Modifiers listed here are recognized by the game, but not necessarily used in any context.
The listed decimal places is for display only. All numbers support up to 3 decimal places.
Name | In-game description | Notes | |||
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agency_upgrade_time | Agency upgrade time | Number with 2 decimal places | |||
civilian_intel_factor | Civilian Intelligence | ||||
army_intel_factor | Army Intelligence | ||||
navy_intel_factor | Navy Intelligence | ||||
airforce_intel_factor | Air Intelligence | ||||
crypto_department_enabled | Crypto Department Enabled | Boolean | |||
crypto_strength | Cryptology Level | Number with 0 decimal places | |||
decryption_power | Decryption Power | ||||
decryption_power_factor | Decryption Power Factor | Number with 2 decimal places | |||
civilian_intel_decryption_bonus | Decrypted Civilian Cipher Bonus | Number with 0 decimal places | |||
army_intel_decryption_bonus | Decrypted Army Cipher Bonus | ||||
navy_intel_decryption_bonus | Decrypted Navy Cipher Bonus | ||||
airforce_intel_decryption_bonus | Decrypted Airforce Cipher Bonus | ||||
operative_slot | Operative slots | ||||
new_operative_slot_bonus | Operative recruitment choices | ||||
female_random_operative_chance | Added Female Operative Chance: | ||||
commando_trait_chance_factor | Chance of recruiting an Operative with the Commando trait | ||||
enemy_operative_recruitment_chance | Enemy nationality recruit chance | Number with 2 decimal places | |||
occupied_operative_recruitment_chance | Occupied friendly nationality recruit chance | ||||
operative_death_on_capture_chance | Death chance of our Operative on capture | ||||
intel_network_gain | Intel network strength gain | Number with 2 decimal places | |||
intel_network_gain_factor | Intel network strength gain | ||||
intel_from_operatives_factor | Intelligence gained from Operatives and Infiltrated Assets | ||||
intelligence_agency_defense | Counter intelligence | ||||
defense_impact_on_blueprint_stealing | Impact of enemy Counter Intelligence on Steal Blueprints operation | Number with 1 decimal places | |||
boost_ideology_mission_factor | Boost Ideology mission effects | Number with 2 decimal places | |||
control_trade_mission_factor | Control Trade mission effects | ||||
propaganda_mission_factor | Propaganda mission effects | ||||
diplomatic_pressure_mission_factor | Diplomatic Pressure mission effects | ||||
boost_resistance_factor | Strengthen Resistance efficiency | ||||
root_out_resistance_effectiveness_factor | Root Out Resistance mission effects | ||||
<land/air/naval>_doctrine_cost_factor | Changes the cost of buying a new doctrine of the specified type. | land_doctrine_cost_factor = -0.05 |
Percentual. | 1.11 | |
operation_cost
operation_outcome operation_risk||Operation <parameter>|| rowspan="23" |Number with 2 decimal places |
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operation_fake_intel_cost
operation_fake_intel_outcome operation_fake_intel_risk||False Intelligence <parameter> |
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operation_rescue_operative_cost
operation_rescue_operative_outcome operation_rescue_operative_risk||Rescue Operative <parameter> |
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operation_make_resistance_contacts_cost
operation_make_resistance_contacts_outcome operation_make_resistance_contacts_risk||Make Resistance Contacts <parameter> |
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operation_boost_resistance_cost
operation_boost_resistance_outcome operation_boost_resistance_risk|| Strengthen Resistance <parameter> |
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operation_collaboration_government_cost
operation_collaboration_government_outcome operation_collaboration_government_risk||Prepare Collaboration Government <parameter> |
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operation_coup_government_cost
operation_coup_government_outcome operation_coup_government_risk||Stage Coup <parameter> |
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operation_capture_cipher_cost
operation_capture_cipher_outcome operation_capture_cipher_risk|| Capture Cipher <parameter> |
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operation_coordinated_strike_cost
operation_coordinated_strike_outcome operation_coordinated_strike_risk||Coordinated Strike <parameter> |
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operation_infiltrate_cost
operation_infiltrate_outcome operation_infiltrate_risk||Infiltration <parameter> |
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operation_infiltrate_armed_forces_army_cost
operation_infiltrate_armed_forces_army_outcome operation_infiltrate_armed_forces_army_risk||Infiltrate Army <parameter> |
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operation_infiltrate_armed_forces_navy_cost
operation_infiltrate_armed_forces_navy_outcome operation_infiltrate_armed_forces_navy_risk||Infiltrate Navy <parameter> |
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operation_infiltrate_armed_forces_airforce_cost
operation_infiltrate_armed_forces_airforce_outcome operation_infiltrate_armed_forces_airforce_risk||Infiltrate Airforce <parameter> |
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operation_infiltrate_civilian_cost
operation_infiltrate_civilian_outcome operation_infiltrate_civilian_risk||Infiltrate Civilian Administration <parameter> |
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operation_steal_tech_cost
operation_steal_tech_outcome operation_steal_tech_risk||Steal Blueprint <parameter> |
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operation_steal_tech_army_cost
operation_steal_tech_army_outcome operation_steal_tech_army_risk||Steal Military Blueprints <parameter> |
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operation_steal_tech_navy_cost
operation_steal_tech_navy_outcome operation_steal_tech_navy_risk||Steal Naval Blueprints <parameter> |
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operation_steal_tech_airforce_cost
operation_steal_tech_airforce_outcome operation_steal_tech_airforce_risk||Steal Aviation Industry Blueprints <parameter> |
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operation_steal_tech_civilian_cost
operation_steal_tech_civilian_outcome operation_steal_tech_civilian_risk||Steal Industrial Blueprints <parameter> |
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target_sabotage_cost
target_sabotage_factor target_sabotage_risk||Sabotage <parameter> |
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operation_targeted_sabotage_industry_cost
operation_targeted_sabotage_industry_outcome operation_targeted_sabotage_industry_risk||Sabotage Industry <parameter> |
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operation_targeted_sabotage_infrastructure_cost
operation_targeted_sabotage_infrastructure_outcome operation_targeted_sabotage_infrastructure_risk ||Sabotage Infrastructure <parameter> |
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operation_targeted_sabotage_resources_cost
operation_targeted_sabotage_resources_outcome operation_targeted_sabotage_resources_risk||Sabotage Resources <parameter> |
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ai_focus_defense_factor | AI Modifier: Focus on Defense | Number with 1 decimal places; see AI_focuses#Modding | |||
ai_focus_aggressive_factor | AI Modifier: Focus on Offense | ||||
ai_focus_war_production_factor | AI Modifier: Focus on War Production | ||||
ai_focus_military_advancements_factor | AI Modifier: Focus on Military Advancements | ||||
ai_focus_peaceful_factor | AI Modifier: Focus on Peace | ||||
ai_focus_naval_factor | AI Modifier: Focus on Navy | ||||
ai_focus_naval_air_factor | AI Modifier: Focus on Naval Air | ||||
ai_focus_aviation_factor | AI Modifier: Focus on Aviation | ||||
ai_focus_military_equipment_factor | AI Modifier: Focus on Military Equipment | ||||
ai_badass_factor | AI Modifier: Threat receptivity | Number with 1 decimal places | |||
ai_desired_divisions_factor | Factor on how many divisions the country aims to produce. | ||||
ai_get_ally_desire_factor | AI Modifier: Desire to be in or expand a faction | Number with 0 decimal places | |||
ai_call_ally_desire_factor | AI Modifier: Call Ally Desire | ||||
ai_join_ally_desire_factor | AI Modifier: Join Ally Desire | ||||
ai_license_acceptance | Acceptance when requesting to buy license | ||||
offence | Attack | Number with 2 decimal places | |||
defence | Defense | ||||
attack_bonus_against | Attack bonus against country | Number with 1 decimal places | |||
attack_bonus_against_cores | Attack on their core territory | ||||
defense_bonus_against | Defense bonus against country | ||||
land_night_attack | Land Night Attack | ||||
army_attack_factor | Division Attack | Number with 2 decimal places | |||
army_defence_factor | Division Defense | ||||
army_core_attack_factor | Division Attack on core territory | ||||
army_core_defence_factor | Division Defense on core territory | ||||
army_speed_factor | Divisions speed | ||||
army_speed_factor_for_controller | Divisions speed | Number with 2 decimal places; state modifier | |||
army_org | Division Organization | Number with 1 decimal places | |||
army_org_factor | Division Organization | ||||
army_org_regain | Army Organization Regain | Number with 2 decimal places | |||
org_loss_when_moving | Org Loss when Moving | Number with 1 decimal places | |||
army_morale | Division Recovery Rate | ||||
army_morale_factor | Division Recovery Rate | ||||
breakthrough | Breakthrough | Number with 2 decimal places; must be used in an land eq. category | |||
breakthrough_factor | Breakthrough | Number with 2 decimal places | |||
breakthrough_bonus_against | Breakthrough bonus against country | Number with 1 decimal places | |||
armor_value | Armor | Number with 2 decimal places; must be used in an eq. category | |||
dig_in_speed | Entrenchment speed | Number with 0 decimal places | |||
dig_in_speed_factor | Entrenchment speed | Number with 1 decimal places | |||
max_dig_in | Max Entrenchment | Number with 1 decimal places. Can be applied to a state | |||
max_dig_in_factor | Max Entrenchment | ||||
dont_lose_dig_in_on_attack | No Entrenchment Lose On Attack | Boolean | |||
recon_factor | Reconnaissance | Number with 1 decimal places | |||
recon_factor_while_entrenched | Recon Bonus While Entrenched | ||||
max_planning | Max planning | ||||
max_planning_factor | Max planning factor | ||||
planning_speed | Planning Speed | ||||
supply_consumption_factor | Supply Consumption | ||||
out_of_supply_factor | Out of Supply | ||||
no_supply_grace | Supply Grace | ||||
extra_marine_supply_grace | Extra Marine Supply Grace | ||||
extra_paratrooper_supply_grace | Extra Paratrooper Supply Grace | ||||
attrition | Division Attrition | ||||
attrition_for_controller | Division Attrition | Number with 1 decimal places; state modifier | |||
winter_attrition | Winter Attrition | Number with 1 decimal places | |||
winter_attrition_factor | Winter Attrition | Number with 2 decimal places | |||
heat_attrition | Heat Attrition | Number with 1 decimal places | |||
heat_attrition_factor | Heat Attrition | Number with 2 decimal places | |||
unit_upkeep_attrition_factor | Unit Upkeep | Number with 0 decimal places | |||
land_reinforce_rate | Reinforce Rate | Number with 1 decimal places | |||
combat_width_factor | Own Combat Width | ||||
minimum_training_level | Minimum training level | Number with 0 decimal places | |||
max_training | Max training | Number with 2 decimal places | |||
training_time_factor | Training time | ||||
training_time_army | Division training time | Number with 1 decimal places | |||
training_time_army_factor | Division training time | ||||
river_crossing_factor | River Crossing Speed Penalty | Number with 2 decimal places | |||
terrain_penalty_reduction | Terrain Penalty Reduction | Number with 1 decimal places | |||
pocket_penalty | Encirclement penalty | ||||
fortification_damage | Fort Damage from Combat | ||||
fortification_collateral_chance | Fort Combat Damage Chance | ||||
acclimatization_cold_climate_gain_factor | Cold acclimatization gain factor | ||||
acclimatization_hot_climate_gain_factor | Hot acclimatization gain factor | ||||
special_forces_min | Special Forces Minimum Capacity | Number with 0 decimal places | |||
special_forces_cap | Special Forces Capacity Multiplier | Number with 1 decimal places | |||
special_forces_training_time_factor | Special Forces Division training time | ||||
special_forces_no_supply_grace | Special Forces Supply Grace | ||||
special_forces_out_of_supply_factor | Special Forces Out of Supply | Number with 2 decimal places | |||
army_armor_attack_factor
army_armor_defence_factor army_armor_speed_factorarmy_infantry_attack_factor army_infantry_defence_factor army_artillery_attack_factor army_artillery_defence_factor cavalry_attack_factor cavalry_defence_factor motorized_attack_factor motorized_defence_factor mechanized_attack_factor mechanized_defence_factor special_forces_attack_factor special_forces_defence_factor <unit_type>_attack_factor <unit_type>_defence_factor <unit_type>_speed_factor||<unit_type> <stat>||Number with 1 decimal places |
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military_leader_cost_factor | Military Leader Cost | Number with 1 decimal places | |||
army_leader_cost_factor | Army Leader Cost | ||||
female_random_army_leader_chance | Added Female Army Leader Chance: | Number with 0 decimal places | |||
army_leader_start_level | Starting level of new army leaders | ||||
army_leader_start_attack_level | Starting Attack skill level of new army leaders | ||||
army_leader_start_defense_level | Starting Defense skill level of new army leaders | ||||
army_leader_start_logistics_level | Starting Logistics skill level of new army leaders | ||||
army_leader_start_planning_level | Starting Planning skill level of new army leaders | ||||
cannot_use_abilities | Cannot Use Combat Abilities | Boolean | |||
skill_bonus_factor | Leader Skill Bonuses | Number with 1 decimal places | |||
reassignment_duration_factor | Army reassignment duration | ||||
sickness_chance | Chance to Get Sick | Number with 2 decimal places | |||
wounded_chance_factor | Chance to get wounded in combat | ||||
promote_cost_factor | Promotion Cost | Number with 1 decimal places | |||
max_commander_army_size | General Max Army Size | Number with 0 decimal places | |||
max_commander_army_group_size | General Max Army Group Size | ||||
max_marshal_army_size | Field Marshal Max Army Size | ||||
max_marshal_army_group_size | Field Marshal Max Army Group Size | ||||
experience_gain_factor | Leader Experience Gain | Number with 1 decimal places | |||
experience_gain_army | Army Experience Gain | Number with 2 decimal places | |||
experience_gain_army_factor | Army Experience Gain | Number with 1 decimal places | |||
experience_gain_army_unit | Division Experience Gain | ||||
experience_gain_army_unit_factor | Division Experience Gain | ||||
experience_loss_factor | Experienced soldier losses | ||||
disable_strategic_redeployment | Strategic Redeployment Disabled | Boolean | |||
disable_strategic_redeployment_for_controller | Strategic Redeployment Disabled | Boolean; state modifier | |||
exiled_divisions_attack_factor | Exiled Divisions Attack | Number with 2 decimal places | |||
exiled_divisions_defense_factor | Exiled Divisions Defense | ||||
own_exiled_divisions_attack_factor | Own Exiled Divisions Attack | ||||
own_exiled_divisions_defense_factor | Own Exiled Divisions Defense | ||||
paratrooper_count_per_plane | Paratrooper per Plane | Number with 1 decimal places | |||
paradrop_organization_factor | Paratrooper Organization Factor | ||||
paratrooper_aa_defense | Paratrooper Anti Air Defense | ||||
army_bonus_air_superiority_factor | Air Superiority | Number with 2 decimal places | |||
enemy_army_bonus_air_superiority_factor | Enemy Air Support | ||||
air_superiority_bonus_in_combat | Air Superiority Bonus in Combat | Number with 1 decimal places | |||
cas_damage_reduction | Damage Reduction Against CAS | ||||
shore_bombardment_bonus | Shore Bombardment Bonus | ||||
air_attack | Air Attack | Number with 0 decimal places; must be used in an air eq. category | |||
air_attack_factor | Air Attack | Number with 2 decimal places | |||
air_defence | Air Defense | Number with 0 decimal places; must be used in an air eq. category | |||
air_defence_factor | Air Defense | Number with 2 decimal places | |||
air_agility | Agility | Number with 0 decimal places; must be used in an air eq. category | |||
air_agility_factor | Agility | Number with 2 decimal places | |||
maximum_speed | Max Air Speed | Number with 0 decimal places; must be used in an air eq. category | |||
air_maximum_speed_factor | Max Air Speed | Number with 2 decimal places | |||
air_accidents | Air Accidents Chance | Number with 1 decimal places | |||
air_accidents_factor | Air Accidents Chance | Number with 2 decimal places | |||
air_range | Air Range | Number with 0 decimal places; must be used in an air eq. category | |||
air_range_factor | Air Range | Number with 2 decimal places | |||
air_weather_penalty | Bad Weather Penalty | ||||
air_night_penalty | Night Operations Penalty | ||||
air_detection | Air Detection | ||||
air_fuel_consumption_factor | Air Fuel Consumption | Number with 2 decimal places | |||
experience_gain_air | Air Experience Gain | ||||
experience_gain_air_factor | Air Experience Gain | Number with 1 decimal places | |||
air_training_xp_gain_factor | Air Wing Training Experience Gain | Number with 0 decimal places | |||
air_mission_xp_gain_factor | Air Wing Mission Experience Gain | ||||
air_ace_generation_chance_factor | Ace generation chance | Number with 2 decimal places | |||
air_wing_xp_loss_when_killed_factor | Air Wing Experience loss when killed | Number with 0 decimal places | |||
air_mission_efficiency | Air Mission Efficiency | Number with 1 decimal places | |||
air_superiority_efficiency | Air Superiority Mission Efficiency | Number with 2 decimal places | |||
air_intercept_efficiency | Interception Mission Efficiency | ||||
air_cas_efficiency | Air Support Mission Efficiency | ||||
air_escort_efficiency | Escort Efficiency | ||||
air_nav_efficiency | Naval Mission Efficiency | ||||
air_interception_attack_factor
air_interception_defence_factor air_interception_agility_factor air_interception_detect_factorair_air_superiority_attack_factor air_air_superiority_defence_factor air_air_superiority_agility_factor air_superiority_detect_factor air_close_air_support_attack_factor air_close_air_support_defence_factor air_close_air_support_agility_factor air_strategic_bomber_attack_factor air_strategic_bomber_defence_factor air_strategic_bomber_agility_factor air_strategic_bomber_bombing_factor air_strategic_bomber_night_penalty naval_strike_attack_factor naval_strike_targetting_factor naval_strike_agility_factor||<Mission> <stat> |
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air_paradrop_attack_factor
air_paradrop_defence_factor air_paradrop_agility_factor||Paradrop <stat>||Number with 2 decimal places; air_paradrop_agility_factor - exists and localizes but does not seem to do anything at all. |
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air_superiority | Air Superiority | Number with 1 decimal places; must be used in an air eq. category | |||
air_cas_present_factor | Ground support | Number with 2 decimal places | |||
ground_attack | Ground attack | ||||
ground_attack_factor | Ground attack factor | ||||
air_bombing | Ground Bombing | Number with 1 decimal places; must be used in an air eq. category | |||
air_bombing_targetting | Ground Bombing Targeting | Number with 1 decimal places | |||
strategic_bomb_visibility | Strategic bombing visibility | Number with 2 decimal places | |||
naval_strike_attack_factor | Naval Bombing | Number with 0 decimal places | |||
naval_strike_targetting_factor | Naval Targeting | ||||
naval_strike_agility_factor | Naval Agility | ||||
mines_planting_by_air_factor | Aerial minelaying efficiency | ||||
mines_sweeping_by_air_factor | Aerial minesweeping efficiency | ||||
modifier_enemy_port_superiority_limit | Port strike enemy superiority limit: | ||||
rocket_attack_factor | Rocket Damage | Number with 1 decimal places | |||
naval_damage_factor | Damage | Number with 2 decimal places | |||
naval_defense_factor | Defense | ||||
navy_org | Navy Organization | Number with 1 decimal places | |||
navy_org_factor | Navy Organization | ||||
naval_morale | Ship Recovery Rate | ||||
naval_morale_factor | Ship Recovery Rate | ||||
naval_speed_factor | Naval Speed | Number with 0 decimal places | |||
navy_max_range | Naval max range | ||||
navy_max_range_factor | Naval max range factor | Number with 2 decimal places | |||
navy_fuel_consumption_factor | Navy Fuel Consumption | ||||
naval_attrition | Attrition | ||||
navy_visibility | Visibility | ||||
spotting_chance | Spotting Chance | Number with 0 decimal places | |||
ships_at_battle_start | Number of ships in the first contact | ||||
positioning | Positioning | Number with 1 decimal places | |||
naval_coordination | Fleet Coordination | Number with 0 decimal places | |||
naval_detection | Naval Detection | ||||
naval_strike | Naval Strike | ||||
naval_hit_chance | Naval Hit Chance | ||||
strike_force_movement_org_loss | Strike Force Org loss | Number with 2 decimal places | |||
naval_has_potf_in_combat_attack | Attack when in combat alongside the Pride of the Fleet | ||||
naval_has_potf_in_combat_defense | Defense when in combat alongside the Pride of the Fleet | ||||
navy_casualty_on_hit | Casualties factor on hit | ||||
navy_casualty_on_sink | Casualties on sink | ||||
naval_accidents_chance | Accident chance | ||||
critical_receive_chance | Chance to Receive Critical Hit | Number with 1 decimal places | |||
naval_critical_effect_factor | Effects of sustained Critical Hits | Number with 2 decimal places | |||
naval_critical_score_chance_factor | Chance to score Critical Hit | ||||
navy_submarine_attack_factor
navy_submarine_defence_factor navy_submarine_detection_factornavy_screen_attack_factor navy_screen_defence_factor navy_capital_ship_attack_factor navy_capital_ship_defence_factor navy_carrier_air_attack_factor navy_carrier_air_targetting_factor navy_carrier_air_agility_factor||<ship_role> <stat> |
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screening_efficiency | Screening Efficiency | Number with 1 decimal places | |||
convoy_escort_efficiency | Escort efficiency | ||||
submarine_attack | Submarine Attack | ||||
convoy_raiding_efficiency_factor | Convoy Raiding Efficiency | Number with 2 decimal places | |||
sortie_efficiency | Sortie efficiency | Number with 0 decimal places | |||
fighter_sortie_efficiency | Fighters sortie efficiency | ||||
carrier_traffic | Carrier Traffic | ||||
carrier_capacity_penalty_reduction | Carrier overcrowding | Number with 1 decimal places | |||
port_strike | Port strikes | ||||
naval_mine_hit_chance | Chance to hit naval mine | Number with 2 decimal places | |||
naval_mines_damage_factor | Naval mines damage | Number with 0 decimal places | |||
naval_mines_effect_reduction | Naval mines avoidance | ||||
mines_planting_by_fleets_factor | Naval minelaying efficiency | ||||
mines_sweeping_by_fleets_factor | Naval minesweeping efficiency | ||||
naval_torpedo_hit_chance_factor | Torpedo hit chance | Number with 2 decimal places | |||
naval_torpedo_reveal_chance_factor | Torpedo reveal chance | ||||
naval_torpedo_screen_penetration_factor | Torpedo screen penetration | ||||
naval_torpedo_cooldown_factor | Torpedo cooldown | ||||
navy_anti_air_attack | Naval AA attack | Number with 1 decimal places | |||
navy_anti_air_attack_factor | Naval AA attack | Number with 2 decimal places | |||
naval_retreat_chance | Retreat Decision Chance | Number with 0 decimal places | |||
naval_retreat_speed | Fleet speed while retreating | ||||
sub_retreat_speed | Submarine speed while retreating | ||||
convoy_retreat_speed | Convoy speed while retreating | ||||
naval_enemy_retreat_chance | Enemy retreat chance | Number with 2 decimal places | |||
naval_enemy_fleet_size_ratio_penalty_factor | Enemy fleet size penalty | ||||
navy_leader_cost_factor | Navy Leader Cost | Number with 1 decimal places | |||
female_random_admiral_chance | Added Female Admiral Chance: | Number with 0 decimal places | |||
navy_leader_start_level | Starting level of new navy leaders | ||||
navy_leader_start_attack_level | Starting Attack skill level of new navy leaders | ||||
navy_leader_start_defense_level | Starting Defense skill level of new navy leaders | ||||
navy_leader_start_maneuvering_level | Starting Maneuvering skill level of new navy leaders | ||||
navy_leader_start_coordination_level | Starting Coordination skill level of new navy leaders | ||||
experience_gain_navy | Naval Experience Gain | Number with 2 decimal places | |||
experience_gain_navy_factor | Naval Experience Gain | Number with 1 decimal places | |||
experience_gain_navy_unit_factor | Ship Experience Gain | ||||
experience_gain_navy_unit | Ship Experience Gain | ||||
production_cost_max_convoy
production_cost_max_ship_hull_submarine production_cost_max_ship_hull_light production_cost_max_ship_hull_heavy production_cost_max_ship_hull_cruiser production_cost_max_ship_hull_carrier production_cost_max_<hull_type> ||<hull> Max Cost|| rowspan="4" |Number with 0 decimal places |
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refit_speed | Naval Equipment Refitting Speed | ||||
refit_ic_cost | Naval Equipment Refitting Cost | ||||
repair_speed_factor | Ship Repair Speed | ||||
transport_capacity | Troop convoy requirements | Number with 2 decimal places | |||
invasion_preparation | Invasion Preparation Time | Number with 1 decimal places | |||
naval_invasion_prep_speed | Invasion Preparation Speed | ||||
naval_invasion_capacity | Naval Invasion Capacity | Number with 0 decimal places | |||
naval_invasion_penalty | Invasion Penalty | Number with 0 decimal places. Can be applied to a state | |||
amphibious_invasion | Amphibious Invasion Speed | Number with 1 decimal places | |||
amphibious_invasion_defence | Invasion Defense | Number with 0 decimal places. Can be applied to a state | |||
democratic_drift
communism_drift fascism_drift neutrality_drift <ideology_group>_drift || Daily <ideology_group> Support|| rowspan="2" |Number with 2 decimal places |
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democratic_acceptance
communism_acceptance fascism_acceptance neutrality_acceptance <ideology_group>_acceptance||Acceptance of <ideology_group> Diplomacy |
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drift_defence_factor | Ideology drift defense | Number with 1 decimal places | |||
master_ideology_drift | Master Ideology Drift | Number with 2 decimal places | |||
female_random_country_leader_chance | Added Female Country Leader Chance: | Number with 0 decimal places | |||
political_power_cost | Daily Political Power Cost | ||||
political_power_gain | Daily Political Power Gain | Number with 2 decimal places | |||
political_power_factor | Political Power Gain | ||||
stability_factor | Stability | ||||
stability_weekly | Weekly Stability | ||||
stability_weekly_factor | Weekly Stability Gain | ||||
party_popularity_stability_factor | Party Popularity Stability Modifier | ||||
war_stability_factor | War Penalty Stability Modifier | ||||
defensive_war_stability_factor | Defensive War Penalty Stability Modifier | ||||
offensive_war_stability_factor | Offensive War Penalty Stability Modifier | ||||
war_support_factor | War Support | ||||
war_support_weekly | Weekly War Support | ||||
war_support_weekly_factor | Weekly War Support Gain | ||||
command_power_gain | Daily Command Power Gain | ||||
command_power_gain_mult | Daily Command Power Gain Multiplier | Number with 0 decimal places | |||
max_command_power | Maximum Command Power Increase | ||||
max_command_power_mult | Maximum Command Power Increase Multiplier | ||||
surrender_limit | Surrender Limit | Number with 2 decimal places | |||
forced_surrender_limit | Surrender Limit | ||||
max_surrender_limit_offset | Minimum Surrender Limit | ||||
monthly_population | Monthly Population | Number with 1 decimal places | |||
conscription | Recruitable Population | Number with 2 decimal places | |||
conscription_factor | Recruitable Population Factor | Number with 0 decimal places | |||
recruitable_population | Additional Recruitable Population | Number with 3 decimal places | |||
recruitable_population_factor | Recruitable Population | Number with 2 decimal places | |||
non_core_manpower | Non-core Manpower | ||||
weekly_manpower | Weekly Manpower | Number with 0 decimal places | |||
mobilization_speed | Mobilization speed | Number with 2 decimal places | |||
research_speed_factor | Research Speed | ||||
research_sharing_per_country_bonus | Technology sharing bonus | ||||
research_sharing_per_country_bonus_factor | Technology sharing bonus | ||||
encryption | Encryption | ||||
encryption_factor | Encryption | ||||
decryption | Decryption | ||||
decryption_factor | Decryption | ||||
civilian_factory_use | Civilian Factory Use | Number with 0 decimal places; requires 喚醒勇虎 | |||
consumer_goods_factor | Consumer Goods Factories | Number with 2 decimal places | |||
min_export | Resources to Market | ||||
trade_opinion_factor | Trade deal opinion factor | Number with 2 decimal places | |||
faction_trade_opinion_factor | Faction trade deal opinion factor | ||||
trade_cost_for_target_factor | Target country trade cost | ||||
extra_trade_to_target_factor | Extra trade to overlord | ||||
overlord_trade_cost_factor | Overlord trade cost | ||||
extra_trade_to_overlord_factor | Extra trade to overlord | ||||
autonomy_gain_trade | Freedom gain by trade | ||||
autonomy_gain_trade_factor | Freedom gain by trade | ||||
improve_relations_maintain_cost_factor | Improve relations maintain cost | Number with 0 decimal places | |||
opinion_gain_monthly | Improve relations opinion | Number with 1 decimal places | |||
opinion_gain_monthly_factor | Improve relations opinion | Number with 2 decimal places | |||
opinion_gain_monthly_same_ideology | Same ideology monthly opinion | Number with 1 decimal places | |||
opinion_gain_monthly_same_ideology_factor | Same ideology monthly opinion | Number with 2 decimal places | |||
guarantee_cost | Guarantee Cost | Number with 0 decimal places | |||
guarantee_tension | Guarantee tension limit | Number with 1 decimal places | |||
join_faction_tension | Join faction tension limit | ||||
subversive_activites_upkeep | Subversive activities cost | Number with 0 decimal places | |||
foreign_subversive_activities | Foreign subversive activities efficiency | ||||
justify_war_goal_time | Justify war goal time | Number with 1 decimal places | |||
justify_war_goal_when_in_major_war_time | Justify war goal time when at war with a major | ||||
generate_wargoal_tension | Generate war goal tension limit | ||||
generate_wargoal_tension_against | Generate war goal tension limit against country | ||||
civil_war_involvement_tension | Civil war involvement tension | ||||
enemy_justify_war_goal_time | Justify war goal time on us | ||||
enemy_declare_war_tension | Declare war tension on us | ||||
send_volunteer_divisions_required | Divisions required for sending volunteer force | Number with 1 decimal places | |||
send_volunteer_size | Max volunteer force divisions | Number with 0 decimal places | |||
send_volunteer_factor | Max volunteer force divisions | Number with 1 decimal places | |||
send_volunteers_tension | Send volunteers tension limit | ||||
air_volunteer_cap | Air volunteer cap | Number with 0 decimal places | |||
no_compliance_gain | No Compliance Gain | Boolean | |||
starting_compliance | Starting Compliance | Number with 0 decimal places | |||
required_garrison_factor | Required Garrisons | Number with 0 decimal places; state modifier | |||
compliance_gain | Daily Compliance Gain | Number with 3 decimal places; state modifier | |||
compliance_growth | Compliance Growth Speed | Number with 0 decimal places; state modifier | |||
compliance_growth_on_our_occupied_states | Compliance Growth Speed in our states occupied by the enemy; state modifier | ||||
resistance_activity | Resistance Activity Chance | Number with 1 decimal places; state modifier | |||
resistance_garrison_penetration_chance | Garrison Penetration Chance | Number with 2 decimal places; state modifier | |||
resistance_growth | Resistance Growth Speed | Number with 0 decimal places; state modifier | |||
resistance_growth_on_our_occupied_states | Resistance Growth Speed in our states occupied by the enemy | ||||
resistance_decay | Resistance Decay Speed | ||||
resistance_decay_on_our_occupied_states | Resistance Decay Speed in our states occupied by the enemy | ||||
resistance_target | Resistance Target | ||||
resistance_target_on_our_occupied_states | Resistance Target in our states occupied by the enemy | ||||
resistance_damage_to_garrison | Damage to Garrisons | Number with 2 decimal places; state modifier | |||
resistance_damage_to_garrison_on_our_occupied_states | Damage to Enemy Garrisons in our states occupied by the enemy | ||||
legitimacy_daily | Daily Legitimacy Gain | Number with 2 decimal places | |||
targeted_legitimacy_daily | Daily Legitimacy Gain | Number with 1 decimal places | |||
legitimacy_gain_factor | Legitimacy Gain | Number with 0 decimal places | |||
exile_manpower_factor | Daily Exile Manpower | Number with 2 decimal places | |||
puppet_cost_factor | Puppet cost | Number with 1 decimal places | |||
occupation_cost | Occupation Cost | Number with 2 decimal places | |||
annex_cost_factor | Annex cost | Number with 1 decimal places | |||
subjects_autonomy_gain | Master impact | Number with 1 decimal places | |||
autonomy_gain | Daily autonomy progress gain | ||||
autonomy_gain_global_factor | All autonomy gain | ||||
autonomy_gain_warscore | Freedom gain by war score | Number with 2 decimal places | |||
autonomy_gain_ll_to_subject | Freedom gain by subject from lend lease from overlord | ||||
autonomy_gain_ll_to_subject_factor | Freedom gain by subject from lend lease from overlord | ||||
autonomy_gain_ll_to_overlord | Freedom gain by lend lease to overlord | ||||
autonomy_gain_ll_to_overlord_factor | Freedom gain by lend lease to overlord | ||||
autonomy_manpower_share | Subject manpower requirement | ||||
license_subject_master_purchase_cost | License cost between subject and master | ||||
can_master_build_for_us | Master can build constructions on the subject's territory | Boolean | |||
master_build_autonomy_factor | Autonomy from building | ||||
cic_to_overlord_factor | Civilian industry to overlord | Number with 2 decimal places | |||
mic_to_overlord_factor | Military industry to overlord | ||||
cic_to_target_factor | Civilian industry to target country | ||||
mic_to_target_factor | Military industry to target country | ||||
production_oil_factor | Synthetic Oil | Number with 0 decimal places | |||
fuel_cost | Fuel Cost | ||||
base_fuel_gain | Fuel Gain | Number with 2 decimal places | |||
base_fuel_gain_factor | Fuel Gain | ||||
fuel_gain | Fuel Gain per Oil | Number with 0 decimal places | |||
fuel_gain_factor | Fuel Gain per Oil | Number with 2 decimal places | |||
fuel_gain_from_states | Fuel Gain from Refineries | ||||
fuel_gain_factor_from_states | Fuel Gain from Refineries | ||||
max_fuel | Fuel Capacity (K) | ||||
max_fuel_building | Fuel Capacity (K) | ||||
max_fuel_factor | Fuel Capacity | ||||
army_fuel_capacity_factor | Army Fuel Capacity | ||||
army_fuel_consumption_factor | Army Fuel Consumption | ||||
air_fuel_consumption_factor | Air Fuel Consumption | ||||
navy_fuel_consumption_factor | Navy Fuel Consumption | ||||
refit_speed | Refitting Speed | Number with 0 decimal places | |||
refit_ic_cost | Refitting Cost | ||||
industrial_factory_donations | Industrial Factory Donations | ||||
military_factory_donations | Military Factory Donations | ||||
dockyard_donations | Dockyard Donations | ||||
global_building_slots | Max Factories in a State | ||||
global_building_slots_factor | Max Factories in a State | ||||
production_speed_buildings_factor | Construction Speed | Number with 2 decimal places | |||
production_speed_infrastructure_factor
production_speed_rail_way_factor production_speed_supply_node_factor production_speed_industrial_complex_factor production_speed_arms_factory_factor production_speed_dockyard_factor production_speed_fuel_silo_factor production_speed_synthetic_refinery_factor production_speed_naval_base_factor production_speed_radar_station_factor production_speed_air_base_factor production_speed_anti_air_building_factor production_speed_bunker_factor production_speed_coastal_bunker_factor production_speed_rocket_site_factor production_speed_nuclear_reactor_factor production_speed_<building_type>_factor||<building_type> construction speed |
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conversion_cost_civ_to_mil_factor | Civilian to Military Factory conversion cost | ||||
conversion_cost_mil_to_civ_factor | Military to Civilian Factory conversion cost | ||||
industrial_capacity_factory | Factory Output | ||||
industrial_capacity_dockyard | Dockyard Output | ||||
production_factory_start_efficiency_factor | Production Efficiency Base | ||||
production_factory_max_efficiency_factor | Production Efficiency Cap | ||||
production_factory_efficiency_gain_factor | Production Efficiency growth | ||||
production_lack_of_resource_penalty_factor | Lack of Resources Penalty | ||||
line_change_production_efficiency_factor | Production Efficiency Retention | ||||
repair_speed_infrastructure_factor
repair_speed_industrial_complex_factor repair_speed_arms_factory_factor repair_speed_dockyard_factor repair_speed_fuel_silo_factor repair_speed_synthetic_refinery_factor repair_speed_naval_base_factor repair_speed_radar_station_factor repair_speed_air_base_factor repair_speed_anti_air_building_factor repair_speed_bunker_factor repair_speed_coastal_bunker_factor repair_speed_rocket_site_factor repair_speed_nuclear_reactor_factor repair_speed_<building_type>_factor||<building_type> Repair Speed |
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industry_free_repair_factor | Free repair | ||||
industry_repair_factor | Factory Repair Speed | ||||
industry_air_damage_factor | Factory Bomb Vulnerability | ||||
tech_air_damage_factor | Anti-Air Bombing Damage Reduction | ||||
static_anti_air_damage_factor | Static Anti Air damage factor | ||||
static_anti_air_hit_chance_factor | Static Anti Air hit chance factor | ||||
nuclear_production | Allows Nuclear Bomb | Boolean | |||
nuclear_production_factor | Nuclear Production | Number with 0 decimal places | |||
local_building_slots | Max Factories in State | Number with 0 decimal places; state modifier | |||
local_building_slots_factor | Max Factories in State | ||||
local_factories | Local Factories | ||||
local_factory_sabotage | Chance to Sabotage Constructions | ||||
local_intel_to_enemies | Intel to Enemies | ||||
local_manpower | Local Manpower | ||||
local_non_core_manpower | Local Non-core Manpower | Number with 2 decimal places; state modifier | |||
local_org_regain | Organization Regain | ||||
local_supplies | Local Supplies | Number with 0 decimal places; state modifier | |||
local_supplies_for_controller | Local Supplies | ||||
local_resources | Local Resources | ||||
local_resources_factor | Resource Gain Efficiency | Number with 2 decimal places | |||
state_resources_factor | Local Available Resources | Number with 0 decimal places; state modifier | |||
state_resource_aluminium
state_resource_chromium state_resource_oil state_resource_rubber state_resource_steel state_resource_tungsten state_resource_<resource>||<Resource> |
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temporary_state_resource_aluminium
temporary_state_resource_chromium temporary_state_resource_oil temporary_state_resource_rubber temporary_state_resource_steel temporary_state_resource_tungsten temporary_state_resource_<resource>||<Resource> |
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state_resource_cost_aluminium
state_resource_cost_chromium state_resource_cost_oil state_resource_cost_rubber state_resource_cost_steel state_resource_cost_tungsten state_resource_cost_<resource>||<Resource> Consumption |
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country_resource_aluminium
country_resource_chromium country_resource_oil country_resource_rubber country_resource_steel country_resource_tungsten country_resource_<resource>||<Resource>|| rowspan="2" |Number with 0 decimal places |
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country_resource_cost_aluminium
country_resource_cost_chromium country_resource_cost_oil country_resource_cost_rubber country_resource_cost_steel country_resource_cost_tungsten country_resource_cost_<resource>||<Resource> Consumption |
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state_production_speed_buildings_factor | Local Construction Speed | Number with 0 decimal places; state modifier | |||
state_production_speed_infrastructure_factor
state_production_speed_industrial_complex_factor state_production_speed_arms_factory_factor state_production_speed_dockyard_factor state_production_speed_fuel_silo_factor state_production_speed_synthetic_refinery_factor state_production_speed_naval_base_factor state_production_speed_radar_station_factor state_production_speed_air_base_factor state_production_speed_anti_air_building_factor state_production_speed_bunker_factor state_production_speed_coastal_bunker_factor state_production_speed_rocket_site_factor state_production_speed_nuclear_reactor_factor state_production_speed_<building_type>_factor||Local <building_type> construction speed|| rowspan="2" |Number with 2 decimal places; state modifier |
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state_repair_speed_infrastructure_factor
state_repair_speed_industrial_complex_factor state_repair_speed_arms_factory_factor state_repair_speed_dockyard_factor state_repair_speed_fuel_silo_factor state_repair_speed_synthetic_refinery_factor state_repair_speed_naval_base_factor state_repair_speed_radar_station_factor state_repair_speed_air_base_factor state_repair_speed_anti_air_building_factor state_repair_speed_bunker_factor state_repair_speed_coastal_bunker_factor state_repair_speed_rocket_site_factor state_repair_speed_nuclear_reactor_factor state_repair_speed_<building_type>_factor||Local <building_type> Repair Speed |
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equipment_upgrade_xp_cost | Equipment Experience Cost | Number with 0 decimal places; state modifier | |||
land_equipment_upgrade_xp_cost | Land Equipment Experience Cost | ||||
naval_equipment_upgrade_xp_cost | Naval Equipment Experience Cost | ||||
air_equipment_upgrade_xp_cost | Air Equipment Experience Cost | ||||
equipment_conversion_speed | Conversion speed bonus | Number with 1 decimal places | |||
equipment_capture | Equipment Capture Ratio Gain | ||||
equipment_capture_factor | Equipment Capture Ratio Modifier | ||||
lend_lease_tension | Lend-lease tension limit | ||||
license_purchase_cost | License purchase cost | Number with 0 decimal places | |||
license_production_speed | License production speed | ||||
license_tech_difference_speed | License production speed from technology difference | ||||
license_infantry_purchase_cost
license_naval_purchase_cost license_air_purchase_cost license_armor_purchase_cost |
<archetype> license purchase cost | ||||
license_infantry_eq_cost_factor
license_artillery_eq_cost_factor license_anti_tank_eq_cost_factor license_light_tank_eq_cost_factor |
License purchase cost for <archetype> | ||||
license_infantry_eq_production_speed_factor
license_artillery_eq_production_speed_factor license_anti_tank_eq_production_speed_factor license_light_tank_eq_production_speed_factor |
License production speed for <archetype> | ||||
license_infantry_eq_tech_difference_speed_factor
license_artillery_eq_tech_difference_speed_factor license_anti_tank_eq_tech_difference_speed_factor license_light_tank_eq_tech_difference_speed_factor |
License production speed from technology difference for <archetype> | ||||
political_advisor_cost_factor
economy_cost_factor trade_laws_cost_factor mobilization_laws_cost_factor army_chief_cost_factor navy_chief_cost_factor air_chief_cost_factor high_command_cost_factor theorist_cost_factor materiel_manufacturer_cost_factor naval_manufacturer_cost_factor aircraft_manufacturer_cost_factor tank_manufacturer_cost_factor industrial_concern_cost_factor country_cost_factor hidden_ideas_cost_factor <idea_group>_cost_factor||<idea_group> Cost |
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experience_gain_infantry_training_factor
experience_gain_infantry_combat_factor experience_gain_mountaineers_training_factor experience_gain_mountaineers_combat_factor experience_gain_marine_training_factor experience_gain_marine_combat_factor experience_gain_paratrooper_training_factor experience_gain_paratrooper_combat_factor experience_gain_bicycle_battalion_training_factor experience_gain_bicycle_battalion_combat_factor experience_gain_cavalry_training_factor experience_gain_cavalry_combat_factor experience_gain_armored_car_training_factor experience_gain_armored_car_combat_factor experience_gain_armored_car_recon_training_factor experience_gain_armored_car_recon_combat_factor experience_gain_motorized_training_factor experience_gain_motorized_combat_factor experience_gain_motorized_rocket_brigade_training_factor experience_gain_motorized_rocket_brigade_combat_factor experience_gain_mechanized_training_factor experience_gain_mechanized_combat_factor experience_gain_amphibious_mechanized_training_factor experience_gain_amphibious_mechanized_combat_factorexperience_gain_engineer_training_factor experience_gain_engineer_combat_factor experience_gain_recon_training_factor experience_gain_recon_combat_factor experience_gain_military_police_training_factor experience_gain_military_police_combat_factor experience_gain_maintenance_company_training_factor experience_gain_maintenance_company_combat_factor experience_gain_field_hospital_training_factor experience_gain_field_hospital_combat_factor experience_gain_logistics_company_training_factor experience_gain_logistics_company_combat_factor experience_gain_signal_company_training_factor experience_gain_signal_company_combat_factor experience_gain_mot_recon_training_factor experience_gain_mot_recon_combat_factor experience_gain_artillery_training_factor experience_gain_artillery_combat_factor experience_gain_rocket_artillery_training_factor experience_gain_rocket_artillery_combat_factor experience_gain_anti_air_training_factor experience_gain_anti_air_combat_factor experience_gain_anti_tank_training_factor experience_gain_anti_tank_combat_factor experience_gain_artillery_brigade_training_factor experience_gain_artillery_brigade_combat_factor experience_gain_rocket_artillery_brigade_training_factor experience_gain_rocket_artillery_brigade_combat_factor experience_gain_anti_air_brigade_training_factor experience_gain_anti_air_brigade_combat_factor experience_gain_anti_tank_brigade_training_factor experience_gain_anti_tank_brigade_combat_factor experience_gain_mot_artillery_brigade_training_factor experience_gain_mot_artillery_brigade_combat_factor experience_gain_mot_rocket_artillery_brigade_training_factor experience_gain_mot_rocket_artillery_brigade_combat_factor experience_gain_mot_anti_air_brigade_training_factor experience_gain_mot_anti_air_brigade_combat_factor experience_gain_mot_anti_tank_brigade_training_factor experience_gain_mot_anti_tank_brigade_combat_factor experience_gain_light_armor_training_factor experience_gain_light_armor_combat_factor experience_gain_light_sp_artillery_brigade_training_factor experience_gain_light_sp_artillery_brigade_combat_factor experience_gain_light_sp_anti_air_brigade_training_factor experience_gain_light_sp_anti_air_brigade_combat_factor experience_gain_light_tank_destroyer_brigade_training_factor experience_gain_light_tank_destroyer_brigade_combat_factor experience_gain_light_tank_recon_training_factor experience_gain_light_tank_recon_combat_factor experience_gain_medium_armor_training_factor experience_gain_medium_armor_combat_factor experience_gain_medium_sp_artillery_brigade_training_factor experience_gain_medium_sp_artillery_brigade_combat_factor experience_gain_medium_sp_anti_air_brigade_training_factor experience_gain_medium_sp_anti_air_brigade_combat_factor experience_gain_medium_tank_destroyer_brigade_training_factor experience_gain_medium_tank_destroyer_brigade_combat_factor experience_gain_heavy_armor_training_factor experience_gain_heavy_armor_combat_factor experience_gain_heavy_sp_artillery_brigade_training_factor experience_gain_heavy_sp_artillery_brigade_combat_factor experience_gain_heavy_sp_anti_air_brigade_training_factor experience_gain_heavy_sp_anti_air_brigade_combat_factor experience_gain_heavy_tank_destroyer_brigade_training_factor experience_gain_heavy_tank_destroyer_brigade_combat_factor experience_gain_super_heavy_armor_training_factor experience_gain_super_heavy_armor_combat_factor experience_gain_super_heavy_sp_artillery_brigade_training_factor experience_gain_super_heavy_sp_artillery_brigade_combat_factor experience_gain_super_heavy_sp_anti_air_brigade_training_factor experience_gain_super_heavy_sp_anti_air_brigade_combat_factor experience_gain_super_heavy_tank_destroyer_brigade_training_factor experience_gain_super_heavy_tank_destroyer_brigade_combat_factor experience_gain_modern_armor_training_factor experience_gain_modern_armor_combat_factor experience_gain_modern_sp_artillery_brigade_training_factor experience_gain_modern_sp_artillery_brigade_combat_factor experience_gain_modern_sp_anti_air_brigade_training_factor experience_gain_modern_sp_anti_air_brigade_combat_factor experience_gain_modern_tank_destroyer_brigade_training_factor experience_gain_modern_tank_destroyer_brigade_combat_factor experience_gain_amphibious_armor_training_factor experience_gain_amphibious_armor_combat_factor experience_gain_submarine_training_factor experience_gain_submarine_combat_factor experience_gain_destroyer_training_factor experience_gain_destroyer_combat_factor experience_gain_light_cruiser_combat_factor experience_gain_light_cruiser_training_factor experience_gain_heavy_cruiser_training_factor experience_gain_heavy_cruiser_combat_factor experience_gain_battle_cruiser_training_factor experience_gain_battle_cruiser_combat_factor experience_gain_battleship_training_factor experience_gain_battleship_combat_factor experience_gain_carrier_training_factor experience_gain_carrier_combat_factor experience_gain_fighter_training_factor experience_gain_fighter_combat_factor experience_gain_cv_fighter_training_factor experience_gain_cv_fighter_combat_factor experience_gain_heavy_fighter_training_factor experience_gain_heavy_fighter_combat_factor experience_gain_jet_fighter_training_factor experience_gain_jet_fighter_combat_factor experience_gain_cas_training_factor experience_gain_cas_combat_factor experience_gain_cv_cas_training_factor experience_gain_cv_cas_combat_factor experience_gain_nav_bomber_training_factor experience_gain_nav_bomber_combat_factor experience_gain_cv_nav_bomber_training_factor experience_gain_cv_nav_bomber_combat_factor experience_gain_tac_bomber_training_factor experience_gain_tac_bomber_combat_factor experience_gain_jet_tac_bomber_training_factor experience_gain_jet_tac_bomber_combat_factor experience_gain_strat_bomber_training_factor experience_gain_strat_bomber_combat_factor experience_gain_jet_strat_bomber_training_factor experience_gain_jet_strat_bomber_combat_factor experience_gain_transport_plane_training_factor experience_gain_transport_plane_combat_factor experience_gain_scout_plane_training_factor experience_gain_scout_plane_combat_factor experience_gain_rocket_interceptor_training_factor experience_gain_rocket_interceptor_combat_factor experience_gain_suicide_craft_training_factor experience_gain_suicide_craft_combat_factor experience_gain_guided_missile_training_factor experience_gain_guided_missile_combat_factor experience_gain_<unit_type>_training_factor experience_gain_<unit_type>_combat_factor||<sub_unit> Training/Combat Experience Gain |
文件 | 效果 • 條件 • 定義 • 修正 • 修正列表 • 作用域 • 本地化 • on action • 數據結構 (標記, 臨時標記, 國家別名, 變量, 數組) |
腳本 | 成就修改 • AI修改 • AI focuses • 自治領修改 • 權力平衡修改 • 劇本/標籤 (遊戲規則)• 建築修改 • 人物修改 • 修飾性TAG修改 • 國家創建 • 軍隊修改 • 決議製作 • 裝備修改 • 事件修改 • Idea修改 • 意識形態修改 • 軍工商修改 • 國策製作 • 資源修改 • Scripted GUI • 科技製作 • 單位修改 |
地圖 | 地圖 • 省份 • 補給區域 • 戰略區域 |
圖形圖像 | 界面 • 圖形資產 • 實體模型 • 後期特效 • 離子效果 • 字體 |
裝飾性 | 肖像 • 命名列表 • 音樂 • 音效 |
其他 | 控制台指令 • 故障排除 • 模組結構 • 成就代碼分析 • Mod相關 • Nudger修改 |