attache as soon as possible. However, do not send any troops to support the Dutch until they (hopefully) capitulate, giving you a nice boost to your autonomy when they fall. The huge increase in Autonomy you will receive from these efforts should push you out of Integrated Puppet like a rocket, allowing you full use of your industry. Once this occurs, you may choose to continue your current policy or build up your own military and fight in the war.