通用国策树:修订间差异

本页面所适用的版本可能已经过时,最后更新于1.9
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! class="unsortable nomobile" width="25%" |Description
! class="unsortable nomobile" width="25%" |Description
|- id="Naval Effort"
|- id="Naval Effort"
|[[File:Goal_generic_construct_naval_dockyard.png|70px]]||Naval Effort
|[[File:Goal_generic_construct_naval_dockyard.png|70px]]|| 重视海军
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*{{green|+25}} {{icon|navy exp|1}}
*{{green|+25}} {{icon|navy exp|1}}
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**Instant build (3) {{icon|nic|1}}
**Instant build (3) {{icon|nic|1}}
|
|
|''The expansion of our navy should be our first priority. Assign all available resources to new Dockyards and research into light surface ships.''
|'' 我们首要目标是扩建我们的海军。将所有资源投入到新船坞建设和水面舰艇的研究中。''
|- id="Flexible Navy"
|- id="Flexible Navy"
|[[File:Goal_generic_build_nay.png|70px]]||[[File:ExclusiveM.png|22px]]Flexible Navy
|[[File:Goal_generic_build_nay.png|70px]]||[[File:ExclusiveM.png|22px]] 机动舰队
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*{{green|100%}} Research bonus {{nowrap|({{green|2x}} uses):}}
*{{green|100%}} Research bonus {{nowrap|({{green|2x}} uses):}}
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**Combined Operations Raiding
**Combined Operations Raiding
|[[File:Goal_generic_construct_naval_dockyard.png|36px]] Naval Effort
|[[File:Goal_generic_construct_naval_dockyard.png|36px]] Naval Effort
|''Reinventing naval warfare to account for the advances in submarine technology will allow us to strike efficiently against enemy convoys.''
|'' 重新设计海战以诠释潜艇技术的进步,这将使我们更有效地打击敌人的护航舰队。''
|- id="Submarine Effort"
|- id="Submarine Effort"
|[[File:Goal_generic_navy_submarine.png|70px]]||Submarine Effort
|[[File:Goal_generic_navy_submarine.png|70px]]|| 重视潜艇
|
|
*{{green|2.0 years}} Reduced AoT penalty and {{green|100%}} Research bonus {{nowrap|({{green|1x}} uses):}}
*{{green|2.0 years}} Reduced AoT penalty and {{green|100%}} Research bonus {{nowrap|({{green|1x}} uses):}}
**Submarine models
**Submarine models
|[[File:Goal_generic_build_nay.png|36px]] Flexible Navy '''''OR''''' [[File:Goal_generic_navy_doctrines_tactics.png|36px]] Large Navy
|[[File:Goal_generic_build_nay.png|36px]] Flexible Navy '''''OR''''' [[File:Goal_generic_navy_doctrines_tactics.png|36px]] Large Navy
|''Submarine warfare is the most exciting naval development since the invention of the torpedo boat. We would do well to not just protect against submarines, but also use them against enemy shipping.''
|'' 潜艇是自鱼雷艇发明以来海军装备最惊人的发展。我们不仅要注重反潜,还要利用它袭扰敌舰。''
|- id="Destroyer Effort"
|- id="Destroyer Effort"
|[[File:Goal_generic_wolf_pack.png|70px]]||Destroyer Effort
|[[File:Goal_generic_wolf_pack.png|70px]]|| 重视驱逐舰
|
|
*{{green|2.0 years}} Reduced AoT penalty and {{green|100%}} Research bonus {{nowrap|({{green|1x}} uses):}}
*{{green|2.0 years}} Reduced AoT penalty and {{green|100%}} Research bonus {{nowrap|({{green|1x}} uses):}}
**Destroyer ship models
**Destroyer ship models
|[[File:Goal_generic_navy_submarine.png|36px]] Submarine Effort
|[[File:Goal_generic_navy_submarine.png|36px]] Submarine Effort
|''Studying the design and strategic use of submarines, we have also learned how to counter those strategies. Destroyers will be crucial for this.''
|'' 研究潜艇的设计和战术时,我们也学会了如何应对这些战术。驱逐舰将成为其中关键。''
|- id="Large Navy"
|- id="Large Navy"
|[[File:Goal_generic_navy_doctrines_tactics.png|70px]]||[[File:ExclusiveM.png|22px]]Large Navy
|[[File:Goal_generic_navy_doctrines_tactics.png|70px]]||[[File:ExclusiveM.png|22px]] 大舰队
|
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*{{green|100%}} Research bonus ({{green|2x}} uses):
*{{green|100%}} Research bonus ({{green|2x}} uses):
**{{blue|Fleet in Being doctrine}}
**{{blue|Fleet in Being doctrine}}
|[[File:Goal_generic_construct_naval_dockyard.png|36px]] Naval Effort
|[[File:Goal_generic_construct_naval_dockyard.png|36px]] Naval Effort
|''Adapting our naval doctrines to accommodate large ships and ensuring the safety of our trade convoys will teach us much about what sort of ships we need.''
|'' 我们的海军学说理论将被调整,我们将更为重视大战舰,并注重兼顾护航舰队的安全,这会助益我们研发相关任务所需的舰船。''
|- id="Cruiser Effort"
|- id="Cruiser Effort"
|[[File:Goal_generic_navy_cruiser.png|70px]]||Cruiser Effort
|[[File:Goal_generic_navy_cruiser.png|70px]]|| 重视巡洋舰
|
|
*{{green|2.0 years}} Reduced AoT penalty and {{green|100%}} Research bonus {{nowrap|({{green|1x}} uses):}}
*{{green|2.0 years}} Reduced AoT penalty and {{green|100%}} Research bonus {{nowrap|({{green|1x}} uses):}}
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**Heavy Cruiser models
**Heavy Cruiser models
|[[File:Goal_generic_navy_doctrines_tactics.png|36px]] Large Navy '''''OR''''' [[File:Goal_generic_build_nay.png|36px]] Flexible Navy
|[[File:Goal_generic_navy_doctrines_tactics.png|36px]] Large Navy '''''OR''''' [[File:Goal_generic_build_nay.png|36px]] Flexible Navy
|''Before making forays into advanced battleship research, the smaller cruisers are in need of replacement.''
|'' 在研发出更先进的战列舰之前,暂以排水量较小的巡洋舰替代之。''
|- id="Capital Ship Effort"
|- id="Capital Ship Effort"
|[[File:Goal_generic_navy_battleship.png|70px]]||Capital Ship Effort
|[[File:Goal_generic_navy_battleship.png|70px]]|| 重视主力舰
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*{{green|25}} {{icon|navy exp|1}}
*{{green|25}} {{icon|navy exp|1}}
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**Carrier ship models
**Carrier ship models
|[[File:Goal_generic_navy_cruiser.png|36px]] Cruiser Effort
|[[File:Goal_generic_navy_cruiser.png|36px]] Cruiser Effort
|''The nation with the most battleships will rule the oceans. Battleships and carriers represent the old and the new in naval superiority.''
|'' 拥有最多战列舰的国家才能统领海洋。战列舰与航空母舰分别代表了新旧两种海军主力。''
|}
|}



2020年12月30日 (三) 13:28的版本

All nations lacking a unique national focus tree use the generic national focus tree instead.

Note: The generic focus tree also acts as the default tree for nations which received a unique focus tree in a DLC if said DLC is not enabled.

Equipment EffortEquipment Effort IIEquipment Effort IIIArmy EffortDoctrine EffortDoctrine Effort IISpecial ForcesMotorization EffortMechanization EffortArmor EffortFighter FocusCAS EffortAviation EffortAviation Effort IIRocket EffortBomber FocusNAV EffortFlexible NavySubmarine EffortDestroyer EffortNaval EffortLarge NavyCruiser EffortCapital Ship EffortNuclear EffortConstruction EffortConstruction Effort IIInfrastructure EffortInfrastructure Effort IIExtra Research SlotExtra Research Slot IIIndustrial EffortArmament EffortArmament Effort IIArmament Effort IIIConstruction Effort IIISecret WeaponsNationalism FocusMilitarismMilitary YouthParamilitarismIdeological FanaticismCollectivist EthosInternationalism FocusPolitical CorrectnessIndoctrinationPolitical CommissarsPolitical EffortTechnology SharingLiberty EthosNeutrality FocusDeterrenceWhy We FightInterventionism FocusVolunteer CorpsForeign ExpeditionsThese focuses are mutually exclusive.These focuses are mutually exclusive.These focuses are mutually exclusive.These focuses are mutually exclusive.These focuses are mutually exclusive.NF tree Generic.jpg

Clicking on a focus icon leads to the appropriate table row. "Repeat" action to return.

The generic focus tree has 5 main branches:

  • Army Effort gives army experience and research bonuses to army research.
  • Aviation Effort gives air experience, builds air bases, and research bonuses to air research.
  • Naval Effort gives navy experience, builds naval dockyards, and research bonuses to navy research.
  • Industrial Effort builds civilian and military factories (usually even if building slots are already full)and grants extra research slots.
  • Political Effort gives the country choices on which political path they will take.


ExclusiveM.png Mutually exclusive choices can be only chosen once and then the other choice is excluded and further focuses depending on that excluded focus also become unavailable. These choices should be considered carefully as they can fundamentally change the direction of the country.

Army branch

Focus Effects Prerequisites Description
Goal generic allies build infantry.png 重视陆军 尽管空战与海战技术不断发展,地面战斗仍是未来战争的关键。如若我们做好准备,就可避免再次陷入堑壕战的地狱。
Goal generic small arms.png 重视装备
  • 100% Research bonus (1x uses):
    • Infantry Weapons
    • Support Artillery
Goal generic allies build infantry.png Army Effort 陆军装备日新月异,我们将致力于为战士们研发出最好的装备。
Goal generic army artillery.png 重视装备 II
  • 100% Research bonus (1x uses):
    • Infantry Weapons
    • Support Artillery
Goal generic small arms.png Equipment Effort 我们必须继续努力让我们的步兵和支援部队拥有这个时代最好的装备。
Goal generic army artillery2.png 重视装备 III
  • 2.0 years Reduced AoT penalty (1x uses):
    • Infantry Weapons
    • Support Artillery
Goal generic army artillery.png Equipment Effort II 我们应该自主研制达到世界领先水平的步兵武器,而不是购买或仿制外国货。
Goal generic army motorized.png 重视摩托化
  • 300% Research bonus (1x uses):
    • Motorized
Goal generic allies build infantry.png Army Effort 摩托化及其防护对于步兵安全地进出战场来说是至关重要的。专注于摩托化技术的发展使我们能够迅速采取行动。
Goal generic build tank.png 发展机械化
  • 2.0 years Reduced AoT penalty (1x uses):
    • Motorized
Goal generic army motorized.png Motorization Effort 重新思考摩托化步兵的可能性,当前我们可以生产更多类型的步兵载具。
Goal generic army tanks.png 重视装甲部队
  • 100% Research bonus (2x uses):
    • Armor technology
Goal generic build tank.png Mechanization Effort 应用我们从步兵机械化过程中获得的经验以改进我们的装甲车辆。
Goal generic army doctrines.png 重视军事理论
  • +5 陆军经验 Army experience
  • 100% Research bonus (1x uses):
    • Land Doctrine
Goal generic allies build infantry.png Army Effort 第一次世界大战时的军事学说已经落伍。我们必须动用智库来勾勒出未来军事理论的轮廓。
Goal generic army doctrines.png 重视军事理论 II
  • +5 陆军经验 Army experience
  • 100% Research bonus (1x uses):
    • Land Doctrine
Goal generic army doctrines.png Doctrine Effort 战场在间战的时期发生了变化,这在最近的战争中更为明显。我们必须不断地重新审视自己的理论来适应这样的变化。
Goal generic special forces.png 特种部队
  • 100% Research bonus (1x uses):
    • Marine.pngMarines I, II
    • Mountaineers.pngMountaineers I, II
    • Marine.pngMarines I, II
  • gets the national spirit:
Special Forces icon
Special Forces

  • Special Forces Capacity Multiplier: +2%
  • Goal generic army tanks.png Armor Effort
  • Goal generic army doctrines.png Doctrine Effort II
  • Goal generic army artillery2.png Equipment Effort III
我们需要精锐的部队,优先发展山地部队和伞兵部队。

Aviation branch

Focus Effects Prerequisites Description
Goal generic build airforce.png 重视空军
  • +25 空军经验空军经验
  • → Prioritize capital state else random ←
    • Instant build (1) state level 2 Air base.pngAir Base
  • 100% Research bonus (1x uses):
    • Air doctrine
空军技术是所有军事技术中发展最快的。航空学是任何一个现代化国家都需要掌握的。
Goal generic air fighter.png ExclusiveM.png重视战斗机
  • 100% Research bonus (2x uses):
    • Interwar Fighter
    • Fighter I-III
    • Heavy Fighter I-III
Goal generic build airforce.png Aviation Effort 在第一次世界大战中,空战越来越频繁,在战斗机开发中保持领先的地位将使我们在未来处于优势。
Goal generic CAS.png 重视近距支援机
  • 2.0 years Reduced AoT penalty and 100% Research bonus (1x uses):
    • Close Air Support plane models
Goal generic air fighter.png Fighter Focus AND Goal generic army motorized.png Motorization Effort 现代化战争不仅需要地面的支援,还需要空中支援。
Goal generic air bomber.png ExclusiveM.png重视轰炸机
  • 100% Research bonus (2x uses):
    • Strategic Bomber I-III
    • Tactical Bomber models
Goal generic build airforce.png Aviation Effort 当后人谈及此时战争的恐怖之处时,一定会提到从天而降的炸弹,我们将尽最大的能力确保这些故事是被敌人惊恐讲出。
Goal generic air doctrine.png 重视空军 II
  • +25 空军经验空军经验
  • → Prioritize capital state else random ←
    • Instant build (1) state level 2 Air base.pngAir Base
  • 100% Research bonus (1x uses):
    • Air doctrine
Goal generic air bomber.png Bomber Focus OR Goal generic air fighter.png Fighter Focus 航空学说的进一步发展可以帮助我们的空军与其他部队配合。
Focus rocketry.png 重视火箭
  • 2.0 years Reduced AoT penalty (2x uses):
    • Jet and Rocketry technologies
ALL

Goal generic construct infrastructure.png Infrastructure Effort
Goal generic air doctrine.png Aviation Effort II

火箭与喷气式引擎技术所提供的高移动速度能够被运用在载人以及无人运输工具上。应用这些技术将让我们使敌人措手不及。

Naval branch

Focus Effects Prerequisites Description
Goal generic build nay.png ExclusiveM.png机动舰队
  • 100% Research bonus (2x uses):
    • Convoy Interdiction
    • Unrestricted Submarine Warfare
    • Wolf Packs
    • Advanced Submarine Warfare
    • Combined Operations Raiding
Goal generic construct naval dockyard.png Naval Effort 重新设计海战以诠释潜艇技术的进步,这将使我们更有效地打击敌人的护航舰队。
Goal generic navy submarine.png 重视潜艇
  • 2.0 years Reduced AoT penalty and 100% Research bonus (1x uses):
    • Submarine models
Goal generic build nay.png Flexible Navy OR Goal generic navy doctrines tactics.png Large Navy 潜艇是自鱼雷艇发明以来海军装备最惊人的发展。我们不仅要注重反潜,还要利用它袭扰敌舰。
Goal generic wolf pack.png 重视驱逐舰
  • 2.0 years Reduced AoT penalty and 100% Research bonus (1x uses):
    • Destroyer ship models
Goal generic navy submarine.png Submarine Effort 研究潜艇的设计和战术时,我们也学会了如何应对这些战术。驱逐舰将成为其中关键。
Goal generic navy doctrines tactics.png ExclusiveM.png大舰队
  • 100% Research bonus (2x uses):
    • Fleet in Being doctrine
Goal generic construct naval dockyard.png Naval Effort 我们的海军学说理论将被调整,我们将更为重视大战舰,并注重兼顾护航舰队的安全,这会助益我们研发相关任务所需的舰船。
Goal generic navy cruiser.png 重视巡洋舰
  • 2.0 years Reduced AoT penalty and 100% Research bonus (1x uses):
    • Light Cruiser models
    • Heavy Cruiser models
Goal generic navy doctrines tactics.png Large Navy OR Goal generic build nay.png Flexible Navy 在研发出更先进的战列舰之前,暂以排水量较小的巡洋舰替代之。
Goal generic navy battleship.png 重视主力舰
  • 25 海军经验海军经验
  • 2.0 years Reduced AoT penalty and 100% Research bonus (1x uses):
    • Battlecruiser models
    • Battleship models
    • Carrier ship models
Goal generic navy cruiser.png Cruiser Effort 拥有最多战列舰的国家才能统领海洋。战列舰与航空母舰分别代表了新旧两种海军主力。

Industrial branch

Focus Effects Prerequisites Description
Goal generic production.png Industrial Effort
  • 100% Research bonus (1x uses):
    • Industry
Focus all our political efforts on building up the civilian industry in a great leap forward.
Goal generic construct civ factory.png Construction Effort

Decryption - Side-channel Attack.pngLogic:
a random, owned and controlled state with a building slot available
One of the following must be true:[1]

·randomed state ‘ is_in_home_area = yes
·does not own a state with any building slots (inclusive of locked slots) that ‘ is_in_home_area = yes
THEN

Random(?):

Goal generic production.png Industrial Effort

The following will bypass the focus:

  • no available building slots in any owned states, inclusive of locked slots
Civilian industrial capacity must not be underestimated even when war looms over the world.
Goal generic construct civ factory.png Construction Effort II

Decryption - Side-channel Attack.pngLogic:
a random, owned and controlled state with a building slot available
One of the following must be true:[1]

·randomed state ‘ is_in_home_area = yes
·does not own a state with any building slots (inclusive of locked slots) that ‘ is_in_home_area = yes
THEN

Random(?):

  • Add (1) Shared buildings.pngshared building slot
  • Instant build (1) 民用工厂civilian factory
Goal generic construct civ factory.png Construction Effort

The following will bypass the focus:

  • no available building slots in any owned states, inclusive of locked slots
Continuing to expand our factories will allow us to speed up production of goods for trade and further construction efforts.
Goal generic construct infrastructure.png Infrastructure Effort

Decryption - Side-channel Attack.pngLogic:
a random, owned and controlled state with a building slot available
One of the following must be true:[1]

·randomed state ‘ is_in_home_area = yes
·does not own a state with any building slots (inclusive of locked slots) that ‘ is_in_home_area = yes
THEN

Random(?):

Random(#1):
  • Instant build (1) Infrastructure.pnginfrastructure
Random(#2):
  • Instant build (2) Infrastructure.pnginfrastructure
Goal generic construct civ factory.png Construction Effort II

The following will bypass the focus:

  • no available building slots in any owned states, inclusive of locked slots
A country without proper infrastructure cannot pursue advanced projects or constructions.
Goal generic construct infrastructure.png Infrastructure Effort II

Decryption - Side-channel Attack.pngLogic:
a random, owned and controlled state with a building slot available
One of the following must be true:[1]

·randomed state ‘ is_in_home_area = yes
·does not own a state with any building slots (inclusive of locked slots) that ‘ is_in_home_area = yes
THEN

Random(?):

Random(#1):
  • Instant build (1) Infrastructure.pnginfrastructure
Random(#2):
  • Instant build (2) Infrastructure.pnginfrastructure
Goal generic construct infrastructure.png Infrastructure Effort

The following will bypass the focus:

  • no available building slots in any owned states, inclusive of locked slots
Extending our infrastructure further will enable the transports and communications necessary for high-tech clandestine projects.
Goal generic construct civ factory.png Construction Effort III

Decryption - Side-channel Attack.pngLogic:
a random, owned and controlled state with a building slot available
One of the following must be true:[1]

·randomed state ‘ is_in_home_area = yes
·does not own a state with any building slots (inclusive of locked slots) that ‘ is_in_home_area = yes
THEN

Random(?):

  • Add (2) Shared buildings.pngshared building slot
  • Instant build (2) 民用工厂civilian factory
Goal generic construct infrastructure.png Infrastructure Effort Expansion of our infrastructure network has significantly improved our capacity for construction.
Focus research.png Extra Research Slot
  • Gain 1 Research Slot.
Goal generic construct infrastructure.png Infrastructure Effort II Our industrial expansion and other recent advances might allow us to conduct more R&D in parallel.
Focus wonderweapons.png Nuclear Effort
  • 2.0 years Reduced AoT penalty (1x uses):
    • Nuclear technology
Goal generic construct infrastructure.png Infrastructure Effort II Standing on the edge of a world-changing discovery, we cannot let others light the fire that may one day consume the Earth.
Goal generic secret weapon.png Secret Weapons
  • 100% Research bonus (4x uses):
    • Electronics
    • Nuclear technology
    • Rocketry technology
Goal generic construct infrastructure.png Infrastructure Effort II It is tempting to expend all extra resources into developing tanks and planes, but the secret to winning wars lies in whole new fields of science; electronics, rocketry and nuclear research.
Focus research.png Extra Research Slot II
  • Gain 1 Research Slot.
Focus research.png Extra Research Slot

Only available when:

  • total number of owned factories greater than 50
The rapid industrialization of our nation has opened up new opportunities in R&D that we should pursue.
Goal generic construct mil factory.png Armament Effort

Decryption - Side-channel Attack.pngLogic:
a random, owned and controlled state with a building slot available
One of the following must be true:[1]

·randomed state ‘ is_in_home_area = yes
·does not own a state with any building slots (inclusive of locked slots) that ‘ is_in_home_area = yes
THEN

Random(?):

Goal generic production.png Industrial Effort

The following will bypass the focus:

  • no available building slots in any owned states, inclusive of locked slots
If you can build tractors, you can build tanks! We must not allow our military production capacity to lag behind.
Goal generic construct mil factory.png Armament Effort II

Decryption - Side-channel Attack.pngLogic:
a random, owned and controlled state with a building slot available
One of the following must be true: [1]

·randomed state ‘ is_in_home_area = yes
·does not own a state with any building slots (inclusive of locked slots) that ‘ is_in_home_area = yes
THEN

Random(?):

  • Add (1) Shared buildings.pngshared building slot
  • Instant build (1) 军用工厂military factory
Goal generic construct mil factory.png Armament Effort

The following will bypass the focus:

  • no available building slots in any owned states, inclusive of locked slots
Trying to adapt civilian factories to produce military equipment is inefficient. We should focus on preparing military production now.
Goal generic construct mil factory.png Armament Effort III

Decryption - Side-channel Attack.pngLogic:
a random, owned and controlled state with a building slot available
One of the following must be true:[1]

·randomed state ‘ is_in_home_area = yes
·does not own a state with any building slots (inclusive of locked slots) that ‘ is_in_home_area = yes
THEN

Random(?):

  • Add (1) Shared buildings.pngshared building slot
  • Instant build (1) 军用工厂military factory
Goal generic construct mil factory.png Armament Effort II

The following will bypass the focus:

  • no available building slots in any owned states, inclusive of locked slots
Continued efforts to expand our military factories are necessary to meet the demands for new equipment.

Political branch

Focus Effects Prerequisites Description
Goal generic demand territory.png Political Effort
  • +120 Political Power
To bring about change in the world, we need to be able to bring about change in our own country. Strengthening our political position should come first.
Goal generic national unity.png ExclusiveM.pngCollectivist Ethos
Collectivist Ethos icon
Collectivist Ethos

  • –0.02 Daily Democracy Support
Goal generic demand territory.png Political Effort
Additional prerequisites:

↓One of the following must be true:

  • is 法西斯主义 fascist.
  • is 共产主义 communist.
  • is 中立主义 non-aligned.
Our enemies may divide and conquer lesser nations, but our people will stand united. All for one and one for all.
Goal generic support fascism.png ExclusiveM.pngNationalism Focus
Nationalism icon
Nationalism

  • +0.10 Daily Fascism Support
Goal generic national unity.png Collectivist Ethos
Additional prerequisites:

↓One of the following must be true:

  • is 法西斯主义 fascist.
  • is 中立主义 non-aligned.
Our nation is unique, and our political achievements could only have happened here. We must fight for it at any cost.
Goal generic political pressure.png Militarism
Militarism icon
Militarism

  • Recruitable Population: +5%
  • Damage to Garrisons: -10%
Removes Neutral Foreign PolicyNeutral Foreign Policy.png if existing upon completion
  • +20 陆军经验Army experience
  • gets the rule: 是 ‘Can send volunteer forces’.
Goal generic support fascism.png Nationalism Focus Those who view the military as a necessary evil are doomed to hesitate in the face of war. We will ingrain militarism into our culture to become a people of soldiers.
Goal generic more territorial claims.png Military Youth
Military Youth icon
Military Youth
  • Recruitable Population: +2%

If 法西斯主义 fascist:

  • Change in popularity of fascism: +20%
Goal generic political pressure.png Militarism Organizations to promote discipline and political education of young people in our nation will foster loyalty and self-sacrifice early.
Goal generic military sphere.png Paramilitarism
Paramilitarism icon
Paramilitarism

  • –10% Division training time
Goal generic more territorial claims.png Military Youth Military principles have applications outside of the military. With the development of semi-militarized units to complement our armed forces, more people will have military training.
Goal generic support communism.png ExclusiveM.pngInternationalism Focus
Internationalism icon
Internationalism

  • Daily Communism Support: +0.10
Goal generic national unity.png Collectivist Ethos
Additional prerequisites:

↓One of the following must be true:

  • is 共产主义 communist.
  • is 中立主义 non-aligned.

If 中华民国的国旗 中华民国:[2]

  • ruling party is 共产主义 communist.
Ideology knows no borders. Another nation may call itself sovereign, but our convictions are above such claims.
Goal generic dangerous deal.png Political Correctness
Political Correctness icon
Political Correctness
  • Foreign subversive activities efficiency: –75%
People who think correctly are much harder to influence by foreign powers.
Removes Neutral Foreign PolicyNeutral Foreign Policy.png if existing upon completion
Goal generic support communism.png Internationalism Focus People holding mildly controversial or otherwise embarrassing opinions appear to be concerned that there is a wide-reaching conspiracy against them. This seems like an excellent idea.
Goal generic propaganda.png Indoctrination
Indoctrination icon
Indoctrination
  • Stability: +5%
Having established our ideology as based on the truth, it may be taught as truth. Education and media must reflect this lesson.
Goal generic dangerous deal.png Political Correctness Having established our ideology as based on the truth, it may be taught as truth. Education and media must reflect this lesson.
Goal generic forceful treaty.png Political Commissars
Political Commissars icon
Political Commissars

  • Division Recovery Rate +10%

If 法西斯主义 fascist:

  • Change of popularity of fascism: +20%

If 共产主义 communist:

  • Change of popularity of communism: +20%
Goal generic propaganda.png Indoctrination To ensure that our policies are followed in military practice, we will introduce politically appointed officials into military ranks.
Goal generic demand territory.png Ideological Fanaticism
Ideological Fanaticism icon
Ideological Fanaticism

  • War Support: +5%
  • Division Attack on core territory: +10%
  • Division Defense on core territory: +10%
  • gets the rule 是 ‘Can Create Factions’.
  • Allows rule 是 Kamikaze strikes
Goal generic military sphere.png Paramilitarism OR Goal generic forceful treaty.png Political Commissars Our politically established values and goals are worth dying for as much as any ancient faith. Any follower should be prepared to face death, and those who stray better be prepared to face death.
Goal generic support democracy.png ExclusiveM.pngLiberty Ethos
Liberty Ethos icon
Liberty Ethos

  • Trade deal opinion factor: +20%
Goal generic demand territory.png Political Effort
Additional prerequisites:

↓One of the following must be true:

  • is 民主主义 democratic.
  • is 中立主义 non-aligned.
In this time of ideological fanatics who seek to suffocate the human spirit, we will safeguard individual liberties and freedom.
Goal generic neutrality focus.png Neutrality Focus
Neutral Foreign Policy icon
Neutral Foreign Policy
  • Join faction tension limit: +100%
  • Send volunteers tension limit: +20%
  • Guarantee tension limit: +100%
  • AI Modifier: Threat receptivity: +1%
  • AI Modifier: Desire to be in or expand a faction: −100
Neutrality is sometimes viewed as a craven stance, but this nation trusts that when the dust settles, those who didn't take sides may be better off than those who did.
  • Political Power: +150
Goal generic support democracy.png Liberty Ethos While others may claim it takes bravery and wisdom to take sides in a global conflict, we know it takes more to refuse.
Goal generic defence.png Deterrance
Deterrence icon
Deterrence
  • Land Fort construction speed: +20%
  • Coastal Fort construction speed: +20%
  • Anti Air construction speed: +20%
  • Military Factory construction speed: +20%
Standing alone, we rarely benefit from war. Fortunately, we know that the best defense is one so well-known you never have to put it to use.
Goal generic neutrality focus.png Neutrality Focus Standing alone, we rarely benefit from war. Fortunately, we know that the best defense is one so well-known you never have to put it to use.
Goal generic propaganda.png Why we Fight
Why we Fight icon
Why we Fight
  • Stability: +10%
  • War Support: +10%

if does not have Neutral Foreign Policy.pngNeutral Foreign Policy ’,

  • set the rule 是 ‘Can Create Factions’.
Goal generic defence.png Deterrance OR Goal generic more territorial claims.png Foreign Expeditions

Other prerequisites:

The world is growing increasingly unsafe. Our people need to see the atrocities being committed by those who crave power. It is time we rally the people to our cause and ensure everyone is ready to fight for our freedom.
Goal generic political pressure.png Interventionism Focus
  • gets the rule: 是 ‘Can send volunteer forces’.
  • Political Power: +150

If 法西斯主义 fascist:

  • Change of popularity of fascism: +20%

If 共产主义 communist:

  • Change of popularity of communism: +20%

Removes Neutral Foreign PolicyNeutral Foreign Policy.png if existing upon completion

Goal generic support democracy.png Liberty Ethos We value the freedom of all people, not only our own citizens. If preventing tyranny means war, then so be it.
Goal generic axis build infantry.png Volunteer Corps
Volunteer Corps icon
Volunteer Corps
  • Divisions required for sending volunteer force: -25%
Goal generic political pressure.png Interventionism Focus Forcing our people to die for ideals of freedom would be an exercise in irony, but establishing means for those who wish to aid people abroad is not.
Goal generic more territorial claims.png Foreign Expeditions
Foreign Expeditions icon
Foreign Expeditions
  • Divisions required for sending volunteer force: -50%
Goal generic axis build infantry.png Volunteer Corps With our enemies prepared to intervene in distant conflicts on behalf of their ideals, we must be ready to do the same for ours.
Goal generic scientific exchange.png Technology Sharing
  • If country started with 3 or 4 research slots:
    • 100% Research bonus (1x uses):
      • Electronics
    • 100% Research bonus (1x uses):
      • Industry
    • 100% Research bonus (1x uses):
      • Infantry Weapons and Support Artillery
  • If country started with 2 research slots:
    • Gain 1 Research Slot.
Goal generic propaganda.png Why we Fight OR Goal generic demand territory.png Ideological Fanaticism
  • is in a faction
  • is at war

↓One of the following must be true:

  • have more than fifty (>50) total factories
  • an ally nation in a faction with player (=ROOT), has more than fifty (>50) total factories
By sharing technological advances with our allies, our whole faction will be able to conduct wartime R&D more efficiently.

Notes

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Strategically concentrates buildings near capital state
  2. Requires regime change before it's made available, e.g through military coup