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| |Faction = 同盟国 | | |Faction = 同盟国 |
| }} | | }} |
| '''{{flag|英属马来亚}}(British Malaya)''',是 {{flag|联合王国}}的一个自治领,位于东南亚的英联邦的成员。其北部与 {{flag|暹罗}}接壤,南部与{{flag|荷属东印度}}相邻。 | | '''{{ 国旗|英属马来亚}}(British Malaya)''',是 {{ 国旗|联合王国}}的一个自治领,位于东南亚的英联邦的成员。其北部与 {{ 国旗|暹罗}}接壤,南部与{{ 国旗|荷属东印度}}相邻。 |
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| ==历史背景== | | ==历史背景== |
| 该地区的第一个欧洲前哨站由荷兰人在17世纪建立。 英国人在拿破仑战争期间占领了这些地区,并于1824年与荷兰签署了一项条约,确认了对它们的控制,该条约将马来亚与 {{flag|荷属东印度}}正式分开。最初仅限于新加坡和其他一些贸易中心,在19世纪后期,英国统治范围扩大到整个半岛。 | | 该地区的第一个欧洲前哨站由荷兰人在17世纪建立。 英国人在拿破仑战争期间占领了这些地区,并于1824年与荷兰签署了一项条约,确认了对它们的控制,该条约将马来亚与 {{ 国旗|荷属东印度}}正式分开。最初仅限于新加坡和其他一些贸易中心,在19世纪后期,英国统治范围扩大到整个半岛。 |
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| 由于其丰富的资源以及新加坡在马六甲海峡南端(印度与太平洋之间最直接的通道)的战略位置,英国人在马来半岛的统治地位对帝国至关重要。 | | 由于其丰富的资源以及新加坡在马六甲海峡南端(印度与太平洋之间最直接的通道)的战略位置,英国人在马来半岛的统治地位对帝国至关重要。 |
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| {{flag|日本}}于1941年12月入侵马来亚和新加坡。新加坡的迅速沦陷被认为是太平洋战区英国最大的挫折之一,被称为英国军事上的“最严重的灾难” 。 日本人的占领一直持续到1945年8月战争结束为止。 | | {{ 国旗|日本}}于1941年12月入侵马来亚和新加坡。新加坡的迅速沦陷被认为是太平洋战区英国最大的挫折之一,被称为英国军事上的“最严重的灾难” 。 日本人的占领一直持续到1945年8月战争结束为止。 |
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| 战后,马来亚回到英国控制,但享有了更大的自治权。它于1957年独立,并与新加坡(Singapore),英属北婆罗洲(British North Borneo)和沙捞越(Sarawak)合并,于1963年成立马来西亚。新加坡于1965年被马来西亚踢除。 | | 战后,马来亚回到英国控制,但享有了更大的自治权。它于1957年独立,并与新加坡(Singapore),英属北婆罗洲(British North Borneo)和沙捞越(Sarawak)合并,于1963年成立马来西亚。新加坡于1965年被马来西亚踢除。 |
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| ==国策树== | | ==国策树== |
| {{main|通用国策树}} | | {{main|通用国策树}} |
| {{flag|英属马来亚}}使用通用国策树。 | | {{ 国旗|英属马来亚}}使用通用国策树。 |
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| 其他的一些国策与马来亚有关。 {{flag|联合王国}}的国策树中的“设防东亚”分支,为新加坡[[地区]]增加了一些要塞和防空设施,同时略微降低了[ | | 其他的一些国策与马来亚有关。 {{ 国旗|联合王国}}的国策树中的“设防东亚”分支,为新加坡[[地区]]增加了一些要塞和防空设施,同时略微降低了[[ 傀儡国#自治度系统|自治度]]。此外, {{ 国旗|澳大利亚}}具有两个历史悠久的历史国策,可以使其要求 {{ 国旗|联合王国}}控制马来亚,从而使马来亚(如果接受)成为澳大利亚的[[傀儡国]],而不是 {{ 国旗|联合王国}}的[[傀儡国]]。 |
| [autonomy|自治度]]。此外, {{flag|澳大利亚}}具有两个历史悠久的历史国策,可以使其要求 {{flag|联合王国}}控制马来亚,从而使马来亚(如果接受)成为澳大利亚的[[傀儡国]],而不是 {{flag|联合王国}}的[[傀儡国]]。 | |
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| == Technology == | | == 科技 == |
| {{SVersion|1.5}} | | {{SVersion|1.5}} |
| British Malaya starts with 3 research slots, and can acquire 2 more from the generic focus tree. | | British Malaya starts with 3 research slots, and can acquire 2 more from the generic focus tree. |
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| {| class="wikitable" | | {| class="wikitable" |
| |- | | |- |
| ! Army Technology || Naval Technology || Air Technology || Electronics & Industry | | ! 陆军科技 || 海军科技 || 空军科技 || 电子& 工业 |
| |- style="vertical-align: top;" | | |- style="vertical-align: top;" |
| | | | | |
| * Infantry Eq. I | | * Infantry Eq. I |
| * Motorized | | * Motorized |
| * Engineer Company I | | * 工兵连 I |
| * Recon Company I | | * Recon Company I |
| * Great War Tank | | * Great War Tank |
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| British Malaya is not part of the Commonwealth technology sharing group, but will join the group automatically if it raises [[autonomy]] to Colony or higher. | | British Malaya is not part of the Commonwealth technology sharing group, but will join the group automatically if it raises [[autonomy]] to Colony or higher. |
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| == Politics == | | == 政治 == |
| As a Democratic country, British Malaya has a positive relationship with other Democratic countries ({{green|+20}}) and a slight negative relationship with everyone else ({{red|-10}}). British Malaya begins the game in the Allies. If the {{icon|tfv}} Together for Victory expansion has been activated, it starts as an [[integrated puppet]] of the [[United Kingdom]] with 500 autonomy points on the way to becoming a puppet. | | As a Democratic country, British Malaya has a positive relationship with other Democratic countries ({{green|+20}}) and a slight negative relationship with everyone else ({{red|-10}}). British Malaya begins the game in the Allies. If the {{icon|tfv}} Together for Victory expansion has been activated, it starts as an [[integrated puppet]] of the [[United Kingdom]] with 500 autonomy points on the way to becoming a puppet. |
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| 英属马来亚在1936年开局没有任何民族精神。 | | 英属马来亚在1936年开局没有任何民族精神。 |
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| === Political parties === | | === 政党 === |
| British Malaya starts as a {{Icon|democracy}} Democratic nation. There are no elections. | | British Malaya starts as a {{Icon|democracy}} Democratic nation. There are no elections. |
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| |Captain of Industry | | |Captain of Industry |
| | | | | |
| * Civilian Factory construction speed: {{green|+10%}} | | * 民用工厂建设速度:{{green|+10%}} |
| * Infrastructure construction speed: {{green|+10%}} | | * Infrastructure construction speed: {{green|+10%}} |
| * Refinery construction speed: {{green|+10%}} | | * Refinery construction speed: {{green|+10%}} |
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| |Tank Designer | | |Tank Designer |
| | | | | |
| * Armor Research Speed: {{green|+15%}} | | * Armor 研究速度:{{green|+15%}} |
| * '''Armor''': Reliability: {{green|+5%}} | | * '''Armor''': Reliability: {{green|+5%}} |
| |align="center"|150 | | |align="center"|150 |
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| |Ship Designer | | |Ship Designer |
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| * Naval Research Speed: {{green|+15%}} | | * Naval 研究速度:{{green|+15%}} |
| |align="center"|150 | | |align="center"|150 |
| |} | | |} |
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| |Light Aircraft Designer | | |Light Aircraft Designer |
| | | | | |
| * Air Research Speed: {{green|+10%}} | | * Air 研究速度:{{green|+10%}} |
| * '''Fighter:''' | | * '''Fighter:''' |
| ** Agility: {{green|+10%}} | | ** Agility: {{green|+10%}} |
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| |Medium Aircraft Designer | | |Medium Aircraft Designer |
| | | | | |
| * Air Research Speed: {{green|+15%}} | | * Air 研究速度:{{green|+15%}} |
| * '''Heavy Fighter:''' Reliability: {{green|+20%}} | | * '''Heavy Fighter:''' Reliability: {{green|+20%}} |
| * '''Tactical Bomber:''' Reliability: {{green|+20%}} | | * '''Tactical Bomber:''' Reliability: {{green|+20%}} |
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| |Heavy Aircraft Designer | | |Heavy Aircraft Designer |
| | | | | |
| * Air Research Speed: {{green|+15%}} | | * Air 研究速度:{{green|+15%}} |
| * '''Strategic Bomber:''' Strategic Bombing: {{green|+10%}} | | * '''Strategic Bomber:''' Strategic Bombing: {{green|+10%}} |
| |align="center"|150 | | |align="center"|150 |
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| |Naval Aircraft Designer | | |Naval Aircraft Designer |
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| * Air Research Speed: {{green|+15%}} | | * Air 研究速度:{{green|+15%}} |
| * '''Naval Bomber:''' | | * '''Naval Bomber:''' |
| ** Range: {{green|+10%}} | | ** Range: {{green|+10%}} |
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| |Motorized Equipment Designer | | |Motorized Equipment Designer |
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| * Motorization Research Speed: {{green|+15%}} | | * Motorization 研究速度:{{green|+15%}} |
| |align="center"|150 | | |align="center"|150 |
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| |Small Arms Company | | |Small Arms Company |
| |Infantry Equipment Designer | | | 步兵装备 Designer |
| | | | | |
| * Weapons and Equipment Research Speed: {{green|+15%}} | | * Weapons and Equipment 研究速度:{{green|+15%}} |
| |align="center"|150 | | |align="center"|150 |
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| |Artillery Designer | | |Artillery Designer |
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| * Artillery Research Speed: {{green|+15%}} | | * Artillery 研究速度:{{green|+15%}} |
| |align="center"|150 | | |align="center"|150 |
| |} | | |} |
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| |Industrial Concern | | |Industrial Concern |
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| * Industrial Research Speed: {{green|+15%}} | | * Industrial 研究速度:{{green|+15%}} |
| |align="center"|150 | | |align="center"|150 |
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| |Electronics Concern | | |Electronics Concern |
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| * Electronics Research Speed: {{green|+15%}} | | * Electronics 研究速度:{{green|+15%}} |
| |align="center"|150 | | |align="center"|150 |
| |} | | |} |
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| * Air Experience Gain: {{green|+0.05}} ''daily'' | | * Air Experience Gain: {{green|+0.05}} ''daily'' |
| * Air Doctrine Research Speed: {{green|+10%}} | | * Air Doctrine 研究速度:{{green|+10%}} |
| |align="center"|150 | | |align="center"|150 |
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| * Naval Experience Gain: {{green|+0.05}} ''daily'' | | * Naval Experience Gain: {{green|+0.05}} ''daily'' |
| * Naval Doctrine Research Speed: {{green|+10%}} | | * Naval Doctrine 研究速度:{{green|+10%}} |
| |align="center"|150 | | |align="center"|150 |
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| * Army Experience Gain: {{green|+0.05}} ''daily'' | | * Army Experience Gain: {{green|+0.05}} ''daily'' |
| * Land Doctrine Research Speed: {{green|+10%}} | | * Land Doctrine 研究速度:{{green|+10%}} |
| |align="center"|150 | | |align="center"|150 |
| |} | | |} |
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| |} | | |} |
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| == Military == | | == 军事 == |
| {{SVersion|1.5}} | | {{SVersion|1.5}} |
| At the start of the game, British Malaya is reliant on its colonial master for defense and does not have a navy and an air force. It does however have control over 2 small infantry divisions. Overall, it has a total {{iconify|manpower}} of 56.86K with 6.00K in the army, leaving 50.86K available for recruitment. | | At the start of the game, British Malaya is reliant on its colonial master for defense and does not have a navy and an air force. It does however have control over 2 small infantry divisions. Overall, it has a total {{iconify|manpower}} of 56.86K with 6.00K in the army, leaving 50.86K available for recruitment. |
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| |} | | |} |
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| == Strategies and guides == | | == 策略和指引 == |
| {{Add|Strategy}} | | {{Add|Strategy}} |
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| ===Re-form the Thalassocracy=== | | ===Re-form the Thalassocracy=== |
| With the Waking the Tiger DLC enabled, British Malaya is arguably one of the most difficult nations to play as, due to it having the Generic Focus Tree and being an Integrated Puppet of the United Kingdom, there is not much room for the player to declare war on other countries. The player in this case has two choices. The first is to use the "Increase Autonomy" Continuous Focus to break free of the {{flag|United Kingdom|United Kingdom}} and second is to ignite a civil war. The latter is recommended due to the former taking an excruciatingly long time to complete, and also prevents the player from using the focus tree for better rewards. | | With the Waking the Tiger DLC enabled, British Malaya is arguably one of the most difficult nations to play as, due to it having the Generic Focus Tree and being an Integrated Puppet of the United Kingdom, there is not much room for the player to declare war on other countries. The player in this case has two choices. The first is to use the "Increase Autonomy" Continuous Focus to break free of the {{ 国旗|United Kingdom|United Kingdom}} and second is to ignite a civil war. The latter is recommended due to the former taking an excruciatingly long time to complete, and also prevents the player from using the focus tree for better rewards. |
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| When starting the game, pick the "Political Effort" focus to get started. This focus, when complete after 70 days, grants the player an extra 120 political power, which when combined with the 70 pp accumulated, allows the player to pick a Political Advisor. Pick the Communist Revolutionary or the Fascist Demagogue. While there is already high support for {{icon|communism}} Communism in the nation, it should be noted that going down the {{icon|fascism}} Fascist path is recommended if the player wishes to gain control of the {{flag|Dutch East Indies}} more quickly later in-game. While waiting for Stability to drop low enough and the popularity of Fascism to go high enough, it is essential that the player takes the "Industrial Effort" path for the focus tree and rush down the "Armament Effort" branch to accumulate as many Millitary Factories as possible for the civil war. The "Naval Effort" focus can also be completed if the player wants to undertake a naval invasion during the civil war. Research Marines and/or Paratroopers. Mountaineers are also a good template. Train around 2-3 divisons but DO NOT deploy them until the civl war has started. Allocate your civilian factory to build one military factory. | | When starting the game, pick the "Political Effort" focus to get started. This focus, when complete after 70 days, grants the player an extra 120 political power, which when combined with the 70 pp accumulated, allows the player to pick a Political Advisor. Pick the Communist Revolutionary or the Fascist Demagogue. While there is already high support for {{icon|communism}} Communism in the nation, it should be noted that going down the {{icon|fascism}} Fascist path is recommended if the player wishes to gain control of the {{ 国旗|Dutch East Indies}} more quickly later in-game. While waiting for Stability to drop low enough and the popularity of Fascism to go high enough, it is essential that the player takes the "Industrial Effort" path for the focus tree and rush down the "Armament Effort" branch to accumulate as many Millitary Factories as possible for the civil war. The "Naval Effort" focus can also be completed if the player wants to undertake a naval invasion during the civil war. Research Marines and/or Paratroopers. Mountaineers are also a good template. Train around 2-3 divisons but DO NOT deploy them until the civl war has started. Allocate your civilian factory to build one military factory. |
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| The player should note that the civil war should only be fired when the 2-3 divisions lined up for deployment have received sufficient weapons, the various decisions such as "Ensure Lower Army Command Loyalty", "Expand Civil/Military Support" have been taken. If the player is planning a naval invasion (which is recommended, as the player really cannot afford to allocate another military factory for transport planes), wait until at least one destroyer has been built in order to gain naval superiority for a naval invasion. Once you have 3 divisions queued up for deployment and one destroyer built, the civil war can be fired. The democratic side should be in North Borneo while the player controls Singapore, which is the reason why a naval invasion is required. The player can immediately deploy the 2-3 divisons they have stored up, and rush a naval invasion of North Borneo with the 1 divison they already have. The democratic supporters will be no match at all, due to the sheer difference in number of troops. | | The player should note that the civil war should only be fired when the 2-3 divisions lined up for deployment have received sufficient weapons, the various decisions such as "Ensure Lower Army Command Loyalty", "Expand Civil/Military Support" have been taken. If the player is planning a naval invasion (which is recommended, as the player really cannot afford to allocate another military factory for transport planes), wait until at least one destroyer has been built in order to gain naval superiority for a naval invasion. Once you have 3 divisions queued up for deployment and one destroyer built, the civil war can be fired. The democratic side should be in North Borneo while the player controls Singapore, which is the reason why a naval invasion is required. The player can immediately deploy the 2-3 divisons they have stored up, and rush a naval invasion of North Borneo with the 1 divison they already have. The democratic supporters will be no match at all, due to the sheer difference in number of troops. |
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| Once the civil war has ended, join the Axis if you are fascist. {{flag|German Reich|Germany}} will very likely accept you. Immediately justify on the Dutch East Indies once the civil war has ended. You need them to re-form the Majapahit Empire. Station half of your divisions in North Borneo on the border with the East Indies. You can also have a small naval invasion/paradrop on the western islands. Declare war immediately when possible. You will essentially be fighting against both the {{flag|Netherlands}} and the East Indies. Germany will offer to help you in the war. Do not call them into war until after around 1-2 months of fighting. Germany will steamroll the Dutch easily on mainland Europe and the East Indies will capitulate with them as they are a puppet. At the peace conference, it is likely that you will not have enough war score to take all of the East Indies. Pass a few times until you get enough points to take all the islands. Once you have all the islands, you can proclaim the creation of the {{flag|Greater Indonesian Confederacy}}, or as its fascist name, the Majapahit Empire. | | Once the civil war has ended, join the Axis if you are fascist. {{ 国旗|German Reich|Germany}} will very likely accept you. Immediately justify on the Dutch East Indies once the civil war has ended. You need them to re-form the Majapahit Empire. Station half of your divisions in North Borneo on the border with the East Indies. You can also have a small naval invasion/paradrop on the western islands. Declare war immediately when possible. You will essentially be fighting against both the {{ 国旗|Netherlands}} and the East Indies. Germany will offer to help you in the war. Do not call them into war until after around 1-2 months of fighting. Germany will steamroll the Dutch easily on mainland Europe and the East Indies will capitulate with them as they are a puppet. At the peace conference, it is likely that you will not have enough war score to take all of the East Indies. Pass a few times until you get enough points to take all the islands. Once you have all the islands, you can proclaim the creation of the {{ 国旗|Greater Indonesian Confederacy}}, or as its fascist name, the Majapahit Empire. |
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| ==Achievements== | | ==Achievements== |
英属马来亚(British Malaya),是 联合王国的一个自治领,位于东南亚的英联邦的成员。其北部与 暹罗接壤,南部与 荷属东印度相邻。
历史背景
该地区的第一个欧洲前哨站由荷兰人在17世纪建立。 英国人在拿破仑战争期间占领了这些地区,并于1824年与荷兰签署了一项条约,确认了对它们的控制,该条约将马来亚与 荷属东印度正式分开。最初仅限于新加坡和其他一些贸易中心,在19世纪后期,英国统治范围扩大到整个半岛。
由于其丰富的资源以及新加坡在马六甲海峡南端(印度与太平洋之间最直接的通道)的战略位置,英国人在马来半岛的统治地位对帝国至关重要。
日本于1941年12月入侵马来亚和新加坡。新加坡的迅速沦陷被认为是太平洋战区英国最大的挫折之一,被称为英国军事上的“最严重的灾难” 。 日本人的占领一直持续到1945年8月战争结束为止。
战后,马来亚回到英国控制,但享有了更大的自治权。它于1957年独立,并与新加坡(Singapore),英属北婆罗洲(British North Borneo)和沙捞越(Sarawak)合并,于1963年成立马来西亚。新加坡于1965年被马来西亚踢除。
国策树
英属马来亚使用通用国策树。
其他的一些国策与马来亚有关。 联合王国的国策树中的“设防东亚”分支,为新加坡地区增加了一些要塞和防空设施,同时略微降低了自治度。此外, 澳大利亚具有两个历史悠久的历史国策,可以使其要求 联合王国控制马来亚,从而使马来亚(如果接受)成为澳大利亚的傀儡国,而不是 联合王国的傀儡国。
科技
British Malaya starts with 3 research slots, and can acquire 2 more from the generic focus tree.
陆军科技 |
海军科技 |
空军科技 |
电子&工业
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- Infantry Eq. I
- Motorized
- 工兵连 I
- Recon Company I
- Great War Tank
- Light Tank I
- Towed Artillery
- Towed Anti-Air I
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- 1936 Destroyer Hull
- Early Cruiser Hull
- Early Heavy Ship Hull
- Deck Conversions
- Early Submarine Hull
- Naval Gunnery
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- Interwar Fighter
- Interwar Bomber
- Close Air Support I
- Naval Bomber I
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- Electronic Mechanical Engineering
- Radio
- Radio Detection
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Doctrines
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British Malaya is not part of the Commonwealth technology sharing group, but will join the group automatically if it raises autonomy to Colony or higher.
政治
As a Democratic country, British Malaya has a positive relationship with other Democratic countries (+20) and a slight negative relationship with everyone else (-10). British Malaya begins the game in the Allies. If the Together for Victory expansion has been activated, it starts as an integrated puppet of the United Kingdom with 500 autonomy points on the way to becoming a puppet.
民族精神
英属马来亚在1936年开局没有任何民族精神。
政党
British Malaya starts as a Democratic nation. There are no elections.
Political Party |
Ideology |
Popularity |
Party Leader |
Country Name |
Is Ruling?
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United Malays National Organisation |
Democratic |
33.00% |
Shenton Thomas |
Republic of Malaysia |
Yes
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Malayan Communist Party |
Communist |
33.00% |
Lai Teck |
Malay People's Republic |
No
|
Panoceanic Unionists |
Fascist |
0.00% |
Generic |
Malaysia |
No
|
Kesatuan Melayu Muda |
Non-Aligned |
34.00% |
Ibrahim Hj Yaacob |
Republic of Malaysia |
No
|
Staff and designers
Political Advisors
Advisor
|
Type
|
Effect
|
Cost ()
|
Communist Politician
|
Communist Revolutionary
|
- Daily Communism Support: +0.10
|
150
|
Democratic Politician
|
Democratic Reformer
|
- Daily Democracy Support: +0.10
|
150
|
Fascist Politician
|
Fascist Demagogue
|
- Daily Fascism Support: +0.10
|
150
|
Wallace Campbell
|
Captain of Industry
|
- 民用工厂建设速度:+10%
- Infrastructure construction speed: +10%
- Refinery construction speed: +10%
|
150
|
Bernard Mundy
|
Fortification Engineer
|
- Land Fort construction speed: +20%
- Coastal Fort construction speed: +20%
- Anti Air construction speed: +20%
|
150
|
Hubert Cockburn
|
War Industrialist
|
- Military Factory construction speed: +10%
- Dockyard construction speed: +10%
- Fuel Silo construction speed: +10%
|
150
|
Tank Designers
Designer
|
Type
|
Effect
|
Cost ()
|
Armor Company
|
Tank Designer
|
- Armor 研究速度:+15%
- Armor: Reliability: +5%
|
150
|
Ship Designers
Designer
|
Type
|
Effect
|
Cost ()
|
Naval Company
|
Ship Designer
|
|
150
|
Aircraft Designers
Designer
|
Type
|
Effect
|
Cost ()
|
Light Air Company
|
Light Aircraft Designer
|
- Air 研究速度:+10%
- Fighter:
- Agility: +10%
- Max speed: +10%
- Carrier Fighter:
- Agility: +10%
- Max speed: +10%
|
150
|
Medium Air Company
|
Medium Aircraft Designer
|
- Air 研究速度:+15%
- Heavy Fighter: Reliability: +20%
- Tactical Bomber: Reliability: +20%
|
150
|
Heavy Air Company
|
Heavy Aircraft Designer
|
- Air 研究速度:+15%
- Strategic Bomber: Strategic Bombing: +10%
|
150
|
Naval Air Company
|
Naval Aircraft Designer
|
- Air 研究速度:+15%
- Naval Bomber:
- Range: +10%
- Naval Attack: +10%
- CV Naval Bomber:
- Range: +10%
- Naval Attack: +10%
|
150
|
Materiel Designers
Designer
|
Type
|
Effect
|
Cost ()
|
Motorization Company
|
Motorized Equipment Designer
|
|
150
|
Small Arms Company
|
步兵装备 Designer
|
- Weapons and Equipment 研究速度:+15%
|
150
|
Artillery Company
|
Artillery Designer
|
|
150
|
Industrial Concern
Concern
|
Type
|
Effect
|
Cost ()
|
Industrial Company
|
Industrial Concern
|
|
150
|
Electronics Company
|
Electronics Concern
|
|
150
|
Theorists
Theorist
|
Type
|
Effect
|
Cost ()
|
George Tyrwhitt
|
Air Warfare Theorist
|
- Air Experience Gain: +0.05 daily
- Air Doctrine 研究速度:+10%
|
150
|
William Murphy
|
Naval Theorist
|
- Naval Experience Gain: +0.05 daily
- Naval Doctrine 研究速度:+10%
|
150
|
Ian Smith
|
Military Theorist
|
- Army Experience Gain: +0.05 daily
- Land Doctrine 研究速度:+10%
|
150
|
Economy
Laws
Malaya starts with the following laws:
征兵法案 |
经济法案 |
贸易法案
|
志愿兵役制
|
民用经济
- 35% 生活消费品工厂
- –30% 军用工厂建造速度
- –30% 民用工厂建造速度
- +30% 军转民消耗
- +30% 民转军消耗
- -40% 石油转换燃油效率
- -25% 燃油容量
|
重视出口
- 50% 可出口资源
- +5% 科研速度
- +10% 工厂/海军船坞产出
- +10% 建造速度
- +20% 泄露给他国的民政情报
- +10% 泄露给他国的海军情报
|
Resources
Malaya is very rich in resources for a small country. It has the majority of the world's rubber, a great deal of tungsten, and moderate amounts of steel and oil.
Total resources 1936
Oil
|
Aluminum
|
Rubber
|
Tungsten
|
Steel
|
Chromium
|
16
|
20
|
497
|
246
|
26
|
0
|
Industry
British Malaya has virtually no industry in 1936.
Factories 1936
0 Military Factories
|
0 Naval Dockyard
|
1 Civilian Factory
|
军事
At the start of the game, British Malaya is reliant on its colonial master for defense and does not have a navy and an air force. It does however have control over 2 small infantry divisions. Overall, it has a total manpower of 56.86K with 6.00K in the army, leaving 50.86K available for recruitment.
Army
|
Type |
No.
|
|
Infantry |
2
|
|
Total divisions |
2
|
Navy
|
Type |
No.
|
|
Total ships |
0
|
Air force
|
Type |
No.
|
|
Total planes |
0
|
Army
The entirety of the military consists of 2 Malaya Infantry Brigades made up of 3 infantry battalions each.
Navy
British Malaya has no navy, but does possess 25 convoys.
Air force
British Malaya does not start with any aircraft.
Military staff
Chief of Army
Name
|
Type
|
Effect
|
Cost ()
|
Zachary Roberts
|
Army Offense (Specialist)
|
|
150
|
Colbert Churchill
|
Army Defense (Specialist)
|
|
150
|
Chief of Navy
Name
|
Type
|
Effect
|
Cost ()
|
James Grant
|
Decisive Battle (Expert)
|
- Capital Ship Attack: +10%
- Capital Ship Armor: +10%
- Screen Attack: +10%
- Screen Defense: +10%
|
150
|
Alexander Napier
|
Anti-Submarine (Expert)
|
- Submarine Detection: +15%
|
150
|
Chief of Airforce
Name
|
Type
|
Effect
|
Cost ()
|
Graham Collins
|
Close Air Support (Expert)
|
- Close air support attack: +3%
- Close air support defense: +3%
- Close air support agility: +3%
|
150
|
John Dundas
|
All-Weather (Expert)
|
- Bad Weather Penalty: -20%
|
150
|
Military High Command
Name
|
Type
|
Effect
|
Cost ()
|
Edmund Seaton
|
Artillery (Specialist)
|
- Artillery Attack: +10%
- Artillery Defense: +5%
|
150
|
Horatio Ragland
|
Army Logistics (Expert)
|
|
150
|
Martin Thesiger
|
Fleet Logistics (Specialist)
|
- Naval max range factor: +5%
|
150
|
Francis Plummer
|
Air Combat Training (Expert)
|
- Ace generation chance: +10%
|
150
|
策略和指引
Re-form the Thalassocracy
With the Waking the Tiger DLC enabled, British Malaya is arguably one of the most difficult nations to play as, due to it having the Generic Focus Tree and being an Integrated Puppet of the United Kingdom, there is not much room for the player to declare war on other countries. The player in this case has two choices. The first is to use the "Increase Autonomy" Continuous Focus to break free of the 联合王国 and second is to ignite a civil war. The latter is recommended due to the former taking an excruciatingly long time to complete, and also prevents the player from using the focus tree for better rewards.
When starting the game, pick the "Political Effort" focus to get started. This focus, when complete after 70 days, grants the player an extra 120 political power, which when combined with the 70 pp accumulated, allows the player to pick a Political Advisor. Pick the Communist Revolutionary or the Fascist Demagogue. While there is already high support for Communism in the nation, it should be noted that going down the Fascist path is recommended if the player wishes to gain control of the 荷属东印度 more quickly later in-game. While waiting for Stability to drop low enough and the popularity of Fascism to go high enough, it is essential that the player takes the "Industrial Effort" path for the focus tree and rush down the "Armament Effort" branch to accumulate as many Millitary Factories as possible for the civil war. The "Naval Effort" focus can also be completed if the player wants to undertake a naval invasion during the civil war. Research Marines and/or Paratroopers. Mountaineers are also a good template. Train around 2-3 divisons but DO NOT deploy them until the civl war has started. Allocate your civilian factory to build one military factory.
The player should note that the civil war should only be fired when the 2-3 divisions lined up for deployment have received sufficient weapons, the various decisions such as "Ensure Lower Army Command Loyalty", "Expand Civil/Military Support" have been taken. If the player is planning a naval invasion (which is recommended, as the player really cannot afford to allocate another military factory for transport planes), wait until at least one destroyer has been built in order to gain naval superiority for a naval invasion. Once you have 3 divisions queued up for deployment and one destroyer built, the civil war can be fired. The democratic side should be in North Borneo while the player controls Singapore, which is the reason why a naval invasion is required. The player can immediately deploy the 2-3 divisons they have stored up, and rush a naval invasion of North Borneo with the 1 divison they already have. The democratic supporters will be no match at all, due to the sheer difference in number of troops.
Once the civil war has ended, join the Axis if you are fascist. 德意志国 will very likely accept you. Immediately justify on the Dutch East Indies once the civil war has ended. You need them to re-form the Majapahit Empire. Station half of your divisions in North Borneo on the border with the East Indies. You can also have a small naval invasion/paradrop on the western islands. Declare war immediately when possible. You will essentially be fighting against both the 荷兰 and the East Indies. Germany will offer to help you in the war. Do not call them into war until after around 1-2 months of fighting. Germany will steamroll the Dutch easily on mainland Europe and the East Indies will capitulate with them as they are a puppet. At the peace conference, it is likely that you will not have enough war score to take all of the East Indies. Pass a few times until you get enough points to take all the islands. Once you have all the islands, you can proclaim the creation of the 大印度尼西亚邦联, or as its fascist name, the Majapahit Empire.
Achievements
Rule Britannia As any British Subject state, conquer all of Britain.
|
hoi4fr:Malaisie britannique