List of modifiers

本页面所适用的版本可能已经过时,最后更新于1.6


在此列出的Modifiers是游戏能识别的,只是不一定会在哪些文件里用。

写出来的小数点位数只是用于展示,所有数字均支持最多3位小数。

Name In-game description Notes
agency_upgrade_time 部门升级耗时 两位小数
army_intel_factor Army Intelligence
navy_intel_factor Navy Intelligence
airforce_intel_factor Air Intelligence
civilian_intel_factor Civilian Intelligence
army_intel_decryption_bonus Decrypted Army Cipher Bonus 无小数
navy_intel_decryption_bonus Decrypted Navy Cipher Bonus
airforce_intel_decryption_bonus Decrypted Airforce Cipher Bonus
civilian_intel_decryption_bonus Decrypted Civilian Cipher Bonus
boost_ideology_mission_factor Boost Ideology mission effects 两位小数
control_trade_mission_factor Control Trade mission effects
propaganda_mission_factor Propaganda mission effects
diplomatic_pressure_mission_factor Diplomatic Pressure mission effects
boost_resistance_factor Strengthen Resistance efficiency
commando_trait_chance_factor Chance of recruiting an Operative with the Commando trait 无小数
crypto_department_enabled Crypto Department Enabled 二元yes或no
crypto_strength Cryptology Level 无小数
decryption_power Decryption Power
decryption_power_factor Decryption Power Factor 两位小数
enemy_operative_recruitment_chance Enemy nationality recruit chance
root_out_resistance_effectiveness_factor Root Out Resistance mission effects
intel_from_operatives_factor Intelligence gained from Operatives and Infiltrated Assets
intel_network_gain Intel network strength gain
intel_network_gain_factor Intel network strength gain
intelligence_agency_defense Counter intelligence
defense_impact_on_blueprint_stealing Impact of enemy Counter Intelligence on Steal Blueprints operation 未知
operative_slot Operative slots 无小数
new_operative_slot_bonus Operative recruitment choices
operative_death_on_capture_chance Death chance of our Operative on capture 两位小数
occupied_operative_recruitment_chance Occupied friendly nationality recruit chance
operation_cost
operation_outcome
operation_risk
Operation <parameter>
operation_fake_intel_cost
operation_fake_intel_outcome
operation_fake_intel_risk
False Intelligence <parameter>
operation_rescue_operative_cost
operation_rescue_operative_outcome
operation_rescue_operative_risk
Rescue Operative <parameter>
operation_make_resistance_contacts_cost
operation_make_resistance_contacts_outcome
operation_make_resistance_contacts_risk
Make Resistance Contacts <parameter>
operation_boost_resistance_cost
operation_boost_resistance_outcome
operation_boost_resistance_risk
Strengthen Resistance <parameter>
operation_collaboration_government_cost
operation_collaboration_government_outcome
operation_collaboration_government_risk
Prepare Collaboration Government <parameter>
operation_coup_government_cost
operation_coup_government_outcome
operation_coup_government_risk
Stage Coup <parameter>
operation_capture_cipher_cost
operation_capture_cipher_outcome
operation_capture_cipher_risk
Capture Cipher <parameter>
operation_coordinated_strike_cost
operation_coordinated_strike_outcome
operation_coordinated_strike_risk
Coordinated Strike <parameter>
operation_infiltrate_cost
operation_infiltrate_outcome
operation_infiltrate_risk
Infiltration <parameter>
operation_infiltrate_armed_forces_army_cost
operation_infiltrate_armed_forces_army_outcome
operation_infiltrate_armed_forces_army_risk
Infiltrate Army <parameter>
operation_infiltrate_armed_forces_navy_cost
operation_infiltrate_armed_forces_navy_outcome
operation_infiltrate_armed_forces_navy_risk
Infiltrate Navy <parameter>
operation_infiltrate_armed_forces_airforce_cost
operation_infiltrate_armed_forces_airforce_outcome
operation_infiltrate_armed_forces_airforce_risk
Infiltrate Airforce <parameter>
operation_infiltrate_civilian_cost
operation_infiltrate_civilian_outcome
operation_infiltrate_civilian_risk
Infiltrate Civilian Administration <parameter>
operation_steal_tech_cost
operation_steal_tech_outcome
operation_steal_tech_risk
Steal Blueprint <parameter>
operation_steal_tech_army_cost
operation_steal_tech_army_outcome
operation_steal_tech_army_risk
Steal Military Blueprints <parameter>
operation_steal_tech_navy_cost
operation_steal_tech_navy_outcome
operation_steal_tech_navy_risk
Steal Naval Blueprints <parameter>
operation_steal_tech_airforce_cost
operation_steal_tech_airforce_outcome
operation_steal_tech_airforce_risk
Steal Aviation Industry Blueprints <parameter>
operation_steal_tech_civilian_cost
operation_steal_tech_civilian_outcome
operation_steal_tech_civilian_risk
Steal Industrial Blueprints <parameter>
target_sabotage_cost
target_sabotage_factor
target_sabotage_risk
Sabotage <parameter>
operation_targeted_sabotage_industry_cost
operation_targeted_sabotage_industry_outcome
operation_targeted_sabotage_industry_risk
Sabotage Industry <parameter>
operation_targeted_sabotage_infrastructure_cost
operation_targeted_sabotage_infrastructure_outcome
operation_targeted_sabotage_infrastructure_risk
Sabotage Infrastructure <parameter>
operation_targeted_sabotage_resources_cost
operation_targeted_sabotage_resources_outcome
operation_targeted_sabotage_resources_risk
Sabotage Resources <parameter>
ai_focus_defense_factor AI Modifier: Focus on Defense 一位小数; see AI_focuses#Modding
ai_focus_aggressive_factor AI Modifier: Focus on Offense
ai_focus_war_production_factor AI Modifier: Focus on War Production
ai_focus_military_advancements_factor AI Modifier: Focus on Military Advancements
ai_focus_peaceful_factor AI Modifier: Focus on Peace
ai_focus_naval_factor AI Modifier: Focus on Navy
ai_focus_naval_air_factor AI Modifier: Focus on Naval Air
ai_focus_aviation_factor AI Modifier: Focus on Aviation
ai_focus_military_equipment_factor AI Modifier: Focus on Military Equipment
ai_badass_factor AI Modifier: Threat receptivity 一位小数
ai_desired_divisions_factor Factor on how many divisions the country aims to produce.
ai_get_ally_desire_factor AI Modifier: Desire to be in or expand a faction 无小数
ai_call_ally_desire_factor AI Modifier: Call Ally Desire
ai_join_ally_desire_factor AI Modifier: Join Ally Desire
ai_license_acceptance Acceptance when requesting to buy license
offence Attack 两位小数
defence Defense
attack_bonus_against Attack bonus against country 一位小数
attack_bonus_against_cores Attack on their core territory
defense_bonus_against Defense bonus against country
land_night_attack Land Night Attack
army_attack_factor Division Attack 两位小数
army_defence_factor Division Defense
army_core_attack_factor Division Attack on core territory
army_core_defence_factor Division Defense on core territory
army_speed_factor Divisions speed
army_speed_factor_for_controller Divisions speed 两位小数; state modifier
army_org Division Organization 一位小数
army_org_factor Division Organization
army_org_regain Army Organization Regain 两位小数
org_loss_when_moving Org Loss when Moving 一位小数
army_morale Division Recovery Rate
army_morale_factor Division Recovery Rate
breakthrough Breakthrough 两位小数;必须用在陆军装备类
breakthrough_factor Breakthrough 两位小数
breakthrough_bonus_against Breakthrough bonus against country 一位小数
dig_in_speed Entrenchment speed 无小数
dig_in_speed_factor Entrenchment speed 一位小数
max_dig_in Max Entrenchment
max_dig_in_factor Max Entrenchment
dont_lose_dig_in_on_attack No Entrenchment Lose On Attack 二元yes或no
recon_factor Reconnaissance 一位小数
recon_factor_while_entrenched Recon Bonus While Entrenched
max_planning Max planning
planning_speed Planning Speed
supply_consumption_factor Supply Consumption
out_of_supply_factor Out of Supply
no_supply_grace Supply Grace
extra_marine_supply_grace Extra Marine Supply Grace
extra_paratrooper_supply_grace Extra Paratrooper Supply Grace
attrition Division Attrition
attrition_for_controller Division Attrition 一位小数; state modifier
winter_attrition Winter Attrition 一位小数
winter_attrition_factor Winter Attrition 两位小数
heat_attrition Heat Attrition 一位小数
heat_attrition_factor Heat Attrition 两位小数
unit_upkeep_attrition_factor Unit Upkeep 无小数
max_training Max training 两位小数
training_time_factor Training time
training_time_army Division training time 一位小数
training_time_army_factor Division training time
armor_value Armor 两位小数;必须用在装备类
minimum_training_level Minimum training level 无小数
land_reinforce_rate Reinforce Rate 一位小数
combat_width_factor Own Combat Width
terrain_penalty_reduction Terrain Penalty Reduction
pocket_penalty Encirclement penalty
experience_gain_army Army Experience Gain
experience_gain_army_factor Army Experience Gain
experience_gain_army_unit Division Experience Gain
experience_gain_army_unit_factor Division Experience Gain
experience_loss_factor Experienced soldier losses
acclimatization_cold_climate_gain_factor Cold acclimatization gain factor
acclimatization_hot_climate_gain_factor Hot acclimatization gain factor
army_armor_attack_factor
army_armor_defence_factor
army_armor_speed_factor

army_infantry_attack_factor
army_infantry_defence_factor

army_artillery_attack_factor
army_artillery_defence_factor

cavalry_attack_factor
cavalry_defence_factor

motorized_attack_factor
motorized_defence_factor

mechanized_attack_factor
mechanized_defence_factor

special_forces_attack_factor
special_forces_defence_factor

<unit_type>_attack_factor
<unit_type>_defence_factor
<unit_type>_speed_factor

<unit_type> <stat> 一位小数
special_forces_min Special Forces Minimum Capacity 无小数
special_forces_cap Special Forces Capacity Multiplier 一位小数
special_forces_training_time_factor Special Forces Division training time
special_forces_no_supply_grace Special Forces Supply Grace
special_forces_out_of_supply_factor Special Forces Out of Supply 两位小数
max_commander_army_size General Max Army Size 无小数
max_marshal_army_size Field Marshal Max Army Size
max_commander_army_group_size General Max Army Group Size
max_marshal_army_group_size Field Marshal Max Army Group Size
air_superiority_bonus_in_combat Air Superiority Bonus in Combat 一位小数
cas_damage_reduction Damage Reduction Against CAS
shore_bombardment_bonus Shore Bombardment Bonus
disable_strategic_redeployment Strategic Redeployment Disabled 二元yes或no
disable_strategic_redeployment_for_controller Strategic Redeployment Disabled 二元yes或no; state modifier
air_attack Air Attack 无小数;必须用在空军装备类
air_attack_factor Air Attack 两位小数
air_defence Air Defense 无小数;必须用在空军装备类
air_defence_factor Air Defense 两位小数
air_agility Agility 无小数;必须用在空军装备类
air_agility_factor Agility 两位小数
maximum_speed Max Air Speed 无小数;必须用在空军装备类
air_maximum_speed_factor Max Air Speed 两位小数
air_accidents Air Accidents Chance 一位小数
air_accidents_factor Air Accidents Chance 两位小数
air_range Air Range 无小数;必须用在空军装备类
air_range_factor Air Range 两位小数
air_weather_penalty Bad Weather Penalty
air_night_penalty Night Operations Penalty
air_detection Air Detection
air_fuel_consumption_factor Air Fuel Consumption 两位小数
experience_gain_air Air Experience Gain
experience_gain_air_factor Air Experience Gain 一位小数
air_training_xp_gain_factor Air Wing Training Experience Gain 无小数
air_mission_xp_gain_factor Air Wing Mission Experience Gain
air_ace_generation_chance_factor Ace generation chance 两位小数
air_wing_xp_loss_when_killed_factor Air Wing Experience loss when killed 未知
air_mission_efficiency Air Mission Efficiency 一位小数
air_superiority_efficiency Air Superiority Mission Efficiency 两位小数
air_intercept_efficiency Interception Mission Efficiency
air_cas_efficiency Air Support Mission Efficiency
air_escort_efficiency Escort Efficiency
air_nav_efficiency Naval Mission Efficiency
air_interception_attack_factor
air_interception_defence_factor
air_interception_agility_factor
air_interception_detect_factor

air_air_superiority_attack_factor
air_air_superiority_defence_factor
air_air_superiority_agility_factor
air_superiority_detect_factor

air_close_air_support_attack_factor
air_close_air_support_defence_factor
air_close_air_support_agility_factor

air_strategic_bomber_attack_factor
air_strategic_bomber_defence_factor
air_strategic_bomber_agility_factor
air_strategic_bomber_bombing_factor
air_strategic_bomber_night_penalty

naval_strike_attack_factor
naval_strike_targetting_factor
naval_strike_agility_factor

<Mission> <stat>
air_paradrop_attack_factor
air_paradrop_defence_factor
air_paradrop_agility_factor
Paradrop <stat> 两位小数; air_paradrop_agility_factor - exists and localizes but does not seem to do anything at all.
air_superiority Air Superiority 一位小数;必须用在空军装备类
air_cas_present_factor Ground support 两位小数
ground_attack Ground attack
ground_attack_factor Ground attack factor
air_bombing Ground Bombing 一位小数;必须用在空军装备类
air_bombing_targetting Ground Bombing Targeting 一位小数
strategic_bomb_visibility Strategic bombing visibility 两位小数
naval_strike_attack_factor Naval Bombing 无小数
naval_strike_targetting_factor Naval Targeting
naval_strike_agility_factor Naval Agility
mines_planting_by_air_factor Aerial minelaying efficiency
mines_sweeping_by_air_factor Aerial minesweeping efficiency
modifier_enemy_port_superiority_limit Port strike enemy superiority limit:
rocket_attack_factor Rocket Damage 一位小数
naval_damage_factor Damage 两位小数
naval_defense_factor Defense
navy_org Navy Organization 一位小数
navy_org_factor Navy Organization
naval_morale Ship Recovery Rate
naval_morale_factor Ship Recovery Rate
naval_speed_factor Naval Speed 无小数
navy_max_range Naval max range
navy_max_range_factor Naval max range factor 两位小数
navy_fuel_consumption_factor Navy Fuel Consumption
naval_attrition Attrition
navy_visibility Visibility
spotting_chance Spotting Chance 无小数
ships_at_battle_start Number of ships in the first contact
positioning Positioning 一位小数
naval_coordination Fleet Coordination 无小数
naval_detection Naval Detection
naval_strike Naval Strike
naval_hit_chance Naval Hit Chance
strike_force_movement_org_loss Strike Force Org loss 两位小数
naval_has_potf_in_combat_attack Attack when in combat alongside the Pride of the Fleet
naval_has_potf_in_combat_defense Defense when in combat alongside the Pride of the Fleet
navy_casualty_on_hit Casualties factor on hit
navy_casualty_on_sink Casualties on sink
naval_accidents_chance Accident chance
critical_receive_chance Chance to Receive Critical Hit 一位小数
naval_critical_effect_factor Effects of sustained Critical Hits 两位小数
naval_critical_score_chance_factor Chance to score Critical Hit
navy_submarine_attack_factor
navy_submarine_defence_factor
navy_submarine_detection_factor

navy_screen_attack_factor
navy_screen_defence_factor

navy_capital_ship_attack_factor
navy_capital_ship_defence_factor

navy_carrier_air_attack_factor
navy_carrier_air_targetting_factor
navy_carrier_air_agility_factor

<ship_role> <stat>
screening_efficiency Screening Efficiency 一位小数
convoy_escort_efficiency Escort efficiency
submarine_attack Submarine Attack
convoy_raiding_efficiency_factor Convoy Raiding Efficiency 两位小数
sortie_efficiency Sortie efficiency 无小数
fighter_sortie_efficiency Fighters sortie efficiency
carrier_traffic Carrier Traffic
carrier_capacity_penalty_reduction Carrier overcrowding 一位小数
port_strike Port strikes
naval_mine_hit_chance Chance to hit naval mine 两位小数
naval_mines_damage_factor Naval mines damage 无小数
naval_mines_effect_reduction Naval mines avoidance
mines_planting_by_fleets_factor Naval minelaying efficiency
mines_sweeping_by_fleets_factor Naval minesweeping efficiency
naval_torpedo_hit_chance_factor Torpedo hit chance 两位小数
naval_torpedo_reveal_chance_factor Torpedo reveal chance
naval_torpedo_screen_penetration_factor Torpedo screen penetration
naval_torpedo_cooldown_factor Torpedo cooldown
navy_anti_air_attack Naval AA attack 一位小数
navy_anti_air_attack_factor Naval AA attack 两位小数
naval_retreat_chance Retreat Decision Chance 无小数
naval_retreat_speed Fleet speed while retreating
sub_retreat_speed Submarine speed while retreating
convoy_retreat_speed Convoy speed while retreating
naval_enemy_fleet_size_ratio_penalty_factor Enemy fleet size penalty 两位小数
naval_enemy_retreat_chance Enemy retreat chance
production_cost_max_convoy
production_cost_max_ship_hull_submarine
production_cost_max_ship_hull_light
production_cost_max_ship_hull_heavy
production_cost_max_ship_hull_cruiser
production_cost_max_ship_hull_carrier
production_cost_max_<hull_type>
<hull> Max Cost 无小数
navy_refit_speed Naval Equipment Refitting Speed
navy_refit_ic_cost Naval Equipment Refitting Cost
repair_speed_factor Ship Repair Speed
transport_capacity Troop convoy requirements 两位小数
invasion_preparation Invasion Preparation Time 一位小数
naval_invasion_capacity Naval Invasion Capacity 无小数
naval_invasion_penalty Invasion Penalty
amphibious_invasion Amphibious Invasion Speed 一位小数
amphibious_invasion_defence Invasion Defense 无小数
democratic_drift
communism_drift
fascism_drift
neutrality_drift
<ideology_group>_drift
Daily <ideology_group> Support 两位小数
democratic_acceptance
communism_acceptance
fascism_acceptance
neutrality_acceptance
<ideology_group>_acceptance
Acceptance of <ideology_group> Diplomacy
drift_defence_factor Ideology drift defense 一位小数
master_ideology_drift Master Ideology Drift 两位小数
political_power_cost Daily Political Power Cost 无小数
political_power_gain Daily Political Power Gain 两位小数
political_power_factor Political Power Gain
stability_factor Stability
stability_weekly Weekly Stability
stability_weekly_factor Weekly Stability Gain
party_popularity_stability_factor Party Popularity Stability Modifier
war_stability_factor War Penalty Stability Modifier
defensive_war_stability_factor Defensive War Penalty Stability Modifier
offensive_war_stability_factor Offensive War Penalty Stability Modifier
war_support_factor War Support
war_support_weekly Weekly War Support
war_support_weekly_factor Weekly War Support Gain
command_power_gain Daily Command Power Gain
command_power_gain_mult Daily Command Power Gain Multiplier 无小数
max_command_power Maximum Command Power Increase
max_command_power_mult Maximum Command Power Increase Multiplier
surrender_limit Surrender Limit 两位小数
forced_surrender_limit Surrender Limit
max_surrender_limit_offset Minimum Surrender Limit
monthly_population Monthly Population 一位小数
conscription Recruitable Population 两位小数
conscription_factor Recruitable Population Factor 无小数
recruitable_population Additional Recruitable Population 三位小数
recruitable_population_factor Recruitable Population 两位小数
non_core_manpower Non-core Manpower
weekly_manpower Weekly Manpower 无小数
mobilization_speed Mobilization speed 两位小数
research_speed_factor Research Speed
research_sharing_per_country_bonus Technology sharing bonus
research_sharing_per_country_bonus_factor Technology sharing bonus
encryption Encryption
encryption_factor Encryption
decryption Decryption
decryption_factor Decryption
civilian_factory_use Civilian Factory Use 无小数;需要DLC 唤醒勇虎唤醒勇虎
consumer_goods_factor Consumer Goods Factories 无小数
min_export Resources to Market
trade_opinion_factor Trade deal opinion factor 两位小数
faction_trade_opinion_factor Faction trade deal opinion factor
trade_cost_for_target_factor Target country trade cost
extra_trade_to_target_factor Extra trade to overlord
overlord_trade_cost_factor Overlord trade cost
extra_trade_to_overlord_factor Extra trade to overlord
autonomy_gain_trade Freedom gain by trade
autonomy_gain_trade_factor Freedom gain by trade
improve_relations_maintain_cost_factor Improve relations maintain cost 无小数
opinion_gain_monthly Improve relations opinion 一位小数
opinion_gain_monthly_factor Improve relations opinion 两位小数
opinion_gain_monthly_same_ideology Same ideology monthly opinion 一位小数
opinion_gain_monthly_same_ideology_factor Same ideology monthly opinion 两位小数
guarantee_cost Guarantee Cost 无小数
guarantee_tension Guarantee tension limit 一位小数
join_faction_tension Join faction tension limit
subversive_activites_upkeep Subversive activities cost 无小数
foreign_subversive_activities Foreign subversive activities efficiency
justify_war_goal_time Justify war goal time 一位小数
justify_war_goal_when_in_major_war_time Justify war goal time when at war with a major
generate_wargoal_tension Generate war goal tension limit
generate_wargoal_tension_against Generate war goal tension limit against country
civil_war_involvement_tension Civil war involvement tension
enemy_justify_war_goal_time Justify war goal time on us
enemy_declare_war_tension Declare war tension on us
send_volunteer_divisions_required Divisions required for sending volunteer force 一位小数
send_volunteer_size Max volunteer force divisions 无小数
send_volunteer_factor Max volunteer force divisions 一位小数
send_volunteers_tension Send volunteers tension limit
air_volunteer_cap Air volunteer cap 无小数
no_compliance_gain No Compliance Gain 二元yes或no
starting_compliance Starting Compliance 无小数
required_garrison_factor Required Garrisons 无小数; state modifier
compliance_gain Daily Compliance Gain 三位小数; state modifier
compliance_growth Compliance Growth Speed 无小数; state modifier
compliance_growth_on_our_occupied_states Compliance Growth Speed in our states occupied by the enemy; state modifier
resistance_activity Resistance Activity Chance 一位小数; state modifier
resistance_garrison_penetration_chance Garrison Penetration Chance 两位小数; state modifier
resistance_growth Resistance Growth Speed 无小数; state modifier
resistance_growth_on_our_occupied_states Resistance Growth Speed in our states occupied by the enemy
resistance_decay Resistance Decay Speed
resistance_decay_on_our_occupied_states Resistance Decay Speed in our states occupied by the enemy
resistance_target Resistance Target
resistance_target_on_our_occupied_states Resistance Target in our states occupied by the enemy
resistance_damage_to_garrison Damage to Garrisons 两位小数; state modifier
resistance_damage_to_garrison_on_our_occupied_states Damage to Enemy Garrisons in our states occupied by the enemy
legitimacy_daily Daily Legitimacy Gain 两位小数
targeted_legitimacy_daily Daily Legitimacy Gain 一位小数
legitimacy_gain_factor Legitimacy Gain 无小数
exile_manpower_factor Daily Exile Manpower 两位小数
puppet_cost_factor Puppet cost 一位小数
occupation_cost Occupation Cost 两位小数
annex_cost_factor Annex cost 一位小数
subjects_autonomy_gain Master impact 一位小数
autonomy_gain Daily autonomy progress gain
autonomy_gain_global_factor All autonomy gain
autonomy_gain_warscore Freedom gain by war score 两位小数
autonomy_gain_ll_to_subject Freedom gain by subject from lend lease from overlord
autonomy_gain_ll_to_subject_factor Freedom gain by subject from lend lease from overlord
autonomy_gain_ll_to_overlord Freedom gain by lend lease to overlord
autonomy_gain_ll_to_overlord_factor Freedom gain by lend lease to overlord
autonomy_manpower_share Subject manpower requirement
license_subject_master_purchase_cost License cost between subject and master
can_master_build_for_us Master can build constructions on the subject's territory 二元yes或no
master_build_autonomy_factor Autonomy from building Number with 0 (未知) decimal places
cic_to_overlord_factor Civilian industry to overlord 两位小数
mic_to_overlord_factor Military industry to overlord
cic_to_target_factor Civilian industry to target country
mic_to_target_factor Military industry to target country
production_oil_factor Synthetic Oil 无小数
fuel_cost Fuel Cost
base_fuel_gain Fuel Gain 两位小数
base_fuel_gain_factor Fuel Gain
fuel_gain Fuel Gain per Oil 无小数
fuel_gain_factor Fuel Gain per Oil 两位小数
fuel_gain_from_states Fuel Gain from Refineries
fuel_gain_factor_from_states Fuel Gain from Refineries
max_fuel Fuel Capacity (K)
max_fuel_building Fuel Capacity (K)
max_fuel_factor Fuel Capacity
refit_speed Refitting Speed 无小数
refit_ic_cost Refitting Cost
industrial_factory_donations Industrial Factory Donations
military_factory_donations Military Factory Donations
dockyard_donations Dockyard Donations
global_building_slots Max Factories in a State
global_building_slots_factor Max Factories in a State
production_speed_infrastructure_factor
production_speed_industrial_complex_factor
production_speed_arms_factory_factor
production_speed_dockyard_factor
production_speed_fuel_silo_factor
production_speed_synthetic_refinery_factor
production_speed_naval_base_factor
production_speed_radar_station_factor
production_speed_air_base_factor
production_speed_anti_air_building_factor
production_speed_bunker_factor
production_speed_coastal_bunker_factor
production_speed_rocket_site_factor
production_speed_nuclear_reactor_factor
production_speed_<building_type>_factor
<building_type> construction speed 两位小数
conversion_cost_civ_to_mil_factor Civilian to Military Factory conversion cost
conversion_cost_mil_to_civ_factor Military to Civilian Factory conversion cost
industrial_capacity_factory Factory Output
industrial_capacity_dockyard Dockyard Output
production_factory_start_efficiency_factor Production Efficiency Base
production_factory_max_efficiency_factor Production Efficiency Cap
production_factory_efficiency_gain_factor Production Efficiency growth
production_lack_of_resource_penalty_factor Lack of Resources Penalty
line_change_production_efficiency_factor Production Efficiency Retention
repair_speed_infrastructure_factor
repair_speed_industrial_complex_factor
repair_speed_arms_factory_factor
repair_speed_dockyard_factor
repair_speed_fuel_silo_factor
repair_speed_synthetic_refinery_factor
repair_speed_naval_base_factor
repair_speed_radar_station_factor
repair_speed_air_base_factor
repair_speed_anti_air_building_factor
repair_speed_bunker_factor
repair_speed_coastal_bunker_factor
repair_speed_rocket_site_factor
repair_speed_nuclear_reactor_factor
repair_speed_<building_type>_factor
<building_type> Repair Speed
industry_free_repair_factor Free repair
industry_repair_factor Factory Repair Speed
industry_air_damage_factor Factory Bomb Vulnerability
tech_air_damage_factor Anti-Air Bombing Damage Reduction
static_anti_air_damage_factor Static Anti Air damage factor
static_anti_air_hit_chance_factor Static Anti Air hit chance factor
nuclear_production Allows Nuclear Bomb 二元yes或no
nuclear_production_factor Nuclear Production 无小数
naval_torpedo_range_factor Torpedo range
experience_gain_factor Leader Experience Gain
experience_gain_navy Naval Experience Gain
experience_gain_navy_factor Naval Experience Gain
experience_gain_navy_unit_factor Ship Experience Gain
experience_gain_navy_unit Ship Experience Gain
resistance_tick Resistance Growth
resistance_tick_auto Resistance Growth
local_resources Local Resources
local_resources_factor Resource Gain Efficiency Confirmed
local_manpower Local Manpower Confirmed as a state modifier
local_non_core_manpower Local Non-core Manpower Confirmed as a state modifier
local_supplies Local Supplies Confirmed as a state modifier
local_factories Local Factories
local_intel_to_enemies Intel to Enemies
local_factory_sabotage Chance to Sabotage Constructions Confirmed
military_leader_cost_factor Military Leader Cost
army_leader_cost_factor Army Leader Cost
navy_leader_cost_factor Navy Leader Cost
army_leader_start_level Starting level of new army leaders
local_org_regain Organization Regain No effect as a state modifier
army_bonus_air_superiority_factor Air Superiority
enemy_army_bonus_air_superiority_factor Enemy Air Support
local_building_slots Max Factories in State Confirmed as a state modifier
local_building_slots_factor Max Factories in State Confirmed as a state modifier
production_speed_buildings_factor Construction Speed
partisan_effect Effect of our partisans
enemy_partisan_effect Effect of partisans on us
army_infantry_attack_factor Infantry Division Attack
army_infantry_defence_factor Infantry Division Defense
modifier_enemy_port_superiority_limit Port strike enemy superiority limit:
equipment_capture Equipment Capture Ratio Gain 一位小数
equipment_capture_factor Equipment Capture Ratio Modifier
equipment_conversion_speed Conversion speed bonus
equipment_upgrade_xp_cost Equipment Experience Cost 无小数
land_equipment_upgrade_xp_cost Land Equipment Experience Cost 无小数
naval_equipment_upgrade_xp_cost Naval Equipment Experience Cost
air_equipment_upgrade_xp_cost Air Equipment Experience Cost
lend_lease_tension Lend-lease tension limit 一位小数
license_purchase_cost License purchase cost 无小数
license_production_speed License production speed
license_tech_difference_speed License production speed from technology difference
license_infantry_purchase_cost
license_naval_purchase_cost
license_air_purchase_cost
license_armor_purchase_cost
<archetype> license purchase cost
license_infantry_eq_cost_factor
license_artillery_eq_cost_factor
license_anti_tank_eq_cost_factor
license_light_tank_eq_cost_factor
License purchase cost for <archetype>
license_infantry_eq_production_speed_factor
license_artillery_eq_production_speed_factor
license_anti_tank_eq_production_speed_factor
license_light_tank_eq_production_speed_factor
License production speed for <archetype>
license_infantry_eq_tech_difference_speed_factor
license_artillery_eq_tech_difference_speed_factor
license_anti_tank_eq_tech_difference_speed_factor
license_light_tank_eq_tech_difference_speed_factor
License production speed from technology difference for <archetype>
army_leader_start_attack_level Starting Attack skill level of new army leaders
army_leader_start_defense_level Starting Defense skill level of new army leaders
army_leader_start_logistics_level Starting Logistics skill level of new army leaders
army_leader_start_planning_level Starting Planning skill level of new army leaders
skill_bonus_factor Leader Skill Bonuses
cannot_use_abilities Cannot Use Combat Abilities
promote_cost_factor Promotion Cost
sickness_chance Chance to Get Sick
river_crossing_factor River Crossing Speed Penalty
paratrooper_count_per_plane Paratrooper per Plane
paradrop_organization_factor Paratrooper Organization Factor
paratrooper_aa_defense Paratrooper Anti Air Defense
fortification_damage Fort Damage from Combat
fortification_collateral_chance Fort Combat Damage Chance
wounded_chance_factor Chance to get wounded in combat
reassignment_duration_factor Army reassignment duration
naval_invasion_prep_speed Invasion Preparation Speed
army_fuel_capacity_factor
army_fuel_consumption_factor
exiled_divisions_attack_factor
own_exiled_divisions_attack_factor
exiled_divisions_defense_factor
own_exiled_divisions_defense_factor
resistance_tick_in_states_controlled_by_enemy
experience_gain_infantry_training_factor
experience_gain_infantry_combat_factor
experience_gain_mountaineers_training_factor
experience_gain_mountaineers_combat_factor
experience_gain_marine_training_factor
experience_gain_marine_combat_factor
experience_gain_paratrooper_training_factor
experience_gain_paratrooper_combat_factor
experience_gain_bicycle_battalion_training_factor
experience_gain_bicycle_battalion_combat_factor
experience_gain_cavalry_training_factor
experience_gain_cavalry_combat_factor
experience_gain_armored_car_training_factor
experience_gain_armored_car_combat_factor
experience_gain_armored_car_recon_training_factor
experience_gain_armored_car_recon_combat_factor
experience_gain_motorized_training_factor
experience_gain_motorized_combat_factor
experience_gain_motorized_rocket_brigade_training_factor
experience_gain_motorized_rocket_brigade_combat_factor
experience_gain_mechanized_training_factor
experience_gain_mechanized_combat_factor
experience_gain_amphibious_mechanized_training_factor
experience_gain_amphibious_mechanized_combat_factor

experience_gain_engineer_training_factor
experience_gain_engineer_combat_factor
experience_gain_recon_training_factor
experience_gain_recon_combat_factor
experience_gain_military_police_training_factor
experience_gain_military_police_combat_factor
experience_gain_maintenance_company_training_factor
experience_gain_maintenance_company_combat_factor
experience_gain_field_hospital_training_factor
experience_gain_field_hospital_combat_factor
experience_gain_logistics_company_training_factor
experience_gain_logistics_company_combat_factor
experience_gain_signal_company_training_factor
experience_gain_signal_company_combat_factor
experience_gain_mot_recon_training_factor
experience_gain_mot_recon_combat_factor

experience_gain_artillery_training_factor
experience_gain_artillery_combat_factor
experience_gain_rocket_artillery_training_factor
experience_gain_rocket_artillery_combat_factor
experience_gain_anti_air_training_factor
experience_gain_anti_air_combat_factor
experience_gain_anti_tank_training_factor
experience_gain_anti_tank_combat_factor
experience_gain_artillery_brigade_training_factor
experience_gain_artillery_brigade_combat_factor
experience_gain_rocket_artillery_brigade_training_factor
experience_gain_rocket_artillery_brigade_combat_factor
experience_gain_anti_air_brigade_training_factor
experience_gain_anti_air_brigade_combat_factor
experience_gain_anti_tank_brigade_training_factor
experience_gain_anti_tank_brigade_combat_factor
experience_gain_mot_artillery_brigade_training_factor
experience_gain_mot_artillery_brigade_combat_factor
experience_gain_mot_rocket_artillery_brigade_training_factor
experience_gain_mot_rocket_artillery_brigade_combat_factor
experience_gain_mot_anti_air_brigade_training_factor
experience_gain_mot_anti_air_brigade_combat_factor
experience_gain_mot_anti_tank_brigade_training_factor
experience_gain_mot_anti_tank_brigade_combat_factor

experience_gain_light_armor_training_factor
experience_gain_light_armor_combat_factor
experience_gain_light_sp_artillery_brigade_training_factor
experience_gain_light_sp_artillery_brigade_combat_factor
experience_gain_light_sp_anti_air_brigade_training_factor
experience_gain_light_sp_anti_air_brigade_combat_factor
experience_gain_light_tank_destroyer_brigade_training_factor
experience_gain_light_tank_destroyer_brigade_combat_factor
experience_gain_light_tank_recon_training_factor
experience_gain_light_tank_recon_combat_factor
experience_gain_medium_armor_training_factor
experience_gain_medium_armor_combat_factor
experience_gain_medium_sp_artillery_brigade_training_factor
experience_gain_medium_sp_artillery_brigade_combat_factor
experience_gain_medium_sp_anti_air_brigade_training_factor
experience_gain_medium_sp_anti_air_brigade_combat_factor
experience_gain_medium_tank_destroyer_brigade_training_factor
experience_gain_medium_tank_destroyer_brigade_combat_factor
experience_gain_heavy_armor_training_factor
experience_gain_heavy_armor_combat_factor
experience_gain_heavy_sp_artillery_brigade_training_factor
experience_gain_heavy_sp_artillery_brigade_combat_factor
experience_gain_heavy_sp_anti_air_brigade_training_factor
experience_gain_heavy_sp_anti_air_brigade_combat_factor
experience_gain_heavy_tank_destroyer_brigade_training_factor
experience_gain_heavy_tank_destroyer_brigade_combat_factor
experience_gain_super_heavy_armor_training_factor
experience_gain_super_heavy_armor_combat_factor
experience_gain_super_heavy_sp_artillery_brigade_training_factor
experience_gain_super_heavy_sp_artillery_brigade_combat_factor
experience_gain_super_heavy_sp_anti_air_brigade_training_factor
experience_gain_super_heavy_sp_anti_air_brigade_combat_factor
experience_gain_super_heavy_tank_destroyer_brigade_training_factor
experience_gain_super_heavy_tank_destroyer_brigade_combat_factor
experience_gain_modern_armor_training_factor
experience_gain_modern_armor_combat_factor
experience_gain_modern_sp_artillery_brigade_training_factor
experience_gain_modern_sp_artillery_brigade_combat_factor
experience_gain_modern_sp_anti_air_brigade_training_factor
experience_gain_modern_sp_anti_air_brigade_combat_factor
experience_gain_modern_tank_destroyer_brigade_training_factor
experience_gain_modern_tank_destroyer_brigade_combat_factor
experience_gain_amphibious_armor_training_factor
experience_gain_amphibious_armor_combat_factor

experience_gain_submarine_training_factor
experience_gain_submarine_combat_factor
experience_gain_destroyer_training_factor
experience_gain_destroyer_combat_factor
experience_gain_light_cruiser_combat_factor
experience_gain_light_cruiser_training_factor
experience_gain_heavy_cruiser_training_factor
experience_gain_heavy_cruiser_combat_factor
experience_gain_battle_cruiser_training_factor
experience_gain_battle_cruiser_combat_factor
experience_gain_battleship_training_factor
experience_gain_battleship_combat_factor
experience_gain_carrier_training_factor
experience_gain_carrier_combat_factor

experience_gain_fighter_training_factor
experience_gain_fighter_combat_factor
experience_gain_cv_fighter_training_factor
experience_gain_cv_fighter_combat_factor
experience_gain_heavy_fighter_training_factor
experience_gain_heavy_fighter_combat_factor
experience_gain_jet_fighter_training_factor
experience_gain_jet_fighter_combat_factor
experience_gain_cas_training_factor
experience_gain_cas_combat_factor
experience_gain_cv_cas_training_factor
experience_gain_cv_cas_combat_factor
experience_gain_nav_bomber_training_factor
experience_gain_nav_bomber_combat_factor
experience_gain_cv_nav_bomber_training_factor
experience_gain_cv_nav_bomber_combat_factor
experience_gain_tac_bomber_training_factor
experience_gain_tac_bomber_combat_factor
experience_gain_jet_tac_bomber_training_factor
experience_gain_jet_tac_bomber_combat_factor
experience_gain_strat_bomber_training_factor
experience_gain_strat_bomber_combat_factor
experience_gain_jet_strat_bomber_training_factor
experience_gain_jet_strat_bomber_combat_factor
experience_gain_transport_plane_training_factor
experience_gain_transport_plane_combat_factor
experience_gain_scout_plane_training_factor
experience_gain_scout_plane_combat_factor
experience_gain_rocket_interceptor_training_factor
experience_gain_rocket_interceptor_combat_factor
experience_gain_suicide_craft_training_factor
experience_gain_suicide_craft_combat_factor
experience_gain_guided_missile_training_factor
experience_gain_guided_missile_combat_factor

experience_gain_<unit_type>_training_factor
experience_gain_<unit_type>_combat_factor

<sub_unit> Training/Combat Experience Gain 无小数
political_advisor_cost_factor
economy_cost_factor
trade_laws_cost_factor
mobilization_laws_cost_factor
army_chief_cost_factor
navy_chief_cost_factor
air_chief_cost_factor
high_command_cost_factor
theorist_cost_factor
materiel_manufacturer_cost_factor
naval_manufacturer_cost_factor
aircraft_manufacturer_cost_factor
tank_manufacturer_cost_factor
industrial_concern_cost_factor
country_cost_factor
hidden_ideas_cost_factor
<idea_group>_cost_factor
<idea_group> Cost 无小数