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== 拦截任务 == | == 拦截任务 == | ||
[[File:Interception Mission.png]] | [[File:Interception Mission.png]] 适用于:战斗机、重型战斗机、喷气式战斗机和喷气式截击机。 | ||
指派该任务的联队将仅仅在侦测到敌方轰炸机或运输机时参与战斗。 | |||
== 战略轰炸任务 == | == 战略轰炸任务 == |
2020年12月5日 (六) 22:14的版本
空军联队可以被指派若干任务。如果尚未指派任何任务,空军联队会在其所在的空军基地处于闲置状态。其中不同的任务适用于不同种类的飞机。
任务效率
一支空军联队的任务效率是指其中的飞机实际能够执行所指派任务的百分比。需要注意这里的任务效率不同于下面提到的特定任务加成如夺取制空权效率。
一个空域的任务效率,可以在空军战略地图模式中点选对应空域后弹出的空军详情界面窗口中查看
一支空军联队的任务效率,可以在点选该联队所在的空军基地后弹出的空军基地界面窗口查看。
任务效率图标:
影响一支空军联队任务效率的因素:
- 如果联队的航程不足以覆盖整个空域,将会受到与该空域未被覆盖省份成比例的航程惩罚。
- 空军基地超载导致巨大的惩罚。
- 不良天气条件降低任务效率。
- 缺少燃料降低任务效率。
- 联队新部署至一个空域会受到新近抵达空域这个暂时性随时间衰减的任务效率惩罚。
影响一个空域任务效率的因素:
- 空域的任务效率是该区域内正在执行任务的空军联队任务效率的加权平均。
- 在空军战略地图模式中选择 指派更多地勤人员会在空域提供+10%的任务效率奖励
任务会无视天气状况执行,但不良天气会降低侦测和任务效率,并且会增加在起飞与着陆时发生事故的风险。不良影响伴随天气的猛烈程度而增加,沙尘暴与暴风雪尤为严重。这种情况下让空军联队原地待命也许更为明智。
对于一些任务种类有一些提高其效率的加成也成为“任务效率”:夺取制空权任务效率、拦截任务效率、空军支援任务效率、以及对海任务效率。这些加成将会提高执行相应种类任务飞机的下列属性:
- 机动
- 对空攻击
- 对空防御
- 对海机动
- 对海攻击
护航效率属于同一类的加成但是没有效果。
空军演习任务
空军演习可以让空军联队来获取单位经验以及空军经验。 在进行空军演习时会消耗燃料,也会增加摔飞机的风险。
进行空军演习任务时将会取消所有其他任务。
通过按住“Shift”键点选空军演习,空军联队将会在达到充分训练后(无法再通过演习获取更多经验时)停止。
夺取制空权任务
指派夺取制空权任务的空军联队将会与此空域中任何活跃的敌方空军联队战斗(战斗机)或干扰(对地、对海等功能机)其任务。夺取制空权任务同时也是护航任务,保护我方轰炸机从而减轻敌方战斗机干扰效果。
近距空中支援任务
近距空中支援也称之为地面支援,是用于让空军支援地面作战单位的。指派该任务的联队将始终参与到该空域内的地面战斗中。这将会给予友方部队一个攻击加成,同时也会对敌方的部队的组织度和兵力进行直接伤害。师属防空(AA)武器会降低陆军受到的近距空中支援伤害,并根据防空武器的能力击落飞机。
空军联队可以支援任何其航程内的省份中有敌人参与的战斗。靠近空军基地的战斗以及(在较低程度上)有更多部队参与的战斗会被优先支援。
允许参加一场陆战的空军是敌人使用的战场宽度的3倍。
每架飞机参与一场战斗将提供0.0005点国家空军经验
攻击机将对随机的敌军师产生[math]\displaystyle{ {飞机数量}*{对地攻击} }[/math]点攻击。王牌飞行员将增加攻击的点数。这些攻击将被陆军单位间承受,但是这些攻击将会无视防御、硬度以及装甲值。拥有“伪装专家”特质的将军可以通过“近距支援造成伤害降低”修正来降低50%承受的空军支援伤害。对组织度和兵力造成的伤害乘数适用0.04而非陆军部队战斗中的0.05。
CAS允许使用的宽度受到战斗发生省份所在地形种类的影响。
以下因素适用:
- 森林:-10%
- 丛林:-25%
- 城市:-50%
- 丘陵:-5%
- 沙漠:-0%
- 平原:-0%
- 山地:-10%
- 沼泽:-0%
举个栗子:在空域中有一场发生在森林里的战斗,敌方陆军的作战宽度为20,这样将允许最多3*20*(1-0.1) = 54架CAS参与这场战斗,因此CAS联队将加入战斗填满最多54架飞机。
拦截任务
指派该任务的联队将仅仅在侦测到敌方轰炸机或运输机时参与战斗。
战略轰炸任务
Available for: Strategic Bomber, Jet Strategic Bomber, Tactical Bomber, Jet Tactical Bomber.
Strategic bombing is the act of damaging enemy buildings, industry, and infrastructure via planes designed to drop bombs. Wings with this mission can prioritize the type of target (such as airbases, radar installations, forts, infrastructure, etc.) within the strategic region by clicking on the proper button. Note that your bombers may get targeted by state-level "static" anti-air (AA). Strategic bombing damage is about 120 damage per attack cycle for ~0.3 buildings destroyed. This damage appears to be distributed among all the targeted buildings (forts, industry, etc.) in the air region without regard to the number of air wings present. World War II bombers were inaccurate, and therefore the amount of bomb damage varies greatly from day to day.
Players carrying out strategic bombing should note:
- Strategic bombers are very expensive to construct and in many cases a significant number are required to have any meaningful impact. Carefully consider the opportunity cost of committing many factories to a strategic bombing campaign.
- If the enemy air region is heavily defended with fighters, the bombers may need to be escorted. Only heavy fighters have enough range to escort strategic bombers deep into enemy territory, but they can be beaten by light fighters.
Players subject to strategic bombing can respond in several ways:
- State-level "static" AA emplacements (built in the Construction interface or States view) will not only destroy the enemy's bombers, but they will also receive some of the bombs (diverting them from the factories, refineries, resources, and naval facilities that the defender needs to protect).
- Strategic bombers can be fought in the air by fighters. Heavy fighters are more effective than light fighters in this role. Bombers are much slower and less agile than fighters, so players designing defensive fighters will find guns are most effective. Heavy fighters' larger range also means that they can be used to defend a larger area.
- The Construction Repair Continuous focus will speed up the repair of damaged buildings. This will help the region to recover.
Players can assess the impact of their bombing and their defenses in the region's air combat screen (number of buildings bombed, percentage of bombers disrupted). The details pane of that window provides numbers across a long time frame.
袭击舰艇任务
Available for: Naval Bomber, CAS, Tactical Bomber, Jet Tactical Bomber
Wings with this mission target enemy ships, both inside and outside of naval battles. They may get targeted by naval anti-air. Air wings have a base 4% chance to detect or find an enemy fleet. This detection percentage is modified by other variables. To make detections more frequent at the expense of potentially reducing bombing effectiveness, make more smaller air wings.
Once an enemy fleet is discovered, a randomly assigned ratio of planes to fleet frontage is determined. Fleet frontage is calculated from the total hit points (HP or health) of the enemy fleet divided by 20. Typically, the ratio of attacking planes to fleet frontage is 1:1. Each plane assigned to the attack rolls to hit a target. If the plane from carrier hits, it does damage equal to the plane's naval attack (naval damage) value. And if the plane is from air base, it does damage equal to the one fifth of plane's naval attack value. In a fleet with multiple ships, the target is randomly selected (note: increased ship's surface visibility may increase its chance to be selected as a target...more visible targets are more often struck. This needs to be verified). For example, if a NAV1 hits a heavy cruiser 1, the NAV1 will do 1.5 points of damage. That is, the battleship will lose 1.5 hit points out of its total of 150 hit points.
Naval strikes using only airpower never attack enemy convoys carrying resources or supplies. They can attack enemy convoys carrying troops. However, convoys auto-repair between each attack, and most aircraft are too weak to sink a convoy in one attack. Only NAV2 and NAV3 have a sufficiently high naval attack value to sink troops convoys. The auto-repair mechanism also means that bigger wings are better.
The situation is quite different if naval strikes are combined with an attack by warships (including submarines). In this case, the resource and supply convoys can also be the target of an attack, and many different types of aircraft can be useful (i.e., not only NAV2 and NAV3).[1]
神风突击任务
Available for: Fighter (needs to be unlocked by country rule)
This mission is equivalent to the naval strike mission, but with increased effectiveness and losses.
港口袭击任务
Available for: Naval Bomber, CAS, Tactical Bomber, Jet Tactical Bomber
A port strike mission is an air attack against enemy ships located in a naval base. Naval bases are located within provinces on land, therefore, port strikes can only take place in a region which covers land. The naval base itself will get damaged as well during successful attacks, but empty bases cannot get attacked.
At least 30% air superiority is required to perform port strikes [2]. The number of airplanes involved in a port strike is increased by the port strike value (e.g. 50% more aircraft are involved in a port strike if you have the first "Base Strike" naval doctrine). Note that air wings on a port strike mission may get targeted by state-level "static" anti-air .
空中补给任务
只适用于DLC唤醒猛虎激活时。 |
Available for: Transport plane
Wings with this mission provide supply to assigned ground troops if land-based supply is insufficient. Command points are automatically used for these missions and transport planes can be shot down. The amount supplied isn't much, even with 100 transport planes, so this method shouldn't be relied upon.
To be exact, every plane is capable of delivering 0.05 supplies and costs permanent 0.3 Command Power while mission is active.
海军布雷任务
File:Ambox outdated info.png | 这部分内容可能已不适合当前版本,最后更新于1.9。 |
只适用于DLC炮手就位激活时。 |
Available for: Naval Bomber, Tactical Bomber, Jet Tactical Bomber, Strategic Bomber, Jet Strategic Bomber
The technology, Aerial Minelaying, must be researched before aircraft will become capable of air dropping naval mines.
Planes capable of naval minelaying can be assigned to naval minelaying missions only during wartime. These planes will continue to air drop mines to the assigned strategic region until 1000 mines have been laid in the region, at which point the region is considered to be fully saturated with mines.
The rate of minelaying depends upon both the quantity and type of plane which make up part of the air wings assigned to a region.
As mines are laid, some mines will graphically become visible on the map. While either the strategic air or navy map mode is selected, hovering the cursor over a region containing mines will show the number of mines that have been laid, along with the number of enemy ships damaged or sunk by the mines.
Base minelaying efficiency by plane type
- 5% Naval Bombers.
- 8% Tactical Bombers.
- 8% Jet Tactical Bombers.
- 13% Strategic Bombers.
- 13% Jet Strategic Bombers.
Effects of mines
The following effects apply to each mined strategic region, scaled according to the quantity of mines:
- Increased naval supremacy for the owner of the mines.
- Increased chance of accidents and decreased speed for enemy ships. (These penalties do not apply to friendly ships.)
清扫水雷任务
File:Ambox outdated info.png | 这部分内容可能已不适合当前版本,最后更新于1.9。 |
只适用于DLC炮手就位激活时。 |
Available for: Naval Bomber, Tactical Bomber, Jet Tactical Bomber
The technology, Aerial Minesweeping, must be researched before aircraft will become capable of detecting and neutralizing enemy naval mines. Planes capable of naval minesweeping can be assigned to naval minesweeping missions during wartime. These planes will continue removing mines from their assigned strategic region until the region is fully clear of mines.
The rate of mine clearing depends upon both the quantity and type of plane which make up part of the air wings assigned to a region.
Base minesweeping efficiency by plane type
- 10% Naval Bombers.
- 15% Tactical Bombers.
- 15% Jet Tactical Bombers.
空中侦察任务
只适用于DLC抵抗运动激活时。 |
Scout Planes on this mission perform aerial scouting and intel gathering.
By performing air recon missions you can gather:
- Civilian Intel: Maximum 25%
- Army Intel: Maximum 20%
- Air Intel: Maximum 20%
指派多任务
Wings with multiple assigned missions will generally only perform the first applicable mission and only mission efficiency bonuses (e.g. from air doctrines) for that mission get applied. To perform multiple missions simultaneously, create multiple smaller wings and assign them individually.