British Malaya is an integrated puppet of 联合王国 and a member of the British Commonwealth located in South East Asia. It is bordered by 暹罗 in the north and 荷属东印度 in the south.
Historical background
The first European outposts in the region were established by the Dutch in the 17th century. The British occupied these during the Napoleonic wars, and confirmed their control through a treaty with the Netherlands in 1824, which formally separated Malaya from the 荷属东印度. Initially limited to Singapore and a few other trading centers, in the late 19th century British rule expanded over the whole peninsula.
British dominance over the Malay peninsula was of vital interest to the Empire, due to its abundant resources as well as Singapore's strategic location at the southern end of the Straits of Malacca, the most direct passage between the Indian and Pacific Oceans.
日本 invaded Malaya and Singapore in December 1941. The swift fall of Singapore, thought to be well-defended, was one of the greatest British setbacks in the Pacific theater and was called the "worst disaster" in British military history by Churchill. The Japanese occupation persisted until the end of the war in August 1945.
Following the war, Malaya returned to British control but enjoyed increased autonomy. It became independent in 1957 and merged with Singapore, British North Borneo and Sarawak to form Malaysia in 1963. Singapore was expelled from Malaysia in 1965.
National focus
British Malaya utilizes the generic national focus tree.
Some focuses in other countries' trees relate to Malaya. The 联合王国's focuses in the "Fortify East Asia" branch of its politics tree add several land and coastal forts and anti-air to Singapore state, while slightly lowering autonomy. Additionally, 澳大利亚 has two ahistorical focuses that allow it to request control of Malaya from Britain, making Malaya (if it accepts) an Australian puppet instead of a direct British one.
Technology
British Malaya starts with 3 research slots, and can acquire 2 more from the generic focus tree.
Army Technology |
Naval Technology |
Air Technology |
Electronics & Industry
|
- Infantry Eq. I
- Motorized
- Engineer Company I
- Recon Company I
- Great War Tank
- Light Tank I
- Towed Artillery
- Towed Anti-Air I
|
- 1936 Destroyer Hull
- Early Cruiser Hull
- Early Heavy Ship Hull
- Deck Conversions
- Early Submarine Hull
- Naval Gunnery
|
- Interwar Fighter
- Interwar Bomber
- Close Air Support I
- Naval Bomber I
|
- Electronic Mechanical Engineering
- Radio
- Radio Detection
|
Doctrines
|
|
|
|
British Malaya is not part of the Commonwealth technology sharing group, but will join the group automatically if it raises autonomy to Colony or higher.
Politics
As a Democratic country, British Malaya has a positive relationship with other Democratic countries (+20) and a slight negative relationship with everyone else (-10). British Malaya begins the game in the Allies. If the Together for Victory expansion has been activated, it starts as an integrated puppet of the United Kingdom with 500 autonomy points on the way to becoming a puppet.
National spirits
British Malaya starts with no national spirits.
Political parties
British Malaya starts as a Democratic nation. There are no elections.
Political Party |
Ideology |
Popularity |
Party Leader |
Country Name |
Is Ruling?
|
United Malays National Organisation |
Democratic |
33.00% |
Shenton Thomas |
Republic of Malaysia |
Yes
|
Malayan Communist Party |
Communist |
33.00% |
Lai Teck |
Malay People's Republic |
No
|
Panoceanic Unionists |
Fascist |
0.00% |
Generic |
Malaysia |
No
|
Kesatuan Melayu Muda |
Non-Aligned |
34.00% |
Ibrahim Hj Yaacob |
Republic of Malaysia |
No
|
Staff and designers
Political Advisors
Advisor
|
Type
|
Effect
|
Cost ()
|
Communist Politician
|
Communist Revolutionary
|
- Daily Communism Support: +0.10
|
150
|
Democratic Politician
|
Democratic Reformer
|
- Daily Democracy Support: +0.10
|
150
|
Fascist Politician
|
Fascist Demagogue
|
- Daily Fascism Support: +0.10
|
150
|
Wallace Campbell
|
Captain of Industry
|
- Civilian Factory construction speed: +10%
- Infrastructure construction speed: +10%
- Refinery construction speed: +10%
|
150
|
Bernard Mundy
|
Fortification Engineer
|
- Land Fort construction speed: +20%
- Coastal Fort construction speed: +20%
- Anti Air construction speed: +20%
|
150
|
Hubert Cockburn
|
War Industrialist
|
- Military Factory construction speed: +10%
- Dockyard construction speed: +10%
- Fuel Silo construction speed: +10%
|
150
|
Tank Designers
Designer
|
Type
|
Effect
|
Cost ()
|
Armor Company
|
Tank Designer
|
- Armor Research Speed: +15%
- Armor: Reliability: +5%
|
150
|
Ship Designers
Designer
|
Type
|
Effect
|
Cost ()
|
Naval Company
|
Ship Designer
|
- Naval Research Speed: +15%
|
150
|
Aircraft Designers
Designer
|
Type
|
Effect
|
Cost ()
|
Light Air Company
|
Light Aircraft Designer
|
- Air Research Speed: +10%
- Fighter:
- Agility: +10%
- Max speed: +10%
- Carrier Fighter:
- Agility: +10%
- Max speed: +10%
|
150
|
Medium Air Company
|
Medium Aircraft Designer
|
- Air Research Speed: +15%
- Heavy Fighter: Reliability: +20%
- Tactical Bomber: Reliability: +20%
|
150
|
Heavy Air Company
|
Heavy Aircraft Designer
|
- Air Research Speed: +15%
- Strategic Bomber: Strategic Bombing: +10%
|
150
|
Naval Air Company
|
Naval Aircraft Designer
|
- Air Research Speed: +15%
- Naval Bomber:
- Range: +10%
- Naval Attack: +10%
- CV Naval Bomber:
- Range: +10%
- Naval Attack: +10%
|
150
|
Materiel Designers
Designer
|
Type
|
Effect
|
Cost ()
|
Motorization Company
|
Motorized Equipment Designer
|
- Motorization Research Speed: +15%
|
150
|
Small Arms Company
|
Infantry Equipment Designer
|
- Weapons and Equipment Research Speed: +15%
|
150
|
Artillery Company
|
Artillery Designer
|
- Artillery Research Speed: +15%
|
150
|
Industrial Concern
Concern
|
Type
|
Effect
|
Cost ()
|
Industrial Company
|
Industrial Concern
|
- Industrial Research Speed: +15%
|
150
|
Electronics Company
|
Electronics Concern
|
- Electronics Research Speed: +15%
|
150
|
Theorists
Theorist
|
Type
|
Effect
|
Cost ()
|
George Tyrwhitt
|
Air Warfare Theorist
|
- Air Experience Gain: +0.05 daily
- Air Doctrine Research Speed: +10%
|
150
|
William Murphy
|
Naval Theorist
|
- Naval Experience Gain: +0.05 daily
- Naval Doctrine Research Speed: +10%
|
150
|
Ian Smith
|
Military Theorist
|
- Army Experience Gain: +0.05 daily
- Land Doctrine Research Speed: +10%
|
150
|
Economy
Laws
Malaya starts with the following laws:
征兵法案 |
经济法案 |
贸易法案
|
志愿兵役制
|
民用经济
- 35% 生活消费品工厂
- –30% 军用工厂建造速度
- –30% 民用工厂建造速度
- +30% 军转民消耗
- +30% 民转军消耗
- -40% 石油转换燃油效率
- -25% 燃油容量
|
重视出口
- 50% 可出口资源
- +5% 科研速度
- +10% 工厂/海军船坞产出
- +10% 建造速度
- +20% 泄露给他国的民政情报
- +10% 泄露给他国的海军情报
|
Resources
Malaya is very rich in resources for a small country. It has the majority of the world's rubber, a great deal of tungsten, and moderate amounts of steel and oil.
Total resources 1936
Oil
|
Aluminum
|
Rubber
|
Tungsten
|
Steel
|
Chromium
|
16
|
20
|
497
|
246
|
26
|
0
|
Industry
British Malaya has virtually no industry in 1936.
Factories 1936
0 Military Factories
|
0 Naval Dockyard
|
1 Civilian Factory
|
Military
At the start of the game, British Malaya is reliant on its colonial master for defense and does not have a navy and an air force. It does however have control over 2 small infantry divisions. Overall, it has a total manpower of 56.86K with 6.00K in the army, leaving 50.86K available for recruitment.
Army
|
Type |
No.
|
|
Infantry |
2
|
|
Total divisions |
2
|
Navy
|
Type |
No.
|
|
Total ships |
0
|
Air force
|
Type |
No.
|
|
Total planes |
0
|
Army
The entirety of the military consists of 2 Malaya Infantry Brigades made up of 3 infantry battalions each.
Navy
British Malaya has no navy, but does possess 25 convoys.
Air force
British Malaya does not start with any aircraft.
Military staff
Chief of Army
Name
|
Type
|
Effect
|
Cost ()
|
Zachary Roberts
|
Army Offense (Specialist)
|
|
150
|
Colbert Churchill
|
Army Defense (Specialist)
|
|
150
|
Chief of Navy
Name
|
Type
|
Effect
|
Cost ()
|
James Grant
|
Decisive Battle (Expert)
|
- Capital Ship Attack: +10%
- Capital Ship Armor: +10%
- Screen Attack: +10%
- Screen Defense: +10%
|
150
|
Alexander Napier
|
Anti-Submarine (Expert)
|
- Submarine Detection: +15%
|
150
|
Chief of Airforce
Name
|
Type
|
Effect
|
Cost ()
|
Graham Collins
|
Close Air Support (Expert)
|
- Close air support attack: +3%
- Close air support defense: +3%
- Close air support agility: +3%
|
150
|
John Dundas
|
All-Weather (Expert)
|
- Bad Weather Penalty: -20%
|
150
|
Military High Command
Name
|
Type
|
Effect
|
Cost ()
|
Edmund Seaton
|
Artillery (Specialist)
|
- Artillery Attack: +10%
- Artillery Defense: +5%
|
150
|
Horatio Ragland
|
Army Logistics (Expert)
|
|
150
|
Martin Thesiger
|
Fleet Logistics (Specialist)
|
- Naval max range factor: +5%
|
150
|
Francis Plummer
|
Air Combat Training (Expert)
|
- Ace generation chance: +10%
|
150
|
Strategies and guides
Re-form the Thalassocracy
With the Waking the Tiger DLC enabled, British Malaya is arguably one of the most difficult nations to play as, due to it having the Generic Focus Tree and being an Integrated Puppet of the United Kingdom, there is not much room for the player to declare war on other countries. The player in this case has two choices. The first is to use the "Increase Autonomy" Continuous Focus to break free of the 联合王国 and second is to ignite a civil war. The latter is recommended due to the former taking an excruciatingly long time to complete, and also prevents the player from using the focus tree for better rewards.
When starting the game, pick the "Political Effort" focus to get started. This focus, when complete after 70 days, grants the player an extra 120 political power, which when combined with the 70 pp accumulated, allows the player to pick a Political Advisor. Pick the Communist Revolutionary or the Fascist Demagogue. While there is already high support for Communism in the nation, it should be noted that going down the Fascist path is recommended if the player wishes to gain control of the 荷属东印度 more quickly later in-game. While waiting for Stability to drop low enough and the popularity of Fascism to go high enough, it is essential that the player takes the "Industrial Effort" path for the focus tree and rush down the "Armament Effort" branch to accumulate as many Millitary Factories as possible for the civil war. The "Naval Effort" focus can also be completed if the player wants to undertake a naval invasion during the civil war. Research Marines and/or Paratroopers. Mountaineers are also a good template. Train around 2-3 divisons but DO NOT deploy them until the civl war has started. Allocate your civilian factory to build one military factory.
The player should note that the civil war should only be fired when the 2-3 divisions lined up for deployment have received sufficient weapons, the various decisions such as "Ensure Lower Army Command Loyalty", "Expand Civil/Military Support" have been taken. If the player is planning a naval invasion (which is recommended, as the player really cannot afford to allocate another military factory for transport planes), wait until at least one destroyer has been built in order to gain naval superiority for a naval invasion. Once you have 3 divisions queued up for deployment and one destroyer built, the civil war can be fired. The democratic side should be in North Borneo while the player controls Singapore, which is the reason why a naval invasion is required. The player can immediately deploy the 2-3 divisons they have stored up, and rush a naval invasion of North Borneo with the 1 divison they already have. The democratic supporters will be no match at all, due to the sheer difference in number of troops.
Once the civil war has ended, join the Axis if you are fascist. 德意志国 will very likely accept you. Immediately justify on the Dutch East Indies once the civil war has ended. You need them to re-form the Majapahit Empire. Station half of your divisions in North Borneo on the border with the East Indies. You can also have a small naval invasion/paradrop on the western islands. Declare war immediately when possible. You will essentially be fighting against both the 荷兰 and the East Indies. Germany will offer to help you in the war. Do not call them into war until after around 1-2 months of fighting. Germany will steamroll the Dutch easily on mainland Europe and the East Indies will capitulate with them as they are a puppet. At the peace conference, it is likely that you will not have enough war score to take all of the East Indies. Pass a few times until you get enough points to take all the islands. Once you have all the islands, you can proclaim the creation of the 大印度尼西亚邦联, or as its fascist name, the Majapahit Empire.
Achievements
Rule Britannia As any British Subject state, conquer all of Britain.
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hoi4fr:Malaisie britannique