通用国策树:修订间差异

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(Katyusha233移动页面Generic national focus tree通用国策树
无编辑摘要
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<span style="font-size: small;">Clicking on a focus icon leads to the appropriate table row. "Repeat" action to return.</span>
<span style="font-size: small;">Clicking on a focus icon leads to the appropriate table row. "Repeat" action to return.</span>
</div>
</div>
<section begin=branches desc/>
<section begin="branches" desc="" />
The generic focus tree has 5 main branches:
The generic focus tree has 5 main branches:
*''Army Effort'' gives army experience and research bonuses to army research.
*''Army Effort'' gives army experience and research bonuses to army research.
*''Aviation Effort'' gives air experience, builds air bases, and research bonuses to air research.
*''Aviation Effort'' gives air experience, builds air bases, and research bonuses to air research.
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*''Industrial Effort'' builds civilian and military factories (usually even if building slots are already full)and grants extra research slots.
*''Industrial Effort'' builds civilian and military factories (usually even if building slots are already full)and grants extra research slots.
*''Political Effort'' gives the country choices on which political path they will take.
*''Political Effort'' gives the country choices on which political path they will take.
<section end=branches desc/>
 
<section end="branches" desc="" />


[[File:ExclusiveM.png|22px]] ''Mutually exclusive choices can be only chosen once and then the other choice is excluded and further focuses depending on that excluded focus also become unavailable. These choices should be considered carefully as they can fundamentally change the direction of the country.''
[[File:ExclusiveM.png|22px]] ''Mutually exclusive choices can be only chosen once and then the other choice is excluded and further focuses depending on that excluded focus also become unavailable. These choices should be considered carefully as they can fundamentally change the direction of the country.''


=== Army branch ===
===Army branch===
{| class="mildtable sortable"
{| class="mildtable sortable"
! width="2%" class="unsortable" | !! width="17%" | Focus
! class="unsortable" width="2%" | !! width="17%" |Focus
! width="30%" class="unsortable" | Effects
! class="unsortable" width="30%" |Effects
! width="20%" class="unsortable" | Prerequisites
! class="unsortable" width="20%" |Prerequisites
! width="25%" class="unsortable nomobile" | Description
! class="unsortable nomobile" width="25%" |Description
|- id="Army Effort"
|- id="Army Effort"
| [[File: Goal generic allies build infantry.png|70px]] || Army Effort
|[[File: Goal generic allies build infantry.png|70px]]||Army Effort
|
|
* {{green|+5}} {{icon|army exp}} Army experience
*{{green|+5}} {{icon|army exp}}[[陆军经验]]
* {{green|100%}} Research bonus {{nowrap|({{green|1x}} uses):}}
*{{green|100%}} Research bonus {{nowrap|({{green|1x}} uses):}}
** [[Land Doctrine]]
**[[ 陆军学说|Land Doctrine]]


|
|
| ''Despite the increasing possibilities of aerial and naval warfare, ground combat is still key in tomorrow's wars. With preparation, we can avoid reliving the hell of the trenches.''
|''Despite the increasing possibilities of aerial and naval warfare, ground combat is still key in tomorrow's wars. With preparation, we can avoid reliving the hell of the trenches.''
|- id="Equipment Effort"
|- id="Equipment Effort"
| [[File: goal_generic_small_arms.png|70px]] || Equipment Effort
|[[File: goal_generic_small_arms.png|70px]]||Equipment Effort
|
|
* {{green|100%}} Research bonus {{nowrap|({{green|1x}} uses):}}
*{{green|100%}} Research bonus {{nowrap|({{green|1x}} uses):}}
** Infantry Weapons
**Infantry Weapons
** Support Artillery
**Support Artillery
| [[File: goal_generic_allies_build_infantry.png|36px|link=#Army Effort ]] Army Effort
|[[File: goal_generic_allies_build_infantry.png|36px|link=#Army Effort ]] Army Effort
| ''The limits for what equipment can be carried by infantry are constantly being pushed. We will focus on giving our troops the best tools available.''
|''The limits for what equipment can be carried by infantry are constantly being pushed. We will focus on giving our troops the best tools available.''
|- id="Equipment Effort II"
|- id="Equipment Effort II"
| [[File: goal_generic_army_artillery.png|70px]] || Equipment Effort II
|[[File: goal_generic_army_artillery.png|70px]]||Equipment Effort II
|
|
* {{green|100%}} Research bonus {{nowrap|({{green|1x}} uses):}}
*{{green|100%}} Research bonus {{nowrap|({{green|1x}} uses):}}
** Infantry Weapons
**Infantry Weapons
** Support Artillery
**Support Artillery
| [[File: goal_generic_small_arms.png|40px|36px|link=#Equipment Effort]] Equipment Effort
|[[File: goal_generic_small_arms.png|36px|link=#Equipment Effort]] Equipment Effort
| ''We will continue our efforts to ensure our infantry and support troops are armed with the best possible equipment of our time.''
|''We will continue our efforts to ensure our infantry and support troops are armed with the best possible equipment of our time.''
|- id="Equipment Effort III"
|- id="Equipment Effort III"
| [[File: goal_generic_army_artillery2.png|70px]] || Equipment Effort III
|[[File: goal_generic_army_artillery2.png|70px]]||Equipment Effort III
|
|
* {{green|2.0 years}} Reduced AoT penalty {{nowrap|({{green|1x}} uses):}}
*{{green|2.0 years}} Reduced AoT penalty {{nowrap|({{green|1x}} uses):}}
** Infantry Weapons
**Infantry Weapons
** Support Artillery
**Support Artillery
| [[File: goal_generic_army_artillery.png|36px|link=#Equipment Effort II]] Equipment Effort II
|[[File: goal_generic_army_artillery.png|36px|link=#Equipment Effort II]] Equipment Effort II
| ''Instead of imitating or buying foreign equipment, we should aim to become world-leading in infantry weapons.''
|''Instead of imitating or buying foreign equipment, we should aim to become world-leading in infantry weapons.''
|- id="Motorization Effort"
|- id="Motorization Effort"
| [[File: goal_generic_army_motorized.png|70px]] || Motorization Effort
|[[File: goal_generic_army_motorized.png|70px]]||Motorization Effort
|
|
* {{green|300%}} Research bonus {{nowrap|({{green|1x}} uses):}}
*{{green|300%}} Research bonus {{nowrap|({{green|1x}} uses):}}
** Motorized
**Motorized
| [[File: goal_generic_allies_build_infantry.png|36px|link=#Army Effort]] Army Effort
|[[File: goal_generic_allies_build_infantry.png|36px|link=#Army Effort]] Army Effort
| ''Mobility and protection are crucial to get infantry into and out of the field safely. Focusing on these developments will allow us to take action quickly.''
|''Mobility and protection are crucial to get infantry into and out of the field safely. Focusing on these developments will allow us to take action quickly.''
|- id="Mechanization Effort"
|- id="Mechanization Effort"
| [[File: goal_generic_build_tank.png|70px]] || Mechanization Effort
|[[File: goal_generic_build_tank.png|70px]]||Mechanization Effort
|
|
* {{green|2.0 years}} Reduced AoT penalty {{nowrap|({{green|1x}} uses):}}
*{{green|2.0 years}} Reduced AoT penalty {{nowrap|({{green|1x}} uses):}}
** Motorized
**Motorized
| [[File: goal_generic_army_motorized.png|36px|link=#Motorization Effort]] Motorization Effort
|[[File: goal_generic_army_motorized.png|36px|link=#Motorization Effort]] Motorization Effort
| ''Rethinking the possibilities of motorized infantry, we can push the limits of what vehicles can be constructed today.''
|''Rethinking the possibilities of motorized infantry, we can push the limits of what vehicles can be constructed today.''
|- id="Armor Effort"
|- id="Armor Effort"
| [[File: goal_generic_army_tanks.png|70px]] || Armor Effort
|[[File: goal_generic_army_tanks.png|70px]]||Armor Effort
|
|
* {{green|100%}} Research bonus ({{green|2x}} uses):
*{{green|100%}} Research bonus ({{green|2x}} uses):
** Armor technology
**Armor technology
| [[File: goal_generic_build_tank.png|36px|link=#Mechanization Effort]] Mechanization Effort
|[[File: goal_generic_build_tank.png|36px|link=#Mechanization Effort]] Mechanization Effort
| ''Applying what we have learned from mechanizing our infantry, we can improve our armored vehicles as well.''
|''Applying what we have learned from mechanizing our infantry, we can improve our armored vehicles as well.''
|- id="Doctrine Effort"
|- id="Doctrine Effort"
| [[File: goal_generic_army_doctrines.png|70px]] || Doctrine Effort
|[[File: goal_generic_army_doctrines.png|70px]]||Doctrine Effort
|
|
* {{green|+5}} {{icon|army exp}} Army experience
*{{green|+5}} {{icon|army exp}} Army experience
* {{green|100%}} Research bonus {{nowrap|({{green|1x}} uses):}}
*{{green|100%}} Research bonus {{nowrap|({{green|1x}} uses):}}
** Land Doctrine
**Land Doctrine
| [[File: goal_generic_allies_build_infantry.png|36px|link=#Army Effort]] Army Effort
|[[File: goal_generic_allies_build_infantry.png|36px|link=#Army Effort]] Army Effort
| ''The military doctrines that defined ground combat in the Great War are outdated. We must put our greatest minds to the task of shaping the military thought of tomorrow.''
|''The military doctrines that defined ground combat in the Great War are outdated. We must put our greatest minds to the task of shaping the military thought of tomorrow.''
|- id="Doctrine Effort II"
|- id="Doctrine Effort II"
| [[File: goal_generic_army_doctrines.png|70px]] || Doctrine Effort II
|[[File: goal_generic_army_doctrines.png|70px]]||Doctrine Effort II
|
|
* {{green|+5}} {{icon|army exp}} Army experience
*{{green|+5}} {{icon|army exp}} Army experience
* {{green|100%}} Research bonus {{nowrap|({{green|1x}} uses):}}
*{{green|100%}} Research bonus {{nowrap|({{green|1x}} uses):}}
** Land Doctrine
**Land Doctrine
| [[File: goal_generic_army_doctrines.png|36px|link=#Doctrine Effort]] Doctrine Effort
|[[File: goal_generic_army_doctrines.png|36px|link=#Doctrine Effort]] Doctrine Effort
| ''The battlefield has changed not just in the interbellum years, but over the course of recent conflicts. We must continuously reevaluate our doctrines to reflect this.''
|''The battlefield has changed not just in the interbellum years, but over the course of recent conflicts. We must continuously reevaluate our doctrines to reflect this.''
|- id="Special Forces"
|- id="Special Forces"
| [[File: goal_generic_special_forces.png|70px]] || Special Forces
|[[File: goal_generic_special_forces.png|70px]]||Special Forces
|
|
* {{green|100%}} Research bonus {{nowrap|({{green|1x}} uses):}}
*{{green|100%}} Research bonus {{nowrap|({{green|1x}} uses):}}
** [[File:Marine.png|36px]]Marines I, II
**[[File:Marine.png|36px]]Marines I, II
** [[File:Mountaineers.png|36px]]Mountaineers I, II
**[[File:Mountaineers.png|36px]]Mountaineers I, II
** [[File:Marine.png|36px]]Marines I, II
**[[File:Marine.png|36px]]Marines I, II
*gets the [[national spirit]]:
*gets the [[national spirit]]:
{{Effectbox| Special Forces
{{Effectbox| Special Forces
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|indent=2
|indent=2
}}
}}
| {{Plainlist|
|{{Plainlist|
* [[File: goal_generic_army_tanks.png|36px|link=#Armor Effort]] Armor Effort
* [[File: goal_generic_army_tanks.png|36px|link=#Armor Effort]] Armor Effort
* [[File: goal_generic_army_doctrines.png|36px|link=#Doctrine Effort II]] Doctrine Effort II
* [[File: goal_generic_army_doctrines.png|36px|link=#Doctrine Effort II]] Doctrine Effort II
* [[File: goal_generic_army_artillery2.png|36px|link=#Equipment Effort III]] Equipment Effort III }}
* [[File: goal_generic_army_artillery2.png|36px|link=#Equipment Effort III]] Equipment Effort III }}


| ''We have need of elite forces; mountain troops and paratroopers should be our priority.''
|''We have need of elite forces; mountain troops and paratroopers should be our priority.''
|}
|}


=== Aviation branch ===
===Aviation branch===
{| class="mildtable sortable"
{| class="mildtable sortable"
! width="2%" class="unsortable" | !! width="17%" | Focus
! class="unsortable" width="2%" | !! width="17%" |Focus
! width="30%" class="unsortable" | Effects
! class="unsortable" width="30%" |Effects
! width="20%" class="unsortable" | Prerequisites
! class="unsortable" width="20%" |Prerequisites
! width="25%" class="unsortable nomobile" | Description
! class="unsortable nomobile" width="25%" |Description
|- id="Aviation Effort"
|- id="Aviation Effort"
| [[File:Goal_generic_build_airforce.png|70px]] || Aviation Effort 
|[[File:Goal_generic_build_airforce.png|70px]]||Aviation Effort
|
|
* {{green|+25}} {{icon|air exp|1}} 
*{{green|+25}} {{icon|air exp|1}}
* → Prioritize capital state ''else'' random ←
*→ Prioritize capital state ''else'' random ←
** Instant build (1) state level 2 {{nowrap|[[File:Air_base.png|22px]]Air Base}} 
**Instant build (1) state level 2 {{nowrap|[[File:Air_base.png|22px]]Air Base}}
* {{green|100%}} Research bonus ({{green|1x}} uses):
*{{green|100%}} Research bonus ({{green|1x}} uses):
**Air doctrine
**Air doctrine
|
|
| ''Nowhere is technological advances more rapid than in aerial warfare. Aviation is a field any modern nation must master.''
|''Nowhere is technological advances more rapid than in aerial warfare. Aviation is a field any modern nation must master.''
|- id="Fighter Focus"
|- id="Fighter Focus"
| [[File:Goal_generic_air_fighter.png|70px]] || [[File:ExclusiveM.png|22px]]Fighter Focus
|[[File:Goal_generic_air_fighter.png|70px]]||[[File:ExclusiveM.png|22px]]Fighter Focus
|
|
* {{green|100%}} Research bonus ({{green|2x}} uses):
*{{green|100%}} Research bonus ({{green|2x}} uses):
** Interwar Fighter
**Interwar Fighter
** Fighter I-III
**Fighter I-III
** Heavy Fighter I-III
**Heavy Fighter I-III
| [[File:Goal_generic_build_airforce.png|36px]] Aviation Effort 
|[[File:Goal_generic_build_airforce.png|36px]] Aviation Effort
| ''We have not seen that last of dogfights in the Great War. Keeping ahead in the development of fighter planes will give us an edge in the future.''
|''We have not seen that last of dogfights in the Great War. Keeping ahead in the development of fighter planes will give us an edge in the future.''
|- id="CAS Effort"
|- id="CAS Effort"
| [[File:Goal_generic_CAS.png|70px]] || CAS Effort
|[[File:Goal_generic_CAS.png|70px]]||CAS Effort
|
|
* {{green|2.0 years}} Reduced AoT penalty and {{green|100%}} Research bonus {{nowrap|({{green|1x}} uses):}}
*{{green|2.0 years}} Reduced AoT penalty and {{green|100%}} Research bonus {{nowrap|({{green|1x}} uses):}}
** Close Air Support plane models
**Close Air Support plane models
| [[File:Goal_generic_air_fighter.png|36px]] Fighter Focus '''''AND''''' [[File: goal_generic_army_motorized.png|36px]] Motorization Effort
|[[File:Goal_generic_air_fighter.png|36px]] Fighter Focus '''''AND''''' [[File: goal_generic_army_motorized.png|36px]] Motorization Effort
| ''A modern army needs support from vehicles not only on the ground, but also in the air.''
|''A modern army needs support from vehicles not only on the ground, but also in the air.''
|- id="Bomber Focus"
|- id="Bomber Focus"
| [[File:Goal_generic_air_bomber.png|70px]] || [[File:ExclusiveM.png|22px]]Bomber Focus
|[[File:Goal_generic_air_bomber.png|70px]]||[[File:ExclusiveM.png|22px]]Bomber Focus
|
|
* {{green|100%}} Research bonus ({{green|2x}} uses):
*{{green|100%}} Research bonus ({{green|2x}} uses):
** Strategic Bomber I-III
**Strategic Bomber I-III
** Tactical Bomber models
**Tactical Bomber models
| [[File:Goal_generic_build_airforce.png|36px]] Aviation Effort 
|[[File:Goal_generic_build_airforce.png|36px]] Aviation Effort
| ''When people of the future speak of the horror to today's wars, fire raining from the skies will prominently feature. We will do our best to ensure those stories are told by our enemies.''
|''When people of the future speak of the horror to today's wars, fire raining from the skies will prominently feature. We will do our best to ensure those stories are told by our enemies.''
|- id="NAV Effort"
|- id="NAV Effort"
| [[File:Goal_generic_air_naval_bomber.png|70px]] || NAV Effort
|[[File:Goal_generic_air_naval_bomber.png|70px]]||NAV Effort
|
|
* {{green|2.0 years}} Reduced AoT penalty and {{green|100%}} Research bonus {{nowrap|({{green|1x}} uses):}}
*{{green|2.0 years}} Reduced AoT penalty and {{green|100%}} Research bonus {{nowrap|({{green|1x}} uses):}}
** Naval Bomber plane models
**Naval Bomber plane models
| [[File:Goal_generic_air_bomber.png|36px]] Bomber Focus '''''AND''''' [[File:Goal_generic_build_nay.png|36px]] Flexible Navy
|[[File:Goal_generic_air_bomber.png|36px]] Bomber Focus '''''AND''''' [[File:Goal_generic_build_nay.png|36px]] Flexible Navy
| ''Just as the new naval warfare takes place in part beneath the water's surface, part of it takes place in the air above the waters.''
|''Just as the new naval warfare takes place in part beneath the water's surface, part of it takes place in the air above the waters.''
|- id="Aviation Effort II"
|- id="Aviation Effort II"
| [[File:Goal_generic_air_doctrine.png|70px]] || Aviation Effort II
|[[File:Goal_generic_air_doctrine.png|70px]]||Aviation Effort II
|
|
* {{green|+25}} {{icon|air exp|1}} 
*{{green|+25}} {{icon|air exp|1}}
* → Prioritize capital state ''else'' random ←
*→ Prioritize capital state ''else'' random ←
** Instant build (1) state level 2 {{nowrap|[[File:Air_base.png|22px]]Air Base}}
**Instant build (1) state level 2 {{nowrap|[[File:Air_base.png|22px]]Air Base}}
* {{green|100%}} Research bonus ({{green|1x}} uses):
*{{green|100%}} Research bonus ({{green|1x}} uses):
**Air doctrine
**Air doctrine
| [[File:Goal_generic_air_bomber.png|36px]] Bomber Focus '''''OR''''' [[File:Goal_generic_air_fighter.png|36px]] Fighter Focus
|[[File:Goal_generic_air_bomber.png|36px]] Bomber Focus '''''OR''''' [[File:Goal_generic_air_fighter.png|36px]] Fighter Focus
| ''Further advances in aviation will be necessary to integrate our air force well with other branches of the military.''
|''Further advances in aviation will be necessary to integrate our air force well with other branches of the military.''
|- id="Rocket Effort"
|- id="Rocket Effort"
| [[File:Focus_rocketry.png|70px]] || Rocket Effort
|[[File:Focus_rocketry.png|70px]]||Rocket Effort
|
|
* {{green|2.0 years}} Reduced AoT penalty {{nowrap|({{green|2x}} uses):}}
*{{green|2.0 years}} Reduced AoT penalty {{nowrap|({{green|2x}} uses):}}
** Jet ''and'' Rocketry technologies
**Jet ''and'' Rocketry technologies
| '''''ALL'''''<br />
|'''''ALL'''''<br />
[[File:Goal_generic_construct_infrastructure.png|36px]] Infrastructure Effort<br />
[[File:Goal_generic_construct_infrastructure.png|36px]] Infrastructure Effort<br />
[[File:Goal_generic_air_doctrine.png|36px]] Aviation Effort II
[[File:Goal_generic_air_doctrine.png|36px]] Aviation Effort II
| ''Rocket and jet engines allow for unprecedented speeds for unmanned and manned vessels alike. Pioneering these technologies will allow us to take the enemy by surprise.''
|''Rocket and jet engines allow for unprecedented speeds for unmanned and manned vessels alike. Pioneering these technologies will allow us to take the enemy by surprise.''
|}
|}


=== Naval branch ===
===Naval branch===
{| class="mildtable sortable"
{| class="mildtable sortable"
! width="2%" class="unsortable" | !! width="17%" | Focus
! class="unsortable" width="2%" | !! width="17%" |Focus
! width="30%" class="unsortable" | Effects
! class="unsortable" width="30%" |Effects
! width="20%" class="unsortable" | Prerequisites
! class="unsortable" width="20%" |Prerequisites
! width="25%" class="unsortable nomobile" | Description
! class="unsortable nomobile" width="25%" |Description
|- id="Naval Effort"
|- id="Naval Effort"
| [[File:Goal_generic_construct_naval_dockyard.png|70px]] || Naval Effort
|[[File:Goal_generic_construct_naval_dockyard.png|70px]]||Naval Effort
|
|
* {{green|+25}} {{icon|navy exp|1}} 
*{{green|+25}} {{icon|navy exp|1}}
* (''Random'' State)
*(''Random'' State)
** Add (3) [[File:Shared_buildings.png|22px]]shared building slot 
**Add (3) [[File:Shared_buildings.png|22px]]shared building slot
** Instant build (3) {{icon|nic|1}}
**Instant build (3) {{icon|nic|1}}
|
|
| ''The expansion of our navy should be our first priority. Assign all available resources to new Dockyards and research into light surface ships.''
|''The expansion of our navy should be our first priority. Assign all available resources to new Dockyards and research into light surface ships.''
|- id="Flexible Navy"
|- id="Flexible Navy"
| [[File:Goal_generic_build_nay.png|70px]] || [[File:ExclusiveM.png|22px]]Flexible Navy
|[[File:Goal_generic_build_nay.png|70px]]||[[File:ExclusiveM.png|22px]]Flexible Navy
|
|
* {{green|100%}} Research bonus {{nowrap|({{green|2x}} uses):}}
*{{green|100%}} Research bonus {{nowrap|({{green|2x}} uses):}}
** Convoy Interdiction
**Convoy Interdiction
** Unrestricted Submarine Warfare
**Unrestricted Submarine Warfare
** Wolf Packs
**Wolf Packs
** Advanced Submarine Warfare
**Advanced Submarine Warfare
** Combined Operations Raiding
**Combined Operations Raiding
| [[File:Goal_generic_construct_naval_dockyard.png|36px]] Naval Effort
|[[File:Goal_generic_construct_naval_dockyard.png|36px]] Naval Effort
| ''Reinventing naval warfare to account for the advances in submarine technology will allow us to strike efficiently against enemy convoys.''
|''Reinventing naval warfare to account for the advances in submarine technology will allow us to strike efficiently against enemy convoys.''
|- id="Submarine Effort"
|- id="Submarine Effort"
| [[File:Goal_generic_navy_submarine.png|70px]] || Submarine Effort
|[[File:Goal_generic_navy_submarine.png|70px]]||Submarine Effort
|
|
* {{green|2.0 years}} Reduced AoT penalty and {{green|100%}} Research bonus {{nowrap|({{green|1x}} uses):}}
*{{green|2.0 years}} Reduced AoT penalty and {{green|100%}} Research bonus {{nowrap|({{green|1x}} uses):}}
** Submarine models
**Submarine models
| [[File:Goal_generic_build_nay.png|36px]] Flexible Navy '''''OR''''' [[File:Goal_generic_navy_doctrines_tactics.png|36px]] Large Navy
|[[File:Goal_generic_build_nay.png|36px]] Flexible Navy '''''OR''''' [[File:Goal_generic_navy_doctrines_tactics.png|36px]] Large Navy
| ''Submarine warfare is the most exciting naval development since the invention of the torpedo boat. We would do well to not just protect against submarines, but also use them against enemy shipping.''
|''Submarine warfare is the most exciting naval development since the invention of the torpedo boat. We would do well to not just protect against submarines, but also use them against enemy shipping.''
|- id="Destroyer Effort"
|- id="Destroyer Effort"
| [[File:Goal_generic_wolf_pack.png|70px]] || Destroyer Effort
|[[File:Goal_generic_wolf_pack.png|70px]]||Destroyer Effort
|
|
* {{green|2.0 years}} Reduced AoT penalty and {{green|100%}} Research bonus {{nowrap|({{green|1x}} uses):}}
*{{green|2.0 years}} Reduced AoT penalty and {{green|100%}} Research bonus {{nowrap|({{green|1x}} uses):}}
** Destroyer ship models
**Destroyer ship models
| [[File:Goal_generic_navy_submarine.png|36px]] Submarine Effort
|[[File:Goal_generic_navy_submarine.png|36px]] Submarine Effort
| ''Studying the design and strategic use of submarines, we have also learned how to counter those strategies. Destroyers will be crucial for this.''
|''Studying the design and strategic use of submarines, we have also learned how to counter those strategies. Destroyers will be crucial for this.''
|- id="Large Navy"
|- id="Large Navy"
| [[File:Goal_generic_navy_doctrines_tactics.png|70px]] || [[File:ExclusiveM.png|22px]]Large Navy
|[[File:Goal_generic_navy_doctrines_tactics.png|70px]]||[[File:ExclusiveM.png|22px]]Large Navy
|
|
* {{green|100%}} Research bonus ({{green|2x}} uses):
*{{green|100%}} Research bonus ({{green|2x}} uses):
**{{blue|Fleet in Being doctrine}}
**{{blue|Fleet in Being doctrine}}
| [[File:Goal_generic_construct_naval_dockyard.png|36px]] Naval Effort
|[[File:Goal_generic_construct_naval_dockyard.png|36px]] Naval Effort
| ''Adapting our naval doctrines to accommodate large ships and ensuring the safety of our trade convoys will teach us much about what sort of ships we need.''
|''Adapting our naval doctrines to accommodate large ships and ensuring the safety of our trade convoys will teach us much about what sort of ships we need.''
|- id="Cruiser Effort"
|- id="Cruiser Effort"
| [[File:Goal_generic_navy_cruiser.png|70px]] || Cruiser Effort
|[[File:Goal_generic_navy_cruiser.png|70px]]||Cruiser Effort
|
|
* {{green|2.0 years}} Reduced AoT penalty and {{green|100%}} Research bonus {{nowrap|({{green|1x}} uses):}}
*{{green|2.0 years}} Reduced AoT penalty and {{green|100%}} Research bonus {{nowrap|({{green|1x}} uses):}}
** Light Cruiser models
**Light Cruiser models
** Heavy Cruiser models
**Heavy Cruiser models
| [[File:Goal_generic_navy_doctrines_tactics.png|36px]] Large Navy '''''OR''''' [[File:Goal_generic_build_nay.png|36px]] Flexible Navy
|[[File:Goal_generic_navy_doctrines_tactics.png|36px]] Large Navy '''''OR''''' [[File:Goal_generic_build_nay.png|36px]] Flexible Navy
| ''Before making forays into advanced battleship research, the smaller cruisers are in need of replacement.''
|''Before making forays into advanced battleship research, the smaller cruisers are in need of replacement.''
|- id="Capital Ship Effort"
|- id="Capital Ship Effort"
| [[File:Goal_generic_navy_battleship.png|70px]] || Capital Ship Effort
|[[File:Goal_generic_navy_battleship.png|70px]]||Capital Ship Effort
|
|
* {{green|25}} {{icon|navy exp|1}} 
*{{green|25}} {{icon|navy exp|1}}
* {{green|2.0 years}} Reduced AoT penalty and {{green|100%}} Research bonus {{nowrap|({{green|1x}} uses):}}
*{{green|2.0 years}} Reduced AoT penalty and {{green|100%}} Research bonus {{nowrap|({{green|1x}} uses):}}
** Battlecruiser models
**Battlecruiser models
** Battleship models
**Battleship models
** Carrier ship models
**Carrier ship models
| [[File:Goal_generic_navy_cruiser.png|36px]] Cruiser Effort
|[[File:Goal_generic_navy_cruiser.png|36px]] Cruiser Effort
| ''The nation with the most battleships will rule the oceans. Battleships and carriers represent the old and the new in naval superiority.''
|''The nation with the most battleships will rule the oceans. Battleships and carriers represent the old and the new in naval superiority.''
|}
|}


=== Industrial branch ===
===Industrial branch===
{| class="mildtable sortable"
{| class="mildtable sortable"
! width="2%" class="unsortable" | !! width="17%" | Focus
! class="unsortable" width="2%" | !! width="17%" |Focus
! width="30%" class="unsortable" | Effects
! class="unsortable" width="30%" |Effects
! width="20%" class="unsortable" | Prerequisites
! class="unsortable" width="20%" |Prerequisites
! width="25%" class="unsortable nomobile" | Description
! class="unsortable nomobile" width="25%" |Description
|- id="Industrial Effort"
|- id="Industrial Effort"
| [[File:Goal_generic_production.png|70px]] || Industrial Effort
|[[File:Goal_generic_production.png|70px]]||Industrial Effort
|
|
* {{green|100%}} Research bonus ({{green|1x}} uses):
*{{green|100%}} Research bonus ({{green|1x}} uses):
** Industry
**Industry
|
|
| ''Focus all our political efforts on building up the civilian industry in a great leap forward.''
|''Focus all our political efforts on building up the civilian industry in a great leap forward.''


|- id="Construction Effort"
|- id="Construction Effort"
| [[File:Goal_generic_construct_civ_factory.png|70px]] || Construction Effort
|[[File:Goal_generic_construct_civ_factory.png|70px]]||Construction Effort
|
|
<div class="mw-collapsible mw-collapsed"> <div class="mw-collapsible-content">
<div class="mw-collapsible mw-collapsed"> <div class="mw-collapsible-content">
<sub>[[File:Decryption_-_Side-channel_Attack.png|18px]]Logic:</sub><br />
<sub>[[File:Decryption_-_Side-channel_Attack.png|18px]]Logic:</sub><br />
a random, owned and controlled state with a building slot available
a random, owned and controlled state with a building slot available
<br /><sub>One of the following must be true:</sub><ref name=concentrate>Strategically concentrates buildings near capital state</ref>
<br /><sub>One of the following must be true:</sub><ref name="concentrate">Strategically concentrates buildings near capital state</ref>
 
:·randomed state ‘ ''is_in_home_area = yes'' ’
:·randomed state ‘ ''is_in_home_area = yes'' ’
:·does ''not'' own a state with any building slots (inclusive of locked slots) that ‘ ''is_in_home_area = yes'' ’
:·does ''not'' own a state with any building slots (inclusive of locked slots) that ‘ ''is_in_home_area = yes'' ’
第361行: 第364行:
</div></div>
</div></div>
Random({{hover|random:Expand for Logic|?}}):
Random({{hover|random:Expand for Logic|?}}):
* Add (1) [[File:Shared_buildings.png|22px]]shared building slot
 
* Instant build (1) {{icon|cic|1}}
*Add (1) [[File:Shared_buildings.png|22px]]shared building slot
| [[File:Goal_generic_production.png|36px|link=#Industrial Effort]] Industrial Effort
*Instant build (1) {{icon|cic|1}}
|[[File:Goal_generic_production.png|36px|link=#Industrial Effort]] Industrial Effort
----
----
<sub>The following will bypass the focus:</sub>
<sub>The following will bypass the focus:</sub>
*no available [[building slots]] in any owned states, inclusive of locked slots
*no available [[building slots]] in any owned states, inclusive of locked slots
| ''Civilian industrial capacity must not be underestimated even when war looms over the world.''
|''Civilian industrial capacity must not be underestimated even when war looms over the world.''


|- id="Construction Effort II"
|- id="Construction Effort II"
| [[File:Goal_generic_construct_civ_factory.png|70px]] || Construction Effort II
|[[File:Goal_generic_construct_civ_factory.png|70px]]||Construction Effort II
|
|
<div class="mw-collapsible mw-collapsed"> <div class="mw-collapsible-content">
<div class="mw-collapsible mw-collapsed"> <div class="mw-collapsible-content">
<sub>[[File:Decryption_-_Side-channel_Attack.png|18px]]Logic:</sub><br />
<sub>[[File:Decryption_-_Side-channel_Attack.png|18px]]Logic:</sub><br />
a random, owned and controlled state with a building slot available
a random, owned and controlled state with a building slot available
<br /><sub>One of the following must be true:</sub><ref name=concentrate>Strategically concentrates buildings near capital state</ref>
<br /><sub>One of the following must be true:</sub><ref name="concentrate">Strategically concentrates buildings near capital state</ref>
 
:·randomed state ‘ ''is_in_home_area = yes'' ’
:·randomed state ‘ ''is_in_home_area = yes'' ’
:·does ''not'' own a state with any building slots (inclusive of locked slots) that ‘ ''is_in_home_area = yes'' ’
:·does ''not'' own a state with any building slots (inclusive of locked slots) that ‘ ''is_in_home_area = yes'' ’
第381行: 第387行:
</div></div>
</div></div>
Random({{hover|random:Expand for Logic|?}}):
Random({{hover|random:Expand for Logic|?}}):
* Add (1) [[File:Shared_buildings.png|22px]]shared building slot
 
* Instant build (1) {{icon|cic}}civilian factory
*Add (1) [[File:Shared_buildings.png|22px]]shared building slot
| [[File:Goal_generic_construct_civ_factory.png|36px|link=#Construction Effort]] Construction Effort
*Instant build (1) {{icon|cic}}civilian factory
|[[File:Goal_generic_construct_civ_factory.png|36px|link=#Construction Effort]] Construction Effort
----
----
<sub>The following will bypass the focus:</sub>
<sub>The following will bypass the focus:</sub>
*no available [[building slots]] in any owned states, inclusive of locked slots
*no available [[building slots]] in any owned states, inclusive of locked slots
| ''Continuing to expand our factories will allow us to speed up production of goods for trade and further construction efforts.''
|''Continuing to expand our factories will allow us to speed up production of goods for trade and further construction efforts.''


|- id="Infrastructure Effort"
|- id="Infrastructure Effort"
| [[File:Goal_generic_construct_infrastructure.png|70px]] || Infrastructure Effort
|[[File:Goal_generic_construct_infrastructure.png|70px]]||Infrastructure Effort
|
|
<div class="mw-collapsible mw-collapsed"> <div class="mw-collapsible-content">
<div class="mw-collapsible mw-collapsed"> <div class="mw-collapsible-content">
<sub>[[File:Decryption_-_Side-channel_Attack.png|18px]]Logic:</sub><br />
<sub>[[File:Decryption_-_Side-channel_Attack.png|18px]]Logic:</sub><br />
a random, owned and controlled state with a building slot available
a random, owned and controlled state with a building slot available
<br /><sub>One of the following must be true:</sub><ref name=concentrate>Strategically concentrates buildings near capital state</ref>
<br /><sub>One of the following must be true:</sub><ref name="concentrate">Strategically concentrates buildings near capital state</ref>
 
:·randomed state ‘ ''is_in_home_area = yes'' ’
:·randomed state ‘ ''is_in_home_area = yes'' ’
:·does ''not'' own a state with any building slots (inclusive of locked slots) that ‘ ''is_in_home_area = yes'' ’
:·does ''not'' own a state with any building slots (inclusive of locked slots) that ‘ ''is_in_home_area = yes'' ’
第401行: 第410行:
</div></div>
</div></div>
Random({{hover|random:Expand for Logic|?}}):
Random({{hover|random:Expand for Logic|?}}):
:Random(#1):
:Random(#1):
:* Instant build (1) [[File:Infrastructure.png|18px]]infrastructure
:*Instant build (1) [[File:Infrastructure.png|18px]]infrastructure
:Random(#2):
:Random(#2):
:* Instant build (2) [[File:Infrastructure.png|18px]]infrastructure
:*Instant build (2) [[File:Infrastructure.png|18px]]infrastructure
| [[File:Goal_generic_construct_civ_factory.png|36px|link=#Construction Effort II]] Construction Effort II
|[[File:Goal_generic_construct_civ_factory.png|36px|link=#Construction Effort II]] Construction Effort II
----
----
<sub>The following will bypass the focus:</sub>
<sub>The following will bypass the focus:</sub>
*no available [[building slots]] in any owned states, inclusive of locked slots
*no available [[building slots]] in any owned states, inclusive of locked slots


| ''A country without proper infrastructure cannot pursue advanced projects or constructions.''
|''A country without proper infrastructure cannot pursue advanced projects or constructions.''


|- id="Infrastructure Effort II"
|- id="Infrastructure Effort II"
| [[File:Goal_generic_construct_infrastructure.png|70px]] || Infrastructure Effort II
|[[File:Goal_generic_construct_infrastructure.png|70px]]||Infrastructure Effort II
|
|
<div class="mw-collapsible mw-collapsed"> <div class="mw-collapsible-content">
<div class="mw-collapsible mw-collapsed"> <div class="mw-collapsible-content">
<sub>[[File:Decryption_-_Side-channel_Attack.png|18px]]Logic:</sub><br />
<sub>[[File:Decryption_-_Side-channel_Attack.png|18px]]Logic:</sub><br />
a random, owned and controlled state with a building slot available
a random, owned and controlled state with a building slot available
<br /><sub>One of the following must be true:</sub><ref name=concentrate>Strategically concentrates buildings near capital state</ref>
<br /><sub>One of the following must be true:</sub><ref name="concentrate">Strategically concentrates buildings near capital state</ref>
 
:·randomed state ‘ ''is_in_home_area = yes'' ’
:·randomed state ‘ ''is_in_home_area = yes'' ’
:·does ''not'' own a state with any building slots (inclusive of locked slots) that ‘ ''is_in_home_area = yes'' ’
:·does ''not'' own a state with any building slots (inclusive of locked slots) that ‘ ''is_in_home_area = yes'' ’
第424行: 第436行:
</div></div>
</div></div>
Random({{hover|random:Expand for Logic|?}}):
Random({{hover|random:Expand for Logic|?}}):
:Random(#1):
:Random(#1):
:* Instant build (1) [[File:Infrastructure.png|18px]]infrastructure
:*Instant build (1) [[File:Infrastructure.png|18px]]infrastructure
:Random(#2):
:Random(#2):
:* Instant build (2) [[File:Infrastructure.png|18px]]infrastructure
:*Instant build (2) [[File:Infrastructure.png|18px]]infrastructure
| [[File:Goal_generic_construct_infrastructure.png|36px|link=#Infrastructure Effort]] Infrastructure Effort
|[[File:Goal_generic_construct_infrastructure.png|36px|link=#Infrastructure Effort]] Infrastructure Effort
----
----
<sub>The following will bypass the focus:</sub>
<sub>The following will bypass the focus:</sub>
*no available [[building slots]] in any owned states, inclusive of locked slots
*no available [[building slots]] in any owned states, inclusive of locked slots
| ''Extending our infrastructure further will enable the transports and communications necessary for high-tech clandestine projects.''
|''Extending our infrastructure further will enable the transports and communications necessary for high-tech clandestine projects.''


|- id="Construction Effort III"
|- id="Construction Effort III"
| [[File:Goal_generic_construct_civ_factory.png|70px]] || Construction Effort III
|[[File:Goal_generic_construct_civ_factory.png|70px]]||Construction Effort III
|
|
<div class="mw-collapsible mw-collapsed"> <div class="mw-collapsible-content">
<div class="mw-collapsible mw-collapsed"> <div class="mw-collapsible-content">
<sub>[[File:Decryption_-_Side-channel_Attack.png|18px]]Logic:</sub><br />
<sub>[[File:Decryption_-_Side-channel_Attack.png|18px]]Logic:</sub><br />
a random, owned and controlled state with a building slot available
a random, owned and controlled state with a building slot available
<br /><sub>One of the following must be true:</sub><ref name=concentrate>Strategically concentrates buildings near capital state</ref>
<br /><sub>One of the following must be true:</sub><ref name="concentrate">Strategically concentrates buildings near capital state</ref>
 
:·randomed state ‘ ''is_in_home_area = yes'' ’
:·randomed state ‘ ''is_in_home_area = yes'' ’
:·does ''not'' own a state with any building slots (inclusive of locked slots) that ‘ ''is_in_home_area = yes'' ’
:·does ''not'' own a state with any building slots (inclusive of locked slots) that ‘ ''is_in_home_area = yes'' ’
第446行: 第461行:
</div></div>
</div></div>
Random({{hover|random:Expand for Logic|?}}):
Random({{hover|random:Expand for Logic|?}}):
* Add (2) [[File:Shared_buildings.png|22px]]shared building slot
 
* Instant build (2) {{icon|cic}}civilian factory
*Add (2) [[File:Shared_buildings.png|22px]]shared building slot
| [[File:Goal_generic_construct_infrastructure.png|36px|link=#Infrastructure Effort]] Infrastructure Effort
*Instant build (2) {{icon|cic}}civilian factory
| ''Expansion of our infrastructure network has significantly improved our capacity for construction.''
|[[File:Goal_generic_construct_infrastructure.png|36px|link=#Infrastructure Effort]] Infrastructure Effort
|''Expansion of our infrastructure network has significantly improved our capacity for construction.''


|- id="Extra Research Slot"
|- id="Extra Research Slot"
| [[File:Focus_research.png|70px]] || Extra Research Slot
|[[File:Focus_research.png|70px]]||Extra Research Slot
|
|
*Gain 1 {{blue|Research Slot.}}
*Gain 1 {{blue|Research Slot.}}
| [[File:Goal_generic_construct_infrastructure.png|36px|link=#Infrastructure Effort II]] Infrastructure Effort II
|[[File:Goal_generic_construct_infrastructure.png|36px|link=#Infrastructure Effort II]] Infrastructure Effort II
| ''Our industrial expansion and other recent advances might allow us to conduct more R&D in parallel.''
|''Our industrial expansion and other recent advances might allow us to conduct more R&D in parallel.''


|- id="Nuclear Effort"
|- id="Nuclear Effort"
| [[File:Focus_wonderweapons.png|70px]] || Nuclear Effort
|[[File:Focus_wonderweapons.png|70px]]||Nuclear Effort
|
|
* {{green|2.0 years}} Reduced AoT penalty {{nowrap|({{green|1x}} uses):}}
*{{green|2.0 years}} Reduced AoT penalty {{nowrap|({{green|1x}} uses):}}
**Nuclear technology
**Nuclear technology
| [[File:Goal_generic_construct_infrastructure.png|36px|link=#Infrastructure Effort II]] Infrastructure Effort II
|[[File:Goal_generic_construct_infrastructure.png|36px|link=#Infrastructure Effort II]] Infrastructure Effort II
| ''Standing on the edge of a world-changing discovery, we cannot let others light the fire that may one day consume the Earth.''
|''Standing on the edge of a world-changing discovery, we cannot let others light the fire that may one day consume the Earth.''


|- id="Secret Weapons"
|- id="Secret Weapons"
| [[File:Goal_generic_secret_weapon.png|70px]] || Secret Weapons
|[[File:Goal_generic_secret_weapon.png|70px]]||Secret Weapons
|
|
* {{green|100%}} Research bonus ({{blue|4x}} uses):
*{{green|100%}} Research bonus ({{blue|4x}} uses):
** Electronics
**Electronics
** Nuclear technology
**Nuclear technology
** Rocketry technology
**Rocketry technology
| [[File:Goal_generic_construct_infrastructure.png|36px|link=#Infrastructure Effort II]] Infrastructure Effort II
|[[File:Goal_generic_construct_infrastructure.png|36px|link=#Infrastructure Effort II]] Infrastructure Effort II
| ''It is tempting to expend all extra resources into developing tanks and planes, but the secret to winning wars lies in whole new fields of science; electronics, rocketry and nuclear research.''
|''It is tempting to expend all extra resources into developing tanks and planes, but the secret to winning wars lies in whole new fields of science; electronics, rocketry and nuclear research.''


|- id="Extra Research Slot II"
|- id="Extra Research Slot II"
| [[File:Focus_research.png|70px]] || Extra Research Slot II
|[[File:Focus_research.png|70px]]||Extra Research Slot II
|
|
*Gain 1 {{blue|Research Slot.}}
*Gain 1 {{blue|Research Slot.}}
| [[File:Focus_research.png|36px|link=#Extra Research Slot]] Extra Research Slot
|[[File:Focus_research.png|36px|link=#Extra Research Slot]] Extra Research Slot
----
----
<sub>Only available when:</sub>
<sub>Only available when:</sub>
*total number of owned factories ''greater than'' 50
*total number of owned factories ''greater than'' 50
| ''The rapid industrialization of our nation has opened up new opportunities in R&D that we should pursue.''
|''The rapid industrialization of our nation has opened up new opportunities in R&D that we should pursue.''


|- id="Armament Effort"
|- id="Armament Effort"
| [[File:Goal_generic_construct_mil_factory.png|70px]] || Armament Effort
|[[File:Goal_generic_construct_mil_factory.png|70px]]||Armament Effort
|
|
<div class="mw-collapsible mw-collapsed"> <div class="mw-collapsible-content">
<div class="mw-collapsible mw-collapsed"> <div class="mw-collapsible-content">
<sub>[[File:Decryption_-_Side-channel_Attack.png|18px]]Logic:</sub><br />
<sub>[[File:Decryption_-_Side-channel_Attack.png|18px]]Logic:</sub><br />
a random, owned and controlled state with a building slot available
a random, owned and controlled state with a building slot available
<br /><sub>One of the following must be true:</sub><ref name=concentrate>Strategically concentrates buildings near capital state</ref>
<br /><sub>One of the following must be true:</sub><ref name="concentrate">Strategically concentrates buildings near capital state</ref>
 
:·randomed state ‘ ''is_in_home_area = yes'' ’
:·randomed state ‘ ''is_in_home_area = yes'' ’
:·does ''not'' own a state with any building slots (inclusive of locked slots) that ‘ ''is_in_home_area = yes'' ’
:·does ''not'' own a state with any building slots (inclusive of locked slots) that ‘ ''is_in_home_area = yes'' ’
第498行: 第516行:
</div></div>
</div></div>
Random({{hover|random:Expand for Logic|?}}):
Random({{hover|random:Expand for Logic|?}}):
* Add (1) [[File:Shared_buildings.png|22px]]shared building slot
 
* Instant build (1) {{icon|mic|1}}
*Add (1) [[File:Shared_buildings.png|22px]]shared building slot
| [[File:Goal_generic_production.png|36px|link=#Industrial Effort]] Industrial Effort
*Instant build (1) {{icon|mic|1}}
|[[File:Goal_generic_production.png|36px|link=#Industrial Effort]] Industrial Effort
----
----
<sub>The following will bypass the focus:</sub>
<sub>The following will bypass the focus:</sub>
*no available [[building slots]] in any owned states, inclusive of locked slots
*no available [[building slots]] in any owned states, inclusive of locked slots
| ''If you can build tractors, you can build tanks! We must not allow our military production capacity to lag behind.''
|''If you can build tractors, you can build tanks! We must not allow our military production capacity to lag behind.''


|- id="Armament Effort II"
|- id="Armament Effort II"
| [[File:Goal_generic_construct_mil_factory.png|70px]] || Armament Effort II
|[[File:Goal_generic_construct_mil_factory.png|70px]]||Armament Effort II
|
|
<div class="mw-collapsible mw-collapsed"> <div class="mw-collapsible-content">
<div class="mw-collapsible mw-collapsed"> <div class="mw-collapsible-content">
<sub>[[File:Decryption_-_Side-channel_Attack.png|18px]]Logic:</sub><br />
<sub>[[File:Decryption_-_Side-channel_Attack.png|18px]]Logic:</sub><br />
a random, owned and controlled state with a building slot available
a random, owned and controlled state with a building slot available
<br /><sub>One of the following must be true:</sub> <ref name=concentrate>Strategically concentrates buildings near capital state</ref>
<br /><sub>One of the following must be true:</sub> <ref name="concentrate">Strategically concentrates buildings near capital state</ref>
 
:·randomed state ‘ ''is_in_home_area = yes'' ’
:·randomed state ‘ ''is_in_home_area = yes'' ’
:·does ''not'' own a state with any building slots (inclusive of locked slots) that ‘ ''is_in_home_area = yes'' ’
:·does ''not'' own a state with any building slots (inclusive of locked slots) that ‘ ''is_in_home_area = yes'' ’
第518行: 第539行:
</div></div>
</div></div>
Random({{hover|random:Expand for Logic|?}}):
Random({{hover|random:Expand for Logic|?}}):
* Add (1) [[File:Shared_buildings.png|22px]]shared building slot
 
* Instant build (1) {{icon|mic}}military factory
*Add (1) [[File:Shared_buildings.png|22px]]shared building slot
| [[File:Goal_generic_construct_mil_factory.png|36px|link=#Armament Effort]] Armament Effort
*Instant build (1) {{icon|mic}}military factory
|[[File:Goal_generic_construct_mil_factory.png|36px|link=#Armament Effort]] Armament Effort
----
----
<sub>The following will bypass the focus:</sub>
<sub>The following will bypass the focus:</sub>
*no available [[building slots]] in any owned states, inclusive of locked slots
*no available [[building slots]] in any owned states, inclusive of locked slots
| ''Trying to adapt civilian factories to produce military equipment is inefficient. We should focus on preparing military production now.''
|''Trying to adapt civilian factories to produce military equipment is inefficient. We should focus on preparing military production now.''


|- id="Armament Effort III"
|- id="Armament Effort III"
| [[File:Goal_generic_construct_mil_factory.png|70px]] || Armament Effort III
|[[File:Goal_generic_construct_mil_factory.png|70px]]||Armament Effort III
|
|
<div class="mw-collapsible mw-collapsed"> <div class="mw-collapsible-content">
<div class="mw-collapsible mw-collapsed"> <div class="mw-collapsible-content">
<sub>[[File:Decryption_-_Side-channel_Attack.png|18px]]Logic:</sub><br />
<sub>[[File:Decryption_-_Side-channel_Attack.png|18px]]Logic:</sub><br />
a random, owned and controlled state with a building slot available
a random, owned and controlled state with a building slot available
<br /><sub>One of the following must be true:</sub><ref name=concentrate>Strategically concentrates buildings near capital state</ref>
<br /><sub>One of the following must be true:</sub><ref name="concentrate">Strategically concentrates buildings near capital state</ref>
 
:·randomed state ‘ ''is_in_home_area = yes'' ’
:·randomed state ‘ ''is_in_home_area = yes'' ’
:·does ''not'' own a state with any building slots (inclusive of locked slots) that ‘ ''is_in_home_area = yes'' ’
:·does ''not'' own a state with any building slots (inclusive of locked slots) that ‘ ''is_in_home_area = yes'' ’
第538行: 第562行:
</div></div>
</div></div>
Random({{hover|random:Expand for Logic|?}}):
Random({{hover|random:Expand for Logic|?}}):
* Add (1) [[File:Shared_buildings.png|22px]]shared building slot
 
* Instant build (1) {{icon|mic}}military factory
*Add (1) [[File:Shared_buildings.png|22px]]shared building slot
| [[File:Goal_generic_construct_mil_factory.png|36px|link=#Armament Effort II]] Armament Effort II
*Instant build (1) {{icon|mic}}military factory
|[[File:Goal_generic_construct_mil_factory.png|36px|link=#Armament Effort II]] Armament Effort II
----
----
<sub>The following will bypass the focus:</sub>
<sub>The following will bypass the focus:</sub>
*no available [[building slots]] in any owned states, inclusive of locked slots
*no available [[building slots]] in any owned states, inclusive of locked slots
| ''Continued efforts to expand our military factories are necessary to meet the demands for new equipment.''
|''Continued efforts to expand our military factories are necessary to meet the demands for new equipment.''
|}
|}


=== Political branch ===
===Political branch===
{| class="mildtable sortable"
{| class="mildtable sortable"
! width="2%" class="unsortable" | !! width="17%" | Focus
! class="unsortable" width="2%" | !! width="17%" |Focus
! width="30%" class="unsortable" | Effects
! class="unsortable" width="30%" |Effects
! width="20%" class="unsortable" | Prerequisites
! class="unsortable" width="20%" |Prerequisites
! width="25%" class="unsortable nomobile" | Description
! class="unsortable nomobile" width="25%" |Description
|- id="Political Effort"
|- id="Political Effort"
| [[File:Goal_generic_demand_territory.png|70px]] || Political Effort
|[[File:Goal_generic_demand_territory.png|70px]]||Political Effort
|
|
* {{green|+120}} Political Power
*{{green|+120}} Political Power
|
|
| ''To bring about change in the world, we need to be able to bring about change in our own country. Strengthening our political position should come first.''
|''To bring about change in the world, we need to be able to bring about change in our own country. Strengthening our political position should come first.''
|- id="Collectivist Ethos"
|- id="Collectivist Ethos"
| [[File:Goal_generic_national_unity.png|70px]] || [[File:ExclusiveM.png|22px]]Collectivist Ethos
|[[File:Goal_generic_national_unity.png|70px]]||[[File:ExclusiveM.png|22px]]Collectivist Ethos
|
|
*gets the [[national spirit]] for 1095 days:
*gets the [[national spirit]] for 1095 days:
第568行: 第594行:
|indent=2
|indent=2
}}
}}
| [[File:Goal_generic_demand_territory.png|36px|link=#Political Effort]] Political Effort
|[[File:Goal_generic_demand_territory.png|36px|link=#Political Effort]] Political Effort
----
----
<div class="mw-collapsible mw-collapsed"><sub>Additional prerequisites:
<div class="mw-collapsible mw-collapsed"><sub>Additional prerequisites:
</sub><div class="mw-collapsible-content">
</sub><div class="mw-collapsible-content">
<sub>↓One of the following must be true:</sub>
<sub>↓One of the following must be true:</sub>
*is {{icon|fascism}} fascist.
*is {{icon|fascism}} fascist.
*is {{icon|communism}} communist.
*is {{icon|communism}} communist.
* is {{icon|neutrality}} non-aligned.
*is {{icon|neutrality}} non-aligned.
</div></div>
</div></div>
| ''Our enemies may divide and conquer lesser nations, but our people will stand united. All for one and one for all.''
|''Our enemies may divide and conquer lesser nations, but our people will stand united. All for one and one for all.''
|- id="Nationalism Focus"
|- id="Nationalism Focus"
| [[File:Goal_generic_support_fascism.png|70px]] || [[File:ExclusiveM.png|22px]]Nationalism Focus
|[[File:Goal_generic_support_fascism.png|70px]]||[[File:ExclusiveM.png|22px]]Nationalism Focus
|
|
*gets the [[national spirit]] for 720 days:
*gets the [[national spirit]] for 720 days:
第587行: 第614行:
|indent=2
|indent=2
}}
}}
| [[File:Goal_generic_national_unity.png|36px|link=#Collectivist Ethos]] Collectivist Ethos
|[[File:Goal_generic_national_unity.png|36px|link=#Collectivist Ethos]] Collectivist Ethos
----
----
<div class="mw-collapsible mw-collapsed"><sub>Additional prerequisites:
<div class="mw-collapsible mw-collapsed"><sub>Additional prerequisites:
</sub><div class="mw-collapsible-content">
</sub><div class="mw-collapsible-content">
<sub>↓One of the following must be true:</sub>
<sub>↓One of the following must be true:</sub>
*is {{icon|fascism}} fascist.
*is {{icon|fascism}} fascist.
* is {{icon|neutrality}} non-aligned.
*is {{icon|neutrality}} non-aligned.
</div></div>
</div></div>
| ''Our nation is unique, and our political achievements could only have happened here. We must fight for it at any cost.''
|''Our nation is unique, and our political achievements could only have happened here. We must fight for it at any cost.''
|- id="Militarism"
|- id="Militarism"
| [[File:Goal_generic_political_pressure.png|70px]] || Militarism
|[[File:Goal_generic_political_pressure.png|70px]]||Militarism
|
|
*gets the [[national spirit]]:
*gets the [[national spirit]]:
第606行: 第634行:
|indent=2
|indent=2
}}
}}
:<span style="color:dimgray;>Removes </span>‘ ''Neutral Foreign Policy'' ’ [[File:Neutral_Foreign_Policy.png|22px]] <span style="color:dimgray;>if existing upon completion</span>
 
* {{green|+20}} {{icon|army exp}}Army experience
:<span style="color:dimgray;">Removes </span>‘ ''Neutral Foreign Policy'' ’ [[File:Neutral_Foreign_Policy.png|22px]] <span style="color:dimgray;">if existing upon completion</span>
 
*{{green|+20}} {{icon|army exp}}Army experience
*gets the [[rule]]: {{icon|yes}} ‘Can send volunteer forces’.
*gets the [[rule]]: {{icon|yes}} ‘Can send volunteer forces’.
| [[File:Goal_generic_support_fascism.png|36px|link=#Nationalism Focus]] Nationalism Focus
|[[File:Goal_generic_support_fascism.png|36px|link=#Nationalism Focus]] Nationalism Focus
| ''Those who view the military as a necessary evil are doomed to hesitate in the face of war. We will ingrain militarism into our culture to become a people of soldiers.''
|''Those who view the military as a necessary evil are doomed to hesitate in the face of war. We will ingrain militarism into our culture to become a people of soldiers.''
|- id="Military Youth"
|- id="Military Youth"
| [[File:Goal_generic_more_territorial_claims.png|70px]] || Military Youth
|[[File:Goal_generic_more_territorial_claims.png|70px]]||Military Youth
|
|
*gets the [[national spirit]]:
*gets the [[national spirit]]:
第619行: 第649行:
|indent=2}}
|indent=2}}
If {{icon|fascism}} fascist:
If {{icon|fascism}} fascist:
* Change in popularity of fascism: {{green|+20%}}
 
| [[File:Goal_generic_political_pressure.png|36px]] Militarism
*Change in popularity of fascism: {{green|+20%}}
| ''Organizations to promote discipline and political education of young people in our nation will foster loyalty and self-sacrifice early.''
|[[File:Goal_generic_political_pressure.png|36px]] Militarism
|''Organizations to promote discipline and political education of young people in our nation will foster loyalty and self-sacrifice early.''
|- id="Paramilitarism"
|- id="Paramilitarism"
| [[File:Goal_generic_military_sphere.png|70px]] || Paramilitarism
|[[File:Goal_generic_military_sphere.png|70px]]||Paramilitarism
|
|
*gets the [[national spirit]]:
*gets the [[national spirit]]:
第631行: 第662行:
|indent=2
|indent=2
}}
}}
| [[File:Goal_generic_more_territorial_claims.png|36px|link=#Military Youth]] Military Youth
|[[File:Goal_generic_more_territorial_claims.png|36px|link=#Military Youth]] Military Youth
| ''Military principles have applications outside of the military. With the development of semi-militarized units to complement our armed forces, more people will have military training.''
|''Military principles have applications outside of the military. With the development of semi-militarized units to complement our armed forces, more people will have military training.''
|- id="Internationalism Focus"
|- id="Internationalism Focus"
| [[File:Goal_generic_support_communism.png|70px]] || [[File:ExclusiveM.png|22px]]Internationalism Focus
|[[File:Goal_generic_support_communism.png|70px]]||[[File:ExclusiveM.png|22px]]Internationalism Focus
|
|
*gets the [[national spirit]] for 720 days:
*gets the [[national spirit]] for 720 days:
第642行: 第673行:
|indent=2
|indent=2
}}
}}
| [[File:Goal_generic_national_unity.png|36px|link=#Collectivist Ethos]] Collectivist Ethos
|[[File:Goal_generic_national_unity.png|36px|link=#Collectivist Ethos]] Collectivist Ethos
----
----
<div class="mw-collapsible mw-collapsed"><sub>Additional prerequisites:
<div class="mw-collapsible mw-collapsed"><sub>Additional prerequisites:
</sub><div class="mw-collapsible-content">
</sub><div class="mw-collapsible-content">
<sub>↓One of the following must be true:</sub>
<sub>↓One of the following must be true:</sub>
* is {{icon|communism}} communist.
 
* is {{icon|neutrality}} non-aligned.
*is {{icon|communism}} communist.
If {{Flag|China}}:<ref name=available=>Requires regime change before it's made available, e.g through military [[coup]]</ref>
*is {{icon|neutrality}} non-aligned.
 
If {{Flag|China}}:<ref name="available=">Requires regime change before it's made available, e.g through military [[coup]]</ref>
 
*ruling party is {{icon|communism}} communist.
*ruling party is {{icon|communism}} communist.
</div></div>
</div></div>
| ''Ideology knows no borders. Another nation may call itself sovereign, but our convictions are above such claims.''
|''Ideology knows no borders. Another nation may call itself sovereign, but our convictions are above such claims.''
|- id="Political Correctness"
|- id="Political Correctness"
| [[File:Goal_generic_dangerous_deal.png|70px]] || Political Correctness
|[[File:Goal_generic_dangerous_deal.png|70px]]||Political Correctness
|
|
* Political Power: {{green|+200}}
*Political Power: {{green|+200}}
*gets the [[national spirit]]:
*gets the [[national spirit]]:
{{Effectbox| Political Correctness|People who think correctly are much harder to influence by foreign powers.
{{Effectbox| Political Correctness|People who think correctly are much harder to influence by foreign powers.
第663行: 第697行:
|indent=2
|indent=2
}}
}}
:<span style="color:dimgray;>Removes </span>‘ ''Neutral Foreign Policy'' ’ [[File:Neutral_Foreign_Policy.png|22px]] <span style="color:dimgray;>if existing upon completion</span>
 
| [[File:Goal_generic_support_communism.png|36px|link=#Internationalism Focus]] Internationalism Focus
:<span style="color:dimgray;">Removes </span>‘ ''Neutral Foreign Policy'' ’ [[File:Neutral_Foreign_Policy.png|22px]] <span style="color:dimgray;">if existing upon completion</span>
| ''People holding mildly controversial or otherwise embarrassing opinions appear to be concerned that there is a wide-reaching conspiracy against them. This seems like an excellent idea.''
|[[File:Goal_generic_support_communism.png|36px|link=#Internationalism Focus]] Internationalism Focus
|''People holding mildly controversial or otherwise embarrassing opinions appear to be concerned that there is a wide-reaching conspiracy against them. This seems like an excellent idea.''
|- id="Indoctrination"
|- id="Indoctrination"
| [[File:Goal_generic_propaganda.png|70px]] || Indoctrination
|[[File:Goal_generic_propaganda.png|70px]]||Indoctrination
|
|
* Political Power: {{green|+150}}
*Political Power: {{green|+150}}
*gets the [[national spirit]]:
*gets the [[national spirit]]:
{{Effectbox| Indoctrination|Having established our ideology as based on the truth, it may be taught as truth. Education and media must reflect this lesson.
{{Effectbox| Indoctrination|Having established our ideology as based on the truth, it may be taught as truth. Education and media must reflect this lesson.
第676行: 第711行:
|indent=2
|indent=2
}}
}}
| [[File:Goal_generic_dangerous_deal.png|36px|link=#Political Correctness]] Political Correctness
|[[File:Goal_generic_dangerous_deal.png|36px|link=#Political Correctness]] Political Correctness
| ''Having established our ideology as based on the truth, it may be taught as truth. Education and media must reflect this lesson.''
|''Having established our ideology as based on the truth, it may be taught as truth. Education and media must reflect this lesson.''
|- id="Political Commissars"
|- id="Political Commissars"
| [[File:Goal_generic_forceful_treaty.png|70px]] || Political Commissars
|[[File:Goal_generic_forceful_treaty.png|70px]]||Political Commissars
|
|
* Political Power: {{green|+200}}
*Political Power: {{green|+200}}
*gets the [[national spirit]]:
*gets the [[national spirit]]:
{{Effectbox| Political Commissars
{{Effectbox| Political Commissars
第689行: 第724行:
}}
}}
If {{icon|fascism}} fascist:
If {{icon|fascism}} fascist:
*Change of popularity of fascism: {{green|+20%}}
*Change of popularity of fascism: {{green|+20%}}
If {{icon|communism}} communist:
If {{icon|communism}} communist:
*Change of popularity of communism: {{green|+20%}}
*Change of popularity of communism: {{green|+20%}}
| [[File:Goal_generic_propaganda.png|36px|link=#Indoctrination]] Indoctrination
|[[File:Goal_generic_propaganda.png|36px|link=#Indoctrination]] Indoctrination
| ''To ensure that our policies are followed in military practice, we will introduce politically appointed officials into military ranks.''
|''To ensure that our policies are followed in military practice, we will introduce politically appointed officials into military ranks.''
|- id="Ideological Fanaticism"
|- id="Ideological Fanaticism"
| [[File:Goal_generic_demand_territory.png|70px]] || Ideological Fanaticism
|[[File:Goal_generic_demand_territory.png|70px]]||Ideological Fanaticism
|
|
* gets the [[rule]] {{icon|yes}} ‘Can Create Factions’.
*gets the [[rule]] {{icon|yes}} ‘Can Create Factions’.
*gets the [[national spirit]]:
*gets the [[national spirit]]:
{{Effectbox| Ideological Fanaticism
{{Effectbox| Ideological Fanaticism
第708行: 第746行:
|indent=2
|indent=2
}}
}}
* Allows [[rule]] {{icon|yes}} {{blue|Kamikaze strikes}}
 
| [[File:Goal_generic_military_sphere.png|36px|link=#Paramilitarism]] Paramilitarism '''''OR''''' [[File:Goal_generic_forceful_treaty.png|36px|link=#Political Commissars]] Political Commissars
*Allows [[rule]] {{icon|yes}} {{blue|Kamikaze strikes}}
| ''Our politically established values and goals are worth dying for as much as any ancient faith. Any follower should be prepared to face death, and those who stray better be prepared to face death.''
|[[File:Goal_generic_military_sphere.png|36px|link=#Paramilitarism]] Paramilitarism '''''OR''''' [[File:Goal_generic_forceful_treaty.png|36px|link=#Political Commissars]] Political Commissars
|''Our politically established values and goals are worth dying for as much as any ancient faith. Any follower should be prepared to face death, and those who stray better be prepared to face death.''
|- id="Liberty Ethos"
|- id="Liberty Ethos"
| [[File:Goal_generic_support_democracy.png|70px]] || [[File:ExclusiveM.png|22px]]Liberty Ethos
|[[File:Goal_generic_support_democracy.png|70px]]||[[File:ExclusiveM.png|22px]]Liberty Ethos
|
|
*gets the [[national spirit]]:
*gets the [[national spirit]]:
第720行: 第759行:
|indent=2
|indent=2
}}
}}
| [[File:Goal_generic_demand_territory.png|36px|link=#Political Effort]] Political Effort
|[[File:Goal_generic_demand_territory.png|36px|link=#Political Effort]] Political Effort
----
----
<div class="mw-collapsible mw-collapsed"><sub>Additional prerequisites:
<div class="mw-collapsible mw-collapsed"><sub>Additional prerequisites:
</sub><div class="mw-collapsible-content">
</sub><div class="mw-collapsible-content">
<sub>↓One of the following must be true:</sub>
<sub>↓One of the following must be true:</sub>
*is {{icon|democracy}} democratic.
*is {{icon|democracy}} democratic.
*is {{icon|neutrality}} non-aligned.
*is {{icon|neutrality}} non-aligned.
</div></div>
</div></div>
| ''In this time of ideological fanatics who seek to suffocate the human spirit, we will safeguard individual liberties and freedom.''
|''In this time of ideological fanatics who seek to suffocate the human spirit, we will safeguard individual liberties and freedom.''
|- id="Neutrality Focus"
|- id="Neutrality Focus"
| [[File:Goal generic neutrality focus.png|70px]] || Neutrality Focus
|[[File:Goal generic neutrality focus.png|70px]]||Neutrality Focus
|
|
*gets the [[national spirit]]:
*gets the [[national spirit]]:
第740行: 第780行:
*AI Modifier: Desire to be in or expand a faction: '''−100'''
*AI Modifier: Desire to be in or expand a faction: '''−100'''
|indent=2}}
|indent=2}}
* Political Power: {{green|+150}}
 
| [[File:Goal_generic_support_democracy.png|36px|link=#Liberty Ethos]] Liberty Ethos
*Political Power: {{green|+150}}
| ''While others may claim it takes bravery and wisdom to take sides in a global conflict, we know it takes more to refuse.''
|[[File:Goal_generic_support_democracy.png|36px|link=#Liberty Ethos]] Liberty Ethos
|''While others may claim it takes bravery and wisdom to take sides in a global conflict, we know it takes more to refuse.''
|- id="Deterrence"
|- id="Deterrence"
| [[File:Goal_generic_defence.png|70px]] || Deterrance
|[[File:Goal_generic_defence.png|70px]]||Deterrance
|
|
*gets the [[national spirit]]:
*gets the [[national spirit]]:
第754行: 第795行:
*Military Factory construction speed: {{green|+20%}}
*Military Factory construction speed: {{green|+20%}}
|indent=2}}
|indent=2}}
| [[File:Goal generic neutrality focus.png|36px|link=#Neutrality Focus]] Neutrality Focus
|[[File:Goal generic neutrality focus.png|36px|link=#Neutrality Focus]] Neutrality Focus
| ''Standing alone, we rarely benefit from war. Fortunately, we know that the best defense is one so well-known you never have to put it to use.''
|''Standing alone, we rarely benefit from war. Fortunately, we know that the best defense is one so well-known you never have to put it to use.''
|- id="Why we Fight"
|- id="Why we Fight"
| [[File:Goal_generic_propaganda.png|70px]] || Why we Fight
|[[File:Goal_generic_propaganda.png|70px]]||Why we Fight
|
|
*gets the [[national spirit]]:
*gets the [[national spirit]]:
第765行: 第806行:
|indent=2}}
|indent=2}}
if ''does not'' have [[File:Neutral_Foreign_Policy.png|22px]] ‘ ''Neutral Foreign Policy'' ’,
if ''does not'' have [[File:Neutral_Foreign_Policy.png|22px]] ‘ ''Neutral Foreign Policy'' ’,
* set the [[rule]] {{icon|yes}} ‘Can Create Factions’.
 
| [[File:Goal_generic_defence.png|36px|link=#Deterrance]] Deterrance '''''OR''''' [[File:Goal_generic_more_territorial_claims.png|36px|link=#Foreign Expeditions]] Foreign Expeditions
*set the [[rule]] {{icon|yes}} ‘Can Create Factions’.
|[[File:Goal_generic_defence.png|36px|link=#Deterrance]] Deterrance '''''OR''''' [[File:Goal_generic_more_territorial_claims.png|36px|link=#Foreign Expeditions]] Foreign Expeditions
----
----
<sub>Other prerequisites:</sub>
<sub>Other prerequisites:</sub>
* {{iconify|World tension}} greater than 75%
 
*{{iconify|World tension}} greater than 75%
*in a defensive war
*in a defensive war
| ''The world is growing increasingly unsafe. Our people need to see the atrocities being committed by those who crave power. It is time we rally the people to our cause and ensure everyone is ready to fight for our freedom.''
|''The world is growing increasingly unsafe. Our people need to see the atrocities being committed by those who crave power. It is time we rally the people to our cause and ensure everyone is ready to fight for our freedom.''
|- id="Interventionism Focus"
|- id="Interventionism Focus"
| [[File:Goal_generic_political_pressure.png|70px]] || Interventionism Focus
|[[File:Goal_generic_political_pressure.png|70px]]||Interventionism Focus
|
|
*gets the [[rule]]: {{icon|yes}} ‘Can send volunteer forces’.
*gets the [[rule]]: {{icon|yes}} ‘Can send volunteer forces’.
* Political Power: {{green|+150}}
*Political Power: {{green|+150}}
 
If {{icon|fascism}} fascist:
If {{icon|fascism}} fascist:
*Change of popularity of fascism: {{green|+20%}}
*Change of popularity of fascism: {{green|+20%}}
If {{icon|communism}} communist:
If {{icon|communism}} communist:
*Change of popularity of communism: {{green|+20%}}
*Change of popularity of communism: {{green|+20%}}
<span style="color:dimgray;>Removes </span>‘ ''Neutral Foreign Policy'' ’ [[File:Neutral_Foreign_Policy.png|22px]] <span style="color:dimgray;>if existing upon completion</span>
 
| [[File:Goal_generic_support_democracy.png|36px|link=#Liberty Ethos]] Liberty Ethos
<span style="color:dimgray;">Removes </span>‘ ''Neutral Foreign Policy'' ’ [[File:Neutral_Foreign_Policy.png|22px]] <span style="color:dimgray;">if existing upon completion</span>
| ''We value the freedom of all people, not only our own citizens. If preventing tyranny means war, then so be it.''
|[[File:Goal_generic_support_democracy.png|36px|link=#Liberty Ethos]] Liberty Ethos
|''We value the freedom of all people, not only our own citizens. If preventing tyranny means war, then so be it.''
|- id="Volunteer Corps"
|- id="Volunteer Corps"
| [[File:Goal_generic_axis_build_infantry.png|70px]] || Volunteer Corps
|[[File:Goal_generic_axis_build_infantry.png|70px]]||Volunteer Corps
|
|
*gets the [[national spirit]]:
*gets the [[national spirit]]:
第791行: 第839行:
|modifiers=*Divisions required for sending volunteer force: {{green|-25%}}
|modifiers=*Divisions required for sending volunteer force: {{green|-25%}}
|indent=2}}
|indent=2}}
| [[File:Goal_generic_political_pressure.png|36px|link=#Interventionism Focus]] Interventionism Focus
|[[File:Goal_generic_political_pressure.png|36px|link=#Interventionism Focus]] Interventionism Focus
| ''Forcing our people to die for ideals of freedom would be an exercise in irony, but establishing means for those who wish to aid people abroad is not.''
|''Forcing our people to die for ideals of freedom would be an exercise in irony, but establishing means for those who wish to aid people abroad is not.''
|- id="Foreign Expeditions"
|- id="Foreign Expeditions"
| [[File:Goal_generic_more_territorial_claims.png|70px]] || Foreign Expeditions
|[[File:Goal_generic_more_territorial_claims.png|70px]]||Foreign Expeditions
|
|
*gets the [[national spirit]]:
*gets the [[national spirit]]:
第800行: 第848行:
|modifiers=*Divisions required for sending volunteer force: {{green|-50%}}
|modifiers=*Divisions required for sending volunteer force: {{green|-50%}}
|indent=2}}
|indent=2}}
| [[File:Goal_generic_axis_build_infantry.png|36px|link=#Volunteer Corps]] Volunteer Corps
|[[File:Goal_generic_axis_build_infantry.png|36px|link=#Volunteer Corps]] Volunteer Corps
| ''With our enemies prepared to intervene in distant conflicts on behalf of their ideals, we must be ready to do the same for ours.''
|''With our enemies prepared to intervene in distant conflicts on behalf of their ideals, we must be ready to do the same for ours.''
|- id="Technology Sharing"
|- id="Technology Sharing"
| [[File:Goal_generic_scientific_exchange.png|70px]] || Technology Sharing
|[[File:Goal_generic_scientific_exchange.png|70px]]||Technology Sharing
|
|
* If country started with 3 or 4 research slots:
*If country started with 3 or 4 research slots:
** {{green|100%}} Research bonus ({{green|1x}} uses):
**{{green|100%}} Research bonus ({{green|1x}} uses):
***Electronics
***Electronics
** {{green|100%}} Research bonus ({{green|1x}} uses):
**{{green|100%}} Research bonus ({{green|1x}} uses):
***Industry
***Industry
** {{green|100%}} Research bonus ({{green|1x}} uses):
**{{green|100%}} Research bonus ({{green|1x}} uses):
***Infantry Weapons and Support Artillery
***Infantry Weapons and Support Artillery
* If country started with 2 research slots:
*If country started with 2 research slots:
**Gain 1 {{blue|Research Slot.}}
**Gain 1 {{blue|Research Slot.}}
| [[File:Goal_generic_propaganda.png|36px|link=#Why we Fight]] Why we Fight '''''OR''''' [[File:Goal_generic_demand_territory.png|36px|link=#Ideological Fanaticism]] Ideological Fanaticism
|[[File:Goal_generic_propaganda.png|36px|link=#Why we Fight]] Why we Fight '''''OR''''' [[File:Goal_generic_demand_territory.png|36px|link=#Ideological Fanaticism]] Ideological Fanaticism
----
----
*is in a faction
*is in a faction
*is at [[war]]
*is at [[war]]
<sub>↓One of the following must be true:</sub>
<sub>↓One of the following must be true:</sub>
*have ''more than'' fifty (>50) total factories
*have ''more than'' fifty (>50) total factories
*an ally nation in a [[faction]] with player (=ROOT), has ''more than'' fifty (>50) total factories
*an ally nation in a [[faction]] with player (=ROOT), has ''more than'' fifty (>50) total factories
| ''By sharing technological advances with our allies, our whole faction will be able to conduct wartime R&D more efficiently.''
|''By sharing technological advances with our allies, our whole faction will be able to conduct wartime R&D more efficiently.''
|}
|}


== Notes ==
==Notes==
<references/>
<references />





2020年11月11日 (三) 21:32的版本

All nations lacking a unique national focus tree use the generic national focus tree instead.

Note: The generic focus tree also acts as the default tree for nations which received a unique focus tree in a DLC if said DLC is not enabled.

Equipment EffortEquipment Effort IIEquipment Effort IIIArmy EffortDoctrine EffortDoctrine Effort IISpecial ForcesMotorization EffortMechanization EffortArmor EffortFighter FocusCAS EffortAviation EffortAviation Effort IIRocket EffortBomber FocusNAV EffortFlexible NavySubmarine EffortDestroyer EffortNaval EffortLarge NavyCruiser EffortCapital Ship EffortNuclear EffortConstruction EffortConstruction Effort IIInfrastructure EffortInfrastructure Effort IIExtra Research SlotExtra Research Slot IIIndustrial EffortArmament EffortArmament Effort IIArmament Effort IIIConstruction Effort IIISecret WeaponsNationalism FocusMilitarismMilitary YouthParamilitarismIdeological FanaticismCollectivist EthosInternationalism FocusPolitical CorrectnessIndoctrinationPolitical CommissarsPolitical EffortTechnology SharingLiberty EthosNeutrality FocusDeterrenceWhy We FightInterventionism FocusVolunteer CorpsForeign ExpeditionsThese focuses are mutually exclusive.These focuses are mutually exclusive.These focuses are mutually exclusive.These focuses are mutually exclusive.These focuses are mutually exclusive.NF tree Generic.jpg

Clicking on a focus icon leads to the appropriate table row. "Repeat" action to return.

The generic focus tree has 5 main branches:

  • Army Effort gives army experience and research bonuses to army research.
  • Aviation Effort gives air experience, builds air bases, and research bonuses to air research.
  • Naval Effort gives navy experience, builds naval dockyards, and research bonuses to navy research.
  • Industrial Effort builds civilian and military factories (usually even if building slots are already full)and grants extra research slots.
  • Political Effort gives the country choices on which political path they will take.


ExclusiveM.png Mutually exclusive choices can be only chosen once and then the other choice is excluded and further focuses depending on that excluded focus also become unavailable. These choices should be considered carefully as they can fundamentally change the direction of the country.

Army branch

Focus Effects Prerequisites Description
Goal generic allies build infantry.png Army Effort Despite the increasing possibilities of aerial and naval warfare, ground combat is still key in tomorrow's wars. With preparation, we can avoid reliving the hell of the trenches.
Goal generic small arms.png Equipment Effort
  • 100% Research bonus (1x uses):
    • Infantry Weapons
    • Support Artillery
Goal generic allies build infantry.png Army Effort The limits for what equipment can be carried by infantry are constantly being pushed. We will focus on giving our troops the best tools available.
Goal generic army artillery.png Equipment Effort II
  • 100% Research bonus (1x uses):
    • Infantry Weapons
    • Support Artillery
Goal generic small arms.png Equipment Effort We will continue our efforts to ensure our infantry and support troops are armed with the best possible equipment of our time.
Goal generic army artillery2.png Equipment Effort III
  • 2.0 years Reduced AoT penalty (1x uses):
    • Infantry Weapons
    • Support Artillery
Goal generic army artillery.png Equipment Effort II Instead of imitating or buying foreign equipment, we should aim to become world-leading in infantry weapons.
Goal generic army motorized.png Motorization Effort
  • 300% Research bonus (1x uses):
    • Motorized
Goal generic allies build infantry.png Army Effort Mobility and protection are crucial to get infantry into and out of the field safely. Focusing on these developments will allow us to take action quickly.
Goal generic build tank.png Mechanization Effort
  • 2.0 years Reduced AoT penalty (1x uses):
    • Motorized
Goal generic army motorized.png Motorization Effort Rethinking the possibilities of motorized infantry, we can push the limits of what vehicles can be constructed today.
Goal generic army tanks.png Armor Effort
  • 100% Research bonus (2x uses):
    • Armor technology
Goal generic build tank.png Mechanization Effort Applying what we have learned from mechanizing our infantry, we can improve our armored vehicles as well.
Goal generic army doctrines.png Doctrine Effort
  • +5 陆军经验 Army experience
  • 100% Research bonus (1x uses):
    • Land Doctrine
Goal generic allies build infantry.png Army Effort The military doctrines that defined ground combat in the Great War are outdated. We must put our greatest minds to the task of shaping the military thought of tomorrow.
Goal generic army doctrines.png Doctrine Effort II
  • +5 陆军经验 Army experience
  • 100% Research bonus (1x uses):
    • Land Doctrine
Goal generic army doctrines.png Doctrine Effort The battlefield has changed not just in the interbellum years, but over the course of recent conflicts. We must continuously reevaluate our doctrines to reflect this.
Goal generic special forces.png Special Forces
  • 100% Research bonus (1x uses):
    • Marine.pngMarines I, II
    • Mountaineers.pngMountaineers I, II
    • Marine.pngMarines I, II
  • gets the national spirit:
Special Forces icon
Special Forces

  • Special Forces Capacity Multiplier: +2%
  • Goal generic army tanks.png Armor Effort
  • Goal generic army doctrines.png Doctrine Effort II
  • Goal generic army artillery2.png Equipment Effort III
We have need of elite forces; mountain troops and paratroopers should be our priority.

Aviation branch

Focus Effects Prerequisites Description
Goal generic build airforce.png Aviation Effort
  • +25 空军经验空军经验
  • → Prioritize capital state else random ←
    • Instant build (1) state level 2 Air base.pngAir Base
  • 100% Research bonus (1x uses):
    • Air doctrine
Nowhere is technological advances more rapid than in aerial warfare. Aviation is a field any modern nation must master.
Goal generic air fighter.png ExclusiveM.pngFighter Focus
  • 100% Research bonus (2x uses):
    • Interwar Fighter
    • Fighter I-III
    • Heavy Fighter I-III
Goal generic build airforce.png Aviation Effort We have not seen that last of dogfights in the Great War. Keeping ahead in the development of fighter planes will give us an edge in the future.
Goal generic CAS.png CAS Effort
  • 2.0 years Reduced AoT penalty and 100% Research bonus (1x uses):
    • Close Air Support plane models
Goal generic air fighter.png Fighter Focus AND Goal generic army motorized.png Motorization Effort A modern army needs support from vehicles not only on the ground, but also in the air.
Goal generic air bomber.png ExclusiveM.pngBomber Focus
  • 100% Research bonus (2x uses):
    • Strategic Bomber I-III
    • Tactical Bomber models
Goal generic build airforce.png Aviation Effort When people of the future speak of the horror to today's wars, fire raining from the skies will prominently feature. We will do our best to ensure those stories are told by our enemies.
Goal generic air doctrine.png Aviation Effort II
  • +25 空军经验空军经验
  • → Prioritize capital state else random ←
    • Instant build (1) state level 2 Air base.pngAir Base
  • 100% Research bonus (1x uses):
    • Air doctrine
Goal generic air bomber.png Bomber Focus OR Goal generic air fighter.png Fighter Focus Further advances in aviation will be necessary to integrate our air force well with other branches of the military.
Focus rocketry.png Rocket Effort
  • 2.0 years Reduced AoT penalty (2x uses):
    • Jet and Rocketry technologies
ALL

Goal generic construct infrastructure.png Infrastructure Effort
Goal generic air doctrine.png Aviation Effort II

Rocket and jet engines allow for unprecedented speeds for unmanned and manned vessels alike. Pioneering these technologies will allow us to take the enemy by surprise.

Naval branch

Focus Effects Prerequisites Description
Goal generic build nay.png ExclusiveM.pngFlexible Navy
  • 100% Research bonus (2x uses):
    • Convoy Interdiction
    • Unrestricted Submarine Warfare
    • Wolf Packs
    • Advanced Submarine Warfare
    • Combined Operations Raiding
Goal generic construct naval dockyard.png Naval Effort Reinventing naval warfare to account for the advances in submarine technology will allow us to strike efficiently against enemy convoys.
Goal generic navy submarine.png Submarine Effort
  • 2.0 years Reduced AoT penalty and 100% Research bonus (1x uses):
    • Submarine models
Goal generic build nay.png Flexible Navy OR Goal generic navy doctrines tactics.png Large Navy Submarine warfare is the most exciting naval development since the invention of the torpedo boat. We would do well to not just protect against submarines, but also use them against enemy shipping.
Goal generic wolf pack.png Destroyer Effort
  • 2.0 years Reduced AoT penalty and 100% Research bonus (1x uses):
    • Destroyer ship models
Goal generic navy submarine.png Submarine Effort Studying the design and strategic use of submarines, we have also learned how to counter those strategies. Destroyers will be crucial for this.
Goal generic navy doctrines tactics.png ExclusiveM.pngLarge Navy
  • 100% Research bonus (2x uses):
    • Fleet in Being doctrine
Goal generic construct naval dockyard.png Naval Effort Adapting our naval doctrines to accommodate large ships and ensuring the safety of our trade convoys will teach us much about what sort of ships we need.
Goal generic navy cruiser.png Cruiser Effort
  • 2.0 years Reduced AoT penalty and 100% Research bonus (1x uses):
    • Light Cruiser models
    • Heavy Cruiser models
Goal generic navy doctrines tactics.png Large Navy OR Goal generic build nay.png Flexible Navy Before making forays into advanced battleship research, the smaller cruisers are in need of replacement.
Goal generic navy battleship.png Capital Ship Effort
  • 25 海军经验海军经验
  • 2.0 years Reduced AoT penalty and 100% Research bonus (1x uses):
    • Battlecruiser models
    • Battleship models
    • Carrier ship models
Goal generic navy cruiser.png Cruiser Effort The nation with the most battleships will rule the oceans. Battleships and carriers represent the old and the new in naval superiority.

Industrial branch

Focus Effects Prerequisites Description
Goal generic production.png Industrial Effort
  • 100% Research bonus (1x uses):
    • Industry
Focus all our political efforts on building up the civilian industry in a great leap forward.
Goal generic construct civ factory.png Construction Effort

Decryption - Side-channel Attack.pngLogic:
a random, owned and controlled state with a building slot available
One of the following must be true:[1]

·randomed state ‘ is_in_home_area = yes
·does not own a state with any building slots (inclusive of locked slots) that ‘ is_in_home_area = yes
THEN

Random(?):

Goal generic production.png Industrial Effort

The following will bypass the focus:

  • no available building slots in any owned states, inclusive of locked slots
Civilian industrial capacity must not be underestimated even when war looms over the world.
Goal generic construct civ factory.png Construction Effort II

Decryption - Side-channel Attack.pngLogic:
a random, owned and controlled state with a building slot available
One of the following must be true:[1]

·randomed state ‘ is_in_home_area = yes
·does not own a state with any building slots (inclusive of locked slots) that ‘ is_in_home_area = yes
THEN

Random(?):

  • Add (1) Shared buildings.pngshared building slot
  • Instant build (1) 民用工厂civilian factory
Goal generic construct civ factory.png Construction Effort

The following will bypass the focus:

  • no available building slots in any owned states, inclusive of locked slots
Continuing to expand our factories will allow us to speed up production of goods for trade and further construction efforts.
Goal generic construct infrastructure.png Infrastructure Effort

Decryption - Side-channel Attack.pngLogic:
a random, owned and controlled state with a building slot available
One of the following must be true:[1]

·randomed state ‘ is_in_home_area = yes
·does not own a state with any building slots (inclusive of locked slots) that ‘ is_in_home_area = yes
THEN

Random(?):

Random(#1):
  • Instant build (1) Infrastructure.pnginfrastructure
Random(#2):
  • Instant build (2) Infrastructure.pnginfrastructure
Goal generic construct civ factory.png Construction Effort II

The following will bypass the focus:

  • no available building slots in any owned states, inclusive of locked slots
A country without proper infrastructure cannot pursue advanced projects or constructions.
Goal generic construct infrastructure.png Infrastructure Effort II

Decryption - Side-channel Attack.pngLogic:
a random, owned and controlled state with a building slot available
One of the following must be true:[1]

·randomed state ‘ is_in_home_area = yes
·does not own a state with any building slots (inclusive of locked slots) that ‘ is_in_home_area = yes
THEN

Random(?):

Random(#1):
  • Instant build (1) Infrastructure.pnginfrastructure
Random(#2):
  • Instant build (2) Infrastructure.pnginfrastructure
Goal generic construct infrastructure.png Infrastructure Effort

The following will bypass the focus:

  • no available building slots in any owned states, inclusive of locked slots
Extending our infrastructure further will enable the transports and communications necessary for high-tech clandestine projects.
Goal generic construct civ factory.png Construction Effort III

Decryption - Side-channel Attack.pngLogic:
a random, owned and controlled state with a building slot available
One of the following must be true:[1]

·randomed state ‘ is_in_home_area = yes
·does not own a state with any building slots (inclusive of locked slots) that ‘ is_in_home_area = yes
THEN

Random(?):

  • Add (2) Shared buildings.pngshared building slot
  • Instant build (2) 民用工厂civilian factory
Goal generic construct infrastructure.png Infrastructure Effort Expansion of our infrastructure network has significantly improved our capacity for construction.
Focus research.png Extra Research Slot
  • Gain 1 Research Slot.
Goal generic construct infrastructure.png Infrastructure Effort II Our industrial expansion and other recent advances might allow us to conduct more R&D in parallel.
Focus wonderweapons.png Nuclear Effort
  • 2.0 years Reduced AoT penalty (1x uses):
    • Nuclear technology
Goal generic construct infrastructure.png Infrastructure Effort II Standing on the edge of a world-changing discovery, we cannot let others light the fire that may one day consume the Earth.
Goal generic secret weapon.png Secret Weapons
  • 100% Research bonus (4x uses):
    • Electronics
    • Nuclear technology
    • Rocketry technology
Goal generic construct infrastructure.png Infrastructure Effort II It is tempting to expend all extra resources into developing tanks and planes, but the secret to winning wars lies in whole new fields of science; electronics, rocketry and nuclear research.
Focus research.png Extra Research Slot II
  • Gain 1 Research Slot.
Focus research.png Extra Research Slot

Only available when:

  • total number of owned factories greater than 50
The rapid industrialization of our nation has opened up new opportunities in R&D that we should pursue.
Goal generic construct mil factory.png Armament Effort

Decryption - Side-channel Attack.pngLogic:
a random, owned and controlled state with a building slot available
One of the following must be true:[1]

·randomed state ‘ is_in_home_area = yes
·does not own a state with any building slots (inclusive of locked slots) that ‘ is_in_home_area = yes
THEN

Random(?):

Goal generic production.png Industrial Effort

The following will bypass the focus:

  • no available building slots in any owned states, inclusive of locked slots
If you can build tractors, you can build tanks! We must not allow our military production capacity to lag behind.
Goal generic construct mil factory.png Armament Effort II

Decryption - Side-channel Attack.pngLogic:
a random, owned and controlled state with a building slot available
One of the following must be true: [1]

·randomed state ‘ is_in_home_area = yes
·does not own a state with any building slots (inclusive of locked slots) that ‘ is_in_home_area = yes
THEN

Random(?):

  • Add (1) Shared buildings.pngshared building slot
  • Instant build (1) 军用工厂military factory
Goal generic construct mil factory.png Armament Effort

The following will bypass the focus:

  • no available building slots in any owned states, inclusive of locked slots
Trying to adapt civilian factories to produce military equipment is inefficient. We should focus on preparing military production now.
Goal generic construct mil factory.png Armament Effort III

Decryption - Side-channel Attack.pngLogic:
a random, owned and controlled state with a building slot available
One of the following must be true:[1]

·randomed state ‘ is_in_home_area = yes
·does not own a state with any building slots (inclusive of locked slots) that ‘ is_in_home_area = yes
THEN

Random(?):

  • Add (1) Shared buildings.pngshared building slot
  • Instant build (1) 军用工厂military factory
Goal generic construct mil factory.png Armament Effort II

The following will bypass the focus:

  • no available building slots in any owned states, inclusive of locked slots
Continued efforts to expand our military factories are necessary to meet the demands for new equipment.

Political branch

Focus Effects Prerequisites Description
Goal generic demand territory.png Political Effort
  • +120 Political Power
To bring about change in the world, we need to be able to bring about change in our own country. Strengthening our political position should come first.
Goal generic national unity.png ExclusiveM.pngCollectivist Ethos
Collectivist Ethos icon
Collectivist Ethos

  • –0.02 Daily Democracy Support
Goal generic demand territory.png Political Effort
Additional prerequisites:

↓One of the following must be true:

  • is 法西斯主义 fascist.
  • is 共产主义 communist.
  • is 中立主义 non-aligned.
Our enemies may divide and conquer lesser nations, but our people will stand united. All for one and one for all.
Goal generic support fascism.png ExclusiveM.pngNationalism Focus
Nationalism icon
Nationalism

  • +0.10 Daily Fascism Support
Goal generic national unity.png Collectivist Ethos
Additional prerequisites:

↓One of the following must be true:

  • is 法西斯主义 fascist.
  • is 中立主义 non-aligned.
Our nation is unique, and our political achievements could only have happened here. We must fight for it at any cost.
Goal generic political pressure.png Militarism
Militarism icon
Militarism

  • Recruitable Population: +5%
  • Damage to Garrisons: -10%
Removes Neutral Foreign PolicyNeutral Foreign Policy.png if existing upon completion
  • +20 陆军经验Army experience
  • gets the rule: 是 ‘Can send volunteer forces’.
Goal generic support fascism.png Nationalism Focus Those who view the military as a necessary evil are doomed to hesitate in the face of war. We will ingrain militarism into our culture to become a people of soldiers.
Goal generic more territorial claims.png Military Youth
Military Youth icon
Military Youth
  • Recruitable Population: +2%

If 法西斯主义 fascist:

  • Change in popularity of fascism: +20%
Goal generic political pressure.png Militarism Organizations to promote discipline and political education of young people in our nation will foster loyalty and self-sacrifice early.
Goal generic military sphere.png Paramilitarism
Paramilitarism icon
Paramilitarism

  • –10% Division training time
Goal generic more territorial claims.png Military Youth Military principles have applications outside of the military. With the development of semi-militarized units to complement our armed forces, more people will have military training.
Goal generic support communism.png ExclusiveM.pngInternationalism Focus
Internationalism icon
Internationalism

  • Daily Communism Support: +0.10
Goal generic national unity.png Collectivist Ethos
Additional prerequisites:

↓One of the following must be true:

  • is 共产主义 communist.
  • is 中立主义 non-aligned.

If 中华民国的国旗 中华民国:[2]

  • ruling party is 共产主义 communist.
Ideology knows no borders. Another nation may call itself sovereign, but our convictions are above such claims.
Goal generic dangerous deal.png Political Correctness
Political Correctness icon
Political Correctness
  • Foreign subversive activities efficiency: –75%
People who think correctly are much harder to influence by foreign powers.
Removes Neutral Foreign PolicyNeutral Foreign Policy.png if existing upon completion
Goal generic support communism.png Internationalism Focus People holding mildly controversial or otherwise embarrassing opinions appear to be concerned that there is a wide-reaching conspiracy against them. This seems like an excellent idea.
Goal generic propaganda.png Indoctrination
Indoctrination icon
Indoctrination
  • Stability: +5%
Having established our ideology as based on the truth, it may be taught as truth. Education and media must reflect this lesson.
Goal generic dangerous deal.png Political Correctness Having established our ideology as based on the truth, it may be taught as truth. Education and media must reflect this lesson.
Goal generic forceful treaty.png Political Commissars
Political Commissars icon
Political Commissars

  • Division Recovery Rate +10%

If 法西斯主义 fascist:

  • Change of popularity of fascism: +20%

If 共产主义 communist:

  • Change of popularity of communism: +20%
Goal generic propaganda.png Indoctrination To ensure that our policies are followed in military practice, we will introduce politically appointed officials into military ranks.
Goal generic demand territory.png Ideological Fanaticism
Ideological Fanaticism icon
Ideological Fanaticism

  • War Support: +5%
  • Division Attack on core territory: +10%
  • Division Defense on core territory: +10%
  • gets the rule 是 ‘Can Create Factions’.
  • Allows rule 是 Kamikaze strikes
Goal generic military sphere.png Paramilitarism OR Goal generic forceful treaty.png Political Commissars Our politically established values and goals are worth dying for as much as any ancient faith. Any follower should be prepared to face death, and those who stray better be prepared to face death.
Goal generic support democracy.png ExclusiveM.pngLiberty Ethos
Liberty Ethos icon
Liberty Ethos

  • Trade deal opinion factor: +20%
Goal generic demand territory.png Political Effort
Additional prerequisites:

↓One of the following must be true:

  • is 民主主义 democratic.
  • is 中立主义 non-aligned.
In this time of ideological fanatics who seek to suffocate the human spirit, we will safeguard individual liberties and freedom.
Goal generic neutrality focus.png Neutrality Focus
Neutral Foreign Policy icon
Neutral Foreign Policy
  • Join faction tension limit: +100%
  • Send volunteers tension limit: +20%
  • Guarantee tension limit: +100%
  • AI Modifier: Threat receptivity: +1%
  • AI Modifier: Desire to be in or expand a faction: −100
Neutrality is sometimes viewed as a craven stance, but this nation trusts that when the dust settles, those who didn't take sides may be better off than those who did.
  • Political Power: +150
Goal generic support democracy.png Liberty Ethos While others may claim it takes bravery and wisdom to take sides in a global conflict, we know it takes more to refuse.
Goal generic defence.png Deterrance
Deterrence icon
Deterrence
  • Land Fort construction speed: +20%
  • Coastal Fort construction speed: +20%
  • Anti Air construction speed: +20%
  • Military Factory construction speed: +20%
Standing alone, we rarely benefit from war. Fortunately, we know that the best defense is one so well-known you never have to put it to use.
Goal generic neutrality focus.png Neutrality Focus Standing alone, we rarely benefit from war. Fortunately, we know that the best defense is one so well-known you never have to put it to use.
Goal generic propaganda.png Why we Fight
Why we Fight icon
Why we Fight
  • Stability: +10%
  • War Support: +10%

if does not have Neutral Foreign Policy.pngNeutral Foreign Policy ’,

  • set the rule 是 ‘Can Create Factions’.
Goal generic defence.png Deterrance OR Goal generic more territorial claims.png Foreign Expeditions

Other prerequisites:

The world is growing increasingly unsafe. Our people need to see the atrocities being committed by those who crave power. It is time we rally the people to our cause and ensure everyone is ready to fight for our freedom.
Goal generic political pressure.png Interventionism Focus
  • gets the rule: 是 ‘Can send volunteer forces’.
  • Political Power: +150

If 法西斯主义 fascist:

  • Change of popularity of fascism: +20%

If 共产主义 communist:

  • Change of popularity of communism: +20%

Removes Neutral Foreign PolicyNeutral Foreign Policy.png if existing upon completion

Goal generic support democracy.png Liberty Ethos We value the freedom of all people, not only our own citizens. If preventing tyranny means war, then so be it.
Goal generic axis build infantry.png Volunteer Corps
Volunteer Corps icon
Volunteer Corps
  • Divisions required for sending volunteer force: -25%
Goal generic political pressure.png Interventionism Focus Forcing our people to die for ideals of freedom would be an exercise in irony, but establishing means for those who wish to aid people abroad is not.
Goal generic more territorial claims.png Foreign Expeditions
Foreign Expeditions icon
Foreign Expeditions
  • Divisions required for sending volunteer force: -50%
Goal generic axis build infantry.png Volunteer Corps With our enemies prepared to intervene in distant conflicts on behalf of their ideals, we must be ready to do the same for ours.
Goal generic scientific exchange.png Technology Sharing
  • If country started with 3 or 4 research slots:
    • 100% Research bonus (1x uses):
      • Electronics
    • 100% Research bonus (1x uses):
      • Industry
    • 100% Research bonus (1x uses):
      • Infantry Weapons and Support Artillery
  • If country started with 2 research slots:
    • Gain 1 Research Slot.
Goal generic propaganda.png Why we Fight OR Goal generic demand territory.png Ideological Fanaticism
  • is in a faction
  • is at war

↓One of the following must be true:

  • have more than fifty (>50) total factories
  • an ally nation in a faction with player (=ROOT), has more than fifty (>50) total factories
By sharing technological advances with our allies, our whole faction will be able to conduct wartime R&D more efficiently.

Notes

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Strategically concentrates buildings near capital state
  2. Requires regime change before it's made available, e.g through military coup